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  1. Warn dropped the strongbox on the ground of the hideout. The broken lock clinked to the stones, and the lid fell open. “Well,” he said, deceptively calm. “Would you take a look at that?” Boxings glinted inside in the lantern light. None of the paper notes the Red Band’d been expecting, but large denominations nonetheless. “It’s what we came for, Chief, isn’t it?” Garm muttered, giving voice to what the rest of the Band’d been thinking. “Nice, easy raid on the coach, grab the strongbox, and go.” “You ain’t paying attention,” Warn growled. He reached into the box, allowing some of the boxings to trickle through his grasp. Finally, he selected one, and scraped his thumbnail against it. Some of the glinting metal came off, leaving a dark, dull streak behind. “We got euchered. They’re rusting counterfeits.” He flicked the lead coin at Garm, who fumbled but caught it, staring dumbfounded at the fake. “Survivor’s spear,” Kern cursed. “We’re s’posed to lie low for a while. Word is the lawmen’re getting a posse together in Callingfale, and the stunt with the coach ain’t gonna make them any happier. So you’re saying we drew all that lawman heat for nothing then?” “Well, we learned something all right,” Warn said, grimly. “We were s’posed to get the shipment of boxings. Instead, we got this.” He nudged at the strongbox with the toe of his boot. “We know the good ol’ sheriff of Callingfale put a bounty on our heads. And they got that hotshot lawman trying to get the stones to go after us. That ain’t worrisome. This is. It ain’t boxings. Which means, for those of you lunks who ain’t thinking, that they knew we were gonna be there and knew when we would strike.” “Maybe it ain’t us,” Kern said. “Maybe they changed all the shipments to try to catch us out—” There was a loud, sharp report, and the stench of gunsmoke. Warn was fast on the draw, but he wasn’t that fast. One hand came out from inside his jacket, where he was holding a Sterrion already. Smoke still drifted from the muzzle. Kern slumped to the ground. His hand came away from his stomach, glistening with blood. “The rusts you doing, Chief?” he snapped. “Rust,” Warn spat. “Put a hole in my best jacket for nothing.” “You only got the one jacket, Chief,” Garm said. “That’s why it’s my best jacket,” Warn said, dismissively. He turned to the rest of the gathered Band. Some of them looked like they wanted to go over to Kern, but hesitated. They weren’t going to do it though, not without knowing where he stood with the Chief now. “I don’t like talk like that,” he said, loudly. “Makes my trigger finger itchy. See, I figure there’s a turncoat here. No way they figured we were going for that particular shipment. So the way I see it, no one’s leaving. Anyone coming in, we keep a close eye on. And I’m gonna hand this gun to each one of you, and ask you to point it to someone and shoot. And we don’t stop until we beefed every last lawman or turncoat or mole.” “The hells, Chief?” “But how are we gonna know if—” The Sterrion, still smoking, pointed over at Rais, who quickly wised onto it and clammed up. Warn fished out a second Sterrion, and levelled it at Garm. “Figured I’d give you all a little incentive to get things right now,” Warn said, smiling. “If you ain’t gonna shoot, that’s fine. I’ll shoot you.” He looked over at the rest of the band, and his smile grew wider. “Well, get to it, will you?” He holstered both guns with mercurial swiftness and kicked Kern in the side. “And get up off the floor and clean that up.” “I spent months storing up that health!” Kern growled. “And you just, you went and just—” “Now you meet Ironeyes like the rest of us, if we don’t find the turncoats. Fair’s fair.” ✯ QF68: Devil Has Come To Carry Me Home “Ironeyes comes for every one of us, in the end. Even you, Kade. And I plan on looking him in the eye and laughing.” As people in the Elendel Basin tell it, the Roughs are a hive of scum and villainy. This far out in the Northern Roughs, by Callingfale along the Tyrian Sea, the law is not so much iron as an impolite suggestion. Outlaw gangs steal horses and cattle, and rob the supply trains that pass through the region. Often, the lawmen seem to be just a step behind, choking on their dust. The Red Band has risen in prominence to become one of the most daring outlaw gangs in the region: their leader, Warn, has personally murdered five lawmen and three bounty hunters who took contracts on him, and left their heads in the Callingfale sheriff’s office by way of warning. No one messes with the Red Band. Until now. A veteran lawman by the name of Kade has come up with a daring plan. Infiltrate the Red Band. Shut them down for once and for all. Bring the survivors to justice. Will the long arm of the iron law finally catch up with the Red Band for once and for all? ✯ General Rules: ✯ Win Conditions: ✯ Roles: ✯ Quick Links: ✯ This is a re-run of QF7. @Wyrmhero has kindly agreed to let me rerun this provided I remind everyone that the madman is in charge, hence I've retained Warn. I've expressed to him my relief that he finally acknowledges he is a madman Write-ups will be light as usual since this is a QF and my priority is getting the next cycle up. Sign-ups are open now and will close on Friday, 13th October 2023, at 2300hrs SGT (GMT +8). Rollovers will take place at the same time. The IM for the game is @Araris Valerian. Please also be reminded to desist from posting in the thread until I can reserve the next post. I will always do so in order to collect both the current player list and the most recent set of rule clarifications for easy access.
  2. Basics Factions Ookla Season Welcome to Quick Fix Game 49! I am the GM for this game. @Ookla the Hypodecadal is the IM. Signups will end on December 6th at 5:00 PM EST. This will probably be the normal rollover time. If I do not have the requisite 15 players by that date, the signups will continue until there are 15 players. Since it's Ookla season, please make sure to check the Ookla rules above. I'll also have everyone's non-Ookla name in the player list. This ruleset was originally created by GeneralHankerchief. This game is a flavored rerun of these games from Mafia Universe. RP Background: You're one of the Lesser Epics in Newcago (or you're pretending to be one). Some of the Reckoners have infiltrated your group, using technology to emulate powers. If you want, you can tell me your powers, weakness, or come up with how the Reckoners would kill you. Just PM it to me or @mention me. Spectator List Pinch Hitter List Player List Quick Links
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