Search the Community
Showing results for tags 'stop pming'.
Found 1 result
Alvron posted a topic in Sanderson EliminationThe impossible has happened. Steelheart is dead! And with his death many epics have either fled the city or gone into hiding leaving a power vacuum that needs to be filled. In the warrens beneath the city is where you live. You make a living alongside your fellow gang members by scavenging what you can’t intimidate from others. Time has been good to you and your crew. Rival gangs have come and gone while yours has remained strong. Until now that is. With the power vacuum above many of your fellow crewmembers feel it’s time to head to the surface and carve out some of the prime territory for themselves. However a rival gang is also eyeing up the surface for their new headquarters. While they are a small and relatively new gang they are rapidly growing and have even managed to subvert some of your fellow members. The leaders have called together all those they think have been approached by this rival gang and plan to address the situation personally…. Rules: Standard LG Elimination Rules and Etiquette apply. 72 hour cycles (48 day and 24 night) Due to rolling blackouts, mobile phones (PMs) can only be used during the night. Please include the GM in all PMs. Sign ups will last the standard 7 days. Rollover will be at 5pm NZDT / 4am UTC / 9pm MST A new player list will be included at the start of the Day phase. There will NOT be a countdown clock posted by the GM. Deaths will not be distinguishable from each other. Only those that made the kill will know who killed who. Each player can take one action per night unless otherwise stated. It is possible that not all roles are in game. You will not be told if that is the case or which ones are missing. It is also possible that there are hidden roles and/or items. Anyone who doesn’t show activity either by posting in thread or PMs at least every second full cycle will be killed. After all if you’re not helping the gang root out the traitors then you must be one of them, right? The Traitors win once they outnumber the Loyalists. The Loyalists win once the find and kill all Traitors. The Traitors have a Doc to conspire in. Roles: Side Roles: Items: Quick Links: