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Found 51 results

  1. I only recently noticed I hadn't updated my favourite Story-theory yet with the new Dawnshard/RoW Knowledge, so here goes. TL; DR: Kelsier will try to reforge and become Ambition. Collecting enough of Ambitions Investiture will enable him to ascend to Shardhood. So, RoW answered atleast some of my thoughts about what Kel would get up to. It also fed into my theory, so it's time to dig that up again. First, the arguments that still hold: (New Arguments at the bottom) - He tasted Ascension with Preservation. And now that he knows that's a thing that is possible, it seems like a worthy goal to keep himself busy with. - Hoid seems to be interested in keeping the Shards from gaining too much power and keeping them seperated. Kelsier hates him. Would be fun to have them square off in that kind of way, especially with Hoid as the MC of Mistborn Era 4 You might ask: But why specifically Ambition? - At the end of Secret History, Vin asks Kelsier an important question about his motivation. We're lead to believe that Kelsier will look inside himself and realize that she was right and his vendetta against the Lord Ruler was more about himself than the Skaa or Scadrial. From RoW, we can gather that he probably accepted that and doubled down on it - see Thaidakar. We saw that Preservations Intent and Kelsier's personality were too different. Of all the shards we know, Ambition would fit him really well. He's insanely ambitious, going so far as to think up a way to overthrow an - as far as he knew - immortal Emperor. He punched multiple gods. And he created a multiple-world-spanning secret Organisation. If that isn't ambitious, I don't know what is. - Additionally, according to my Understanding, Ambition is one of the, if not the, least limiting Intents. With all we've read about Ruin corrupting Ati, Odium and Honor and Preservation etc limiting their Vessels, Ambition is... not really like that. I'm sure there some zany stuff there, but I doubt becoming Ambition would hinder Kelsiers Megalomania, if anything it would further increase it. And it wouldn't bind him to anything stupid like Oaths or whatever, which he definitely wouldn't want. But there's more hints towards my theory. - Foreshadowing (pun intended). When Kelsier encountered the Ire, they mentioned Threnody Shades. As Kelsier is a Cognitive Shadow, their Alerter Fabrial picked up on him. I believe that this might be more than fanservice for those of us who read Shadows for Silence. Threnody is the one planet we know where Investiture from Ambition "landed" in large chunks. It's already connected to Cognitive Shadows, and the names of the planets in the Threnodite system are all the names of Songs of Mourning - and Kelsier is dead ( also as in "The Bands of Mourning", which Kelsier used) - Threnody and Sel are the only other two planets that Kelsier canonically knew as of the end of secret history. Putting himself in opposition of the Ire, it wouldn't be too far fetched that he would have investigated what it is that these very knowledgable people are trying to contain that they confused him with. Not a far stretch imho. It seems that on Roshar, the Ghostbloods already have plan and directive, so I assume Kelsier already has had some kind of plan by the time they set up on Roshar. - Ambition was splintered, but unlike Dominion and Devotion. While we know that Odium stuffed those two in the Cognitive Realm to make sure they wouldn't be picked up again, as far as we know he didn't know how to do that yet when he finished off Ambition outside the Threnodite system. So while Ambition is probably spread out in dead chunks of Investiture, someone ambitious enough with a lot of time could try to collect those. - Additionally, Edgli (Endowment) seemed to think that Ambitions last Vessel would've been trouble, and seems glad that she's gone. From different WoB's we know that Sazed's ascension has caused quite a stir, so Kelsier could definitely take up the troublemaking mantle of Uli Da very well. Alright, time for the new arguments and thoughts: Two things are majorly important: - The Ghostbloods are looking for ways to transport Investiture. Ba-Ado-Mishram, Gems, Stormlight... Aside from trying to find a way for their Master to actually move beyond Scadrial, they are looking for ways to transport Investiture. Sure, Money and Power are good motivators, but I think there's a second reason for that: Moving Chunks of Ambition. What would this do for them? Well... Douglas What about a lerasium savant? Or would that require so much lerasium that the person attempting it would ascend to become a new Shardholder? Brandon Sanderson Basically, this is what Ascension is. 17th Shard Forum Q&A (Sept. 27, 2012) I imagine the Plan to go something like this: Step 1: Find a way to store most of the big chunks of Ambition's Investiture. I assume it's not all in the form of Shades, so imagine Gems and whatever stuffed full of Investiture - if necessary, Step 2: Convert it into a Form Thaidakar can use. If Raboniel and Navani can figure out Light physics, I'm sure people in Silverlight or other Scholars somewhere are able to do so too. I'd be surprised if the Ghostbloods didn't have some smart Cosmere Scientists on their Payroll. Convert all that Investiture into solid form: a metal. Uli Dum/Ambitium - Step 3: Kelsier burns massive amounts of Ambitium or an Ambitium/Lerasium Alloy, preferrably physically close to Threnody, somewhere in the system. Once he has burnt enough of it, Kelsier ascends to Ambition. The Investiture that hasn't been collected hopefully realigns itself to its new Vessel, and Kel is a Shard now. Aside from those reasons, just think of how absolutely fitting this would be for Kelsiers Story, both in-universe and Meta, for us readers. Kelsier, the Survivor, survives the most deadly place on Scadrial, the pits of Hathsin, under the rule of an "immortal god-emperor", spiting said Emperor. He goes on to challenge that Emperor, and while dying in the Process, deifies himself as The Survivor, sparking both the Revolt that finally took down the Lord Ruler and a Religion around himself. He Survives Death, and goes on to help out at the other very deadly part of Scadrial, the South, and also kinda becomes the god of the people there after helping them survive. Notice a pattern? What better than to do this a third time? The Survivor, a kinda-ghost kinda-god, focusses his attention on the deadliest planet in the known universe, Threnody. If any one people in the Cosmere is doing more surviving than the South Scadrians, it's definitely the people on Threnody. (Try to tell me Kelsier wouldn't like Silence Montane.) After the disaster of Ruin and Preservation and the prophecy, Scadrial needed a god like Harmony to rest and stabilize under. Threnodys woes aren't over, however. What they need is a fighter god, someone able to take on the Evil. Someone who embodies the Will to Survive that Threnodians need, and the Ambition to pull through with it, to take up a fight this hopeless. a ghost-god that's already fought one immortal evil fits into Threnody well, and it would fit so well into Kelsiers story to do his shtick a third time: Help people survive and become their god. Only this time, it would actually be true, and he'd ascend to Shardhood.
  2. Journal of Thankful Dolittle Geology Graduate at Miskatonic University Forest Expedition Day 37 Never before have I witnessed something so grand and majestic as the mountain at which we arrived two afternoons ago. The snow blanketing its bare peak reflects enough light that it is nearly blinding to look upon for long in the brightness of midday. I have been so utterly consumed by my explorations and research that I have not had the time to write about what we’ve found. This whole place instills in me a sense of wonder and appreciation for the God Beyond. That feeling, though, never lasts long. Not when there are shades constantly haunting our journey through the forests. A homesteader brought along on the expedition, Silence as she’s called, admonishes any of us from the University when we call the forests hell, but that does not stop us. What else can this place be but a hell in this world? And what god would allow such creatures to exist still, stuck in a limbo between death and what waits beyond? At least in the days since we left Last Port, we have been kept safe from the creatures. No one has broken one of the Simple Rules, though thoughts of the shades coming for me haunt my dreams each night. All I see are eyes. Bright green and crimson. The colors of withering and death. Still, I have to think only of the mountain and what we discovered to help ease my fears and return that sense of wonder. For today we found the ruins of an ancient civilization. One that thrived and fell long before the first Forescouts ventured from the Homeland and away from the Evil there. Thinking of what we can discover about the ancient dwellers of these forests may help us learn more about how we can tame this land. I believe shades existed back then as well, for we found an abundance of silver among the exposed ruins. Unless, of course, silver was simply the easiest and most prevalent metal found in this mountain. If that is the case, this discovery will be a boon for Last Port and the other forts. With this much silver, civilization will be able to expand and tame the forests and its shades. There is a problem, though. Another reason for my appreciation for the God Beyond to wane. I have heard whispers among some few of the other members of this expedition that the ruins we discovered may not be entirely unoccupied. Talk of the Evil that consumed the Homeland has swelled as they postulate that the Evil first came from here, these ruins and this fallen city we discovered. That cannot be true, but there has been a change among some of my companions. They are darker. The shades at night grow more restless. Blood is on the horizon. Welcome to Long Game 76: At the Forests of Madness! I will be your GM. @The Unknown Order will co-GM, and @Devotary of Spontaneity will be the IM. This is a rerun of LG60, though this is a mash-up of Sanderson’s Shadows for Silence in the Forests of Hell and HP Lovecraft’s At the Mountains of Madness. Premise: You have been invited to join a geologic expedition to delve further into the Forest of Hell. Led by Professor William Dyer of Miskatonic University, the hope is to discover more about the forests and their potential resources for the growing fortress cities. You have found a snow-covered mountain that shows signs of an ancient civilization. The more you discover, the more you realize the civilization might not be entirely extinct. On top of the consistent danger from the shades, there is an evil lurking just beyond the view. An evil that drives men into madness with whispers in the night. An evil that tempts the hearts of men. An evil that ends only in death. Rules Here is a link to the full ruleset, though you can find it below as well. Miscellaneous PMs are open (no group PMs) Players can take one action during each Day and Night turn Day turns will be approximately 48 hours long, Night turns will be 24 hours long There is a two-vote minimum for the exe Tied votes will be decided at random If a player is removed by execution, their items will be distributed among their voters If a player is killed, their items will be destroyed Order of Actions: Sign-ups will end Tuesday, April 27 at 6 p.m. PDT. Day One will be posted hopefully within an hour after that. Players/Spectators/Pinch-hitters Rule Clarifications Quick Links
  3. So I'm caught up on most things cosmere (only missing white sand and sixth of dusk I believe), and I just read Shadows of Silence in The Forest of Hell. As I was reading, I noticed Silence mention deepest ones on Threnody. Has anyone asked Brandon if these are related to the deepest ones on Roshar? If they are related, the coppermind doesn't currently reflect that.
  4. Spoilers All Cosmere This is just some crazy tinfoil idea that I had. I've long had a pet theory that Kelsier was connected to another Shard. He has such commitment to his ideals that it speaks of great Intent. He comes off as cocky and self-interested but his willingness to sacrifice himself - and pursue his ideals even thereafter! - shows the depth of his devotion. I used to think that, if he was influenced by a shard, it was probably Bavadin. Her penchant for Investing herself into Avatars is well known. Kelsier's anti-authoritarianism seems pretty Autonomous. And Kel's immidiate antipathy towards Hoid seems rather as if he "has been instilled with an intense and overpowering dislike of" our favorite flautist. This seems a little hard to square with his becoming a ruler (the Sovereign) on Scadrial, and a leader (Thaidakar) to the Ghostbloods. But it's possible. Perhaps there is no greater autonomy than sovereignty. Kelsier created the Bands of Mourning, an artifact so powerful as to grant its user quite a bit of "freedom and self-direction." But of all the questions about the Bands of Mourning, one gets a little lost: Why are they so named? I don't believe that the eponymous book gives an answer. But another text may: Shadows For Silence In The Forest Of Hell. Shadows for Silence is set on the planet Threnody, namesake of the Threnodite system. The other planets in that system include Monody and Elegy. A threnody is "a wailing lament composed or performed as a memorial to a dead person." Both a monody and an elegy are "poems lamenting a person's death." All three of these are examples of mourning. There's no Shard in the Threnodite system now. We know that several Shards were once there - Odium, Ambition, and Mercy. A "wail for the dead" doesn't speak much of Ambition, and though it is Passionate it doesn't really feel like "God's own hatred." Mercy? "Compassion or forgiveness shown toward someone whom it is within one's power to punish or harm." That doesn't sound much like a death-song - and it sounds nothing like Kelsier. In the Threnodite system, then, one of two things seems likely. The first possibility is that the planets are named for some other Shard. Perhaps this is one of the two we haven't encountered - maybe it is the Shard of Grief? Maybe Memory? The second possibility is that this system was created, or at least deeply touched, by all three of the shards which once resided there: Odium, Ambition, and Mercy. What do you get when you mix striving, passion, and forgiveness? I think that you would get the creation, of a song, of mourning. Perhaps Kelsier is touched by something from these worlds. Kelek's Breath but there are enough Cognitive Shadows running around Threnody! And we know that the Selish Ire have set up pickets around Scadrial's subastral specifically to prevent Threnodite Shades from coming through via Shadesmar. And we know that Kelsier had a deeply transformative experience when he was enslaved in the Pits of Hathsin - the Lord Ruler's prison, the source of all atium, but also a Perpendiculatiry. Maybe a Shade got through the Ire's picket and touched Kelsier. Maybe it was more than one of the apparently simple-minded Shades we see in Shadows for Silence. Perhaps all of the Shades of Threnody contain portions of the three Shards we know were present there. Maybe they contain an especially large portion of Ambition, since Uli Da was the one so wounded there. One part hatred, three parts self-striving, and one part "a desire to relieve suffering." ...that sounds a lot like Kelsier to me.
  5. Did Mercy kill Ambition instead of Odium? We know from past wobs that Odium primarily attacked Shards the broke the agreement between the Shards. As well as that he only would attack if he felt he could win and worried Ambition would try and rival him. In Arcanum Khriss also does not list Ambition in the list of shards that Odium "doubtlessly killed." It seems likely to me that Ambition initially attacked Mercy thinking them an easy target. With this opportunity Odium arrived to help attack Ambition as well and Mercy managed to also fight back. Ultimately Mercy was the one who killed Ambition which would explain why they aren't included in the list of those Odium killed beyond a doubt and why Harmony was worried about Mercy upon talking to them.
  6. Finished! Nine characters from eight Shardworlds! From left to right: Dusk from First of the Sun / Kaladin from Roshar / Vasher from Nalthis / Hoid from Yolen / Harmony (Sazed) / Khriss from Taldain / Shai from Sel / Vin from Scadrial / Silence from Threnody This piece is also celebratory art! Happy Chinese New Year 2016 (Year of the monkey)! At first I drew these characters mainly for an online fantasy magazine because they kind of let me (as translator of WoR) introduce Stormlight and the whole Cosmere series in their New Year issue, which meant I’d better add some festival stuff. So here it is - Characters from eight different Shardworlds wishing you a Happy New Year! In China, this is a popular traditional gesture when people give New Year’s greetings. It’s called 作揖 (zuò yī, in spoken language: zuō yī). When you do this, you make a bow with hands folded in front of you and greet others at the same time. Raise your folded hands and then lower them. The motion can be repeated several times. For men, they should use their left hand to cover their right hand (In ancient China, men tended to hold weapon with their right hand, so they covered it when saluting, to reduce hostility and show respect.), while for women, they should do it otherwise and it’s better not to clench the left hand into a fist (You can learn this from the picture above.). If you do it wrong, you will convey some ominous meaning. Please be careful # # # Heck, so many tags! Also seriously, I think we may need a Cosmere crossover art album
  7. We know that an animal can trigger Shades. So what can? Can a Lifeless trigger them? Can an Awakened object trigger them? Could a robotic device trigger them?
  8. Umm, what? Why are rats' skulls glowing on Threnody? Has it become the Cosmere's Chernobyl? This also makes glowpaste a bit suspicious. When I first read it, I took it to simply be bioluminescent or some kind of chemical reaction. But could it have been caused by Investiture? Is Threnody's flora and fauna using Investiture like First of the Sun?
  9. i have a theory about shades. it might already be out there but i havent seen anything. so my theory is about shades and why they are less aware than other CS's my theory is that the reason that they are less self aware is that they are mostly stuck in the Physical Realm. most other CS's we've seen have always been in the cognitive realm. there are a few exeptions however such as the "mist spirit" on Scadrial. We know that when someone dies on the Physical realm, they lose all connection to their body and are now a CS in the Cognitive Realm. why then are shades manifesting on the Physical Realm? I dont know. and why do look less like their former selves over time? my best guess is that that like all other CS's, shades are drawn to The Beyond, but instead of choosing to stay or go, shades are slowly losing bits of themselves to The Beyond P.S. how invested are Shades? A normal human would get sucked into the beyond almost instantly. A misting/mistborn would probably last a few minutes/hours shades can at least go Decades though
  10. I’ll type out a better theory later but this is the summary: The Set or the group Waxilliums uncle was apart of is actually the IRE or the elantrians from mistborn secret history. The shard Trell is actually Autonomy or the hosts of Autonomy and they were convinced by the elantrians to separate the shard Harmony back into ruin and preservation. The elantrians want Preservations shard so they can revive their own Shards. They used the original agreement between shards to not live on the same world and mix powers, to convince the shard Autonomy or the majority of its splintered power to separate ruin and preservation. Sorry for the messy bad grammar. Please pick this theory apart and maybe read between the lines to find out inbook reasons why what I said could be right.
  11. So, in my re-reading of Arcanum Unbounded I came to one of my favourite shorts, Mistborn: Secret History. At the portion where Kelsier meets with Khriss and Nazh I couldn't help but notice something Nazh said that I hadn't picked up on before. This caught me and I started thinking, is it possible for one to ritualistically become a shade using whatever magic may be present on Threnody? Generally shades come about due to some weirdness in Threnody's investiture (maybe cos of large chunks of Ambition being ripped off in this system) but if one were to purposely create a shade, would it be a more powerful kind or simply like all other shades. One possibility that came to mind could be that this is how the one-time mentioned Deepest Ones come to be. What do you all think? Is there some other info floating around out there about Threnodite shades and The Deepest Ones, could someone like Kelsier be analogous to The Deepest Ones? This is my first theory so apologies if this has been spoken about before, I look forward to hearing all your opinions on the subject, Threnody is super mysterious and so much fun to think about.
  12. A rather famous amateur theologician from Scadrial wondered why you would pass on if you don't have to. For most people the question is academic. One world, however, inverts that. On Threnody everybody has to answer that question. So what do you have to lose? The old-fashioned answer a Threnodite would give is: your immortal soul. Shades wither away slowly and it looks like the dissolution of a Cognitive Shadow who has refused the call of the Beyond means annihilation. That would make becoming a Shadow a coward's choice. Yet Nazh reveres those who became Shadows. Why? And here speculation begins. Silence seems to form some sort of bond with her late grandmother. Shadows may have given Threnodites powers powered by their own substance. Sort of the ultimate sacrifice for family and country. Dare you imagine the horror they must have felt at the news of a continent full of Shades of people believed to be safely in the Beyond? Can we assume that the reaction would have been an epedemic of nihilism and neigh everybody elderly choosing to become a Shadow? And even more speculatively, what if those people turned Shadow refused to wither away and found a way to posses the living?
  13. Ok guys.. I have an out-there idea that I think Odium has been investing on all Planets that he goes to kill shards and he creates Cognitive Shadows by investing in them, imbibing them with hatred and uses them as his minions to help him in his fight against other shards.. So far, we know that Odium has visited Sel(where he killed Aona and Skai), Threnody system(which is the site of shardic altercation between odium and ambition) and right now, he is trapped on Roshar where he has already killed Tanavast and his shard has been shattered. On Roshar, Odium has created Fused that are cognitive shadows that do not pass on to the beyond when they die, instead they return and take up a new body and on and on it goes.. Some of these fused have lost their minds and most of them are so invested with Odium’s intent that they understand nothing but hatred towards human. Fused only wish to win this war and finally, be able to rest by passing onto beyond. Given that there are wobs that say that Odium has invested on all the planets he visited briefly to kill these shards like he has on the Rosharan System: I find it a great coincidence that Odium visited Threnody system and fought with Ambition here and we have Shades on Threnody which are actually people who die and can not pass onto the beyond. Their actions are also very odium-y. So, I think that it is a possibility that these shades are actually a result of an earlier version of the experiment that Odium did on Threnody which was later was greatly improved upon in Roshar. Further, on Sel also we have legends of Svarkiss which says that these are half ghost and half demons. Shu-dereth faith says that these are souls of men barred from entrance into heaven and are condemned to wander Sel, bitterly cursing their fate(very odium-y) and prey on humans. It is also believed that they have the ability to take over the body of living and control their actions, again very similar to how Fused work on Roshar. Although, I think that Odium withdrew his investiture from these Svarkiss and they no longer exist and are mere myth today in the Jaddeth Empire.. Just as he has promised The Fused that they will be allowed to pass on once they win. Millennia later, on Roshar, Fused also would be nothing more than such a myth.
  14. Why are they keeping pigs? Food taboos can persist more or less forever, so there is no need to explain why pigs on Threnody are not eaten. But they do not keep them as pets. They don't ride them. They don't eat them. So why do they keep them? These people are living a hard life. They don't have resources to spare on useless animals. So the pigs must have or must have had until recently a use. That makes me wonder. If you can bond birds and worms inside them, why not pigs. Suinomancy, anyone?
  15. The Simple Rules have more consequences. I do not see a way you could run a police service outside fortified cities. There is just no way you could forcibly arrest or threaten a suspect. "Stop or I shoot" is just not viable or even survivable. Which brings us to the question of penal systems. How do you run a prison? You cannot truly disarm anybody on Threnody. Everybody has a virtual suicide vest on. If I am willing to take you with me and there are Shades around, I just hit you hard enough to draw blood and here we go. I would say that Threnody knows no imprisonment as penalty. Fines, outlawry and death only. This goes further. The wards around a place are vital, presuming a place is even warded. Sabotage is far easier and deadlier. In a place without wards a thrown stone can mean mass suicide. Threnodites must have an extremely low tolerance of foolishness, petty delinquency and mental illness. I suspect that such people are driven out into the Forest essentially to die.
  16. Silver. It's role in the Cosmere is uncertain, being a metal (pushable and pullable), allomantically inert and effective at warding off shades on Threnody. Well we got a tasty new WoB today, on another thing people have speculated about, what the silver chain being sold in Shadesmar during Oathbringer was. So that's rad. A reminder of the chain... We didn't know what the significance of the chain was, why it was so expensive, what that chain was made of (options like a silver alloy, aluminum, or even dragonsteel have been thrown around). We still don't know a lot for sure, but it being from Threnody is awesome as it largely confirms the chain is silver, given the importance of it there. And it says they use them in freaking Silverlight! A Cognitive Realm city. So the chain is obviously useful in the Cognitive Realm, and in a place where you get attacked by Cognitive Shadows. In other words, silver is significant to the Cognitive Realm, blocking and damaging corrupted Cognitive Shadows and being expensive and valuable in the Cognitive Realm. This fits with some WoBs we have, about its general significance. So given the chain is so expensive, what could it be made out of? Is it just silver, and silver is so important in the Cognitive Realm and so hard to get there that it's expensive? Is silver not enough, and it needs to be alloyed with a godmetal? Maybe, but then you'd think they'd be exceedingly rare. Is it a magical device, like a fabrial, that does something with silver? I doubt it, it's a simple chain, unless it's some woven form-based magic. I personally think it's most likely to create a barrier in the cognitive realm that purely cognitive entities can't pass without a physical body, essentially the Cognitive equivalent of what aluminum does in the Spiritual Realm (and credit to First_Midnight for putting in that way). It basically stops investiture in the Cognitive Realm from affecting things in the physical realm. That's why shades can't pass it without attacking and weakening the silver - they are actually destroying the silver's cognitive aspect, and then the silver in the Physical Realm is useless in stopping the shade from injecting its investiture into you and it transforming your physical aspect. That's why silver will stop the withering - under this theory, the shade attacks you with its corrupted investiture in the Cognitive Realm, and putting silver on it prevents that investiture from affecting you in the Physical Realm. The investiture that's been attacking you is returned to the CR and blocked from affecting you again. That could be why people in Silverlight would use them, they're safe as they have a physical aspect, but Cognitive-only beings couldn't penetrate the barrier and any investiture being used on you not work. And maybe that's why the necklace is so expensive, because that could make it hard to get silver into the Cognitive Realm through a perpendicularity. But so how useful can it be if shades just burn through it? Well, the answer is, I think, that the chain is not the cognitive aspect of silver in the Physical Realm, but is actually silver brought into the Cognitive Realm, And would actually be impassable by investiture, unlike silver in the Physical Realm, which just puts up a temporary cognitive barrier. Which is why it's rare and expensive, answering the chain question. I'm still not entirely sure I have the mechanics right, in terms of how a necklace may protect you entirely, or in terms of silver's effect in the Cognitive Realm. Love your views. Especially as I got tired of writing this and burned through the last but important parts And I'll leave you with some ridiculousness. The name Silverlight? What if it's actually silver, to keep Cognitive incursions out. The city's walls are made of silver that is fully in the Cognitive Realm.
  17. From the album Semi-Cool Cosmere Art

    This isn’t my Inktober art (you can find that in the Alleyverse Inktober thread [shameless advertising, Itiah, I know ] where I keep those). This is just a regular drawing, building off from my previous Scadrial one and depicting just another Tuesday night for the Shades on Threnody.
  18. Upon a reread that stuck me in my eye, virtually speaking. How and whence? I would have assumed people on Threnody being mostly vegetarian, just for reasons of safety. Eating animals may happen in larger settlements. Silence serving meat is odd enough. But venison? Would they really keep deer? That seems like an unthinkable luxury under the circumstances. So do they hunt? That, frankly, looks like outright suicide. I suppose in theory you could use a gun or crossbow and a lot of silver, but that would make venison a luxury good, not something you serve in a simple waystop. How is this possible?
  19. People have been asking how magic system would impact technology and social life. We have looked at that question from a positive angle. But there is obviously a world with a very negative angle: Threnody No fast movement: How do you run a railroad at night? Road traffic at night is also neigh impossible No kindling fire: percussion caps are impossible - you could do these ancient guns that actually use a burning match a flame thrower should, however, be tolerated - you have a pilot fire. You could build a gun based on that internal combustion engines are right out - no cars, no diesel railway engines / steam engines and jets should be possible, though if sparks count as kindling fire, even electricity is impossible you need controls for stuff that could make sparks - 'my home is my castle' is not possible on Threnody No shedding blood of another forget modern surgery forget modern dentistry even a syringe is playing with death road traffic is impossible. You would not survive many accidents. It looks to me like you'd have a stark contrast between country and city with a highly regimented society.
  20. At the Seattle Skyward Signing we got the following WOB: I've been giving this some thought and I've come up with a few things Brandon might be referring to: 1.) The Ghastly Gondola story from the broadsheet in Bands of Mourning; We see Nazh using a "gun" that appears to fire a Threnody Shade. This to me indicates that similar to a Spren a Shade can be captured and used to power a Fabrial. 2.) In Secret History Nazh says to Kelsier that becoming a Cognitive Shadow is a deeply personal choice and that there are procedures that need to be followed. In Shadows For Silence in the Forests of Hell we see that being withered by a shade to death will turn you into a Shade but I would guess that following the precepts that Nazh alludes to would allow you to become a shade and possibly retain your mind, this would explain the IRE's worry about them as they are clearly very dangerous and if you applied sapience it would likely only make them more dangerous. Alternately the shades could be more like the Unmade where many are mindless but some (The Deepest Ones perhaps?) can think. 3.) The last thing I came up with is the obvious question about Homeland and the Evil. This actually seems the least likely though as it definitely does not fall into the category of "No one has asked me about the thing".
  21. We all know that Silver is allomantically and feruchemically inert. It will not produce any effect, it won't burn and you cannot store attributes within it. But we know of a world where silver does have a magical effect. Threnody. It's a Shardworld inhabited by a broken Ambition. So say someone reformed Ambition and wanted to get into the Shardhunter game like Odium and Autonomy. If Ambition went to Scadrial and Invested there do we think that silver would become an allomantically active metal? We know that its Godmetel would be viable.
  22. Threnody's forests are empty of animal life because the Shades enforce the Simple Rules towards animals, too. That explains why the forests are so empty. But it opens up another question: Where are the Shades of all those animals? All Shades we see are human or so old that you cannot tell. But why do they assume that they were all human? The people in the forests ride horses and keep animals. There must be animals falling victims to Shades even today. We have one clue. Old Shades dissipate. If they totally dissolve due to old age, we can assume that animal Shades last a lot less long or even don't form in the first places. Why? The obvious explanation would be that they start out with less investiture. That means that the creation and upkeep of Shades is powered by the users and that investiture is continously lost. I think we have found an end-negative system. Does that proof that the killing and repelling of Shades with silver is also powered by the victims, that is the Shades? Strictly speaking, no. But if you assume otherwise the same result would have to be achieved in two different ways.
  23. For an allomancer the metal the metal he burns determines what he can do with investiture and it provides a channel to gain investiture. The functions are separable. Compounding does exactly that. So could there be metals that only give an ability, but no fuel? You would need to find another source of investiture to do something with them. Now usually this would only be idle speculation. But there is silver on Threnody. Apart from aluminium, that is the only time a regular metal is used in another system. Could what happens on Threnody be actually something akin to allomancy with silver acting as a focus and the substance of the shadow as a power source forcing the shade into selfdestruction?
  24. So I discovered this song while checking out a new artist, TheFatRat, called Threnody. Another google search later, it turns out that threnody is actually a word that means 'a lament,' so I doubt the artist had the cosmere in mind while writing this song. But it's still pretty neat to hear!
  25. I had posted this idea in another topic, but it had apparently necro’d so no one saw it, link below. It had gone into the nature of shades as cognitive entities. Could what makes the shades different from other cognitive entities be that they are partial avatars? I know we don’t know a lot about avatars yet, but it is assumed they have access to the shard’s shardpool, correct? When a shade kills someone therefore, it suffuses them not just with investiture, but the shardpool of Ambition, connecting with the dormant parts of Ambition already in the spiritweb of natives from Threnody. Death separates the physical body, but the cognitive entity is forced back into the physical realm with the same pressure of the dor from Sel, because the investiture is trying to find purchase in the physical realm. Cognitive entity loses its mind during the transition from cognitive to physical like spren from Roshar. If this is true, could shades be avatars missing their bodies?