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Found 4 results

  1. QF52: Dancing in the Mists Jastes, Tensions in Luthadel are running high. The Ventures - don’t tell Elend I said this - seem to be close to breaking apart, the Tekiels were nearly slaughtered, and at least four different nobles have been exposed as Mistborn. One, Shan Elariel, was found dead at Keep Venture, seemingly killed by one of the Ventures' own Mistborn - however, rumors have already begun to spread that it was a setup like the one that took down the Tekiels. One by my House Hasting. Whether that’s true, I have no idea. But I do know that House Elariel wants revenge, and this gives them someone to lash out at. They attacked a caravan of ours, almost out in the open. And to make matters worse, Keep Hasting is hosting this month's ball. We had to bar any Elariel from entering, because… well, I don’t want to say in writing. You never know. But we don’t have enough intel to keep everyone friendly with the Elariels out, and we can't just postpone the ball. It would make us look too weak. Hopefully nothing goes wrong. -Telden Hasting Welcome to QF52: Dancing in the Mists! You've been invited to host the grand ball of Keep Hasting, to kick back, relax, and finalize those pesky alliances that have been so brittle lately. However, beware! Due to recent events, any members or affiliates of House Elariel are barred from the premises, and if found, they will be assumed to be conducting espionage and be thrown out of the keep*. Because, well, they will be conducting espionage. Or worse. So it is your duty as the Hosts of the party to keep an eye out for any suspicious activity and report it to the proper channels. However, we nobles can hardly act in the open - you must be discrete. Inform Lord Hasting quietly. *Floor level may vary. The Hasting Hosts form the Village faction, and must live to eliminate all of the Elariel Eliminators to win the game. The execution has a 2-vote minimum, and ties will result in all players tied dying. The Elariel Eliminators (sorry) form the Eliminator faction, and must reach parity with the Hasting Hosts to win the game. They have a faction doc and a kill every cycle. (If all players are dead by the end of a cycle, it also counts as an Eliminator win.) 0 to 0 is still parity. This game has a simple mechanism: anonymous voting. All votes must be cast through the GM PM, and the vote count (including who voted for who and who didn't vote) and execution-ee will be revealed in the writeup in the next cycle. Any vote, whether Green, Red, or Black, posted in the thread will not be counted, but can be used as an indicator of intentions - but are you sure they're really telling the truth? In addition, during the first cycle, each player may choose one other player. They will then gain a PM with that player for the rest of the game (made by the GM) starting the next cycle. Other than that, PMs are closed. (If two players select each other for PMs, then neither gets to repick.) Other than that, no secrets, no roles, just good old fashioned intrigue. Signups will end on Thursday, April 15th at 12:00 1:00 PM PST, which will be the standard rollover time unless someone yells at me to change the time back. Since I've got pinch hitters... there will be an inactivity filter of 2 cycles. You must post at least once during that time, or you will be replaced by a pinch hitter or killed. Also, @Lotus will be the co-GM and @Araris Valerian will be the IM! What? No, of course this isn't a mechanism for Ash not to spend time making vote counts and watching the thread. Why would you think that? Player List: Spectators/Pinch Hitters: Quicklinks:
  2. QF52 Cycle 1: Welcome One and All! Welcome to Keep Hasting! Hang your coat on the wall, or simply hand it to the nearest Terrisman, then sit down and enjoy the show! We have a large selection of appetizers, salads, and champagne, but best of all is our main course, a young pig raised especially for this day. Four out of five Tineyes said they'd never tasted anything better! And, of course, there are the festivities - dancing, reading, plotting, scheming! There's fun for everyone! In the interest of hospitality, I must inform you we have Seekers among both or guests and staff. Not that Allomancy is forbidden, of course, but it may attract... undue attention if not used discretely. We wouldn't want anyone to have an unfair advantage, would we? Oh, and stay off the third floor corridor. We've got more than Seekers up there. Cycle One will end in approximately 23 hours, at 1:00 PM PST on April 16th. A few reminders: The execution, in addition to being anonymous, will kill all tied players and has a 2-vote minimum. You can vote around in red and green in the thread, but I won't be counting it. Or looking at it, for that matter. Remember to vote in your GM PM! PMs are closed. You can request one PM in your GM PM, but that will be made by the GMs at the start of next cycle. Because I forgot to put them in the PMs... the wincon of the Hasting Hosts is to execute all of the Elariel Eliminators. The wincon of the Elariel Eliminators is to reach parity (equal numbers) with the Hasting Hosts. If you haven't got your GM PM yet, just PM or @ me. The inactivity filter is for 2 cycles (48 hours). Have fun! I feel like I'm forgetting something... if I forgot it it probably wasn't important. Yeah. Player List:
  3. “Move!” Ashkelon yelled as he kicked the prone body in the side. “Ashkelon, take it easy with the temper, will ya?” Camilla chided him, “that man lies there every night dead drunk, and yet you never cease to torment him.” “Well if he’s just get his stinking carcass off of our roadside, I wouldn’t have to.” “He’s probably got some problems,” Jeremiah chipped in, “a guy who hits the bottle like that has obviously got something he wants to forget about.” “Well if he’s going to get smashed enough to pass out, he could at least pick a better spot than this,” Ashkelon gestured at the carriages and pedestrians that passed by, paying little heed to the three students nor the passed-out man. At this hour of the night, they were likely to be headed home. Camilla spoke up. “Ashkelon, this is why you don’t have a girlfriend,” she said as she took Jeremiah’s hand. “With an attitude like yours I’m amazed you even have drinking buddies.” While not anywhere as far gone as the drunkard whom he had just kicked, Ashkelon was not terribly sober either. He opened his mouth to respond, then closed it. Camilla did have a point. “What’s this?” Jeremiah said, releasing Camilla’s hand and bending down. “Jerry, if it’s another picture of a woman’s safehand I swear--,” Camilla let her sentence trail off. Ashkelon chuckled, remembering the last time something like this had happened. Jeremiah stood back up holding a tattered piece of a scarlet cloth. “You don’t see something this vivid around here much. Must have been somebody with--” He stopped, noticing that the cloth was leaving a red stain on his hand. “Oh, crem...” He looked back at the drunkard, but the man’s chest rose and fell as it had before, blissfully unaware of what Jeremiah had just found. He, at least, was not the source of this blood. Camilla pointed at a line of drops that led down the sidewalk a short distance before turning into an alley. Jeremiah followed them, but just before reaching the turn he suddenly turned aside, attempting not to vomit. Ashkelon didn’t need to smell it to realize what had happened. He just stood right where he was and swore loudly. Welcome to MR28! This is a hidden information Roshar game set in Kharbranth. The Everstorm has not yet come, but as Taravangian’s men collect Death Rattles an unknown individual or group has begun to kill off citizens seemingly at random. Here are this game’s ground rules: Ground rules: Rule clarifications: Murder suspects (player list): The game will start on Friday, March 16, at 3:00 MDT Quicklinks
  4. MR13: Treachery on the Terris Peaks GMs: Elbereth and Twei History turns and shifts, and a little piece of metal moves just slightly... “Right. You’re qualified, you’re coming. Your bag, please?” The young man froze. “Why do you need my bag?” “Inspection. We need to know if we should provide you with a better bag or if yours is sufficient. Also, extraneous metalminds aren’t allowed. There shouldn’t be a reason for you to have a coppermind, for instance. I’ll be carrying the only one, to record what happens at the Well.” He very reluctantly handed his bag over. “I’m not perfectly packed yet,” he tried. “There’s some stuff that I want to take out...” “Really? I thought you said you were ready to go, right now.” “Well, yes... I mean...” He stopped as she pulled out a metal cylinder. “Don’t open that, please! It’s private.” “Privacy isn’t private when you’re dealing with the protection of the most important man in the world,” commented Tindomë wryly, opening the metal cylinder. It looked to have words printed on it. The young man stayed silent as she read, head hung in defeat. She looked up at him. “‘He must never be allowed to complete his quest’? ‘Alendi was never the Hero of Ages’? ‘Alendi must not reach the Well of Ascension’? This is signed by Kwaan. The traitor!” She threw his backpack back at him. “Get out of my sight. No traitors will be allowed on this mission.” He stared at her with hate. “Very well. But I have friends who are packmen. You can’t stop them all!” He turned and stalked away. “Friends, huh?” she said softly to herself. Unfortunately, Rashek was right. She didn’t have nearly enough packmen yet, and she didn’t even know if she could trust those she’d already accepted. She looked down the long line of hopefuls. Most she could dismiss off the bat, of course. Previous experience as a packman was required, and most of them didn’t even have that. But those who did... She couldn’t turn away a willing hand, even if that hand might turn traitor. She’d just have to try to figure out who was who as fast as possible, and make sure Alendi was protected at all times. Tindomë rubbed her forehead. She’d never thought this was going to be easy, but it wasn’t supposed to involve traitors. She tossed the metal sheet to the ground and beckoned forth the next applicant. Format Factions Conditions and Environmental Phenomena Feruchemy Quick Links: