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Found 103 results

  1. There's been discussions about whether there's any real downsides, from the Fused perspective, to getting killed. Several people have said that, well, each reincarnation breaks them more, they're going to go mad much faster. That may well be true. However, I'd like to present an alternative hypothesis: that the mental damage of spending up to nine days in the Everstorm in negligible compared to spending decades or centuries stewing in Odium juice on Braize, which is what happened when they died in previous Desolations. I personally think that repeated deaths this round will have less of an effect on them than their one-and-done deaths in the past.
  2. There's been a lot of speculation about the Fourth Ideal of the Windrunners, but less so about the fourth Edgedancer Ideal. I'm speculating that the Fourth Ideal of the Edgedancers is something along the line of "I will speak for those who have been silenced". I think this makes a logical progression with the other Edgedancer ideals we've seen. Their Second Ideal is to remember, which is a very passive act (you just have to refrain from forgetting what you already know). The Third Ideal advances from remembering to listening, so now you not only cannot forget the little people but you need to actively be willing to open yourself to their concerns and problems. And then the Fourth Ideal goes from listening to speaking, requiring that the Edgedancer not only be aware of those who others overlook but actively do something to help them. Thoughts?
  3. So at the end of Oathbringer, Lunamor was able to draw and fire a Grandbow straight through Amaram's black heart. How the flip did he do this? I have no clue if anyone has done the math on the draw weights of Shardbows, but they fire arrows "as thick as three fingers", so the strength required must be incredible. They require augmenter fabrials in order to avoid shattering, and previously only people in Shardplate can fire them. I believe that Rock's miraculous shot was made possible through his status as an alaii’iku, his ability to see and communicate with spren. The augmenter fabrials involved with the bow enhance the durability of the metal, its tensile strength. If Rock was able to contact the spren, and maybe influence them with Stormlight, could he convince them to make the Shardbow more pliable? This would be like a weird offshoot of Soulcasting, where negotiations with spren lead to powerful affects. This might also relate to Tension in some way, too bad we know nothing about it. So bottom line is I'm saying that Rock somehow talked to the spren inside the fabrial and convinced/bribed/bullied. them to make the bow easier to draw. I wish I had more evidence, but we have so little info on both Rock and Fabrials. Perhaps part of Rock's conflict after Thaylen Field came from cussing out spren (Tensionspren?), which he reveres. What does this mean for the future of Lunamor? Well, I would like to see him and Navani team up to restore Urithiru. Not only would any interactions between those two be pure gold to read, we would get to learn more about spren and fabrials, and the Urithiru light-up scene needs to happen ASAP.
  4. We all know that Nightblood is a heavily Invested object. I had the thought that it would be interesting if he was used as a Hemelurgic spike, but then I dismissed the thought due to the aforementioned Investment. However, he is sheathed in an aluminum sheath. I was just wondering if it was possible to use his sheath as an aluminum spike to rob someone of their powers. Aluminum "removes all powers" and I remember reading a WoB that says Hemelurgy doesn't always kill the subject. Iirc Hemelurgy also works anywhere in the cosmere so long as you have the knowledge of spike placement and the Intent. I admit I don't understand aluminum or its hemelurgical abilities very well. Thoughts? I hope this inspires some discussion! If there are any WoB you know to refute or support please share!
  5. So say Vasher or someone is able to finally figure out awakening through Stormlight, seeing as it would be a (semi) reasonable next step, as he has already discovered how to fuel his divine breath with Stormlight. It seems as if he could easily become one the strongest/most invested people on Roshar, as Stormlight is of course much easier to find and use then Breath, of course this could depend on the actual conversion of 1 breath to how much Stormlight. But for example, during a high storm could he reach levels never reached by anyone on Nalthis for example?
  6. Previous WoB has shown that the names of many of our favorite Northern Scadrians from the Central Dominance sound French. Without “hearing” the language or seeing it written, we can only assume it, as a whole, is French sounding. source As I’ve been re-reading BoM, I noticed that Allik’s use of language sounded distinct from what we’ve been accustomed to from Northern Scadrial. His words reminded me of a Germanic language. I first noticed this when he used the medallion to speak in the language of our protagonists, because he kept ending sentences with “yah”. This is the same sound that the word “yes” in German makes, and is spelled “ja”. Then came the word “Jaggenmire” that didn’t translate to our protagonists’ language. Marasi tried to pronounce it and came up with the following: She hears the “Ja” sound as a “yay” sound, which is similar to Allik’s frequent use of “yah”. This was further evidence to me that Allik’s language is Germanic in nature. Now it was time to dig deeper, and find other words to help provide evidence for my hypothesis. After further research, I think his language is actually linguistically similar to Northern Germanic— i.e., Scandinavian, specifically Danish. (Note, Denmark is literally just north of Germany.) I started my linguistic sleuthing with Allik’s name and googled German names similar to “Allik”, and came up with the following list (with their meanings): · Alrik: “Noble Leader” · Aldrik: Noble Friend” It appears that the shared root is “Noble”. Maybe this means something about who Allik will be one day? However, these names added an extra consonant, so I kept looking and found the name “Alek” in Danish. Alek is short for Aleksander, which means “Defender of Men”. Is this where Allik gets his name from? Will he be a defender of Southern Scandrian peoples and a noble friend to our protagonists? Allik’s name wasn’t enough for me. What about words that he says in his language? My favorite words he used were the names for Preservation and Ruin: I first googled to see if these names were German words. “Herr” means “Lord” in German…this seemed like a good sign to me! Unfortunately, “Frue” is not a German word. But it is Danish. In Danish, it literally means “wife” or “Ma’am” and “Herr” literally means “Mister”. So we have Mister and Missus…just like how Allik describes them. When Allik first realized Wax was an Allomancer he said a few words aloud in his own language that Marasi overheard: “Fottenstall” doesn’t really translate to much, even if “fotten” means “feet” in Norwegian. However “hanner konge” has a very interesting meaning in Danish: “Male King”. Allik notes that Wax seems very powerful, like the Sovereign, and thinks he needs to always use some type of title for him. The Sovereign described himself as a former King from Northern Scadrial. Thus, it doesn’t surprise me that Allik may be asking Marasi if Wax is a king. I didn’t look at very many other words other than these, because all of this already seemed like good evidence that the Southern Scadrian language is similar to Northern Germanic languages, specifically Danish. If people from Northern Scadrial speak with a French accent/sound, then it seems entirely plausible that the southerners speak some type of Germanic/Scandinavian language, given the clues. What do you all think?
  7. So heres a weird thing I've been thinking of: What if the Shards are just heavily invested by Adonalsium and he tricked them into thinking that they killed him? ...hear me out. It could be that Adonalsium foresaw a tragic occurrence befalling the cosmere and knew that there would be some sort of effort to shatter him or steal his power. Maybe he glimpsed the best possible future as being one where he invested 16 specific individuals heavily and convinced them that they, together, held all of his power... while in fact his true power is infinite and hiding in the spiritual realm, hidden from the shards. My only "evidence" for this is when Sazed said he cannot see Vin or Elend in “the place beyond” which makes me think that maybe none of the shards can see into the spiritual realm or into certain parts of it, like where souls go when someone dies. So... that hardly counts as evidence... and this hardly counts as a theory... but I find it interesting as a possibility and would love to hear what anyone else thinks about this idea.
  8. The title is pretty self explanatory. We know that there is a surge (Tension?) that allows the manipulation of stone as if it was water. Could the Cities have been created by application of this Surge on a tremendous level, making the ground Liquid, while the Rhythms were being externally channeled? We know that when multiple Singers attune to a Rhythm and sing a song, they can ritually create consequences. For e.g. Summoning a Highstorm If so, are these Rhythms the same that Singers normally attune to, or was each city built on a separate special Spiritual Rhythm, like the special Rhythm for summoning the Everstorm? If these are the same Rhythms, do they have anything to do with the nature of each of the Kingdoms that sprang forth from each city? For e.g. Rhythm of War/Anger for Kholinar, as the Capital of Alethela, the Kingdom of War? And, how did they channel that much Stormlight into the Surge of Tension? Possible sign to the function of the Dawnshards? (Each Dawnshard channeling one surge on a massive scale? This explains their name: They were the Shards of the Dawnsingers, used to create the Dawncities, perhaps these were Honor and Cultivation's means of allowing them to use the Surges before the Honorblades, since the Singers couldn't innately surgebind?)
  9. Ok, so bear with me on this one. Something has been bothering me, like many who read Oathbringer, ever since Odium said "We killed you." Like many Stormlight fans, I have been mentally (and literally) screaming "What do you mean by WE!" And anyway I've done some thinking, and I think that Unity, instead of a new Shard, as many have theorized, is actually and old Shard that used to live on Roshar. A Shard that was (presumably) killed by Odium and ((possibly Honor?)) (((Working together?))) There is a little possible evidence for this. In the death rattles, one of them goes like "Three of Sixteen ruled, now the broken one reigns" or something like that. Feel free to correct that. Anyway, the way that is worded makes it seem like Odium, the broken one, is not in that original three. Also, since we know there are 3 god-spren--the Storm dad, Nightwatcher, and the Sibling, that leads me to believe that there used to be 3 Shards other than Odium, since it doesn't make sense to me that a Knight Raidiant would bond to a spren of Odium, or that Cultivation or Honor would have two god-spren. That other Shard, Unity, was not liked by Honor or Cultivation or any other Shard. Which makes sense, because they might feel threatened by the fact that he might try to Unite the Shards back into Adonalsium or something. I'm thinking that the Cryptics might be spren of Unity, which is why nobody likes them. It also just makes sense, because math and lies don't really make sense as belonging to Honor or Cultivation, but I can see Unity liking the fact that math is a unifying principle of the universe or something like that. Also, it would make sense because the Dawn Cities are all math based, and they are linked the Uthirthiru in some way ( I think theres a line about the strata being similar? And they both are grown out of rock? Feel free to check that.) And we know that the sibling was related to the tower city as well. So, if the Sibling is a spren of Unity, it all works out. Honor or Cultivation (or both) wanted to get rid of him, but couldn't due to limitation based on their Shard Intent. Neither of them could kill Unity, so they invited Odium, knowing his violent reputation, to come on over to Roshar so he could take care of Unity. That also explains why Odium was allowed onto Roshar on the first place, because I feel like two Shards working together could have blocked him from coming there, if they so wished. Anyway, Odium splintered Unity (possibly with help from one or more of the other Shards) and decided to stay. Eventually, he also splintered Honor, and Cultivation went into hiding. A part of Unity survived, and may have been that voice that's been guiding Dalinar since Book One. That voice seems really distinct from the Stormfather, and I think he once even said so in Oathbringer that he wasn't talking when Dalinar heard the "Unite them" voice. The light that Dalinar feels at the end of books Two and Three may also be the effects of Unity. Dalinar was able to briefly hold whatever is left of Unity, which allowed him to summon the Perpendicularity and all that fun stuff at the end of Book 3. I think that as the books progress, we will only keep on seeing how Unity is actually separate, and wants to be revived. Some odd bits: The splintering might have been the Scouring of Aimia. The Aimians that are a bunch of cremlings seem like something that Unity might have created or liked (since it's a bunch of cremlings unified into one creature) and he might have lived in Aimia. The Unmade might be corrupted Splinters of Unity. I don't think that Odium could have nine relatively large spren of himself and still remain as powerful as he is, so I think he corrupted the Splinters of Unity after he killed him, and those became the Unmade. Obviously, it isn't a perfect theory. And if you've made it to the bottom, congrats on somehow getting through all my disorganized thoughts. Anyway, I want to know what you think, so please feel free to share your thoughts on my theory!
  10. what name do you think the greater shards will be called we have harmony so far but what do you think the other 119 combinations could be called? i like discipline being odium+honour
  11. There have been numerous threads about Kelsier being the leader of the ghostbloods, all with some pretty compelling evidence, and they all run into the same wall. WoB's have repeatedly stated that Kelsier is too connected to Scadrial to leave the Scadrian system. All that good speculation goes up in a puff of WoBery, or does it? First, I think @Calderis's incredibly well thought out post about Physical life after death gives us part of the necessary mechanic, but requires a little bit of unpacking (link to the recent thread with the link to Cal's theory spoilered below). I think that one of the main objections to Cal's theory, namely that Kelsier getting a Physical body from spiking out another individual's connection to the Physical Realm seems to break the conservation of mass/energy/investiture, can be easily solved, and further that this solution to this PR body problem has some very interesting possible implications. When an individual transitions to the Cognitive Realm their physical body (i.e. the matter that makes up their body with a given mass) is converted into an equivalent amount of investiture of the form that exists in the Cognitive Realm. If you think of the incredible complexity of a human body, a truly composite universe unto itself, made up of 30 to 40 trillion cells and home to some 300 to 400 trillion symbiotic microbes, the sheer difficulty of this transition to and from the CR becomes truly mind boggling. But that's where the magic comes in, right? Investiture knows what to do in this conversion process, namely because of sentient intent. Because the magic of the investiture is handling the specifics of the actual conversion, the only thing that is needed is an equivalent amount of Investiture for the conversion process. Say investiture is measured in units of adonalsiums, you would have to figure out how many adonalsiums is equivalent to a reasonable facsimile of Kelsier's body, and figure out how to steal and store that hemalurgically. We know from Oversleep's "We do not concern ourselves with common uses" WoB that investiture can be stolen by a hemalurgic spike (even the Investiture of a spren, smalll quote spoiled below), so it seems highly plausible that the Investiture that makes up a physical body once it's in the CR could be stolen and stored in a spike. We know from Hoid's corpse boat "Spanky" in MB:SH that non-living body's can transition to the Cognitive Realm, we know from Nazh's real knife and from the silver chain in Celebrant that real world objects can be brought into the CR (the spike), and further we know that Kelsier and Spook had a century to experiment with Hemalurgy. We also know from an Argent WoB that the Spirit Web of a deceased person doesn't completely break down, and that there's a record of the deceased person's spirit web in the Spiritual Realm for a long time, making it more plausible that the stolen and stored physical body of the deceased could be stapled onto another entity with hemalurgy. Kelsier, it seems to me, is selfish but not intentionally evil. The idea that he would take a living person into the CR and spike out their connection to the Physical Realm and the Investiture that is their Physical Form, and leave them a misty wraith doomed to wander the Scadrian Cognitive Realm as essentially a bodyless idea for all eternity doesn't really fit, just like I don't think all Kelsier would need to do is steal an individual's connection to the Physical Realm (I don't think the background investiture idea works because Brandon has explicitly said that the physical body is converted into investiture, not that investiture coalesced into the transitioning body (like a teleporter in star trek, the composite matter is beamed from the ship to the surface, not collected from the matter on the surface of the planet teleported too, nothing comes from nothing)). The long preamble done, here's the shiny theoretical bauble dangling from the long speculative chain. I am speculating that when Spook was nearing the end of his Emperor or Governor days (either bored or dying), he took a composite hemalurgic spike and a corpse with the same relative mass as Kelsier on a trip to the hills where Harmony's shardpool is located and transitioned to the cognitive realm. After Spook and the corpse were converted into Investiture and were in the Cognitive Realm, Kelsier spiked out Spook's connection to the Physical Realm (but not the investiture of his actual physical form) and he spiked out the investiture of the physical form of the recently deceased corpse. Further, to have a deathless cognitive agent capable of exploring the Universe he probably spiked out Spook's connection to Scadrial if this is in fact a separate attribute (it's also likely that the connection to Scadrial comes with the connection to the Physical Realm). This would leave us with Kelsier, enhanced with a greater connection to Scadrial (this might have some benefit) and the extra investiture of a true physical form. When he transitions to the Physical Realm this extra investiture, like Cal explained in his post, would be used to form Kelsier's spiritual ideal body, replete with Hathsin scars. How he got his fullborn powers is probably less rosey of a story, but he's a you can't break eggs without making an omelette kind of guy. That would also leave Kelseire with a biddable and dependable Cognitive Shadow agent, Spook, able to explore and report on the wider happenings of the Cosmere. With his connection to Scadrial spiked out, Spook could venture wherever he wanted and it seems to me that with the clue dropped by Hoid to Kelsier about the destruction of a whole mercantile system that Kelsier would want his new agent to investigate the other subastral economies for a start. Also, if Connection to a particular shardworld was necessary to transition to that shardworld's PR, then Spook could likewise find an agent that would be willing to have their Physical Realm connection spiked out to become a wandering Worldhopper. Since the investiture for Spook's physical body was never spiked out, with the new PR connection spike he could transition to the Physical Realm on the new Shardworld. And if he ever wanted to leave a particular cosmere planet, he could remove his Physical Realm connection spike (we know this is something he could do because he removed his pewter spike). But just to extend this to it's most tinfoil hat extreme, Spook could in fact be Thaidikar, and either there's no spike necessary for Connection to Roshar or the spike for the Physical Realm connection could be hidden anywhere...It's possibly worth paying attention to details about Thaidikar on a reread to see if there are any mistborn like powers that are hinted at or if there's any mention of metal on his person, like an earing... TL:DR Kelsier spiked a chicken, and now he can lay eggs, but because of his fullborn powers (specifically his ability to regulate his body heat with F-Brass) he can lay soft boiled eggs. Man, that's serious power. Spook got a tan, but just on the upper part of one of his legs, so now everyone can see he's Thaidakar, I mean they can see his Thigh Darker. *Edited: Tried to change Kelsier to Spoiler and Spook to Spoiler in the title but the old Spoilery title still showed up in the most recent threads list. Will consider this next time, nice catch John203
  12. I think this story is an allegory to some sequence of events that happened in Natanatan at some point. I'm going to be describing the story on two levels - on the level of Cultivation, Honor and Odium, and on the level of Nightwatcher, Stormfather and BAM (who is not the Sibling). The earlier parts of the story fit the former set better, the latter parts the latter set. The Moons of Roshar are Nomon (brightest, blue), Mishim (slowest, Green), and Salas (darkest, Violet). Of note are the colors that Hoid uses thoughout. So far, for the Rosharan Shards, the colors that can be best associated are White-Blue for Honor (Stormlight is white, Honorspren are Blue), Green for Cultivation (the mist at the Valley), and Yellow-White for Odium. (Voidlight is technically Stygian Blue, which is a fatigue response to bright, intense yellow on black - most probably this fact is a commentary on the nature of Rayse-Odium) Let's jump straight into the story then, shall we? Subtext: Cultivation is cleverest of the three Shards on Roshar. Or, the Nightwatcher is the cleverest of the three spren the moons are most likely to represent. Subtext: Honor and Odium are content sit in the spiritual and manifest avatars, powering the magics of Roshar through their respective lights - Stormlight and Voidlight. Honor has the Highstorm, and a high place on Roshar was called "closest to Honor", whereas Odium is literally on a different planet, and now has the Everstorm. As opposed to these two, Cultivation's influence can be seen in all the flora and fauna of Roshar, and she takes a more hands on approach, if only through the Boon-Curse magic. The reign in the sky could then be a realmatic metaphor, with Honor and Odium always staying away, whereas Cultivation being super invested in the Valley, and personally taking interest whenever she could. On the Nightwatcher level, we don't quite know the nature of the Sibling enough to be able to relate it like this with the sky and light. Indeed, I've been suspecting the domain of the Sibling is "stone", or Crem, so I don't know if it would hold with the reign in the sky. I've been suspecting that BAM is to Voidbinding what the Stormfather is to Surgebinding, and in that case she could be the sister to the Nightwatcher who is also content to stay away and "grace the lands with her (Void)light," whereas the brother, Stormfather, would also be cotnent to drive the Highstorms and "grace the lands with his (storm)light." I don't know what Hoid specifically means by this, other than maybe a sly referral to why Cultivation is training the Nightwatcher to be her heir, of some kind. Yep, Mishim is the green moon, and green is the color most associated with Cultivation, and by extension the Nightwatcher. Take the towers to be an allegory to something else, say... Ancient Fabrials. The Natanatans would, in this case, be leading scientists, trying to maybe autopsy and study the biology of Greatshells to understand how fabrials would work realmatically. The Natan people were trying to make artificial Fabrials, and impinging on the domain of Cultivation - whose system is this integrated Fabrial magic in the ecosystem of Roshar. It also makes sense in a different way, because the Aimians would eventually be providing Soulcasters to the rest of Roshar, and the end of this story strongly indicates that the Siah were born as an outcome of what happens here later. The towers could also be an allegory to a lot of different things and not just Fabrials. If you consider the sky and the lands to be the Spiritual and Physical realms, then the tower would be some kind of invested constructs - the metaphor relies on the same description Brandin has previously given to perpendicularities, something that is "heavier" than normal in the physical and stretching it a bit to reach into another realm. A tower is something that is built on land but reaches for the sky. Translation: I am mortal, my domain the Physical and Shadesmar. The Spiritual is yours. Divinity, yours. Interesting use of color here - why the white pillar? The description is similar to the description of Honor's perpendicularity that Dalinar summoned at the end of OB (to be fair, they're both described as white pillars, which isn't exactly a spectacularly detailed description, but still), but I don't know if that's what Hoid is actually alluding to or not. Also, why would you need Honor's perpendicularity to ascend to Cultivation? Except, the allusion is to the fact that Bondsmiths can do it, and this can be used for specific purposes. The answer to that would of course depend on whether the ability to manifest Honor's perpendicularity was a thing Dalinar could do because of the special circumstances involved with Honor's remnants and the Stormfather. Even if it was, that particular ability could be achieved by other Bondsmiths, just not necessarily in that manner, or by those circumstances. As always, Cultivation was using her Futuresight and her intent/motivation to see how best she could... well, cultivate. Her intent dictates that she constantly be doing that - constantly be looking to cultivate. Especially after holding the Shard for as long as she has, she would be reaching for some Preservation or Ruin levels of singlemindedness. Unlike Honor and Odium, she rarely makes an active play in events, preferring quiet nudges that may yield results favourable to her sometime in the far future. To mortal eyes, this isn't always apparent, her changes may not always be individually beneficial even, and because she uses the Nightwatcher as a substitute, she is culturally characterized with the attributes "loathes her duty" and "lazy". Another element at play here is that it was Honor that was pro-humanity, while Cultivation's own feelings towards them can, at best, be described as lukewarm. Take this from the perspective of a Shard - for whom looking at all of this in the physical would be trivial. Even Odium, who - unlike Cultivation - is actually trapped, can show Venli visions of Roshar from space, implying that is a perspective a Shard could see through if they so wanted. Also, yes, if you looked at Stars up close in mortal form, you would truly burn away from the heat of it. Another thing is that Stormlight infused Gemstones glow, and that perfectly cut Stormlight infused Gemstones would glow for a long time. So yes, without explaining the deep physics of everything, in a story, to say that the Stars are gemstones cut by the finest of gem cutters wouldn't be exactly be an inaccurate metaphor. Take the Heavens here, to be a state that you attain be Ascending. Yes, the sheer amount of information you would parse then would drive you mad in your non-ascended state. Moreover, as a scholar of Realmatics, Queen Tsa would know this. No clue what the Starspren mean though. Whatever these towers represent, investiture is definitely a big part of them. Or it could be taken figuratively in a different manner - the societal pillars and domes of that city could literally hold membership with the Knights Radiant - they could literally be Surgebinders, and thus Radiant. The Yellow-Gold smoke is interesting, as Yellow-Gold is the color of Bondsmiths. The green involved could imply this is a Nightwatcher Bondsmith. The Queen was Pious, which is a Bondsmith trait. And the Shard of Cultivation, or the Nightwatcher herself, is described as crafty. Also not an inaccurate descriptor. They're trying to achieve something by Applied Realmatic Theory, but something is missing. They're missing a clue. Something in their equations is wrong. And here they try to convince a Shard to help them. Queen Tsa asks to ascend - to pick up enough of the Shard to be capable of achieving what she wants to. Whether this is something Cultivation also secretly wants to come about, or whether this is really Queen Tsa tricking Cultivation is - atleast according to me - a question the story does not have an answer to. This is probably over analysing (well, technically so is the entirety of this post :P), but why the Orange? Why a random fourth color? I have only one unlikely conjecture - Odium does appear as the entire spectrum of Yellow to Dalinar in one of the Visions, so the Orange could be him. The fact that the word intense is mentioned could be indicative that the Orange represents something related to Odium, if not directly Odium. The Shard is temporarily passed from one vessel to another. Or, the Nightwatcher and her Bondsmith somehow swap places. No clue if this is even possible, although theoretically this could be achieved by rewiring one physical body from one Cognitive and Spiritual aspect onto a different Cognitive and Spiritual aspect. Probably unlikely, but not impossible. hmmm. So after what was ages, Cultivation's vessel, got a chance to be not a Vessel. Of course, she enjoyed however she could. Or the Nightwatcher is enjoying being mortal. I do not know what this part of the story means. The Shardic level was working better so far. But the superspren level makes a better fit from this point on. I don't quite know the exact mechanics/events this story is alluding to. There's something happening here and I don't quite know what. It is however interesting to note the qualities that are associated with each moon - kindness to Nomon (Honor/Stormfather), and thoughtfulness to Salas (Odium/Sibling/BAM). It's interesting to know that the color of Tsa is White, as opposed to the Green of Mishim, Blue of Nomon, and Violet of Salas. White is the one color common to all Radiants. Queen Tsa broke her word. Not very honourable. It is also interesting that that idea - the idea of her breaking her Oaths, is what gets Tsa to relent. This could be a cultural folk based decision in the story if it is not alluding to anything. But it fits this subtext surprisingly well. Roshar does have a significant focus on the ability to "hear" spiritual ideals, like the Rhythms. In that vein, this is interesting. Blue (and White) have so far been associated with Honor. So this is interesting. The first Siah? It is interesting that this was a new song. This is... I already laid out my feelings on this. I don't quite think that Queen Tsa could have tricked Cultivation herself, and this would be a ploy by Cultivation to make it seem like this, but in actuality, the fact is that some of her goals are also being achieved. These goals could be anything ranging from the creation of the Siah so that they could fulfill some specific purpose in the future, to something like letting go of her Shard for a while to potentially delay or decrease the overpowering effect that it's intent could be having in her consciousness. Maybe both, and more. I also don't know what "loss" means to Cultivation, save perhaps a kind of nostalgia on what she had been a long while ago - an understanding that a life like this with Tanavast is what she gave up all those millenia ago. If however, the Nightwatcher is the one in question, then this kind of makes better sense? Especially the parts where she didn't know mortal life, or the fact that she couldn't know loss. Cultivation would have allowed it in this case because she would have thought it would ultimately be better for the Nightwatcher to understand mortal existence, particularly if she was being trained as an heir to that Shard someday. This could make even more sense if Tsa was a Nightwatcher Bondsmith, and pulled something akin to what Dalinar managed at the Battle of Thaylen City, but different by circumstance, skill, and motive. A Child whose mother ascended while she was potentially pregnant, or something else was done by Tsa with her expanded understanding, capabilities, and perhaps most importantly, Honor's (maybe via Stormfather) investiture. Maybe the creation of a certain kind of Slivers was the point of the whole endeavor, or maybe the Siah hold a secret in their genetics/existence that Tsa was looking for all along. (by secret, I don't necessarily mean lore, but rather the fruit of Tsa's endeavors - art of a kind) Read above on what I feel about this. So... yeah. Had to get this out, though it would have been fun if I could have gotten to this before the Myths of Roshar Shardcasts.
  13. When contemplating the Ghostbloods' methods I had a thought about how the Ghostbloods determined Shallan is a Lightweaver. I don't have hard evidence to back up, but here's the reasoning The Ghostbloods were impressed at Shallan's ability to evade their observers when infiltrating Amaram's warcamp Shallan avoiding assassination returning from the meeting where Shallan demonstrated her astonishing memorization abilities This may have lead to the Ghostbloods setting more than one person to observe Shallan retrieving the instructions. While Shallan was able to compromise Iyatil, a second tail would be able to observe Shallan revealing her head outside of the carriage at the entrance to the monastery (and could later help extract Iyatil). Mraize then leveraged that information in Urithiru to confirm Shallan could Soulcast and pressure her to stay with the Ghostbloods. I acknowledge that the situation of a message retrieval was crafted in a way that one agent should be able to tail Shallan, but as she was able to impress the Ghostbloods 3 times I think it likely that they could foresee the possibility of distraction or obstruction when the message is retrieved.
  14. Wow! My first big theory! Feels good! I can't wait to see how Book 4 disproves all of this with a single paragraph. So, let's get into things. Some Background Most of this speculation comes from a small argument I had on our lovely Discord about magic systems and methods of access. Yknow, stuff like Bonds and Oaths and breathing in Stormlight. So, at the tail end of this discussion, I had a thought. What is Voidbinding's method of access? Well, you might say Voidlight, but I don't believe the Fused are Voidbinding (yet). But even if that's the case, I assume Voidlight would only be a key, similarly to Stormlight. Not everyone can Surgebind, you need to have a Nahel bond with a Radiant Spren, and you need to say Oaths. So that's what I'm going to call a "method of access" for this theory. With that, let's begin! The Nightwatcher, the Unmade, and providing external powers So, two big parts of my theory are these two nuggets of information. First up is the information that Voidbinding usually originates with the Unmade. The second nugget is that Voidbinding and the Old Magic are "cousins", as stated by Khriss in the Ars Arcanum: So, how does the Old Magic work? As far as we know, it's just the Nightwatcher chucking Investiture at people to facilitate a change. So, if Voidbinding and the Old Magic can be considered "cousins", perhaps the similarities lie here. The Unmade provide an external form of Investiture, either in the form the ability to use Voids/Surges/Voidsurges (terminology unclear), Voidlight, or both. But unlike the Old Magic, Voidbinding seems to be a much more rigid magic system standard of Brandon. It was used (at least in some form, since we can assume that Voidbinding has not been fully explored) frequently enough that the Vorins were able to make a (probably incorrect) chart for it. So, if it's a rigid, Sanderson-brand magic system, how's it work? What's the key? The focus? The method of access? Well... The empty pit that sucks in emotion I can't fully confirm what Voidbinding does once it's activated, whether it's Surges used in a crazy new light, to simply corrupted Surgebinding, to something entirely out of left field. But I can ask you a question: why does Surgebinding love bonds so much? I'd think it's because Honor likes bonds and oaths. It's his "thing". Gravitation even works the way it does in Surgebinding because Honor loves bonds. He likes to make them, he sticks by them, and he uses them for all his crazy magic (sealing away Odium, establishing the Oathpact, etc). So what's Odium's "thing"? What does he do? From what we've seen in Oathbringer, and that ominous quote from the Eila Stele I put before this paragraph, Odium "takes away pain". His followers (this is especially apparent in Moash) throw the blame on someone else. They relieve themselves of their pain, and as a result they feel a depressive void. When Dalinar abuses the Thrill, he becomes unable to be sated by anything but Thrill-infused carnage. There is no emotion unless he is accessing Odium's power. While this is obviously a metaphor for drug/alcohol abuse, I do think it still relates to Odium magically. So, how does this relate to Voidbinding? Well, if we go forward with the idea that the method of access for magic systems is related to the Modus Operandi of their Shard of origin, than perhaps in order to use Voidbinding, you have to drain yourself. Possibly of emotion, possibly of a variety of things that the Unmade ask of you, maybe both, but I believe that Voidbinding requires the user to drain themselves of something. Once they give up their "pain", the Unmade can step in, and provide that internal Investiture source, whatever that may be. I'm not quite sure how it works, but one possible way might be like this: Some person has Voidlight. They breathe in the Voidlight, and focus on their "pain". The Voidlight gets to work and takes the person's pain. Some Unmade steps in, and forges a quick connection with the person, filling them up with Voidy Juice. Ta-da! You've got yourself a Voidbinder! This might not be exactly how things work, and it might not even need Voidlight at all, but that remains to be seen. I will give you my sorrow There's still a chasmfiend in the room: Renarin. He's obviously related in some way to the Void, due to Brandon's chart-pointing and the fact that his Spren is "Enlightened" by Sja-Anat. Since he seems unable to produce illusions (this remains to be seen, but he does seem to have an abnormally difficult time producing them, even accidentally), many people have considered the idea that his Surge of Illumination has been coopted and replaced with the Void/Voidsurge of Illumination. But Voidbinding originates with the Unmade, right? Well, only usually, whatever that means. So, Renarin bonding a corrupted spren. That might be one of the less common methods of obtaining Voidbinding. Now, according to Brandon, Renarin is "weird' and not really fully Voidbinding. What does he mean by this? Well, there are a lot of theories, but one I think works is that Renarin isn't really doing much - Glys is facilitating everything. It's definitely possible for spren to access Surges. Syl does a bit of it, and Fabrials obviously work that way in some form. And now, this might be a stretch, but consider, Right before Renarin sees his final vision in OB, this little line shows up : "I will give you my sorrow". And then the next time we see Renarin, boom. Vision time. I might be completely reading too far into this, but if Voidbinding does require giving up "pain" or emotions, than perhaps to use Voidish Illumination, one must give up their sorrow. And since Renarin either doesn't want to or doesn't know how, Glys has been facilitating it for the time being? Can Renarin Voidbind on his own? Does he need an Unmade, or will his strange bond suffice? That remains to be seen. Ending And with that, all my weird speculation comes to a wrap! Thanks for reading, and feel free to tear into this in the replies. I think it holds some water, and even if I'm mostly wrong, this might be a piece to a larger puzzle. See you all soon!
  15. This is something that makes sense to me, if I connect the dots a certain way. We know that the Greater Roshar System was created by Adonalsium itself. We know Roshar has a deadline, as the moons are not in a stable orbit, and even the continent may someday vanish. And... we know that Preservation and Ruin created Scadrial. They created Humanity and all life on it, modeling it after Yolen. And we know that Preservation created Allomancy. But what if even that was modeled after something else? What if it had precedence in something that Adonalsium made before? We know that in Allomancy, "burning" the metal doesn't produce the power directly. The molecular structure of the metal only acts as a key, and "burning" it simply exchanges the physical metal with Preservation's power, directly coming from the Spiritual. The molecular structural "key" then shapes this power, or the power is summoned in such a way that it does what it's supposed to do. In this Preservation "bound" the shapes of molecules into 16 different powers. Next up, when Harmony first ascends, he gains an implicit understanding of the laws of Realmatic Cosmere. Moreover he foresees how these forces can be manipulated and used with the aid of Technology. But how does he convey these to his people? He creates an environment which allows them to learn and discover these on their own. He directly only gives them as much as they had before, and maybe a little extra depending on their struggles and needs at the time. I have literally no evidence for what I'm about to say; this is speculation. However, what if something similar is going on in Greater Roshar? Adonalsium maybe had such an understanding of the laws of Realmatic Theory. Whether it foresaw its own Shattering and planned accordingly or not, it could also have a good idea of how those forces can be used, what advanced civilization may look like. What if Greater Roshar was to be something akin to the Elendel Basin, on a bigger scale? The Ten Gas Giants define Surges, which are implicit focii that bind investiture and make it manifest certain base laws of Realmatic Physics. Then, Roshar acts as a showcase. Adonalsium creates an investiture cycle that would naturally manifest these surges, and life would... uhhh.. find a way. If he accelerates growth of life here, this naturally becomes an epicentre of Cultivation. And maybe Honor too, depending on how things pan out. The best thing about this is that it can work whichever way you fall on Adonalsium's foresight seeing his Shattering; it doesn't matter. If he foresaw it, Roshar is livable simply to facilitate whatever happens there during SA. If he didn't, maybe Adonalsium only saw that life would need a Garden like that to gain some understanding of the universe.
  16. I've been banging together this theory in my head for a while now. WoB says that at the Shattering, each Shard took something with it. The intent of a Shard is a result of this "taking", and while the Vessel can filter this intent somewhat, there is a certain... truth to it. Practically all the intents we know are some sort of aspects of personality - Honor, Preservation, Ruin, Cultivation, Odium, Endowment, Autonomy, Devotion, Dominion, and Ambition. These all come from Adonalsium itself. Now, this raises the question - What was Adonalsium? My personal suspicion is on Adonalsium being a reaction to the evolving sentience and consciousness in the early cosmere. That as life developed and grew, the mechanics of the cosmere allowed it's perceptions and thoughts and general understanding of it's environment to reflect in the investiture of Yolen, forming a sort of imprint in the Spiritual: a proto-Adonalsium. This created a feedback loop, where as this proto-Adonalsium began to become more capable of affecting things in the cosmere, the more powerful it became - eventually becoming the Adonalsium of Yolen. A primal God of sorts, intertwined with the fundamental nature of the cosmere by the very mechanics of it's creation. This would imply that at the Shattering, each intent inherited some of his connections to the fundamental forces of the Cosmere - and that each element of his personality that was split off represented some of these forces as understood by those that, for lack of a better phrase, designed the Shattering. Moreover, as each Shard seems like it is some sort of a spiritual epicentre or focal point of all investiture associated with it, I think that investiture associated with each Shard also has a certain fundamental behavior associated with it, not unlike how we in physics define the four fundamental forces of the universe. It is this fundamental nature/behavior that informs the intent of any Shard, and gives it a kind of "Truth" - this is why Odium is fundamentally Odium and not Passion just because Rayse thinks it is Passion. To inform this, I've been trying to find hints of this across all published work in the Cosmere, and this is what I think is best indicative of each Intent-Investiture combination: Honor Represents external bonds? I put this first because it is by far the easiest to accept. Honor's investiture behaves as glue - it tries to bind things together. This could explain Unity as a different interpretation of the same fundamental investiture, where Honor was binding cultural rules, Unity is binding people together. The same investiture, the same fundamental force of binding, interpreted through the eyes of a different Vessel. This implies that even among the Spren, it is Honor's investiture that facilitates the Nahel Bond. There could be interesting implications for this in Voidbinding, which might need Honor's investiture to facilitate the bond, and so be replacing Cultivation's investiture with Odium's Preservation Represent Stillness Investiture seems to be "cold", focused on stillness, is suffusive, and I imagine forms a stabilizing matrix inside whatever it suffuses in its natural form, preserving it. A bit like how we find ancient organisms preserved in Amber, just this is more internal. There is some contrast here to Endowment, which seems to have an external aspect to it's suffusion properties, though they work differently. There isn't much evidence for this one, mostly because Preservation's own system, Allomancy is an odd one out among the other known systems. Practically every system highlights the Intent of their Shard, except Allomancy which only uses Preservation's investiture, and that only as a power source for a wide range of powers. Ruin Represents Entropy On the opposite end as Preservation, it is "hot" and dynamic Extremely destructive, and just breaks down things in general - I keep thinking of this as vibrations that shatter. The best example I have is Hemalurgy itself. There are two seperate acts in Hemalurgy The first is to steal something with a spike - here you use Ruin's investiture to cut away a piece of somebody's spiritweb. This isn't a clean cut by any means. In cases where the victim survives, it is traumatic and there seems to be damage to the spiritweb. I imagine this cutting process to "vibrate" part of the spiritweb hard enough to break the connections between the spiked part of the spiritweb and the rest of it. You then put this invested spike into somebody else. Because this spike is contains an actual spiritweb, it is invested enough to directly pierce the recipient's spiritweb. Because the placement is important, I suspect this placement is specific enough to automatically connect the two spiritwebs. Odium Represents Consumption? Odious investiture is not unlike fire - it burns and gives power but seems consumes something as fuel. In this it could be very close to Ruin in nature. Odium is always described as the Void, which while itself is not enough, combined with Odium's philosophy throughout OB is what gave me the idea. I suspect this is how Voidlight differs from Stormlight - Odium's light consumes, and creates a void. I think a good example is what seems to be happening when somebody binds to Yelig-nar Yelig-nar seems to constantly feed, like Nightblood. When a proper connection is made, Odium is directly able to power this Yelig-nar + Person entity with voidlight - staving off the hunger. However, when a proper connection isn't made, Yelig-nar starts burning off all non-essential parts of the person's spiritweb as fuel - I suspect this is what happened to Amaram at the end of OB. Endowment From here on out, things get harder to nail down. Endowment's investiture seems to bond to internal cognitive aspects (somewhat like Honor's Investiture), but then it also has a suffusing aspect to it, like Preservation's. Divine Breadths are what suffuse a Returned spiritweb and allow them to be cognitive Shadows, and Breadths are classic suffusive investiture. Endowment's magic systems have an external suffusion theme among them, although the name Endowment is probably a hint towards that. When a Returned gives up their Divine Breadth, it suffuses something else and facilitates healing to a spiritual ideal, like regrowth. In awakening, the Breadths carry the Command and suffuse whatever is being Awakened, and then try to interpret said command. As the Command shapes what the breadths try and do, it acts as the focus in this system. Moreover, Breadths seem to have a cognitive aspect to them - as drabs seem a bit "dull" (I do not mean dumb, don't bombard me for this.) And having too many Breadths also comes with cognitive enhancements - like perfect pitch, more nuanced sight, better capability to form Commands (which seems to be a very cognitive process, a cognitive imprint of sorts), etc. Cultivation, Devotion, Dominion, and Autonomy, Ambition I have no clue The Dor seems to acts as a battery, but that might just be because of the state it was left in. The Aons seem to do two things - one, they form a connection to the Dor (which requires incorporating location in the Aon) and two, tell the Dor what to do (not unlike the molecular structure of metal shaping Preservation's investiture). The Dor however is a mixture of both Devotion and Dominion oriented investiture, in someways not that different from Harmony's ettmetal, where the latter is power in condensed metal form in the physical, the former is plasma-ish in the Cognitive. Philosophies on Sel might indicate to the nature of Devotion and Dominion, but I don't think we have enough to guess on. Cultivation should logically be all about growth, but we've barely seen what she can do. There is the Old Magic, but why that would be attributed solely to her is a question I don't have an answer to. There is also the Nightwatcher, but I suspect just as the Stormfather technically predates Honor's arrival, so would the Nightwatcher and her boon-curse magic predate Cultivation's arrival. As for Autonomy and Ambition, again. I don't have very many guesses. Now I know this has holes in it, and I fully expect some of the experts here to break this. However, I think this explains certain other questions in the Cosmere we've had for a while. For example, Vasher is capable of living off of Stormlight. This is relatively easy, because the Returned seem to feed on investiture periodically as fuel - any investiture should do here, as the primary use is subsistence. However, powering Awakening with anything other than Breadths would be significantly more difficult, as you'd have to transfer the Cognitive Command through that flavor of investiture, and then make it try and interpret that - things I think can atleast partially be attributed to the very nature of Endowment-oriented investiture that constitutes Breadths. This also explains Brandon's comments on Odium lying to himself about being Passion. If his investiture was suffusive, and added to something else, maybe that would have been a fairer comment to make. Maybe Odium + Cultivation could actually be Passion. But Odious investiture on it's own seems to consume, and that is what defines him as Odium. There is also something interesting that comes up in OB - Renarin Voidbinding with Stormlight. The fact that Voidbinding, which seems to be Odium co-opting Surgebinding, can be powered by Stormlight, is telling. Perhaps Renarin's weirdness in Powers comes from this fact. Voidbinding may be Surgebinding modified to work with Voidlight, and Renarin's Illumination futuresight weirdness could be attributed to him Powering a Void surge with Stormlight, and the differences between the investiture constitution of Voidlight vs Stormlight. And perhaps this explains why Shards... "corrupt" their vessels over time - the Intents are fundamental forces intertwined with personality. Thus, anyone holding Ruin would eventually be dominated by that personality, and try to enforce that fundamental force (not my most well written sentence). I don't know if this is because over time, the Investiture of a Shard completely replaces the original investiture composition of the Vessel's spiritweb, ala Theseus' Ship, but maybe? The only other thing I'd like to add is, maybe the Shards have a personality associated with them because they hold a slumbering piece of Adonalsium's consciousness? I'm not too sold on this idea, but it could be a thing. What do people here think?
  17. On Roshar, the people believe seeing the future is evil. The few instances we've seen of foresight are associated with Odium. At a recent signing, Brandon said this: I find the bolded part where he trails off to be amazingly fascinating. Given the rest of the conversation, I propose that seeing the future is dangerous because of the following possibilities: 1. It draws the attention of the Shard (or its agents as explained below) that is powering the foresight. 2. It is heavily influenced by the intent or motives of the Shard that's powering it. 3. It's an ability granted by the Shard on purpose in order to manipulate events toward a future that the Shard (or its agents) desires. 4. It aligns you to the intent or motives of the Shard. This can be short-term (see atium below) or long-term. Repeated uses may cause a more lasting efect. 5. There's also the always-present conundrum of trying to change the future after you've seen it. Without context, you have no idea if changing your actions will cause that future or if not changing your actions will cause that future. The true answer could be any of the above, none of the above, or some combination of the options I've given. In order to evaluate possibilities, I've discussed the instances we've seen of people seeing the future, either as a summary, or as specific text, or links. Atium: We know how atium fuels Allomancy. It lets you see a few moments into the future. It also increases your mental and physical capabilities in order to take advantage of that knowledge. Sazed speculates in one of the HoA epigraphs that This appears to correlate to possibility 4--That seeing the future via atium temporarily aligned a person toward Ruin, the essence of entropy toward destruction. It might also explain why, after using atium as a metal mind and burning it for so long, TLR had such Ruinous impulses--mass slaughters, willingness to let the nobility destroy each other, etc, etc. After a thousand years of compounding atium, it's likely that he was very Connected to Ruin. It might also tie into possibility 3, assuming the possibility of Ruin wanting Rashek to become such a despot that he's overthrown just as the Well is about to fill, opening the way for Vin to take and release the power. Endowment: Endowment appears to be able to see some of the future, and sometimes her Splinters, the Returned, can pick up on this as well. We see this in Warbreaker, when Lightsong has his dreams and visions of T'Telir burning. She appears to send her Returned back in order to do a specific task (or set of tasks) based on what she sees, giving rise to possibility 3. Endowment apparently wanted the Hallandren and Idrians to persist, and sent back some of her Returned to help prevent the coming destruction. She probably has multiple contingency plans for if one of them dies before his or her task is accomplished. Wyrn: In the Elantris Annotations Brandon says: And Given that the Seons are Splinters of Devotion, (Love) and the Skaze are Splinters of Dominion, it seems like the Skaze are manipulating Wyrn in order to achieve their goals (Goals hinted at in the new epilogue in the 10th Anniversary Edition of Elantris) , tying back to possibility 3. Devotion and Dominion are both splintered, but the Skaze may retain enough of Dominion's intent to want to have complete dominion over the world (or maybe re-assemble Dominion?). And we come to the Stormlight Archive! We have more examples of foresight in SA than we have in any other book. There are three primary examples of it: Moelach: On the bridge between life and death, Moelach grants visions of the future, that the person utters in a cryptic and strange way, a phenomenon coined as Death Rattle. We don't really understand much about how this works, but the Death Rattles have been startlingly accurate, if incredibly obscure, so far. However. Moelach is a Splinter of Odium (along with the other Unmade). The Death Rattles we've seen so far all seem to be related either to the conflict between Odium and most of Roshar, or related to the people that are in that struggle. I have no absolute proof of this, but it's not a wild assumption (imo) to think that Odium, via Moelach, is using the Death Rattles to affect people's behavior. I realize this is putting conclusion before evidence, but I feel that it's a credible conclusion. Moelach is one of the mindless Unmade, as far as we know, so he's unlikely to have motives of his own. As a Splinter of Odium, Odium must have created him for a reason. We know Odium has a pretty good grasp of possible futures. Creating an Unmade to give people glimpses of the future (in a rather morbid way) to get them serving his purposes isn't beyond the realm of possibility. Renarin: We know very little about how Renarin's abilities work, and what types of things he can see, or how they will affect events. We know that his spren, Glys, is a Truthwatcher spren corrupted by Sja-Anat, another Splinter of Odium, and that Glys is likely what grants Renarin the ability to see the future. Renarin has seen Jasnah killing him. This would end him as a Radiant and as a Kholin. I confess, I am unsure what purpose his death would serve in Odium's cause. However, Renarin also saw Dalinar turning into Odium's champion. This would obviously be quite a desirable outcome for Odium. Given that Renarin has done a few things in order to try and warn about or prevent the things he sees, did he, consciously, or subconsciously, take actions that helped to bring that set of events into reality? We don't know yet what effects this might have, so I'm unsure which of the above categories this could fit into. The Diagram: Taravangian believes that he wrong the Diagram out of pure human capability and insight, rather than foresight. However, according to this WoB: As we know, in the Spiritual Realm, all times and places are essentially one. Seeing into the future in all other instances has been seeing into the Spiritual Realm. If Taravangian was closer to the Spiritual Realm than the Cognitive Realm, then he's likely incorporating at least some parts of what he sees in the Spiritual Realm into the Diagram. What we've seen him do so far has seemed to align him toward Odium's desires and motives. However, he was granted this ability by Cultivation, who is at odds with Odium. There was a lively discussion in this thread about the Diagram being a plant (pun intended) put in place by Cultivation. That T's actions, although they seem at odds with Dalinar+co, actually are meant to help them; and that T himself is unaware of this. As you can tell, I subscribe to this theory myself. This would fit in with possibilities 2, 3 and 4 above. Cultivation seems very crafty and careful, playing the long game with Dalinar, with Lift, and probably with T. And finally, we have Hoid. He has an ability to know where he needs to be at any given time. We don't really know most of his motives, so there's no way to determine what "where he needs to be" means, exactly. We're also very unsure as to how he knows to be in those places. We do know he uses something similar to Chromium Feruchemy in order to tap Fortune, but possibly isn't Feruchemy itself. We don't know what Shard he draws on, what intent that Shard might have, or if it's even a Shard at all. If someone can manage to tap directly into the Spiritual Realm without intervention from a Shard, it seems like Hoid would be the one. I'm also sure he's self-aware enough to know when/if he's being manipulated by whatever power he's using. So in short, I have no conclusions to draw about Hoid's abilities, other than a reiteration of his own speech to Shallan: There's always the risk, in seeing the future, of bringing about the exact consequence you want to prevent. That might be the simple answer to this entire question. Won't my face be red if it is! So, there is my long winded theory about the dangers of seeing the future. Please feel free to add to it or rip it to pieces, and thanks for reading!
  18. I've mentioned this in a few places, but I want an easy reference when talking about the idea, so here goes. When a Radiant breaks their oaths, a spren is transformed into a Deadeyes, robbing them of their sapience and leaving them in a state that they are trapped in the Physical form of a blade, like the Honorblades they mimicked. I think that we've seen a much lesser version of this phenomenon multiple times. When a living spren transitions to the Physical Realm in search of a Radiant, they lose much of their mental capacity. As Syl says, if Kaladin were to die, she'd "go stupid." I think that these occurances are quite literally the same effect, just at drastically different levels of severity. Spren are purely Cognitive entities. So much so that when they transition, even partially, into the Physical Realm their mind is degraded to the point of that they function nearly identically to the non-sapient spren that pervade Roshar. So what happens when that same spren is forced to manifest as an actual corporeal blade? So what I believe, is that as the bond with a Radiant progresses the spren comes more and more to rely on the Physical Aspect of their bondmate. Their presence in the Physical Realm becomes something supported by the merger of souls that is occurring, allowing them to retain the Cognitive functions despite lacking a real physical body. Once this progresses deeply enough, they can actually manifest as a corporeal object, piggybacking fully on the Physical Aspect of their bondmate. When a Radiant dies, or the bond is released, the sprens Spiritual Aspect reverts to normal and they need to return to the Cognitive Realm or their mind will once again degrade... But if the bond is abruptly severed through the breaking of oaths, then the connection to their Radiant is "ripped out" leaving them in a state that they are supposed to have a Physical Aspect, but lacking the actual parts to do so. When the blade forms, without the Connection to the Physical that allows it, that missing piece must be somehow provided, and it's taken from the only place the spren has to give it. Their mind. Just as a human in the Cognitive fully still has a Physical Aspect that allows them to transition back to the Physical Realm, the spren would still be broken while dismissed. In order to heal a Deadeyes, if I'm correct, would require a new bond to be established. This would allow the Investiture that makes up the spren to be redistributed properly, restoring their mind by returning a Physical Aspect that doesn't require the sacrifice of their own mind. With their previous Radiant this is simple. You just have to restore your oaths and the Connection of the bond is restored, because it never fully died anyway due to the Time independent nature of the Spiritual. But for someone building a new bond... How exactly do you achieve that with an entity that has basically been lobotomized? My only real question in regards to all this is what happens with the spren of radiants of lesser oaths when the oaths break? They should still be effected, as they clearly improve Cognitively after the point of bonding and well before the ability to become a blade. But if this is correct, they should be "less dead" than spren of Radiants who had attained their blades. We have no evidence that that is the case, but we've also only seen two dead spren in the Cognitive, both of which were bonded to people as shardblades. So on the whole I think it works, and want to ask Brandon about pre-blade Deadeyes.
  19. I was just reading the Bands of Mourning Epilogue, and I came across this: I've been convinced for a while now that Autonomy's intention is to make things as "independent" as possible, taken to an extreme. As such, it is the exact opposite of Unification. If Trell here is indeed Autonomy, then its primary reason behind isolating Taldain would be to stop it from interacting with other planets - making life on Taldain stand on its own, independent of anything else. Because if you're capable of interacting with someone else, then pesky stuff like trade comes into play - which could be seen as a form of co-dependence. This is what it tried to do on Scadrial. But it realized that Scadrial is moving too fast, and with the guidance and protection of Harmony, would have space travel soon, way before Trell had any chance of taking control and isolating it/putting it in technological stasis. Maybe this is why it is helping Odium at all - from its perspective, Odium is taking out shards that are not "Independent", so of course it would lend a hand. Besides, shardless planets are prime targets for it to start making its own pantheons on (because all that investiture is just sitting around with no owner, allowing Autonomy to come in and start making mega-spren like separate and independent "avatars", like Patji on First of the Sun), allowing it to control advancement on the planet - exactly like it did on Taldain. That is, of course, assuming Taldain's isolation is Autonomy's doing. Speculation on the plot of the Lost Metal:
  20. Hello friends. I've been thinking a lot about Shards over the last month or so, especially in advent of the upcoming Q&A on Reddit. It's been a while since I've seen one of these, so I figure there's no harm in putting this out there again (especially in light of new reveals in AU). I want to think about Shards, and possibly narrow down the six remaining Shards, and I would love some input from you guys (I've been driving my family crazy with questions on their thoughts in the last couple days). Firstly, here's what we know. We know ten of the sixteen Shards of Adonalsuim. Listed in order of reveal/publicity, they are Devotion, Dominion, Preservation, Ruin, Endowment, Honor, Cultivation, Odium, Autonomy, and Ambition. We know that Odium Splintered at least four Shards. We now know all four: Ambition, Devotion, Dominion, and Honor. Odium had a 'hit-list', and Ambition was #1. There is a Shard that just wants to hide and survive, but that Shard's intent is not 'Survival'. There is a Shard that is not on a planet. (This could refer to Ambition, depending on where it was finished off.) There are two Shards that aren't on a planet, Ambition, and one other. Here's some stuff we're I'm pretty sure about/think we know. (Please let me know if any of these suppositions were confirmed) Shards are based somewhat on "divine attributes" of a god figure. Shards have an opposite pairing, but most are not clear opposites.* * There's been a lot of discussion involving this, and it's looking more and more unlikely that there are pairings of Shards. However, since it's somewhat simple to use that supposition as a format for now, if nothing else. Here's some supposition/speculation I make on the information above. If the sixteen Shards of Adonalsium were all combined, the result would be a god figure. Because of this, we can assume that there are likely no duplicates (for example, there wouldn't be a Shard of Immutability, as Preservation already fills that role). Now onto the Big List. I'm going to attempt to fill in this list of Shards and their pairings, and I will update this list with our guesses. Confirmed Shards will be in Red, guesses will be green. Confirmed pairing will be bold, highly likely will be italicized, and unsure I will leave plain. Here goes. Preservation Ruin Dominion Autonomy Odium Devotion* Endowment Ambition** Honor Absolution?*** Cultivation Tribulation Enlightenment Enigma Purity**** Synthesis? * On the Odium/Devotion pairing. I put this one up because Odium is defined by hatred and jealousy, whereas Devotion is stuff like love and service. I find it to be a likely pair, but a good argument can be made for and Honor/Odium mashup as well. ** On the Endowment/Ambition pair, I find this one a bit of a stretch, I'll admit. It comes from the thought process of Endowment being giving to others, and Ambition looking to receive. It's a tenuous connection, but I'll leave it here for the time being until we find a better candidate. *** One of the possible Shards my family came up with is Mercy (or forgiveness) EDIT: Absolution involves both of these, also, you can be absolved of burdens and Oaths. It's also a God attribute so I like it better. I'm still not too sure I like it as a whole. I like the idea that it's a possible opposite to Honor, because the way we've seen Honor act sounds like a Judgement type, dealing heavily with Oaths. Forgiveness and Mercy sometimes happens in Honorable people in SA, but I haven't seen it represented in a Shard (though there is a case to be made that Endowment or Cultivation could involve it). **** Purity seems like a likely Shard to me. We haven't seen a Shard that represents the righteousness or holiness of god, and I think there's an argument to be made that Purity could fill those shoes. There is also a planet named Purity in the Threnodite System that breaks the pattern of funeral songs like the other planets. Now, let's discuss. Please bring forward an idea of the remaining six shards. Even feel free to argue my pairings if you like. Please keep in mind these things on looking for Shard possibilities. Divine attributes separated from the virtues that give them context (as Hoid would say). Attributes that aren't shared in another Shard. Shards that wouldn't logically be higher on Odium's hit-list that Ambition. Otherwise he would have targeted them first. Edit 1: Added Tribulation, added confirmed information about Ambition and the other Shard without a home. Edit 2: Absolution instead of Mercy, added Synthesis as an opposite of Purity.
  21. Just a wild idea that came to me when I was reading a Brandon forum. There were 10 Heralds for the Oathpact, right? And supposedly 10 books will be published for the SA series, each book with a focal character. What if those 10 focal characters will be responsible for taking the place of the previous Heralds? It would be a suitably melancholy end to the series — I would be satisfied with it, anyway. Additionally, Brandon noted that the series will be split into two sets of 5. I think it'd make sense if the first half of the story was focused on the Radiants rise to power, and the last half was focused on their end. With their end would come the end of the Desolations, as well, which would make for a distinct close indeed.
  22. Is Dalinar going to become the next Honor? There's something called a shard of Adonalsium involved somehow (but I've only read the three Stormlight books so far....) Is Kaladin (and other folks) gonna end up becoming Heralds in a new Oathpact? Probably they're gonna solve things so they don't need an Oathpact and they can all get along - at least the parsh and the humans, probably not Odium and anyone else though.
  23. Alright I'm going to try this again. Here is how I think a medallion is made. Single Power Medallion To start, you need a medallion or spike to grant aluminum Feruchemy to the person who has the power you wish to put in a medallion. This person is a willing participant. They store their Identity, and the power needed is spiked out. You now have an unkeyed hemalurgic spike. Next, you need a person who has, through whatever combination of Spikes, medallions, and natural ability, all of the following. Aluminum, Duralumin, and Nicrosil Feruchemy, and the allomantic ability corresponding to the type of spike that stores the power stolen. This person Stores all of their Identity, and heavily taps Connection (whether this is a general thing, or a specific type of Connection I don't know. I don't think we know enough about it) imprinting their stores with Connection enabling the touch bond of the Medallions. Identity free, and heavily Connected, this person burns the unkeyed Spike, and immediately stores what is produced in a nicrosilmind. You now have a Hemalurgic charge, free of Identity and stored with connection to whoever holds it, tricking their spiritweb into believing that a spike has been properly placed to grant them the power (without the damage that normally occurs, avoiding the issue of hemalurgy's weakness). Multiple Power Medallions and the Reason for the Three Power Limit As you create these medallions, you'll eventually end up with a three power medallion that will give you all three types of Feruchemy needed to make them. No spikes needed in the maker. At this point, you just need to burn and store multiple spikes. No problem. Except for the limit of spikes that a human can have. Three spikes burned, three powers stored...and an attempt at a Fourth puts the maker above the threshold of control. Interference The Connection trick is why multiple medallions interfere with each other. By using Connection to convince the Spiritual Aspect that a spike has been placed, you create this limitation. Multiple medallions attempt to trick the Spiritweb in the same manner and it causes a mixed signal which interferes with both medallions. It's like trying to listen to two radio stations broadcast over the same frequency. Instead of one clear signal, you get a garbled mess of unintelligible noise. Assumptions There are two main assumptions made here, that I know some people disagree with. The nature of Nicrosil Feruchemy. Some people believe that Nicrosil is only capable of storing powers. I believe that Nicrosil can store any part of the Spiritweb, which is coincidentally what hemalurgy steals. If I'm incorrect, this method does not work. Duralumin Feruchemy. Connection is not, in itself, Investiture. It is a property of, or force applied to, Investiture per this WoB. So I believe that while tapping and storing Connection can have immediate effects, as seen with the translation medallions, I think it functions like Aluminum Feruchemy. It changes the level of Connection of the Investiture of the Spiritweb as a whole. As such that Connection, or lack thereof, would be preserved when the Investiture is stored, just as Identity is. Again, if this assumption is incorrect this method fails. Edit: adding in two wobs to this. First, one I asked of Brandon recently Doesn't tell us much, but it does show that the nicrosil in the medallions is not just standard Nicrosil Feruchemy. Next this, which I found while looking for something else, and I think reiterates the point above, and supports the need for Connection manipulation.
  24. This is probably wrong, but I'm writing it down anyway just to have a record of it. Autonomy seems to be the most likely candidate to be Trell, and there is a decent chunk of evidence. So why is a Shard that is about "Freedom" ready to destroy all life on Scadrial because it can't be controlled? Because they are direct creations of a pair of Shards themselves. An extension of their influence. I believe that all of the intents are based off of some piece of the personality that was Adonalsium before its death. For Autonomy I think that this piece is a nearly direct oppositional force to Endowment. Endowment was Adonalsium's desire to give power to its sapient creations the wish to help them and see them grow in strength and ability, and provide them the tools necessary to do so. Autonomy then, isn't freedom in my mind generally. It was the desire every parent has to see their children grow and be capable of standing on their own. The feeling that aiding them to much will hamper them in the long run. I believe that Autonomy was Adonalsium's sense of restraint with respect to its children, it's sapient creations. As Odium is Adonalsium's sense of rage and hatred without context, this drive has also been altered due to lack of context. It views the intercession of any part of Adonalsium, which is all the Shards, into the lives of sapient creatures as anathema to their progression, and so it wishes to intercede on their behalf to end the meddling of the Shards. This is why she may have been willing to work with Odium in my opinion, because allowing him to Splinter shards does her work, and hopefully injures him in the process. I also think this is the reason for the existence of her Avatars. Bavadin swore a pact with the other Shards not to interfere with each other's plans. A pact in direct conflict with the version of her intent that I propose. Thus the Avatars exist precisely to circumvent that which she swore. She can do nothing directly to interfere because she is bound by her oath... But the Avatars, whether they are others ascended that she shares the power with, portions of her investiture seeded to become sapient themselves, or whatever else, are distinct Cognitive entities not bound by what she swore herself. Autonomy is not freedom. Any action performed grants Autonomy to some and impinges on the Autonomy of others... But Autonomy from the Shards themselves Edit: We've since gotten a WoB that tells us the pact between Shards was not a binding oath, which I'm happy about. It makes Odium’s actions require a lot less explanation.
  25. As we all know Brandon says that some main characters will die over the course of the series. So my question is who do you think will die by the end of cycle 1 and by the end of cycle 2? For cycle 1 I could see Szeth being dead by the end of his book. It could almost be a full circle where he was 'exiled' by the Shin to become Truthless but dying to save them as a KR. Oddly I'm thinking Dalinar might be someone who is going to die by the end of either cycle. I'm also thinking one of the two Heralds we're getting will be killed off as well. It would be an interesting twist if Renarin, Lift or Jasnah were killed off during the gap years and shown as a twist for the flashback like was done in the one episode of Lost where Sun was giving birth. It would be a mean twist if Kaladin was killed off during the second cycle. As for non-flashback characters if Dalinar does die then Navani should go with him or have her death be the reason he goes out, similar to Vin and Elend. Roshone deserves a good death, preferably at the end of a Whitespine attack. Odium for sure should be dead by the end of 10 so I'll be shocked if he's still alive after that.