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Found 1 result

  1. Since going by the seat of my pants hasn’t worked so far, I’m trying to actively plot out and plan my story- and I’ve hit a snag in act one. Thus far, our main character is a young lady from a frontier town in a fantasy world, long after a magical apocalypse has occurred. She’s been secretly studying arcane devices in a building that was once a teleportation hub, learning to read the language of magic and make her own spells. An incident occurred where she activated one of the teleportation circles, which by happenstance saves the life of a more experienced adventurer as it whisks her away from a dead end battle in a corresponding hub. My problem comes with figuring out how to get my MC to leave town- I don’t want her to just lie to her mom or leave a note, running away with the adventurer. I’m also not keen on pulling an Aunt Beru and killing her/the town off. What can I do?