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GM - AliasSheep
Co-GM - Doc12


Smith slunk down the dark corridor, back against the wall, gun held in front of him.  He was close now, he knew it.  He could feel it in his blood.  15 years he had been tracking them, and now, he was going to find out, once and for all.  He peeked around the corner.  They were there, talking in hushed tones.

“Smith knows.”
“He shouldn’t be too hard to handle.”
Peter.  It was Peter.
“Put in the call now.”
The call?  To whom?
“Hello, chief.  It’s Smith.”
Him?  That couldn’t be.  What was Peter saying? He was the vole.  He stepped out from behind the corner.
“What are you talking about Peter?”

Peter turned around, and pulled a pistol from his belt.
“Smith, what a surprise seeing you here.”
Smith’s eyes flicked from Peter to the other man, who was slowly moving up the corridor, his own gun drawn.
“Stop moving.  Drop your guns.”

“Now Smith, why would we ever do that?  You see, chief, threatening me, my colleague.  He is obviously the traitor.”
“No, Peter, you’re the traitor!  The vole!  I’ve been tracking you for years, I know it’s you.”
“See, chief, he’s delusion.  Barely functioning.  Permission to take him out?”
Peter raised his pistol towards Smith and then nodded to the other man.
Three guns fired in a loud cacophony and all went black.

---

*click*

The agency has been infiltrated by Double Agents and it is up to you to work together with your fellow agents to find and eliminate them. Good luck, agent.

*click*

 

Rules

Miscellaneous

Each person starts with two PMs, each containing themself and another player, the links determined by RNG.

Cycles are 24 hours long.

Game-related is defined as "A post that causes or replies to Discussion and/or Mentions a Game Role.”

Thread

The main thread is solely for information from the GM which is shared with all players which includes write-ups, and if anyone wants to, RP.  This means that there should be no game related talk in the thread.

Write-ups

Information included in the writeups will be:

Who is lynched

Who has been removed by the inactivity filter

Missives

Missives

Every cycle, every player can write up to 100 words and submit it to the GM as their missive.  The missives are then posted together in the following write-up, anonymously.

Roles

“Coffee”

Roleless.

“Contacts”

Once per cycle, you can create a new PM between two players, one of which may be yourself, provided they are two different players.  The PM will be created at the beginning of the next cycle.

“C”

Once per cycle, you can redirect someone’s PM to another player of your choosing, provided it isn’t the same player.  You must specify both the player whose PM you want to direct and to whom you want the PM to be directed.

“The Bureaucrat”

Once per cycle, you can cut off one of a person’s PMs for the next cycle.  If The Bureaucrat can name the recipient of the PM they want to be cut off, then that PM will be cut off, elsewise it is random.  This counts as cutting off the Double Agents’ contact.

“The Hacker”

Once per cycle, you will have relayed to you all the messages exchanged in one of the PMs of the person you choose for the following cycle.  Similarly to the Bureaucrat, if The Hacker can name the recipient they can select them, elsewise it is random.  If the Hacker does make a guess, they are not told if they guessed correctly.  You will not be told the second member in the PM, and the PM will be selected randomly.

Order of Operations

Voting

Hacking

PM removal

PM addition

Factions

Spies

The Spies make up the majority of players.  Their job is to eliminate all the Double Agents by removing them from the agency. Once per cycle, every agent can cast a vote on who to kick out of the agency.  This vote is cast by telling the GM who the agent would like to vote for.  Whoever has the most votes, with a minimum of two votes, is sacked (removed from the game).  In the case of a tie, the a coin/dice is tossed/rolled to determine who is sacked.

Double Agents

The Double Agents’ objective is to have at least one PM with all remaining players between them.  They achieve this by using their Faction action, which allows them each cycle, to create a new PM between one of their members and another player.  The Double Agents all have a doc to discuss in.

 

The Double agents have a second win con, wherein if there are no more players other than Double Agents left in the game, the Double agents win.

 

If at any time no Double Agent has a PM with a non-double Agent, the Double Agents lose the game.

Inactivity Filter

If an agent is inactive for an entire cycle, they are removed from the game.  The two people they had PMs with (or the equivalent after being switched by an N) will gain a PM between them and lose the PMs with the inactive player.

To be safe from the inactivity filter, a player must make at least one game related post.


Quick Links:

Edited by Alvron
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Player List:
Joe Bond - Magestar
Jason Bored - DroughtBringer
Fith Nameless - Ecthelion III
39214 - The Young Bard
Doc Oleny and Joseph Busshu - A Joe in the Bush
Dolan Mist - Conquestor
Justin Time - The Mighty Lopen
Desmond Isaac King - Amanuensis
Niobe - Seonid
Ryth - Silverblade5
John Marshall - Drake Marshall
Stick Stick - I_am_a_Stick
Arin "White Eye" - Arinian
Alex Strider - Assassin in Burgundy
Yiferien - Daniyah
Loyde - Darkness Ascendant

 

Rule Clarifications:

On 15/01/2017 at 3:02 PM, The Young Bard said:

Ifwewriteonegiganticwordwithnospacesdoesthatcountasmanywordsorone?

No, because English isn't oligosynthetic.  What is and isn't a word is generally to my discretion, but be warned that if you try something like this then I will just put spaces between them and treat them as separate words.  In addition, words with hyphens will be treated as two distinct words.

In general though, if I have an issue with your word count, I'll bring it up in PM so it can be worked on on a case by case basis.

On 15/01/2017 at 3:02 PM, The Young Bard said:

Will you allow strategies and analysis to be posted before the game and before you know your alignment?

Interesting idea, but no.

On 15/01/2017 at 3:02 PM, The Young Bard said:

I'm not completely sure I understand "C" - If A's regular PM's are with B and... D, say. They may or may not also have a special contacts/Elim PM with E. If C redirects A's PM to F, will that close B's,D's, or E's PM's? Will it not work unless A creates a PM with someone that turn? Or if someone creates a PM with A that turn? 'Scuse the tired idiot not understanding...

The PM that is closed is randomly selected from among A's PMs, both normal and contacts/elim.  It can only work with existing PMs, since PM closure happens before any new PMs would be made.

On 15/01/2017 at 3:02 PM, The Young Bard said:

If the Bureaucrat tries to cut off A's PM, and asks for the PM to be cut off with B, but A doesn't have a PM with B, does their action do nothing, or does it still cancel a random PM between A and someone else? If it does nothing, is the Bureaucrat informed of this?

A random PM of A's is cut off if the Beauraucrat gets it wrong, and they are not informed of this.

 

Sign ups end in:

blu_1485453600.png

Edited by AliasSheep
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I'd like to sign up.  My character's name will be Joe Bond.  Everyone should totally have Bond as their last name. :P 

I have a few questions.  

Is there a lynch?

'Coffee', the Roleless can't create PMs, right?  So basically, until a 'Contacts' does something, all Role-less can do is RP, right?

13 minutes ago, AliasSheep said:

Thread

The main thread is solely for information from the GM which is shared with all players which includes write-ups, and if anyone wants to, RP.  This means that there should be no game related talk in the thread.

 

13 minutes ago, AliasSheep said:

To be safe from the inactivity filter, a player must make at least one game related post.

These bits seem mildly contradictory.

That's all, for now.

Edited by Magestar
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Just now, Magestar said:

Is there a lynch?

 

14 minutes ago, AliasSheep said:

Once per cycle, every agent can cast a vote on who to kick out of the agency.  This vote is cast by telling the GM who the agent would like to vote for.  Whoever has the most votes, with a minimum of two votes, is sacked (removed from the game).  In the case of a tie, the a coin/dice is tossed/rolled to determine who is sacked.

 

Just now, Magestar said:

Role-less can't create PMs, right?  So basically, until a 'Contacts' does something, all Role-less can do is RP, right?

14 minutes ago, AliasSheep said:

Everyone starts with 2 PMs.

1 minute ago, Magestar said:

These bits seem mildly contradictory.

Posts must be in PMs.

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Just now, I_am_a_Stick said:

Wow this game can not be spectated :-P

Interesting

I mean, I have a spec doc there, and you can read the missives.  I'm not sure whether to allow pinchhitters, but at the moment its leaning no, so there might be some sharing of juicy details in the spec doc.

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This ends right as I get back - I'll sign up as 39214, the agent that has a bizarre fascination with the greatest apparel known to man - the bow tie. He has bow ties of every variety - both non-lethal, and... well. Nont-non-lethal.

Because lets face it.

Bow ties are cool.

Clarifications:

How will you count the 100 words? Ifwewriteonegiganticwordwithnospacesdoesthatcountasmanywordsorone?

Will you allow strategies and analysis to be posted before the game and before you know your alignment?

I'm not completely sure I understand "C" - If A's regular PM's are with B and... D, say. They may or may not also have a special contacts/Elim PM with E. If C redirects A's PM to F, will that close B's,D's, or E's PM's? Will it not work unless A creates a PM with someone that turn? Or if someone creates a PM with A that turn? 'Scuse the tired idiot not understanding...

Is the thread told who voted for who in the GM writeups?

If the Bureaucrat tries to cut off A's PM, and asks for the PM to be cut off with B, but A doesn't have a PM with B, does their action do nothing, or does it still cancel a random PM between A and someone else? If it does nothing, is the Bureaucrat informed of this?

Other notes:

The Double Agents get a Doc to discuss in?! o.o (Sheep - Also, I'd ask Alv or an experienced GM whether they think this rule - or any other rule, for that matter - is unbalanced.)

Hmmm... there are a couple other things I'd say here, pending your answer on the strategies and analysis thing. Dunno.

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27 minutes ago, The Young Bard said:

Ifwewriteonegiganticwordwithnospacesdoesthatcountasmanywordsorone?

No, because English isn't oligosynthetic.  What is and isn't a word is generally to my discretion, but be warned that if you try something like this then I will just put spaces between them and treat them as separate words.  In addition, words with hyphens will be treated as two distinct words.

In general though, if I have an issue with your word count, I'll bring it up in PM so it can be worked on on a case by case basis.

30 minutes ago, The Young Bard said:

Will you allow strategies and analysis to be posted before the game and before you know your alignment?

Interesting idea, but no.

31 minutes ago, The Young Bard said:

I'm not completely sure I understand "C" - If A's regular PM's are with B and... D, say. They may or may not also have a special contacts/Elim PM with E. If C redirects A's PM to F, will that close B's,D's, or E's PM's? Will it not work unless A creates a PM with someone that turn? Or if someone creates a PM with A that turn? 'Scuse the tired idiot not understanding...

The PM that is closed is randomly selected from among A's PMs, both normal and contacts/elim.  It can only work with existing PMs, since PM closure happens before any new PMs would be made.

33 minutes ago, The Young Bard said:

If the Bureaucrat tries to cut off A's PM, and asks for the PM to be cut off with B, but A doesn't have a PM with B, does their action do nothing, or does it still cancel a random PM between A and someone else? If it does nothing, is the Bureaucrat informed of this?

A random PM of A's is cut off if the Beauraucrat gets it wrong, and they are not informed of this.

33 minutes ago, The Young Bard said:

The Double Agents get a Doc to discuss in?! o.o (Sheep - Also, I'd ask Alv or an experienced GM whether they think this rule - or any other rule, for that matter - is unbalanced.)

I did discuss with Joe about removing the Doc, but he thought it would be a better idea to keep it.

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2 hours ago, AliasSheep said:

No, because English isn't oligosynthetic.  What is and isn't a word is generally to my discretion

Can I use other languages?  If so, what would be the ruling for other players translating said language?  I'd assume Google Translate would be out for the same reason decoding websites are out, but would a English to [Random Language] dictionary or something of the sort be allowed?

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1 hour ago, Magestar said:

Can I use other languages?  If so, what would be the ruling for other players translating said language?  I'd assume Google Translate would be out for the same reason decoding websites are out, but would a English to [Random Language] dictionary or something of the sort be allowed?

Only extracts from the Voynich manuscript and Pirahã.

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Okay, the RP is coming anyway.

-

Tyrian Falls.

The hooded figure had finally reached his destination.

He (or she; it was impossible to tell) walked slowly but deliberately past the houses and milling people. There was chaos, all right; news of Ruin and the Spiked had finally reached their ears. But that was not why he was here.

He surveyed the scene as he walked, and finally he came to his destination: an innocuous-looking tree. It was impossible to tell anything different about that tree from the others, save for two details. First, one of the branches was bent slightly down, as if pulled down by a heavy weight. And second, there was a pattern on the grass under the tree. Though faint, some of the blades of grass were slightly greener than others, as if they had been more watered, making a sort of symbol on the ground:

    16105600_612241445635919_785185600777192

It's strange, the hooded figure thought, what happens when one of us falls.... But this is no time for idle philosophy. Where is your Link, Third?

He stooped down and felt around on the grass. After a few moments, he found something in the center of the symbol: a small ring. Though metal, it was incredibly lightweight, and surprisingly immune to Allomancy and other forms of magic. At the center was a shining blue waterstone, the heart of Third's former Identity. The hooded figure stood up, pocketing the waterstone ring, and sidled away.

He never visited that site of his brother's death again.

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Drolan Mist, a very well trained and coordinated hacker. He can, (and technically has), hacked into several Governments and private corporations. Has short black hair, light blue eyes, is 5"11, very white skin, and no known family.

Edit : Hey Joe, remember what happened the last time we played a spy type game. I do, it was my first. :lol:

Edited by Conquestor
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Sign-ups are being pushed back to make sure we get enough players.  Timer has been updated appropriately.

If we get more than 15 players the game will likely start then, but if that happens I'll make sure to inform everyone.

Edited by AliasSheep
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3 hours ago, Amanuensis said:

 

Desmond Isaac King.jpg

Note: Please don't up vote me for this. It took next to no effort on my part; just had to fill in a few boxes on a website and it was generated for me. Thanks :lol:

 

Well, that's still really cool!

Drolan was on another assignment, but this was likely to be very easy. He just had to hack into some closed up files. This was a waste of his talents! He typed a few things and got into the central server, moved into the treasure trove of knowledge, and . . . "It's missing?!" "What do you mean it's missing?" Drolan's superior asked. "I mean someone deleted the file, sir," Drolan replied. "I can try to see if I could locate it, but it could take a few weeks." "Don't bother, Smith is too good at covering his own tracks," his superior told him, then walked away. Who is Smith? I'm going to look into this myself.

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