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Found 16 results

  1. I searched for others discussing this, but didn't come across anything. If you know of a thread that already brought this up and I missed it, just let me know the source and I'll gladly remove my post. I've read every story in the Cosmere and am now going back and re-reading in hopes of discovering knew things I missed or couldn't have known the first time through. This is a minor discovery IF it's true, but interesting none the less. First, I believe that Vathi from Sixth of the Dusk is Khriss (just found out this has been confirmed as false)... BUT I also believe that she may be an allomancer. Keep in mind that SotD is the farthest story into the future according to the known Cosmere timeline... so who knows what has happened to Khriss between now and then. Here's an excerpt from Sixth of the Dusk: So the part that struck me as a dead giveaway was the very last line, "...or was she just lucky?" If you remember in The Final Empire, Vin would always refer to her allomantic ability as her 'luck'. When I read this, I felt as if Sanderson purposefully wrote that line in order to hint at the fact that Vathi/Khriss was using her 'luck'... in this specific case, tin. I don't know if she's just a Misting or if she becomes a Mistborn as some point, but regardless, I believe she's burning tin in SotD. What do you think? Am I a far out fanboy looking for connections where there are none, or do you think I picked up on a clever nod from Sanderson?
  2. I don't know if this has been done before, but I was creating a character for the Mistborn adventure game, who is a tin ferring. I started to think about all interesting things you can store in a tin metalmind, here's my list so far. Sense of temperature Sense of pain sense of direction sense of balance sense of hunger/thirst Would you be able to store these senses in a Tin mind? and if so, what would some other interesting or useful senses be?
  3. Now I’ll give a disclaimer, this has to do with General cosmere realmic theory, so if you don’t want to be spoiled on magic systems of the cosmere, this aint the place for you. I made this because of @Aspiring Writer, and what better time to make it than my shardiversery! here I recruit people for F-tin being the best possible power in the whole of everything. F-tin is great. It can store your senses. Makes things a lot more convenient, frankly. You don’t have to hear people if you don’t want to, you don’t have to smell things you don’t want to, and you don’t have to see things you don’t want to. It also allows you to see, hear, smell, feel, and taste things better. That means every food you taste will be a LOT better and you can see, hear, and smell things from a while away. But those aren’t the only senses. you have sense of balance. Store that while you are sitting down, and you can traverse anything without a hiccup. you have sense of heat or cold. Of course your body will still have those effects when you are storing it, but you will not really feel it. Which is actually great for dealing with hypothermia. you have sense of location. You can know exactly where you are in the world-or possibly the cosmere. and then you have sense of pain. You can null any sort of pain without consequence, for the most part. This is nice in combat and in normal life. Stub your toe? Don’t feel it. Have a headache? Don’t feel it. It can of course be dangerous to not feel pain, but it is quite powerful still. but that is not all you can do. Not by far. You can mix magic systems. More easily with Feruchemy and allomancy, so let’s start with that. you can store steelsight-those lines that eminate from you while burning steel or iron. This gives you a 360 degree view of your surroundings, which is fantastic. you can store atium, electrum, malatium, and gold shadows; allowing you to push what is possible for each of those metals. you can store bronze sight, allowing you to do amazing things with the extra bronze. you can store balance from pewter and other senses from tin as well. You could also store other things from other feruchemantic metals, such as balance in steel and balancing out warmth and cold in bronzeminds. then let’s get to other magic systems, starting with Roshar. the surge of gravitation allows you to have some extra sense of direction, or so I would assume, given that you are not ever-disoriented when you use it. A lot actually, given some things with honorblades You could store that sense of location in a tinmind. Then there is the surge of adhesion. It seems that there is a boost to your sense of balance, allowing you to not succumb to your own powers. You could store that boost of balance in a tinmind. We don’t quite know how void-futuresense works, but it might allow for storing in a tinmind (I haven’t read the RoW chapters so it might be known, but I don’t want to know). moving on to sixth of dusk. You could totally store the death sight that some birds give, which would allow some crazy things. then there is Nalthis. I don’t know whether or not you can store perfect color recognition or perfect pitch, but it is a possibility. that is definitely not all of the great things that tin can store, but it is most of them. Now tin works wonderfully on it’s own, but is so much more powerful with other things. It does not just allow a shortcut for storing certain things, it also allows you to reverse compound, leading to Feruchemical savantism. The almighty Brando Sando said such: Questioner There are Allomantic savants, are there Feruchemical savants? Brandon Sanderson Much harder to do. My feeling on Feruchemical savants was because it was your own power in the first place, you can't steep in it so much in the way. But, if you can get someone else's power or if you are fueling your Feruchemy another way, you would become one. So, the Lord Ruler is a good example. Questioner Was Miles a... Brandon Sanderson Yeah. Miles would be the same sort of thing. Questioner Is that why he didn't die as quickly in the execution? Brandon Sanderson Yes. So yeah. Normally no but if you can Compound you become... basically that is how I am explaining part of the Compounding abilities. Starsight Release Party (Nov. 26, 2019) This means that through reverse compounding, you can become very powerful indeed. In conclusion, tin is useful for both civilian life and soldier life. It fits into any sort of life, really. It has an array of capabilities that can be used in just about any situation. And it blends seamlessly with many other magic systems. I challenge you to find another ability that does all of that but better than F-tin. If you can’t, I challenge you to join this cult and spread the word. OR if you are so inclined, you can join @AonDii’s Feruchemical Duralumin Club here:
  4. Obligatory thanks to @Stormtide_Leviathan for coming up with this question. As well as a thanks to @Ookla the Grammatical for wanting this post made, I guess. So hypothetical here. You have a H-tin spike, and you want to stab an animal (let’s say owl) for its sight. You then stab it into yourself. Would it increase your sight normally, or would you gain owlsight, since sight just works fundamentally differently for owls than it does for humans? Would you get better night vision? an even better hypothetical. What if it was snakesight? Some snakes see basically through thermal vision. Does that count as a separate type of sight? and if they do count as different types of sight, would there be a toggle? Would it just be a permanent overlay? Could you gather many different animal’s sights and see everything? and what happens when you are a tin Ferring? Do you now have a new sense in your arsenal that you can store? Does that mean that you now can easily see in a hundred different ways and choose how much you see of each of those sights? and this applies to ALL of the senses. Hearing, taste, touch, smell, pain, balance, and location. Many animals have very different ways of experiencing the world. Can you steal all of those experiences and claim them as your own?
  5. So tin can store senses. A lot of senses. I’d say perfect color recognition is not a sense. You need to see to use it. But it is definitely separate from overall sight. It is distinct in that matter. Is it distinct enough to be it’s own aspect in a metalmind? Same goes with perfect pitch. I’d guess so, but I’m not certain.
  6. So copperminds can give your body feelings. Wax felt cold when he was using the tinmind coin. Could you increase your sight in a coppermind to see things you didn’t see before, or is that just too pocket dimension-y to work?
  7. tinmind

    My 9 year old son just started mistborn. He has finished TFE and is a good portion through WoA. As we were talking about the combat abilities of Allomancy and Feruchemy, he opined that Feruchemy might be best because a Feruchemist could store their sense of pain. I know that there are any number of senses that can be stored in a tinmind. Has it ever come up, confirmed, or theorized that the sense of pain is one of the senses that can be stored? (If so, I am starting to think of how pain could be creatively tapped for effect.)
  8. It's been a while but we are finally back on track with "Letters From the Cosmere!" Scadrial is a world with a dark past. Of all the known worlds, the people of this planet have come face to face with their local Shard wielders more than any other. As Ruin and Preservation battled over the fate of the planet, the people suffered until the end came. Now Elsric has published his essays about this world's Investiture and how these powers are connected to the Intents from which they came. Here Elsric describes the secrets of Pewter and Tin, the Internal Physical Metals. Transcript: Essay Number 2 The Secrets and Investitures of Pewter and Tin – The Internal Physical Metals My lifetimes of study and observation have lead me to a fascination about Shards, specifically the Intent of a Shard. This is one of many reasons why Scadrial is a major focus of my studies. It a system whose history and people have seen a great amount of direct interaction between Shard entities and the mortals who live on the planet. The fall of the World of Ash also taught us about the simplistic dynamic of shardic intent, and how the actions of the shard holders are guided along a track until they themselves are less of an individual and more a force of will. They become a hyper intelligent concept. In fact, the bonded spren of Roshar are approximate examples of what I feel a Shard Bearer becomes. It is a blending of the Cognitive and Spiritual essence into something far greater. The Intent of a shard can be extrapolated based on the shape their investitures take. These powers follow laws much like the laws that govern the physical universe. This essay is at the heart of my arguments in this matter. It is imperative that the reader understands that the purpose of these essays is to examine the internal nature of the powers found on Scadrial. Within these pages are my measurements and diagrams, but this is more a dialog intended to uphold my claims that investiture is patterned after intent. This is a fact that is highlighted in all the magic systems of the Cosmere. In this essay I will show how the Allomantic powers of Pewter and Tin are nearly perfect examples of this manifest intent. These powers are the personification of Preservation, which was the Intent that was carried by Leras until the Catasandra. Pewter is the Pushing Internal Physical Metal. It seems an apt description considering Pewter pushes the physical body to its peak and beyond. While burning the metal, the allomancer will experience and enhancement of all physical aspects of their body. The physical strength and speed are increased by magnitudes, although no muscle mass is actually added. The bones also are reinforced, becoming resilient to severe punishment. Once again, this extra strength does not come from an increase in bone mass or density. There is also an increase in the allomancers balance which compensates for the improved physical abilities, often resulting in a lithe almost cat-like grace that comes to a Pewter Arm. This heightened balance and increased speed means that at peak efficiency, a allomancer burning pewter can maintain a sprint at nearly the speed of a galloping horse. This means that a pewter runner can be clocked at over 60 kilometers an hour. Pewter is the fastest burning metal of the original 8 metals. It’s pure allomantic alloy is a casting of ninety-one percent tin and nine percent lead. A Pewuter Savant, or a pewter allomancer who has adapted to burning pewter over long periods of time, is hard to make and even harder to recognize. The benefits of long term Pewter flaring are often dwarfed by the physical dangers that come with doing so. A Pewter savant will consume Pewter more efficiently, and can start healing from wounds at an accelerated rate compared to other Pewter arms. However, this constant flaring drives a need for the metal, and if the allomancer ever runs out of metal to flair, they can die quite suddenly from the shock. This makes study of Pewter Savants difficult for most people are too wary to attempt and it would be unethical to perform tests on the unwilling. Of specific interest to me is the infamous Pewter drag. This is an instance where an allomancer consumes massive amounts of Pewter at a consistently high rate in order to maintain a prolonged and intense burn of the metal. This pushes the boundaries of what we know are the limits of Pewter. Allomancers have been known to run for days on one of these burns, moving at a break neck speed. The longer this allomantic burn goes, the underlying consequences grow steadily more severe. The body seems to understands on a primal level that pewter-dragging is unnatural. Many Mistings report an overwhelming fatigue and mental sluggishness that accompanies a pewter drag. When the drag is finished, the allomancer must continue to burn pewter for the next several hours. If not, the allomancer may slip into a coma which can be lethal. They also must maintain a high water volume and calorie intake so their bodies can continue to function. Pewter dragging is highly dangerous and should be overseen by other experienced allomancers in order to help train the mind for the incredible physical strain. My studies have led me to the conclusion that Pewter is the greatest example of Preservation’s Shardic Intent, and why I felt this should be the foundation for my claims. Experience and observation indicate that the Intents of the Shards direct the application of their endowed Investiture. In fact, I postulate that by studying the manifestations and laws that govern an observed Investiture, that you could determine from observation alone what the Shard’s core intent is. For example, I wish you to reflect upon the fundamentals of Pewter. Pewter brings incredible physical enhancements to the allomancer. This effect has a limit or cap, but these powers come with little to no consequence to the allomancer. Pewter isn’t necessarily making you stronger, but rather that strength is a consequence for what it is doing. I have observed that Pewter instead produces the effect of freezing an allomancer’s state of existence. While burning pewter, the physical body resists changes down to the microscopic level. The bones don’t get larger and tougher, they simple resist change making them harder to break. The body can sprint at speed for long periods of time because Pewter prevents the body from suffering the ill effects of motion and muscle degradation. The pewter is acting as a barrier, preserving the allomancer’s body by expelling the energy that would normally create these physical changes and dissipating it into the spiritual realm. This is speculation on my part, but the differences that we see in the physical Ferrochemical arts displays this discrepancy perfectly. As you will see in my future essays, alomancy uses investiture to effect the world around the alomancer, all the while preserving the allomancer. The other metallic arts require great physical sacrifice in order to obtain their power. Allomancies complete dependence on metals fits the observed intent of Preservation. Despite this drive for Preservation, any interaction with Investiture comes with risks as stated above. Just because a Pewter Allomancer resists changes, doesn’t mean that they are unharmed or changed from this process. In fact, quite the opposite. But it is apparent to me that the intent behind pewter’s power clearly follows the pattern of its shard. This can also be observed in Pewter’s metallic counterpart, Tin. Tin is the Internal Physical Pulling metal. This power creates a heightening in the allomancer’s perceptions of the physical world by pulling on the capabilities of the allomancer’s mind. This enhancement is unilateral, greatly increasing the sensitivity of all the senses all at once. Normally this information would be overwhelming and possibly damaging to the psyche. However, it is apparent that Tin’s abilities change the way the mind works, increasing its capabilities. I believe that this is actually the only true change that Tin proves. Reports indicate that a Tin eye, or a Tin misting, does not see anything that wasn’t already observable. Instead they become hyper aware of all the sensory input that their bodies are receiving and enhances the minds ability to interoperate the information. Tin also provides an ability to see through the mists of Scadrial. The Mists are a gaseous manifestation of Preservation/Harmonies power in the physical world, and thus Preservation’s Arcane abilities are granted an advantage in the Mists, most noticeably with the Tin eyes. This ability does come with many downsides. With such a sensitivity to stimuli, the allomancer is susceptible to any dramatic changes in sensory input. Unexpected loud noises or bright lights can stun and even incapacitate a Tin eye. Even with the mental enhancement, the mind can only handle so much data at once. Another cost is the enhancement of pain receptors which can also overwhelm a tin eye. In fact, the tin eye often avoids confrontation for this very reason for while burning tin they can be easily incapacitated. Tin Savants are some of the strangest invested entities in the Cosmere. The extended Tin flair causes the mind of the Allomancer to permanently change. With this enhancement, the mind becomes incredibly capable of filtering out unwanted sensations, allowing for… strange abilities. Before the Catasandra, the Lord Mistborn was a Tin-eye Misting who became the only documented Tin Savant on record. He was capable of seeing through cloth, could see stars on cloudy nights, and was even able to hear a man’s heartbeat from over thirty yards away. However, if the Savant ever runs out of Tin, his natural senses are dulled into almost nothing. This is a frightening medical condition that if left untreated runs a high risk of accidental death due to a lack of sensory data. In is my opinion that such Savants be discourage, although it must be admitted that the supernatural senses it creates fascinating and the effects of such abilities are powerful if executed properly. Tin also reflects Preservation’s intent. With the exception of the Savant, Tin does enhance an allomancer without altering the individual. Again we can see that Tin does not make the individual’s eyes better, or change the physical characteristics of the Tin-eye’s ears. Instead the changes are all about the capabilities of the mind and the ability to intemperate incoming data. This preserves the allomancer while also increasing the allomancer’s ability to survive. Savants challenge this assertion but I believe that the metaphysical changes observed in the Lord Mistborn’s life were caused by a fundamental law of investiture, rather than by the intent of Preservation. I have observed in my years of travel that those who channel large amounts of investiture for long periods of time are physically altered by the power. This is a study outside of my focus but such examples of metaphysical changes have been seen in the Soulcasters of Roshar, or the Dakhor of Sel. Prolonged and persistent Investiture creates changes in individuals even when the intent was never to produce such changes. In conclusion, the manifestation of Pewter and Tin are perfect examples of the manifestation of Preservation’s Intent, the guiding nature of the Shard. The other abilities of Allomancy also reflect this, but none as starkly as the internal physical metals. Following this article are my estimations of Pewters limitations and flared capabilities as well as personal annotations made in the Words of Founding concerning the effects of a Tin savant. Postscript: This essay is of particular note, perhaps we have been looking at these metals in the wrong light all along. If we can, I desire to conduct more tests of this nature on Kandra blessings, I am curious to see if Kandra can become Savants. Until the next letter, Elsric
  9. How does the Third Heightening compare to allomantic tin? What, if any, overlap is there in the powers? Would a tineye have been able to notice the subtly different colors of the trap door in Mercystar's palace? Is there any real benefit to being a tineye at the Third Heightening? Obviously it's an improvement over just the Third Heightening, since you could also see things farther away, but does tin already give you the ability to distinguish shades the way BioChroma does? One possible advantage; while a tineye might be able to tell that the two reds in front of him aren't identical, he might not automatically know which is the "pure" hue the way an Awakener could. Thoughts?
  10. What happens when I finish the repetitious math work in class, have a marker, and sufficient boredom. From thumb to pinkie, it's: iron, steel, atium, tin, and pewter.
  11. I decided to make the mists less blurred here to show that Tin sharpens the senses, and that's also portrayed by the visible stars and the city lights in the background.
  12. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  13. The books give us very little in the way of information on Allomantic Savants, but ever since first reading the second book years ago, i've been fascinated by the implications. Does anyone know if Sanderson has given any hints about Savants other than tineyes? Could a misting reach duralumin boosted levels with their allomancy? Could an Atium misting with a mountain of atium theoretically gain true future sight from atium as Elend did via duralumin There's so much unexplored territory with the savants.
  14. I am rereading all of the Cosmere books and in HoA when Spook removes the Spike giving him Pewter he is overwhelmed by all that he could ignore using Pewter and he lets his Tin dim so that he no longer feels everything like he usually does. But when he Flares it again this happens. "With a scream of pain. Spook flared tin. As the metal always did, it brought a wave of sensations-thousands of them, shocking him at once. Pain. Feeling. Hearing . Sounds,smells, lights. And lucidity." emphasis mine. Wouldn't having all of those sensations at once cause him to to go into shock, instead of bringing him lucidity? I thought about it and what I came up with is it doesn't increase his senses, as much as it increases his mind making him more able to process the wide array of information his senses give him. ( I'm not sure if people know this but people hear and see far more than we think, we just can't process the information so it gets ignored. ) Not making him smarter just more observant. Anyway, thoughts? Am I completely bonkers or am I on to something? ( If you aren't quite sure what I'm asking/saying just ask and I will try to clarify. But remember I am a New Zealander and we basically speak another language. It's so hard trying to translate Kiwi into American )
  15. When you store eyesight while burning Allomantic tin, are you storing Allomantic or regular eyesight? Could you still get the increased visibility through the mists from tapping that, or would it just make your vision better?
  16. When I finished the first Mistborn book one of the most interesting abilities was tin, by the end The Hero of Ages it was my favorite ability. After thinking about how tin works I have three main questions that. Feruchemical tin enhances senses in a different way then allomantic tin does, since feruchemical sight simply works like a zoom button. So the first question I have is what thoughts do people have on how the other four feruchemical senses. The first twinborn combo I thought of was double tin not for compounding but to have as much control over your senses as possible. So the second question I have is what are your thoughts on how tapping and burning tin at the same time works. When you use Hemalurgy to spike a allomancer with an ability they already have it enhances it power. So the last question is what do people think would happen if you spike a Tineye with a spike endowed with tin. Not sure if any of these have solid answers already through other sources, was just curious about other people's thoughts.