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The missive used stiff, formal writing, as if the unit's situation was common-place. They read it over and over again, trying to find someway out. "We have reason to believe that your unit has been infiltrated by traitorous elements. These elements are dangerous, and constitute an immediate threat to the general public. As such, your unit has been quarantined. You are not allowed to leave the front. Leaving the front will be grounds for immediate execution. Do not attempt to leave the front. If you are successful at eliminating the traitorous elements, we will reconsider your sentence. Please note that time is limited. Even now, these elements are plotting against you and your country. Good luck." The soldiers couldn't believe what they were reading. Traitorous elements? Who in their right mind would try to support the wild chalklings. And what was that part about immediate execution? It seemed impossible, and yet, even as the soldiers discussed, the Forgotten among them plotted and waited for their chance to strike. And so another tale of woe and violence began on the plains of Nebrask. Mid-Range Game 27: Quarantine Welcome to Mid-Range Game 27! I'm Sart, the GM, with @Straw as my Co-GM. This game is set in the Rithmatist series. The Rules: Rule Clarifications: Player List: This game will start in a week's time. Let me know if you have any questions about the rules. Quick Links:
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LG19: Twinborn City After seeing your peaceful village collapse- literally- with infighting and treachery, you fled to a nicer place with many companions. You attracted other twinborn with your promise of equal rights for everyone with allomantic and feruchemical powers. Although you had to exile a few dissidents, it's been quiet here. But then everything changed when the Fire Nation attacked. you found a dead body in the city, stabbed through the heart. Were you the murderer, or will you be a victim? There's only one way to find out. Factions Day and Night Map Actions Items Powers Allomancy Enhanced Allomantic Powers Feruchemy Kandra Blessings and Info Very Rare Occurrences Quick Links If you were in LG11, most of the rules will be familiar to you, however, a few have changed. Kipper and Elbereth and I are GMing this game. The game will start one week after this was posted, on Tuesday 29 March. Rollover time will be determined then or between now and then.
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The impossible has happened. Steelheart is dead! And with his death many epics have either fled the city or gone into hiding leaving a power vacuum that needs to be filled. In the warrens beneath the city is where you live. You make a living alongside your fellow gang members by scavenging what you can’t intimidate from others. Time has been good to you and your crew. Rival gangs have come and gone while yours has remained strong. Until now that is. With the power vacuum above many of your fellow crewmembers feel it’s time to head to the surface and carve out some of the prime territory for themselves. However a rival gang is also eyeing up the surface for their new headquarters. While they are a small and relatively new gang they are rapidly growing and have even managed to subvert some of your fellow members. The leaders have called together all those they think have been approached by this rival gang and plan to address the situation personally…. Rules: Standard LG Elimination Rules and Etiquette apply. 72 hour cycles (48 day and 24 night) Due to rolling blackouts, mobile phones (PMs) can only be used during the night. Please include the GM in all PMs. Sign ups will last the standard 7 days. Rollover will be at 5pm NZDT / 4am UTC / 9pm MST A new player list will be included at the start of the Day phase. There will NOT be a countdown clock posted by the GM. Deaths will not be distinguishable from each other. Only those that made the kill will know who killed who. Each player can take one action per night unless otherwise stated. It is possible that not all roles are in game. You will not be told if that is the case or which ones are missing. It is also possible that there are hidden roles and/or items. Anyone who doesn’t show activity either by posting in thread or PMs at least every second full cycle will be killed. After all if you’re not helping the gang root out the traitors then you must be one of them, right? The Traitors win once they outnumber the Loyalists. The Loyalists win once the find and kill all Traitors. The Traitors have a Doc to conspire in. Roles: Side Roles: Items: Quick Links:
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Quick Fix Game 10: The Scadrial Atium Rush
the winter system posted a topic in Sanderson Elimination
QF 10- The Scadrial Atium Rush The Discovery* As James W. Marshall placed down a log of wood, he stumbled backwards. His friend helped him move the log into place, but James tripped into the river. His friend laughed and reached forward to help James up. James ignored the hand and reached into the river to push him up. His hand touched something cold, with a metallic texture. Huh? He wondered. James looked down and saw a big bead of a dark purple metal. He pulled it out and examined it. “What’s that?” His friend asked, grabbing at it. “Hey, I found it,” James said. “It’s kinda pretty, ain’t it?” “Yeah, it is. What’s it?” “I ain’t know.” James put it in his bag. “Ain’t look like any metal I know.” “Sure it’s metal? Might be some trash or somethin’.” “Yeah, pretty sure. What ya thank it is? Atium, the lost metal?” James joked. “Nah, that’s ridiculous.” His friend shrugged. “Send it back to Elendel for analysis.” “Good idea,” James said, and later that day he sent it in a package back to the city. - The first of the many independent miners to come had a pan made of metal and an insane attitude. He believed the crazy reports that had gotten everywhere- that atium had been rediscovered. The miner sat down on the bank of the river and reached down. It took him under an hour to find the tiny bead he was searching for. It was beautiful. It was a violet shade and when he polished it off with a cloth, it glowed in the afternoon light. Or maybe that was just him. He pulled out one of the glass bottles he’d brought and dropped the bead in. “Atium,” he breathed out. It made a soft clink noise. “I found it.” - That night, as a larger group arrived and set up tents, a shadow crossed the camp. A person stood in the darkness. They were a scout for the larger group that was set to come. “Atium. Rediscovered at last. No way are we going to let these ‘independants’ gain a monopoly on such a vital resource.” The corporate’s scout said as they wrote the report from the cliff. “I think something needs to be done about this.” - The next day, the first immigrant was found dead in the river. The bead of atium he’d found the day before was missing. Rules And the signups are open! Welcome to QF10. The idea of a Scadrial game without allomancy came from Renegade's QF8. Signups will be closed on Sunday, September 27 (exact time to come). The writeup time will come soon as well. If you're on a mobile and can't change the color, write this PERSON WHO YOU ARE VOTING FOR[/color*], but get rid of the *s. I will try to keep a link to each cycle's writeup in my signature. And player list in the writeup. Now, happy murdering each other! *this may or may not be how the actual California Gold Rush started. Do not use this and substitute 'gold' for 'atium' for a history report. EDIT: I have switched the rules to the modified version.- 645 replies
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