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Found 13 results

  1. I was processing books for the library at my school, and I decided to take a look at the beautiful endpaper maps and diagrams for the copy of The Way of Kings that had just come in. I noticed that on the "Double Eye" diagram of the radiant orders, the two orders in the center were the Bondsmiths and the Truthwatchers. This interested me, and got me to start wondering why the Truthwatchers are in the center with the Bondsmiths, who we know were the leaders and generals of the Knights Radiant. Here are a few of my theories: Truthwatchers are close to Cultivation like Bondsmiths are close to Honor - Some problems with this one: We don't really know if the Bondsmiths are specifically closer to Honor than other orders like the Windrunners. All we know is that Dalinar is bonded to the Stormfather, the godspren of Honor, and I think the prevailing theory is that there are three Bondsmiths, each bonded to a different godspren. We also know that Truthwatchers aren't bonded to a godspren - Renarin is bonded with a spren named Glys, not the Nightwatcher. A different direction with this theory would be that the surges, not the orders, are what's important on this chart. This would mean that some surges are more associated with Cultivation, and others with Honor, i.e. Feruchemy with Preservation and Hemalurgy with Ruin. This would just mean that Illumination and Progression just happened to be the most closely associated with Cultivation, and Adhesion and Tension with Honor. This still brings up some interesting thoughts about what this could mean for Truthwatchers. Like Bondsmiths, Truthwatchers are a key support Order - So far, what we know of the Bondsmiths' abilities seem to be providing support for other Radiants Following this idea, it would also seem to fit with the few details that we know about the Bondsmiths from Words of Radiance. According to their epigraph, they were the generals of the Radiants - leadership, but also support. From this, we can infer that by their placement on the chart, Truthwatchers are also a powerful support Order (although, the "powerful" part may just be wishful thinking about Renarin - wouldn't it be awesome if the character that everyone thought was weak turned out to be one of the most powerful?). Another thing that may hint at this is The key here is that it's not something that directly relates to Renarin - more so to Adolin. Therefore, it could be reasoned that this is a kind of "support" ability. It doesn't really mean anything and it's just how the diagram happened to be laid out - This is unlikely, considering it's Brandon we're dealing with here. Everything means something. E V E R Y T H I N G. As Kelsier would say, there's always another secret. Please tell me what you guys think, and if you have any theories about why the Truthwatchers are in the center of the Double Eye - I would love to read them!
  2. I'd be surprised if there hasn't been a lot of discussion about this already, but I was wondering when Shallan will find out that Kaladin killed her brother/what her reaction will be. My thinking is that she'll put it together pretty soon, but with Kaladin away I'm not sure how she'll react. I personally don't have much to say on the subject, but I'd love to hear some ideas, or if there are many related WoB's.
  3. Is there a post anywhere about hereditary Surgebinding? I've found a few posts mentioning things similar to it, but I can't find a single post about it. I mean, the Kholins do have a lot of Surgebinding, so it might be hereditary, right? However, I understand that spren choose 'their human' (or Listener, or whatever), so I'm not quite sure about how relevant the Kholins are. Any thoughts, or, even better, an actual post about this, hidden somewhere in the depths of the 17th Shard?
  4. The Honorblade wiki page says that the identity and location of the 10th blade are unknown but I'm pretty sure that somewhere in Lift's interlude Nin began to glow, which means he drew in Stormlight, shouldn't this confirm that Nin carries the final Honorblade?
  5. This is an old one, but it was my first SA fan art piece. Lots wrong with it, but it and a lot of the Kaladin doodles that followed it helped me get out of an art slump. I originally posted this on my art blog, which I'll gradually try to repost here.

    © Art is copyright Natalie Rodgers. Characters and quotes belong to Brandon Sanderson. This is my interpretation of those characters and is not a licensed work.

  6. Im New to this so: Spoiler alert! Spoiler alert! Spoiler alert! Spoiler alert! For Words of Radiance. Here is a Topic deciding who Szeth would fail to kill. This may include Characters outside of Brandon Sanderson's Universe. (this is the most recent Szeth we know about, with him owning Nightblood and being a Skybreaker) My list: Superman (As I'm tipping this I'm having doubts) Is it just me or can he kill anyone. (Please excuse all literally immortal Characters) Question, Can a Lightsaber cut a Shardblade? or Nightblood for that mater? Edit: This is also now a thread Discussing the nature of Skybreaker, Dustbringer and Edgedancer Powers.
  7. I've been lurking here for a while, but I never had a theory I thought was worth posting until now. The other day as I was driving home from work, I was thinking about what Brandon said about Nightblood being pretty much the same thing as a shardblade, only more powerful. The part about it being more powerful than a shardblade made me think that it might be on the same level as an Honorblade. Now obviously it can't be an Honorblade because it was created by investing a thousand breaths, which are of Endowment. This got me thinking that maybe it was an Endowmentblade (obviously I made that term up, but for lack of a better one that's what I'm using). And then I thought, what if each shard could create their own Heralds? Honor had 10, so obviously this was something he could do more than once. Why should he be unique in this regard? And if each shard is actually capable of creating their own Heralds, what if we've already seen some of them? Maybe the Returned are Heralds of Endowment. I'd like to hear what you all think.
  8. The Stormfather and The Nightwatcher: Riots of Kholinar Welcome to the Riots of Kholinar, where Words of Radiance spoilers will run amok (this is the only warning, if you haven’t read it yet, and are sensitive to spoilers). This Quick Fix will run with some slightly different rules than Tempus’ did. For one, we need a bare minimum of 18 players in order to fill all the roles we need to start the game balanced (the game was designed for 27+, with a minimum of 18). Second, it will run longer than a week, but not more than three. The period duration will be 48 hours (excepting day one, which will be 24, with no voted killing, or death related class actions), with only day cycles, as nights are unnecessary by design in this game. If there is a tie in votes for death, there will be no death that cycle. The rollover time will be 12PM MDT, or 7PM GMT. Lastly, inactivity will be dealt with swiftly, as it slows down games, and that’s just dumb. If you’ve gone 48 hours without a post without announcing your absence beforehand, or if you announce your absence but don’t post for 96 hours, your character will be presumed to have been caught in a highstorm and added to the list of the dead. Don’t get caught in the highstorm. Stay active. And now, without any further ado, let me explain the game. You’re living in Kholinar. Which would be awesome, but riots have overtaken the city, and you’ve begun to suspect that you aren’t going to survive. Three factions have come together, fighting the others for their own survival, by killing and eliminating the others. These factions are the Noblemen, the Merchants, and the Darkeyes. There is, however, a hidden fourth faction, the Seventeenth Shard, that has infiltrated each of these groups and is trying to keep themselves alive by relaying information to the other factions. To help you in your quest, you may leave the city, forfeiting all actions for that cycle, and travel the great distance to the Nightwatcher. There, you can offer up a prayer, asking for anything you want. If the Nightwatcher likes your prayer, she will grant your request in the form of a boon, but beware, for she will also give you a curse of equal greatness to your boon. The Nightwatcher is not obligated to answer all prayers in a night (though she may), but she will answer at least one. If you want to have a chance that your prayer will be granted, make it good. We hear that the Nightwatcher makes decisions based on hilarity and awesomeness. To make things a little more interesting, you’ll also have to worry about Highstorms. Every couple cycles, a highstorm will pass through. Fortunately, there’s a pretty good stormwarden left in Kholinar, so you’ll usually know when the highstorm is going to hit. The thread will be locked during the highstorm, but you can still participate in docs with the other players on your team (because you’re sitting through the highstorm with your compatriots, of course), but you can’t send any action PM’s to the GM. This includes votes, class actions (to be explained below), and prayers to the Nightwatcher (Yes, you’ll be voting through PM. What you say in the thread is up to you). The Roles Everyone will be able to do some action, depending on the role they are given at the start of the game. Some roles are exclusive to a faction, but most of the roles are in each faction. The Steward of Kholinar is the Noblemen exclusive role. He is immune to all role-based effects that could kill him, including objects acquired from the Nightwatcher. He can be killed by lynching or direct action by the Nightwatcher (likely due to the effects of a curse). The Apothecary is the Merchant exclusive role. She has the ability to protect her entire team once per game, for an entire cycle. She also has the ability to kill someone once per game. Poison, anyone? The Freed Bridgeman is the Darkeyes exclusive role. All that time running bridges has made him strong. Because of this, he can die twice. His vote also counts as double for lynching--after all, it’s a riot, and he’s the strongest man in the city. The Seventeenth Sharder is, obviously, exclusive to the Seventeeth Shard. All members of this faction have this role. Besides being loyal to the Seventeenth Shard, they are loyal to one of the other factions. They have also infiltrated a separate faction and are feeding the information and plans from that faction across enemy lines, to the faction they are loyal to (and probably the Seventeenth Shard as well). Each member has the ability to win as either the Seventeenth Shard or the faction they are loyal to. Members of the Seventeenth Shard can survive their first death, but after surviving they are spooked and lose their ability to spy on the other team. They cannot betray the other members of the Seventeenth Shard (like telling the faction they’re loyal to who the traitors in their group are). If they do, they die permanently (whether or not they have been spooked). The Voidbringer is the Seeker-type role. Once per cycle, they can choose a player and find out which faction that player is part of. If enough players join, there will be two types of Voidbringers on each team. One is a true Voidbringer. The other only thinks they are the Voidbringer. The Voidbringers will not know if they are real or fake. The fake Voidbringer will see others as random, or what they expect (if they choose someone on their own team). If the fake Voidbringer searches someone twice, they will see the same answer each time. If the true Voidbringer chooses a member of the Seventeenth Shard, the result will not be “Seventeenth Shard;” instead, it will be the faction the member is loyal to. Lastly, when a Voidbringer is killed, they will have one extra day to live (but they will know death is knocking). It’s advised they use that day to pass any information gleaned on to a trusted source. The Ghostblood can choose one person each cycle to kill. The Ardent can choose one person each cycle to guard. If that person is attacked by a role, the Ardent protects them. He also has the ability to die in place of another person for the lynchings. The Worldsinger can change another player’s vote each day. They also have the ability to silence a player’s vote and action each day. This role will only be included if there are enough players. The Shamed Member of Gavilar’s Guard has the ability to kill someone else when he dies. He can also rabble rouse and demand an extra player be lynched once per game. Both abilities can be used on the same cycle. (Because you can die from things other than lynchings but you won’t know that you died until day actions are complete, it would be smart for the guard to send in a PM each day of who they would like to die along with them if they die that day. If they don’t, no one will die. If you want to save the rabble rousing ability for the day you die, simply clarify that in a PM to the GM each day, with “If I die, then I want [this person] lynched as well.”). This role will only be included if there are enough players. The Dead have the ability to send a Ghost “Tweet” each day. This will be included in the write-up and will be led by the first player to die. The dead can decide what each 140-character message will contain in the dead doc. Signups will go until we have 18 people, or 10 days, whichever comes second. Naturally, in your signup post, please don’t include a profession, race, or anything that would shoehorn you into or out of a role. Personality and gender are fine, but outside of that, please be cautious of how you build your character. If we have 28+ players, there will be people who don't have roles. Lastly, this game will rely heavily on private google docs (mostly so the spooked Seventeenth Sharders can’t continue spying), so you will either need a google account, or to create one for this game. Immediately after you post joining, PM me the email address that you’d like to use, and I’ll get you added to the lists. Player List WeiryWriter - Weiriah, a recluse Lightsworn Panda - Jain, a traveller with a panda obsession Gamma Fiend - Magam, a blasphemous young upstart Tulir - Trahar, a Kholinarian with a lot of pride in his city Ashiok - Asphodel Renegade - Rengar, an insane man Mailliw - Mailam FeatherWriter - Lyla Binnut - Binnt, a slightly confused man with a fear of Highstorms Macen - Ace, a pet detective convinced chulls caused the desolation AonarFaileas - Aonar jasonpenguin - Peng twelfthrootoftwo - Twei a smart guy - Sarams Adolin_Dustbringer - Jim Bob Dirt, a man with an odd love of dirt GreyPilgrim - Greyeh Pilgras, the daughter of (alt universe) Grellin Pilgras Alvron - Rolav, a dagger-carrying man with a love for rabbit meat (whatever that is) firstRainbowRose - Hinah lord Claincy Ffnord - Clanal Wyrmhero - Heron, a man who (secretly) knows the Alethi women’s script Sphinx - Nixi dants - Atrus Sir Jerric - Jerrek jaelre - Khiriq luckat - Lucy Awesomeness_Summoned - Mon Kasimir - Kasimar Quick Links:
  9. Is Talenel'Elin's madness caused by post traumatic stress? If it is, is this normal for the haralds? Do they spend a little time at the start of each desolation mad? If it's not normal, how long is he going to be like that?
  10. I was looking for places where Jesrien might be hiding in the present story. If he has become corrupted, like Shalash who instead of creating art and beauty destroys art (especially statues of herself) and Nale who brings a twisted evil form of justice that appears to be playing into the hands of Odium by destroying Radiants, and possibly Pailiah who may be the ardent assisting Taravangian with the silent gathering instead of healing, he would probably have taken up power for himself but in a twisted way that instead of leading by example and inspiring he became a despotic tyrant that led in fear. One example that is mentioned in both books is the Godking in Tukar in Sesemalex Dar who is being worshiped by the Tukari and the Emuli. In tWoK an ardent mentions that he thinks the war between the Tukari led by their godking and the Emuli is really about control of the city and Kaladin flies over the city and sees a war in the area. In WoR we learn that Mraize doesn't think that the "creature" in Tukar is human or "at least not the local variety" and we learn from Mr. T's guard/master that the war there has gone on for six years. (I'm not good at siting and don't have my book.) This seems like something a twisted, broken, corrupted Jesrien would do. Set himself up as Godking and convince two factions to go to war over him. Now it's possible Nale is just a little off and truly thinks what he's doing is helping and Ash just really hates that people make statues of her and the rest of the Heralds are fine but that seems unlikely. Just my theory feel free to rip it apart, question it, or point me to someone else who has already stated it better.
  11. I finally decided to make an account after reading this site for a few months and being thoroughly impressed by the intelligence and politeness on these forums. Here are three questions I asked Brandon today in Seattle as he signed my books (I am shocked he didn't RAFO me): Question 1: Shardblades vs Hoed (Major WoR + Elantris Spoilers): Question 2: Function of the Skybreakers (Minor WoR Spoiler): Question 3: Adolin and the Knights Radiant (Major WoR Spoiler): My thoughts and Interpretations (Major WoR Spoiler): Thanks for Reading! Jerich P.S. It was nice to meet several of the 17th Sharders like Trickonometry and a charming Superfan who gave me her name which I promptly forgot... I will add it here if she posts to this thread:))
  12. Last night I finally finished the book and I was blown away. That was an excellent read and I am left extremely satisfied. I'm going to stop the review right there because I have lots of comments and questions that will sum up my thoughts, so I don't want to repeat myself. This blog is going to be where I keep track of my WoR questions as well as just general comments on the book, the series, and the 17th Shard website itself. SPOILERS! Yes, they will be in this blog. Don't read past here if you haven't finished the book entirely. 17th Shard Stuff As long as we are on the topic, I feel like throwing out a reminder to members of the 17th Shard that including that huge spoiler tag on all of your posts is not necessary. In the Stormlight Archive board you are supposed to put spoilers under a spoiler tag. In the Words of Radiance board, you never have to type the word "Spoilers!" Ever. That subforum even includes a description that if you are reading the content you are expected to have read or there is no pity for you. Every other topic in there right now has a big spoiler tag for no reason and I find it supremely frustrating, hahaha. But I recognize it is with good intentions, attempting to help out your peers. Just wanted to clarify. Anyway, Words of Radiance. It was incredible. I am increasingly impressed with Brandon Sanderson's writing ability. I've always been a big fan of planning and interweaving all plot points - a characteristic that is fundamental to his writing style - but in this book I was most impressed with the pacing of the story than anything else. It reminded me a lot of the ending of Memory of Light, but I think this one turned out better. It was a lot more synchronized. I have another suggestion for members of the site, and mostly the site admins. I think we need to reevaluate and put into words what is "appropriate" for members to say on this site. I am mostly talking about swear words. I have seen members chastised for using swear words in their topics and posts, and I think it is a little bit overzealous. Obviously the site admins make the rules and there is no arguing with them, but if you consider that this site is based on the writings of an author who uses some of those words in his books... The people reading these posts have seen the words before. I think that the site should use those writings as precedent. For example, many of the stronger words are substituted for local cuss words in a clear attempt to keep things decent. However "damnation" is used plainly in the book a few times, so I don't think it should be looked down upon if members on the site use the word. This isn't an urgent problem with the site at all, but I do think it should be considered. Remaining Conflicts The ending of the book was great, but it did leave me feeling like we had solved nearly every single problem. -The Parshendii seem to be pretty dead. -Sadeas is dead. -Our main characters have gotten over their fears and outted themselves as KR and the organization has been refounded. -We have someone in a stable relationship (haha kinda) with the Ghostbloods. -The Assassin in White is no more. He has been reborn and we are not yet sure what will come of it. He'll not have his Surgebinding abilities anymore, but he is running around with a Herald and Nightblood, so who knows. -Urithiru has been found. So like... all of those were really 2 book problems. Still on the docket: -The Everstorm is going to be transforming the parshmen into Voidbringers. That is a biggie, obviously, but it is a fresh problem. I big one intended to occur after we had some KR, and it wasn't really around before the very end of the book. -Nalan and new Szeth. We have seen Nalan killing Surgebinders, but Szeth seems to be under the impression that the only way he is not going to kill himself is to right his wrongs or at least be a better man. Let's hope that doesn't involve him picking up Nalan's whacked out sense of justice (yeah... it will). -The Diagram and that whole plot. The Diagram OK, I'm going to get into quick notes on the Diagram. -Mr. T makes it when he is brilliant and it seems to be working fairly well but we already know it isn't near perfect because of the 7 factions comment he makes and because he couldn't have really known about Kaladin being there for Dalinar and he really wanted Dalinar dead. Unless he suspected that somehow, but that could be an excuse for literally any event that occurs, so I'm not going to use it. -Current Members of that entire unit, the Sons of Honor: Gavilar, Restares, Amaram, Taravangian, Graves and his team including Moash. I might be leaving some out, but dang that is a lot of big hitters so far. Some of them may not even know they are working with the others, but I believe at least the big names do based off of all of Graves comments. - I am crazy intrigued by the idea of the Diagram and Taravangian's abilities. It is a such a fun plot device. Individual Characters Brandon fixed something in this book that pleases me greatly: I like many of the characters much more. Some of the more irritating traits have been honed, bringing authenticity and originality to characters where I viewed it previously as an obnoxious character flaw. Shallan - I liked much more in this book. She had several of those elements in the Way of Kings that came across as obnoxious. Her attempts at humor and wit were more frequent in this book, but didn't feel nearly as forced. Massive credit went her way (and Brandon's way) in this book when she was able to gain some backbone and embrace her strength as a woman/adult/human being/whatever but not become bull-headed and arrogant. I went through most of the Wheel of Time books really disliking the female characters because once they all embrace the same strength, they immediately become overly stubborn and unhelpful in nearly every situation. Something that should be a triumph for the characters ends up setting them back an aggravating amount of the time. The scene when Shallan works through Kaladin's problems in the chasm - agreeing not to get upset and to maintain a level of understanding - that was a big moment for her in my eyes. She is also able to admit that she can be wrong - proven while looking for the Oathgate and having parts of her map wrong - which is another trait I am grateful for. It is refreshing. Of course it helps that she is a little more active in this book, what with all the sneaking and disguising, but that really didn't play as much of a role as her drastic improvement in attitude. Adolin- I also had no interest in Adolin as a character before this book. The snotty/spoiled trait was far too accentuated in the first book in my opinion (though I guess seeing him grow does feel good). Surprisingly, he kept his head and made good decisions through most of this book. Another example of a character being proven wrong, accepting their faults and actually changing for the better. As much as I am happy for his changes and general increase in likeability as the book progresses, the Sadeas murder has me a little confused. I cheered a little bit, but it was really distracting that he could do that and still be up for a position as a KR. I only know this because Brandon said some Orders would be cool with it and applaud the move (he mentioned Dustbringers I know). Meanwhile Kaladin's spren literally dies just considering letting a murder happen. I understand I guess that it directly goes against protecting for Kaladin, but how does any KR get away with actual murder after saying the first Ideal? Journey before destination would kind of screw with that move, wouldn't it? Maybe different interpretations, I suppose, but that kind of makes the first Ideal seem weak to me. Kaladin - Still my favorite. Love that he got out of his moody phase. The entire plot felt a lot like Rand's ordeal in WoT, and while it came sooner, I felt very similar when Kaladin got over it and got happy again. Syl is still the best, too. I was walking around my house and felt really anxious and worried for some reason, and after thinking on it for a while, I realized it was because the night before I had stopped reading during Part 4 where Syl is still missing and considered dead. It gave me stress throughout the next day and I didn't even know it, hahaha. They are a good team and I'm glad to see that Brandon is going to make them work for it, because Kaladin is very clearly his favorite, and I don't want him to be too overpowered. The scene where he gets Syl back and says the next Ideal might be the most memorable in the entire book for me. It was great. Also the Shardspear/changing Shardblade form had me fist pump in the air like a madman. What a great way to give the fans what they want (because he made us want it so bad, I understand) and do it quickly. It feels like all of the KR just gained some Green Lantern abilities in my mind, and I'm all for it. Can't wait to see what his return to Hearthstone is like. Dalinar - He was in the running for my favorite character but he fell just barely behind Kaladin, though he did a great job in this book too. I like that he keeps his cool and is always fair. I know some people wouldn't agree there, but he makes all the decisions I would and doesn't bully people when they make a stand for what they believe in. Kaladin and Shallan stand up to him multiple times - hell, even standard bridgemen do - and he respects their needs without bulldozing them using his station as an excuse to have things go his way. Makes him very likeable. Bonus that he is given credit for being very clever a couple of times - a feat I don't think he accomplished in the first book. Love the scene where he is just like "Hey guys, what do I have to do if I want to go bond God as my spren?" and then just goes up and says 2 Ideals like he's reading cheat codes from a magazine."Cool, yeah, it went well, I'm a KR now. *Stormlight sucking*" Renarin - Still could not care less about this kid. I saw a thread arguing why his decisions make sense and why this and that. "Oh he is secretive by nature! Oh if you look at it in this frame of mind..!" I'm aware that he has a mental problem somewhere, but it doesn't change the fact that he has been overall unhelpful and generally annoying in every scene yet, except for when he was helpful with proving Dalinar's sanity (one idea voiced) and when he pep talks Adolin (twice). Every other time I have found him distracting at best. If we don't see a lot deeper into his mind soon, I hope we see a lot less of him. Jasnah - She's great. My hope is that the whole "she's always right" deal doesn't get out of hand. I like a character who can keep things moving, and she seems to be a few steps ahead of the game, but I don't want everyone to rely on her too much. I would like to call that at some point she is going to figure out pieces of the Diagram before they happen and totally blindside Mr.T at some point, who is going to have a new respect for her when she works around the god he thinks he was on that day. Theories I was right on a few, I think. I called that the Shin had the Honorblades hidden away, I called (though I found many did) that Szeth had an Honorblade, and I don't have 100% proof, but I'm almost certain now that the other chart is a Voidbinding chart and the symbols are the spren that activate specific forms. Pretty happy with those. Haven't looked back yet at what else, but those I can recall. - I'll lay one down, as written above, that Jasnah will out-maneuver the Diagram at some point. Random Here is something I noticed and wasn't particularly happy with: multiple characters gain abilities in this book and then just completely stop utilizing them. Kaladin learns how to stick people to walls and then he doesn't use it once in combat or anything like that. Shallan learns how to Soulcast, acknowledges that Jasnah is gone and she is going to try to learn herself, and then never tries. What is with that? I was really hoping that those would come into play somewhere. Shallan Soulcasts the boat, but that is like chapter 7. Then never again. I would have appreciated some use (even over-use) of the ability before another takes over entirely. I would like to give a shout-out to the members of 17th Shard that really see through the smaller details in these stories. I've read Warbreaker and I would never have guessed that Vasher is Zahel. I noted that he was probably a worldhopper (ever since Wheel of Time I have looked for characters that speak in unusual ways), but I would never have put all of it together on my own. I am a little dense in those ways. Maybe it also has something to do with my hunger for the main points of the story, but still. That is only one example of the great catches I see on here every day, and you are doing the rest of us a favor by sharing. I'm going to keep writing as I reread and stuff, but I figured I'd give it a good start at least. Feel free to comment if you bother reading this. It is meant for my organization mostly, but if anybody feels like my opinion is worth their time, lemme know!
  13. I'm new here so this may have been discussed before, but one of the things I am most curious about is how the different Spren in the book will get along. Will they become friends, rivals, something more...? Here are some of my thoughts. Syl Pattern Glys Ivory Wyndle Stormfather Nightwatcher How do you think these Spren will respond to each other? Do you think we will have a Spren POV in the next book?