Search the Community

Showing results for tags 'sixth of the dusk'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • The Rithmatist
    • Skyward
    • Alcatraz
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LeftInch's Blog
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Rocket League Boosting Service -RL Rank Boosting - ProBoosting.net
  • The Way of Toasters
  • Cosmere Nerd Things
  • Vascular X
  • http://www.supplementssouthafrica.co.za/testo-ultra-south-africa/
  • Gleam And Glow Cream Review
  • g10 force
  • Custom Quality Services Offered By Painting Contractors Spring Valley
  • How AR will impact the market in Current time | Brossard Design
  • A few things that weigh less and will make your Camino more comfortable
  • How to Expand Your Business Internationally
  • Track Advanced - Racing, Flight and Game Simulators by Next Level Racing
  • DA blog
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • thirty-two and a half
  • Dapper's Blog
  • Silly Stupid Drawings

Calendars

  • Community Calendar

Found 28 results

  1. The death of the OA emissary has always bothered me. Dusk and Vathi figure out that the machine is a trap, that they were meant to find it. Which means the emmisary's death wasn't an accident, either. The Ones Above must have somehow arranged for him to die. But how would that work? 1. The emmisary knew he was going to die. Which would raise the huge question of what about their mission he found worth choking himself for. I'm having a hard time imagining someone martyr himself for other people's profits. 2. My phone is a complete chull that keeps deleting the detailed paragraphs I've been laboriously tapping out, forcing me to sum things up abruptly instead of making eloquent arguments. 3. The Ones Above are a bunch of cold bastards who killed off a redshirt because they figured it would be easier to get away with one murder than wholesale violation of the Prime Directive. 4. Phone = storming rusting colorless deathant chull that tries to evade responsibility by autocorrecting to "chill" . 5. The emissary faked his death. Abruptly summed-up version: faking the dead when there's a bunch of people who will be desperately trying to revive you is difficult*. It's also risky because you have to survive whatever the local burial customs might be. Also they might try to cover up their theft by dumping your body overboard and swearing you fell or something. I mean, sure, they have sufficiently advanced magic for space travel, they can probably rig up something. But we know that kandra definitely are good at playing corpse. And it's widely thought that the OA are from Scadrial- which, coincidence coincidence, is where kandra are from. I'm going to cut myself off here before the Chull Phone strikes again, but what do you think? *I mean, I'm assuming. A bunch of godlike Space Dudes with the power to do Patji-knows-what if they're pissed send you an emissary, you'd probably be doing your best to send the guy back in one piece.
  2. I'm not sure if this belongs here or in one of the "general discussion" places, but it is very Sixth of the Dusk and is arguably spoilery, so here it is. The "symbol of my ignorance" is a chip clip given to me by a woman who made a huge fool out of me. What is the "symbol of your ignorance?" What did you used to think was easy, and how have you learned?
  3. An expectant buzz filled the air as the last journalists to arrive took their seats in front of the small stage. Journalists all across the country had been expecting an invitation to this press conference for several months now. It was common knowledge that the Norther Interest Trading Company was up to something big, but so far they'd managed to keep the exact nature of their project a secret. Today, that secrecy was coming to an end. The murmur of conversation among the journalists abruptly cut off as a bearded and bespectacled man took to the stage. "Ladies and gentlemen, may I have your attention please?" He asked, unnecessarily. "As you are all aware, the Northern Interest Trading Company has suffered many losses over the past years in our efforts to decypher the mysteries of the Pantheon Islands. Many have wondered whether the eventual reward is worth the effort. To this question I say 'yes, a thousand times over!' Its ever been the nature of humanity to explore and innovate, no matter the cost. If we where not to give in to this impulse, we would not be human!" "However, just as our drive to explore pushes us up against new difficulties, so does our capability to innovate provide new solutions. Over the past year, our scientists and engineers have been working tirelessly to design and create a new sort of vessel. A ship that does not have to brave the dangerous waters around the Pantheon to bring its crew tot he prize. A ship that is not limited to the well-explored beaches we have been limited to before. A ship that, for the first time in our history, will allow a group of intrepid explorers to take to the sky!" "Ladies and gentlemen..." With a loud grinding noise, the large hangar doors behind the stage started to glide open to reveal the majestic airship within. "I present to you: The Northern Wind!" *** General rules Roles and airship parts *** For this game @Young Bard will be my co-GM, and @Fifth Scholar will be the impartial moderator. This game is planned to start July 10th at 12:00 Amsterdam time, but with two games starting rather close together the game's start might be delayed slightly if necessary. FAQ: Player list: Xinoehp512 Lumgol Eight Thousand Five Hundred and Twenty-Ninth of the Just a Smidge After Twilight... or, I guess, Twi for short StrikerEZ BrightnessRadiant Ventyl Elandera Amanuensis as Saluden Leiken, a Willshaper Worldhopper from Roshar. Ax's boyfriend as Arr K. Thousantoo, an ancient worldhopper who recently recovered from his incident with the constabulary. MrakeDarshall as Quill, a hemalurgist by trade who was marooned on First of the Sun quite some time ago, and has survived mainly by virtue of his... Er... "pets" Devotary of spontaneity as Auseor, a merchant working with a group of salvagers. Mark Shanerockes _stick_ TheMightyLopen Alvron as Second of the Sky Araris Valerian as fourth of the moon Burnt spaghetti as 3rd of Sunset Spectators: Furamirionind Butt Ad Venture Snipexe Rathmaskal cadmium compounder Quick links:
  4. QUESTION In Sixth of the Dusk, it feels like it’s a crossover… BRANDON SANDERSON That is true. QUESTION So is it a planet that we've seen before, or... BRANDON SANDERSON Yes. Well, you have seen the people they are calling "The Ones Above." QUESTION And you're not going to tell any more? BRANDON SANDERSON Nope. QUESTION When will we know? BRANDON SANDERSON Yeah, fifteen years maybe? Hopefully it won't take me that long, but I only just finished the outlines for Era 3 Mistborn, which is now what we're calling the 1980's, so I haven't even at the moment got the sketches of the sci-fi one, I don't have the outlines and things. So in other words, we aren't to the science fiction era; we're a ways off from that. The Question: Isn't the underlined bold text indicates that the "Ones Above" is future Scandrians?
  5. Magic powers are ubiquitous on at least some areas of First of the Sun. Aviars are not unusual for having magical powers but for bonding with people and granting them powers. Aviars get their powers from worms. But what about the trees and animals on the other islands and in the ocean? A tree really cannot fly to Patji to pick up a worm. Do they all have symbionts of their own? Then why don't people form bonds with them? Granted, a bond with a tree may be a bit inconvinient, but a rodent which would give you telepathy - that's an easy choice. And why do the worms occur only in the eye, but magical animals and plants all over the Pantheon at least? I would draw the following conclusions: the aviars are not native to the Dromaid system the worms are an artificial life form they live in the eye because a shard or its avatar put them there the worms are specifically designed for a bond with humans
  6. Today Brandon revealed on Twitter why the progress on Stormlight 4 didn't go up much during his trip to Germany. He didn't have much time to write, but he said he got through two scenes of a non-Stormlight cosmere novella. We were going to go through a long list of things it could be, but then he revealed on Reddit it was a Sixth of the Dusk sequel. What will a sequel to that novella be? Well, Brandon has said before during the Oathbringer tour that he outlined the novella, and it involves Sixth exploring Shadesmar. That gets me pretty excited, especially since Sixth of the Dusk was already so late in the cosmere timeline. Note that he only got two scenes in, which obviously isn't very far. Brandon said he will pick it back up on the flight to Spain in July, and if he doesn't finish it, he has a long flight in October to visit France and Israel. Why didn't Brandon work on Stormlight on the flight? He says it's hard to work on Stormlight on flights because the books are too intricate, and there are lot of distractions on a plane. Of course, do note his tweet said he's back to Stormlight work, so don't worry about that There's a few other interesting things Brandon said on Reddit today. First, the Silverlight novella needs to wait until the Threnody novel for "connective tissue reasons". Next, he again talked about a place with a kite-based magic system which he might plot as a YA book, after he's finished with the Skyward novel, as he would like to do some YA in the cosmere. Are you excited about a Sixth of the Dusk sequel? Let us know below! If you'd like to support 17th Shard, feel free to back us on Patreon!
  7. So just a general question about the aviar. Are they unique species that Brandon created specifically for the world, or are they species that exist on earth? If so what would the analogous species be?
  8. So, we know that the area surrounding First of the Sun’s perpendicularity is particularly dangerous, but I haven’t seen any information as to why that is. My thought is that the wildlife may have some kind of influence on the Cognitive Realm due to their thought-sensing abilities. Does anyone else have any ideas?
  9. As we now know, Brandon Sanderson has confirmed that Mistborn Era 4 will include technology that allows for faster than light speed travel. In addition, we know that Sixth of the Dusk takes place further ahead in time than any of the other current Cosmere stories. My theory is that The Ones Above in Sixth of the Dusk are secretly Era 4 Scadrians. The slow reveal of technology to the inhabitants of First of the Sun reflects Harmony's behavior in Mistborn Era 2, and I believe that a group of Scadrians have (in Sixth of the Dusk) traveled to First of the First to harvest the Aviar found there for nefarious purposes. What do you think?
  10. After hearing about worldhoppers from the 17th shard chasing Hoid I went back to WoK and reread the interlude. Possible arcana unbound spoiers The Firsherman that met up with the foreigners spoke of some interesting kinds of fish. Some fish could send you visions. He even told the seekers that he couldn’t find Hoid , but perhaps he could find a fish that could locate him. I think he was serious . I think something is Resonating Old magic into the Purelake. I’m not sure if there is a perpindicularity nearby or something else. I wonde what all sort of magic effects can happen from eating the fish there? Anybody have any sources : WoB , or speculation about this subject
  11. I searched for others discussing this, but didn't come across anything. If you know of a thread that already brought this up and I missed it, just let me know the source and I'll gladly remove my post. I've read every story in the Cosmere and am now going back and re-reading in hopes of discovering knew things I missed or couldn't have known the first time through. This is a minor discovery IF it's true, but interesting none the less. First, I believe that Vathi from Sixth of the Dusk is Khriss (just found out this has been confirmed as false)... BUT I also believe that she may be an allomancer. Keep in mind that SotD is the farthest story into the future according to the known Cosmere timeline... so who knows what has happened to Khriss between now and then. Here's an excerpt from Sixth of the Dusk: So the part that struck me as a dead giveaway was the very last line, "...or was she just lucky?" If you remember in The Final Empire, Vin would always refer to her allomantic ability as her 'luck'. When I read this, I felt as if Sanderson purposefully wrote that line in order to hint at the fact that Vathi/Khriss was using her 'luck'... in this specific case, tin. I don't know if she's just a Misting or if she becomes a Mistborn as some point, but regardless, I believe she's burning tin in SotD. What do you think? Am I a far out fanboy looking for connections where there are none, or do you think I picked up on a clever nod from Sanderson?
  12. On 4 September, 2014, in this Q&A, Brandon unequivocally stated that First of the Sun has no Shard and that its Investiture is ambient and limited. This past week, on 28 November 2017, in this Q&A, Brandon has now stated that the island of Patji is in fact a Shard, even clarifying that he does in fact mean one of the 16 Shards of Adonalsium. This seems to be a huge retcon requiring a lot of editing of wiki pages, all of which currently reflect the earlier WoB that First of the Sun is a minor world with no close association with any Shard. Am I missing something?
  13. So we all know that Mistborn Era 4 Scadrial has become a space faring civilisation, and that in Sixth of the Dusk, there is at least one civilisation that has reached this status. Given the sheer versatility of the investiture systems, it is pretty likely that the aliens are in fact Scadrians. That opens up so many questions, but I would like to focus on one specifically: how did they do it? As mentioned before, it is Scadrials magic systems which probably made them the first space civilisation. I believe that it is a combination of Cadmium, Bendalloy, Ettmetal, and Medallions which have allowed them to enter the space frontier. Bendalloy makes speed bubbles, so if you attach one to a spaceship, the math on the wiki page says you would compress 2 minutes of the ship moving at full speed into 15 seconds of actual travel time. The problem with this is that people inside the spaceship will still age, as it is time which is being manipulated. That means that while the spaceship would travel FTL relative to the cosmere, inside the bubble, people would age normally. Essentially, it unpractical space travel and very limited. BUT, if you also create a smaller cadmium bubble around the structure of the ship ( a C.bubble within a B.bubble), we know from this WoB that the effects will cancel out: This means that the crew wouldn't be trapped inside the speed speed bubble, and so will experience time normally. However, to make this technology even more efficient, the Scadrians would put up ANOTHER cadmium bubble within the first cadmium bubble (C.bubble within C.bubble within B.bubble). This would allow them to travel FTL and not feel the time effects at all! Essentially, they would be able to get anywhere in no time. I do believe that Ettmetal will be used in the propulsion of the spacecraft, probably through some nuclear propulsion technology. This is what would take the spacecraft to such high speeds. I don't really know how to explain all the other uses, so here's @hwiles comment pulled from here: As for the medallions their benefits are endless: from breath, to healing, to warmth, to weight (which will probably be useful combined with pushing and pulling in space) and the various other technological impacts. NOTE: I just found out from the coppermind that time bubbles in fact compound if used together. This is crazy, and makes FTL travel much, much easier. A normal speed bubble speeds up time by a factor of 8. Compound this with 10 bubbles and you would be travelling insanely fast. WoB is unclear to me, not sure if will double (8x2) or multiply (8x8). We have no information on Cadmiums factor of change, but we can assume that it will be the same as they cancel, and that it'll also compound. Basically, you can use primer cubes each powered by Bendalloy and Cadmium, structured in specific layers. All the Bendalloy bubbles would need to be outside, and you would need about double the amount of Cadmium bubbles to counteract the Bendalloy bubbles and still create their own time-slowing bubbles. What do you guys think? Any other technology which would make FTL travel feasible or easier for Scadrians? (This is my first theory, so there might be gaps in knowledge. Feel free to point them out).
  14. Does anyone know if Brandon has said anything about what would happen if a person were to eat the fruit from Patji's Finger? Would the parasites work in the same way as inside Aviar or would people gain different abilities, or none at all? Lemme know if anyone has any related quotes, information, or just their thoughts on the subject. Thanks!
  15. After a lot of reading and re-reading of questions asked of Brandon in regards to the upcoming Mistborn Third Trilogy, I am getting a strong impression that the "Ones above" mentioned many times in the Sixth of the Dusk are in fact, former inhabitants of Scadrial. What do ya'll think? Sources: http://coppermind.net/wiki/Ones_Above http://coppermind.net/wiki/Scadrial http://coppermind.net/wiki/Mistborn_(series)#Era_4:_Third_Mistborn_Trilogy
  16. WoB has it that we have met the Ones Above before. There are many ways to interpret that remark, but I'm working on the assumption that it means it's a group that has been focused on, not just a group we've met in passing because one of their worldhoppers showed up somewhere. We don't have a solid timeline of the various cosmere stories, but the post script does tell us Sixth of the Dusk is the farthest forward story chronologically in the AU collection. This might make it the furthest forward story that we have at all right now. Edgedancer happens after WoR so, it must be forward of that. Both Mistborn Secret History and Allomancer Jack going into Mistborn Era 2, so it must be forward of that. Since Nightblood is on Roshar in WoR then it must be forward of Warbreaker. Anyway, important part of this is that the story is forward of (at least parts) of Mistborn Era 2. Even in era two the Scadriali peoples are already developing interesting machines and technology, some using investiture. We also know that the plan for Era 3 involves spaceflight. Khriss even speculates that without the Lord Rulers suppression of advancement that the Scadriali might have already outpaced the rest of the cosmere in technological and scientific development. If you look at the interests of the Ones Above, specifically the Aviar. Setting aside entirely the potential interest in the worms that grant the Aviar their talents, who on Scadrial wouldn't want what's basically a coppercloud sitting on their shoulder?
  17. For those who've read Arcanum Unbound, you will know that recently that illustrations of constellations and solar systems of the cosmere have been released- and Mistborn fans might be aware of a foreshadowed space-age of Mistborn. I figure this is a good opportunity to use these two aspects for a game set after the events of Sixth of the Dusk, a cosmere space game. This is a small scifi cosmere game about scheming officers. Players start the game as junior officers with a credit total of zero. Credit totals represent how much a player is liked by the current captain of the ship. During the game players attempt to improve their credit total and work their way up through the officer ranks. The aim of the game is to be the captain by turn 20, and go down in history as the starship commander who saved (or doomed) their race- after all, history will only remember one of you. These rules are derived from a really old game called "Don't beam me up Scotty". If this is a game you could see yourself playing, put down a name. You are a Junior Officer. Being from the First of the Sun, you are probably not a worldhopper (Or Kandra )- but you might be a trapper, and you might have an Aviar (though these are very rare and don't provide a mechanical benefit). If enough people are interested, I'll start the game- presumably with each turn being a week. Dice are involved, I will roll myself and let you know the results. If anyone has any questions, let me know and I'll do my best to answer them. The Rules:
  18. Feels like the kind of thing that would have been said before, but I didn't see anything on it: the member of the Ones Above who dies to leave all of the Homeislanders access to some tech... He chokes to death. Could he be a cadmium ferring? Seems like a pretty easy death to fake when you can avoid breathing for a good long while. I don't think it's mentioned what they do with the body, but if they return it to the Ones Above, or send it out to sea or something, they wouldn't even have to hold the charade for long. Might even be dual-cadmium twinborn to compound and to speed up time outside his bubble (relatively) to hold out longer. Thoughts?
  19. Tor released the contents page for Arcanum Unbounded today. Whilst knowing what is in the book itself is great, there's a great little reveal in there with the chapter heading before Sixth of the Dusk. Apparently Sixth of the Dusk is set in the "Drominad" system... We have a new name! Perhaps Drominad (though judging by the format of the other names, these are the inhabitants, not the planet name) is the Cosmere aware name for the planet (Dromi? Drom? Dromin?) whereas First of the Sun is the 'on-planet' name? Source: http://www.tor.com/2016/10/31/find-out-whats-inside-brandon-sandersons-new-cosmere-book-arcanum-unbounded/
  20. So the Tor Arcanum Unbounded release about the drominad system says that In other words, there is a SYSTEM ENTIRELY INHABITED BY SPLINTERS! What shard is this? Why is it split up like this? Are these splinters of one shard or multiple? Are these splinters all human? Are there many, or only a few? Did Odium do this? What's going on?
  21. So, from what I have previously read here in regards to Sixth of the Dusk, it seems like The Ones Above are thought to be from Scadrial, correct? It does make some sense because they have similar technology to what we have seen with Southerners and they are on the only planet that we know is approaching interstellar travel at the moment. I do wonder if there are any WoBs or other information that I haven't seen to confirm this though. Another question I have is this: In what way do the 'machines' work using what we know of the metallic arts? I mean maybe bronze could be used to sense more than just Allomancy and that could probably work for detecting Aviar, I suppose (It wasn't actually described how the smaller machine "shows things" to the user). The translation function confuses me though. In Bands we saw translation using connection worked in the opposite method. Connection attaches a person to the attributes of the place they are in. It is only really useful for visitors. How could Vathi use it to read a language from another world? Any thoughts?
  22. Finished! Nine characters from eight Shardworlds! From left to right: Dusk from First of the Sun / Kaladin from Roshar / Vasher from Nalthis / Hoid from Yolen / Harmony (Sazed) / Khriss from Taldain / Shai from Sel / Vin from Scadrial / Silence from Threnody This piece is also celebratory art! Happy Chinese New Year 2016 (Year of the monkey)! At first I drew these characters mainly for an online fantasy magazine because they kind of let me (as translator of WoR) introduce Stormlight and the whole Cosmere series in their New Year issue, which meant I’d better add some festival stuff. So here it is - Characters from eight different Shardworlds wishing you a Happy New Year! In China, this is a popular traditional gesture when people give New Year’s greetings. It’s called 作揖 (zuò yī, in spoken language: zuō yī). When you do this, you make a bow with hands folded in front of you and greet others at the same time. Raise your folded hands and then lower them. The motion can be repeated several times. For men, they should use their left hand to cover their right hand (In ancient China, men tended to hold weapon with their right hand, so they covered it when saluting, to reduce hostility and show respect.), while for women, they should do it otherwise and it’s better not to clench the left hand into a fist (You can learn this from the picture above.). If you do it wrong, you will convey some ominous meaning. Please be careful # # # Heck, so many tags! Also seriously, I think we may need a Cosmere crossover art album
  23. “The mind is its own place, and in itself can make a heaven of hell, a hell of heaven…” The harsh environment of the Pantheon islands has gained a new threat. After their success on Patji, the Northern Interests Trading Company have been expanding their foothold in the Pantheon. Experience on Patji has taught a few of their number to survive the cruel jungle, allowing them to explore the islands as freely as the trappers do. Now their gaze has landed on the island of Amaji, and a small party has been sent to scout the island and weaken the resident trappers. The Game: 48 hour cycles, with combined Day and Night turns. Players get one vote and one action per cycle. Actions can include the Trader kill, Trapper special abilities, Aviar abilities (two can be used in one cycle) and giving Aviar to others. Factions: Traders - The Eliminator faction. Familiar enough with the Pantheon to pass as trappers, you are also equipped with advanced weaponry. You get one kill per cycle and can communicate in a doc; you win when your numbers are equal to the Trappers’. Trappers - Native to the Eelakin Isles, you've spent most of your lives in the harsh Pantheon jungle - first on Sori, now Amaji. You win by eliminating the Traders. The surviving Trapper with the most types of Aviar at the end of the game wins a bonus victory. Roles: The jungle has lessons to teach, for those able to learn. Aviar: Players can start with more than one Aviar. Players can have a max of 5 Aviar; up to two can be used in the same cycle. A player can give any number of their Aviar to another player, and they can also be stolen (see below). The first player to vote on the lynch target (excluding retracted votes) will receive one of the lynched player's Aviar at random. Aviar are otherwise lost when their owner dies. Caution: The Pantheon jungle is dangerous, and even the most experienced trappers can't afford to lower their guard. Each player receives a word or phrase (their 'code'), unique to them. They must include this word or phrase in a post a minimum of twice a cycle. Any player who does not has not been cautious enough. The first time is a free pass and will incur a warning. The second time, their code will be strongly hinted at in the writeup. The third time, they will die. If player A believes the code of player B is X, they may tell the GM ('Player B's code is X'). If correct, A steals all of B's Aviar (or as many as possible before reaching the cap). If incorrect, B steals one of A's Aviar. This does not count as your action, though only one guess may be made per cycle. Signups will run for 7 days; the game starts at 30th Jan, 10PM AEDT/11AM UTC/4AM MST Quick Links:
  24. Hi everyone, This is still a very raw theory that only emerged yesterday, so feel free to poke holes into it as you choose... I was speaking to Peter Ahlstrom yesterday, and at one point, the conversation led to this: Me:... an odd one maybe...but apart from White Sand (and the proposed argument that she is the author of the Ars Arcanum), has Khrissalla been in any other published books? PA: Someone should ask Brandon that at a signing Me: Hmm interesting - like my Baon=Blunt theory (something we discussed in May 2013) Me: Holy Christ...the Terriswoman world hopper...the nursemaid on Nalthis...would that be her? PA: Hmm... Now hear me out on this: It has been said that she is the most realmatically aware, although Hoid and Nazh come close. Nazh has been confirmed to be in Khriss' employ (and get's the worst of the bargain!) been to Threnody, Roshar and Scadrial Khriss is a scientist, and has been proposed as the author of the Ars Arcana This author is a member of the 17th Shard Khriss would be described as Makabaki if she were on Roshar. Makabaki are dark skinned, which both Khriss and Baon/Blunt/Vao are, as are the Terris (i believe - has been a while since i read the Mistborn series) It seems and sounds as if Khriss has appearances in 'published' books (so not including White Sand), and if she is indeed the author of the Ars Arcana, she has visited Scadrial, Sel, Nalthis, Roshar, Taldain (as an inhabitant), and we can possibly assume Threnody (as she has Nazh in her employ) It could also be suggested that she is Vathi in 'Sixth of the Dusk' - Vathi is also dark skinned, and has "the accent of one who is educated". She has curls, something that Khriss is described as having as well. Vathi is also described as "babbling out words as she worked", something that Khriss often did, usually to Kenton's amusement. She has a weapon that is almost like a musket with an explosive harpoon of sorts - the only cultures to have developed gunpowder to this extent are from Taldain and Scadrial. However, Scadrial has got ballistic technology down, while Vathi seems almost surprised at this working. It has also been written in one of the book signings (can't remember which post on here it was) that Sixth of the Dusk is the farthest into the future of the Cosmere we have seen, suggesting that the 'Ones Above' maybe possibly be future Allomancy fueled starships from Scadrial circa Mistborn Trilogy 3. So- I propose that she is not only Vathi, but the 'Terriswoman' in Nalthis as well. Please pick holes, disprove, or add as you see fit!
  25. What do you think would happen if a human ate the fancy Investiture bug things? Thoughts?