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Found 7 results

  1. Ugh, this is gonna be a kind of long post so thanks in advance if you bear with me. I have just started developing this magic system and have put some time into it so I hope you guys will like it. Btw, EC = extended consciousness The Ink : Ink is a black liquid/slimy substance which can be extracted from the bodies of Pages, a race which come in various shapes and sizes based on their environment and evolution. Ink is not made available to the public and only some specific organizations, hospitals, hunters and some other independent organizations have their hands on a large amount of this substance. And of course, there's the black market which obtain this through many means. The quality of Ink varies from one page to another while some age over time, some get destroyed over time. Even their compositions are different. There have been efforts to mine Ink from the fossil fuels take from dead bodies of pages as well. Sometimes, it affects the entire environment it is present in. For example, while being mixed in with the soil, it can react with a tree's 'Essence' or a plant's 'essence' and shape that tree and the environment into Ink-based nightmares. Only evolution can determine what it will turn into. But Ink can only be used by Humans who are the 'Plagued'. The Plagued are a small fraction of people who aren't that rare, and have an average ratio of being 4/10 people. A unspecified time period ago, a disease or 'parasite' had gone in rampage and had taken over the entire population of the nation in a plague. This plague left some evolving immune to the parasite while others evolving with it. Over time, the parasite which evolved within them became an 'extended consciousness' of the person which can also emotionally influence a person while having a physical form which is attached to the backbone. The people who evolved with it are the Plagued. The Plagued when awakened through a traumatic experience or being exposed to a large amount of Ink, have to make a pact with their 'parasite' in order to make it not control them and lend them power. This is because up until that time, it had been living in the body without any restrictions so you have to ask it's 'Name' and make it submit. While this happens, the user's body is in a state of trance while they interact with the EC. Their parasite builds up and releases particles called the 'Essence' which helps in bending the Ink and using it to your will. When an individual/living organism is exposed to large enough amounts of Essence without any protection or even with protection of Essence, it starts to succumb and decompose into biological dirt. An individual's Essence can either be aggressive, malicious, defense etc. depending on the person and how their thoughts are being influenced by the EC. People who use Ink with their Essence are called 'Inkcasters'. An Inkcaster can only have one primary 'ability' as their Essence cannot be freely manipulated into various abilities since it has only limited memory. There are 4 categories of Essence within Inkcasters which the different variants of Parasites forces upon them : Augmenting : The Essence is closed to their body and when Ink is exposed, with the right training and talent, they can enhance their physical capabilities and their body. Due to the Essence being close to the body, it imposes extreme fatigue or muscle pain if used too much. Sometimes, this can even result in breaking of body parts. Shaping : Their Essence are surrounding them in an amoeba kind of shape which is not absolute or fixed. They can shape their Aura into things or shapes and use them in battle. For example, an individual can turn his Ink into threads and create various techniques out of it. Due to them being around the body, it severely affects the brain and can cause headaches and migraine if used too much without any protection. It even affects the senses sometimes. Enhancing : They have a sticky Essence which can be used on other objects and stick their Ink on it in order to use it in combat. This can be done in many ways. But in order to expel the essence, the EC takes control of the sweat glands. So while they fight, they have to worry about their body temperature increasing and them getting hot. Manipulation : They have a constantly moving/bending Essence which can be used to manipulate and alter the properties of Ink. This ability can also be used on Ink imposed/Ink-made objects if it doesn't have anyone else's Essence on it. If used too much or a high amount, it can lead to them giving in to their parasite and their thoughts being manipulated more and more until they can't think of anything to do during battle. There are also 7 different substances which can be mixed with the Ink using the Essence to activate in order to get varying effects. Right now I haven't decided on these 7 substances so I'll put that aside. (Even though slight help would be cool) There are tattoos too, where the Ink can be used to make tattoos in order to increase the Essence output and efficiency but is dangerous. An Inkcaster can create and form their ability from their respective categories with great training and patience while also putting up with the parasites. (Sometimes the EC can be annoying because they are literally you talking to you) But what I wanted to say from this post is that, I have been thinking of variants of parasites which fall into a category between any 2 categories. Which is having a primary category but their essence also has a sub category of the other. And since there are 4 categories (visualise a square), It will be an equal chance for any category to have a sub-category from any other category (inspiration from HxH but it's a square lol). I have thought of this, but I can't seem to create limitations like I did for the 4 categories for the Primary/Sub-categories. I think it's a cool idea since having variants of parasites which will be able to draw from both categories opens up a variety of possibilities of both abilities and strengths. But I cannot find a way to impose limitations on these. Do you guys have any idea as to how to impose these limitations? Also, which category of Inkcaster would you guys like to be? What do you think of this system as a whole? Once again, thanks! It would be a really great help if you comment down what you think!
  2. From the album: Natural History of Roshar

    This is the more boring sheet where I tried out shape languages and demonstrate to non-SA readers how that structure came to be. Believe it or not I wrung my brain for those lumpy shape languages...
  3. Guest

    A Setting I Made

    So this is a thing I made a few years back. It's probably bad. What do you think? In this world, the realm of dreams and creativity is called the Mindscape. The "real" world is called the Outside by Mindscape denizens. Outsiders find their way into the Mindscape when they dream. Every fiction ever dreamed exists in the Mindscape. There is an ongoing debate on whether Outsiders create the Mindscape worlds by dreaming or simply dream of worlds that already exist. Each Outsider can see some worlds and no others, though they will usually see fewer than capacity. Each Outsider also has a private area of the Mindscape that's similar to a landing pad, a place where they dream into before ending up in a world. No other Outsider can access the private area, and this area is generally free of Mindscape denizens. Egos have a similar area, which is where they go when they dream. It is unknown if Egos go to a deeper Mindscape or just relocate in the Mindscape when they dream. The Dreamer can sense things in the Mindscape but cannot move them(or make footprints). The rules of the world are what the Dreamer believes they are, so if the Dreamer thinks they can fly or walk on water, then they can. When the Dreamer wakes up, the events of the Dream are vague and generalized. This causes misinterpretation and different versions of the same world to be written and published(Alice in Wonderland book vs movie). People can choose to stay if they want, entering a permanent coma. Usually there will be a note left explaining the decision. Outsiders that do this gradually forget the Outside in favor of the neverending Mindscape. Mindscape denizens can be divided into 2 categories: Egos and Figments. Egos are dynamic characters, more like real people. These are usually POV characters and main characters. The protaganist, the antagonist, everyone characterized with a personality. Figments are like movie extras, existing to flesh out a world without having any depth themselves. These are the nameless, faceless, voiceless people. The check-out person, the man on the street, everyone who would never get attention. Imaginary friends(IF) are a special case of Figments. They are found by a young child and befriended, however the IF will not be able to know anything the child does not. The IF has the illusion of sentience, but it is an empty shell pantomiming. Once the child stops believing and remembering, it loses all semblance of sentience, though it still has form in the Mindscape. Imaginary friends can be brought back from being forgotten, though the relationship will often be soured because of the Outsider's guilt over forgetting. Tulpas are a special case of Egos. They are "manufactured" Egos, created by an Outsider devoting time to create a Mindscape denizen in their private area. Tulpas are as variable as the Dreamer. Egos and tulpas can also create tulpas. This can lead to "Tulpa-ception" where tulpas make tulpas who then make more tulpas and on and on. There is no limit to the number of tulpas one can have, though tulpas that are not actively thought of tend to go the Mindscape.
  4. Vasher was a fool to bring Nightblood to Roshar... So Nightblood feeds on investiture, and its power is directly proportional to the amount of investiture it consumes. So far, we have seen Nightblood wielded by mere mortals, whose investiture is minor. But what if more investiture is used, much more... This is the End of the Cosmere. If a Shard were to wield Nightblood, unimaginable amounts of investiture would be available to it, enhancing it, strengthening it, making it the most powerful weapon the Cosmere possibly has ever seen! Fully unsheathed, perhaps Nightblood could destroy entire worlds, Shatter Shards... perhaps with enough investiture, even destroy the entire Cosmere. The possibilities are frightening. So this is why Vasher was a fool to bring it right into Odium's hands. Szeth will do well with it for now, but Szeth will die, Nightblood taken from him, and fall into Odium's greedy hands. With the power of Nightblood, at the expense of his own investiture, Odium can and will destroy Roshar, shatter Cultivation and any other Shard that stands in his way, and make way for his reign of terror. Then he will use the splinters of those Shards to fuel Nightblood, increasing its power. Perhaps this is how SA 5 will end, and the Red Mist is actually the enhanced form of Nighblood's black smoke. But not is all lost. Odium will be consumed by Nightblood, his hatred amplified, blinding him, forcing him to shove more and more investiture into Nightblood, until Nightblood has consumed all of Odium. But now Nightblood (possibly) the most powerful entity in the Cosmere. Depending on how Nightblood uses the investiture it consumes, it might Ascend to become a conglomerate Shard of the splinters and Odium. But its Intent is to destroy evil, tainted by Odium and fueled by the rest, Nightblood will destroy the Cosmere, if were not for Hoid. Hoid will save us, somehow. So stepping back from my doomsaying, this theory relies on how Nightblood functions. Feel free to pry it apart and add to it.
  5. Hey guys, don't know if this thread has already been done but i wanted to make a new Topic all about the Easter eggs in each of the Cosmere books. I've been doing a great reread of all the Cosmere books and thought it would be a good idea to have them easily accessible for everybody, So if you find a Easter Egg please feel free to post
  6. EDIT: Some information about another part of the world has been added in a new post. In a time long since forgotten, the Eidolons walked this world. But that was long ago, long before their wrath was kindled against mankind, before their children, the fledgling gods, these our Wandering protectors, rebelled, and were cast down from the Lune. Before the cycles of Skyfire began. It is a miracle that we continue to stubbornly cling to life on this blasted, scarred world we call home. Civilization should have ended that day, when our own gods turned against us. It was the children of those same gods, those beings we now call Wanderers, that came to our aid that day. Funny, how little we know of our saviors now. We rely wholly on them for our survival, just as they rely on us for our Hearts, and yet they are totally alien to us. They walk in the shape of a man, but they are as akin to a man as we to the stars, or the sun, or the Lune. It's strange to think that cities once covered the surface, where nothing but savage bands of Heartless now roam. Entire cities, built on the ground! No wonder so many historians felt the need to travel. Naelus is a world that literally rains fire and brimstone. A constant hail of deadly meteors shower the surface of the world, raining destruction upon anyone and anything unlucky enough to be caught in a Skyfire fall. Civilization as it had existed could never have continued in such conditions. The Skyfire is not constant, but it is consistent enough to make a static city impracticable, as it would be torn apart by meteors on a regular basis. The inhabitants blame the disaster on the wrath of vengeful gods, believing the Eidolons of their myths to be responsible for this terror. Anyway, civilization lives on, literally borne on the backs of a race of titans known as the Wanderers. The Wanderers are vast creatures of stone, shaped roughly like men, but towering as high as mountains. Cities are built on the shoulders of the Wanderers, who are able to safely navigate the Skyfire, keeping their inhabitants safe by constantly moving ahead of the meteors. Naelus has several moons, as well as a planetary ring dubbed by the natives the Lune. A more literal translation would simply be "The Curve" or "the Arch". The Lune can be seen as a series of closely bunched pale white bands filling nearly the center of the sky and running from east to west. Naeluan mythology often depicts the Lune as basically a "bridge to heaven", or a gate dividing the realm of the Eidolons from the mortal world. The Eidolons, the ancient gods of Naelus, are often seen as living beyond, above, or at the top of the Lune. Back to the Wandering cities. Be aware that I'm using the terms "city", "Wanderer", and "Wandering city", interchangeably. On Naelus, the word city refers both to the living Wanderer, and the city it carries. Each citizen on a Wanderer is equipped with a harness as they come of age. This harness is fused to the skin of their back, and designed to adjust as they grow. Each harness holds a single Blazeheart, a metallic sphere carefully harvested from the molten Core of the Wanderer. A Blazeheart forges a powerful connection between the person and their city. Blazehearts are what sustain the souls of the Wanderers. Each Heart bound to a city grants it a measure of power, so a city's strength is directly tied to its population. A city with few Hearts will move lethargically, while one holding many is quick, strong, and agile. This presents a danger, as a famine or war that leaves a city low on Hearts will often also leave it stranded under a Skyfire fall. When two Wanderers cross paths, they will sometimes simply ignore the other, each continuing on its way. Occasionally they will fall into step alongside their fellow Wanderer, travelling together for a time. During times like this, travel and trade between the two cities is common. Once in while, however, for reasons that unclear to their human inhabitants, the Wanderers engage in a sort of battle. When this happens, it can create massive devastation for both sides, and each fatalities meaning one less Heart to power the city. In a case like this, often the only choice is to join the fight, rushing the enemy city in an attempt to force them into surrender, bringing their citizens back as Heartless war prisoners. The outcome of these battles is generally the death of one of the two cities. For when a city has no Hearts left, it dies, no longer having anything to sustain its lifeforce. Dead cities stand motionless, their eyes, once blazing with an inner flame, now hollow and empty. The citizens of the conquered city are usually given the choice to join the new city, taking on Hearts from its Core and bolstering the victorious city's power.
  7. We've heard that there's a worldhopper in Warbreaker (can someone give me the exact quote, i cant seem to find it). And I'm pretty sure that I've just found out who it is. I dont have heaps of proof, but the below paragraph seems to give as much proof as Brandon would give us. -Warbreaker, Page 3 (Kindle Edition)Those two sentences there are pretty hard to dismiss, if you think about it. I dont remember quite whar Brandon said, but I'm pretty sure he mentioneda female worldhopper in Warbreaker that we would be very unlikely to spot. Someone of Sazed's kind (cant remember what that was called…) from MB. Well, I'm rereading WB and havent noticed a description of Mab yet but I'm pretty sure it's her.
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