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Trusk'our

Burning Hemalurgic Spikes And Compounding

Question

When a metal is filled with a Feruchemical attribute, the power that the metal then gives when burned Allomantically is a copy of the Feruchemical attribute rather than the Allomantic power that it would normally give. Would the same apply to Hemalurgy?

In other words, if you were to burn a Hemalurgic spike that only had a small charge in it, would the investiture granted by the metal itself copy and be added to the Hemalurgic charge that was already in the spike, thus making the power or ability spliced into your spiritweb actually becoming much stronger than what was in the spike originally?

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Interesting thought, I love it! Feruchemy and Allomancy compound because they're both keys, and if the metal is already keyed feruchemically when you burn it, that key tells the investiture what shape to take. It might very well be that that could work with a spike. Depending on how those works as keys.

Does Hemalurgy work the way that when you put a charged spike into you, Ruin's investiture comes from the spiritual realm and changes your spiritweb according to what they key adds? If that is what happens, boosting/compounding it with Preservations Investiture through Allomancy might actually work. It might also be that what happens is that you can use the abilities the spike would grant, but only as long as you are burning it. Might make you safe from hemalurgy-emotional-allomancy-or-shardic-control, but you'd only have the ability for a bit.

Other question: Raysium conducts Investiture, right? Wonder if Raysium-metal alloys could be used to steal feruchemical charges. Put your Raysium-Pewter-metalmind on someone and drain their strength as long as they wear it. Drain their breath as a form of torture. Drain their warmth, etc. And then tap it yourself? could be wild.

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14 hours ago, Benkinsky said:

It might also be that what happens is that you can use the abilities the spike would grant, but only as long as you are burning it. Might make you safe from hemalurgy-emotional-allomancy-or-shardic-control, but you'd only have the ability for a bit.

An interesting trad off; you get the powers you want without making yourself vulnerable to Hemalurgy's normal side effects, but with the added limitation of it only being for a short while. If this were the case, you might be able to collect a handful of powers Hemalurgically, then burn them and store the powers in a Nicrosilmind so that you can use them at a later time when it is convenient for you.

I like the idea!

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4 hours ago, Trusk'our said:

store the powers in a Nicrosilmind

oh, taking it another step further, I love it!

I also had the thought that depending on how spike-burning-temporary-abilities would work for your spiritweb what happened if you burned a few spikes and then healed using Gold or something, whether it would permanently "heal" your spiritweb to include those abilities.

4 hours ago, Trusk'our said:

An interesting trad off; you get the powers you want without making yourself vulnerable to Hemalurgy's normal side effects, but with the added limitation of it only being for a short while.

exaclty! Might be necessary once Hemalurgy becomes widely known. Do we know whether Copper can shield you from control? Probably can't, right? If there's an Aviar that hides you from shards that might be useful, but aside from that, yeah. You still need to do the messy part of Hemalurgy but you trade the vulnerability for temporarity.

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On 17/02/2022 at 1:39 PM, Trusk'our said:

When a metal is filled with a Feruchemical attribute, the power that the metal then gives when burned Allomantically is a copy of the Feruchemical attribute rather than the Allomantic power that it would normally give. Would the same apply to Hemalurgy?

In other words, if you were to burn a Hemalurgic spike that only had a small charge in it, would the investiture granted by the metal itself copy and be added to the Hemalurgic charge that was already in the spike, thus making the power or ability spliced into your spiritweb actually becoming much stronger than what was in the spike originally?

I think this would have limited utility unless you could survive spiking yourself since it seems like you can't burn it. Which seems strange since Hemalurgy doesn't otherwise have 'locks' on it. There is this WOB here:

 

Quote

 

Czanos

Would anything interesting happen if an Allomancer Burned a Hemalurgic spike, or a Feruchemist Tapped one?

Brandon Sanderson

Er, well, it’s possible. But you’d have to be burning a Hemalurgic spike that killed you and took your power…

Just like you can’t gain anything by burning a metalmind unless you infused it yourself.

#tweettheauthor 2009 (July 8, 2009)

 

 
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1 hour ago, Proletariat said:

There is this WOB here:

ah, hm. Seems to be keyed to Identity too then. What's the trick for unkeying Metalminds? wonder if you could spike someone storing identity and then burn that spike? Probably not

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I do not think so:
Ferruchemy is an "alloy" between Allomancy and Hemalurgy, so the composition (ferruchemy and Allomancy)
share a common factor.
However, Hemaurgy and Allomancy share nothing, at least until Sazed's Rise.
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