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Chromium Hemalurgy in a Modern Era


ROSHtaFARian2.0

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So this is kind of random, but I was just watching a Criminal Minds episode on Netflix, where the plot is the killer of the week is a gambler who believes that killing people in a ritualistic fashion will improve his luck and lead to him winning big at the casino.

And it just kinda hit me...that's something that would totally happen in a modern Mistborn setting. Like, that's the kind of crime police would be investigating. I could totally see hemalurgists killing people to spike their fortune and add it to their own, among other things. Imagine casino owners who've come up with systems for trying to make sure nobody is roaming around their establishments with chromium spikes in them.

It's stuff like that which makes me love Brandon's worldbuilding and how extensive it is, even when it applies to something that likely is not ever intended to be a focal point of one of his stories.

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21 minutes ago, ROSHtaFARian2.0 said:

And it just kinda hit me...that's something that would totally happen in a modern Mistborn setting. Like, that's the kind of crime police would be investigating. I could totally see hemalurgists killing people to spike their fortune and add it to their own, among other things. Imagine casino owners who've come up with systems for trying to make sure nobody is roaming around their establishments with chromium spikes in them.

He would soon regret, too many Spikes did horrible thing to the reciver...but of course He could not know it. I think simply Scadrial will have less or no casino, places where people know actually how to manipulate Fortune are places where there can't be such attivities....You could not really check every bit of metal someone may carry, remember someone doesn't need a Spike to manipulate Fortune, a simple Spinner or someone quipped with a Medallion who gift Chromium Feruchemy may obtain probably better result

 

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3 hours ago, Yata said:

He would soon regret, too many Spikes did horrible thing to the reciver...but of course He could not know it. I think simply Scadrial will have less or no casino, places where people know actually how to manipulate Fortune are places where there can't be such attivities....You could not really check every bit of metal someone may carry, remember someone doesn't need a Spike to manipulate Fortune, a simple Spinner or someone quipped with a Medallion who gift Chromium Feruchemy may obtain probably better result

 

I was actually about to mention Spinners, but I'd forgotten completely about the medallions--maybe Scardian casinos will have Coinshots or Lurchers posted at the entrances to make sure no one tries to take metal inside? These's also things like Soothing people's suspicion in poker and other bluffing games, so they may want to keep a Leecher on hand as well...

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5 minutes ago, Exalted Dungeon Master said:

I was actually about to mention Spinners, but I'd forgotten completely about the medallions--maybe Scardian casinos will have Coinshots or Lurchers posted at the entrances to make sure no one tries to take metal inside? These's also things like Soothing people's suspicion in poker and other bluffing games, so they may want to keep a Leecher on hand as well...

Underskin metal would be unspottable...Honestly I think those kind of atcivity will lose thier charme when you actually "see the matrix" below.

On another point, it may become a real challenge, be the one best equipped to win, in a context where everyone has F-Chromium and other abilities, the winner is the best equipped/planned.

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Well the way I was thinking about it, on Scadrial, Spinners and Soothers would be like the equivalent of card counters here in our world.....a lot of the security countermeasures are observational in nature, watching for cues or signs that someone is using Allomancy or Feruchemy to influence the outcome of games, or employing Seekers burning bronze to detect anyone using allomancy at the tables, etc. Whereas it would be more technological countermeasures employed to try and prevent the use of hemalurgy or medallions....like metal detectors that are somehow keyed to pick up on the presence of chromium spikes, and so forth.

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I think a good security measure would be a Coinshot or Lurcher to detect metals, a Seeker to sense Investiture, and a Leecher to burn away metals. There would be one of those airport conveyor belts to check on any metal vials, metalminds, or spikes, and certain ones might be confiscated. Chromium Feruchemy would be banned from casinos quite effectively; any external metalminds would be discovered and held at the desk so the Ferring couldn't use them, and metalminds sneakily hidden beneath the skin would be burned by the Leecher (WoB that a Leecher could burn off an earring).

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16 hours ago, ROSHtaFARian2.0 said:

Well the way I was thinking about it, on Scadrial, Spinners and Soothers would be like the equivalent of card counters here in our world.....a lot of the security countermeasures are observational in nature, watching for cues or signs that someone is using Allomancy or Feruchemy to influence the outcome of games, or employing Seekers burning bronze to detect anyone using allomancy at the tables, etc. Whereas it would be more technological countermeasures employed to try and prevent the use of hemalurgy or medallions....like metal detectors that are somehow keyed to pick up on the presence of chromium spikes, and so forth.

I think just mechanical Seeking machines (thank you, BoM, for giving us the final piece of that puzzle) to detect things like metalminds and spikes.  Or just make it a rule that no metal can be brought into the area you're trying to secure, and just do normal metal detectors.  

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52 minutes ago, Landis963 said:

Or just make it a rule that no metal can be brought into the area you're trying to secure, and just do normal metal detectors.  

I think it's the only way to have a little margin of safety...but it would be not enough.

Probably, the Scadrial's casino will be a "all uses way to cheat and they all balance the game with that. of course everybody knows"

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Actually, now I think of it, Allomantic reserves would not be noticed by a metal detector (unless the Allomancer in question downed a lot of it before heading out on the town).  So, metal detector to filter out Feruchemy and Hemalurgy, and auto-Seekers to detect Allomancy.  

Dangit, now I want to fanfic up a Scadrian casino heist.  

6 hours ago, Yata said:

Probably, the Scadrial's casino will be a "all uses way to cheat and they all balance the game with that. of course everybody knows"

What do you mean by this?  Would the casino be cheating this way, or would the customers?  

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46 minutes ago, Landis963 said:

What do you mean by this?  Would the casino be cheating this way, or would the customers?  

I mean, all the costumers cheat and this would mean (in a twisted way) a fair game....of course there is need to remove all the games Man VS machine (like Slot machines)

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From what I know of casinos (which is admittedly meager), they are not interested in a fair game.  They want a game where money flows in, and doesn't flow out.  However, they don't want it to be obvious that the odds are stacked against you and your wallet.  Luckily, removing magic from the equation will tilt the odds in favor of the house all on its own (if they play their cards right).  Hence, mechanical countermeasures like auto-Seekers and metal detectors.  (Although Metalborn croupiers and waitstaff, strategically placed throughout the establishment, would not go amiss)

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  • 2 years later...
On 12/30/2016 at 3:31 PM, ROSHtaFARian2.0 said:

So this is kind of random, but I was just watching a Criminal Minds episode on Netflix, where the plot is the killer of the week is a gambler who believes that killing people in a ritualistic fashion will improve his luck and lead to him winning big at the casino.

And it just kinda hit me...that's something that would totally happen in a modern Mistborn setting. Like, that's the kind of crime police would be investigating. I could totally see hemalurgists killing people to spike their fortune and add it to their own, among other things. Imagine casino owners who've come up with systems for trying to make sure nobody is roaming around their establishments with chromium spikes in them.

It's stuff like that which makes me love Brandon's worldbuilding and how extensive it is, even when it applies to something that likely is not ever intended to be a focal point of one of his stories.

Noice , I saw that episode too. Like 7 yrs ago. Ah nothing brings back nostalgia like superstitious psychopaths on a Mistborn forum. *Sighs

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36 minutes ago, PrinceGenocide said:

Noice , I saw that episode too. Like 7 yrs ago. Ah nothing brings back nostalgia like superstitious psychopaths on a Mistborn forum. *Sighs

Hey, fyi, this post is from 2016. If you have new thoughts, it's generally best to start a new thread rather than necro an old one. See the rules here:

Quote

On that same note, don't bring back topics that have been dead forever. This is called thread necromancy (or simply "necroing"). If after a long time you post something new in a topic--one whose discussion has long since ended--that would be thread necroing. We're going to be more lenient about this on the Brandon Sanderson forums, because if you have something to add in the "Mistborn Movie Casting" topic and there hasn't been a post there in a great while, why shouldn't you? You're adding something to the discussion, that's fantastic! A lot of the Books forums will have theory threads, and if you have something to add to them which just perfectly fits the topic, better to revive a dead thread, right?

Thread necroing is only bad in a case like this: let's say Mi'chelle and Josh post in General Discussion saying "We're married!" in a few months. Members will congratulate them, but what you don't want to do is post three months later a congratulation. The sentiment's nice, but at the same time, the news is outdated. Your post is itself outdated, which means it didn't really need to be said. It was superfluous and there was no need for you to post it. Does that make sense? That's why most forums hate thread necromancy, because it's superfluous posting. Essentially, spamming.

 

 

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