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  1. So, this is my 144th post here! I chose to make something interesting for this number because this is a much cooler number then one hundred. I mean, it's 12 squared! Far better than 10 squared. Also, I wasted my 100th post RPing, so... This magic system was already posted here, it's in my signature, but this post/topic will be far more detailed and exact, as for the aforementioned RP I gave it more thought. It's still not perfect, but it's more well built. All right, now without further ado (what exactly this word means? checking on translate oh well, I guess it works), let's speak of the magic system! So, the idea is about animals connected to human attributes, or, if you wish to look at it like that, spiritual human ideas embodied as animals. Or something like that. Said animals have a specific attribute - Center - for each kind. Examples for now are: Wolves with the Center Longings, Foxes with the Center Change, Owls with the Center Thought, and (thanks @Gears for the idea) Scavengers with the Center Fear (or survival sense). I'm open to more suggestions on this part. I want for some reasons to find a Center for cats, so I will gladly accept help. I thought of names o those animals, and came up with Biopsyche at first, later I produced the name Faunospiritum, but I now prefer Faunologos instead. Now, for the powers. Each creature of the Faunologos can Harvest, Plant, Cultivate and Fertilize, abilities that will be explained soon. All of them are related to the creature's Center. Harvest is the creature's ability to... well, "harvest" the portions of a sapient creature's cognition related to said creature's Center. This Harvest is actually the fuel for the rest of the magical powers. Each of the other abilities takes different amount of Harvest. Planting is the hardest ability, that takes the most amount of Harvest. To Plant is to influence a sapient creature's cognition in a wanted direction, based on the Center. To do it in deep levels is impossible without the patient conscious or unconscious permission, though on shallow levels it could be done, so long as there's no active resistance. Cultivating is the second-hardest ability, and takes an average amount of Harvest. This is the ability to apply the Center on the surrounding world. In a way, it's like honorsren giving radiants adhesion - the power to bind things together, being spren that "bind things" (Syl). So, with this ability, a creature will be able to "Plant" his Center into materials around him - I'll give examples later. This ability also is supposed to make them able to open interdimentional portals, because of how their world works. I'll explain it later too. Fertilizing is the most obscure ability, and might not be considered a magical ability at all by some people. It also takes almost no Harvest at all. It makes the creature have a tendency toward its Center, and also gives them sapience. I also wish to thank @Yezrien for helping on the original topic. That's it for now, thank you for reading this far.
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