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Found 5 results

  1. MR33: Denouement The camp reached the cave entrance close to sundown. The mists swirled around them, chilling the air to freezing. On the horizon, storm clouds boomed - they beat the storm by a matter of minutes. Alendi peered into the tunnel - it seemed to go on for some distance, and Alendi couldn’t see the end. “Get inside. We’ll take shelter here.” Alendi said. The group, huddled and significantly shrunk from its original size, shuffled in. They can’t take much more like this. I can’t take much more like this. They’d started out with a medium sized party, but they now had less than half that number. There was a sense of despair in the air, as though people were just waiting for the news of the next deaths to arrive. At least it’s almost over. Please, Terr, let it be almost over. Rashek walked up to Alendi. “Should we make camp for the night? Make the final journey in the morning?” Alendi considered it. There was nothing more he wanted to do, then to get some rest, just a couple hours sleep, before continuing on. But… no. He could not allow someone to betray him at this final moment, after they’d come so far. “No. Make camp here - I’ll head in ahead. With luck, we can get this over with tonight. I’ll bring Duilin along for security - he’s proven his trustworthiness.” There was a brief pause. “Where is Duilin?” Duilin stood outside, watching the oncoming storm. “I know you’re there.” The storm didn’t reply. “You think I don’t realise what you’re doing? Pitting us against each other, for your own personal amusement? Pairing us into groups, then seeing who survives?” The wind gusted, making Duilin shiver, and it began to snow lightly. “I know you’re there. I’ve played your little games - I caught the traitors. What now? When will this end?” The snow began to intensify, combining with the mist to obscure Duilin’s vision, and there was another thunderclap. “Hey! Answer me!” Frustrated, Duilin grabbed some snow from the ground, roughly packed it into a ball, and lobbed it into the storm. He didn’t see where it landed, but he could have sworn that it impacted something - or someone - nearby. Duilin began to turn back towards camp, and saw the mists nearby beginning to swirl, as they slowly coalesced into a solid form. “Oh, it’s you again.” The figure had been remarkably friendly to him, but Duilin wasn’t in a mood to talk. Duilin casually took out a carving fork and tossed it through the mist figure, watching it dissipate away. Duilin knew by now that wouldn’t harm it - but in some ways it was fun to try all the same. By now, the storm was bad enough that Duilin realised he couldn’t see the entrance anymore. Slowly, he began to trek back towards the entrance, keeping careful mind of the cliff edge to avoid falling off. Behind Duilin, someone picked up the carving fork. Among the howling of the wind, Duilin failed to hear the crunching of snow as they approached Duilin from behind. The figure raised his hand behind Duilin, and Duilin turned, too late, as the carving fork lunged towards him and pierced straight through their chest. The deed done, the figure dashed back to the camp, leaving Duilin alone, as they slowly collapsed on the ground. The white snow turned red as the sun set. “Where’s Duilin?” There was a pause. “He’s probably fine.” Rashek said eventually. “Maybe he went for a walk. He’ll probably be back soon.” “A walk? In this weather?” Rashek shrugged. “We shouldn’t give up hope, anyway.” In the silence, unnoticed, one of the party silently rejoined the back of the group. Rashek paused. “But really, it’s better to sleep. We don’t know what lies ahead, and there may still be the Deepness to deal with. I can stand guard.” He said it almost perfectly - friendly, gently guiding advice. But it was a little too incongruous. Alendi had seen the looks Rahek had given him, when Rashek thought Alendi wasn’t watching. A fiery, burning anger for what Rashek felt was a wrong to his people. A disgust for leading them on the mission that Kwaan had inexplicably begun to decry as doomed. This Rashek, the one standing before him now, was a facade. Alendi sighed. He’d seen this coming for long enough, but he’d hoped it wouldn’t be necessary. He grabbed the dagger on his belt, and in one fluid motion, stabbed Rashek through the chest. “Are there any other objections?” None were raised. “Good. Let’s finish this.” The walk was taken in silence, except for the echoing footsteps. Glances were made between the small group, every accidentally kicked pebble causing the group to tense up. Half an hour went by, then an hour. Slowly, the group became aware that the air around them was somehow strange. Thicker, somehow, lazier. And, much as each of them tried to shake off the feeling, it felt strangely as though the very air was watching them approach, silently monitoring their progress. “Dr. Snip, may I speak with you? In private?” Daedi’s voice echoed through the path, reverberating back and forth several times before eventually dissipating. Everyone looked back. “What is this about?” Roadwalker asked. He looked down at his Tinmind, suddenly very regretful he’d used his entire supply the previous night. “A quick matter, that is all. You may all carry on.” Everyone quickly looked at one another. “I assure you, we’ll only be a moment. You have no need to worry.” Reluctantly, the group continued on, Alendi leading the way, while Daedi and Dr. Snip stayed behind. “What’s this about?” Dr. Snip asked. “I know you killed Duilin.” There was a pause. “You’re lying. Someone else must have killed Duilin.” Daedi smiled. “You’re good. You managed to hide from even my gaze for a while. But everyone makes a mistake eventually.” “I honestly don’t know what you’re talking about. I’m going to rejoin the group now.” Daedi held up the carving fork, prongs red with blood. Dr. Snip paused, momentarily stunned. “But… how…” Daedi smiled. “Look. I know Duilin may have been your friend, but there’s so much more at play here. Alendi’s intentions are good, but they. Look here.” Snip said, pulling out a thin, engraved metal sheet from under his shirt. “The prophecies - they’ve been changed. The power, that Alendi wants to release, to stop there - it’s been manipulating things, in front of all of us. Whatever it is, it’s trapped for a very good reason.” Daedi gave Snip a completely neutral stare. “I see no problem with what Alendi is doing. You’re just one of the traitors. I should report you to the group.” “Look. Please. I know you’re angry with me right now because of Duilin, and you have every right to be, but -” “I don’t care that you killed Duilin.” Dr. Snip, for the second time, stopped, stunned. “What?” A mist began to rise from Daedi. “You’re the Deepness? Perhaps we can work together. We have a chance to stop what Alendi’s going to do, you and I. Will you work with me?” “I don’t care that you killed Duilin. I just wish you’d done it a little earlier.” And with that Daedi, mist streaming from their form, lifted up Dr. Snip, pinning him up against the wall and choking them. Dr. Snip kicked out, futilely trying to get Daedi to drop the smaller figure, but his legs passed through the largely incorporeal figure. However, the hand continued to clench down on Dr. Snip’s throat, slowly cutting off air. “If you’d killed him earlier, I’d have had time. Time to whittle the party down. Make them desperate. Time to make sure that Alendi would have no choice but to release me, and then be weak enough to be disposed of afterwards. You could have guaranteed my success.” Daedi’s face remained perfectly neutral, like a puppeteer with cut strings, but his voice was anything but. Snip’s face was bright red, and slowly turning a shade of purple. “Duilin learned my identity, and used me like a dog doing his bidding. I bore it, because I figured between you and I, we’d be able to achieve so much chaos together, even if my hands were tied.” Snip lashed out again, in desperation, but it passed through the figure harmlessly. “But no. You decided to play the pacifist. You didn’t kill, and went storing your Pewter instead. You thought the mob was who you had to worry about, boy? Oh, no. You had to worry about me. And no amount of Pewter is going to help with that.” Snip wasn’t moving. Daedi left him there for a few more seconds, to make sure they weren’t pretending, then dissolved into the mist. The group saw Daedi round the corner, alone, puffing and panting. “Where’s Snip?” “The Deepness attacked us - he killed Snip. I barely escaped.” Daedi paused. “I think I’m safe now, though.” There were glances between Dietrich Drake and Itiah. Daedi paused, then continued. “I don’t think they attacked groups before - they must be getting desperate. We’re on the right path.” Daedi moved to rejoin the group, then watched as Dietrich put a hand on his spear. Daedi paused. “Dietrich? We’re on the same side, right?” “The people behind me are on the same side. You, I’m not so sure about.” Daedi paused. “Fine.” He smiled, and slowly dissolved away, leaving nothing behind. They reached the pool soon after. Glowing with a white light, and surrounded by a ring of clay stones with some strange metal embedded in them. There was a moments silence, as the thick air slid around them, watching, gazing, judging. Alendi sighed. “Well, best get this over with.” He stripped down to his breeches, then entered the pool. Slowly, he walked to the middle, pausing there for a moment. Then he dunked his head below the water. Alendi felt all of his bones and muscles at once begin to tense up as the energy began to absorb into him, as though on fire. All the pores of his skin seemed alight with fire and the veins coursed red-hot. Alendi gasped at the sheer power that was flowing through him - far superior to anything he’d imagined possible - superior to anything that he could have imagined possible. With this power, this energy, he could flatten cities, level continents. He could banish the mists, could make world peace, could provide food and shelter for all, with a wave of his hand. He could bring back his companions. No. Alendi paused. You can not hold this power forever. And Alendi saw that this was true. He could hold the power for only a few minutes, before he had to give it up. He saw the Deepness returning, and Alendi having failed his mission. He saw those who had held hope for Alendi, back in Khlennium, wide-eyed, watching as the Deepness returns, and now with nothing stopping it from returning in full force and conquering all it sees. You can not abandon your mission now. Alendi saw those who had died, silently watching him, judging him. What were their lives for? Alendi heard the voices of his people, quietly waiting out the days, slowly trying to ration an ever-dwindling supply of food. What do they want you to do? Alendi felt a memory, of his past self, standing before the Terris Priests at Khlennium, as Kwaan proclaimed him the Hero of Ages, and the saviour from the Deepness. What are you here to do? Alendi paused. Then he exhaled, letting the power go. It began to drain away from his body, faster and faster. He screamed, a torrent of energy flowing out of him, and he collapsed down into the now empty pool. He heard a voice, in the back of his mind. I am FREE! Snipexe died. They were a Pewter Feruchemist Rashek's Lackey. Fifth Scholar died. They were a Pewter Feruchemist Alendi Loyalist. The game is over! The Alendi Loyalists have won. Special credit goes to Devotary as The Deepness, who missed out on breaking the SK(-ish) curse by one player. Thanks goes to CadCom, Elandara, and Walin who wrote write-ups for this game, and then proceeded to conveniently die the following cycle. GM Spreadsheet Elim Doc Dead Doc GM thoughts: Comparison to LG27: As the only other game I've run, that was my chief comparison to this game. And... MR33 was significantly better than LG27 was, at least - it avoided a lot of the same traps that the last game fell into. Partly, this was because I was deliberately trying to run a fairly ordinary game - part of the problem with LG27 is that I tried throwing too many wacky things into that game at the same time - I feel like at the core of LG27 there was probably a good game - where players have the option of working towards a couple different goals, and have to be paranoid that their other 'factionmates' aren't working towards the same goals that they are. But this got distracted by everything superfluous added on top of that, so it just became a confusing, bloated mess that wasn't actually fun to play (or run). There were a few other things wrong with it (in particular, a few mechanisms that relied on randomness, which really doesn't belong in an SE game - see my notes about luck in the Balance section.) In this respect, MR33 was certainly better. It seems like the players had more fun playing it, and I had more fun running it. It wasn't perfect, by any means, but I can walk away from this one actually feeling like I had a good time and that I want to do this again. Setting/Story: I knew I wanted to run a game set in pre-Final Empire Scadrial before almost anything else in this game. This was for 2 main reasons - 1) I wanted to try out a game based around the idea of Feruchemy, and having to make temporary sacrifices for more powerful benefits later (this will be discussed in the Mechanics section), and 2) I figured if this game was popular/fun, maybe I could run a couple sequels, and functionally create an alt-Scadrial history that was dependent on the results of various games (which... may or may not happen - I'd be interested in hearing peoples thoughts.) Overall, I think I liked the setting - it was new and something that hadn't been done before, and fitted in fairly easily to the format of an SE game. Honestly, I'm surprised no-one's done this before. It also gave me the chance to try out the diary format in the various cycles, which... kind of worked? The main problems I ended up facing was that deaths and stuff were always included in a separate part of the write-up, so the diary was usually just filler of "We are very concerned about this thing that happened". If I were to use a diary format again, I'd probably stick to it more than I did this game - try and write some deaths through the diary format, instead of separately. Mechanics: I still like the idea of the Feruchemist, but the devil is in the details. Part of the problem was that the Feruchemist took a while to become a powerful role, and this was a really short game - when people stored charges (particularly Pewter), they were wasting precious actions. There are 2 remedies I can think to this. 1) Start players off with some small supply of charges - enough that they'll still need to charge at some point in the game, but decreasing how much of a late-game role it is. 2) Speeding up the action cycle somehow (e.g. You can store and spend multiple charges a cycle.) Tin Feruchemists are a pain. Perhaps, if I had some kind of bot that could sweep through and format the transcript automatically, it would be easier, but it's a long, tedious process to transform a PM. If you just try to copy-paste it, it comes out almost unreadable. Pewter Feruchemists are... fine, but they're slow. Too slow, for a game that ends in 4 cycles. I still think that having one vote for 1 charge of Pewter will become too OP too quickly, but perhaps some combination of options one and two above could help. Bronze Feruchemists are... I have no idea, actually - the only Bronze Feruchemist died C1. At a guess, I'd say it has similar problems to the Pewter Feruchemist, and could use similar fixes. The not-being-able-to-perform-an-action-when-being-lynched thing is not unbalanced, but by the sounds of things, it was unfun, so I wouldn't recommend it. Obviously, most of the other roles are classics, so I don't feel the need to comment on them as much - they're staples of SE precisely because they're balanced. Balance: (Note: I'm distinguishing Mechanics from Balance because mechanics is about the structure of individual rules/roles, while balance is how it all fits together into a cohesive whole. Ultimately, you need both to have a really fun game.) The first two cycles of this game were... interesting, to say the least. 2 out of the 3 eliminators dead, functionally ruining the chances of the Elim team possibly winning (although Snip came a lot close than I was initially expecting, all things considered). The first and most obvious question is... why? There wasn't an obvious mistake I could spot where I went "The Eliminators really screwed up there". Alternatively, it might be that the rules were somehow village biased ... honestly, I'm not exactly sure whether that's the case. If anything, I'd expected such a small game to favour the Eliminators, since they only needed to hide for 3 or so cycles to get a good shot at the lynch, but clearly, that didn't happen. So, I really do think it was just bad luck. CadCom and Elandera decided in Cycle 1 they'd tie-up the vote and cause a no-lynch, knowing that vote manipulations could kill one of them, and that it might be viewed as suspicious. Unfortunately, they just had the worst possible luck, and lost two of their members because of it. If it had worked, they might have won the game. I did have some mechanisms in place in case something exactly like the first two cycles happened. The Deepness was shamelessly stolen from Aman's Red Rising MR as an attempt at auto-balancing once the game started - the theory was that if the game went towards the Eliminators, the Deepness would work to correct that and end up working with the villagers, and if the game went towards the villagers (as did happen), then the Deepness would work to correct that and end up working with the Eliminators. I still think that's a brilliant idea in theory, but in practice, that didn't work so well. Around Cycle 3, Devotary claimed to Fifth, a villager, and functionally their kills ended up working for the village (killing suspected Eliminators) in an already village-biased game. If I were to ever run this again, probably the first change I'd make would be to say both the Village and the Eliminators need to kill the Deepness in order to accomplish their wincons - that prevents this kind of situation from developing.I kind of like that this was almost role madness - I feel like that's more fun for the individual player, but the balance suffers as a whole, since a whole bunch of effects take place functionally by accident, it becomes less a game of chance and more a game of luck, which can cause problems in what is mostly a skill based game. E.g. Itiah, the Doctor, protects Roadwalker. Shane acts as a Decoy, deflecting all actions from Roadwalker onto Shane, and Devotary tries to kill Shane, which is blocked by Itiah's redirected protect action, and may have lost the game because of it. All of these actions were entirely separate, and happened largely accidentally. Not being afraid to add a few more vanilla roles both makes it harder to clear people (which this game could have used) and makes it less likely to have luck play a role as much as it did this game. Conclusion: While definitely not perfect, this game has a few interesting elements that worked to varying degrees of success, and it would be interesting to see how other GM's tackle similar problems in future.
  2. The missive used stiff, formal writing, as if the unit's situation was common-place. They read it over and over again, trying to find someway out. "We have reason to believe that your unit has been infiltrated by traitorous elements. These elements are dangerous, and constitute an immediate threat to the general public. As such, your unit has been quarantined. You are not allowed to leave the front. Leaving the front will be grounds for immediate execution. Do not attempt to leave the front. If you are successful at eliminating the traitorous elements, we will reconsider your sentence. Please note that time is limited. Even now, these elements are plotting against you and your country. Good luck." The soldiers couldn't believe what they were reading. Traitorous elements? Who in their right mind would try to support the wild chalklings. And what was that part about immediate execution? It seemed impossible, and yet, even as the soldiers discussed, the Forgotten among them plotted and waited for their chance to strike. And so another tale of woe and violence began on the plains of Nebrask. Mid-Range Game 27: Quarantine Welcome to Mid-Range Game 27! I'm Sart, the GM, with @Straw as my Co-GM. This game is set in the Rithmatist series. The Rules: Rule Clarifications: Player List: This game will start in a week's time. Let me know if you have any questions about the rules. Quick Links:
  3. LG19: Twinborn City After seeing your peaceful village collapse- literally- with infighting and treachery, you fled to a nicer place with many companions. You attracted other twinborn with your promise of equal rights for everyone with allomantic and feruchemical powers. Although you had to exile a few dissidents, it's been quiet here. But then everything changed when the Fire Nation attacked. you found a dead body in the city, stabbed through the heart. Were you the murderer, or will you be a victim? There's only one way to find out. Factions Day and Night Map Actions Items Powers Allomancy Enhanced Allomantic Powers Feruchemy Kandra Blessings and Info Very Rare Occurrences If you were in LG11, most of the rules will be familiar to you, however, a few have changed. Kipper and Elbereth and I are GMing this game. The game will start one week after this was posted, on Tuesday 29 March. Rollover time will be determined then or between now and then.
  4. The impossible has happened. Steelheart is dead! And with his death many epics have either fled the city or gone into hiding leaving a power vacuum that needs to be filled. In the warrens beneath the city is where you live. You make a living alongside your fellow gang members by scavenging what you can’t intimidate from others. Time has been good to you and your crew. Rival gangs have come and gone while yours has remained strong. Until now that is. With the power vacuum above many of your fellow crewmembers feel it’s time to head to the surface and carve out some of the prime territory for themselves. However a rival gang is also eyeing up the surface for their new headquarters. While they are a small and relatively new gang they are rapidly growing and have even managed to subvert some of your fellow members. The leaders have called together all those they think have been approached by this rival gang and plan to address the situation personally…. Rules: Standard LG Elimination Rules and Etiquette apply. 72 hour cycles (48 day and 24 night) Due to rolling blackouts, mobile phones (PMs) can only be used during the night. Please include the GM in all PMs. Sign ups will last the standard 7 days. Rollover will be at 5pm NZDT / 4am UTC / 9pm MST A new player list will be included at the start of the Day phase. There will NOT be a countdown clock posted by the GM. Deaths will not be distinguishable from each other. Only those that made the kill will know who killed who. Each player can take one action per night unless otherwise stated. It is possible that not all roles are in game. You will not be told if that is the case or which ones are missing. It is also possible that there are hidden roles and/or items. Anyone who doesn’t show activity either by posting in thread or PMs at least every second full cycle will be killed. After all if you’re not helping the gang root out the traitors then you must be one of them, right? The Traitors win once they outnumber the Loyalists. The Loyalists win once the find and kill all Traitors. The Traitors have a Doc to conspire in. Roles: Side Roles: Items: Quick Links:
  5. QF 10- The Scadrial Atium Rush The Discovery* As James W. Marshall placed down a log of wood, he stumbled backwards. His friend helped him move the log into place, but James tripped into the river. His friend laughed and reached forward to help James up. James ignored the hand and reached into the river to push him up. His hand touched something cold, with a metallic texture. Huh? He wondered. James looked down and saw a big bead of a dark purple metal. He pulled it out and examined it. “What’s that?” His friend asked, grabbing at it. “Hey, I found it,” James said. “It’s kinda pretty, ain’t it?” “Yeah, it is. What’s it?” “I ain’t know.” James put it in his bag. “Ain’t look like any metal I know.” “Sure it’s metal? Might be some trash or somethin’.” “Yeah, pretty sure. What ya thank it is? Atium, the lost metal?” James joked. “Nah, that’s ridiculous.” His friend shrugged. “Send it back to Elendel for analysis.” “Good idea,” James said, and later that day he sent it in a package back to the city. - The first of the many independent miners to come had a pan made of metal and an insane attitude. He believed the crazy reports that had gotten everywhere- that atium had been rediscovered. The miner sat down on the bank of the river and reached down. It took him under an hour to find the tiny bead he was searching for. It was beautiful. It was a violet shade and when he polished it off with a cloth, it glowed in the afternoon light. Or maybe that was just him. He pulled out one of the glass bottles he’d brought and dropped the bead in. “Atium,” he breathed out. It made a soft clink noise. “I found it.” - That night, as a larger group arrived and set up tents, a shadow crossed the camp. A person stood in the darkness. They were a scout for the larger group that was set to come. “Atium. Rediscovered at last. No way are we going to let these ‘independants’ gain a monopoly on such a vital resource.” The corporate’s scout said as they wrote the report from the cliff. “I think something needs to be done about this.” - The next day, the first immigrant was found dead in the river. The bead of atium he’d found the day before was missing. Rules And the signups are open! Welcome to QF10. The idea of a Scadrial game without allomancy came from Renegade's QF8. Signups will be closed on Sunday, September 27 (exact time to come). The writeup time will come soon as well. If you're on a mobile and can't change the color, write this PERSON WHO YOU ARE VOTING FOR[/color*], but get rid of the *s. I will try to keep a link to each cycle's writeup in my signature. And player list in the writeup. Now, happy murdering each other! *this may or may not be how the actual California Gold Rush started. Do not use this and substitute 'gold' for 'atium' for a history report. EDIT: I have switched the rules to the modified version.