Metacognition

The Art of Game Creation

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21 minutes ago, Alvron said:

Been clearing out some of my half formed games and came across this one.  If anyone wants to run or tinker with it, feel free.  I won't be running it so it's up for grabs.

Wheel of Time: White Tower:

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White Tower: Black Ajah hunting.
Players are all Aes Sedai
Players can only use one of each type of element in weaves per cycle.

Roles:
Publicly known:
Amyrlin Seat: Cannot be Lynched unless all (over half?) Sitters vote on them.
Keeper: Cannot vote in Lynch but also can’t be Lynched.
Sitter:
Novice?: Cannot vote in Lynch but can “overhear” PMs without using weaves.

Known only to player:
Black Ajah: Team Evil
Warder: NPC.  Should player die, Warder kills attacker
Ajah Head: Can cast/change vote for Sitter of same Ajah
One power strength? 1-30.  Higher Strength can roleblock lower?
Affinity: You have an affinity with (element) and can use said element twice in a cycle instead of once.
Inverting: You know the secret of Inverting your weaves.  You can hide what weaves you are using.  Must tell GM if you are Inverting when placing orders.

Black Ajah:
Hearts: (Doc)
Two Docs with three players each.  One player from each knows another from other Doc and have PM between them. PM cannot be spied on as it’s a series of dead drops rather than a conversation.

Actions:
Everyone:
Find out if player has Warder
Find out Player Strength
Create Weaves.  Can only use each element once per cycle
Sense Weaving: Can sense all types of Elements one player is using.

Black Ajah only actions:
Kill Player or Warder

Weaves:
Balefire: (Fire + Air) Only usable by those with One Power Strength 1-3.  Kills one player.  Can not be blocked.  Only usable once per player of high enough strength.
Shield of Air: (Air) Protects user from one form of Power. Must state which Power you are protecting from when placing order.
Calling Lightning: (Air + Fire + Water + Earth)  Kills one player.
Compulsion: (Spirit) Black Ajah only. Allows player to control target for one cycle.  Target has chance to break free dependant on One Power Strength.
Cutting Weaves: (Fire + Air) Allows player to cut the weaves of another player effectively role blocking them.  Doesn’t work if Weaves are Inverted.
Eavesdropping: (Spirit + Air) Allows player to hear snippets of a conversation (PM).
Fireball: (Fire) Attacks one player with a ball of fire.
Flame of Tar Valon: (All) Only useable by the Amyrlin Seat.  Target one player and if they are Black, turn them into crystal.  Only useable successfully once per Amyrlin Seat.   Amyrlin Seat dies after using this Weave on a Black sister.  Cannot be used by Black Ajah.
Folded Light: (Fire + Air) Renders player untargetable but they cannot use any other weaves.
Hardened Air: (Air)  Protects self from one Weave.
Healing: (Water + Air + Spirit) Protects target player from one attack.  Cannot self target.
Insect control: (Spirit) Sends insects to bite another player causing them to be unable to Weave the following cycle.
Mirror of Mists: (Spirit + Air) Disguise yourself as another to vote in their place.  Only works if other player hasn’t voted.
Protective Cocoon: (Air + Fire + Earth) Protects against all attacks bar Balefire for one cycle.  Cannot be used twice in a row.
Protective Whirlwind: (Air) Protect one player from any Non-Weave attack.
Riven Earth: (Earth + Fire) Attack one player
Sound amplification: (Air) Add one vote to player of your choice.  (Air + Fire) Subtracts one vote from player of your choice in addition to adding one to another player.
Shielding: (Spirit) Cut a single player off from the Source roleblocking them for that cycle.
Ward: (Any) Allows player to learn the types of Weaves used against them but not who used them.


It still needs a good deal of work but it has potential for a fun but chaotic game.

Oooh, a White Tower WoT game. Very tempting...this looks wonderful, and I might have to tinker with and formalise it. One nitpick, it’s technically the Mask of Mirrors, not Mirror of Mists :P 

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3 minutes ago, Fifth Scholar said:

Oooh, a White Tower WoT game. Very tempting...this looks wonderful, and I might have to tinker with and formalise it. One nitpick, it’s technically the Mask of Mirrors, not Mirror of Mists :P 

It was called Mask of Mirrors during the Age of Legends.  In modern WoT, it's called Mirror of Mists. :P 

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Would you want to add stilling to the list of actions?  That could be interesting...  (I know, that's making things more complicated instead of balancing things out...)

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I did consider it but felt that it would work as the Lynch mechanic.  When Stilled they are sent out of the Tower and expected to die so that fit a lynching quite well.
Burning out was also considered but that made things a touch to complex imo and it would be basically the same as death.  Maybe as a delayed death mechanic it could work but....
I'm quite interested in seeing what Fifth (or anyone else) comes up with and if it's run.

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