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  1. —Sazed —ShaiI have two questions that I hope to address the possible answers of in depth. 1. What realm does Allomancy draw from? 2. What realm does Allomancy affect? The first question is easier to answer when you consider Hemolergy. (Hemalegic basics pasted in a link below.) When you steal a person's Allomancy, what realms are you really piercing with the Spike? Is it Cognative, Physical, or Spiritual? I find Cognative to be unlikely because it is a place of interpretations instead of power. That leaves the other two Realms. Physical fact: The spike physically enters a person's body. Physical speculation: The spike enters a person's body to sap away investiture. Spiritual speculation: The spike pierces the spirit as well as the body to sap investiture. Cognative speculation: The spike pierces the cognition* and body to sap investiture. Realmatic speculation: it pierces all three. (This answer is frustrating to me. It seems like a cheap and easy answer.) (It is to be noted that there is a WoB sort of confirming that all investiture comes from the Spritual realm. I'm sure Moogle can find it for those of you who want it.) For the second question I will tackle two metals at a time (source for metals listed bellow). -Steel: (Coinshot) Pushes on Nearby Metals -Iron: (Lurcher) Pulls on Nearby Metals Analysis: My knee jerk reaction to these is that they affect the Physical realm. Then, I started thinking. What if they are Cognative? Suppose the steel allows Allamancers to see where the Cognative shadows of metals are located. It would work that way because everything in Allamancy is metal based, that's why it can't see any other cognitive shadows. Now, what if instead of pulling or pushing on the metals, the Allamancer is convincing the metal to move? Now, what if the Allamancer is pulling on the spirit of the metals, making its physical representation follow suit? Tentative conclusions: Physical- Probably this one. It is actually pulling something in a physical manner without using hands. Plausible. Cognative- It could be this one, but is probably not. Could be a shortcut to talking to metals in Shadesmar. Improbable. Spiritual- Probably not this one. It is hard to say. Improbable. -Pewter: (Thug) Increases Physical Abilities -Tin: (Tineye) Increases Senses Analysis: I will not talk about the Spiritual realm on these. They are clearly either Physical or Cognative or a mix of the two. The reasons they are Physical are obvious. They change the physical state of a body. Now, what of the Cognative realm? Does the body need convincing to enhance itself, like a type of limited Soulcasting? Tentative conclusions: Physical- Is definitely in this realm. Cognative- Might be this one. Is a possibility. Spiritual- Nope. -Zinc: (Rioter) Enflames (riots) Emotions -Brass: (Soother) Dampens (soothes) Emotions Analysis: If these metals influence people in the Physical realm, I would think it is manipulation of the metal in the body to release chemicals to enhance or deaden emotions. If it is on a Cognative level, then it is convincing the cognition of a person to change itself to feel differently. It would intemperate that into the Physical realm. If the metals influence the Spiritual realm, then it is changing the emotions of the soul at all three Realmatic levels. Tentative conclusions: Physical- Probably this one as an extension. Cognative- Probably this one as an extension. Spiritual- Probably this one spreading to the other two. The hole in the conclusions: The person being affected by Allomantic pushes and pulls on their emotions can feel them. Maybe the spirit isn't affected, just the cognition and the body. That way, the cognition can intemperate the discrepancy. -Duralumin: (Duralumin Gnat) Enhances Current Metal Burned -Aluminum (Aluminum Gnat) Wipes Internal Allomantic Reserves Analysis: These two are boring. They just affect the Allomancy, making the invested metals disappear or become stronger. (See conclusions about where Allamancy comes from) -Nicrosil: (Nicroburst) Enhances Allomantic Burn of Target -Chromium: (Leecher) Wipes Allomantic Reserves of Target Analysis: These are much less boring than their cousins, but they still do basically the same in how they work. (See conclusions about where Allamancy comes from) -Copper: (Smoker) Can Hide Allomantic Pulses -Bronze: (Seeker) Can Hear Allomantic Pulses Analysis: These also have to do with the investiture directly. They detect investiture, but what realm does it happen in? It's not Physical because there is no actual sight clarity or obscurity. So is it in the Cognative or the Spiritual realm? If it is Cognative, then it would be like peeking into or obscuring Shadesmar. If it is Spiritual, then it is looking into or hiding someone's soul. If it is both, then it is a combination. Tentative conclusions: Physical- Nope. Cognative- I find this to be more likely than Spiritual. Spiritual- This is a bit of a stretch. It would be too OP in my opinion, even if it is limited to investiture sight. It has to do with looking into someone's soul, which seems to be the most private part of a person in the Cosmere open only to some Shards. -Gold: (Augur) Reveals Your Past Self -Electrum: (Oracle) Reveals Your Future Analysis: This seems to be in the Spiritual realm. It shows a past or future of possibilities instead of realities. Physical and Cognitive realms both deal with realities, but the Spiritual realm seems more fluid. Tentative conclusions: Physical- Not likely. Cognative- Less likely. The stick is a good example of the unlikeliness of it. The Cognative part of a thing only knows what it is, not what it could be or what it was. Spiritual- Most likely. This realm is a place of ideals. Past and present are most definitely ideas and warnings, respectively. -Cadmium: (Pulser) Slows Down Time -Bendalloy: (Slider) Speeds Up Time Analysis: These could be all three. It could be that it actually bends time around the person burning the metal. It could also be that it convinces all the cognitions around the burners that time is being manipulated. It cold also be that the spirits do not obey the laws of entropy and can make that power bleed through to the Physical realm with the use of investiture. Tentative conclusions: Physical- This is pretty dang likely. Reasons are obvious. Cognative- Not super likely, but plausible. Spiritual- Not only is it plausible, but I hope it's true. It would be awesome if spirits don't have to obey the laws of time the same way the Physical realm does. -Atium: (Seer) Allows sight of other people's future -Malatium: (?) Allows sight of other people's past Analysis: By the same reasons as Gold and Electrum, these seem like Spiritual powers. (See conclusions of the other metals) The answers I am to draw from the reasonings above are: 1. Allamancy comes from the Spiritual realm. Again, the WoB trumps my incomplete logic. 2. Allamancy affects all of the realms differently. Again, a cheap answer. I just want say that there is no definite answer leaning toward one realm or another. I believe I can apply much of the same reasoning to other types of investiture, such as the Aons, forgeries, and Breaths. The fact is, we don't know enough to draw concrete conclusions about how these affect which realm. I am going to try it with Awakening anyway. Breaths: (links to basics below) -The First Heightening: (Aura Recognition) grants a person the ability to see the Breath auras of others instinctively. This allows them to judge roughly how many Breaths the person contains and the general health of that Breath. Analysis: This acts like a bronze and raises many of same questions. What realm is it detecting? The WoB I mentioned earlier suggests that it detects changes in the Physical realm made by the Spiritual realm. But what if it's detecting the interpretation made by the Cognative realm as well? Tentative conclusions: Physical- Not this one directly Cognative- Probably not this one, but it could be Spiritual- It is probably this one based of the WoB and the conclusions for bronze -The Second Heightening: (Perfect Pitch) grants perfect pitch to those who receive it. Analysis: Does this make the ear better or does it grant the cognition a better ability to intemperate truths and ideals? I don't think it has to do with the Spiritual realm because it doesn't change anything directly, just broadens the understanding of the person with the Second Heightening. Remember that the Spiritual realm is a realm of ideals, and the Cognative realm is the realm that interprets the ideals. The Physical realm is the one that applies the realms. Tentative conclusions: Physical- Could be this one. Cognative- It's most likely this. Spiritual- I really don't see it being Spiritual in nature. -The Third Heightening: While each gained Breath leads a person to greater appreciation of colors, it isn't until one reaches the Third Heightening (Perfect Color Recognition) that one can instantly and instinctively determine exact shades of colors and their hue harmonics. Analysis: This seems similar to the Second Heightening. It probably is an expansion of the cognition by the Spiritual realm that is put into practice through the body. See conclusions above. -The Fourth Heightening: At the Fourth Heightening (Perfect Life Sense), an Awakener's life sense achieves its maximum strength. See First Heightening. -The Fifth Heightening: At the Fifth Heightening (Agelessness), an Awakener's resistance to aging and disease reaches its maximum strength. These persons are immune to most toxins, including the effects of alcohol, and most physical ailments. (Such as headaches, diseases, and organ failure.) The person no longer ages, and becomes functionally immortal. Note: Returned achieve the Fifth Heightening by virtue of their Breath. They do not actually receive two thousand Breaths when they Return, but instead receive a single, powerful Breath, which brings with it the powers of the first five Heightenings. Analysis: This Heightening is interesting. It doesn't grant more understanding, but it grants a Physical trait. I don't think it changes the spirit unless you are Returned and have this Heightening. More fascinating, it seems like the Returned are granted a stronger spirit by the virtue of being Returned. Maybe it takes a lot of investiture, and therefore a stronger spirit, to come back to life. Tentative conclusions: Physical- I believe it mostly affects this realm. Cognitive- This realm seems to be untouched by this Heightening. Spiritual-This realm probably isn't affected by this Heightening. -The Sixth Heightening: All persons of the Sixth Heightening (Instinctive Awakening) and above immediately understand and can use basic Awakening Commands without training or practice. More difficult commands are easier for them to master and to discover. Analysis: This is the first unclear Heightening. All the others have been pretty straightforward, but this one is different. It explains the understanding of the cognition and gives the person with the Heightening a greater command over Awakening. What happens when the Sixth Heightening is gone? Do you lose all the knowledge you've gained, or do you retain the knowledge, but your progress stops going as quickly? That is an important distinction. If you lose all the knowledge you've gained, then the change is in the Physical realm, the information being stored in your brain and locked away when the power is gone. If you lose the momentum of your instincts, then it the change is a Cognative one, storing the information in the cognition and continuing to work on it even though the power is gone. Knowledge is tricky when it's granted by investiture. Is your spirit understanding more of the truth, or is your cognition or body more able to intemperate the truth? Tentative conclusions: Physical- Could be affecting this realm. Cognitive- Could be affecting this realm. Spiritual- Could be affecting this realm. -The Seventh Heightening: Those few persons who have reached the Seventh Heightening (Invested Breath Recognition) gain the ability to recognize the auras of objects, and can tell when something has been Invested with Breath via Awakening. Note: Reaching above the Sixth Heightening is incredibly rare, and so few people understand the powers of the Seventh Heightening and above. Very little research has been done. Analysis: See First Heightening -The Eighth Heightening: Any persons of the Eighth Heightening (Command Breaking) or more gain the ability to override Commands in other Invested objects, including Lifeless. This requires concentration and leaves the Awakener exhausted. Note: The only known people ever to reach the Eighth Heightening and above are the Hallandren God Kings. Analysis: Does Awakening command the spirit of an object, or just the cognition or body of an object? That is an important distinction that has to be known before I will try to draw any conclusions about this Heightening. -The Ninth Heightening: Persons of the Ninth Heightening (Greater Awakening) are reportedly able to Awaken stone and steel, though doing so requires large Investitures of Breath and specialized Commands. This ability has not been studied or confirmed. Persons of the Ninth Heightening (Audible Command) also gain the ability to Awaken objects that they are not physically touching, but that are within the sound of their voice. I will not analyze this or the next Heightening because there are too many variables in play for each Heightening. It would just be too difficult to discern what each Heightening affects because it does too much. Likely, they affect all realms in completely different ways. -The Tenth Heightening: At the Tenth Heightening (Color Distortion), an Awakener gains the natural and intrinsic ability to bend light around white objects, creating colors from them as if from a prism. Awakeners of the Tenth Heightening (Perfect Invocation) can draw more color from the objects they use to fuel their art. This leaves objects drained to white, rather than grey. A third ability granted is the ability to give commands mentally (Mental Command), although this is said to be difficult to learn. This is the ability that allowed the God Kings of Hallandren to pass on their breaths after their tongues were removed.[1] There are rumors of other powers granted by the Tenth Heightening which are not understood or have not been made known by those who have achieved it. For Awakening, I am forced to draw the same conclusions I did above. Investiture comes from the Spiritual realm and affects all of the realms, just in different ways. The connections and conclusions made in this theory are all conjecture. I'm no expert on Realmatics, but I hope I have done a good job compiling and dissecting where investiture comes from and what it affects. If you would like me to do it with other systems of magic in the Cosmere, I will do it. I'll only do it upon request, though; it takes a lot of time. I hope you've enjoyed reading this as much as I've enjoyed researching it! Links: Hemalergy: http://coppermind.net/wiki/Hemalurgy Allamancy: http://coppermind.net/wiki/Allomancy Heightening: http://coppermind.net/wiki/Heightening *Cognition is a Cognative representation of things. *Body is a Physical representation of things. *Spirit is a Spiritual representation of things.
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