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Mid-Range Game 15: The Dula Revolution

 
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Welcome to Duladel, the greatest city in Opelon, Kolo? It's election season here, and people are campaigning left and right. Of course, some Derethi rulos have shown up and are causing trouble, but what harm could they possibly do?
 
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This scenario takes place in an affluent section of Duladel just before Hrathen begins the revolution. There are three distinct groups with their own victory conditions.:
 
-The Derethi Converts: The nobles that have secretly converted to Shu Dereth in the hope of gaining political power after the revolution. They win if they outnumber the non-Derethi players, regardless of whether or not the Jeskeri Mysteries Cult controls the senate (the Cult loses in this case.) The Converts have their own doc, and can use a kill action on each night cycle.
 
-The Jeskeri Mysteries Cult: They win if the Derethi Converts are exterminated while half or more of the Senate belongs to the Mysteries. If the Derethi religion is stamped out and the Mysteries Cult does not control the senate, the members of The Cult will be executed (and lose.) The Cult also has its own doc, and can use a kill action on each even-numbered night cycle..
 
-The Dulas: The Korathi, Jeskers, and Shu-Kesegans. They win if the Derethi religion is stamped out, but if The Cult controls half or more of the Senate seats at the end of the final cycle, all Non-Cultists will die horrible deaths (and lose)
 
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Day and night cycles will be separate in this game, each lasting 24 hours. rollover is at 12:00 AM GMT, or 7:00 PM US Central time.
 
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Roles:
 
-Gyorn: This is the leader of Duladel's branch of Shu-Dereth. The role is only available to members of Shu-Dereth.
  -Abilities:
     - Dakhor Spies: Each day cycle, the Gyorn can inspect a single player to learn their role, but not their alignment.
 
-Korathi Acolyte: You've recently converted to Shu-Korath, and you're eager to fulfill your mission to bring about unity through love and brotherhood. Derethi Converts and Mysteries Cultists cannot be Korathi Acolytes.
  -Abilities:
     -Korathi Forum: An Acolyte begins the game with their own special doc, which they can add one player to once each night cycle.
 
-Kesegan Monk: A monk of the Kesegan sect. You've received training in the martial art of Chaysan, which gives you a significant edge over your enemies. You can perform one of the following actions each night cycle:
  -Abilities:
     -Kesegan Guardian:Can guard any player currently in the game each night cycle. If a kill action is used on that player, the identity of the attacker will be revealed to you via PM and the player you're guarding will not be killed. You can use this action on yourself, but the identity of your attacker will not be revealed should you be attacked in this case.
     -Vigilante: Can attack any player currently in the game each night cycle. If the player is a Derethi Convert, Mysteries Cultist, or Duelist, they will be informed of the attempt made on their life and the kill action will fail, and you'll be informed that they defended themselves. If the player is being guarded or otherwise unable to be killed, you will be informed of that. Otherwise, the target will die.
 
-Merchant: This player happens to be a particularly wealthy merchant, and they have the option of getting out of town if things are getting rough for them.
  -Abilities:
     -Business Trip: Once per game, these players can choose to skip a night cycle. They will not be able to take any actions that cycle, but are immune to kill actions.
 
-Duelist: You've trained extensively with dueling swords, and use this power to guard the Republicans from those who would do them harm in these troubled times.
  -Abilities:
     -Guard: These players can select a Senator to defend each night cycle, and during that cycle, kill actions used against that player will be blocked. You will be informed whether or not that person was attacked.
 
-The Landlord: An affluent citizen in Dula society. Your money and influence give you the ability to change the results of elections.
  -Abilities:
     -Affluence: Landlords can add an extra, anonymous vote to either the Election or the Recall on Night Cycles.
 
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The Senate:
 
The Senate (I'm calling it the Senate, though the canon probably has a different, as-of-now unstated name for it) is the center of Dula society. Each night cycle, there is both an election and a recall election, in which a player is selected to join the Senate and forced to leave the senate, respectively.
 
3-5 players will be randomly selected to be the initial Senators. These players can have any role or religious affiliation. Senate Discussions take place on a public doc.
 
A senator must have at least 2 votes on them to be elected.
 
A senator must have at least 5 votes on them to be recalled
 
If the Election/Recall vote is tied, the Senator to be elected/recalled will be selected randomly from the top tied contenders.
 
The senate can have no more than 5 members. If 5 players are currently in the senate, only the Recall election will take place that cycle. In addition, no Recall Election will take place if there are 2 or less players currently in the senate.
 
Votes for Election are in green
Repealing Election votes are in red
Votes for Recall are in blue
Repealing Recall votes are in orange
 
I hope that that's... not too confusing. Basically, lynching takes place on day cycles, elections take place on night cycles.
 
Senators are protected from kill actions on the night in which they are elected.
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The Senate has two main functions each day cycle:
 
Senate Vote: Whoever the Senate collectively votes for in the special vote on the senate doc will recieve three additional votes on them for the lynch.
 
Senate Inspection: The Senators also vote to inspect one player once each day cycle. The player's role and alignment will be revealed via PM to a random Senator.
 
Senators will vote for a player on the public doc. A simple majority will determine who the senate vote and the senate inspection goes on.
 
And finally, once per game, the senate can vote to suspend the lynch entirely. This requires the agreement of the majority of the senate in a simple yes-kolo or no-kolo poll.
 
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An award goes to the player that creates the most posts that use the word "kolo" more than twice. ^_^ Signups end on July 1st!
 
Player list:
 
1. Elbereth- "Name to come"
2. Mailliw- Reomaim
3. Cloudjumper- Kelron
4. The Young Bard- The Mysterious Figure
5. Ecthelion III- Aeleus
6. Orlok- Locke
7. Elodin- oaR
8. Straw- Straw
9. Conquestor- Lorienthe
10. Eramit- Kolokolo Kolo
11. Metacognition-
12. emilylime- Lime
13. Eolhandras- Eolhandras
14. Elenion- Ashkelon
15. Sart- Sart
16. Jaimelecee- Jaena
17. Amanuensis- Opalin
18. Seonid- Sheon Idris
19. Kipper- Kipper

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Edited by Alvron
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Clarificatory questions:

1. If the Dula kill all of the Derethi but there's a majority of cultists, do the Dula still win?

2. The Korathi Acolyte doc can have anyone they choose in it, correct? Not just Korathi? (Also, I really like that idea. That'll be fun.)

3. The Senate doc is visible to everyone, but only Senators can talk in it, correct? 

4. Is there a difference between a Senator and a Republican? You seem to use the terms interchangeably, but I just wanted to make sure.

5. "Senators will vote Yes-Kolo or No-Kolo on the public doc." Yes and no to what, precisely?

6. What happens in the case of a tied lynch? Are two votes required to lynch someone? What about a tied Senate election? What if the Senate can't decide who to inspect/vote on and there's a tie there? Do you require a two-vote minimum for Senate inspections/votes? 

7. You say that the Gyorn must be a player who starts out as Shu-Dereth. Are there players who won't? Essentially, is there a conversion mechanic? 

8. Are PMs allowed? 

9. Are Senators required to reveal their identities in the doc? 

10. What happens if there are only two members of the Senate and one dies? 

11. If we vote multiple members into the Senate, how does that work? Just the two or three people with the most votes on them? Can you cast multiple votes for Senator? What about multiple recall votes? 

12. Can a Korathi Acolyte be a Derethi Convert or a follower of the Mysteries? What about a Kesegan Monk? 

That's all I've got for now. :P This is going to be a very interesting game, though. Cannot wait. 

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32 minutes ago, Haelbarde said:

@Mckeedee123 You may want to check the first line of signups. 

It seems as if everybody else in the line was preoccupied or unresponsive, so I volunteered in the MRG PM and after a few days of waiting, Meta gave me the go-ahead. 

31 minutes ago, Elbereth said:

Clarificatory questions:

1. If the Dula kill all of the Derethi but there's a majority of cultists, do the Dula still win?

2. The Korathi Acolyte doc can have anyone they choose in it, correct? Not just Korathi? (Also, I really like that idea. That'll be fun.)

3. The Senate doc is visible to everyone, but only Senators can talk in it, correct? 

4. Is there a difference between a Senator and a Republican? You seem to use the terms interchangeably, but I just wanted to make sure.

5. "Senators will vote Yes-Kolo or No-Kolo on the public doc." Yes and no to what, precisely?

6. What happens in the case of a tied lynch? Are two votes required to lynch someone? What about a tied Senate election? What if the Senate can't decide who to inspect/vote on and there's a tie there? Do you require a two-vote minimum for Senate inspections/votes? 

7. You say that the Gyorn must be a player who starts out as Shu-Dereth. Are there players who won't? Essentially, is there a conversion mechanic? 

8. Are PMs allowed? 

9. Are Senators required to reveal their identities in the doc? 

10. What happens if there are only two members of the Senate and one dies? 

11. If we vote multiple members into the Senate, how does that work? Just the two or three people with the most votes on them? Can you cast multiple votes for Senator? What about multiple recall votes? 

12. Can a Korathi Acolyte be a Derethi Convert or a follower of the Mysteries? What about a Kesegan Monk? 

That's all I've got for now. :P This is going to be a very interesting game, though. Cannot wait. 

Uh, merciful Domi. Okay.:P

1. No. All victory conditions are mutually exclusive. I believe I may have said that the Dula would "die horrible deaths" if the Cult controlled the senate by the time the game was over, presumably because they'd secretly kill/sacrifice all of these rich people to make sure their people stayed in power before expanding the Cult's influence.

2. Yep. Anyone. Originally, in the game-creation thread, the role was the "Korathi Monk," who did have a screening ability coupled with it, but that was overpowered, obviously.

3. Correct.

4. I'm using it interchangeably. I assume they mean the same thing, but I'll switch all instances of "republican" to "senator" just in case.

5. Suspending the lynch. That was a mistake I made in the original doc. It's yes or no, the "kolo" part was supposed to be a joke. Kolo.

6. Good catch. A tied vote will mean nothing happens in all cases. The senate vote and inspection don't have a two-vote minimum.

7. There was a conversion mechanic in the version of this game that I posted on the game-creation thread, and that's what that's from. No, there is not a conversion mechanic in this game.

8. PM's are not allowed.

9. Their names and votes are public information

10. Then there's one member of the senate.

11. One senator voted in, and one senator voted out, max. Each player gets a single vote for Election and Recall.

12. There was also a "religion" variable that affected the actions of certain roles in the original game, but I just removed the whole mechanic from the write-up, since it seemed sort of confusing/redundant. The Converts and Cultists won't have any Korathi Acolytes, but they might have Kesegan Monks.

Edited by Mckeedee123
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Ah, okay. That clarified almost all of my questions. To be clear, a tied vote for voting a Senator in, even if there are two spots available, will result in neither getting the seat, correct? 

And the Korathi Acolyte seems a bit OP in that case. They're essentially a safe role who is able to prove that beyond a doubt to one person each cycle. Your call, of course, but in my personal opinion it's a bit unbalanced. Kolo? :P

Name will be Saoli, please. We'll see how much RP I'll do, since I'll be doing a good deal in LG23, but hopefully I can get some done. :)

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8 minutes ago, Elbereth said:

Ah, okay. That clarified almost all of my questions. To be clear, a tied vote for voting a Senator in, even if there are two spots available, will result in neither getting the seat, correct? 

And the Korathi Acolyte seems a bit OP in that case. They're essentially a safe role who is able to prove that beyond a doubt to one person each cycle. Your call, of course, but in my personal opinion it's a bit unbalanced. Kolo? :P

Name will be Saoli, please. We'll see how much RP I'll do, since I'll be doing a good deal in LG23, but hopefully I can get some done. :)

It seems like the simplest way to do it, but I had to debate for a second. I just don't want the village to be able to manipulate the system to elect multiple senators in one cycle... well, actually, nevermind. What will happen is that if the election/recall vote is tied, one senator from the contenders will be randomly selected for election/recall (using a random number generator).

Oh, by the way, I forgot to put this into the Original Post in its first incarnation, but a player is protected from kill actions on night cycles in which they are elected into the senate.

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1 hour ago, Mckeedee123 said:

It seems as if everybody else in the line was preoccupied or unresponsive, so I volunteered in the MRG PM and after a few days of waiting, Meta gave me the go-ahead. 

What I meant was that even though this is a MR game, the first piece of text in your rules describe it as a QF.

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3 hours ago, Mckeedee123 said:

Meta gave me the go-ahead. 

Actually, it was Alv, but all of the rest of us Mods are in agreement with it. ;)

I'm hoping to be able to sign up for this game, but we haven't worked out who's modding it yet. I don't want to step on anyone's toes that wants to play and Idk who is too busy at the moment and all that. This game happened a bit suddenly since we hadn't heard back from other people that were signed up to GM on the MR list. :( 

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On 6/22/2016 at 8:00 PM, Mckeedee123 said:

An award goes to the player that creates the most posts that use the word "kolo" more than twice. ^_^ Signups end on July 1st!

FYI, I very much expect to win this award >:]

4 minutes ago, Ecthelion III said:

What day will the gameplay be starting?

I would guess on July 1st, since that's when the signups end, according to the quote at the top of this post.

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