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  1. Are there other ways to ingest, absorb, or take in the metals that would still allow you to burn them? And would the effect be more/less powerful based on different ways or would it impact they actual effect of burning the metals? For example, what if you were shot by a shotgun that had pure alloys of some burnable metal or another... could you burn those metals if you survived? I mean we do see Sazed access metals that were shot into his body but that was with Feruchemy. So I'm curious if the same rule applies for allomancy or not. Other more extreme questions: would you be able to snort steel flakes and still access the metal reserves? Would it be any different? What if you injected them into your blood stream? any way to turn it into a topical cream that you absorb through the skin (sounds impossible to me but hey I'm not expert)? What if there was a vaporized metal powder in the air that you inhaled? Lol that just made me think of a vape pen for mistborns, can't wait to see that in era 3. Anyway - let me know all your crazy thoughts, I'm sure this will all be purely speculative.
  2. So I've been wondering about Wyrn, specifically his strange ability to see the future. This was demonstrated when Wyrn anticipated Hrathen's betrayal and sent an assassin at the precise place and time to kill him. But if Wyrn could see something so specific, why didn't he anticpate anything else of far greater importance like, I don't know, Raoden fixing Elantris? So these facts plus the nature of all Selish Arts has led me to a hypothesis: Wyrn's futuresight only works on people from Fjorden. The only time we've seen it, is on Fjorden people, Hrathen and the priest guy who killed him. Perhaps this is due to Wyrn's future-sight working via Connection, he can see the future's of everyone so long as they are part of Fjorden, with the constantly expanding and conquering that Fjorden has done, perhaps this is done in part to expand the reach of Fjorden's Magics. Both Dahkor's and Wyrn's. It's all speculation with very little evidence but I don't see how anyone with future-sight would have fixated on something as small as a preist gong traitor over the restoration of the only beings on Sel that can truly win against Fjorden.
  3. Recap of what we know, based on a recent re-read of Rhythm of War: 1. The Ghostbloods are looking for a way to transport Stormlight to other planets. Mraize also explains that the same Connection issues that prevent Stormlight from moving away from Roshar also apply to heavily-Invested people. 2. Thaidakar cannot leave Scadrial, likely because he is so heavily Invested and has such strong Connection to that planet. 3. Mraize says Kelek is working on a way to escape Roshar. He may have ideas on how a highly-Invested person might be able to move off planet. 4. The Ghostbloods are obsessed with Ba-Ado-Mishram. 5. Kelek believes the Ghostbloods were hunting him to get information about Ba-Ado-Mishram. 6. Ba-Ado-Mishram was Connected with the Singers, and putting Ba-Ado-Mishram in a gemstone ripped away Identity and Connection from them. 7. Ba-Ado-Mishram is trapped in a perfect gemstone. We don't know where Ba-Ado-Mishram's gemstone is, but Shallan is committed to finding it before the Ghostbloods 8. Rhythm of War hints that Shallan may soon become a worldhopper If Ba-Ado-Mishram's imprisonment somehow affected her Connection with everyone's souls on Roshar, that could help Thaidakar sever his connection with Scadrial and allow him to move off-planet. Theory time: I wonder if Ba-Ado-Mishram's gemstone has been moved off-planet and somehow the Ghostbloods found out about it happening, hence Thaidakar's obsession with finding her and interrogating Kelek. Given the implication of Shallan being ready to explore other worlds, I wonder if Shallan's mission in Wind and Truth will be a worldhopping adventure to track down Ba-Ado-Mishram before the Ghostbloods can get to her. I can't wait for Wind and Truth! With the new Odium wanting to "save them all", El preparing to lead a human legion in a greater war, and Thaidakar aching to get off-world, there are going to be some major Cosmere-wide implications at the end of this Stormlight arc!
  4. So I've been wondering something while re-reading TLM. What happens to Hemalurgic Spikes after they're brought back from the Set? Are they just locked up in a Constable evidence locker while having their charge slowly drain away? Do the Kandra confiscate them to keep the secret of Hemalurgy? Do the Ghostbloods nab them while no one is looking? I'm just curious since after Wax and Co got finished ripping the Set a new one, what happens to all those dozens of precious, power granting, Non-Trellium spikes?
  5. I been thinking of new Hemalurgic Constructs based on the other 'Human' Hemalurgic metals. Mostly just for fun. Their all assumed to be made with 4 Spikes like a Koloss. So here's my ideas. Tin 'Koloss' would probably have super deformed sensory organs, like long gross tongue to smell the air, huge bulbous eyes that they have trouble blinking with, stupidly large ears, a really big nose that droops downwards or something. Probably something going on with their skin for their sense of touch. Just overall even less pleasant to look at than an older Koloss. They could even act like Clickers from The Last of Us, having a bit of echolocation. They'd make excellent scouts or lookouts, as good as a Tin Savant. Probably in constant pain from sensory overload, like if Spook's Savantism was just always on. Yeah it'd suck to be turned into this one. I think I'd rather be turned into a Koloss than this thing. Copper 'Koloss' could have really large heads, with their skull extended like a Xenomorph's, since I think they'd have at least some deformation as a Hemalurgic Construct, mental or not I feel like every 'human' attribute Construct needs to be visually distinctive like Koloss. They'd definitely have far greater intelligence than most, with the IQ of other people literally stapled onto theirs. Maybe they could even think multiple trains of thought at once. They'd definitely be crazy due to mental damage or something, possibly having dissociation issues due to having the memories or bits of the personalities of 4 other people stabbed into one poor sod's skull. Zinc 'Koloss' would probably have it the easiest, maybe not having too many deformations along with by far the greatest resistance to external manipulation of any Hemalurgic Construct. Could probably be sociopath's due to having too much 'Emotional Fortitude'. Maybe it even affects their hormones and makes them shorter? I dunno but it'd be weird if this was the odd one out and not have any visual distinguishing features. They'd really good at keeping a cool head even in the most high-pressure scenarios, wouldn't really be good at anything in particular though. Not that I can think of. Then there's the possibility of mixing the spikes used, like using 2 Iron and 2 Tin Spikes. You'd have someone with half the strength, size and endurance of a Koloss as well as greatly enhanced senses, a terrifying stalker that could follow you for miles and miles. I don't think that the Spiritual Hemalurgic Metals could let you make a Koloss variation, since Aluminum does effectively nothing for this purpose, Duralumin would help with languages and such and Nicrosil wouldn't be able to steal all that much due to people only having so much Innate Investiture to take. Chromium's effect isn't even certain besides maybe stealing 'Destiny'. Doesn't sound like the right 'material' to make a Koloss out of. Power spikes would only create Steel Inquisitors. Atium spikes are just wildcards for powers but Lerasium would be both a huge waste but also kind of interesting to see.You could literally take 4 people's strength, senses, etc and stuff them into one person to make an 'All your powers combined' Koloss that is as strong as a normal Koloss, as perceptive as a Tineye, is incredibly resistant to emotional allomancy and the 'Flaw' as well as being much smarter. Though you'd probably have huge deformations from all 4 types, maybe some would balance out though? So yeah, that's what I got for that, any thoughts or ideas?
  6. So, I finished the Sunlit Man early this morning and one thing kept gnawing at my brain. Throughout the story both Zellion and Aux are consistently referencing their skip capacity. When it is finally used at the end of the novel it takes Zellion to the cognitive realm akin to an Elsecaller. Now, initially I wanted to chalk this up to some sort of side effect of the dawnshard or perhaps an investiture hack taught to Zellion by Hoid. However, Hoid held the dawnshard longer and he is now a full radiant with a living spren. Furthermore, for quite awhile he has been using perpendicularities to travel the cosmere. So, how is Zellion seemingly able to enter the cognitive realm with only a surplus of investiture while his former master cannot? Unfortunately, I was stumped, but I would love to theorize with everyone what may be going on.
  7. I've been wondering about a few WOBs and the nature of Metalminds/Spikes as containers of Investiture. We know that if you stored into an Ironmind and alloyed it into steel, you wouldn't be able to access the Physical Weight stored within. Same thing with Spikes. But what if you didn't alloy them? What if you just merged two Ironminds/Spikes into one? For Feruchemy you'd likely just get a Metalmind that two different Feruchemists can access without blanking Identity beforehand. But what about Hemalurgy? If you merged two charged Iron Spikes together, would you get a stronger spike that counts as a single spike or as two spikes?
  8. So I'm reading through the Sunlit Man and up to the part where Nomad and Rebeke shot a scout and Nomad is calling the Greater Good over a radio and something big just hit me. Nomad, a Worldhopper with no ability to speak the local language, is talking just fine over the radio with his Connection shenanigans. I was under the assumption that it only worked in person and that you weren't actually speaking the language, just the 'Spiritual meaning' of what you're saying is getting across the language barrier. But no, you are just actually speaking a new language. It's not a huge thing in the grand scheme but it has upended one of my biggest assumptions. Connection works over the phone. Wow.
  9. This might be the wrong place for this but I'll probably just move it if it is. First some context. Like any nerd would do, I took the knights radiant test to see which order I would get. The results showed that I matched edgedancer the most, which surprised me so I looked at the percentages to see what was the runner up when I came across another surprise. I managed to get 67% in edgedancer, windrunner, elsecaller, and truthwatcher, which I didn't know was possible. This got me thinking about a character who had sworn all 4 of those oaths at once and this is when the name 4 shard popped into my head. I did some research to see if this was possible, and apparently it's theoretically possible, but highly improbable. The idea of a heavily invested but greatly bound knight was very interesting to me and I wanted to share this sort of character concept with the rest of the forum to see what people had to say about it, so I did that. So if you have anything to say or add that would be greatly appreciated.
  10. We know that many, many of the arcane processes in the Cosmere can be firmly categorized. We have push/pull, internal/external, and physical/mental/temporal/enhancement for metals (and perhaps other magic systems as well), we have Shard connections and percentages thereof (such as with each Surge having some percentage Honor and some percentage Cultivation), and we even have several suggestions of how Shard intents came from the four Dawnshard Intents, such as here. I now propose that literally everything arcane in the Cosmere can be put in a table of sixteen (or, for Dawnshards, four), indexed by the internal push/internal pull/external push/external pull and physical/mental/temporal/enhancement splits. I will replace “enhancement” with “spiritual” and “mental” with “cognitive”, using the Hemalurgic variations because they correspond nicely to the three realms which, as you'll soon see, is highly convenient. Let’s start with the Dawnshards. I propose that they correspond to physical/cognitive/spiritual/temporal, and separately correspond to internal pushing/internal pulling/external pulling/external pushing. We don’t have enough information to really speculate on the internal-external or push-pull polarities, but we can say that Change fits quite well with Temporal. If we check Dawnshard theories, a lot of people agree that one Dawnshard likely governs feeling, thinking, free will, or something along those lines. Common words are “Live”, “Feel”, “Think”, “Choose”, or “Decide”. Most people also think that there’s an opposing Dawnshard to Change, being something like “Exist” or “Continue”, or something to limit Change, being something like “Obey” or “Rules”. Others think that there’s something with life itself, calling it “Live” or “Be” or “Exist”. Then there’s people who think there’s something with Investiture, being “invest”, "connect", “empower”, or “soul”. I agree with most of that — I think there’s likely an “Exist” Dawnshard, which causes things in the Physical Realm to physically exist, a “Feel” Dawnshard, which causes the perception of sapient things to generate the Cognitive Realm, and an “Connect” (in the spiritual way) Dawnshard, which causes souls to exist, Investiture to connect to people, and the Spiritual Realm to exist as one big mass of Connection. The Change Dawnshard would be responsible for, on a Cosmere-wide scale, allowing Investiture to travel between the three realms and time itself to flow, as has been proposed in the past. It would also be different from the rest (since there's no real "Change Realm"): something we know is true: So this theory of Exist/Feel/Connect/Change does correspond very well to physical/cognitive/spiritual/temporal, but let’s be honest here, we came up with these Dawnshards to match, so it really means nothing. It would be far more compelling if they also happened to correspond with internal pushing/internal pulling/external pulling/external pushing, but we don’t have evidence of that yet. As such, let’s put a pin in this, and move on to the bigger thing this post will attempt to categorize: Shards. To avoid Yumi spoilers, I’ll refer to the spoiler Shard as X (and the other, perhaps more accurate, describing word as Y). I'll also assume the Wisdom/Prudence/Survival Shard exists, and I'll call it Prudence. So we have the Shards: Ambition, Autonomy, Cultivation, Devotion, Dominion, Endowment, Honor, Invention, Mercy, Odium, Preservation, Prudence, Ruin, Valor, Whimsy, and X. The push-pull law is Cosmere-wide (I remember a WoB on this, but I couldn't for the life of me find it), so if we make the guess that opposing Shards form a push-pull pair, let’s start with the one confirmed opposing pair of Shards: Ruin and Preservation. Both have a strong case for being Temporal, as Ruin is associated with entropy and Preservation is associated with resisting entropy, and them being External would make thematic sense, as their Intents are far more Cosmere-wide than most. We also see that A-Cadmium and A-Bendalloy, which slow down and speed up time, respectively, in that regard would correspond to Preservation and Ruin, and are also Temporal and External. So let’s say that Preservation is the External Pulling Temporal Shard, and Ruin is the External Pushing Temporal Shard. The other semi-known pair, Devotion and Dominion, as per this WoB, is also notable for Devotion having a kind of opposition with Odium. Devotion and Dominion seem set up as a very similar pairing to Ruin and Preservation, so I will assume they form a push-pull pair, and suggest that the semi-opposition with Odium means it's off-by-one from a push-pull pair from Devotion. The closest would be in the same physical/cognitive/spiritual/temporal region, so we’ll go with Dominion being an internal-external pair with Odium and a push-pull pair with Devotion. Odium definitely seems Cognitive and Internal, and A-zinc inflames emotions and is Pulling, so I suggest that Odium is the Internal Pulling Cognitive Shard and, therefore, Dominion is the External Pulling Cognitive Shard and Devotion is the External Pushing Cognitive Shard. Now, let’s check out some Feruchemical elements — specifically, the Spiritual ones, as some Spiritual elements definitely seem to be associated with certain Shards. Honor may correspond to Connection, and thus F-duralumin, making it the Internal Pushing Spiritual Shard, and if Autonomy does indeed correspond to Identity, as is thematically appropriate, it would then correspond to F-Aluminum, making Autonomy the Internal Pulling Spiritual Shard. This opposing nature does seem to check out, as Honor binds things together while Autonomy makes them different (and she is “is driven to divide off from the rest of [the Shards], go her own way”, according to Sazed), so they make a believable push-pull pair. While we’re on the topic of pairings, what’s the true opposing Shard to Odium? What’s Internal Pushing Cognitive? I suggest Mercy. Mercy is kind of similar to Devotion (Devotion was even theorized to be Mercy, before we even knew Mercy was a Shard), akin to how Dominion and Odium share several similarities, and Mercy decidedly opposes Odium’s hatred. Mercy may even have directly come into conflict with Odium during Ambition’s shattering, but the exact role Mercy played is unknown. Regardless, I’ll suggest that Mercy is the Internal Pushing Cognitive Shard, filling out the four Cognitive Shards. Moving on, let’s look for more prospective push-pull pairs. The remaining Shards are Ambition, Cultivation, Endowment, Invention, Prudence, Valor, Whimsy, and X. Prudence could oppose either Whimsy or X, as X can be compared to Y, but I propose that Prudence and Whimsy form a push-pull pair and Prudence and X form a one-off push-pull pair, like Odium and Devotion. This would force the three of them to be Physical shards. Whimsy and Prudence seem quite Internal, and X could definitely be External, but for who’s Pushing and who’s Pulling, we’ll have to come back later. Now, let’s go back to Temporal. As options, we have Ambition, Cultivation, Endowment, Invention, and Valor. Without relying on previous Dawnshard theories, aside from Change being the Temporal Dawnshard, we see that Cultivation (being described as “Change, regardless of where it leads” by Odium and slightly curated change by herself) fits perfectly. So what’s Cultivation’s opposing Shard? I think that it’s definitely not Endowment or Valor. Comparing Ambition and Invention, Invention seems much more tied to Change, and Invention could also be viewed as “artificial change” as opposed to Cultivation’s “natural change”, so I am comfortable saying Invention and Cultivation are the Internal Temporal Shards. As F-gold heals, and is Internal Temporal Pulling, I feel somewhat confident in saying Cultivation is the Internal Pulling Temporal Shard and Invention is the Internal Pushing Temporal Shard. Moving back to Spiritual, we have Ambition, Endowment, and Valor. Endowment’s Intent involves giving gifts or bestowing powers, and moreover Awakening is the art of putting Investiture into an inanimate object and brining it to life, which does correspond well with FH-nicrosil, and A-nicrosil can also be viewed as bestowing power upon a target. It’s a tenuous connection, but I’ll put Endowment as the External Pushing Spiritual Shard. To oppose Endowment, I suggest Ambition, as Ambition is about consolidating power to exert one’s will over others, as opposed to distributing power to others to do with as they wish, and so I’ll put Ambition as the External Pulling Spiritual Shard. How could Ambition correspond to Fortune or Destiny? Honestly, I don't really think it does. Maybe the idea of looking towards the future, trying to become the best and most powerful that you can be? That would be quite ironic seeing as Ambition had the shortest future of any Shard. Finally, this puts Valor as the External Physical Shard opposing X. I’ll be honest, unless Valor’s Intent isn’t exactly “valor”, similar to Odium also involving non-hatred emotions and X being closer to Y, this one doesn’t make a ton of sense. Perhaps Valor can be considered function-over-form in a way that X is more form-over-function. I suppose this does fit quite well with X being External Whimsy, since it would make Valor External Prudence, but it is a large assumption to think that Valor's true Intent might be more "practicality" or "utility". So who’s Push and who’s Pull? Because AFH-tin deals with senses, while AFH-pewter deals with strength, I’ll say that Whimsy and X are Pull, like tin, and Prudence and Valor are Push, like pewter. This is the most tenuous connection so far, so I would not personally take a lot of store in it. This gives us a final categorizing of: PHYSICAL Pushing Pulling Pulling Pushing COGNITIVE External Valor X Dominion Devotion External Internal Prudence Whimsy Odium Mercy Internal Internal Honor Autonomy Cultivation Invention Internal External Endowment Ambition Preservation Ruin External SPIRITUAL Pushing Pulling Pulling Pushing TEMPORAL At this point, I will “fix” this table, and take stock of all of its patterns. If it is remotely correct, it will be consistent, and hopefully will also share patterns with the Dawnshard categorization above. So let’s start with opposing push-pull pairs: Valor and X: This makes sense, if Valor doesn’t exactly mean “valor” and instead is more like “practicality” or "utility", as suggested above, which would properly oppose Y. Prudence and Whimsy: This makes a lot of sense, as Prudence is thinking through things while Whimsy is not really thinking at all. Dominion and Devotion: This is (semi) canonical. Odium and Mercy: This makes a lot of sense, as hating things and being merciful to them are entirely different. Honor and Autonomy: This makes sense, as Honor binds things together and makes them obey rules, while Autonomy splits things apart and breaks rules. Ambition and Endowment: This makes sense, as Ambition is about gathering power and using it while Endowment is about giving power out for others to use. Cultivation and Invention: This makes sense, if you look at their change from the natural/unnatural and willing/forced perspectives. Preservation and Ruin: This is canonical. Not bad. Let’s check how the proposed one-off push-pull pairs are doing: Whimsy and Valor: This makes sense, if Valor is indeed “practicality” or "utility", as Whimsy isn't very practical or useful at all. Prudence and X: This makes some sense, perhaps in the “STEM vs performing arts” sort of way. Dominion and Mercy: This makes a lot of sense, as controlling and Dominating something is very rarely a form of Mercy. Odium and Devotion: This is (semi) canonical. Honor and Ambition: This makes a little sense, as Honor is about following the rules even when it disadvantages you, while Ambition often demands you break the rules for your own advantage. Endowment and Autonomy: This doesn’t make much sense. Autonomy endows things with power and makes them her avatars, but it’s a stretch. Endowment is also fairly Autonomous, as she refuses to help Hoid and thinks Shards should all stay separate. Cultivation and Ruin: This makes a lot of sense, as both want change, but Cultivation wants “positive” change while Ruin wants “negative” change. Preservation and Invention: This makes some sense, as Invention often includes an element of “out with the old, in with the new”, and definitely is an element of change. There’s one pairing that doesn’t quite hold up. There’s an emergent pattern I noticed here, where Shards often display the Intent of the other Shard in their internal/external pair. So let’s check those out: Valor and Prudence: We know nothing about these Shards. X and Whimsy: Whimsy we know nothing about, but X definitely acted in a “whimsical” matter, wandering around the Cosmere and Dominion and Odium: All we know of Dominion is that the Skaze are quite hateful, but Odium definitely exhibits the desire to dominate. Devotion and Mercy: Aside from thematic similarities, Devotion’s voice in her Perpendicularity was extremely merciful. Honor and Endowment: Honor very famously endowed some famous people with powers, but admittedly not moreso than many Shards. Bonds do endow people with powers, though, and they are highly associated with Honor. Endowment, meanwhile, does believe that Devotion and Dominion deserved what they got because they broke the rules, which is something, but not much. Autonomy and Ambition: We don’t know much about Ambition showing Autonomy, aside from potentially minding its own business before Odium showed up, but boy oh boy do we see Autonomy displaying a ton of Ambition. Cultivation and Preservation: Both share an interest in creation and protection, but this is also quite weak. Invention and Ruin: Ruin is quite inventive, but this is very weak. Three out of eight aren’t particularly strong, which isn’t great but isn’t absolutely terrible. Certainly when it does hold, it tends to hold very well, but this isn't particularly convincing in and of itself. So now, let’s go back to the Dawnshards, and “plug them in”. Let’s look at Change. What’s the “truest” Shard of Change? Odium seems to claim Cultivation is, but Ruin claims that he is, saying “Life is change, and I represent that change”, and I personally believe Ruin on this one, so I'll make Change the External Pushing Dawnshard. Similarly, Honor must surely be the “truest” Shard of Connecting, which would make Connect the Internal Pushing Dawnshard. For Feel, I think Odium is the clear choice as the “truest” Shard of Feeling, which would make Feel the Internal Pulling Dawnshard, and that would then force Exist to be the External Pulling Dawnshard. This makes X the “truest” Shard of Existing, which I think would make both Hoid and Brandon very happy. This then gives us a full “history” of the Shards, if we assume that the Physical/Cognitive/Spiritual/Change split happened first. PHYSICAL Pushing Pulling Pulling Pushing COGNITIVE External Valor Exist, then Change X Exist, then Exist Dominion Feel, then Exist Devotion Feel, then Change External Internal Prudence Exist, then Connect Whimsy Exist, then Feel Odium Feel, then Feel Mercy Feel, then Connect Internal Internal Honor Connect, then Connect Autonomy Connect, then Feel Cultivation Change, then Feel Invention Change, then Connect Internal External Endowment Connect, then Change Ambition Connect, then Exist Preservation Change, then Exist Ruin Change, then Change External SPIRITUAL Pushing Pulling Pulling Pushing TEMPORAL Checking these against the suggestions here, this does align somewhat, though the most notable difference is Preservation not being Exist, then Exist — at least, at the end of the day, Preservation ended up having Exist as the second split, but the notion of having Ruin and Preservation as a push-pull pair does prevent that entirely. Coming up with some kind of thematic justification for each of these: Valor, if "practicality" or "utility" more closely aligns with the Intent, is about changing to match existence, doing what works in a way that makes sense. X, as Y more closely aligns with the Intent, is about the true purpose of existence (as someone like Brandon might see it, that is). Prudence is about connecting with existence, understanding it and acting accordingly. Whimsy is about feeling existence out, doing whatever takes your fancy. Dominion is about imposing your feelings upon an area or people, bending them to your will. Devotion is about changing how you act based on your feelings, with empathy and the desire to serve. Odium is about raw, unfettered feeling. Mercy is about feeling a connection with something, and then acting accordingly. Honor is about pure connection, being bound to rules and bound to each other. Autonomy is about having your own feelings, despite your connection to others. Endowment is about connecting with things, and changing them through that connection. Ambition is about taking your connections and seizing what exists? I don't know about this one, I'll be honest with you. Cultivation is about change in accordance with one's feelings, letting things evolve how they see fit. Invention is about change from observed connections, creating new things from existing principles. Preservation is about imposing your will upon change, halting it. I also don't know about this one. Ruin is about the purest essence of change. There are a couple more emergent patterns now that I'll note: Change and Exist oppose each other, as do Feel and Connect. With this, we see that the two Shards we know much about whose second Dawnshard split opposes their first both do not want to follow the command of their first Dawnshard: Preservation does not want things to Change, instead preferring that they remain stationary, and Autonomy does not want things to Connect, instead preferring that they remain separate. Perhaps Mercy would prefer that things not Feel, and Valor would prefer that things...not Exist? I'll be honest, I'm not feeling that last one. That sort of concept would honestly work better with X, as Y is about making things that don't exist and X did in fact do that thing I spoilered earlier. If we did swap X and Valor, though, then that would make "the true purpose of existence" something far more mundane and less Brandon-y, and we would likely also have to swap Prudence and Whimsy to match the other patterns, and I don't see how Exist->Connect and Exist->Feel would work particularly well for Whimsy and Prudence. Perhaps Valor actually does want to stop things from existing because it's the nihilistic "pragmatic" thing to do. Perhaps this pattern is entirely accidental and I'm just reading too much into things as, debatably, I've been doing this entire time. The final pattern we'll look at is flipping over the Dawnshard axis: We've looked at the external-internal and push-pull oppositions, so now let's compare pairs of Shards across the Physical-Temporal and Cognitive-Spiritual oppositions and see how closely related they are. Valor and Ruin: If Valor is, in fact, secretly desiring the end of all existence, that direction works. Going the other way, Ruin does also claim to be practical and pragmatic, saying that he's inevitable, necessary, and outright beneficial. If Valor is really Valor, then, well, this one makes zero sense. X and Preservation: Y is often a form of preservation, and Preservation definitely finds things that withstand the test of time (like truly great Y) beautiful. Prudence and Invention: Thematically, both deal with reality and thinking about it the right way in order to come up with the "right" solution. Just with Invention, that solution is something new. We don't know much about the Shards themselves, though. Whimsy and Cultivation: We don't know if Whimsy likes to cultivate things, but Cultivation definitely lets things follow their whims when growing. Dominion and Ambition: You rarely find ambition without the desire to dominate, and you never find the desire to dominate without at least some ambition. Devotion and Endowment: Giving powers to people does align with Devotion's Intent, and Devotion's desire to help and serve may be somehow related to the unusually high endowment of Investiture that Elantrians have. This one's weak, though. Odium and Autonomy: Odium is stated to want to remain pure, which definitely aligns with Autonomy's Intent. He also rewards those with great Passion, who stand out and prove themselves -- very much like Autonomy. Autonomy, meanwhile, definitely seems to hate anything that doesn't go her way, and is bitterly envious of anything or anyone that beats her in any way, such as how she wanted all of Scadrial just because they were technologically advanced and because she was intimidated by Harmony (at least, if you believe Shai). Mercy and Honor: If we go with the idea that Mercy wants everything to stop Feeling, they do align somewhat during Honor's decline, where he cared more for the oath or bond itself than the meaning or virtue behind it. But this is weak. All in all, an interesting pattern, but not one that'll convince you or me that this is all correct. If anything, the recurring issues with the Physical quadrant make me pretty convinced that I've done something wrong somewhere. So, to sum up, my suggested Shard and Dawnshard tables: PHYSICAL (EXIST) Pushing Pulling Pulling Pushing COGNITIVE (FEEL) External Valor Exist, then Change X Exist, then Exist Dominion Feel, then Exist Devotion Feel, then Change External Internal Prudence Exist, then Connect Whimsy Exist, then Feel Odium Feel, then Feel Mercy Feel, then Connect Internal Internal Honor Connect, then Connect Autonomy Connect, then Feel Cultivation Change, then Feel Invention Change, then Connect Internal External Endowment Connect, then Change Ambition Connect, then Exist Preservation Change, then Exist Ruin Change, then Change External SPIRITUAL (CONNECT) Pushing Pulling Pulling Pushing TEMPORAL (CHANGE) Pushing Pulling External Change Exist Internal Connect Feel I have no solid evidence for the vast majority of this. Especially the "Valor is secretly Utility and is also the ultimate final BBEG of the Cosmere that wants total annihilation" bit which has precisely zero justification aside from these patterns which, I must remind you, I have essentially made up. As such I am open to any and all suggestions because I doubt I'm more qualified to speculate than you. EDIT: I have encountered this WoB which, in the framing of "the Exist, then Change Shard likely is nihilistic and wants everything to stop existing", seems to be compelling evidence that Prudence is actually this shard: This, however, seems to largely contradict the notion that Whimsy and Prudence are internal. Moreover, it goes against the very Sandersonian idea that art and beauty are the truest purpose of existence. I would be strongly remiss if I didn't at least mention this, though.
  11. So I've been thinking about Perpendicularities and how to make them artificially. Along with this WOB So let's put that to the test, shall we? I'm going to try to find a way for someone to create a Perpendicularity within each Invested Art, no hacking like Compounding cause that's cheating. Here are some ideas: Surgebinding: Transportation or Bondsmith. Just getting that out of the way. Allomancy: Have someone be implanted with many non-Hemalurgic spikes of their metal, plus Duralumin to burn it all instantly. Would need to be Mistborn and for the spikes to be Pewter to survive it. The resulting massive amount of Investiture might be enough to bring the Realms together for a moment, if this isn't enough then try with more Allomancers who can Burn Pewter and Duralumin until it is. The Perpendicularity resulting from the method will likely just be temporary. Feruchemy: Have a lot of Feruchemists fill up a whole lot of little metalminds, or a few really big ones. It would likely take several lifetimes to completely fill but would probably be more stable, and thus more usable, than if you used Allomancy. Hemalurgy: Now this is a hard one, End-Negative doesn't leave a lot of room for hoarding a motherlode of Investiture but I'll try. I'd say make a really big spike that has multiple 'prickles' that can be used for stabbing, like a giant metal cactus, then gather up as many people as possible and start ritualistically sacrificing them to the almighty Spike, you'd probably need to leave a body or several stuck on it to prevent Hemalurgic Decay. It'll likely take a whole civilization of people to be sacrificed to make this have any chance of working but once you have it, you'd just need to hook on a few fresh corpses once in a while to keep the Investiture in. Yeah this was pretty dark moving on! Awakening: Gather up an ungodly amount of Breaths, probably much more than the Godking. Maybe several hundred thousand or maybe even a million Breaths. At some point you'd probably become a walking, talking Perpendicularity. Then if you wanted to you could just dump all those Breaths into some random object and Command it to 'Be still' or something. Would definitely take lifetimes but hey you'd be immortal after your two-thousandth swindle. AonDor: This will likely require an Aon as large as or even larger than the Aon that makes up Elantris, just find an Aon that will allow you to stockpile Investiture and one that produces raw Investiture then write Aon Rao over and over again. Could be more complicated but we've only seen the tip of the Aonic iceberg. Forgery: Forgery is one of the 'Low Investiture' Magics like Sand Mastery, not a lot of Investture is used in it's process. Best idea would be to try to figure out how to stack multiple Soulstamps on the same object, then keep as many multi-soulstamped objects together as possible. It would likely be wildly impractical but it's all I got. Dahkor: Similar to Hemalurgy, sacrifice a whole lot of people all at once. Or give one Monk as many sacrifices as possible. Other Selish Arts: We just don't know enough about ChayShan or Bloodsealing to really make any accurate guesses, but I suppose if many practitioners where to use it all at once? I dunno moving on. Aether/Sand Mastery: I'm putting these together because they seem to operate on smilar principles. Water + Sand/Aether makes the magic happen. Low Investiture needed so I can only assume that if many, many Sand Masters/Aetherbounds were to drink a whole lot of water and use their powers all at once something might happen. Old Magic: No idea. And that's all I've got, hope you enjoy my crazy ideas. I actually surprised myself a little with a few of these.
  12. So I just had a really weird thought about Feruchemy. Can someone store and tap from the same type of Metal? Like if a Steelrunner had two Steel bracers, could they store a quarter of their speed into each at the same time? Could they tap two Steelminds to up their speed by half the same time so it'd be equal to tapping one Steelmind for double speed but more efficient without the Diminishing Returns you'd normally get from Tapping over 50%? Am I on to something or am I just crazy? Or both?
  13. I've been wondering, when a Radiant gets their Shardblade they can shape it into whatever form they want so long as it is one single object, such as a spear, shield or even a bucket just for fun. Does this also apply to the Lesser Spren that make up Shardplate? Would it be possible for Kaladin to make Shardknives from the Windspren that form his armor? It's already been shown that he has enough control over the Plate to form it over other people to protect them.
  14. Since the maybe-confirmation that the god of Shu-Dereth, Jaddeth, is another Avatar of Autonomy. This has made me wonder about the 'Svrakiss' and a theory that they may be one in the same, and perhaps that the Fjordell Empire isn't quite as under Autonomy's control as she would like. It's said that Svrakiss are capable of taking over the bodies of men and controlling their actions, sound familiar? Autonomy is capable of controlling certain people like puppets, as shown at the end of BoM and in TLM. It is shown that they are seen as demons, being blamed for bad luck, etc. This makes me think that perhaps a few people in Fjordell have an inkling as to their 'god's' true nature and that the Svrakiss are a subtle warning that was never truly understood. So maybe in the Elantris Sequel, we'll be seeing some Fjordell's who aren't too keen on Jaddeth's Awakening.
  15. I was thinking about a little quirk about the Aons I saw form the page on the Coppermind: So if you drew an Aon in the dirt with stick, then rubbed it away, then wrote another Aon exactly where the first one was, what will happen? Will both Aons work? Will they interfere with each other?
  16. I've been having a look at the Twinborn Names, from the mostly non-canon Mistborn RPG thing that Idon't know much about and I saw a particular combo that caught my eye. The Sapper, the Twinborn of A-Chromium and F-Nicrosil. The little description next to it says that a Sapper 'Steals and hoards the powers of others'. I know, I know, stuff from the RPG isn't really canon and shouldn't be taken too seriously unless Brandon says something about it, but I've been wondering about the feasability of this pairing nd wondering whether it would actually do as described. A-Chromium enables a person to 'Leech' away Kinetic Investiture, such as Allomantic Metals, Stormlight, Breaths, etc. F-Nicrosil enables a person to store 'Innate Invesititure', the powers not the fuel, into Nicrosiminds. At first glance from this couldn't work as described, A-Chromium wouldn't enable the taking of powers, just the Fuel. F-Nicrosil can't (From what little we know) store the Fuel like Stormlight. Also when a Leecher leeches the Fuel it simply disappears into the Ether. But perhaps either Savantism or a Resonance, probably both, can make this work. Though there is no actual evidence as to what the effects of Leecher-Savantism is nor what the Resonance for this combination of powers could be, there isn't exactly any proof against it either, though that isn't exactly how the scientific method works unfortunately. Any ideas? Or is this simply impossible and I'm just rambling on about non-canonical nonsense?
  17. So... how do y'all think the Comere is going to end? My personal guess is that Andolisium will be put back together... there was a WOB that said it was possible, and era 4 Scadrial worldhopping...
  18. I've been wondering something due to a few WOBs And there is one where Brandon says that Spren can be merged just like Sazed did with Harmony. Can't find it though. So this has made me think as to the possibilities this represents. You'd probably need something like trapping two Spren in a single large Gemstone and doing something with Tones and stuff? I dunno but I wonder on what this could do for Singers and Surgebinders. I feel like it'd be easiest to merge two Lesser Spren of the same type like Windspren together, then if you had a Singer Bond with it to take on Nimbleform, would that Form be upgraded? Not to mention on what might be possible if someone could merge two Radiant Spren from different Orders together.
  19. So what would happen if a human did actually Bond with a Lesser Spren? What could they do? It's quite clear that they wouldn't gain Surgebinding but perhaps they could gain some kind of lesser abilities? Like if someone bonded to a Windspren could they gain some kind of small-scale wind manipulation or perhaps they could gain the ability to sense the wind and 'see' everything around them without using their eyes? Or if someone managed to form a Bond to a Stormspren, could they gain the same Red Lightning Powers as a Stormform Regal? Or maybe they'd just gain the power to materialize a Lesser Spren as a Mini Shardblade? Shardknife?
  20. Inspired by this post on Reddit by u/Riktrmai. Suppose we have a time in the future where all of the (relevant) shardworlds know of each other and decide for whatever reason that they need to make a cosmere-wide sports competition. In honor of the Reddit post, maybe they could be called "The Elantric Games" or just "The Elantrics". The Elantrians could act as referees, since they are so immensely powerful. I just want to get the ball rolling on this. What games are getting played? For the sake of convenience, I'm assuming that earth sports somehow developed since we haven't really gotten much in this regard. But if you have any good ideas what Cosmere sports could look like, feel free to share. Connecting this with the different Invested Arts people have access to will become difficult. You could say people have access to an amount of Investiture proportional to their power's impact on the game. So a Windrunner for example would maybe have enough stormlight for one or two lashings, kinda like a finisher move. That could be interesting. And like I already said on Reddit: Rosharans would crush at basketball. (If they aren't crushed by Sel's gravity first ;P)
  21. Ok so we don't know that much about voiding binding. But we know it parallels the surges Is from both for Renaran and the void binding chart. I thought we could speculate on possible void versions of the surges Will we get it right Probably not, But I thought it could be fun anyways. 1. Regrowth: Maybe something similar to Soul Forgery. Restores objects instead of people. 2. Soul casting: maybe a mix of soul Forgery and shapeshifting. 3. Cohesion, Tension: Maybe something akin to emotional elementary. We do see something like that from void Spven and the unmade. Any other ideas or speculation?
  22. As we know, there are no Fused with access to the Surge of Adhesion. But what if there was one that did? What could they do? What would they be called? My idea is that they would be called "The Binded Ones", I'm not sure what they're 'Passive' ability would be, I originally thought that it would be that they could use Full Lashing on their own bodies to stick to things, like Spider-Man, and crawl on walls and stuff. But apparently you can't use Full Lashing on yourself for some reason? Any other ideas?
  23. So every Feruchemist from before Rashek used the Well was turned into Mistwraiths. The Mistwraiths could only have offspring with other Mistwraiths. So would it technically be possible for the Mistwraiths and Kandra to carry pure Feruchemical potential? They can't use it of course, due to the 'blockage' that Rashek put between their physical and cognitive selves* But if they do, could it potentially be Spiked out of them? Or perhaps could there be a way to remove this blockage and make them human? *WoB
  24. So kind of a weird, pretty out-there question, let's say you snip off some of your hair and try to Soulcast it into something else, maybe food. Would it be easier for you to Soulcast it in comparison to Soulcasting someone else's hair? Because you'd have a Connection with that part of you that is now separated. Is this plausible or is this just not how it works? Does Connection with an object help with Soulcasting?
  25. Right so a thought just hit me. Can pure Adhesion, a Full Lashing, work on gases? Like if you had a sheet of metal or whatever, then sprayed on a Lashing, then waved it around in the middle of some mist, would the mist get stuck to it and become water?
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