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Found 4 results

  1. Daily Report 50-10-765 Stormlight seems to be the key to unlocking the samples. This shouldn’t have been a surprise, stormlight is one of the rawest forms of investiture available. Chromatic Breaths seem to work as well but they are prohibitively rare and is limiting our progress with the sample. The limited understanding of them doesn’t help either. The samples are organized now, but the effects they are exhibiting are spreading to whatever we put near them. Samples continue to go missing but figuring out who exactly is stealing them has proven… disastrous. Police Report 50-10-765 In the middle of the day a break-in occurred in one of our offsite labs. Tara Night had been put in the post due to mob enforced disciplinary action. She fought valiantly and even killed one her assailants, but ultimately met an untimely end. Before the intruders could retrieve their comrade, aid had arrived. They were forced to flee. The body the Shard found was odd… it had numerous signs of being riddled with several diseases simultaneously. The corpse was of Ashyn descent but a clever application of make up and prosthetics had hidden the fact. It appears we have underestimated the infiltrators. Illwei (3): TJ Shade, Frozen Mint, Straw Ashbringer (2): Matrim’s Dice, Devotary Mist (4): Sart, Illwei, Araris Kasimir (1): Vapor, Kasimir Devotary of Spontaneity (1): Lahilt Lord_Silberfarben (1): Ashbringer StrikerEZ (1): The Young Pyromancer Mist was lynched! She was a Loyal Intern and had a background in History Her journal revealed she had somehow begun to manifest an innate form of soulcasting, at the dire cost of her body slowly transforming as well. Action: kill target player; you die as well. Clarifications Player List
  2. LG20: Warcamp Enigmas You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or evil is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also a thief in your midst, though he may end up helping you. Format: This is a rerun of LG5, the first game I GMd. Each Day turn will be 48 hours and each Night turn will be 24 hours long. Rollover time will be 9 pm MST. Signups will end on April 22nd. There is a 5 turn inactivity filter; after five turns of inactivity, inactive players will be killed. General Rules: Every player gets up to three actions per night. Only one item from each tier category may be used per cycle. One 1A, one 1D, and one Tier 2 item is the most that can be used. Any action can be replaced with the Ghostblood kill or a role ability/declaring an heir. Items: Other roles: Item Rules: Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. The dead player will not be sent to the dead doc before the end of the turn following their death or until their death cry is sent in. It must be sent in before the end of the turn following the player’s death. Except for this, the dead may not speak. Win conditions: Ghostbloods’ Win: Outnumber the other players Bonus goal: Obtain a Shardblade and Soulcaster. Nobles’ Win: Kill all Ghostbloods Bonus goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses. Thief's Win: Steal at least one of each item(excluding Shards and a Soulcaster) throughout the course of the game to become a master thief and live a life of luxury. Order of Actions: Links to the writeups: Day 1: Succession War Night 1: Violet Wine Day 2: Whitespines* Night 2: Silence of the Stars Day 3: The Land of the Free* Night 3: Self Sacrifice Day 4: Death's Herald Night 4: The Final Duel Day 5: Dual Stabbing* Night 5: Rightful Vengeance* Day 6: Rematch Night 6: Violet Wine II*† Day 7: Felled Thief Night 7: Running In Circles*† Day 8: Sneak Attack Night 8: Mutton Day 9: Dead for Real Night 9: Third Time's Not the Charm*† Day 10: Another One Bites the Dust Night 10: Is He Dead Yet?*† Day 11: Defensive Maneuvers Night 11: Turning Tides Day 12: Fatal Miscalculation Aftermath: No Way Out *Written by Elbereth †The Saga of Kayden(Kynedath) Current Player List:
  3. Long Game 11: Twinborn Village "Gather around to hear the history of Twinborn Village, a settlement born of two cultures that were twin in their oppression by the Final Empire and their desire for freedom. “Legends tell of a time, many generations ago, when your ancestors lived as slaves to an evil god, the Lord Ruler, in a kingdom above the ground where the sun burns so hot that the air turns to ash. The Lord Ruler used metal spikes to give mystical powers to his wicked servants. It is even said that in his quest against truth, he commanded evil spirits to take the forms of the living and confound the eyes of the righteous. “The noble Terrisman joined with the clever Skaa to create the Founders, a mighty alliance against the forces of darkness. They fought valiantly against the vengeful god for many seasons, but eventually chose to leave. You cannot devote yourself to pushing back slime without sullying your own hands, so the Founders departed the Final Empire with haste. They passed the mountains and came to a land where the air was clean. There they built a new home into the caves, a home of liberty and prosperity. “We have thrived here for many years, but now we are faced with a new threat: the Spiked. They think that they can use the evil craft of the Lord Ruler to rob us of our lives and our god-given powers and desert us. The fools! In their own greed, they would bring the Final Empire crashing down upon us again! “All of you are special. All of you were born with two abilities, one of Allomancy and one of Feruchemy. You are living in this time for a reason. This is your purpose: to kill the Spiked and return peace to Twinborn Village. I name you, the Twinborn!” Welcome to Twinborn Village, which was founded when the survivors of a crushed rebellion ran away and hid in some caves. I put the rules in spoiler tags to keep this post from being too ridiculously long. Signups are now officially open! Factions Day and Night Map Actions Items Powers Kandra Very Rare Occurrences
  4. Here we have Steelheart's defining moment. He is confronted by something he didn't expect: Someone who actually believed in him instead of fearing him. He stopped. He listened to the argument, and he chose to destroy instead of face that fear. When David's father shot him, Steelheart felt betrayed by the only person in a long time who had believed in him and at that moment he knew no one could be allowed to feel anything but terror when they saw his face. So, he killed. The only thing he could think to do is kill. In other words, he ran away from his fear. It's sad to think that Steelheart came so close to being the hero David's father wanted him to be. So. Close. Instead, he was the tyrant that killed thousands, maybe millions of people to rule. All because he couldn't believe he could be better than his fears. Ever single person has these moments. We are put in situations by God and we have a choice. We can run, or we can fight. If we run, we lose every time. If we fight, we can win. Even so, victory is never sure. All we can do is follow the advice of Alexander Dumas: "Wait and hope" (The Count of Monte Cristo).