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  1. What Allomantic Metals Would be Best to Enhance? I made a post awhile ago in the Cosmere Q&A that said it might be possible to add multiple Hemalurgic charges together by using Raysium to combine them into a single spike. If one could do this, it would potentially allow them to gain a massive amount of strength to whatever power they were grafting onto their spiritweb. I recently went and looked over it, and it got me thinking; assuming that this method would actually work, what powers would you actually want to go though the effort of enhancing? What Allomantic powers would actually be useful if they could be enhanced using this method, and what powers would be useless or of minimal use? I think that Allomantic bronze and copper would be the most useful to enhance as neither, if burned away at an accelerated rate, would affect your performance in combat much, and having a massively increased range to your bronze sense and the ability to easily pierce Copperclouds would be extremely beneficial for rooting out Allomancers. Having enhanced copper would allow you to conceal yourself from anyone else with enhanced bronze, and you’d be able to protect yourself from even the most powerful Soother or Rioter. Allomantic pewter would have some potential risk in an enhanced form, as the rate at which you burn a metal is directly related to the amount of effect you get out of it, and pewter already burns quickly, which makes it the Allomantic power most likely to run out of fuel in the middle of a stressful combat encounter. However, having what is essentially a far more controlled version of a duralumin/pewter burn would be very useful in combat, since you could receive a massive boost to strength, speed, dexterity, and durability without completely draining your Allomantic reserves, and you could do it over a short period of time rather than a momentary burst. Zinc and Brass would be the next in terms of potency if enhanced; you could potentially pull a Lord Ruler and smother or explode the emotions of others, and dominating Hemalurgic constructs would be a breeze. However, in most cases you want to use only a little bit of a push on them, as this is the best way to be sneaky and subtle, and having a greatly enhanced use of this power would likely make controlling your rate of burning more difficult. Allomantic steel and iron, while potentially useful in an enhanced form, would be very, very dangerous it you weren’t equally enhanced by pewter, as you could easily rip yourself apart or crush yourself to death if you weren’t careful. Cadmium and Bendalloy would gain minimal benefit from being enhanced since your already can stretch time a decent amount with them, and they already burn very quickly. I don’t see much use for gold, but Allomantic electrum might be decently more useful if you could see anywhere from a few extra seconds to a few minutes in the future. Chromium, nicrosil, aluminum, and duralumin would not benefit in any practical way from being enhanced from what I can tell. Tin would actually be counter productive in most cases, as all you would accomplish is overwhelming your senses, or incapacitating yourself from the smallest of pains. What is your opinion on this matter, fellow 17th Sharders?
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