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Found 32 results

  1. So, I couldn't find a thread discussion on this topic of twinborn possibilities. I honestly dont know why I have it in my head that this combination could lead to some really interesting/power things. And I kinda want to talk to people about it. So a steel allomancer can push on metals while a chromium feruchemist can store Luck to tap into at a later time. This could lead to really cool trick shots and all around fun reading I think. And it doesnt help I have it in my head a character being of this type of twinborn and saying something along the lines of "I guess that was a... lucky shot" after they get out of a close scrap with someone.
  2. Ever since I first read Shadows of Self, I've had an interesting thought. I hadn't heard the term resonance applied to mixed investitures yet, but I had this thought that won't leave me alone. I mentioned it on here a long time ago, but all of the replies basically said I was an idiot and that I was looking at it wrong. I don't think we have enough data about this yet for the idea to be fully fleshed out, but I still think that I'm on the right track. So, we know that when a person possesses two types of investiture it creates a resonance in them which allows them to do things that aren't directly related to either investiture, but together they passively give the person a new ability. We don't have all of these outlined to us. Stormlight references a few of them with radiants. For Lightweavers its their mnemonic abilities, and it's believed that the Windrunner resonance allows them 'strength of squires', which is generally believed to mean they get lots of squires while others get few. I don't think we've definitively heard what any others are, but Khriss in mistborn era 2 ars arcanum mentions them in relation to twinborn. Anyway, my theory is that while there are these passive (not directly powered by investiture) abilities that come through resonance, but I think there may be a psychological effect that comes with resonance as well. The idea stemmed from a few things in SoS. When Wax talked to his grandmother she says that it's dangerous to combine Allomancy and Feruchemy. He says it's only dangerous when they can compound, but she disagrees. She implies that it's why he kills people. He disagrees, but what she said got me thinking. We've only seen a few twinborn, but an argument could be made that they all have psychological issues. Name - Allomantic Metal - Feruchemical Metal - Possible Psychological Issues Wax - Steel - Iron - Obession with doing what's right Wayne - Bendalloy - Gold - Cleptomania Miles - Gold - Gold - Megalomania? God complex? Sociopathy? Forch - Steel - Pewter - Homicidal Mania (tortures and plans to kill a little boy. Probably did it before.) Set's twinborn on the train - Steel - Pewter - We don't see much of this guy, but he's working with the Set, and seems like he certainly enjoys killing. Could be homicidal maniac like Forch. It's possible that these issues were all pre-existing or developed as a side effect of having a different world view brought about by having more power than others, but it seems odd that every single twinborn we've seen doesn't think like a normal person. It's possible that this isn't really connected to resonance but instead to a threshold of investiture. You could make similar arguments for Vin, Kelsier, and the Lord Ruler despite the fact that you're not supposed to only get resonance with 2 types of investiture, and that the effect goes away with larger numbers. That would make sense with how vessels lose more and more control of their choices over time, and simply become manifestations of their shard's intent. For mixed investitures with mortals this effect would be less predictable and smaller in scale, but still noticeable. It's also possible that these issues being pre-existing could be why they're able to manifest two types of investiture, similar to how Syl says that all the radiants were broken. For radiants their psychological issues seem related to the ideals of their order. I could see that as a point against my original theory. It may be in line with some aspects of it though. Anyway, that's what was in my head today.
  3. Does anybody know what would happen if Brass was compounded? Soothing and Heat don't seem to go together.
  4. Hello eveyone. I have been working on the outlines for a Mistborn fanfic for some time now and while I have much of the ideas organized, there is one important plot element that I would love to include but I am unsure if the Mistborn Era 2 tech would be able to provide what I need to make it plausible. So here it goes: the story would be set in the 50th year anniversary for the Catacendre and follow the first Double Steel Twinborn on record, who as it happens, is one of Spook's many granddaughters. Without going into too many details, I need her to be able to use her compounding to walk on water for about 20 seconds. Now, I have done some research and according to the math, that would require her to go run at 30 meters per second/108 Kilometers per hour. I think it could be done since research shows that humans speed cap has been theoretically placed at around 45 km and we are talking about a double steel twinborn compounding to very fast effects. However, I have also read from a WoB that such Twinborns would also have a cap in their speed due to air resistance. Does anyone here have any idea if the speeds I am talking about would be too much due to the air resistance and if so, what wild west level resources/clothing could be used to help her handle that 20-second sprint? Thank you for your time and for bearing with me.
  5. As we know, if a person has the ability to use the same metal both allomantically and feruchemically, then they can compound that metal (i.e. burn feruchemical storages to multiply the ability stored in the metalmind). So then my question is, would a more powerful allomancer gain more out of compounding than a weaker one? So, would a natural twinborn compound their feruchemical storages by a lesser multiplier than a feruchemist who had burned lerasium for example. In short, does allomantic strength affect compounding efficiency? I welcome your input.
  6. After re-reading Shadows of Self, I got to the rope hook part of Wax trying to find Bleeder and got to thinking, besides the usual use of compounding to make near unlimited amounts of weight, couldn't an Iron twinborn compounder shoot a bullet and then ironpull at the bullet in flight with their weight as low as possible for super fast travel? I know there's a maximum limit to storing weight, but Wax always implies he can go fully weightless in the books, though it might be a hyperbole.
  7. I am currently reading the Era 2 books in the Mistborn series. And although it talks a lot about twin born related stuff, I still find compounding very confusing. Like... wat? How is another metal created? Can someone just clear it up for me... Thanks I’m advance!
  8. Allomantic Gold allows one to see into their alternate future, and Feruchemic Copper allows someone to store recent memories. (I will Add Quote later) When Vin burns gold and touches her gold shadow she briefly has access to her gold shadows memories and thoughts. What id someone stored Copper while touching their gold shadow. I think they will probably have access to all of their gold shadow's memories at best and only recent memories at the least. And if skilled Allomancers can influence which gold shadow appears, think about how overpower it is. Want to learn how to be a banker, burn gold and then store copper. If a A-Gold F-Copper was a detective, and he wanted to solve a murder, create a gold shadow that witness the murder. I know that all of the Gold Shadow's information will not be accurate, but the closer they are to the current present, the more likely the information will be correct.
  9. Hi everyone, I was wondering if any of you have come up with some cool twinborn ideas, or if you have favourite twinborn combo? One of my favourite combos is Feruchemical bendalloy and Allomantic pewter for longer and stronger pewter drags. Another one is something I saw somewhere named a "Catcher"- basically a twinborn with Feruchemical steel and Allomantic tin, essentially making a Daredevil on steroids or something like that. Anyways what are your ideas? Cheers!
  10. So I am almost finished with the Arcanum Unbound. Also I am rewatching Firefly. That got me thinking, what would the Serenity's crews Metallic Arts be? Here is what I have so far: Mal: A-? F-Gold Zoe: ? Wash: A-Brass F-Bronze Jayne: A-Pewter F-Pewter Kaylee: A-Iron F-? Inara: A-Zinc F-Duralumin Book: A-Gold F-Copper Simon: A-Brass F-Zinc River: A-? F-Steel What are your thoughts? Do you have any other suggestions and or different combinations?
  11. Let's come up with some good uses for Compounding Chromium (basically, infinite luck)! Here is the list so far: Close your eyes, reach down, and pick up a conveniently located Lerasium nugget. - Me The windshield wipers and/or turn signal happens to be in time with the music. - Snoopy You don't run into trees, a la Intacto. - ThirdGen Keep my eyes and ears closed all day and just rely on random whims to guide me, then see where I wind up. - Observer Compound all night to get lucky. - Frosted Flakes In a fist fight, tap to have your opponent miss all punches. Tap more to possibly make them miss and knock themself out. Close your eyes, tap and pick stocks. Skydiving parachute malfunction. Tap and keep trying the cord. High speed car chase. Tap to survive without any crashes, while every police car following does crash. Bank robbery. Tap and guess at the safe combination. - kaladamSB When people post, I'll add their ideas to my list.
  12. So, what, in your opinion, is the strongest Compounder combatively, and why? I personally can't decide between Atium, and Chromium. Either one is practically unkillable, and if they attack you, you have practically no way to fight back. Originally my list of strongest included Gold and Steel, but I decided that Gold was out because it didn't have very good offensive capabilities and I cut Steel because you could easily be killed from behind in an ambush.
  13. poll

    Let’s finish this once and for all, what is the best Twinborn Compounder?
  14. What type of twinborn would you like to be? Personally, I would like to be a chromium compounder, as then I would be able to be really lucky (Jackpot!). earning £10m every time I do the lottery. Lol, that would be so funny... Although gold compounder would be pretty good too... To see the full list of feruchemical and allomantic abilities, see the metal magic quick reference chart I made down below, or go to coppermind.net to find it. Mostly, I'm talking about compounders, but just about anything could be possible. Actually, being a lerasium allomancer and a soulbearer ferring would make your allomancy really strong... But that's just my thoughts. What do you think? Ars Arcanum Metal Magic Quick Reference Chart.docx
  15. What Twinborn set of powers would be the best? For day to day life? Combat? Fun factor? Excluding compounders, because obvious and OP. (Also if this thread already exists elsewhere I didn't see it. Just tell me and shut this one.)
  16. An interesting topic. Does someone have some kind of Base Table that we can use to ponder on some Twinborn combinations like a Skimmer and a Coinshot is called a Crasher, Leaving out Compounding for now. I realize it's kind of daunting. But that's what makes a community fed one so much more fun. Everyone gets a chance to input something. In one of the other threads, I proposed Juggernaut - Thug+Bloodmaker Burning Pewter while tapping Health, makes him Strong, Balanced, Fast, and very hard to put down. Ignoring wounds that would otherwise kill him. Healing the wounds just as quickly as they would form "If someone managed to hit his Pewter enhanced body".
  17. Wax says something very odd in a flashback. He is with his uncle Edward who is showing him a coin and a counterfeit duplicate. He tells them apart by overlapping them in his eyes. I've always assumed this ability is a result of him being a twinborn, kind of like when Radiants get abilities from mixing two shards. Then he says something very odd. Is this a common ability on Scadrial? Was this friend an unusual person? Discuss
  18. Hi guys. I have some really deep mistborn questions and im sure you guys do to si i decided to make a dep mistborn Q&A thread. Feel free to ask questions and answer questions but please only deep good quality questions. Thanks
  19. So, I was Lost in Thought, and I made a few discoveries. Upon my return from the Cognitive Realm, I feel an urgency to tell you what really happened to Taravangian, King of Kharbranth. First, a little review. After hearing about Gavilar Kholin's visions, and following his assassination by our friend Szeth, Taravangian sought out the Old Magic. His request from the Nightwatcher was for "Capacity. The capacity to save mankind." As we all know, the Nightwatcher hears your requests, then gives you what she feels you deserve, along with an accompanying curse. In Taravangian's case, he has his intelligence (mental capacity) vary day by day, and his compassion vary according to his mental capacity. So on one day he can be brilliant and coldhearted, and the next day is slow of thought but empathetic. Now we get into controversy. Which is his blessing, and which is his curse? One is the ability to be both dumb and smart, and the other is the ability to be both empathetic and indifferent. Neither sounds entirely like a blessing or a curse to me. My discovery, therefore, is this: He was indeed given two abilities, a blessing and a curse, but they are different from what we've previously assumed. One is zinc Allomancy, and the other is zinc Feruchemy. (We leave it to His Majesty's mind, on a strong day, to deduce which is which.) However, he was unaware of these powers. Thus, some days he stores mental speed while Rioting compassion, while other days he taps the "mental capacity" stored previously. And one day, by accident, he began Compounding. Countering objections concerning the Nightwatcher. Now all Taravangian needs to do is recruit a Scadrian worldhopper to work on the Diagram.
  20. So after reading Alloy of Law I noticed that in the ars arcanum Khriss writes that there is something special about twinborns that she wants to look into more. She said that it's not just that they have two powers but "they have two powers and... an effect" That spiked my curiosity and I wondered if it would be explained in either of the next two books but they mention nothing of it in the story and the ars arcanum at the end says the same thing. Now at this point we've only met three twinborn, so we don't exactly have much to go on, however I tried deducing specific things that we see exhibited by the twinborn that might not be normal. The problem is it's hard to decipher whether the things I've found are just their personalities or if it could actually be influenced by their nature as a twinborn. Wax-- Wax seems to have a primal desire for justice and the law to be upheld. We see this throughout the series but especially when it talks about his time in the terris village and how he tipped off the cops for that one kid, and eventually had to kill him. Not only this but it seems that in the terris village he has a reputation as a person who would report anyone breaking the rules. Related to his thirst for justice is his overwhelming sense of duty. He is the kind of person who would always try to do the right thing whether it benefits him or not, as noted with his conversation with harmony. Harmony mentions something about Wax always tying himself to his duty and viewing it as the opposite of freedom whereas it doesn't need to be. He seems to be pessimistic in regards to himself. He always notes how he's getting too old and how the technology of the world is going to leave him behind in the dust. He doesn't give himself credit for all the stuff he does, and he often views bad things as his fault because he didn't anticipate it or see it sooner, etc Wayne-- First off for Wayne is probably the most obvious, his skills at impersonation and accents. In most situations he can blend in with any crowd, heck, he could probably convince someone that he's the lord ruler (if he has the right hat). It just seems to come instinctually to him the ability to be other people and act like them. Now this could also be because he hates being who he really is -- a coward who killed a girl's father and regrets it. But that's too depressing so for the sake of argument I'm including it in the list. Something else I noticed with Wayne is that he seems to place a lot of emphasis and importance on physical objects such as his hats/costumes. He believes that with a person's hat he can essentially 'become' them when he needs to. Could this have something to do with the items' connection to their former owner in the spiritual realm? Or is it simply that they help him feel more in character... Maybe it's both and he just doesn't realize the former is happening. Wayne also seems to have an... interesting sense of morales and responsibility. What I mean is when he takes one item and replaces it with another he doesn't regard it as stealing, only as a trade that he views as fair regardless of the objects economic worth. Furthermore, when he does something wrong or gets in trouble he thinks stuff like "Oh no I wonder how much they're gonna fine wax for that" instead of him thinking about the consequences to himself. Miles-- Out of the three, we know the least about Mikes but we do have a small amount of information to draw from. For instance it is mentioned that miles basically doesn't feel pain anymore and we don't know if that could be part of the "effect" of being a twinborn or just because his compounded healing abilities made him so used to not ever being actually hurt that he doesn't notice pain anymore. We also saw at the end of AoL that Miles seems to not believe he's actually going to die, and faces down the bullets with a sort of grim determination and dedication. Could this be from his devotion to the set? Or is something else going on here... Well this is the information I've gathered so far, and if you have anything I missed feel free to add and I would love to here everybody's theories on what this extra "effect" could be.
  21. Hey Sharders! Just something fun. If you could have any Twinborn combination--including Compounding--what would it be? Allomantic iron and Feruchemical pewter, or maybe Allomantic tin and Feruchemical gold. So many combinations! I think it would be cool to have steel on steel. Edit: I'm sorry if there are already things like this. Man, sometimes it's hard to be original!
  22. Pushed from this @Oversleep 's question. I began to try to find an explaination that in the end made me ask direcly to Mister Sanderson. This is the answer I get about the matter I hope he would reply to the last one, but in the end we discovered something quite juicy. A perks is something developed by small sections though Interactions. Greater Powerhouse in the Cosmere leave no space for this natural interactions. We may use this fact to remove all the strange feats of Mistborn, Feruchemist or Fullborn by the effect of a weird Perk
  23. LG19: Twinborn City After seeing your peaceful village collapse- literally- with infighting and treachery, you fled to a nicer place with many companions. You attracted other twinborn with your promise of equal rights for everyone with allomantic and feruchemical powers. Although you had to exile a few dissidents, it's been quiet here. But then everything changed when the Fire Nation attacked. you found a dead body in the city, stabbed through the heart. Were you the murderer, or will you be a victim? There's only one way to find out. Factions Day and Night Map Actions Items Powers Allomancy Enhanced Allomantic Powers Feruchemy Kandra Blessings and Info Very Rare Occurrences If you were in LG11, most of the rules will be familiar to you, however, a few have changed. Kipper and Elbereth and I are GMing this game. The game will start one week after this was posted, on Tuesday 29 March. Rollover time will be determined then or between now and then.
  24. What would happen if you were a twinborn with pewter? I know that when you use the same metal for both feruchemy and allomancy you get a drastic increase in what that metal is used for so with pewter you would obviously get a massive increase in strength, but would your muscles get so big that you would have problems moving? That happened in Dragon Ball Z when some of the characters were trying to get to the next level of Super Saiyan during the cell saga. Just curious if anyone had any ideas.
  25. So I don't know if anyone else has already mentioned this, but I think the biggest (or at least most widely applicable) implication of how Nicrosil Feruchemy appears to work concerns Twinborn with Nicrosil as their Feruchemical metal, rather than all that fiddly Fullborn stuff. Nicrosil Feruchemy appears to let you store your powers the way any other non-Copper attribute could be stored: your ability is diminished in the short term while you're storing, but returns once you're not storing. The reason I would suggest that it doesn't work like Copper is that otherwise it wouldn't make sense that the Southerners can produce useful tools like the medallions in any decent quantity; if they had to permanently burn out spiked Soulbearers to make finite medallion charge you'd think they'd just use Hemalurgy and be done with it - more direct, and permanent. So, Nicrosil works like non-Copper Feruchemy with no permanent loss one storing is ceased. We also know that if you mess around with Identity as well you can make it so anyone can tap your stored power and use it. But I'm far more interested in what you could do without Identity shenanigans, because given what we know and what we have seen, there is no reason to think Nicrosil Feruchemy doesn't work the way any other (non-Copper) Feruchemy works, allowing you to store something (in this case your powers) and then tap them to temporarily enhance yourself later. This means that a Coinshot/Soulbearer Twinborn could store their ability to use Steel Allomancy, becoming a weaker Coinshot while they were storing, but gaining the ability to temporarily become a stronger Coinshot later. If you stored enough, who knows... maybe you could do what the Lord Ruler did and push on glass! This phenomenally changes the balance of power, because it makes Twinborn with Nicrosil as their Feruchemy potential Allomantic powerhouses (but for just their metal, obviously)! Tap your Seeking and hear the thrum of Harmony's power! Tap your Oracle powers and see your future in greater detail or see further into your future! The temporary ability to enhance your powers puts me in mind of Duralumin or Nicrosil Feruchemy Allomancy... only way better! (I apologise if someone has already posted this, I do try to look over the other recent posts to make sure I'm not being redundant)