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Found 19 results

  1. Long Game 91: A Fresh Start in Shinovar They couldn't ignore their warriors' reports any longer. After nearly four hundred years of keeping the treasure the Heralds had left behind - well, most of them - someone had come looking for them. Someone not sent by Nin-son-God. No, these were Tukari. Stonewalkers. Some said they had a new leader, others just thought they had finally gotten word from some traitorous merchant. But the Tukari were coming for the Honorblades. And the Shin High Council must stand ready to face them. Welcome to Long Game 91: A Fresh Start in Shinovar! This is a simplified version of my first game, LG72, and revolves around the changing of hands of Honorblades and thus abilities across the game. I, @Ashbringer, will be your GM, with @Devotary of Spontaneity as your IM. (If anyone would like to co-GM, let me know - additional vote counters are always welcome.) There are two types of roles in this game, standard roles and Honorblade roles. Standard roles will be given to individual players and remain with them for the rest of the game (like normal roles) or until that player is eliminated. In this game, only the Shaman is a Standard role. Honorblades are transferable; they can be passed around and upon the Bearer’s death they will go to a new player. Each Honorblade grants two Surges; for recall’s sake, each Blade will be named by the Herald who held them. General Rules: Honorblade Rules: Surges: Shaman: Order of Actions: The game will start on Sunday, November 20th at 11:00 PM PST. Because of scheduling, the actual rollover time may change before the start of the game and/or rollover may take longer depending on how life goes. Between college and Thanksgiving Break I don't really have a time that I'm available every single day besides the middle of the night... but the game starting Sunday will mean there's no rollover on Thanksgiving Day, which is nice. One last thing - Ookla season is coming up, and this time it'll likely start during the game and not before. So if you plan on changing your name during Ookla season, please give me your old and new name in the GM PM and in thread once you do change it. Also please don't change both your name and profile picture. Clarifications: Participants: Quick Links:
  2. Hm, looks like I'm over 100 posts. I suppose it's time to start one of these. Hi y'all, ask me questions.
  3. Welcome to my AMA, where you may ask a random, and only a random question. If I can't answer the question you answer me in 5 seconds with a predetermined answer, I'll upvote the question because it is definitley random. Examples of common questions: Examples of random questions:
  4. So we know we're getting flashback books in the back five from characters that are currently active. Now those flashbacks don't have to be concurrent with the current narrative, but say they are. What crazy stuff is happening right now that we won't find out about for another ten or fifteen years? My money's on May Aladar having a torrid affair with Renarin and/or Jasnah that ends with her being killed to stop her from activating a doomsday fabrial at the moment of Shallan and Adolin's wedding.
  5. Now, I have no experience in tabletop games or D&D-esk stuff, heck, I've no idea what you even call it. However, the concept has always interested me, and I wanted to ask if it was fun. Probably akin to asking a someone, "what is a maths?" I'm sure, but if you could describe what it's like, that'd be awesome.
  6. From WoK Epilogue: Kholinar on the map: Interesting, no? Why did Taln come back from Braize near the largest city in the area, or near Kholinar, and why was he wet? We have no mention of being wet when Jasnah elsecalls, no? Could he be have swum in through a shardpool or something? Tell me, yah?
  7. I cannot find, despite half an hour of searching, the topic where someone brilliant talked about the correlation between the three shards on Roshar and the colors of orange, violet, and one other color that I think was green, in the wine, moons, etc.
  8. Kell here! Alright. Let's get down to business. In The Alloy of Law (Chapter 6 I think), it mentions that Lord Yomen(?) is a Sliverist(?), or worships Ironeyes/Death. Sadly, the page is sorely lacking. D'ya guys all have more info? I'd love to learn more. P.S. Does Marsh condone the practice? The Path is probably the most popular religion in modern Scadrial. However, despite extensive details, there are a few questions to be asked. Are Pathians allowed to dual worship? Are Spook and/or Marsh deified? Please add it to the Wiki! I also have one question about the Church of the Survivor. Somewhere in Bands of Mourning, Marasi or Aradel or MeLaan or someone (whatever) mentions that one variation of the story is that Kelsier was the Ascendant Warrior's enemy. He was stabbed with a spear by a slave, for the slavery he condoned, a worker, for the labor he forced, and a Prince, for the nobility he corrupted. Is there any more details to this? I'm very interested. Ising the I of saying goodbye(Hey that rhymes!)!
  9. Hello, all. As the title states, I've been lurking for a while, and now I'm finally getting around to actually posting an introduction. I'm...me. Call me Berenion .
  10. For those who've read Arcanum Unbound, you will know that recently that illustrations of constellations and solar systems of the cosmere have been released- and Mistborn fans might be aware of a foreshadowed space-age of Mistborn. I figure this is a good opportunity to use these two aspects for a game set after the events of Sixth of the Dusk, a cosmere space game. This is a small scifi cosmere game about scheming officers. Players start the game as junior officers with a credit total of zero. Credit totals represent how much a player is liked by the current captain of the ship. During the game players attempt to improve their credit total and work their way up through the officer ranks. The aim of the game is to be the captain by turn 20, and go down in history as the starship commander who saved (or doomed) their race- after all, history will only remember one of you. These rules are derived from a really old game called "Don't beam me up Scotty". If this is a game you could see yourself playing, put down a name. You are a Junior Officer. Being from the First of the Sun, you are probably not a worldhopper (Or Kandra )- but you might be a trapper, and you might have an Aviar (though these are very rare and don't provide a mechanical benefit). If enough people are interested, I'll start the game- presumably with each turn being a week. Dice are involved, I will roll myself and let you know the results. If anyone has any questions, let me know and I'll do my best to answer them. The Rules:
  11. Iadon’s rule over Arelon is still new and unstable. The chaos of the new government is fanning the rumours of discontent in the newly goddless nation. The King’s paranoia grows with each pasing hour. Trusted friends, loyal servitors and skilled agents are all suspect in his diseased mind. He has taksed his son, Raoden, the crown prince, with the duty of investigating the ones he believes to be capable of overthrowing him. No one truly believes there is opposition to the Merchant-King, but all must bow to his mad whims. LG rules are in effect. All actions happen simultaneously. There is a 5 turn inactivity Filter.The Citizenry win when all the Eliminators are dead. PM's are Day only. Known Roles: Legionnaire - Chooses a player to Interrogate and Roleblock/protect next night. ChayShan Practioner - Can attack one player per Night. Retired Pirate - Can survive one attack or lynch per game. Bodyguard - Can protect one player from an attack per night. Merchant - Can cancel a vote. Duke - Can add a secret vote to the lynch. Dula - Can investigate a player and learn if they are an eliminator. Beggar - Can choose a known role from the dead players to become. Noble - All other citizens are nobles. They have a collective extra vote. More complicated Rules. These are the same rules, just in a lot more detail. Quick Links Game Starts:
  12. LG19: Twinborn City After seeing your peaceful village collapse- literally- with infighting and treachery, you fled to a nicer place with many companions. You attracted other twinborn with your promise of equal rights for everyone with allomantic and feruchemical powers. Although you had to exile a few dissidents, it's been quiet here. But then everything changed when the Fire Nation attacked. you found a dead body in the city, stabbed through the heart. Were you the murderer, or will you be a victim? There's only one way to find out. Factions Day and Night Map Actions Items Powers Allomancy Enhanced Allomantic Powers Feruchemy Kandra Blessings and Info Very Rare Occurrences Quick Links If you were in LG11, most of the rules will be familiar to you, however, a few have changed. Kipper and Elbereth and I are GMing this game. The game will start one week after this was posted, on Tuesday 29 March. Rollover time will be determined then or between now and then.
  13. MR13: Treachery on the Terris Peaks GMs: Elbereth and Twei History turns and shifts, and a little piece of metal moves just slightly... “Right. You’re qualified, you’re coming. Your bag, please?” The young man froze. “Why do you need my bag?” “Inspection. We need to know if we should provide you with a better bag or if yours is sufficient. Also, extraneous metalminds aren’t allowed. There shouldn’t be a reason for you to have a coppermind, for instance. I’ll be carrying the only one, to record what happens at the Well.” He very reluctantly handed his bag over. “I’m not perfectly packed yet,” he tried. “There’s some stuff that I want to take out...” “Really? I thought you said you were ready to go, right now.” “Well, yes... I mean...” He stopped as she pulled out a metal cylinder. “Don’t open that, please! It’s private.” “Privacy isn’t private when you’re dealing with the protection of the most important man in the world,” commented Tindomë wryly, opening the metal cylinder. It looked to have words printed on it. The young man stayed silent as she read, head hung in defeat. She looked up at him. “‘He must never be allowed to complete his quest’? ‘Alendi was never the Hero of Ages’? ‘Alendi must not reach the Well of Ascension’? This is signed by Kwaan. The traitor!” She threw his backpack back at him. “Get out of my sight. No traitors will be allowed on this mission.” He stared at her with hate. “Very well. But I have friends who are packmen. You can’t stop them all!” He turned and stalked away. “Friends, huh?” she said softly to herself. Unfortunately, Rashek was right. She didn’t have nearly enough packmen yet, and she didn’t even know if she could trust those she’d already accepted. She looked down the long line of hopefuls. Most she could dismiss off the bat, of course. Previous experience as a packman was required, and most of them didn’t even have that. But those who did... She couldn’t turn away a willing hand, even if that hand might turn traitor. She’d just have to try to figure out who was who as fast as possible, and make sure Alendi was protected at all times. Tindomë rubbed her forehead. She’d never thought this was going to be easy, but it wasn’t supposed to involve traitors. She tossed the metal sheet to the ground and beckoned forth the next applicant. Format Factions Conditions and Environmental Phenomena Feruchemy Quick Links:
  14. QF12: The Time of Reckoning there's You live in California. Or you used to. Nowadays it's called Persepolis, named by the Epic who's ruled here since Calamity rose. All things considered, he isn't the worst. Public infrastructure is mostly gone, sure, but killing is frowned upon. A few months later, you woke up with powers yourself. You've pleased Perseus, and have made your way into his service. Perseus has need of all of you, but you would do well to remember: you are replaceable. Every day, Perseus chooses the worst among you, those who have contributed the least, and kills them. Personally. Every day there is a reminder that no one is untouchable. Even Epics. Even you. always You come from somewhere else. You've seen what the Epics do. And you've sworn to execute any who break the law. By a strange coincidence, that is almost all of them. For what they have done, for what they do, for what they will do, there will be a reckoning. And you are bringing it. another Alignments role Roles If you don't contribute in Perseus' Court, you don't live. Any player who does not post in the thread, the GM PM, or another PM in 2 full cycles will be killed by him mercilessly. Notes: The only means of PMs is Telepathy. No other PMs are allowed. The write-up will include all kill attempts. Only dead players will be named in the write-up. There may be hints in write-ups, but it is not a good idea to read too much into wording. The number of Telepathy PMs will change depending on how many people sign up. It will be edited into the rules once the game starts. Order of Actions: 1. Perseus' Kill 2. Passive Powers 3. Transmogrification 4. Illusions 5. Votes Counted and Lynch 6. Forcefields 7. Matter Disruption and Reckoner Kill 8. Invisibililty Quick Links:
  15. I read way to many sci-fi and fantasy novels. They've caused me to come up with various plans and procedures in case of supernatural events. For instance, I can prove to my past self I'm myself from the future, I can teach others how to prove to me they're trapped in a Timeloop, I have a signed 'Roomate' Agreement that dictates exactly what will happen if I get a clone (Evil or otherwise), and I know what to do if I'm sent into various alternate dimensions. One thing someone brought up to me though, is memory Wiping. What do I do to prevent memory wiping? Assuming I realize someone is about to wipe my memory of the past 5 minutes, or entire lifespan, how do I ensure my memory is restored?
  16. This is the thread for all of your ideas/funny stories/jokes/etc. that you don't feel like deserve a whole new topic all to themselves. I'll start: Has anyone else here had Dole pineapple whip? It is AMAZING.
  17. The Competition Sign Ups for Mid-Range Game 6: A Venture in Atium “Today, my friends, I toast to the rise of House Venture!” Lord Venture raised his cup full of wine high in the air. The minor houses invited raised their own in toast as well. “And one of your own houses too.” That got them interested, especially the Great Houses who disguised themselves as part of the crowd. The invitations sent out had said Minor houses only, but it seemed a perfect time to commit a sabotage that would bring down the new Great House. They didn’t want more competition. They were satisfied with how things had been before the rise of Venture. Many of the minor houses whispered to their fellow house members. What in the Lord Ruler’s name does Lord Venture mean? Many thought. One person-or was it- shrugged. They seemed uninterested as they stirred their drink. Bored. They weren’t here for Venture. “Yes, I know what you are thinking. What do I mean?” Lord Venture chuckled at their responses. “Many of you might be wondering of my new particularly… suspicious source of riches.” More nods and more whispers. “Maybe some of you have come here planning to rob me of it.” He looked through the crowd pointedly and some shied away from the gaze. Some leaned in and others yet acted as if they had no idea what he was talking about. They were all dangerous, no matter what their mask was. No matter who they pretended to be, they were all the same at heart: Politicians. “Some of you may eye my house as a competitor.” The Great House spies knew what he was talking about. “Some of you care nothing for me.” The mysterious figure shrugged. “But you all want my atium.” That made a stir in the crowd. Atium? Did he say atium? “There is many of you here who wish me ill. For both of our protections, I offer you a deal. The biggest of your houses when all of those who wish my wealth enough to lie...” Lord Venture trailed off and looked intensely at each and every one of the nobles in the crowd. “When all of those who want my new wealth enough to kill for are dead themselves, I shall take the largest surviving house into mine.” “Dead?” That caused uproar among the crowd. “Become a Great House ourselves?” Some of the Great House spies looked confidently at one another. We will not fail. This atium will be ours and ours alone. All of these minor houses will lose their heads and lose their money. If it happens at a Venture ball then Venture will take the blame. “I suggest the benefit of an alliance.” Said the Urbain spy, sliding into the seat besides an Elariel one. They pretended they didn’t recognize each other, but they both knew what each other was. “An alliance?” The Elariel spy looked at the Urbain one and smiled. “Sounds intriguing. Tell me more.” Rules: 24 hour cycles. See Tin under Roles for PM rules. Every other player may choose to write an anonymous message to be revealed in the writeup. The next cycle, the players who did not write a message before take a turn to. Example: Cycle 1, X sends a message and Y does not. Cycle 2, Y sends a message and X does not. No images or links. Use your best judgement on length. If they get too long, I'll impose a word limit. Eliminators get a doc to conspire in. Victory Conditions: Alignments Minor House: Your house is very small. However, opportunity has come your way. If you can help root who’s spying on Venture for the other Great Houses, Venture might just bring you into their fold. Primary Victory Condition: Eliminate all Great House Spies. Secondary Victory Condition: Finish the game as the largest minor house. Great House Spies: You have been ordered to discover the secret to how House Venture suddenly rose to power. You and your fellows have infiltrated some of the minor houses that have been pandering to House Venture. You are to gather information through any means necessary, even if it means toppling a few minor houses. Primary Victory Condition: Eliminate Outnumber the members of all the Minor Houses. Order of Actions Day- Brass-Zinc-Lynch Night- Items - Tin - Pewter - Copper - Atium - Iron - Steel- Skaa Kill - Great House Kill - Bronze - Inquisitor Kill You can take two action. The anonymous message does not count as an action. Only one can be a metal. Roles Mistborn- A Mistborn may burn one of any of the metals below. They must chose one metal per turn and cannot use the same metal two times in a row. Steel- A Coinshot/Mistborn may burn steel to kill a different player. If that player coincidentally is also a Coinshot/Mistborn and targets you for death as well, neither player dies. Iron- A Lurcher or Mistborn may burn iron to save a different player from death. If that player is a Coinshot/Mistborn and targets someone for death, the kill is cancelled as well as the Coinshot/Mistborn being saved. Is only a nighttime ability and cannot save from lynch. You cannot Lurch yourself. This means that if X Lurches Y, any kill actions that Y attempts fail but he is protected from one kill. Pewter- Your pewter enhanced muscles prevent you from dying from the first time you would die. This is the only role that will let you live through a lynch. Tin- If the tineye is alive, any player can request that a message be given to another player through the GM. If the Tineye/Mistborn burning tin who is given that particular message decides to let it through, the GM tells the player what it is. However, the Tineye/Mistborn burning tin may opt to modify the message slightly. Bronze- You may burn bronze to discover another player’s role. It only shows if they are an allomancer and which metal they’re burning. The same result will show up if they’re being Smoked, don’t have allomancy, or are not using it. Copper- You may hide your and anyone else’s allomancy. Zinc- You may change one person’s vote, deleting your own. Brass- You may delete one person’s vote. Atium- May only be burned by a Mistborn. Will let you survive all attacks on a night cycle. Special Roles (may be included or not) Kandra- You may decide to eat a person who dies the cycle before. You are not told which options you will have. You will be told any messages the tineye has allowed them and then discovered. Whoever owns your Contract will be told whatever info you gain. You start as the Venture’s contract. If the Venture is killed, your Contract will be given to the person with the highest amount of atium. You will be told the owner of your Contract. They will be told what information you get but not you. You can survive one kill, including the lynch. Your alignment is the same as the owner of your Contract at the end of the game. Victory Condition: Whichever your owner has. Venture- You are a member of the House Venture and have the force of the Great House on your side. You start with two atium and the Contract to the kandra. Victory Condition: Kill all the Great House Spies Skaa- You don’t like any of these nobles! You just want to kill as many of them as you can before you’re discovered and lynched. You may kill once each night and you have the ability to escape from one kill except the Inquisitor’s. You may not use atium in any way. You cannot kill the Inquisitor. Victory Condition: Kill all nobles. Inquisitor- You don’t really care about any of the petty noble problems. Your only issue is the Skaa. You may kill once each night. If you kill a noble, it doesn’t matter. Victory Condition: Kill the skaa. Atium Atium is a valuable resource. Many will kill for it. During a night cycle, a player with a role may give up the option to use their action (and disable an extra life) in exchange for 1 piece of atium. Or, in the day cycle, the option to vote. Each cycle 1 piece of atium is available. Atium may be used to: Burn, for a Mistborn. Bribe someone to change their vote (the other player will receive one atium) Bribe someone to not take an action (the other player will receive two atium. Does not affect vanillas, with or without items) Buy an item Give to someone else (you can chose how much) X amount of items will be up for purchase for x amount of atium in day cycles. See Items for more details. Items Dueling Cane (1 atium) - Will kill one player before shattering. Poison (1 atium) - May be used to poison one player. They will die when you die. Marriage Contract (3 atium) - Join two Minor Houses together and turn them into one secondary goal wise. (see Houses) Will not effect a Great House Spy’s victory condition, they will simply be added into the Google Doc. The Minor House who offered the contract’s House Doc will be the newly joined one. The Great House Spies may not purchase a Marriage Contract but it may be used on them. Extra Metal Vials (4 atium) - Mistborn may burn the same metal twice in a row, but only twice. You can buy one item one cycle. You must wait until the next cycle to use it. If you have already used it and it isn't a passive effect (like Extra Metal Vials) then your killer doesn't get it. If it is passive or you haven't used it, your killer gets it. Houses There will be multiple Minor Houses. They may have two or three members. Each Minor House will have a Google Doc to share. A Marriage Contract will bring one Minor House into another’s. Each Minor House has a secondary victory condition, to be the largest at the end of the game. Marriage Contracts make the two houses one and their joint Victory Condition. Write ups:
  18. In Mitosis, David says that Mitosis gets stupider with each new clone. He's proven wrong about this. But later on in Firefight, David also says that Obliteration has a cooldown between teleports, when he doesn't. It's revealed that Regailia removed that from him. So what if she also removed Mitosis's Stupidity?
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