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  1. So. There are 17 types of Allomancers, and 17 types of Feruchemists (technically 18 if you’re counting full feruchemists and Mistborn). That means there is 289 twinborn combinations. That is way too many for anyone to theorize on, but there could be a lot of cool possibilities of twinborn that you wouldn’t expect. So what I will be doing on this thread is randomly picking a twinborn, analyzing the potential of it, theorizing some potential resonances, making up a name for it, and giving it an arbitrary rating from 1-10. I kind of want to mimic the style of daily posts over on Reddit, so I’ll be picking a new twinborn every day, and see how long I can keep this up. Hopefully it’ll be fun! Well, without further ado, here’s day 1! Random Twinborn Day 1: A-Tin and F-Steel Well, this is already interesting! These two admittedly don’t have too much immediate synergy, but they are both useful in their own right. A-tin is great for detecting others in the area, and is generally used as a sentry-type person. However, it could be quite nice in a political setting as well, enabling you to hear and see things that you normally shouldn’t be witness to. Overall a really nice ability to have, but certainly more of a background role than a front lines sort of role. F-steel however is quite the combat role. You can certainly use it to evade being caught, but generally you would go on the offensive. Hitting others before you get hit, and evading other’s attacks, that sort of thing. The only limitation is storing, in which you are pretty useless while doing so. Now, with both, it would actually be quite nice! When storing speed, you can act as a sentry type, and then you can basically be the ultimate spy. It’s definitely not the type of thing where you could be using both abilities at once, as the wind speeds would probably be painful, but they can be used whenever the other isn’t. You can be snooping around, using A-Tin, but then quickly move to another location using F-Steel. Alternatively, you can act as a jack of all trades in combat, as you can listen for potential attacks when stationary, and dodge and attack quickly when moving. It would certainly take a lot of training, but it would be quite the act. Overall, this is a very solid Twinborn combination. I could definitely see this pop up in a book, and it would be very fun to see. Resonance: Well, I would think that with speed and heightened senses comes extra awareness and reaction time. Whether that would count as a resonance, I’m not sure. But the abilities definitely lend themselves to that. Name: How about…a Shade/Shadow? Always listening, but you will never find them. Rating: a solid 8/10! Not completely overpowered, but definitely not something that a non-Twinborn could easily beat. Again, let me know your thoughts! Is there something I missed? Do you have a better name? This is already off to a fun start, and I’m excited to continue this!
  2. Hello hello hello! I don't know how many people know this, but there's a Mistborn RPG? Mistborn Adventure Game It's super cool. I haven't done anything with it yet, but I really want to. However, there's also an additional book you can get that's based on Alloy of Law and general Era 2 stuff. Alloy of Law Book Inside of this second one is a bunch of stuff for Twinborn, including some other names for them! We know that Wax is a Crasher, but did you know that Wayne is a Constant? And Miles Hundredlives is known as a Timeless? There's a bunch of names, so here they are! Feruchemical Table Allomancy Table Allomancy, Feruchemy, Name Tin, Tin, Eagle Eye Tin, Steel, Catcher Tin, Copper, Monitor Tin, Zinc, Quickwit Tin, Chromium, Keeneye Pewter, Pewter, Hefter Pewter, Steel, Sprinter Pewter, Zinc, Sooner Pewter, Chromium, Scrapper Pewter, Gold, Bruteblood Pewter, Cadmuim, Marathoner Iron, Pewter, Scaler Iron, Iron, Deader (They're well known for squishing themselves dead) Iron, Steel, Guardian Iron, Zinc, Navigator Iron, Gold, Stalwart Steel, Tin, Sharpshooter Steel, Iron, Crasher Steel, Steel, Swift Steel, Aluminum, Shroud Steel, Duralumin, Bigshot Steel, Chromium, Luckshot Steel, Cadmium, Cloudtoucher Copper, Copper, Copperkeep Copper, Bronze, Shroud ( Yeah, two of them are named "Shroud". I dunno. \_(ツ)_/¯ ) Copper, Brass, Boiler Copper, Aluminum, Ghostwalker Copper, Duralumin, Shelter Copper, Chromium, Masker Bronze, Tin, Sentinel Bronze, Steel, Hazedodger Bronze, Copper, Metalmapper Bronze, Bronze, Sleepless Bronze, Zinc, Pulsewise Bronze, Bendalloy, Stalker Zinc, Pewter, Strongarm Zinc, Zinc, Mastermind Zinc, Aluminum, Loudmouth Zinc, Duralumin, Zealot Zinc, Chromium, High Roller Zinc, Electrum, Instigator Brass, Zinc, Schemer Brass, Brass, Cooler Brass, Aluminum, Icon Brass, Duralumin, Pacifier Brass, Chromium, Slick Brass, Electrum, Resolute Aluminum, Aluminum, Puremind Duralumin, Duralumin, Friendly Chromium, Pewter, Metalbreaker Chromium, Chromium, Ringer Chromium, Nicrosil, Sapper Chromium, Bendalloy, Gulper Nicrosil, Pewter, Booster Nicrosil, Copper, Burst-Ticker Nicrosil, Duralumin, Enabler Nicrosil, Nicrosil, Soulburst Nicrosil, Electrum, Cohort Gold, Copper, Chronicler Gold, Aluminum, Vessel Gold, Gold, Timeless Gold, Electrum, Introspect Electrum, Iron, Whimflitter Electrum, Copper, Foresight Electrum, Zinc, Flicker Electrum, Chromium, Charmed Electrum, Electrum, Visionary Cadmium, Bronze, Plotter Cadmium, Gold, Yearspanner Cadmium, Cadmium, Chrysalis Bendalloy, Tin, Spotter Bendalloy, Steel, Blur Bendalloy, Copper, Assessor Bendalloy, Zinc, Flashwit Bendalloy, Aluminum, Monument Bendalloy, Gold, Constant Bendalloy, Electrum, Transcendent Bendalloy, Bendalloy, Sated By the way, these aren't canon. The Mistborn Adventure Game isn't canon, and Brandon didn't write these names. I think that it's still a fun idea and cool to look at all of them!
  3. So I was scrolling through the forums yesterday when I saw a topic discussing what the most useful twinborn combination would be in the modern day. After thinking about it I decided that F-Zinc would be my preferred Feruchemical power, and I realized that F-Zinc has been heavily underutilized. Mental speed is an amazing power for basically any situation, whether it be scholarship, combat, politics, sports, basically anything that takes a brain, which is most things. I imagine compounded zinc would have a similar effect of atium, not seeing the future, but being able to take in and calculate everything around you so fast that you can anticipate everything that's about to happen. Combined with rioting I think it could make for someone particularly threatening. I really want to see F-Zinc be utilized more in the future because it really is just an awesome power, and I can't stop thinking about the possibilities of compouned zinc.
  4. Hello, this is a quick thread about curiosity basically. We know that to become an allomancer, you swallow a load of metals and, at least BC, beat to an inch of your life to make you Snap. Then you burn the metals. Harmony changed how Snapping works because he didn’t like it, so how does one find out they’re a Allomancer? Is it institutional, where kids in school are given metals to try and burn? And how about Feruchemy. Assuming it doesn’t require any form of Snap, how does one discover they’re one? Do you just stop by the Village and the Terris people give you some minds to hold? How do you find out you’re metal born?
  5. To TLDR i've decided to write a short story set during era 2 with the main character being a constable who is a A-Bronze F-Chromium metalborn, I understand that F-Chromium is barely understood but how i've written it is that his metalminds give him a gut feeling for things (Like the begining where hes brougth in a no-metalborn on charges for a crime clearly done by a metalborn as his gut tells him to) But as I looked around i couldn't find any good names, nor think of any, for this twinborn combo or a synergy if there was one
  6. I'd been toying with new Twinborn ideas in my head, and think I have something moderately exciting. Picture this: a Slider (or Pulser) enters a room with a hefty supply of their according metal. They activate a time bubble, then sit down and begin tapping brass. They would do this either for a significant amount of time or at a very large tapping rate, until the Twinborn has reached a significant body temperature (for the sake of this conversation, 500° Fahrenheit, or 260° Celsius). The Twinborn in question will then drop the time bubble. The idea is that the heat generated from the brassmind will transfer from the body of the Twinborn will transfer to the surrounding air. The amount of surrounding air, however, should be limited by the time bubble, and thus the heat should be trapped within the bubble's confines. Dropping the bubble, then, should remove the barrier, and allow the heat to rush into the room. If enough heat is trapped by the Twinborn, the process could be more than mildly violent. I have a few questions on this: Is this theory watertight? Does it actually make sense? If so, would this function with either External Temporal metal, or only one of the two? Which one? How effective would this theoretical attack be? My current thought is that only a Bendalloy bubble would work for this. The way I see it, the bubble wouldn't really stop heat from leaking through, but the rate of transfer should be affected by the temporal manipulation. If the time outside the speed bubble is slowed down significantly, whatever heat escapes the bubble should be trapped right outside of it. We know that when Wayne throws up a speed bubble, everything outside practically freezes, depending on how much he flares the metal. The heat should then collect outside the bubble, also serving to prevent excess heat escaping. After all, the Laws of Thermodynamics determine that heat seeks to make cold matter warm (I have overly simplified it, but that's basically it), so that any heat stopped in time outside the bubble would act as a buffer to the heat inside the bubble. Regardless, any thoughts?
  7. This is a theory that has been brewing in my head for some time, concerning Steel Compounders. While extremely powerful, an effective limit is placed in the form of air resistance. Thus, they cannot tap too much speed, lest they literally burn up. While an interesting case study of Sanderson's Second Law of Magic, I have always found it to be frustrating. So, I started thinking of ways to circumvent this issue. This is no novelty. Many have already conceptualized combining the [Stormlight Archive Spoiler] with Steel Compounding, which would be an effective way of going about eliminating the issue. However, such inter-planetary interaction isn't likely to occur for some time. So I started thinking of ways to make Steel Compounding safer using only things available on Scadrial. This leads to my theory. Could a Steel Compounder take a brass medallion (or a brass spike) and begin storing heat? With the use of heat Feruchemy, all heat generated by the air resistance would be siphoned away, preventing any damage to the Compounder. With enough metalminds, no heat would linger long enough to pose any threat, allowing the Steelrunner to speed up. Of course, the faster the Compounder goes, the more heat will be generated. This may eventually prove too much for the limited nature of Feruchemical storage. However, the Steelrunner would not be forced to last long. Eventually, they should be able to accelerate enough to break the sound barrier, thus ceasing the accumulation of heat. This is how I think Steel Compounding can emerge even more powerful than before. What's worse, Hemalurgy isn't even necessary. Southern Scadrian medallions solve that problem quite beautifully. I do not know if this theory is sound, so feel free to comment below with any corrections or counterarguments. ~Longshot97
  8. We know that certain things in the cosmere can be accomplished by several magic systems (such as A-Electrum and aviars both allowing you to see your immediate future), and I think there may be a way to soul forge without using stamps. First, you need to be a A-Gold and F-Aluminum twinborn. Then when you burn gold, it's said to be a very disorienting experience because you not only see your alternate lives but you even think their thoughts. It might be a bit of a stretch to some, but to me, it sounds like, for a moment, you are your alternate lives. This means that you can theoretically store your identity while burning gold. You might need a different metal mind for each identity, kind of like you do for tin, but that's an easy problem to solve. Then if you're ever in a situation where you need the skills or abilities of your alternate life, you can tap that memory and essentially use an essence mark on yourself to access that skill. It's not quite the same as an essence mark because none of your physical attribute change, but it's fairly close, in my opinion. It's also limited to only two alternates, but it's probably easier to do than create an essence mark. So what do you guys think? Could this combo work? Also, to make the power less niche do you think storing your identity would grant access to different alternate lives? This would add to the skills this person could draw on, but I'm not sure if it would work that way. Or would storing identity do other weird things to your gold shadows?
  9. Seeing these discussions about random twin orbs, I had an idea of one Twinborn concept that seemed like a good fit for Era 3. We haven’t seen really any of the Spiritual Feruchemy in action or a proper usage of A-Elecrtum. So a combo that could be neat is A-Electrum and F-Chromium. The former gives you short range but probably more precise future sight, while the latter does more long term prediction. I also think they’d probably have interesting synergy, kinda like how Wax can manipulate his Steelpushes with weight shifting. I imagine that this Twinborn could probably direct their shadows far better than any other Oracle. Maybe tapping Fortune makes the electrum shadows less chaotic. You might even be able to guide electrum shadows without recalling thinking about it, which would achieve an Atium like effect for yourself. As for Resonance, my favorite idea is “detaching” an electrum shadow and having one travel around doing stuff, guided by Fortune. I’d call this Twinborn a Diviner. But I’m also curious about what else it could do. Based on what we know of Electrum and Fortune, does this combo seem like it would work well? What sort of ways could you use its future sight?
  10. I've been having a look at the Twinborn Names, from the mostly non-canon Mistborn RPG thing that Idon't know much about and I saw a particular combo that caught my eye. The Sapper, the Twinborn of A-Chromium and F-Nicrosil. The little description next to it says that a Sapper 'Steals and hoards the powers of others'. I know, I know, stuff from the RPG isn't really canon and shouldn't be taken too seriously unless Brandon says something about it, but I've been wondering about the feasability of this pairing nd wondering whether it would actually do as described. A-Chromium enables a person to 'Leech' away Kinetic Investiture, such as Allomantic Metals, Stormlight, Breaths, etc. F-Nicrosil enables a person to store 'Innate Invesititure', the powers not the fuel, into Nicrosiminds. At first glance from this couldn't work as described, A-Chromium wouldn't enable the taking of powers, just the Fuel. F-Nicrosil can't (From what little we know) store the Fuel like Stormlight. Also when a Leecher leeches the Fuel it simply disappears into the Ether. But perhaps either Savantism or a Resonance, probably both, can make this work. Though there is no actual evidence as to what the effects of Leecher-Savantism is nor what the Resonance for this combination of powers could be, there isn't exactly any proof against it either, though that isn't exactly how the scientific method works unfortunately. Any ideas? Or is this simply impossible and I'm just rambling on about non-canonical nonsense?
  11. Does anyone know if there has been an official list of Twinborn names? couldn't find it in the coppermind
  12. From what we know about Era 3, the protagonist’s brother is one of the few characters we know about. Since his nerdy sister has Allomantic powers and we know both are Terris, that suggests he could be a Metalborn. So I pose the question to you: what powers might he have? Also, friendly reminder that as far as we know, siblings aren’t especially likely to share metals. We know twins of either type do so more commonly, but not how much regular siblings share compared to unrelated people. Make of that what you will (option listed other more esoteric combos like Mistborn + Ferring. it’s inclusion is a formality, as are Mistborn and Full Feruchemist to a lesser extent. I don’t expect anything with more powers than a Twinborn)
  13. This shall be the almighty list of reverse compounding for all books thus far. Feel free to add on to anything I missed. for those of you unaware, reverse-compounding is like a weaker form of full on compounding. Compounding is a magical hack that squeezes an abnormal amount of feruchemy from a metalmind when it is burned. Reverse compounding is a simple breaking of the end-neutrality of feruchemy by using some sort of outside force to increase a storable ability. This basically allows you to do a few cool things, most importantly of which is the ability to become a feruchemical savant. Reverse compounding is most easily done with a combination of allomancy and feruchemy, so we’ll start there. My list will be going down each feruchemantic ability and seeing what other forms of allomancy/feruchemy can be reverse compounded in the metalmind. This will not be covering how other magic systems affect the mix, which will likely be a separate post. I will also note that something like storing weight while tapping strength does not count as reverse compounding, as that extra weight still comes from you. While it sure is nice, and enables extra versatility within metalminds, it ain’t reverse compounding. I also will not be counting compounding for this post, as that’s fairly self-explanatory. with all that out of the way, let’s get started Iron: Iron stores weight, but doesn’t do much else. As we have seen in the books, it has been quite versatile, but it doesn’t do much reverse-compounding wise. Steel: now steel’s more interesting. You can reverse compound pewter’s extra speed, which can end up being quite useful without inhibiting pewter much. You could also maybe reverse compound F-iron, but it seems unlikely. Bendalloy could maybe be used to reverse compound, but it seems extra unlikely, as bendalloy does diddly squat to your body’s capabilities. Tin: tin is the king of reverse compounding, easily beating any other metal. With tin you can store any extra senses created by metals, including steel/iron sense, bronze sense, as well as atium, electrum, and gold shadows. Additionally, it can store extra balance gained from A-pewter and F-steel. I would argue it can also store the G-force resistance from F-steel as well. Of course, it can also reverse compound senses gained from A-tin. For those keeping track, that means that F-tin can store every physical allomantic ability, as well as 4 others. That’s 8 of the 17 twinborn combinations that can reverse compound! And that’s not including the feruchemical reverse compounding. The main downside is that each of these effects that are stored are quite important to the functioning of the other ability, so you can’t do much with the other metal while you are reverse compounding it. Pewter: pewter stores physical muscle mass. Unfortunately, this means it is unable to even reverse compound with A-pewter, which doesn’t affect muscle mass at all. A useful feruchemantic metal, but not for our sake. Zinc: zinc is actually quite interesting. Atium has shows that it increases mental speed, as does F-steel. You could argue that you could store the additional mental speed from a bronzemind, but sadly that would not count as reverse compounding. Brass: brass stores warmth. I had thought before TLM that brass did not have anything it could reverse compound, but due to Wax subconsciously burning pewter to stay warm in the water, we know know that A-pewter can be reverse compounded! This is actually really convenient for a twinborn, as the extra warmth granted from pewter is almost never valuable, enabling the user to reverse compound whenever pewter is burned. Copper: copper stores memories. While useful, it has no reverse compounding applications that I can see. Bronze: bronze stores wakefulness. Pewter assists with wakefulness, if I recall correctly, so that could likely be reverse compounded. Past that, while there is uses for assisting with F-gold or F-electrum, neither would really count for reverse compounding. Chromium: Chromium stores fortune, which is a finicky thing in the Cosmere. Atium gives some sort of fortune, yet I have no clue how that would exactly work. Would it spawn atium shadows? Who knows. So there are reverse compounding capabilities, but they are limited and weird. Nicrosil: Nicrosil stores investiture, specifically innate investiture, which is your ability to use a certain ability. While it is fundamental for the process of making unsealed metalminds, it does not have any reverse compounding uses. Aluminum: Aluminum stores identity, which is weird, but not helpful here. Duralumin: Duralumin stores connection, which can be very useful for a worldhopper, it does nothing here. Cadmium: Cadmium stores breath. F-gold can help squeeze some extra breath out of you when storing, but doesn’t reverse compound. I think it’s fair to say pewter can help here, as pewter allows you to survive with less air. Bendalloy: Bendalloy stores energy, specifically caloric intake. So while you would think pewter, tin, F-steel, or F-bronze would allow reverse compounding, I don’t think it does. You could maybe do something with F-gold, but it wouldn’t really be reverse compounding. Gold: gold stores health. I think it’s safe to say that you could reverse compound with pewter. Interestingly enough, I think there’s some interesting shenanigans you can do with F-aluminum and identity, as gold acts based off of your spiritual identity. Wouldn’t help for reverse compounding, but an interesting note. Electrum: electrum stores determination. You sadly cannot riot yourself to make you more determined, but you could get other people to do that for you, allowing you to reverse compound. Don’t know how useful it would be, but a cool thought. Atium: atium sort of stores age. While I think there’s some weird applications with temporal allomancy and speed/slowness bubbles, I’m not sure it would actually reverse compound. An interesting question though. Alright, I think that’s all of them. For those keeping track, pewter is the best allomantic metal at reverse compounding, reverse compounding with 7 of the 17 feruchemantic metals. Tin is the undisputed best at reverse compounding on the feruchemantic side, with a whopping 8 out of 17 allomantic metals enabling reverse compounding. 8 of the 17 feruchemantic metals can reverse compounded without actual compounding, and 9 of the 17 allomantic metals can help reverse compound. If you have more reverse compounding instances, please let me know. It’s really cool to see, and I hope we see some interesting applications in-world.
  14. If a twinborn of chromium burns the metal with fortune stored in it (I think it's called compounding), how much far in the future it's possible to see using this technique?
  15. So far, we know only a few things about the main protagonist of Mistborn Era 3. As far as we know, she will be a “brown Terris geek girl” who specializes in computer programming and has nicrosil Allomancy. However, what I’m curious about is if she’ll be a Twinborn. Her Allomantic power isn’t one we haven’t seen used yet, but that didn’t stop Wayne from being Twinborn with bendalloy. So that makes me wonder: what sort of Feruchemy might she have? Do you think she’ll get any resonance powers? If so, what might those be?
  16. So good non compounding twinborn combos. We have crashers ofc. But some others are : A-chromium and F-steel, to leech someone at superspeed. A-Electrum and F- zinc , to see your future shadows and to have the mental speed to analyse your future using it. Esp useful in a fight A-pewter and F-gold , become a Pewter savant without killing yourself , as well as combat Pewter drag and store more health quickly. A-pewter and F-steel, to beat someone up at superspeed and store more speed quickly. A-cadmium and F-chromium , to go to the future and be lucky enough to live as an immortal in a post mortality, post scarcity civilization Let me what others you can think of
  17. I'd like everyone to respond to this with what one allomantic and one feruchemic power they would take if they could choose and why? I just wanna see what everyone's thoughts are on the matter since there's 16 powers for each (no God Metals) and thus 256 possible Twinborn combinations. Now, I know this is a broad question so I'm actually breaking it down even further. What set of Twinborn powers would you choose for combat purposes, and what set would you choose for normal everyday life? Personally, I think A-Pewter and F-Gold are a nigh perfect combat pair, since you can get more Health stored up than a normal Bloodmaker (Not as much as a Gold Compounder though, ofc), but also have the added physical combat capabilities of being a Pewterarm. It would also make becoming an A-Pewter Savant far safer. As for normal everyday life, I think either F-Zinc or F-Bronze personally along with either A-Brass or A-Bendalloy. Probably F-Zinc and A-Brass. Just would make moving through normal life so much easier.
  18. The only Twinborn type name that I know currently is Wax's A steel/F iron, which is a Crasher. Anybody want to help me come up with some ideas for the other potential twinborn names? (here's some of my own ideas ) A pewter/F gold; Marauder A tin/ F bronze; Superseeker (due to being able to Feruchemically store Bronzesense) A electrum/F chromium; Diviner A bendalloy/F steel; Blitz A pewter/F brass; Forescout A tin/F zinc; Sherlock Holmes A pewter/F chromium; Spiderman
  19. Putting aside resonances (since we only know a little about them for surgebinders, and even less for metalborn) and compounding for a moment, what are some of the best Twinborn combos you can think of? Not simply "oh wow, these are both great powers," but pairs of powers that especially compliment each other? Here's what I've got so far: a-Tin and f-Electrum could work well if electrum let you stubborn through the worst effects of sensory overload. a-Pewter and either f-Steel or f-Gold are quite broken in terms of raw combat power. You could also use a-Pewter and f-Tin to become a bootleg Survivor of the Flames. One other thing I'd be curious about is whether tapping wakefullness or breath would let you push yourself for longer without causing a pewter drag. a-Pewter and f-Iron is an interesting one. Since Ham commented in Era 1 about Vin's pewter power being condensed because of her small frame, I think it must be additive rather than multiplicative. That means that as you tap lots of mass, your pewter strength is gonna seem less and less relevant instead of compounding with the multiplied strength you get from tapping. And if you burn pewter in combat and store mass, you'll probably just send yourself flying whenever you try hitting something. So all in all, this combo would probably be best for mobility. Something I actually think would be really cool to see is a pewter/iron twinborn ballerina. You get the strength, stamina, and grace of pewter (see: Vin and Elend's dance in HoA) plus the ability to work in incredible leaps thanks to storing your weight. a-Iron and f-Gold would pair well provided you're willing to spend a lot of time storing up health. Ironpull on bullets to yank them away from your squishy friends, ironpull on large structures with decreased consequences if you crash, etc. We've got ample canon evidence for why Crashers are such a powerful combo. Steel/pewter twinborn like Forch can also do this to a lesser extent I think, since the added or lost muscle mass has some effect on your steelpushing. Whether you can do some of the more limited tricks as a steel/bendalloy twinborn depends on if it works like in the MAG, where tapping lots of calories at once causes you to pack on weight. Either a-Zinc or a-Brass would pair quite well with f-Duralumin and f-Zinc (even ignoring compounding in Zinc's case) for a social person. a-Bronze works best for lookouts and trackers, so to that end I think it would synergize best with f-Tin. f-Zinc might also be good, if it gave you more subjective time to sort through the information you're receiving and maybe pick out a particular metal being burned. f-Speed would, I think, be pretty invaluable for a nicroburst or leecher. In close quarters with an allomancer, acting fast might save your life. And on the flip side, a-Chromium and a-Nicrosil are nice compliments for a brawler who mostly relies on f-Pewter. a-Gold and f-Aluminum could be either very good together or very, very bad, depending on how exactly Identity and gold shadows work. If tapping identity make you more resilient in the face of a gold shadow, great. If identity makes the differences between you and the shadow more pronounced, then you can at least store it and maybe suffer less side-effects that way. But if tapping it makes the differences worse and storing it makes you liable to lose yourself in the shadow, you're kind of hosed. f-Electrum, at least, should hopefully let you burn gold without too many side effects. One unorthodox combo that I'm still very convinced would yield interesting results is a-Electrum (or possibly even gold) and f-Chromium. (Word of Brandon and Stormlight spoilers) a-Bendalloy pairs best with close-combat feruchemical metals: steel pewter, and gold. You throw one up around you and a single opponent, beat the snot out of him, drop it and move onto the next guy. I'd say of these it pairs best with f-Steel, since that's the one I can best imagine someone tossing up a bubble for, standing perfectly still and dumping as much investiture as they possibly can into their metalminds, and then using that investiture when the bubble drops. With f-Zinc, of course, you also get the doubled effect of being in a speed bubble while you tap your accuity, which really just makes you think ludicrously fast.
  20. Yoden walked through the streets of Garmet, listening to the crowds of people quietly discussing the latest news from the political convention that was meeting in this otherwise quiet city in the far reaches of the Elendel Basin. The People’s Republic of Elendel was nearing its 25th year since its founding, but that did not mean everyone was happy with the way things were now. With the latest rebel attacks up north in Drypost and Mycondwel, tensions were high throughout the Republic. So, to quell tensions between the capital and some of the outer cities, a group of prominent politicians and influential figures had come all the way out here to Garmet to meet with their local leaders and try and figure out how they can improve things. I don’t think things are going well at all, Yoden thought to himself. For the past week, most of the meetings each day had involved the Elendel representatives mostly refusing to listen to the Garmet representatives’ pleas. And the Garmet representatives were far too angry for a governing body, that shouldn’t be happening in the Republic. Though to be fair, Yoden himself might be a bit biased, considering he was an Elendel representative himself. As he thought this, the crowd around him began to part around him as someone inevitably noticed who he was. He sighed to himself, then continued walking to the meeting building. Another day of constant bickering, all to make the Republic look better. ~ Some time later, a break was called. Yoden didn’t remember much of what happened, as it had been another four hours of bickering between people who really couldn’t understand the other side. There might’ve been some agreement that the rebels were causing trouble for everyone, but the people of Garmet almost seemed excited that Yoden and the other Elendel representatives had to worry about them. At least it’s time for lun- Yoden’s thoughts were interrupted as a tall man burst through the chamber doors, his coat torn up and his hair disheveled and incredibly dirty. “The rebels have taken Steinel!” He paused to catch his breath. “The tracks from Elmsdel to Steinel are also ruined. They overtook a train that left Elmsdel yesterday, and blew up the tracks as they went towards Steinel. We’re trapped.” The chamber room was instant chaos, people shouting that that couldn’t be true, others trying to ask the man what else he knew, and throughout it all, there was an underlying realization that this was planned. The rebels knew that all of these representatives from Elendel were gonna be here in Garmet for this month, and now none of them could get back to Elendel. Unless they wanted to take a 200 or more mile long journey walking from Garmet to Elendel. Eventually, someone managed to calm down the group of people within the chamber while Yoden was lost in thoughts. “Listen up everyone,” the man, Goren, said. He was a relatively young man for one so influential, and he was a Garmet native too. “We’re all stuck here, and we all know that the rebels wanted us stuck here. I don’t know about you, but I’m pretty sure that means we’ve also got rebels in our midst.” There was a gasp in the crowd, and a tall woman began to shout, but Goren cut her off. “I’m not accusing anyone...yet. But it’s only common sense. The rebels needed to know that all of you visitors were still here in order to start their plan. Someone had to tell them that. So, I vote that we lock down the city. No one leaves or comes in until we figure out what’s going on, and until we get word from Elendel. All in favor?” There was a moment of silence as everyone took in his words. Slowly, people began to raise their hands in assent of his motion. Yoden was surprised to see even some people from Elendel raising their hands first. It wasn’t long before everyone begrudgingly raised their hands, even Yoden himself. Goren nodded. “Good, glad we’re in agreement. Now, I say we call the meeting off for today and we all go home and relax for a bit. It’s going to be a long while before we hear back from anyone.” Well, Yoden thought to himself, this trip certainly got more exciting. ~ Welcome to Long Game 77: A Political Trap! This game is a rerun of LG66 (which you can read here if you want). Helping me with this game is my co-GM @Young Bard and my IM @Elbereth I encourage everyone to RP as much as possible. It makes my job doing the writeups more interesting if you all do a lot of RP, not to mention that you get more boxings if you do RP. I’ll be posting the rules down below, in this post itself, but I’m not sure how well they’re going to translate in the transition from my google doc. Here is the link to the rules doc. Clarifications are going to stay in the doc itself because moving them to this post would be a pain. Signups will end on May 27, at 9 am CDT. The game will start as soon as we can get it going. Rollover will probably take 45 minutes to an hour after each turn as well. Also, for what it’s worth, I’m going to preemptively apologize because my work schedule is...variable, to put it lightly, so the rollover time will probably move around a few times over the course of the game as I find out my work schedule for each week. Hopefully I won't have to change it, but you never know. ~ Rules: Player List: Quick Links:
  21. Lerasi walked through the streets of Elendel, careful to watch for signs someone was tailing her. Her handlers had missed the scheduled meeting to discuss what she’d learned about the People’s Republic of Elendel’s plans with the allomancers and feruchemists they were recruiting. It had been almost a year since they’d overthrown the old government and installed a military regime. Lerasi and the other Loyalists were doing everything they could to tear the regime down, which is how she’d found herself being recruited into a secret force of metalborn. She checked her pocket watch as she walked past the meeting point one more time. It was the time that her handlers were supposed to meet her several days ago. She’d finally received a message from them a few days ago. Apparently they’d almost been caught by the PRE’s hazekillers and had to abort the mission. Lerasi shuddered at the thought of having been there when it happened. Lerasi opened the door to the abandoned building and began to make her way to the meeting room. She tapped bronze to check for any signs of allomancy nearby. Thankfully, she didn’t feel anything, so she opened the door and walked in. There was no one there. Before she had time to react, a hand was around her mouth and someone threw her to the ground. A tall man walked into the center of the room from where he’d been hiding in a shadowed corner. Lerasi’s heart stopped for a moment. They’d found her, they must’ve set her up, she was going to die- “Are you alone?” The man said calmly. Lerasi looked up at him, careful to not move too much lest the people holding her down thought she was trying to escape. “As if I’d ever tell you.” She spat at him. He smiled. “That’s what I wanted to hear.” ~ The group of metalborn had been gathered altogether for the first time since they’d all been recruited. People of all ages and from all over the Elendel Basin had been gathered in Elendel to become the peacekeepers for the fledgling republic. A tall man stood in front of the group, their eyes focused intently on him. “I have gathered you all here today,” he said, his eyes scanning across the people before him, “because there are traitors amongst us.” He held up a hand to prevent the whispers that were already spreading through the group. “Lock the doors,” he said to the hazekillers at the edges of the room. “The building has been locked down. There are enough rations here to keep us all alive for the next...month or so. No one is leaving until we have rooted out the traitors amongst us.” He smiled. “I hope you enjoy your stay.” ~ Welcome to Long Game 66: A Struggle for Power! This is a spiritual successor to the game I ran last summer, LG56. This game will be run by me and my fantastic co-GM @Young Bard with @Fifth Scholar as our wonderful IM. I’ll be posting the rules down below, but I’m not sure how great the formatting is going to be when I try to put them in here. If you want to read the rules with much better formatting, you can do so here. Signups will end on Wednesday, June 3rd at 9 pm CDT. The game will start around 10 pm CDT. ~ Rules: Player List: Quick Links:
  22. Well, after RoW, Radiants now 1. Have experience fighting enemies who can drain their investiture. 2. Some of them have living shardplate, which is shown to regenerate quickly upon taking damage. 3. Have a lot more combat experience. 4. Have better showings of regeneration. (Kaladin repeatedly healing from stabs to the spine for a long time before running low on stormlight) We have not, however, seen: 1. Stonewards in combat. 2. Exact details about the difference between living and dead shardplate. So, has reading RoW changed anyone's mind about the battle between Radiants and Mistborn? Which Twinborn matchups can the Radiants now win? How many Radiants to kill a Fullborn?
  23. The purpose of this topic is to project the most extreme abilities of any investiture in the cosmere based on the currently referenceable material. Ideas which can be logically defended are welcome regardless how outrageous. As promised a coinshot laser would likely be produced by a Steel twinborn compounder after the discovery of heavy metals and at least some experiments in nuclear science on Scadrial. This individual would likely be able to detonate nuclear explosions using metal pushing and heavy metals and would need the speed of a steelrunner to avoid serious injury. Using metal pushing they could likely push small particles of radioacive metal forming a type of laser or electromagnetic particle beam at high velocity. Due to a strong spiritual affinity with steel because of being a steel twin it might be possible that they could store steel pushes and speed in a metal mind for use feruchemically yielding steel pushes and speed to exceed duralumin assisted allomancy. The nuclear particle beam could be used on its own or in concert with radioactive spheres in battle situations to inflict massive damage. The nuclear laser could be used to split atoms in a plutonium, uranium or like metal to create atomic or nuclear explosions. Due to the ability to create steel bubbles they could also probably shield themselves from the radiation of nuclear material on or near them. With fine enough control they could also perform nuclear laser surgery. They could be outfitted in steel biomechanical armor that could act as a metal mind for both their allomantic and feruchemical abilities. What do you think of this idea or what extreme use of investiture do you envision?
  24. So with the recent creation of the f-duralumin club, I got to thinking about interesting f-duralumin twinborn. Which made me wonder what allomantic powers heavily use Connection. The obvious answers are the ones that affect other people. Nicrosil, chromium, zinc, brass, maybe copper and bronze, maybe atium and malatium. So what would enhancing your connection do to these? Nicrosil and chromium generally require touch, which I think is to establish a basic connection with your target, and if so I think you could tap f-duralumin to leech/burst someone without touching them. I also think you could use it to generally strengthen any form of allomancy you use that targets someone else. But interestingly, and this would be useful even if you're not a twinborn, this would probably mean if someone tries to allomancy you, you could store connection to counteract it. If you're fighting someone who's burning atium, you could use f-duralumin to make it so that they don't see your shadows. You could maybe even mimic copper and hide yourself from a Seeker if you know what you're doing. So what do you all think? Am I completely off base here? Are there other cool uses for f-duralumin?
  25. Can Twinborn have more than one Allomantic and Feruchemical power? "A Twinborn is a Metalborn with at least one Allomantic power and one Feruchemical power." Is it suggesting that you can have more than one?
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