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Hurt and Heal: Magic Systems


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Heal Surgebinding, hurt ChayShan

1. Allomancy-5
2. Feruchemy-10
3. Hemalurgy-7
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-10
8. Forgery-5
9. ChayShan-3
10. Old Magic-3
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5

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Heal Hemalurgy, Hurt ChayShan

1. Allomancy-5
2. Feruchemy-10
3. Hemalurgy-8
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-10
8. Forgery-5
9. ChayShan-2
10. Old Magic-3
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5

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Heal Hemalurgy, hurt Old Magic. Also, why do have have 17 systems now?

1. Allomancy-5
2. Feruchemy-10
3. Hemalurgy-9
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-10
8. Forgery-5
9. ChayShan-2
10. Old Magic-2
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5

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Goodmorning everyone.

1 hour ago, kenod said:

why do have have 17 systems now?

That is a good question. Looking back at the first post it's because initially there were two number eights, and somebody fixed it down the line I guess.

Anyway... Lets heal Feruchemy, hurt old magic.

1. Allomancy-5
2. Feruchemy-11
3. Hemalurgy-9
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-10
8. Forgery-5
9. ChayShan-2
10. Old Magic-1
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5

 

I actually agree with the current top three on this list; this is the order I would rank them in.

Edited by Drake Marshall
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Heal Surgebinding, Kill (?) Old Magic

1. Allomancy-5
2. Feruchemy-11
3. Hemalurgy-9
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-11
8. Forgery-5
9. ChayShan-2
10. Old Magic-0
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5

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10 minutes ago, WayneSpren said:

WHYYY

You guys are ruining my game

:(

 

Quote

1. Smedry Talents allow you to roll a die three times. Whatever number it ends up on, that magic system loses automatically.

 

What are we going to do now...?

(Also, I see what you did there... By this setup it is impossible to roll to kill feruchemy :ph34r:)

Edited by Drake Marshall
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Heal Feruchemy, hurt ChayShan

1. Allomancy-5
2. Feruchemy-12
3. Hemalurgy-9
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-11
8. Forgery-5
9. ChayShan-1
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5


 

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Heal Hemalurgy, Kill ChayShan

1. Allomancy-5
2. Feruchemy- 12 
3. Hemalurgy-10
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-11
8. Forgery-5
9. ChayShan-0
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-5

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1 hour ago, Drake Marshall said:

 

 

What are we going to do now...?

(Also, I see what you did there... By this setup it is impossible to roll to kill feruchemy :ph34r:)

To clarify, the Smedry Talent rule is not in effect, as is the hemalurgic one. The feruchemical one is not a rule per se, more a prediction.

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I know... Still.

 

Anyway. Lets see what can be done to make the prediction come true.

 

Lets raise feruchemy up to a lucky number, and hurt bloodsealing.

1. Allomancy-5
2. Feruchemy- 13
3. Hemalurgy-10
4. AonDor-3
5. Dakhor-4
6. Awakening-5
7. Surgebinding-11
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-4

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Heal Surgebinding, Hurt Dakhor

1. Allomancy-5
2. Feruchemy- 13
3. Hemalurgy-10
4. AonDor-3
5. Dakhor-3
6. Awakening-5
7. Surgebinding-12
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-4

Edited by I_am_a_Stick
Got ninja'd
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Heal Feruchemy, Hurt Dakhor

1. Allomancy-5
2. Feruchemy- 14
3. Hemalurgy-10
4. AonDor-3
5. Dakhor-2
6. Awakening-5
7. Surgebinding-12
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-6
16. Channeling-4
17. Bloodsealing-4

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Heal Rithmatics, eradicate Dakhor

1. Allomancy-5
2. Feruchemy- 14
3. Hemalurgy-10
4. AonDor-3
5. Dakhor-0
6. Awakening-5
7Surgebinding-12
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-8
16. Channeling-4
17. Bloodsealing-4

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Heal Sirgebinding, Hurt Channeling
1. Allomancy-5
2. Feruchemy- 14
3. Hemalurgy-10
4. AonDor-3
6. Awakening-5
7. Surgebinding-13
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-8
16. Channeling-3
17. Bloodsealing-4
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Heal Feruchemy, Hurt AonDor

1. Allomancy-5
2. Feruchemy- 15
3. Hemalurgy-10
4. AonDor-2
6. Awakening-5
7. Surgebinding-13
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-8
16. Channeling-3
17. Bloodsealing-4

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Heal Feruchemy, Hurt AonDor. (BTW, should I wait 15-20 minutes since the last post, or my last post?)

1. Allomancy-5
2. Feruchemy- 16
3. Hemalurgy-10
4. AonDor-1
6. Awakening-5
7. Surgebinding-13
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-8
16. Channeling-3
17. Bloodsealing-4

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4 hours ago, Drake Marshall said:

Goodmorning everyone.

That is a good question. Looking back at the first post it's because initially there were two number eights, and somebody fixed it down the line I guess.

 

Apparently Elenion did.

15 minutes ago, Renoux said:

 (BTW, should I wait 15-20 minutes since the last post, or my last post?)

 

10 minutes after your last post.

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Hurt Channeling; heal AonDor.

1. Allomancy-5
2. Feruchemy- 16
3. Hemalurgy-10
4. AonDor-2
6. Awakening-5
7. Surgebinding-13
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-5
15. Rithmatics-8
16. Channeling-2
17. Bloodsealing-4

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Heal EP, Hurt BS (not Brandon Sanderson...).

1. Allomancy-5
2. Feruchemy- 16
3. Hemalurgy-10
4. AonDor-2
6. Awakening-5
7. Surgebinding-13
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers-6
15. Rithmatics-8
16. Channeling-2
17. Bloodsealing-3

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Hurt Channeling, heal Surgebinding.

1. Allomancy-5
2. Feruchemy- 16
3. Hemalurgy-10
4. AonDor-2
6. Awakening-5
7. Surgebinding-14
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers- 6
15. Rithmatics-8
16. Channeling-1
17. Bloodsealing- 3

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Heal Feruchemy, hurt AonDor 

1. Allomancy-5
2. Feruchemy- 17
3. Hemalurgy-10
4. AonDor-1
6. Awakening-5
7. Surgebinding-14
8. Forgery-5
11. Voidbinding-5
13. Oculatory Stuff-5
14. Epic Powers- 6
15. Rithmatics-9
17. Bloodsealing- 3

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