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Found 45 results

  1. I just reread Oathbringer and noticed that when Dalinar goes to see the Nightwatcher he has a guide named Felt whose physical description is; "Had to have some Shin blood in him, judging by those eyes". Felt helps guide Dalinar to the Valley and the Nightwatcher. He says that he came to see the nightwatcher, but she didn't show up. His reason is "she doesn't like foreigners" and when Dalinar mentions he is from Alethkar Felt says, "You're a little less foreign". Given that he doesn't look like a full Rosharan and he consideres himself an outsider I am guessing he is a world hopper. What I don't know is what his purpose is. Does anyone know if Felt shows up in anything other scene in SA? He might just be a random character, but I wonder if behind the scenes a secret society (ghostbloods maybe?) was guiding Dalinar toward the nightwatcher. I'm curious if anyone else has a crazy theory.
  2. I've only recently finished Elantris and am quite interested in the Elantrian magic system and so have been developing a character for fun. However, if I wish to worldhop as said Elantrian character (who wouldn't if they could) I face the slight disadvantage of being away from Elantris and, oh I don't know, the magic not working. So the crux of my inquiry is, is it possible to somehow capture or store the Dor in some sort of vessel to carry around with you in your adventures? Would these be nicrosilminds? Spheres? Some other Thing™? I do hope it's possible, otherwise Elantrians prove to be pretty worthless worldhoppers.
  3. Nananav was a character in Oathbringer who was robbed by Veil and her crew. Veil's crew posed as carpet workers, which allowed them to infiltrate the keep. The name Nananav reminds me of Nalthian naming schemes, with the repetition of consonants, such as Vivenna or Llarimar. I would assume she would be at third heightening or higher, which would allow perfect color recognition, as one line of dialogue from her is requiring the new carpet to be a perfect match of color. Am I reading too much into this?
  4. Is Devlin Airs from Bands of Mourning part of the Set? Or is he a Worldhopper? He knows too much about the Set to just be a information broker. I think he's a worldhopper who's been on scadrial for a while.
  5. In Way of Kings Szeth stealthily enters a building to assasinate a thief guild-master on behalf of his current master. When he arrived a man in a mask was there and had already dispatched his mark. He possessed Szeth Oathstone so Szeth Bowed to him. What I find intriguing is when the man left he waved his hand and turned the wall to mist and stepped thru . Szeth assumed it was Soulcaster. I’m not convinced . What is further intriguing to me is the knowledge the man had and the way he and his companions dispatched Szeth current master and beat him to his target. I’m wondering is this guy a worldhopper? His mask makes me think of southern scadrians for some reason . Also he got into that room way faster than Szeth . So let’s say his mask is just. a mask ; Could he perhaps be a elsecaller ? He only had one gem on a chain , there was no mention. Of a soulcaster on his hand! Also if he could elsecall that might explain how he got past all the guards and to the target . Elsecallers have no prohibition with killing or assasinating people . Jasnah does it all the time. We know Teravangion has at least one radiant in his employ , who is to say he doesn’t have another?
  6. Roshar * * * 3/5 star Discription: ancient stories of nights, heralds, and surges infect this land and all who visit are awed by the grate beasts that wander this world, it's a great place to visit or even live! The high storms are a site to see and the many cultures of the different nations are fascinating. Wether or not you're a member of the 17th shard or a fee-lance worldhopper roshar is the place to be. Plese leave your review of Roshar!
  7. I've been really enjoying looking for Cosmere-related clues as I read through Brandon's work, and I thought of a question. When Hoid visits a world, how long does he generally stay there before moving on? He appears in all 3 books from Mistborn Era 1, but was he there during all that time or did he leave and come back? He is/was also the King's Wit in Alethkar, the Imperial Fool of the Rose Empire, and a storyteller in Hallandren, positions that I assume took some time to get into. I'm not sure if there is any mention of these kinds of details in the books themselves (I haven't read them all yet) or if Brandon has revealed anything while answering questions. What do you all think? Theories are welcome, but please don't spoil stuff for me. So far I've read Elantris, Hope of Elantris, Emperor's Soul, Warbreaker, Mistborn Era 1, Alloy of Law and Way of Kings.
  8. So has anyone been able to identify any of Mraize's "curiosities" yet? I don't believe that they're not significant, but we may not have seen some of them yet. I'll include the passage here for reference: Any thoughts?
  9. So seeing as Hoid appears within both the final empire series and alloy of law series as my only evidence, when one worldhops, do you travel through time/can you? Or is it just the fact that Hoid has greatly extended his lifespan along with other worldhoppers?
  10. Ok, so I was doing a reread of Mistborn (6th time) and I realized that when Dox was talking to Vin about his life on the plantation, he mentioned his old girlfriend, Kareien. So I don’t know for certain, but literally like all people from sel have aons incorporated into there name so what is the likelihood that some random skaa is going to name there daughter such a name.
  11. Hoid mentions that he appears wherever he's needed. Could that be the result of a visit to Nightwatcher? A curse?
  12. Hi, I haven't followed the forum in a while. But i remember there beeing a worldhopper from Nhaltis somwhere in the cosmere. I think i maybe found her: I don't know if anyone has propoused this already. At least i didn't find anything. Let me hear your thoughts
  13. [OB] SPOILERS Palona makes an offhand remark that Sebarial keeps poor wanderers and that she was the one who stayed. Could Palona be a worldhopper?
  14. I'm new to the forum - been searching around a bit without much luck. I'm wondering if anyone has made a solid connection between Allik from Bands of Mourning with Iyatil from Words of Radiance? As far as I recall they are the only two characters who have a propensity for seemingly permanent mask-wearing. I did find a confirmation from Brandon that Iyatil is a world hopper, and Allik was presented as some unknown type of 'alien' in Bands. So I am assuming they are connected in the Cosmere (maybe from Silverlight?). Just curious if anyone had something more concrete? Thanks!
  15. As I received book 17 of Oathbringer, my question to Brandon was "name a character that is in the 17th shard, but we do not know it". His response in my book was Iyatil used to be a member of the 17th shard. Thoughts... theories?! Exciting stuff!
  16. It begins, the newest, craziest topic of them all! So, recently, I mentioned my rather strange discovery of VenDell's coat and its tendency to get lighter throughout the first few chapters, and I predicted he was an Awakener. http://www.17thshard.com/forum/topic/53640-jordancon-this-year/page-5#entry436369 I predicted that VenDell had Breath and has used it for Awakening (or powering something via Breath). Since then, I have found more evidence to support this theory (yes, more...crazy as it is). I will be listing them in order, with the original quote I brought up in the JordanCon topic at the end. When VenDell first appears, his coat is described as "dark brown": ~The Bands of Mourning, 4, Kindle Edition~ Next, at the Survivorist Church it's described as just brown: ~BoM, 9 At Wax's manor the first time around it's lighter still: ~BoM, 24-25 And the last time we see VenDell at Wax's manor, when Wayne describes VD's suit as tan: ~BoM,42 In the course of only a few hours, VenDell's coat goes from a dark brown, to a light tan. This is obvious when put together like the above, I spotted the Wayne quote on my first reading and highlighted it (because I found it suspicious), but just recently was inspired to go back and look for more signs/clues though I was already pretty sure this was happening. So, what I think is going on here, VenDell has acquired some Breath. Not only that, he understands how to use it and is using it to fuel something throughout the time we see him (and possibly on screen). More than likely, this means that VenDell has gone to Nalthis, or if he hasn't, he has become familiar with Nalthis Investiture. Due to his somewhat advanced understanding of what Investiture is and how it works, this does make some sense...however: ~BoM, 43-44 He doesn't "like" leaving. Or so he claims...(and yes, the fact that Wax, of all people, calls him a Metalborn is also...an interesting tidbit, but let's ignore that, Wax is just using slang for people who can do cool things like be practically indestructible). In conclusion (TL;DR), I believe that VenDell has done three things. First, he has acquired Breath and is using it to fuel some kind of Awakening (I do not think it is traditional Awakening, though, I think he's doing something more interesting as the above WoB suggests, it says "And are making use of it in variety of ways." I believe VenDell fits into this catagory). Second, VenDell has been off-world, and has at least gone to Nalthis. This makes VenDell a world-hopping kandra. We also have a WoB about those (and it's stated in the plural). Finally, VenDell lied. He has a different reason he does not want to go with Wax and his crew, and he is probably much more interested in the Bands than he is letting on (because he's an innocent researcher!). In the end, I propose that there is a lot more to VenDell than we've been led to believe. I don't believe he's a "bad" guy or working for Shard X, but VenDell knows Wax (or knows about him...) well enough to push all his buttons and make Wax do what he wants.
  17. So, many of you may recall that in the interview Miyabi did with Brandon, Brandon said that there was a Terriswoman worldhopper running around somewhere. So far, I have not heard of any guesses as to where she turns up. Weiry posited that she was Demoux's girlfriend which sounds reasonable since we know Demoux is a worldhopper. But what book is she present in as a worldhopper? Well, Brandon dropped a key tidbit at Seattle as to where she is. She is in Warbreaker somewhere. He also said that she is really hard to spot. So happy hunting.
  18. It has become clear that Harmony will become a large player in the Cosmere, and could actually be tied to the eventual fate of the 16 Shards, or what is left of them. It's good to reflect on just what Harmony is and how little we actually know about his motivations, capabilities, or the eventual role that he will play. He is already under attack, and this could only be the beginning. Here is the most recent "Letters from the Cosmere" where Elsric defines what Harmony is and explains his connection to the Shard: Transcript: My Dearest Kassar, By the time you get this, I will be gone. Before we set out for Scadrial I wish to establish two new mine sites. In order to maintain our estate while we are away I plan to reveal the other locations so that the company can continue to grow. I plan to be back within the month when we will depart. Our last conversation has been on my mind as of late. I feel that my inability to speak earlier was a disservice. I am not sure I can share all that I need to tell you. Perhaps after you have read these words I will have mustered the courage necessary to share my inner most turmoil’s. A lot happened to me on Scadrial, and I must admit I at nervous at the realization that we will soon be returning to that place. I fear you will feel lesser of me. I do not want to cast a shadow over us during this trip, but it is time I told you the truth. For years now I have been in the service of a being known as Harmony, a man who took up the power of a God and saved my life. Harmony is a kind of god, much like the beings of Cultivation and Odium. In fact, these three all are fragments of a far older power the came before them. While each piece behaves differently and independently, their power all came from Adonalsium. Harmony is unique, as far as I know, because he is a more recent wielder of Shardic power. More interestingly he is the combination of two formally separated and opposing powers. Ruin and Preservation were a shard pair that founded Scadrial. They worked together to create the life and humanity that lived on the planet. In the end however they were opposed to each other’s Intent which inevitable led to a preverbal deadlock conflict. The planet and the people who lived there were nearly the casualties of this conflict which was only resolved when the Shard bearer of Preservation purposefully ignored her intent and destroyed the mind of Ruin while destroying her own mind. The Hero of Ages, Preservations great gamble, then reached out and took hold of both Ruin and Preservation. I was there that day, watching as the world burned and thousands died. Scadrial was already a brutal and desolate place, and during those final years it was little more than a husk too hostel to live on. Ash choked the ground and the sun baked the planet from above. It was a kind of Desolation, orchestrated by Ruin as he sought to fulfill his driving purpose to break down the Cosmere piece by piece. Even from the Cognitive Realm, the destruction was very real. I had resigned myself to my fate. And then there he was, like a pillar of light that enveloped the planet in an embrace. Harmony shaped the world, returning it to what it had once been. The land was molded and shaped like clay. The three realms seemed to melt together, and suddenly I was standing on a land unrecognizable. He was there with me through it all. Somehow he knew who I was and why I was there. Even though he was creating a new world, he had the time for me. Well, I imagine his existence was not bound by physical location, at least not as we understand it. When I left that world, I assumed that would be the end. Apparently, Harmony kept an eye on me because when he wanted more information, they quickly sought me out. Harmony has servants who he uses to keep tabs on his world and to reach out to others. These are the Kandra, shapeshifters who take the forms of men by using their bones. They are immortal, as far as I know, and can receive direct instruction from Harmony. In fact, the man who stopped by the mansion last year was one such being. That was when I received the call to return to Scadrial. I am not sure why Harmony contacted me to begin with, when he has servants who can spy on the rest of the Cosmere for him, but perhaps it has something to do with the nature of Harmony. It is easy to think that Harmony is simply both Preservation and Ruin, much like how I have a right arm and a left arm that are similar, yet opposites working together. But if my studies into the nature of Shards is correct, then Harmony is actually something else. The Shards are no longer separate powers, but one. They have blended into a new alloy to create something new. This means that Harmony has the abilities and understandings of both Ruin and Preservation, and yet he has his own powers and influences that are independent of the powers from which he is derived. He also is somewhat of a powerhouse, wielding twice as much raw power and energy as the other shards that have been documented. From here we can see the potential orgin of the current conflict. Odium proved to be a vicious and heartless Shard. Granted the mind of the being who took up the shard must be practically obliterated by the Intent of Hatred. If you trace the macro events in the Cosmere, it becomes clear that Odium set his sights on dominating the Cosmere by eliminating those with the power to challenge him. I would be surprised if Harmony is not the manifestation of everything Odium fears. Harmony is most likely the most powerful being in the Cosmere. It is not surprising to hear that things are not all well back on Scadrial. Before the Kandra found us here on Nalthis, I hadn’t heard from them for years already. Considering how often they had been checking in up till that point, I had started wondering if something had happened. Before we were contacted, I had already resigned myself to return to Scadrial. It seems that something has changed and Harmony is under threat by some unknown power. Naturally, the Kandra are worried, and it turns out that I have had the most experience out in the Cosmere with other Shards. They have requested that I make my report and attempt to aid in their investigation. Considering what we have just survived, I feel that we cannot ignore this plea. It is clear to me that the mishandled wielding of godly power can cause untold levels of death an destruction. It is infuriating to see that intelligent beings took up such power for themselves and then turn it against each other and the people of these worlds. Harmony is perhaps the best there is of the Shard holders. His very nature is restraint and balance, and is the only power in the Cosmere I feel I can truly rely upon. Despite my growing mistrust of these Shards, I will not abandon Scadrial to be destroyed yet again. The things I saw over those last years of the old Scadrial… left me scared and broken. If my knowledge can help prevent that from happening again… well… it’s worth the effort. If there is to be a grand future to the Cosmere, Harmony is sure to be a focal point of what will come. Given our potential limitless lifespans, I wonder if we will see the end of the Shard holders. I am not sure what would be best for the Cosmere as a whole, but I am content to work with the servants of the one Shard I feel we can trust. I will do my best to prepare you for our integration with the Skadrian people. Hopefully, we can blend in a little better than I did on Roshar. Until we speak again, Elsric
  19. My daily writing warm-ups have been turning towards cosmere-fiction of late, probably due to the re-read (and listen! <3 the audiobooks) I've been going through again. With Sanderson's wonderful worlds on my mind, it's hard not to probe their secrets just a bit deeper. I thought perhaps you guys might enjoy my short forays into these familiar realms. To Hate: 2 http://www.17thshard.com/forum/topic/12248-to-hate/?p=150137 To Hate: 3 http://www.17thshard.com/forum/topic/12248-to-hate/?p=150358 To Hate: 4 http://www.17thshard.com/forum/topic/12248-to-hate/?p=153062 To Hate: 5 http://www.17thshard.com/forum/topic/12248-to-hate/?p=187159 To Hate: 6 http://www.17thshard.com/forum/topic/12248-to-hate/?p=211692 To Hate: 7 http://www.17thshard.com/forum/topic/12248-to-hate/?p=303224 To Hate: 8 http://www.17thshard.com/forum/topic/12248-to-hate/?p=394677 To Hate: 9 http://www.17thshard.com/forum/topic/12248-to-hate/?p=399306 To Hate: 10 http://www.17thshard.com/forum/topic/12248-to-hate/?do=findComment&comment=576133
  20. I wasn't sure where to put this one, since Hoid is in a lot of books...I haven't ever tried to draw him before but I'm pretty pleased with the result!
  21. The Cognitive Realm is one of the best-kept secrets of the Cosmere. Sometimes it almost feels crowded considering how little people know about it. Between the Physical and Spiritual Realms, the thoughts and ideas of intelligent beings take shape in this dimension. Worldhoppers use Perpindicularities to enter this realm physically and take shortcuts to other worlds. It is also the home of the spren of Roshar. In this Letters from the Cosmere Elsric takes a solid look at the Realmatic Theory about the Cognitive Realm and how its rules work for a Worldhopper. Here is this episode's transcript: I wonder if writing two letters back to back for the same person makes me conceded, or desperate. It seems haughty that I would already have something apparently so important to inform you about. Yet I waste your time with frivolous sentences about what I happen to be thinking at any given moment. The fact that I am enjoying the thought of you forcing yourself to read this right now seems to establish the point quite nicely. Well now that we have that out of the way, you must understand that the scholar in me cannot simply let my first letter be whisked away with only a generalized version of “The Cosmere.” I mean the fact that you found me in my little Manor on Nalthis proves that you understand that much about the Cosmere already. But I needed to start somewhere and I cannot help but think that someday someone will be reading these words who has never learned Realmatic Theory before. So, to you my future reader, turn back now before the insatiable curiosity grabs you by the throat and drags you away screaming. It will be easier for you to just move on, living your life. Now that I have your attention, dear reader, and your annoyance dear recipient, I wish to better define the Cognitive Realm and its import on my life. I first discovered a perpendicularity by accident. I had been delving into the secrets my rivals were trying very hard to keep. Let me remind you that a perpendicularity is a location or event where concentrated investiture creates a hole between dimentions. I like to think of them as Shard Pools. Call me simple minded, but they are places where investiture pools together all at once. I have thought long and hard about this. We exist in three (known) levels of existance simultaneously. We are very familure with the physical nature of our existance for it is the one we we are born interacting with directly. We are also existant in the spiritual realm where our essence is at it’s most pure. Somewhere between these two realms exists the Cognitive realm. This realm exists as a smoky mirror of it’s more substantial counterparts. The Cognitive realm reflects the physical realm in general shape, but is maluble and easily changed with investiture, which essentially is energy from the Spiritual Realm. The three realms exist in states that are fundamentally different from each other, despit the fact that they are intertwined. The physical worlds upon which we live are large planets suspended in around suns. We live on globes where if we travel in a strait line for long enough, we will end up right where we started. These spheres are the separated from others like them by vast distances in space. The Cognitive realm follows a different set of ruls. Everything there essentially exists on a 2 dimentional plane. Now it’s not literally two dimentional, for when you visit it will feel similar to the surface of your homeland. If you think of a planet as a globe, then the cognitive realm is like a map of the globe. Essentially they are same in shape, but the Cognitive Version of the world has edges that extend into the beyond. When you move off the cognitive world, you step into a dark zone where little to nothing exists. This essentially is leaving the planet. In fact, all cognitive realms are connected to every other world populated with intelligent beings. Because the landscape is created and maintained by intelligent, cognitive thought, it means that the gaps between worlds is relatively small. This two-dimensional existence and connection between the various worlds is what allows worldhoppers like myself to travel across the void and into other nations and cultures. One of the great secrets of the Cosmere is not just the fact that there are other worlds with people on them, but that there are more than can currently be visited. In my travels, I have passed over worlds with populations that are isolated from the rest of the Cosmere. Worlds where there are no natural perpendicularities. Someday I hope to visit these worlds somehow, perhaps discover how humans came to live there without the intervention of a Shard. I’d even assume that they have no access to investiture, but that would be presumptuous of me. I also need to note something that I forgot last time. Each world looks different in the Cognitive Realm. Now there are consistencies, like how bodies of water tend to be represented as stable landmasses in the Cognitive Realm while typical landmasses are large churning oceans of thought that can be quite deadly to a worldhopper who is not careful. However, each world’s cognitive realm has it’s own flavor. For instance, much of Scadrial’s Cognitive Realm is made up of massive seas of mist, whereas on Roshar the ocean seems to be made up of tiny glass beads. Naturally I will be able to tell you more about the Rosharian landscape and Cognitive Realm once I get there. Now you need to remember that these oceans are not a natural phenomenon like a lake or river. These swirling depths are manifestations of the millions of minds that live in the Physical Realm. All things that have a name, a concept, or dream are manifested as tiny intelligences in the Cognitive Realm. The more personification or sentimental value that people give their objects in their world create larger, and more powerful cognitive minds. It is the use of these cognitive minds that, make living in this Realm possible for these cognitions can often be enlisted to help you, especially when you have investiture to offer. Lastly, I wish to comment on the freaky pale sun that hangs ever present over the Cognitive realm. Here there is no night or day, it’s just constantly a dull grey. The ball of light that you can see is the Spiritual realm. Honestly I’m not sure how that works but the other worldhoppers I have run into have mentioned that fact. Somehow that is what connects us all together. It’s strange, and I am sure I will have more to say on that eventually. I know I come off bitter in these letters, but you must understand my reluctance to getting involved. I don’t think I am any better at sharing information that you and your kind must be. Yet, your master’s proposal was intriguing to say the least. Besides, I owe him for saving my life. Don’t get too comfortable back there, you’ve reawakened the scholar in me. Once I get to Roshar I will locate and use a perpendicularity to return to the Physical realm. I hear it is quite a place to visit, although the rumors coming from that direction do not bode well. Until the next letter, Elsric
  22. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news Amazon.com has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  23. It's been a while but we are finally back on track with "Letters From the Cosmere!" Scadrial is a world with a dark past. Of all the known worlds, the people of this planet have come face to face with their local Shard wielders more than any other. As Ruin and Preservation battled over the fate of the planet, the people suffered until the end came. Now Elsric has published his essays about this world's Investiture and how these powers are connected to the Intents from which they came. Here Elsric describes the secrets of Pewter and Tin, the Internal Physical Metals. Transcript: Essay Number 2 The Secrets and Investitures of Pewter and Tin – The Internal Physical Metals My lifetimes of study and observation have lead me to a fascination about Shards, specifically the Intent of a Shard. This is one of many reasons why Scadrial is a major focus of my studies. It a system whose history and people have seen a great amount of direct interaction between Shard entities and the mortals who live on the planet. The fall of the World of Ash also taught us about the simplistic dynamic of shardic intent, and how the actions of the shard holders are guided along a track until they themselves are less of an individual and more a force of will. They become a hyper intelligent concept. In fact, the bonded spren of Roshar are approximate examples of what I feel a Shard Bearer becomes. It is a blending of the Cognitive and Spiritual essence into something far greater. The Intent of a shard can be extrapolated based on the shape their investitures take. These powers follow laws much like the laws that govern the physical universe. This essay is at the heart of my arguments in this matter. It is imperative that the reader understands that the purpose of these essays is to examine the internal nature of the powers found on Scadrial. Within these pages are my measurements and diagrams, but this is more a dialog intended to uphold my claims that investiture is patterned after intent. This is a fact that is highlighted in all the magic systems of the Cosmere. In this essay I will show how the Allomantic powers of Pewter and Tin are nearly perfect examples of this manifest intent. These powers are the personification of Preservation, which was the Intent that was carried by Leras until the Catasandra. Pewter is the Pushing Internal Physical Metal. It seems an apt description considering Pewter pushes the physical body to its peak and beyond. While burning the metal, the allomancer will experience and enhancement of all physical aspects of their body. The physical strength and speed are increased by magnitudes, although no muscle mass is actually added. The bones also are reinforced, becoming resilient to severe punishment. Once again, this extra strength does not come from an increase in bone mass or density. There is also an increase in the allomancers balance which compensates for the improved physical abilities, often resulting in a lithe almost cat-like grace that comes to a Pewter Arm. This heightened balance and increased speed means that at peak efficiency, a allomancer burning pewter can maintain a sprint at nearly the speed of a galloping horse. This means that a pewter runner can be clocked at over 60 kilometers an hour. Pewter is the fastest burning metal of the original 8 metals. It’s pure allomantic alloy is a casting of ninety-one percent tin and nine percent lead. A Pewuter Savant, or a pewter allomancer who has adapted to burning pewter over long periods of time, is hard to make and even harder to recognize. The benefits of long term Pewter flaring are often dwarfed by the physical dangers that come with doing so. A Pewter savant will consume Pewter more efficiently, and can start healing from wounds at an accelerated rate compared to other Pewter arms. However, this constant flaring drives a need for the metal, and if the allomancer ever runs out of metal to flair, they can die quite suddenly from the shock. This makes study of Pewter Savants difficult for most people are too wary to attempt and it would be unethical to perform tests on the unwilling. Of specific interest to me is the infamous Pewter drag. This is an instance where an allomancer consumes massive amounts of Pewter at a consistently high rate in order to maintain a prolonged and intense burn of the metal. This pushes the boundaries of what we know are the limits of Pewter. Allomancers have been known to run for days on one of these burns, moving at a break neck speed. The longer this allomantic burn goes, the underlying consequences grow steadily more severe. The body seems to understands on a primal level that pewter-dragging is unnatural. Many Mistings report an overwhelming fatigue and mental sluggishness that accompanies a pewter drag. When the drag is finished, the allomancer must continue to burn pewter for the next several hours. If not, the allomancer may slip into a coma which can be lethal. They also must maintain a high water volume and calorie intake so their bodies can continue to function. Pewter dragging is highly dangerous and should be overseen by other experienced allomancers in order to help train the mind for the incredible physical strain. My studies have led me to the conclusion that Pewter is the greatest example of Preservation’s Shardic Intent, and why I felt this should be the foundation for my claims. Experience and observation indicate that the Intents of the Shards direct the application of their endowed Investiture. In fact, I postulate that by studying the manifestations and laws that govern an observed Investiture, that you could determine from observation alone what the Shard’s core intent is. For example, I wish you to reflect upon the fundamentals of Pewter. Pewter brings incredible physical enhancements to the allomancer. This effect has a limit or cap, but these powers come with little to no consequence to the allomancer. Pewter isn’t necessarily making you stronger, but rather that strength is a consequence for what it is doing. I have observed that Pewter instead produces the effect of freezing an allomancer’s state of existence. While burning pewter, the physical body resists changes down to the microscopic level. The bones don’t get larger and tougher, they simple resist change making them harder to break. The body can sprint at speed for long periods of time because Pewter prevents the body from suffering the ill effects of motion and muscle degradation. The pewter is acting as a barrier, preserving the allomancer’s body by expelling the energy that would normally create these physical changes and dissipating it into the spiritual realm. This is speculation on my part, but the differences that we see in the physical Ferrochemical arts displays this discrepancy perfectly. As you will see in my future essays, alomancy uses investiture to effect the world around the alomancer, all the while preserving the allomancer. The other metallic arts require great physical sacrifice in order to obtain their power. Allomancies complete dependence on metals fits the observed intent of Preservation. Despite this drive for Preservation, any interaction with Investiture comes with risks as stated above. Just because a Pewter Allomancer resists changes, doesn’t mean that they are unharmed or changed from this process. In fact, quite the opposite. But it is apparent to me that the intent behind pewter’s power clearly follows the pattern of its shard. This can also be observed in Pewter’s metallic counterpart, Tin. Tin is the Internal Physical Pulling metal. This power creates a heightening in the allomancer’s perceptions of the physical world by pulling on the capabilities of the allomancer’s mind. This enhancement is unilateral, greatly increasing the sensitivity of all the senses all at once. Normally this information would be overwhelming and possibly damaging to the psyche. However, it is apparent that Tin’s abilities change the way the mind works, increasing its capabilities. I believe that this is actually the only true change that Tin proves. Reports indicate that a Tin eye, or a Tin misting, does not see anything that wasn’t already observable. Instead they become hyper aware of all the sensory input that their bodies are receiving and enhances the minds ability to interoperate the information. Tin also provides an ability to see through the mists of Scadrial. The Mists are a gaseous manifestation of Preservation/Harmonies power in the physical world, and thus Preservation’s Arcane abilities are granted an advantage in the Mists, most noticeably with the Tin eyes. This ability does come with many downsides. With such a sensitivity to stimuli, the allomancer is susceptible to any dramatic changes in sensory input. Unexpected loud noises or bright lights can stun and even incapacitate a Tin eye. Even with the mental enhancement, the mind can only handle so much data at once. Another cost is the enhancement of pain receptors which can also overwhelm a tin eye. In fact, the tin eye often avoids confrontation for this very reason for while burning tin they can be easily incapacitated. Tin Savants are some of the strangest invested entities in the Cosmere. The extended Tin flair causes the mind of the Allomancer to permanently change. With this enhancement, the mind becomes incredibly capable of filtering out unwanted sensations, allowing for… strange abilities. Before the Catasandra, the Lord Mistborn was a Tin-eye Misting who became the only documented Tin Savant on record. He was capable of seeing through cloth, could see stars on cloudy nights, and was even able to hear a man’s heartbeat from over thirty yards away. However, if the Savant ever runs out of Tin, his natural senses are dulled into almost nothing. This is a frightening medical condition that if left untreated runs a high risk of accidental death due to a lack of sensory data. In is my opinion that such Savants be discourage, although it must be admitted that the supernatural senses it creates fascinating and the effects of such abilities are powerful if executed properly. Tin also reflects Preservation’s intent. With the exception of the Savant, Tin does enhance an allomancer without altering the individual. Again we can see that Tin does not make the individual’s eyes better, or change the physical characteristics of the Tin-eye’s ears. Instead the changes are all about the capabilities of the mind and the ability to intemperate incoming data. This preserves the allomancer while also increasing the allomancer’s ability to survive. Savants challenge this assertion but I believe that the metaphysical changes observed in the Lord Mistborn’s life were caused by a fundamental law of investiture, rather than by the intent of Preservation. I have observed in my years of travel that those who channel large amounts of investiture for long periods of time are physically altered by the power. This is a study outside of my focus but such examples of metaphysical changes have been seen in the Soulcasters of Roshar, or the Dakhor of Sel. Prolonged and persistent Investiture creates changes in individuals even when the intent was never to produce such changes. In conclusion, the manifestation of Pewter and Tin are perfect examples of the manifestation of Preservation’s Intent, the guiding nature of the Shard. The other abilities of Allomancy also reflect this, but none as starkly as the internal physical metals. Following this article are my estimations of Pewters limitations and flared capabilities as well as personal annotations made in the Words of Founding concerning the effects of a Tin savant. Postscript: This essay is of particular note, perhaps we have been looking at these metals in the wrong light all along. If we can, I desire to conduct more tests of this nature on Kandra blessings, I am curious to see if Kandra can become Savants. Until the next letter, Elsric
  24. HAPPY HOLIDAYS!!! I hope you are having a wonderful holiday season. Here I am celebrating Christmas with my family, but no matter what you are up to I hope you enjoy this short Holiday special! Last month I signed up for the Cosmere fan Secret Santa gift exchange. In this we share creative things that we Cosmere fans make and I received a fantastic present! Thank you so much Chasmfriend for your hard work! If you haven't, please be sure to visit my "Letters From the Cosmere" series where I explore Cosmere theories and terms in a creative way. They are letters from my fan character Elsric as he visits the various Shard Worlds of the Cosmere. You can check out the full playlist here: https://www.youtube.com/playlist?list=PLAMyafmbn7Hk67TaxlZonSLqp9CGovvA6
  25. On page 600 of AU, I noticed something that sounded really familiar to a game that a confirmed Worldhopper from Nalthis has played in the Stormlight Archive, Zahel/Vasher. "The children seemed to love it. They ran up and down the steps, laughing and giggling. Others sat in circles on the ground, playing games with painted pebbles." This game seems awfully familiar to the game that we saw Zahel playing. "Kaladin marched them up to Zahel, who stood at the back of the sand-covered courtyard. Though the other ardents all busied themselves carrying water, towels, or sparring weapons to dueling lighteyes, Zahel had drawn a circle in the sand and was throwing little colored rocks into it." This could mean a number of things: The game that Zahel/Vasher brought over from Nalthis (Travel edition of Tarachin) has spread to other places in Roshar, and is played by many. The kids that live in the orphanage learned the game from "The Stump" (the lady who runs the orphanage). The Stump just learned it from other people playing it on Roshar The Stump might be a Worldhopper, or knows Worldhoppers, and learned the game from one or both of those possible facts. The kids learned it from the guy who might be Hoid. Other reasons that I have not thought of... Did anyone else notice this, am I crazy, is it just coincidence?