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Found 24 results

  1. I don't know if this has been answered before but. We've never actively seen a feruchemist warrior nor have we seen what a terris army would look like. So my question is how could the powers of feruchemy best be used in training/battle scenarios? Also what is possible while storing. I always thought if a feruchemist soldier wanted to really train themselves to be effective they'd train their bodies to a certain point that they're confidently stronger and more fit than the common man. Then constantly store 10% of their attribute say lhysical strength. Then theyd go and train while storing. I'm using pewter as a placeholder since it's the easiest. But say a youre storing in pewter and then you start training physically while in that stored state. Does your base strength go up as you get used to training and working out in that state to the point where you're just as efficient in that state as your normal state? Because if that was the case then a feruchemical soldier would be extremely potent. Being in a constant storing state but having trained themselves to be just as effective as they are normally. Then when they need to win just tap a little bit of the attribute they need and they're instantly out of anyone's league that they're fighting. Anyways just a little thought that I had.
  2. Feruchemic steel can store speed, everyone knows that. And speed affects many aspects of body, because body of feruchemist automaticly gain ability to withstand stress during taping metalmind. So taping Steelmind increases speed of mouvment, but also perception, thinking and reflexes. I remember also that increased metabolism has negative effect - they need eat more (like Flash - but i cant find WoB). So my question is - Is F-Steel increasing also regeneration speed? Not like "normal" Investiture healing, but more physical, by increasing speed of cells growth? Is Steel Compounder able to heal faster, not of course on Gold level, but more like A-Pewter level?
  3. There's been a fair amount of discussion about steel compounding on these forums as one of the most exciting forms of Twinborn. The general consensus (with support from Word of Brandon: wob.coppermind.net/events/93-odysseycon-2016/#e2695 ) is that a steel compounder could feasibly run at incredible speeds while being magically protected from many of the consequences for an extended period of time. So I decided to do the math on what it would look like for a steel compounder running at 10x normal speed (well within what Bleeder does in Shadows of Self, I think). Here's what I found: Imagine our Steelborn throwing a ball. Now, an ordinary person throwing a ball has their arm swing through a distance (call it 1 m) in a certain time and releases with a certain final velocity (call it 25 m/s for fairly ordinary humans - thats ~50 mph). Now, our Steelborn is moving 10x as fast, which I take to mean he takes 1/10 the time from start of throw to release. That implies he has 10x the release velocity (also what we expected). But he accelerated a ball to 10x the speed in 1/10 of the time of an ordinary human and acceleration = velocity/time (for constant acceleration of an object from rest, a decent approximation here), which means the Steelborn's ball has 100x the acceleration. F = ma, so either the ball had 1/100th of the mass, or our Steelborn applied 100x the force. Option 1: Changing strength Let's assume the ball's mass didn't change for now. Our Steelborn needs to apply 100x the force, which means our Steelborn needs to be 100x as strong as normal. It gets better. Our Steelborn has 100x the strength of an ordinary man and can run 10x as fast. Power = Force x Velocity, which means our Steelborn has 1000x the power output. If an ordinary human can output 300 Watts, our Steelborn can output 300 kW, or 400 horsepower. Of course, with 100x the strength, our Steelborn will need his tendons, ligaments, bones, etc. reinforced by 100x to avoid his enhanced strength tearing himself apart (see WoB above). Human skin normally has about 20MPa tensile strength, so a 100x increase puts us close to Kevlar's 3000 MPa tensile strength. His maneuverability with A-steel remains unaffected, though. There's no reason to assume his Steelpushes have enhanced strength, so he can't Push a coin any faster or Push himself off a skyscraper any quicker. (F = ma.) But the truth is, he hardly needs this. With 10x throwing speed, an ordinary 25 m/s pitch turns into a 250 m/s projectile (9mm pistol rounds travel at ~300 m/s, or ~1000 fps). With 20 bullets a throw and assuming he can get off 5 throws/sec, that means he is putting out the equivalent of 100 pistol rounds/second. (World War II machine guns fired ~10 rounds/sec.) He'd have to be aware of the recoil, though: he's not any heavier to absorb it! It's not all upside, though. Even with 10x the top speed and 100x the strength, our Steelborn is limited by the friction between his feet and the ground, which hasn't changed. Unless he can push off of something, he can't accelerate (or turn) at anything more than about 10 m/s^2. If he's moving at 10x an ordinary run speed of 4 m/s, and remembering that turning radius = velocity^2/acceleration on turns, we have turning radius = (40 m/s)^2/10 m/s^2 = 16 m. No hurtling around tables for him. Actually, I don't think he would run at all. With 100x the strength, each footfall would propel our Steelborn high into the air. I suspect he would move like astronauts walking on the moon instead. Option 2: Changing mass + gravity But all that doesn't match up with what Bleeder does in Shadows of Self. So instead of assuming that our Steelborn gets stronger, let's assume that our Steelborn's mass decreases to 1/100th of normal instead. 50 kg -> 0.5 kg. Additionally, the acceleration due to gravity must increase by 100x to leave the total force due to gravity unchanged to prevent him from bouncing high into the air with each step. Now, our Steelborn has the same strength and the same amount of traction (since he has the same weight as before) but 1/100th of the mass. F = ma, so that gives him 100x the acceleration. Hairpin turns are no problem: running at 40 m/s he has the same turning radius as an ordinary human running at 4 m/s (since turning radius = velocity^2/acceleration = 4^2/10 = (4x10)^2/(10x100)). Jumping is fine too: our Steelborn has 10x the takeoff velocity but 100x the downward acceleration. Jumping height = v^2/2g, so the effects cancel, leaving him able to **jump the same height as an ordinary human**. However, air time = 2*v/g, so he has 1/10th the air time, which is again what we expect. His maneuverability with A-steel is enhanced too. There's no reason to assume his Pushes have changed strength, so F = ma says with 1/100th the mass, his Pushes give him 100x the acceleration. The increased gravitational acceleration won't cause problems because the total gravitational force is unchanged. Additionally, he no longer needs Kevlar skin, as he hasn't gotten any stronger. Since his body has so little mass, his insane accelerations will result in the same forces on him as usual. He won't black out either. Clearly, the mass reduction and gravity enhancement must extend to the Steelborn's clothes, guns, coins, etc. Otherwise, carrying a 1 kg pistol when he himself has a mass of only 0.5 kg would reduce his maneuverability to 1/3 of expected, but we see Bleeder think nothing of Steelrunning with pistols. The problems begin, however, when we consider him throwing something. What happens when coins leave his hands and return to normal mass? I see three scenarios: 1. Coins return to normal mass but velocity unchanged. They increase in both momentum (p = m*v) and energy (KE = 1/2m*v^2). This gives him tremendous firepower: he can throw coins at 10x ordinary speed and 10x the rate, exactly as described above. His pistol rounds travel at 10x speed too: muzzle velocity = sqrt(2*d*a), so since 1/100th the mass -> 100x the acceleration by F = ma, bullets have 10x the muzzle velocity. To top it off, he's immune to bullets: incoming bullets are reduced to 1/100th of their mass upon hitting him. 2. Coins are reduced to 1/100th speed. This satisfies Conservation of Momentum: p = m*v, so if mass increases by 100x to return to normal, velocity decreases to 1/100th. Since KE = 1/2m*v^2, their energy decreases to 1/100th (losing energy is more permissible than gaining it at least!). His coins are reduced from 250 m/s on leaving his hand to 2.5 m/s - 1/10th of an ordinary throw speed. This affects bullets too: they have 10x the muzzle velocity initially, but as soon as they stop touching him, they are reduced to 1/100th of the speed. The net effect is to reduce a 300 m/s pistol bullet to a 30 m/s one. Our Steelborn's problems get even worse when we consider bullets striking him: they are suddenly accelerated to 100x their velocity, satisfying Conservation of Momentum, but resulting in a 100x increase in bullet energy since KE = 1/2m*v^2. 3. Coins are reduced to 1/10th speed. This satisfies Conservation of Energy: KE = 1/2m*v^2, so a 100x increase in mass is balanced by 1/10 velocity, but doesn't satisfy Conservation of Momentum. His throwing speed is unaffected, since coins leave his hands 10x faster than normal, but then are reduced to 1/10 speed, or normal throwing velocity. The same applies to pistol bullets. Bullets striking him are reduced to 1/100th mass but have 10x the velocity, leaving their energy again unchanged. Of all the options, I think 3 fits the best. Our Steelborn cannot throw or shoot at crazy speeds with F-steel - though he can still put out huge numbers of bullets and Push them to deadly speeds with the help of A-steel. Now that we have established how he (roughly) interacts with objects, much of his power depends on how far this field extends. Does it affect a bike he rides? A car he drives? A train? I suspect the explanation invokes his Connection to an object and the object's own Identity, but I see no evidence for how. The TL;DR The best match with Shadows of Self is that you can't change your strength with F-steel: you obtain crazy speeds by reducing mass and increasing gravity while permitting your muscles to operate at higher speeds. (This pairs well with F-Iron: both manipulate mass.) Anything you throw is reduced in speed and increased in mass when it leaves your hands. This gives enhanced maneuverability and speed without crazy firepower. Thoughts?
  4. Hi all, I'm a huge fan of Brandon's work, and I've been reading the Mistborn books, so I thought I'd make a bit of fan-art. Enjoy
  5. My question for you all is, are there advance skills in steel pushing and Iron pulling that we haven't seen yet. I have a few ideas on abilities that steel and iron allomancy should be able to do. Create steel and iron lines not from one center of gravity. Allomancers can see non metallic objects due to the trace metals in those objects. This is due probably to a change in perception (as we know that perception can limit or expand on a magic users abilities). So if the Allomancer is able to trick him/her self into thinking say their hand is their center of gravity, then I see no reason that the can't the blue line come form there. Bend or twist the blue lines. Again this will hinge on whether perception can interfere in an allomancers ability with there metal. If an Allomancer perceives that the blue don't have to all ways be straight then they should be able to make them bend or twist. This will mean that then can push or pull on an angle. what other abilities that you think allomancers should be able to accomplish but are can't because they are putting artificial limits on themselves.
  6. So, completely unrelated to Cosmere work, I was doing some research into the nature of metallurgy, specifically carbon structures in steel, and came up with a problem that I haven't seen answered before. It has been well established that allomantic alloys must have precise percentages in order to be effective. For true metallic alloys such as bronze, pewter, and brass, this is not a problem, as the alloy process involves combining the elements involved by heating the components to liquid form. But steel is a problem. Carbon does not liquefy, and often neither does the iron (depending on furnace technology) during the steel forging process. As such, carbon is not evenly distributed through the steel. In larger products, this is mostly irrelevant, as the distribution of the carbon crystal structures in the iron is even enough function. However, this idea falls apart when considering something as small as the metal flakes consumed by allomancers. Because steel is not fully liquefied like other alloys, these flakes cannot possibly have even distribution of carbon in them, and thus will not match the perfect ratio necessary for allomantic efficacy, or even safety as it is strongly implied and in some places stated outright that a bad alloy can kill an allomancer when they burn it. Has this issue been addressed before and I just missed it? What are your thoughts on it? It seems a pretty large hole in one of the key rules of allomancy to have gone completely unnoticed, and I was quite surprised to not find anything on the topic.
  7. I've been playing around with ideas as to how to overcome atium, and I've thought that perhaps a feruchemist tapping steel would be able to exploit the fact that atium still relies on your reactions. An allomancer burning atium would see your atium shadow, but if a feruchemist were tapping enough steel then perhaps they would be able to move too fast for even the enhanced mind that atium provides to comprehend. I got this idea when I was reading Sazed's fight with Marsh. There was a point where he was moving too fast for Marsh to react, so perhaps if he were to use that same technique, but tapping more steel, on someone burning atium then perhaps it would work. I welcome your thoughts.
  8. So I was wondering I were a Mistborn and there was a long iron girder in front of me when I burn steel would I see a single Allomantic line leading to this beam or would there be lines along its length. Would I be able to push the beam at a single end or would I only be able to push on its centre of mass? Random question but I just wondered
  9. Well, here goes nothing. So, there has been quite a bit of discussion about how steel feruchemy works, and I am going to try and put together a bit on how I think it might work, why, the problems with it working in this manner, etc. I know this has been discussed before; I am trying to put it all in one place, I don't want to necro, and I want people to start talking about this again. To start, steel feruchemy stores physical speed, supposedly. When you store it, you go slower, and it has been described as feeling like 'moving through molasses'. When you tap, you go at much higher speeds than normally possible, including feats such as running faster than late 20th century automobiles, shooting several people in one room, from different angles, in a small enough space of time that it sounds like only one shot was fired, and dodging bullets. How I propose to suggest it works is thus; when you store speed, you are storing a percentage of the speed at which you do things. Not muscular speed, or the speed at which your metabolism works. At least not technically. The second is close, but only to the effect that your body has more speed, not that it is going faster. Speed is a function of Distance/Time. To go slower/faster, you must either increase/decrease distance, or decrease/increase time. I propose we decrease/increase time. This would fit most of the usual parameters of feruchemy. You store a percentage of something for a set amount of time; you get back the same percentage for the same amount of time. The quicker you burn, the faster you go, for the shorter period of time. This would solve most of the problems with friction with the ground, running into things, etc. Because you are technically moving at the same speed you normally would, only with more time to run in, running into things should effect you normally, while the things you hit would be hit by something moving in twice the amount of time they are(twice the speed?), which would mean that they are being hit by something moving twice as fast, while you are being hit by something in half the time as you are (half the speed?). This would also explain the problems with storing it, especially if you have a lot to do, as Sazed did.If you are literally storing time, it's going to take a while to store anything meaningful. And it would never be worth it to store speed to go faster later, unless you have some empty days before packed days. Other than that, it will always be end-neutral. It would also solve most of the problems with cornering, and stopping, aside from some possible road/rug/floorburn. It even loves the problem with continuing with speed while jumping, as your momentum would carry with you. This would work because you are still moving twice as fast, because S= D/T, so when you jump, you will retain the same S, to some extent. It would be very interesting to see someone fall while tapping F!Steel though, as they would experience it more slowly, while falling at the same speed. Also, there are very few WoB's about F!Steel, which makes this all based on speculation. Also, I am not a physics major, so this is all based on whatever I have left in my head from years of liking this kind of thing. The problems... This does not explain things like not having to eat while you are using it, as I am pretty sure Sazed did in the HoA. Air friction might still be a problem, but not until you hit extremely high speeds, at which point it would be a problem anyway. There are still a few problems with friction, heat, etc. There are also a bunch of places where this has already been discussed, most of which I have read. I will provide them for context: http://www.17thshard.com/forum/topic/48947-steelrunning-secondary-powers-what-kind-of-imbalanced-broken-power-is-that/#comment-354409 http://www.17thshard.com/forum/topic/53664-sazeds-waste-of-steel/#comment-423200 http://www.17thshard.com/forum/topic/53168-why-is-it-difficult-to-store-speed/?page=3#comment-408019 http://www.17thshard.com/forum/topic/54107-bleeder-using-feruchemical-steel/#comment-434023 http://www.17thshard.com/forum/topic/49981-feruchemical-steel-suspended-animation/#comment-363373 http://www.17thshard.com/forum/topic/23414-what-specifically-is-the-deal-with-feruchemical-steel/#comment-231088 http://www.17thshard.com/forum/topic/3459-feruchemical-steel-physical-or-temporal/#comment-55569 If you can think of more links, I will edit them in, and if there are holes, I will be very happy to discuss them. I know there are problems with this theory, and I don't mind them being pointed out.
  10. So, basically, I was just wondering if there is a definite answer to this question; How does Steel Feruchemy work? The title really says it all. I've looked around, but have not found a definite answer, and was wondering if anyone knew. If not, I have an idea, but I'd like to make sure that there is not another, correct answer, before I make a fool of myself in the Cosmere Theories section.
  11. Say you had a big iron statue, could a mistborn go and push on the head of the statue while pulling only the legs? Can an allomancer pull/push on only one part of a metal object while leaving the rest alone? I'm thinking that with practice, they could. I feel like it would be similar to using a piercing as an allomantic reserve (Which I'm pretty sure we have a WoB on) Thoughts? Opinions?
  12. So at the end of Calamity, David's dad says the steel transfersion powers were a lot more usable than David thought. Any thoughts how?
  13. mistborn

    So, can Lurchers Pull objects hidden in buildings. For example, I'm standing on a street and there's a huge chunk of metal inside a building. Can I Pull on it? I finished the first three Mistborn books, but I forgot about this.
  14. So, in one thread on this board that I don't want to source, it is theorized that tapping a steelmind essentially makes a bendalloy bubble around you and only you. So, then, could you live for much longer than you otherwise would? Of course you would still age, but assuming you don't get shot and you have an external food supply and all that, could you survive indefinitely? With, of course, steelminds being changed once filled.
  15. Hey all, Vice, nice to meet you all. I have a couple of character ideas based on the infrastructure Mr. Sanderson created with the twinborn addition to Scadrial. A group of talented mistings and ferrings split from the familiar lands under the influence of the Lord Mistborn. They journeyed to the lands furthest from civilization to start a new way of life based on the philosophy of perfecting the art of allomancy and ferruchemy. Over time the masters developed their ideas and created a synthesis between burning allomantic fuel and perfection of movement. This combination of mastery generated the primary component of this new art, "pulsing (vs. "burning")" Pulsing is a consistent consumption of allomantic fuel cycled and maintained by a misting. Average consumption is likened more to an automobile engine, revving the output with a pedal-push modality. Pulsing regulates the output to a wave or a frequency. The high and low cycles maximizes fuel consumption and promotes precision control of output. Enter our first character, Locke Smythe, iron compounder: lifelong practice with tai chi chuan has given him absolute control of his core movement. Combining iron pulling with perfect spatial positioning allows him to influence the trajectory of a yanked object, hulahooping an object around himself to launch at opponents, very much like chained weapons. As a child, Locke was made to practice orbiting a dripping paintbrush around himself while standing on parchment. His masters used his "paintings" as a measure of his control. Locke had to maintain the initial speed and momentum by modulating his pull. Rhythmic timing, giving just enough pull to alter its trajectory and momentum, can create extremely controlled figure eight patterns which intuitive proficiency can weaponize. Once Locke proved his mastery over his "pulse" weapon he began training his control over accessing and storing his weight to and from his ironmind. His masters would position needles above and below him while having him maintain his perfect weight to hold position between them (while tethered so the wind wouldn't blow him away). Once he developed intuitive control over his weight modulation he had to practice jumping "light"(with reduced weight) and falling"heavy" to light soft landing, in sequence with spinning studded boards offset to give him safety only as he continues to jump and land unerringly. Locke soon found that by launching his weapon skyward and then lightening himself enough to be yanked by his pull on his airborne weapon he could weapon toss himself as far up and as far away as he wanted. To land he adds weight enough to descend at a comfortable speed and around twenty to ten feet above landing he sends the weapon skyward again pulse-pulling himself to a controlled touchdown. Further training experimentation has turned Locke into a competent airborne opponent capable of chasing down escaping coinshots. Currently he is developing an bow-launched gauntlet that can fire serrated pins, shuriken and bolts that dig deep in opponent flesh and create metal anchors he can use to control the victim's position. Once captured, Locke can then parabola-whip his enemies around himself and launch them at their allies or merely distort their positioning in melee combat destroying their balance and dropping them negative space or placing them inside his range. Opponents can be kicked away and yanked back for more destruction all while the anchor is moving inside their flesh. Some success has been had in launched clawed chains that dig into armor and become sturdy anchors for Locke's manipulation. In a pinch, bullets or leadshot become reliable tools for manipulation. I invite thoughts, criticisms, witticisms and the like -Vice
  16. I am in a rather heated debate as to who would win in a fight between Marsh the steel inquisitor and Geralt from the Witcher series. We've eliminated outside help, but all weapons and metals are available. I'm on the side of Marsh (for obvious reasons) and I will debate if you wish, but I would like a nice, unbiased discussion on this topic.
  17. First off, let's assume that Steelrunners automatically speed their minds up as well as their body, otherwise they would be constantly crashing into things. Now let's take a Steelrunner/Pulser Twinborn. (Feruchemical!Steel, Allomantic!Cadmium.) The Twinborn pops up a Cadmium bubble, slowing down everyone around her, but then taps speed, returning herself to normal speed when compared to people outside the bubble. You can now communicate with people outside the bubble, while everyone around you is frozen. Good for lots of things, such as defusing bombs, searching a person, getting outside help, and so on. Why do I bring this up? Because Marasi is a Pulser, and there is a Feruchemical!Steel Spike floating about. I'd bet that somehow, she ends up with it.
  18. From the Ars Arcanum: The blue lines of iron-sight and steel-sight seem to hold a lot of information. For example, Oudeis provided evidence before that Ranette's use of iron may have given her the ability to identify other metals, simply using her ironsight. Maybe this is because she's an iron savant? With this in mind, what if there is more information to be gleaned about metals and their relationship to iron and steel sight? The Ars Arcanum quote above leads me to believe that the size of the blue line is directly correlated to the "size" of the metal source and that the brightness of the line depends on the "proximity" of the metal source. A lot of quotes from the original Mistborn trilogy seem to back this up. However...I've found inconsistencies in the quotes from the original trilogy AND I want to propose that the word "size" is incorrect. I'd argue that "mass" makes more sense instead and would fit better with Ranette's metal identification skills. This quote shows that proximity does in fact have an effect on the brightness/illumination of the blue lines. It reminds me of the Doppler Effect. As you move away from the metal sources the color dims like the sound of the waning Doppler Effect. We also have a mention of width, but nothing to the effect of size or mass. The next quote helps us here better. Here we see that the size of the metal dictates the thickness of lines. Seems pretty straightforward, and confirms the Ars Arcanum, right? The bold sentence (emphasis mine) contradicts the Ars Arcanum. The word "faint" should be replaced with "thin", because a size, small, is referenced afterwards. Here Kelsier is confusing the correlation of the illumination of the blue lines with what should instead be a description of the blue lines thickness. Either Kelsier is misinformed or Brandon made a mistake here. Whichever it is, this led me to think more about what the full description of the blue lines really means. There is plenty of evidence (which I won't quote here) throughout the books that shows that the illumination of the blue lines is indeed correlated with proximity. I have no problem with this observation by the author of the Ars Arcanum or the other characters in the book. However, I believe that interpreting thickness as "size" is incorrect. All the evidence in the book shows that proximity and illumination vary while the thickness of the blue lines never varies when an person is burning iron or steel and looking at their blue lines. At least, there is never a description of the thickness changing. This, to me, is because the mass of an object is fixed. Yes, size matters too, but it's more than that. It's quite common for size to be misinterpreted when commonly talking about mass. Here's how Wikipedia defines mass with regards to physics: Does this sound familiar? I think so. It sounds a lot like how the iron and steelsight actually works. When Vin is first testing out her steel push with Kelsier on the top of the Luthadel wall, she notices that there is a limit to how how high she can push. Her steel-line fades in color, but she never comments upon the thickness. This is because the mass of the coin doesn't change. It's fixed because of the metal the coin is made out of. But what would happen if she uses a coin with a higher mass? The "size" is the same, but the mass increases...would the thickness of the steel-line increase and thus allow Vin to push herself even higher? I'd argue yes. Let's think about this slightly differently. As we move down the periodic table of elements, each element has a higher atomic mass. Thus, the same number of atoms for gold, for example, will have a higher mass than the same number of atoms for iron. Now let's compare the same size unit for these metals: a cubic foot of iron weights 491 pounds while a cubic foot of gold weighs 1206 pounds. All because the mass of the atoms of the two elements is different. Would we really expect equal steel push strength on both of this slabs of metal? I'd argue no, because I think steel pushing specifically relates to the mass of the object you're pushing against. Thus size is irrelevant. But mass is important. Let's pretend Vin uses a gold coin instead of an iron coin to push herself. I'd argue that since the mass is different but the size is the same, she'd observe a thicker blue line AND be able to push her self higher. What implications does this have on the whole for Scadrial? Well, a weaker coinshot could artificially inflate their powers by using coins with a higher mass relative to a stronger coinshot using simple iron coins. Thus they'd appear to be stronger than they actually are, because everyone thinks steel pushing is all about size of the metal source instead of mass. This reminds me of arbitrage in finance. If someone were to discover this, they could take advantage of this information. Which brings us back to Oudeis' insight on Ranette's ability to determine which metals are what simply by using her ironsight. Is she identifying metals because of each metals unique mass as seen through the blue lines of her ironsight? Yes, if you ask me.
  19. The books give us very little in the way of information on Allomantic Savants, but ever since first reading the second book years ago, i've been fascinated by the implications. Does anyone know if Sanderson has given any hints about Savants other than tineyes? Could a misting reach duralumin boosted levels with their allomancy? Could an Atium misting with a mountain of atium theoretically gain true future sight from atium as Elend did via duralumin There's so much unexplored territory with the savants.
  20. So I just have a quick question that I haven't found an answer to yet. Maybe I've just over looked it. But I'm listening to the Alloy fo Law audio book and I'm at the fight on the top of the train and at one point, Wax Pushes off the tracks a couple times. My question is this: To what part of the metal do the blue lines of Steel/Iron point if the metal is extremely long? My initial instinct was to say the middle but then I though about super long beams of metal like the tracks and it made me reconsider. Something I hadn't thought of till I was typing this was maybe it just reads each different section of the bars on the tracks as a separate piece of metal, but that's still pretty long. And then you look at cars or huge girders or very long poles. For instance the spires of Kredik Shaw. Vin pulled herself up to the tips of these a few times if I remember right. So do the lines move? What do you think?
  21. I have seen a reoccurring theme in these forums in regard to the relationship between steel pushing/iron puling and weight. I am hoping I can dispel some confusion on the matter. I am hoping you can forgive me if I quote the book incorrectly I am transcribing from the audiobooks(Don't judge me. I drive a lot.) and don't have the texts to reference. I believe this whole idea comes from when Kelsier was training Vin. After they get in a pushing match. Kelsier Tells her, This I think has been interpreted to mean than heavier people have a stronger push. If you look to their first training session Kelsier has already explained quite clearly that is has to do with action and reaction. After Kelsier tells Vin not to get in a push matches, Vin recalls this earlier lesson and reasons, The reason for not getting into a push match with someone heavier is NOT because they are stronger pushers but because their body is a better anchor. Summary: weight has nothing to do with steel pushing strength. edit: added quote boxes
  22. Hypothetical scenario time! Wax, Wayne and Marasi are standing in a room. Wax Pushes a coin outwards, and then, simultaneously, Marasi creates a cadmium-bubble the size of the room and Wayne creates a bendalloy-bubble around the three of them, leaving them standing in regular time while the rest of the room, including the coin, which is now moving quite slowly, is in slow-time. Wax then moves around a little and Pushes on the coin from a different angle. How does the Push affect the coin? Okay, I just realized I made this sound like a textbook question, but I genuinely want to know if we know, if that makes sense. Does the Push 'slow down', and act like it normally would, but in slow-mo. Or would it work differently?
  23. I read the mistborn series while taking a class on calculus-based Newtonian physics, so I couldn't help but formalize a theory on how steel/iron allomancy would actually work. There has already been a topic on how weight is related to the strength of push/pulls, and you can read it here http://www.17thshard.com/forum/topic/3307-weight-has-nothing-to-do-with-allomantic-pushpull-strength/?hl=%20allomancy%20%20mass%20%20weight. But I want to introduce a new theory (with a bit of math) that I think clears up a lot of the confusion. I'm not incredibly physics-savvy, so I explain something terribly wrong, I apologize. (For the sake of efficiency, when I say allomancy, I am referring specifically to Iron and Steel) The Force of Pushes and Pulls First, I am operating under the assumption that weight is only tangentially related to the force an allomancer can exert. Instead, it is actually the mass involved that is important. Weight is the force exerted on an object by the planet equal to the mass of the object multiplied by the acceleration due to gravity. Most people (including the mistborn characters) probably mean mass when referring to allomancy. So I came up with an inverse-squared formula to determine the force an allomantic push/pull can exert. F= (A x (m1 x m2))/(r2), where F is the resultant force, A is the coefficient of Allomantic strength (I'll get into this later), m1 is the mass of the allomancer, m2 is the mass of the object, and r is the distance between the two masses. (The force is positive for Lurchers, and negative for Coinshots). I based this off of the Newton's Law of Gravitation since the principles involved appear very similar to me. When the earth pulls on an object, the object is actually pulling on the earth with the same force. However, the earth has so much more mass than the object so it effectively doesn't move. If a much larger object, like another planet, were to come near the earth, then both it an the other planet would move towards it at noticeable speeds. And again, if a much more massive object, like the sun, where to come near the earth, you wouldn't see the sun move,, just the earth. This is very similar to how a Coinshot can send a coin flying, but be pushed into the air by a much heavier object. The coefficient of allomantic strength accounts for the varying levels of power between different allomancers. This variable changes depending on how hard the allomancer is pushing/pulling (i.e. by flaring). In this way, both the mass and strength of the allomancer are important to the amount of force he/she can exert. Both the allomancer and the object are affected by the same force, but the less massive object accelerates much faster. The force also decreases quadraticaly as the distance between the object and allomacer increases. So I did some math the figure out about what this coefficient of allomanctic strength would be...and kept doing things wrong. At first I made the mistake of assuming a coinshot was pushing on a coin in free space, which resulted in a Coinshot strong enough to move planets. Then I tried having him push against the mass of the planet, which came out to him being ridiculously weak. I finally realized that when you are pushing off of a coin, your effectively pushing off a certain amount of ground, not the entire planet. I have no idea how you would calculate the mass of the ground however, so my formula is now un-provable without some more concrete measurements of allomancy . Feruchemical Iron This theory requires some pretty weird physics concepts. There's been a lot of discussion about what is actually stored with Feruchemical iron, but I think this theory coveres it pretty well. Basically, there are two different measures of mass: gravitational mass and inertial mass. Gravitational mass affects the gravitational field exerted by an object, and also how it is affected by other fields of gravity. Inertial mass is how much an object resists changes in motion. So far as we know, the two values are the exact same for any object and are functionally the exact same concept, in the real world. However, in the Cosmere, it appears you can change one without changing the other. I propose that Feruchemical iron merely stores the feruchemist's inertial mass. This means that nearly every force will affect the feruchemist as though they had gained more mass when the feruchemist is tapping, and vice-versa for storring. Gravity, however, affects the feruchemist the same as normal. The difference is, say when the feruchemist jumps while storring, the force of the jump affects him much more, with gravity affecting him the same, resulting in a much higher jump. Similarly, while falling, drag affects the feruchemist much more, resulting in a slower fall. This also solves the issure of the feruchemist suffering not crushing themselves while tapping, because their atoms become more resistant to motion in direct correlation with the increase of inertial mass. This increase in inertial mass would also factor directly into my above equation for allomancy. Since the force is directly proportional to the mass of the allomancer, tapping iron results in a greater force, both on the allomancer and the object. However, the increased force accelerates the allomancer the same as normal force the allomancer is now proportionately more resistant to motion. Now a potential hole in my theory is that the reverse should also be true. Decreasing your inertial mass would make forces affect you more, but would also reduce the strength of your Push/Pull. In the AoL, Wax is more affected by Pushing while storing Iron, and I can't figure out how to account for this mathematically... I wanted to have a bunch of physics and math extrapolated from this...but most of my calculations were really flawed.... Anyway, thoughts? Criticism? Any real physicists who wants to tell me I explained this all wrong?
  24. The theory behind Feruchemy is that you store now, enhance later. There is also no limit to the amount of "enhancing". Therefore ... could Steelrunners move faster than light, albeit for a fraction of a nanosecond?