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Found 38 results

  1. Can Twinborn have more than one Allomantic and Feruchemical power? "A Twinborn is a Metalborn with at least one Allomantic power and one Feruchemical power." Is it suggesting that you can have more than one?
  2. Can Twinborn have more than one Allomantic and Feruchemical power? "A Twinborn is a Metalborn with at least one Allomantic power and one Feruchemical power." Is it suggesting that you can have more than one?
  3. So I got this idea sparked from the reverse compounding thread on here, but I think it deserves its own thread, and I don’t want to bother the people on that thread. so tinminds store senses, all of em. I’m wondering what counts as a sense. There are multiple allomantic abilities that could give you a new “sense.” A-bronze gives pulses eminating from people who are using a metal. Does that count as a sense? How about A-atium and electrum? Those give shadows that exist in front of people. Are those senses? another big one is A-steel or iron. Not only do they give lines eminating from the chest, even when your eyes are closed (I think), but they also allow you to see metals in a 360 degree view. That would be crazy to store. there are also additional senses that are a side-effect of a metal. A-pewter gives balance. A-atium gives reaction time, if that counts as a sense. These will definitely work in a metalmind, but would they be useful? this could make a F-tin twinborn much more useful.
  4. There's been a fair amount of discussion about steel compounding on these forums as one of the most exciting forms of Twinborn. The general consensus (with support from Word of Brandon: ) is that a steel compounder could feasibly run at incredible speeds while being magically protected from many of the consequences for an extended period of time. So I decided to do the math on what it would look like for a steel compounder running at 10x normal speed (well within what Bleeder does in Shadows of Self, I think). Here's what I found: Imagine our Steelborn throwing a ball. Now, an ordinary person throwing a ball has their arm swing through a distance (call it 1 m) in a certain time and releases with a certain final velocity (call it 25 m/s for fairly ordinary humans - thats ~50 mph). Now, our Steelborn is moving 10x as fast, which I take to mean he takes 1/10 the time from start of throw to release. That implies he has 10x the release velocity (also what we expected). But he accelerated a ball to 10x the speed in 1/10 of the time of an ordinary human and acceleration = velocity/time (for constant acceleration of an object from rest, a decent approximation here), which means the Steelborn's ball has 100x the acceleration. F = ma, so either the ball had 1/100th of the mass, or our Steelborn applied 100x the force. Option 1: Changing strength Let's assume the ball's mass didn't change for now. Our Steelborn needs to apply 100x the force, which means our Steelborn needs to be 100x as strong as normal. It gets better. Our Steelborn has 100x the strength of an ordinary man and can run 10x as fast. Power = Force x Velocity, which means our Steelborn has 1000x the power output. If an ordinary human can output 300 Watts, our Steelborn can output 300 kW, or 400 horsepower. Of course, with 100x the strength, our Steelborn will need his tendons, ligaments, bones, etc. reinforced by 100x to avoid his enhanced strength tearing himself apart (see WoB above). Human skin normally has about 20MPa tensile strength, so a 100x increase puts us close to Kevlar's 3000 MPa tensile strength. His maneuverability with A-steel remains unaffected, though. There's no reason to assume his Steelpushes have enhanced strength, so he can't Push a coin any faster or Push himself off a skyscraper any quicker. (F = ma.) But the truth is, he hardly needs this. With 10x throwing speed, an ordinary 25 m/s pitch turns into a 250 m/s projectile (9mm pistol rounds travel at ~300 m/s, or ~1000 fps). With 20 bullets a throw and assuming he can get off 5 throws/sec, that means he is putting out the equivalent of 100 pistol rounds/second. (World War II machine guns fired ~10 rounds/sec.) He'd have to be aware of the recoil, though: he's not any heavier to absorb it! It's not all upside, though. Even with 10x the top speed and 100x the strength, our Steelborn is limited by the friction between his feet and the ground, which hasn't changed. Unless he can push off of something, he can't accelerate (or turn) at anything more than about 10 m/s^2. If he's moving at 10x an ordinary run speed of 4 m/s, and remembering that turning radius = velocity^2/acceleration on turns, we have turning radius = (40 m/s)^2/10 m/s^2 = 16 m. No hurtling around tables for him. Actually, I don't think he would run at all. With 100x the strength, each footfall would propel our Steelborn high into the air. I suspect he would move like astronauts walking on the moon instead. Option 2: Changing mass + gravity But all that doesn't match up with what Bleeder does in Shadows of Self. So instead of assuming that our Steelborn gets stronger, let's assume that our Steelborn's mass decreases to 1/100th of normal instead. 50 kg -> 0.5 kg. Additionally, the acceleration due to gravity must increase by 100x to leave the total force due to gravity unchanged to prevent him from bouncing high into the air with each step. Now, our Steelborn has the same strength and the same amount of traction (since he has the same weight as before) but 1/100th of the mass. F = ma, so that gives him 100x the acceleration. Hairpin turns are no problem: running at 40 m/s he has the same turning radius as an ordinary human running at 4 m/s (since turning radius = velocity^2/acceleration = 4^2/10 = (4x10)^2/(10x100)). Jumping is fine too: our Steelborn has 10x the takeoff velocity but 100x the downward acceleration. Jumping height = v^2/2g, so the effects cancel, leaving him able to **jump the same height as an ordinary human**. However, air time = 2*v/g, so he has 1/10th the air time, which is again what we expect. His maneuverability with A-steel is enhanced too. There's no reason to assume his Pushes have changed strength, so F = ma says with 1/100th the mass, his Pushes give him 100x the acceleration. The increased gravitational acceleration won't cause problems because the total gravitational force is unchanged. Additionally, he no longer needs Kevlar skin, as he hasn't gotten any stronger. Since his body has so little mass, his insane accelerations will result in the same forces on him as usual. He won't black out either. Clearly, the mass reduction and gravity enhancement must extend to the Steelborn's clothes, guns, coins, etc. Otherwise, carrying a 1 kg pistol when he himself has a mass of only 0.5 kg would reduce his maneuverability to 1/3 of expected, but we see Bleeder think nothing of Steelrunning with pistols. The problems begin, however, when we consider him throwing something. What happens when coins leave his hands and return to normal mass? I see three scenarios: 1. Coins return to normal mass but velocity unchanged. They increase in both momentum (p = m*v) and energy (KE = 1/2m*v^2). This gives him tremendous firepower: he can throw coins at 10x ordinary speed and 10x the rate, exactly as described above. His pistol rounds travel at 10x speed too: muzzle velocity = sqrt(2*d*a), so since 1/100th the mass -> 100x the acceleration by F = ma, bullets have 10x the muzzle velocity. To top it off, he's immune to bullets: incoming bullets are reduced to 1/100th of their mass upon hitting him. 2. Coins are reduced to 1/100th speed. This satisfies Conservation of Momentum: p = m*v, so if mass increases by 100x to return to normal, velocity decreases to 1/100th. Since KE = 1/2m*v^2, their energy decreases to 1/100th (losing energy is more permissible than gaining it at least!). His coins are reduced from 250 m/s on leaving his hand to 2.5 m/s - 1/10th of an ordinary throw speed. This affects bullets too: they have 10x the muzzle velocity initially, but as soon as they stop touching him, they are reduced to 1/100th of the speed. The net effect is to reduce a 300 m/s pistol bullet to a 30 m/s one. Our Steelborn's problems get even worse when we consider bullets striking him: they are suddenly accelerated to 100x their velocity, satisfying Conservation of Momentum, but resulting in a 100x increase in bullet energy since KE = 1/2m*v^2. 3. Coins are reduced to 1/10th speed. This satisfies Conservation of Energy: KE = 1/2m*v^2, so a 100x increase in mass is balanced by 1/10 velocity, but doesn't satisfy Conservation of Momentum. His throwing speed is unaffected, since coins leave his hands 10x faster than normal, but then are reduced to 1/10 speed, or normal throwing velocity. The same applies to pistol bullets. Bullets striking him are reduced to 1/100th mass but have 10x the velocity, leaving their energy again unchanged. Of all the options, I think 3 fits the best. Our Steelborn cannot throw or shoot at crazy speeds with F-steel - though he can still put out huge numbers of bullets and Push them to deadly speeds with the help of A-steel. Now that we have established how he (roughly) interacts with objects, much of his power depends on how far this field extends. Does it affect a bike he rides? A car he drives? A train? I suspect the explanation invokes his Connection to an object and the object's own Identity, but I see no evidence for how. The TL;DR The best match with Shadows of Self is that you can't change your strength with F-steel: you obtain crazy speeds by reducing mass and increasing gravity while permitting your muscles to operate at higher speeds. (This pairs well with F-Iron: both manipulate mass.) Anything you throw is reduced in speed and increased in mass when it leaves your hands. This gives enhanced maneuverability and speed without crazy firepower. Thoughts?
  5. So, what, in your opinion, is the strongest Compounder combatively, and why? I personally can't decide between Atium, and Chromium. Either one is practically unkillable, and if they attack you, you have practically no way to fight back. Originally my list of strongest included Gold and Steel, but I decided that Gold was out because it didn't have very good offensive capabilities and I cut Steel because you could easily be killed from behind in an ambush.
  6. Lerasi walked through the streets of Elendel, careful to watch for signs someone was tailing her. Her handlers had missed the scheduled meeting to discuss what she’d learned about the People’s Republic of Elendel’s plans with the allomancers and feruchemists they were recruiting. It had been almost a year since they’d overthrown the old government and installed a military regime. Lerasi and the other Loyalists were doing everything they could to tear the regime down, which is how she’d found herself being recruited into a secret force of metalborn. She checked her pocket watch as she walked past the meeting point one more time. It was the time that her handlers were supposed to meet her several days ago. She’d finally received a message from them a few days ago. Apparently they’d almost been caught by the PRE’s hazekillers and had to abort the mission. Lerasi shuddered at the thought of having been there when it happened. Lerasi opened the door to the abandoned building and began to make her way to the meeting room. She tapped bronze to check for any signs of allomancy nearby. Thankfully, she didn’t feel anything, so she opened the door and walked in. There was no one there. Before she had time to react, a hand was around her mouth and someone threw her to the ground. A tall man walked into the center of the room from where he’d been hiding in a shadowed corner. Lerasi’s heart stopped for a moment. They’d found her, they must’ve set her up, she was going to die- “Are you alone?” The man said calmly. Lerasi looked up at him, careful to not move too much lest the people holding her down thought she was trying to escape. “As if I’d ever tell you.” She spat at him. He smiled. “That’s what I wanted to hear.” ~ The group of metalborn had been gathered altogether for the first time since they’d all been recruited. People of all ages and from all over the Elendel Basin had been gathered in Elendel to become the peacekeepers for the fledgling republic. A tall man stood in front of the group, their eyes focused intently on him. “I have gathered you all here today,” he said, his eyes scanning across the people before him, “because there are traitors amongst us.” He held up a hand to prevent the whispers that were already spreading through the group. “Lock the doors,” he said to the hazekillers at the edges of the room. “The building has been locked down. There are enough rations here to keep us all alive for the next...month or so. No one is leaving until we have rooted out the traitors amongst us.” He smiled. “I hope you enjoy your stay.” ~ Welcome to Long Game 66: A Struggle for Power! This is a spiritual successor to the game I ran last summer, LG56. This game will be run by me and my fantastic co-GM @Young Bard with @Fifth Scholar as our wonderful IM. I’ll be posting the rules down below, but I’m not sure how great the formatting is going to be when I try to put them in here. If you want to read the rules with much better formatting, you can do so here. Signups will end on Wednesday, June 3rd at 9 pm CDT. The game will start around 10 pm CDT. ~ Rules: Player List: Quick Links:
  7. Hi everyone, I was wondering if any of you have come up with some cool twinborn ideas, or if you have favourite twinborn combo? One of my favourite combos is Feruchemical bendalloy and Allomantic pewter for longer and stronger pewter drags. Another one is something I saw somewhere named a "Catcher"- basically a twinborn with Feruchemical steel and Allomantic tin, essentially making a Daredevil on steroids or something like that. Anyways what are your ideas? Cheers!
  8. So twinborn have resonances , and compounders are a subset. So does miles have a resonance ? Is it his pain blindness ?
  9. So, I couldn't find a thread discussion on this topic of twinborn possibilities. I honestly dont know why I have it in my head that this combination could lead to some really interesting/power things. And I kinda want to talk to people about it. So a steel allomancer can push on metals while a chromium feruchemist can store Luck to tap into at a later time. This could lead to really cool trick shots and all around fun reading I think. And it doesnt help I have it in my head a character being of this type of twinborn and saying something along the lines of "I guess that was a... lucky shot" after they get out of a close scrap with someone.
  10. Ever since I first read Shadows of Self, I've had an interesting thought. I hadn't heard the term resonance applied to mixed investitures yet, but I had this thought that won't leave me alone. I mentioned it on here a long time ago, but all of the replies basically said I was an idiot and that I was looking at it wrong. I don't think we have enough data about this yet for the idea to be fully fleshed out, but I still think that I'm on the right track. So, we know that when a person possesses two types of investiture it creates a resonance in them which allows them to do things that aren't directly related to either investiture, but together they passively give the person a new ability. We don't have all of these outlined to us. Stormlight references a few of them with radiants. For Lightweavers its their mnemonic abilities, and it's believed that the Windrunner resonance allows them 'strength of squires', which is generally believed to mean they get lots of squires while others get few. I don't think we've definitively heard what any others are, but Khriss in mistborn era 2 ars arcanum mentions them in relation to twinborn. Anyway, my theory is that while there are these passive (not directly powered by investiture) abilities that come through resonance, but I think there may be a psychological effect that comes with resonance as well. The idea stemmed from a few things in SoS. When Wax talked to his grandmother she says that it's dangerous to combine Allomancy and Feruchemy. He says it's only dangerous when they can compound, but she disagrees. She implies that it's why he kills people. He disagrees, but what she said got me thinking. We've only seen a few twinborn, but an argument could be made that they all have psychological issues. Name - Allomantic Metal - Feruchemical Metal - Possible Psychological Issues Wax - Steel - Iron - Obession with doing what's right Wayne - Bendalloy - Gold - Cleptomania Miles - Gold - Gold - Megalomania? God complex? Sociopathy? Forch - Steel - Pewter - Homicidal Mania (tortures and plans to kill a little boy. Probably did it before.) Set's twinborn on the train - Steel - Pewter - We don't see much of this guy, but he's working with the Set, and seems like he certainly enjoys killing. Could be homicidal maniac like Forch. It's possible that these issues were all pre-existing or developed as a side effect of having a different world view brought about by having more power than others, but it seems odd that every single twinborn we've seen doesn't think like a normal person. It's possible that this isn't really connected to resonance but instead to a threshold of investiture. You could make similar arguments for Vin, Kelsier, and the Lord Ruler despite the fact that you're not supposed to only get resonance with 2 types of investiture, and that the effect goes away with larger numbers. That would make sense with how vessels lose more and more control of their choices over time, and simply become manifestations of their shard's intent. For mixed investitures with mortals this effect would be less predictable and smaller in scale, but still noticeable. It's also possible that these issues being pre-existing could be why they're able to manifest two types of investiture, similar to how Syl says that all the radiants were broken. For radiants their psychological issues seem related to the ideals of their order. I could see that as a point against my original theory. It may be in line with some aspects of it though. Anyway, that's what was in my head today.
  11. Does anybody know what would happen if Brass was compounded? Soothing and Heat don't seem to go together.
  12. Hello eveyone. I have been working on the outlines for a Mistborn fanfic for some time now and while I have much of the ideas organized, there is one important plot element that I would love to include but I am unsure if the Mistborn Era 2 tech would be able to provide what I need to make it plausible. So here it goes: the story would be set in the 50th year anniversary for the Catacendre and follow the first Double Steel Twinborn on record, who as it happens, is one of Spook's many granddaughters. Without going into too many details, I need her to be able to use her compounding to walk on water for about 20 seconds. Now, I have done some research and according to the math, that would require her to go run at 30 meters per second/108 Kilometers per hour. I think it could be done since research shows that humans speed cap has been theoretically placed at around 45 km and we are talking about a double steel twinborn compounding to very fast effects. However, I have also read from a WoB that such Twinborns would also have a cap in their speed due to air resistance. Does anyone here have any idea if the speeds I am talking about would be too much due to the air resistance and if so, what wild west level resources/clothing could be used to help her handle that 20-second sprint? Thank you for your time and for bearing with me.
  13. As we know, if a person has the ability to use the same metal both allomantically and feruchemically, then they can compound that metal (i.e. burn feruchemical storages to multiply the ability stored in the metalmind). So then my question is, would a more powerful allomancer gain more out of compounding than a weaker one? So, would a natural twinborn compound their feruchemical storages by a lesser multiplier than a feruchemist who had burned lerasium for example. In short, does allomantic strength affect compounding efficiency? I welcome your input.
  14. After re-reading Shadows of Self, I got to the rope hook part of Wax trying to find Bleeder and got to thinking, besides the usual use of compounding to make near unlimited amounts of weight, couldn't an Iron twinborn compounder shoot a bullet and then ironpull at the bullet in flight with their weight as low as possible for super fast travel? I know there's a maximum limit to storing weight, but Wax always implies he can go fully weightless in the books, though it might be a hyperbole.
  15. I am currently reading the Era 2 books in the Mistborn series. And although it talks a lot about twin born related stuff, I still find compounding very confusing. Like... wat? How is another metal created? Can someone just clear it up for me... Thanks I’m advance!
  16. Allomantic Gold allows one to see into their alternate future, and Feruchemic Copper allows someone to store recent memories. (I will Add Quote later) When Vin burns gold and touches her gold shadow she briefly has access to her gold shadows memories and thoughts. What id someone stored Copper while touching their gold shadow. I think they will probably have access to all of their gold shadow's memories at best and only recent memories at the least. And if skilled Allomancers can influence which gold shadow appears, think about how overpower it is. Want to learn how to be a banker, burn gold and then store copper. If a A-Gold F-Copper was a detective, and he wanted to solve a murder, create a gold shadow that witness the murder. I know that all of the Gold Shadow's information will not be accurate, but the closer they are to the current present, the more likely the information will be correct.
  17. So I am almost finished with the Arcanum Unbound. Also I am rewatching Firefly. That got me thinking, what would the Serenity's crews Metallic Arts be? Here is what I have so far: Mal: A-? F-Gold Zoe: ? Wash: A-Brass F-Bronze Jayne: A-Pewter F-Pewter Kaylee: A-Iron F-? Inara: A-Zinc F-Duralumin Book: A-Gold F-Copper Simon: A-Brass F-Zinc River: A-? F-Steel What are your thoughts? Do you have any other suggestions and or different combinations?
  18. Let's come up with some good uses for Compounding Chromium (basically, infinite luck)! Here is the list so far: Close your eyes, reach down, and pick up a conveniently located Lerasium nugget. - Me The windshield wipers and/or turn signal happens to be in time with the music. - Snoopy You don't run into trees, a la Intacto. - ThirdGen Keep my eyes and ears closed all day and just rely on random whims to guide me, then see where I wind up. - Observer Compound all night to get lucky. - Frosted Flakes In a fist fight, tap to have your opponent miss all punches. Tap more to possibly make them miss and knock themself out. Close your eyes, tap and pick stocks. Skydiving parachute malfunction. Tap and keep trying the cord. High speed car chase. Tap to survive without any crashes, while every police car following does crash. Bank robbery. Tap and guess at the safe combination. - kaladamSB When people post, I'll add their ideas to my list.
  19. poll

    Let’s finish this once and for all, what is the best Twinborn Compounder?
  20. What type of twinborn would you like to be? Personally, I would like to be a chromium compounder, as then I would be able to be really lucky (Jackpot!). earning £10m every time I do the lottery. Lol, that would be so funny... Although gold compounder would be pretty good too... To see the full list of feruchemical and allomantic abilities, see the metal magic quick reference chart I made down below, or go to to find it. Mostly, I'm talking about compounders, but just about anything could be possible. Actually, being a lerasium allomancer and a soulbearer ferring would make your allomancy really strong... But that's just my thoughts. What do you think? Ars Arcanum Metal Magic Quick Reference Chart.docx
  21. What Twinborn set of powers would be the best? For day to day life? Combat? Fun factor? Excluding compounders, because obvious and OP. (Also if this thread already exists elsewhere I didn't see it. Just tell me and shut this one.)
  22. An interesting topic. Does someone have some kind of Base Table that we can use to ponder on some Twinborn combinations like a Skimmer and a Coinshot is called a Crasher, Leaving out Compounding for now. I realize it's kind of daunting. But that's what makes a community fed one so much more fun. Everyone gets a chance to input something. In one of the other threads, I proposed Juggernaut - Thug+Bloodmaker Burning Pewter while tapping Health, makes him Strong, Balanced, Fast, and very hard to put down. Ignoring wounds that would otherwise kill him. Healing the wounds just as quickly as they would form "If someone managed to hit his Pewter enhanced body".
  23. Wax says something very odd in a flashback. He is with his uncle Edward who is showing him a coin and a counterfeit duplicate. He tells them apart by overlapping them in his eyes. I've always assumed this ability is a result of him being a twinborn, kind of like when Radiants get abilities from mixing two shards. Then he says something very odd. Is this a common ability on Scadrial? Was this friend an unusual person? Discuss
  24. Hi guys. I have some really deep mistborn questions and im sure you guys do to si i decided to make a dep mistborn Q&A thread. Feel free to ask questions and answer questions but please only deep good quality questions. Thanks
  25. So, I was Lost in Thought, and I made a few discoveries. Upon my return from the Cognitive Realm, I feel an urgency to tell you what really happened to Taravangian, King of Kharbranth. First, a little review. After hearing about Gavilar Kholin's visions, and following his assassination by our friend Szeth, Taravangian sought out the Old Magic. His request from the Nightwatcher was for "Capacity. The capacity to save mankind." As we all know, the Nightwatcher hears your requests, then gives you what she feels you deserve, along with an accompanying curse. In Taravangian's case, he has his intelligence (mental capacity) vary day by day, and his compassion vary according to his mental capacity. So on one day he can be brilliant and coldhearted, and the next day is slow of thought but empathetic. Now we get into controversy. Which is his blessing, and which is his curse? One is the ability to be both dumb and smart, and the other is the ability to be both empathetic and indifferent. Neither sounds entirely like a blessing or a curse to me. My discovery, therefore, is this: He was indeed given two abilities, a blessing and a curse, but they are different from what we've previously assumed. One is zinc Allomancy, and the other is zinc Feruchemy. (We leave it to His Majesty's mind, on a strong day, to deduce which is which.) However, he was unaware of these powers. Thus, some days he stores mental speed while Rioting compassion, while other days he taps the "mental capacity" stored previously. And one day, by accident, he began Compounding. Countering objections concerning the Nightwatcher. Now all Taravangian needs to do is recruit a Scadrian worldhopper to work on the Diagram.