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  1. Canolian magic: Daring: increasing someone else's bravery slightly Blatant: increasing your own bravery greatly Waring: increasing someone else's fear slightly Cower: increase your own fear greatly Breaking: decreasing someone else's mental stability greatly Divide: decrease your own mental stability slightly Killing: decreasing someone else's physical health greatly Sicken: decrease your own physical health slightly Will write Arogonian magic tomorrow sorry in the meantime time could you give some feedback on the Canolian magic Arogonian magic: Nonbiological telekinesis: can move any non living thing with ease regardless of its size or weight however the closer something is to being alive the "heavier' it feels and anything that is living literally can't be moved and will act like a incredibly heavy object Biological influence/minor telekinesis: can make a living thing move a little such as making a person stumble or trip generally people are resistant to thinking they are being controlled telekinetically things that the telepath considers dead literally cannot be effected Nonbiological Teleportation: can move any non-living object in your field of view to anywhere within your field of view or it can move the non-living object to somewhere that you can remember vividly. It cannot occupy a space that is not already occupied Biological teleportation/self teleportation: can move yourself instantly exactly a mile in any direction however you cannot come to occupy a space that is already occupied Other magic: Corruption/transformation more correctly called alteration: can make something into something else that is of the exact same dimensions and size as the original thing if used on living being it will give them the qualities of the new object with actually altering them in any way if this is used on an Altarus it will change their appearance in subtle ways as well
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