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Good news, you managed to get a job in the finest army this nation has seen or will ever see, under the just Gavilar and his powerful brother Dalinar! Fight for the unity of all Alethkar! Fight for glory! Fight for riches! Fight for Shardblades! ...But it's not that simple. It never is. Hidden in within your army are spies and saboteurs – And not just from one Brightlord's army either! All you know is that the spies have been sent into your army in pairs to ensure secrecy, and that they're from several different armies. Even worse, you've not fought with most of the people around you before, and rare is the soldier who can vouch for someone else here. You don't even know what their job is around the camp, though you can probably guess in some cases. It will take careful thought and cooperation to find the ones that might be secretly planning your deaths... General Rules Events Spies Eye Colour Roles So, welcome to my second game. As before, I will answer any questions on the main thread, so feel free to throw them at me if you want anything clarified. If there are not as many players as I would like, some Role(s) may be left out. Some (Guardsman and Messenger) have also been slightly modified from previous iterations as well. The game will start Sunday 30th, at 8PM GMT. Cycles will last 48 hours each. Quick Links:
Karlin sat at his out-dated laptop, the light from its screen illuminating the dark room. He read over the short paragraph displayed on the screen, an advertisement written with a heavy heart. The office seemed so empty, it had been for months, He was the only agent who had stayed. The advertisement requested new recruits, a new era of SCU agents ready to take on the supernatural with bravado. It seemed that the enemy was evolving, and with it so must we, so we need fresh blood, men and women of exceptional skill. They must be: >Brave >Smart >Leaders >quick witted And most of all, ready to face death for the good of all human kind. Someone, or more likely something, has found a way to control the supernatural, and a person who can control what we don't understand could destroy our entire organization and with no resistance the world. This person must be stopped. With each case solved more clues will be uncovered. So that leaves the question: Who will accept the challenge, who will help save the world! How to play: The game needs from ten to fifteen people. The game has two types of rounds: normal cases where a write up is posted at the begging with a briefing on what to do, and Investigation rounds were the GM gives a series of clues at the beginning and the team must decide what to do with these clues, i.e. research. There is one large case per game, this is a case that is much larger and more complex than the smaller ones. There is also a final round this is where you put to gather all your findings, from clues and research and see if you’re correct. Round order Normal case set of clues Normal case Set of clues Normal case Set of clues Large case Final round (Each round goes for 24 hours, to allow fair play for people in different time-zones) A group PM will be set up to discuss the clues as will a google doc, these will be posted at the start of round one. PM me for questions.