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So, I couldn't find a thread discussion on this topic of twinborn possibilities. I honestly dont know why I have it in my head that this combination could lead to some really interesting/power things. And I kinda want to talk to people about it. So a steel allomancer can push on metals while a chromium feruchemist can store Luck to tap into at a later time. This could lead to really cool trick shots and all around fun reading I think. And it doesnt help I have it in my head a character being of this type of twinborn and saying something along the lines of "I guess that was a... lucky shot" after they get out of a close scrap with someone.
DoctorWh0m posted a topic in MistbornI have a few theories on this front, but the floor is open. The problem with any theories made, of course, is that we know so little about Spinning. First, and least interesting, is simply somehow managing to get them in a situation with no variables, allowing them to be killed. This of course assumes that they would not be lucky enough to avoid the situation. Second, somehow manage to use a combination of a Leecher and a Lurcher (sounds like a bad children's book) to remove their metal and metalminds. Once again though, we fall into the trap of them simply being lucky enough to avoid this scenario in the first place. Third, highly speculative, is to do with aluminium. As far as I understand it (correct me if I'm wrong), an Aluminium Gnat, far from having no effect whatsoever as is said in-universe, has the ability to completely negate all Investiture in the Misting's body. If this extends as far as Feruchemy, a Purger, as I would call them if I was right, would be able to walk straight up to the Spinner, completely ignoring their luck, and kill them. Perhaps, like copper, it might create a cloud with lessened effects on other people, but I'm just speculating now. Anywho, what think?