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Found 213 results

  1. Week 1, Day 1: The Waking God You wake in an opulent room, the like of which is utterly unfamiliar to you. The sky outside is dark, and you feel tired despite the fact that you've been sleeping. The walls are hung with fine tapestries and paintings, and the bedsheets are soft and luxurious. It seems strange to you, but the strangest thing, in a way, is that it seems strange to you at all. That thought ties itself in a knot in your brain as you try to puzzle it out. You try to put it aside, but it returns again when you realise that, while it feels odd to be in this room, when you think about it you have no comparison as to whether or not this is normal for most people. It’s a disconcerting thought process, an endless cycle of recognising the unfamiliar for being unfamiliar. You try to clear your mind, to recall how you got here. You remember… You remember… You remember nothing. Your mind is blank. No, that isn’t true, you realise after a moment more's introspection. You know you are sleeping in a bed, you know that it is of better quality than you are used to, but you don’t remember why you know that. How strange that understanding this does not seem to require you to have any memory of similar objects. The details of your life are unknown to you, a hazy blackness just out of reach. Every time you try to grasp it, it edges ever further away. “Ah, You’re awake.” The voice distracts you as it reaches your ears, and you look up, the strange thoughts dissipating now you have something else to focus on. In a way, you're frustrated as your thoughts are halted suddenly, but a bigger part of you is grateful for having something, anything, else to think about. For one thing, while you were probably too distracted to notice before, you can feel that she almost... pulses. You know exactly where she is, even if you look away. And on the edges of your senses, you can feel other pulses, blips of something you can't see. But this is another distraction, you realise, and you resolve to give her your undivided attention. The woman in the doorway smiles at you. She wears a grey robe, though in contrast to her basic dress, she also wears a gold ring on one of her hands, and her shoes look polished and formal. On closer inspection, even the dull robe appears finely tailored, not a strand out of place, all the same exact grey shade. “I was beginning to worry that You never would.” It takes you a moment to speak, the words taking their time to form. A thousand questions present themselves, but all you can begin with is to assess your situation, even before you ask the questions you truly desire to ask. “Where am I? And who are you?” The voice is unfamiliar to you, and it takes you a moment to realise that it’s yours. You feel suspicious, not of the woman herself as such, but of your situation, and you crave information. But, the treacherous thought takes root in your mind, can you even trust anything she says? Perhaps that is an unfair thing to think, and the two of you are in fact firm friends, or family, or lovers. Or perhaps the situation is quite the opposite and you are her captive, though that seems unlikely with such a fine bedroom. In any case, all you can do right now is listen to her, and her explanation. “My name is Hera,” she says, giving a polite bow before your bed. “I have the singular honour of finding myself as Your High Priest. Your Grace, if I may be candid, You will probably feel strange at the moment. Please, do not be alarmed, that is not unusual for someone recently Returned.” “I’m… I’m sorry, I don’t understand.” Hera smiles a little, “Please, do not apologise. I am not worthy of such a thing, and the fault is mine for not being clear. Your confusion is not at all unusual. I’m sorry to have to tell You this, but You have died. Fortunately, You have also been Returned, for some great purpose that we are not aware of yet. Your past self is now immaterial, only who You are matters. Your memory is gone, because You are greater than Your previous self. Do not be concerned though. I – and Your other priests – will be here to guide You as You fulfill Your last task. I will explain everything, but first, we must decide on Your name, and colours.” “My name?” you repeat, grasping at the final words as the rest pass through you without much registering. “My name is… My name is… Oh.” You frown as the thought never completes. “No memory, yes... So I must pick a new name, then?” “Indeed,” Hera nods. “Traditionally, names chosen by Returned are two-part names, such as ‘Lightsong the Bold’, or ‘Blushweaver the Beautiful’. It will, to a certain extent, define you. You must also select a pair of colours to represent Yourself.” She smiles wryly a little as she picks at the robe she wears. “I’m afraid grey isn’t really my colour, so I must insist on something more vibrant. And, when You have chosen, we will begin Your great task.” Hi all, it’s been a while This is a ‘quest’ RP I thought up while waiting for a delayed train recently. Players will take control of a newly Returned character, just after the end of the Warbreaker novel. Players don't have to sign up, though I heavily encourage discussion within the thread on what to do, and hope people become invested in it. Through voting for decisions, you will decide what this Returned character does (or attempts to do, not all options are guaranteed successes) after waking up in the Court of Gods. I will put suggestions at the end of each write-up with actions you can take (sometimes you can only take one, sometimes more), but I’m more than happy for - and encourage - people to put their own suggestions in to be voted for by the group. I will try to convey a rough estimate of how difficult the task is, if necessary. I will close voting after a decent period of time (at least 48 hours), or when activity dies down, or when there is a clear winner or winners. This timing isn’t set in stone by any means, and is meant to be a guideline rather than a hard set of time rules. If there is a draw, I will either try to combine the options if possible, or I will choose one as GM’s prerogative. Your character’s starting stats are determined by vote, but they are not set in stone, and will increase on occasion (or may decrease!) when certain milestones are reached. You may also get bonuses to rolls from any roleplaying that the players do, though the roleplaying will not be canon unless I decide it fits perfectly in with what is happening. I highly encourage players to write their own RP snippets though, even without the benefit of maybe getting bonuses to rolls . Whenever a roll is required, I will be using a Powered by the Apocalypse-inspired system, though with stats taken from the Mistborn ARPG (as they fit quite well into this). These stats are Physique, Wits, Charm, Resources, Influence and Spirit. I will roll 2d6, and add the relevant statistic and any other bonuses or maluses to the roll. A 10+ is a success, a 7-9 is only a partial success with some drawbacks, and 6 or below is unfortunately a failure. Sometimes these will be modified for difficult tasks, which you will be informed of in advance. Now, there are some immediate decisions that must be made. Firstly, as your High Priest Hera has hinted at, you need a name and two colours. Your colours don’t really matter, but your name will determine how people view you to begin with, and may hint towards some of your character’s personality in-story. For example, let’s say you want to be called Redcross the Healer, and you want Red and White as your colours. You would type the following in your post: 1) What will be the Returned character's name? [X] Redcross the Healer 2) What colours does the Returned character bear? Pick two. [X] White [X] Red Obviously, these two are ones you have free reign on, and the above are just examples :P. Returned have a body based on their own idealised view of themselves. The actual detail of their body will be more-or-less based on your Physique, Charm and Wits, but their general appearance is still something to decide. 3) What appearance does the main character have? [X] Masculine [X] Feminine [X] Androgynous Finally, while your Returned has an unknown past, they will have some bleed in of skills and memories from their previous life. Vote for two of the below in each category; The highest-voted category will get +1, the second will get +0, and the third will get -1. Don't worry too much about your starting stats, as there will be opportunities for you to improve them within the story, and previous actions can also make rolls more (or less) likely to succeed as well. This will give you a spread of stats between +2 and -2, averaging 0. 4) What kind of person were they before? [X] Martially Inclined (Physique, Resources) [X] Socially Inclined (Charm, Influence) [X] Mentally Inclined (Wits, Spirit) 5) What kind of company did they prefer? [X] Workers and Tradesmen (Physique, Wits) [X] High Society (Resources, Influence) [X] Thieves and Rogues (Charm, Spirit) You will begin with 5th Heightening, granted by a Returned Breath. Using this Breath will kill your character – but perhaps that is how the story goes. So, that is the start, and the rules. I hope people are interested in this and where it will go. You don't need to 'register' for this or anything, but I'd be very happy to see people in the thread, discussing events or the options available to you. Don't hesitate to debate with other players, or ask any questions you might have of anything. Let me know your thoughts, hopes and dreams - I swear I'm a merciful GM, as most people from the SE section will tell you! Well, at least I'm honest about things when asked, and don't go out of my way to mess with things. So don't let that put you off! This is an experiment as much as a story. Much like the Heirs game I ran, it's a very different thing to what usually happens on the forum, and I hope it inspires others to join in, or maybe consider their own. Who knows, maybe we'll have a subforum for these too . But we're getting ahead of ourselves. For now, I hope you enjoy Chromaticity.
  2. Pics are Finally here on what the cover of the 10th anniversary edition of Warbreaker looks like Here they are
  3. I've recently reread Warbreaker, and I've been wondering why the Returned can't have children. After all, some of their other physiological functions, like muscle movement and blood flow (eating and sleeping aren't necessary (which reminds me; do the Returned go to the toilet?), for some reason) still work. So why can't they have kids? Well, it could be to do with the fact that pregnancy requires sperm cells to ferment egg cells, and for the zygote to implant itself into the womb, which takes a while to occur. So, could it be that for a Returned can't have children because their reproductive cells die before the zygote can implant itself in the womb? If the sperm/egg cells run out of Breath before the zygote reaches the womb walls (I don't know the technical term), it would die, so the woman, Returned or otherwise, wouldn't get pregnant. This would still allow for Returned or their partners to become pregnant; it would either require the sperm cells to already have some amount of Breath (which would be why care whether or not Siri had sex with Susebron; she could still get pregnant since Susebron had a lot of Breath on top the one that allowed him to Return), or for the zygote to be given a Breath before it would consume the breath that allowed it to Return, which would give it time to impregnate the woman. But, for the first theory to work, there must clearly be some level of uncertainty in whether the woman would get pregnant. Otherwise, why would some of the Godkings before Susebron (the one that appears in Warbreaker, not the ones before him) not have had children? Of course, it could have been that he (the Susebrons before the one in Warbreaker) or his wife was infertile, but I find that unlikely; he could have just remarried. I think the amount of Breath the sperm or egg cell holds is proportional to its size compared to the rest of the body; tiny. Each sperm or egg cell would only hold a trillionth of what the total body holds, an extremely tiny amount. The cell could easily consume it, and then go on to consume the Breath that made it Return. However, that is the amount that the whole body consumes, not the amount that those cells consume. So, the amount that the cells would consume would also be extraordinarily small. However, only the Godking gets more than one Breath a week, so only he would be able to get his partner (in this case Siri) pregnant. So, that would explain why Susebron, but not other Returned, can have children; they simply don't have enough Breath. But, for fun, I still want to calculate just how much Breath Susebron currently holds. So, assuming he gets 3 Breaths a week, of which he consumes 1 (per week), he would receive a net total of +2 Breaths a week. 2 Breaths per week x 52 Breaths in a year x 52 years (Warbreaker says around 50, so I'm going 51/2) = 13,520. He also has the store of 50,000 Breaths that is passed down from Godking to Godking, which makes it 63,520 Breaths. Add that to the Breath that allowed him to Return, which is equivalent to about 2,000 ordinary Breaths, and he has a grand total of 65,520 Breaths! So, even without the 50,000 Breaths that was given to him when he was born, he has enough to reach the Eight Heightening, allowing him to Break Commands. This is far from the 50,000 he needs to reach the Tenth Heightening, but even this is far more Breath than most throughout Nalthis' history have ever held. I don't know that much about pregnancy, so I could well be extremely wrong. If you know more, please correct me!
  4. So we know from a WoB that Nightbloods sheath is made of aluminum. So the sheath keeps Nightblood "chained" and in the warbreaker annotations, Brandon says that "The sheath is like a binding for him, keeping his power contained. So drawing him out isn’t like drawing a regular weapon, but rather an unleashing of a creature who has been kept chained. Once that creature is unleashed, he becomes a weapon—even if he’s unleashed only a little bit. The sheath itself turns into a weapon, twisting those around it. You don’t need to stab someone with Nightblood to kill them; smashing them on the back with the sheath works just as well. It will crunch bones, but beyond that, merely touching them with the sheath when the smoke is leaking can be deadly." So the aluminum blocks Nightblood when he's sheathed but if he's even a little unsheathed then the sheath will become a weapon too. So once Nightblood is "loose" the Aluminum that is his sheath is no longer inert and from my understanding, might as well be a part of the sword as long as it is still partly sheathed. So most of the time Aluminum is Inert and can't do anything, but in the case of Nightblood, it acts as both a sheath to bind his power, and also a deadly soul sucking weapon when still partly sheathed. Anyone have any thoughts as to why Aluminum acts the it does?
  5. From the album Warbreaker Fanart

  6. A close up of my painting. Here's Vivenna and Nightblood! I was so excited to paint something bursting with colour after reading Warbreaker! I know Biochroma exits through the mouth, but artistic licence!
  7. Here's Vivenna and Nightblood! I was so excited to paint something bursting with colour after reading Warbreaker! I know Biochroma exits through the mouth, but artistic licence!
  8. Today, Warbreaker leatherbound preorders went up! Dragonsteel is teaming up with a variety of bookstores to do the preorders. See below at the bottom of this post on Brandon's site for up-to-date links where you can preorder the book. This year, they are doing something different for damage prevention and numbering. They are going to pre-sign and number all books before binding them, so each book can be shrink-wrapped and individually boxed. This means they can't offer personalizations, but you'll get a book in the best condition. If you haven't seen any of the art from the Warbreaker leatherbound, it's pretty amazing: Mistborn Dice Kickstarter This week, the Mistborn metal dice Kickstarter went live. Though they are a bit pricy at $180 for a full set, these are extremely high quality dice. I've received some--which you'll see on Shardcast this week--and they are weighty, solid, and very much full metal dice, plated to look like the metal on the die itself. Good stuff! You get 20 dice with that $180 tier: all 16 base metals, atium, malatium, lerasium, and harmonium. The project is also nearly funded three times over, so if you're interested and have some extra cash, go support them! Additionally, they will do a livestream tomorrow morning, Thursday, November 21st, at 9am Pacific with Isaac Stewart to talk about the symbols on the dice! If you're curious, here are all the dice. Yes, they are pretty fabulous:
  9. Is nightblood's voice female or male and can it read anyone's thoughts or just whoever is holding it?
  10. Maybe I am worrying too much about it, especially since I just read that question on this board about the Chalk Siri uses. Anyway, this is the second topic I have made about the Royal locks and now I am curious again about something. We know that Siri can grow her hair as long as she wants, even if she were bald, but my question is, can she also shorten her hair at will as well? I label the question as Not safe for work because I don't just mean the hair on the top of her head, but rather from all areas of her body. Arms, legs, head, and everywhere else hair grows. I'll understand if this is not one that people wish to discuss.
  11. So, this got me thinking. We know that Lightsong died healing Susebron. We know for a fact that all the Returned specifically Hellandren Gods can heal one person but in doing so they give up their life. Heightenings also provide self-healing. But, i have been thinking that normal Awakening using breaths should be able to heal other people as well. What would be the requirements for healing using awakening? - Breaths: LS had the fifth heightening because of his divine breath - Colour: His entire body is drained of colour. Anyone with enough breaths to grant the fifth heightening should be able to heal other people. LS is doing awakening only in some way taking colour from his body, it is different from normal awakening, but, i dont see why the same can not be accomplished using breaths. If a returned has more breath than his divine breath, they might not even die healing people.
  12. cosmere

    I was wondering if there was a way to summarize the entire Cosmere in one sentence. My favorite that I have heard is "For storm's sake Hoid, what stormery are you up to now."
  13. awakening

    You can awaken stuff that was once alive, so what about hair. Hair is just dead skin cells, so can you awaken someones hair well its on their head? like a simple command "strangle" or something similar?
  14. I have been thinking alot about how OP Lift's ability to metabolizes food into raw investiture is. My question is is this ability universal with all abilities and connections? For example, if lift would eat a bead of lerasium would she be able to use that metabolized investiture to power all allomancy abilities? Another possibility would be if she was able to access awakening would she be able to awaken without the need to use Biochromatic Breath?
  15. Heya everyone, I was just wondering, once the Returned die a second time there is absolutely no way to bring them back, right? I just wanted to confirm because my friend who just got into Warbreaker asked me if Lightsong
  16. Hello, I noticed that in warbreaker when Vasher uses nightblood he is able to discard Nightblood before all of his investiture is consumed by just throwing him away. However, in Oathbringer when Szeth uses Nightblood he is not able to drop him without the sheath and nearly dies from having all of his investiture drained (Lift has to use healing on him iirc). So my question is why can Vasher drop Nightblood but Szeth cannot? I have a few theories and am curious what other poeple think: Is this a sign of Nightblood growing stronger from having consumed more investiture? If so will he become harder and harder to resist/sheath in the future? Was Vasher able to drop him because he understands how Nightblood works and has a better cognitive understanding of how the investiture is being used Is there an inherent difference in using breaths to fuel Nightblood compared to using Stormlight? My personal opinion is that it is a combination of 2 and 3 where Vasher is able to separate the breaths/investiture he is holding from himself and view them as individual pieces that Nightblood is consuming and then discard the investiture as a separate entity whereas Szeth views the stormlight as a single entity (not a combination of many parts) as well as the stormlight becoming a part of himself, so once Nightblood started feasting on the investiture he had a hold on all of Szeth. Thoughts anyone?
  17. This question has small spoilers for both Warbreaker and Stormlight so I am putting it in a spoiler tag just in case someone hasn't read both Not sure the best way to check if this has been asked and would appreciate some help. Thank you!
  18. From the album Cosmere Art

    Drew Nightblood in class, kinda like how it turned out.
  19. Recently I was reading Warbreaker and an interesting though occurred to me. Could Denth be a mistborn (or at least a misting)? He is said to have, and is proven to have almost superhuman speed, much faster then the Returned. He could have burned pewter to make this happen. He also may have been burning brass to get Vivenna to like him, Tonk Fa, and Jewels more than she would normally and keep her placid and unaware of what they were doing to her. If he was a full mistborn he would of likely burned zinc as well when creating 'distractions' in Hallandren, making the Idrians angrier and ready to start war with Hallandren. Denth does say that he came from far away and Vivenna deduced that he seemed not to fit in very well. I think that it may have been possible that when the 5 scholars were forming and there wasn't 5 yet they were traveling via the cognitive realm to Scadrial and picked up Denth there. They then made their way back to Nathalis, gather insane amounts of breath up past the 5th heightening and make Nightblood. Unbeknownst to the rest of the 5, Denth is a mistborn but maybe doesn't know it yet. He may have snapped after Arsteel was killed by Vasher, and then because of his life on Scadrial knows what has happened and starts experimenting and becoming better over hundreds of years. I think this may work. Let me know what you think.
  20. awakening

    Shardblades are dead spren, so can you awaken them? You awaken things that were once alive, so I think it would be possible. Vivenna says that she isn't a radiant, but her "shardblade" might be an awakened spren, though it's more likely an awakened piece of metal like Nightblood.
  21. Ok so I was just checking out the Mistborn topic related to this one and noticed a lot of people mentioning Warbreaker (including myself) so I figured what the Storm, let's do it. Warbreaker seems to me like a much more manageable movie than Mistborn for the simple fact that there's no Allomancy. So lets get started (Semi-joke list) Director: Joss Whedon Lightsong: Nathan Fillion Scoot: Alan Tudyk (Hoid needs to played by the same guy in every movie or HBO sereies) Vivenna: Morena Baccarin Siri: Jewel Staite (because I love her) Bluefingers: Ron Glass Adam Baldwin: Vasher Andrew Bryniarsky (Crow): Tonk Fah Gina Torres : The Nurse I cant think of anyone else from the show to be anyone else, there are a lot of Characters missing but it's been a while since I've read Warbreaker. After I'm done with AoL I'm reading it again. But for now, Your thoughts to mine.
  22. So as of late I have been pondering how exactly Hoid has such a seemingly insurmountable healing factor and how he has managed to live such a long time. Well I think we might have some clues from the; fused, returned, heralds, and our beloved survivor. All of whom found a way to keep themselves anchored to the physical/cognitive realm and refrain from passing on. The common denominator of course is that Shards and likely heavy amounts of investiture were involved. Why is this relevant? Well I think Hoid might actually have gone through a similar process during the shattering, since we know he was the only one there to refuse a shard (at least as of now) we don't know what impact the shattering might have had on the rest of those present when Adonalsium was killed. Anyway I think the shattering may have released enough investiture to give Hoid the same kind of immortality cognitive shadows have, he was just fortunate enough to still have his body at the time. As I read on the coppermind odium gave the fused a portion of his power so they could become cognitive shadows, but since they lack an anchor to the physical realm they require hosts. Heralds on the other hand have no bodies created for them at the start of each desolation. While I must concede neither the Heralds or Fused share Hoid's healing ability and this does somewhat hurt my theory I do think it is worth noting that Honor, Odiun, and Endowment are just shards yet they are able to create immortals. One could only imagine the magnitude of investiture Adonalsium must have had within it and I doubt that God went quietly into whatever awaited it. So I think the fact Hoid was alive and therefore tied to the physical realm gave him a more potent immortality and is why he seems simply unable to die. Hence, why nothing save Nightblood (seemingly the embodiment of entropy for the cosmere) well known to devour investiture is one of the few weapons that seems capable of causing him lasting harm. As always I must acknowledge this is just a crazed theory and I admittedly do not have much supporting evidence for my inference. I do hope you enjoyed this idea though. Sorry, also forgot to mention Elantrians who are also immortal, seemed unfair to leave them out. Yet another edition. As for why the others took up shards when they might have already been immortal. Well I think they just might not have been aware, and were likely eager to become gods.
  23. Hey guys, new here. By the way really like your work Brian! anyways, I was re-reading "Words of Radiance" and towards the end of the book after the the assassin in white is killed, he is revived by one of the heralds and is given a black sword that can talk. this reminded me of the sword from "warbreaker" and also how wit was in that book too. are there any assumptions or theories or lore as to how these two books are connected ?