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Found 337 results

  1. Was just wondering which new magic system you would love to see from the new Shards that were introduced. I,personally,would love to see Whimsy. Mercy seems frightening tbh
  2. So here is Brandon's first comment about this shard on reddit: So there you have it, based on Brandon's comment Whimsy is as close to Caprice as it gets which to my mind makes it the most terrifying shard out there (regardless of what Cultivation says about Odium!). A good question to ask Brandon would be why he chose Whimsy and not Caprice. Is that related to the vessel's perception of the shard? Or is there an actual difference between Whimsy and Caprice?
  3. Enjoy! Note there are spoilers, so listener beware! Download links mp3: wav:
  4. Taken from
  5. The text of RoW makes it sound like Rayse, the Vessel of Odium, was materially damaged by his plans not working out. Like Dalinar and Kaladin not becoming his champion actually hurt him in a way that made his death more likely. That's weird. The Shard vs. Shard battles did most of the damage and then being trapped for 7,000+ years probably didn't help. Rayse never embraced all aspects of the Shard. He prefers to be called passion and only says "they call me Odium". Compare that to Wit asking Mr. T who he is and he simply says "Odium". The Shard got frustrated, developing a mind of it's own. It's not been controlled well by Rayse, as Harmony theorized in an epigraph. Right after Dalinar turns him down in OB Rayse rants about "we killed you". I take the "we" to mean the Vessel and the Power since they aren't on the same page all the time and literally are two different minds. It gets way worse real quick only a year after Dalinar rejects him we see the Power trying to escape Rayse's body throughout RoW. I guess that was the last straw and the power is like "get me away from this loser". More generally, it's weird that a Vessel can take damage from "things not working out how you hoped". Which seems heavily implied by the quote. Is that what killed Tanavast? He thought the Heralds and the Oathpact would last forever and then the Heralds let the Fused out over and over until 9 of them quit altogether. Is that the damage he took that led to his death, people disappointing him? The coroner's report would say: "fatal case of being wrong" He was already dying when the Radiants quit according to the Stormfather in OB Ch. 38, did the Recreance finish him off? Or did all this weaken him allowing Odium to finish him off and splinter him? I can't decide if I like this idea or not. "My favorite football team missed the playoffs, ow!" *-10HP*
  6. I've been talking a walk through memory land, and decided to make this thread. If you could split yourself into 16 shards, what would they be? (Pretty sure I saw a similar thread like this, but screw it.) They can be literally anything. Has to be sixteen of them though. Also feel free to tell us the Shards' intent and/or unique abilities, like autonomy constantly making avatars of themselves. I will post my own list once I actually spend more than five minutes thinking about it.
  7. First time posting here. Hi, everyone. So I just happened to randomly notice today the Gathas, there are seven Amesha Spenta, that is "emanations" of the creator, Ahura Mazda. Two of them are Vairya and Armaiti--that is, Devotion and Dominion. That same article on Zoroastrianism also mentioned that theYasna is a ceremony to strengthen Creation against the forces working to destroy it. Coincidence? Well, maybe. I thought it was interesting, though.
  8. The idea that the 16 Shards can be categorized in groups of 4 (a la Mistborn metals) is not a new one, and I think Dawnshard is going to further support that theory. The mural that seems to depict The Shattering of Adonalsium and imbues Rysn with her Command is described as having 16 "mostly symmetrical pieces" grouped into fours. So let's make groups of 4! I'm sure there's going to be tons of different theories on how the Shards are organized. Even when trying to find commonalities between all the Shards, there's bound to be people who see different patterns than others. Let's start with what we know, or at least what we think we know... About the Dawnshards in general: The Dawnshards are "the four primal Commands that created all things" The Dawnshards were used to undo Adonalsium itself Both a Command and Intent are required to use "the most powerful forms of Surgebinding [Magic]" that ordinarily "transcends traditional mortal understanding." These are demands "on a level no person could ever manage alone" -- a single person would not be able to handle wielding this combined power. So the Dawnshards predate the Shattering of Adonalsium and thus cannot have been created by the Shattering. They were used to create all things -- the power of creation, potentially wielded by Adoalsium, who is a deity. The people (Dragon, Human, mortal or immortal, but otherwise just people, not deities) who Shattered Adonalsium would have been incapable of using a Command on their own, even with the proper Intent. -- Could they have been required to work in groups of four? I think perhaps four people with similar Intents likely were needed to use each Command, and then the four Commands must have been used together to kill God. Four groups of four, with each person having a specific Intent that somewhat related to the Command they were helping to wield. And what do we know about the Commands specifically: Rysn's Command seems to have a theme, which is Change. "Accept it. Know it. CHANGE." "It was then that she grasped, in the smallest way, the nature of the Command inside her. The will of a god to remake things, to demand they be better. The power to change." Rysn seems to be able to appreciate colors and tastes much more clearly after being imbued with the Command, which is similar to the effects of investiture created by Endowment (Breaths, Nalthis) "Storms. Was it her, or did this tea taste extra good? She inspected it, then glanced at the sunlight pouring through the porthole. Was it . . . brighter than usual? Why did the colors in her room look so exceptionally vivid all of a sudden?" Rysn also appreciates the musicality in Drlwan's voice -- is this another effect similar to that of a Heightening? Or is Rysn potentially hearing the Rhythms of Roshar? "Strange, how she saw the contrast of shadows much more starkly now. And . . . why did Drlwan’s voice sound more musical?" The Command agrees(?) with Rysn's decision to let Cord keep her Shardplate out of tradition. Because it's the honorable thing to do? Because it's a gift that Rysn has endowed to Cord? Tradition, doing something because it has been done before, actually seems to be somewhat in opposition to the theme of "Change," so I feel this is important to explore. "'Cord discovered it,' Rysn said. 'It’s traditional to let the one who first claims a Shard keep it.' The Command pulsed with warmth as she said that." So based on this information, I feel pretty sure that we can at least begin to categorize the Shards. Everything that follows here is just my best guess at a grouping. CHANGE -- "The will of a god to remake things, to demand they be better. The power to change." Endowment -- Must be, based on the changes Rysn is experiencing. Even though I personally feel like it's a stretch to put this here. Advancement? The addition of things, or gaining of new things, to improve or grow? Cultivation -- Growth, personal improvement, etc. Could be the source of Rysn beginning to hear the Rhythms. Definitely belongs in this category. Ruin -- Entropy, decay, mortality. Definitely belongs in this category. ? SURVIVE -- The will of a god to create enduring life, that extends itself into infinity even beyond it's own death. The power to survive. Preservation -- Stability, safety, unchanging. Definitely belongs in this category, and really the basis for why I think "SURVIVE" or "LIVE" must be a command -- because Kelsier certainly hears the Command to SURVIVE in Mistborn, and it is not coming from Leras. Autonomy -- Self-reliance, individualism, independence. The ability to survive while depending on only yourself. Definitely belongs in this category. The unknown shard "who just wants to hide and survive." -- Obviously belongs in this category even though we don't know what the true intent is. ? UNITE -- The will of a god to bind things, to conncet people with eachother and with the land and life around them. The power to unite. Honor -- Oaths, connecting people to eachother, binding them to their words and traditions. Obviously belongs in this category, and the basis for why I think "UNITE" or "CONNECT" must be a command -- because Dalinar certainly hears the Command to UNITE all throughout SA, and it is not the Stormfather, nor is it Tanavast. Dominion -- Connecting people to the land, and to eachother with political power and territory. This one may be a stretch, but it's my best guess. I think it probably belongs in this category. ? ? CARE -- The will of a god to create meaning and purpose, to demand that life exists for a reason. The power to care. Odium -- Pasion, love, hatred, emotion, motivation (though "Motivation" would be a great Shard name on its own). Definitely belongs in this category. Devotion -- Purpose, worship, crusades/quests. This one is also a stretch; honestly I have the hardest time with the Selish Shards because their Intents are confusing to me. But I believe this one belongs here. You devote yourself to a mission or a purpose in life, whatever that may be.. Ambition -- Personal goals, enthusiasm, striving to achieve. If devotion belongs here then Ambition certainly does as well. ? If Wisdom is the Shard that just wants to "hide and survive" then it belongs under the SURVIVE Command. But if Wisdom is a completely different shard, then I would want to probably put it under the CHANGE command, because knowledge changes you. Actually... now that I think about it, I think there may be two Shards here. "Wisdom" is a thing that you have whereas "Knowledge" is something that you gain with time and experience and experimentation. I wouldn't be surprised to discover that "Wisdom" is the shard that wants to survive and hide, and keep its secrets, and just study the world as it is without affecting the outcome, and that there is another shard along the lines of "Knowledge" or "Discovery" that is about change through experiences. Anyway, just had to write down my own thoughts. I'm really interested to see how other people categorize the shards. And I'm also interested in thoughts on my categorizations and would love for people to poke holes in it or improve it or change it around so it fits better. What do you guys think?
  9. I believe that the behavior of different Lights, their combinations and anti-Lights can be easily described using simple physics analogies. Shardic Intents are pure states, that, like quantum states, can be added together in any proportions, creating custom Intents / Rhythms. The easiest examples are Investitures of two different Shards mixed in 50%-50% proportions e.g. Harmony (ettmetal) = Ruin + Preservation, War (Warlight) = Honor + Odium, Science (Towerlight) = Honor + Cultivation Rosharan spren are different mixes of X% Honor + Y% Cultivation, where X and Y add up to 100. This would, fortunately, make creating custom anti-Lights rather difficult. Anti-Lights are Investitures of opposing Intents, for example Ruin and Preservation. As Odium seems to lack a directly opposing Shard, anti-Voidlight is some combination of other Intents that doesn't occur naturally. I would assume some mix of Honor, Devotion and maybe Dominion (since they share the Unity theme) and maybe others, mixed in the exact proportions that create the Rhythm exactly opposing that of Odium. With this assumption, two planets of Cosmere (Scadrial and Roshar) correspond nicely to the behavior of two types of hadron particles: mesons and baryons. Mesons are built from a quark and an anti-quark and are inherently unstable. Ruin and Preservation's Investitures being their own anti-Investitures explains a lot: the explosion of power that kills Vin and Ati, Ati being unable to splinter Preservation to Khriss' confusion, mists avoiding hemalurgic spikes. Ettmetal exists only because both powers are held by one individual, and, as mesons, is extremely unstable. Baryons are made of three quarks, so neither can each other's anti-quark. They are bound together in a way that makes them confined together: pulling one quark would require more and more power the further you take it from the particle. It is exactly the same behavior that seems to bind Odium to Braize and H&C to Roshar, the latter described exactly by Mraize in his talk with Shallan
  10. This thread is to continue the discussion about the natures of the four Dawnshards, and which Shards might be associated with each, but with the addition of Invention, Whimsy, Mercy, and Valor. --- My current idea: Change - Cultivation, Ruin, Endowment, Preservation. I understand that including Preservation here seems backwards, but being adamantly against change is still being defined by your relationship to change. Bind or Restrain - Honor, Dominion (the binding of others), Devotion (the binding of the self), Autonomy (included here under the same rationale as including Preservation under CHANGE). Act - Odium (acting from hatred, passion, fury), Ambition (taking action to fulfill one's goals), Invention (acting on ideas), Whimsy (the freedom to act on caprice). The final set, I have a hard time summing up in a single verb, but I understand as sort of a philosophical opposite to ACT. What Odium, Ambition, Invention, and Whimsy have in common is that they are centered on the desires, feelings, and thoughts of the self, with a certain disregard for what effects your actions have on the world around you. These Shards all impose their own will on the world, exert control on the world. In contrast, the final set have in common a certain self-abnegation. Instead of being able to impose your own will on the world, these Shards are about what you do when you have no control over the world, how you behave when faced with bad circumstances. I am reminded of Jasnah's perspective on the word 'hope': a value you turn to when you lack options. Arguably irrational, yet still noble. With that in mind, I lean toward Accept, but React or Choose could also work. Valor - True valor only exists when you are scared, but stand firm anyway. You accept that circumstances are dire, and choose to disregard your own survival. Mercy - True mercy only exists when you could punish somebody, but stay your hand. You accept letting somebody "get off light", and instead choose forgiveness and compassion. Hypothetical Wisdom/Prudence/Understanding Shard - The better part of wisdom is setting aside wishful thinking and accepting the world as it is, choosing to face hard truths over comforting lies. Honestly, a Hope Shard could very well fit here, but who even knows. I actually see all four of these Commands as underpinned by a fundamental philosophical dichotomy: that of self vs other, or perhaps subject vs object. But that gets very nebulous (and long-winded) so I'll save it for another post, perhaps.
  11. So. Becoming a Shard of Adonalasium obviously has many benefits. Instant immortality, a rapidly expanding mind, an infinite well of power to draw on. And an automatic pass into the most exclusive club in the Cosmere. Yet for all its benefits, becoming 1/16th of God carries with it significant drawbacks, as Sazed would point out. The main drawback is the power itself, forever pushing you to act in ways that promote its agenda. To go against the power is to know pain, something that should have been left behind upon ascension along with your physical body. And it's that aspect that makes a Vessel a Cognitive Shadow. They are the greatest of them but face the same limitations as the Heralds, Fused, Kelsier, Vasher, whoever. Not only is being a Vessel not all it's cracked up to be, it's also a role that former mortals are particularly unsuited for. The problem is 2 fold. The first one is as stated above, the power is always pushing, always trying to shape its Vessel. The second however is unique to mortals and it is simple. Mortals are just not built for immortality. The mind breaks out of sheer inertia. And though the power does help with the issue by expanding the mind of the Vessel, that mind was still once a mortal one. The limits of mortality don't go away, they're merely postponed. Ask the Fused how difficult just 7000 years is on a mortal mind. If you can find a sane one. It thus occurred to me that the best candidate for a Vessel, one who could deal with the endless tug of war between shard and vessel best would be someone who was naturally immortal at the time of ascension. Their will would not die out of fatigue alone because they possess minds built for immortality. And the only immortal race of beings that I know of at the time of the Shattering were Dragons. There have been 2 of those immortals confirmed in the Cosmere, Frost and the current Vessel of Cultivation, Kovari. So why is this important? Because there's a new Odium in town, one that's crafty, extremely dangerous, and holding a power that even the other Shards are wary of. And new Vessels should have major advantages over original Vessels who have long ago succumbed to Shardic Intent in terms of freedom to act and of movement. Kovari seems to have made a major misstep in putting Taravangian in position to take up that particular Shard. I admit I thought so too at first but now I'm not so sure. She's a rather crafty lizard lady herself and probably won't have completely lost her will to Cultivation's Intent due to her previous immortality. There will be some terrifying days ahead for Roshar but I have faith that Tod will not have things all his own way, that Kovari has contingencies, and that everything will mostly work out in the end. What do you guys and gals think?
  12. So, in RoW, we obviously got a lot of new shards. I always have fun coming up with fusion shard names, so let’s do some using the new shards from RoW. Ideas: Mercy + Odium = Sympathy. I feel like this would actually be a really good pairing. I have an ongoing idea that Mercy is somehow the “virtue that gives Odium context” (in reference to Frost saying Odium is god’s own divine hatred separated from the virtues that gave it context). Whimsy + Odium = Tantrum? That’s not an actually good shard name, but I think it sums up what this would be pretty well. Invention + Cultivation = Experimentation Valor + Honor = Determination/Conquest. The “unstoppable force” of shards plus the “immovable object” of shards. Mercy + Devotion = Salvation/Worship. I feel like this could be something like “Compassion ”, but has the potential to also be really scary. The “cult” shard. A base of unquestioning devoted followers with a deity who performs miracles... add dominion and this becomes truly terrifying. Whimsy + Honor seems like a really bad combination. Any ideas what it would be called?
  13. Please feel free to move or link this if it has already been addressed elsewhere. To the best of our knowledge, does Brandon intend to do different series for the remaining 6 unnamed Shards individually or are there WOB that indicate that he will be introducing them during “crossover novels”?
  14. [All Spoilers] Apologies if this is behind the times. I just finished RoW. [And am, as a result, the most sleep-deprived] POINT 1: We know that the Sixteen all came from Yolen. POINT 2: We know that there are three Yolish races: Human; Sho Del; and Dragon. POINT 3: We know there is currently only one Shard on Roshar. POINT 4: We know that dragons can shapeshift. POINT 5: Hoid said something about there being a dragon on Roshar. POINT 6: Specified that the dragon is a woman. POINT 7: And states that she hides her draconian form. POINT 8: During Taravangian's Ascension, we are explicitly told that Cult has many forms, but only one true form. So... Cultivation is a dragon. Right? FUN THEORY 1: "The Dog And The Dragon" is about Hoid and Frost on Yolen. Hoid, a poor widdle human, wanted to be all awesome like the dragons. Whether or not Dragons can actually shapeshift, Hoid acquired an equivalent ability in the form of Yolish lightweaving. He may have done other things as well. But it wasn't the same. Perhaps that is what drove him towards The Shattering. And/or towards being a walking talking museum for forms of investiture manipulation. FUN THEORY 2: We know that Lift turns food into Investiture. We know that this ability was granted her by Cult. I kind of wonder whether food-to-investiture is a dragon thing, and to affect it, Cult modified Lift's spiritual DNA to resemble the draconic. Guys I just want Lift to be a dragon. Is that wrong? Maybe! But I could still be right! FUN THEORY 3: Cultivation's Vessel is named Fyiad. AYYO BRANDON, MAKE IT HAPPEN.
  15. We have four confirmed new Shards: Invention, Mercy, Whimsy and Valor. Wisdom (or something similar) seems to be confirmed as well: which leaves us with just one, 16th unknown Shard. We also have some information about previously unknown Shards: I would also add: 5. The one that would be used for Dark One, if it was part of Cosmere 6. The "Anguish Shard" 7. Odium's ally that isn't Autonomy 8. The Shard that will be used for Aether magic, as it will be probably changed not to be pre-Shattering Here are my propositions: 1. Wisdom, probably, although they don't want to hide anymore. Seems like a good Shard to be associated with Silverlight, if there is a Shard there (currently RAFO) 2. Probably Mercy, although Wisdom would count in the past 3. Whimsy, maybe? I'd like to hear your opinions on this one 4. The Initiation that seems both random and affected by mechanical devices makes me think Invention and Whimsy. Both also work quite well for magic that combines exact geometric blueprints with chalkling unicorns We'll get more information in Book 2 5. The original idea was based on works of Tesla, which heavily implies Invention. If the Narrative existed in that version, it could have been of Whimsy, making it the same potential combination as the Rithmatist 6 & 7 My guess would be Mercy 8. Could be any Shard(s), really, so I'll go with Valor and the 16th unknown Shard
  16. Apologies if this is an old idea - it's new to me! I just read a theory on Reddit discussing how Taravangian was set up to be Dalinar's foil, and how well that fits with him taking up Odium and Dalinar seemingly being on a path towards reclaiming Honor (or something like that, at least). We know that Cultivation had a hand in both Taravangian's Ascension and Dalinar's journey, by interacting with them both directly when they visited the Nightwatcher. We also know of one other person who interacted with Cultivation directly - Lift. My theory is that Cultivation, in addition to preparing Taravangian to take up Odium (confirmed) and Dalinar to take up Honor (suspected), is also preparing Lift to be her own successor. Evidence in favour of this, in addition to the above pattern, that I can think of off the top of my head: Lift's character so far is based very strongly on the idea of not changing, which is more or less the antithesis of Cultivation's Intent. As we've seen, she is changing despite her best efforts and pleas to Cultivation. This seems to set the stage very nicely for an interesting character arc. She has bonded a Cultivationspren. She can metabolise food directly into Lifelight - Cultivation's light. There might be more, or I could be completely wrong. But I found it interesting to think about nevertheless, and I hope you do too!
  17. Okay, technically there are still two we don't know, but one of them is almost certainly something akin to Wisdom or Prudence. It's time to make wild guesses and place bets about the last one, so that years down the line someone can point to this thread and say "CALLED IT" and have eternal bragging rights. :o) Anyway, since Shards are aspects of divinity, it seems to me that there is a pretty notable omission in the current list: Justice (or perhaps Fairness).
  18. From the album My Mistborn Stuff

    *sigh* So as you can probably tell, the coloring... did not turn out. I liked the inked version much better, but here's the colored one too. A huge reason the coloring didn't turn out was because my grey marker is honestly dead and I don't know how I thought I could do Fuzz's robe without that. It just looks uneven. But, oh, well, at least Ati's gold turned out well. I'm glad I was able to draw this though, I suppose. Ruin and Preservation are some of my very favorites in Mistborn and my 11 year old self would be over-joyed to see this drawing.
  19. Question. I was reading the coppermind, and read that Odium fears Harmony. While I understand why that would be the case, what I don't get is how he knows about harmony, since they are in different systems. Also timelines I guess? Idk if the current SA timeline corresponds with Mistborn Era 2.
  20. How many shards do you think it would take to kill Odium? He’s splintered so many shards (or been involved in splintering so many) that I’m wondering if he has bits of power from them? Would Harmony be able to defeat him? Autonomy perhaps? I know he is weakened to an extent because he’s stuck on Braise, but has he become, like, a super shard?
  21. I theorize... A Command is a directive for Investiture to do something. Intent determines how Investiture does that something. Adonalsium used the four Commands to create the cosmere from raw Investiture. The four Commands are different aspects of one Command: “Create!” “Change” is the process of creation. A second Command relates to the substance/structure Change acts on. A third defines the cosmere’s operating rules that limit Change’s scope. The fourth Command, which @asmodeus first suggested, grants life – sentience. Shard Intents represent different aspects of each Command. What Is a Command? Posters point out how Awakening Commands resemble what I’ll call Divine Commands in this paragraph. The power of an Awakening Command largely depends on how well the Awakener visualizes the Command. Adonalsium's omniscience – the “understanding of a deity” – makes his Divine Command so much more powerful and precise than any Awakening Command could be. Yet text suggests the “Change” Command is the Investiture equivalent of between 50 (aura recognition) and 200 (perfect pitch) Breaths. At most Change equates to 600 Breaths (perfect color recognition). Relationship Between Commands and Intents A Command can direct any Investiture. I believe that Investiture’s Intent determines how the Investiture executes the Command. Example: I think cosmere Change means changing a person or object's Spiritual aspect. To me that involves making, changing, or breaking a person or object’s Connections, or destroying the person/object altogether. I believe Honor, Cultivation, Odium, and Ruin respectively perform those functions. Commanding Honor to Change an object will bind the object to something else. Commanding Cultivation to Change an object will transform the object into something else. Commanding Odium to Change an object will break that object’s Connections to something else (IMO). And Commanding Ruin to Change an object will destroy the object. FWIW, coincidentally (and conveniently) Change and these Shards are now all on Roshar in force, Ruin via Nightblood. The Four Commands “Change” seems sufficient to create by itself if given something to act on. I think Change is the means of creation. Everything new derives from something else, just as Adonalsium changed raw Investiture into the cosmere. Commands like “Join” or “Persist/Endure” or “Destroy” to me are just forms of Change or resistance to it. Change acts on some substance or “Structure.” I suggest a second Command might relate to what Adonalsium Changed raw Investiture into – the cosmere’s Investiture/matter/energy matrix made manifest in the Physical Realm. This includes the three Realmic aspects of everything from subatomic particles to planets, stars, and space itself. There’s no necessary reason the cosmere should look like our universe. I speculate it does because Adonalsium “Structures” the cosmere that way. A third Command might relate to the cosmere’s operating “Rules.” Rules limit Change’s scope. Examples include Realmic interactions, cosmere thermodynamics, and other cosmere physics principles. Perception’s cosmere role may also fall under the Rules rubric. I agree with Asmodeus the fourth Command may relate to the grant of “Life/Sentience.” Brandon says one of the Dawnshards is different from the rest. That means the person who holds the Command (the Dawnshard) is different from the other persons who hold Commands. I believe the Life/Sentience Dawnshard is the one who’s different. IMO, granting life is the most godlike of all the Commands. (I think of Michelangelo’s depiction of the divine hand extending towards Adam.) The Life/Sentience Command may require an Ascended being to hold it. Do Intents Derive from Commands? The Akinah mural hints Shard Intents may derive from the four Commands. I speculate that’s true. Known Shard Intents IMO each seem to represent a different aspect of a Command. I show above that Honor, Cultivation, Odium, and Ruin IMO are different aspects of Change – different ways to make Change. I think Preservation is an aspect of Structure. Stasis seems like an important element of Realmic Structure. Dominion to me expresses Rules. Sel’s magic users access magic through geographic-based forms. I attribute that to Dominion. It’s as if that Shard says, “Gain dominion over your homeland before you can use its magic.” Brandon likens AonDor’s topography-derived forms to a programming language. The greater the Elantrian’s knowledge of local topography, the more precise their use of AonDor. Autonomy and Endowment both grant Life/Sentience, to Avatars and Awakened objects. That leaves Devotion and Ambition among known Shards. Their magic is unclear to me. I believe Devotion involves the free use of Investiture (unconditional Love?) that Dominion’s Rules control the flow of. Maybe Devotion is an aspect of Structure? Ambition’s magic is part of why Threnody’s so spooky, which is all I know about that Shard. The Shattering Nikli says the future Vessels used the Commands to Shatter Adonalsium. Adonalsium pre-Shattering WAS the cosmere, it’s mind, body, and spirit. The cosmere’s body and spirit (in Changed form) persist post-Shattering. Adonalsium himself – the cosmere’s mind – is dead. I speculate the future Vessels Commanded Change to undo Adonalsium’s Sentience, thus killing him but leaving the cosmere intact. Change and the other Commands then divided Adonalsium into the Shard Intents. Maybe...?
  22. This is probably a repeat question, but I'd like to start a thread on this...How is Odium so powerful? My understanding was, that when Adol(...) was shattered, each of the Splintered pieces of (him) were equally distributed? How is it that Odium has managed to Shatter so many other Shards? And one other thing...All the other Shards are...ideas? (Honor, Cultivation, Ruin, Preservation, etc). What is Odium? What does that even mean?
  23. I have not read Dawnshard nor played Magic the Gathering (MTG) but based on the WoB and the MTG Wiki we can group the shards into the following four categories: 1. Individualist: Autonomy, Ambition, Odium, Ruin. 2. Authoritarian: Honor, Preservation, Dominion, [Unknown Shard]. 3. Naturalist: Cultivation, Endowment, Devotion, [Unknown Shard]. 4. Rationalist: Wisdom, Ingenuity, [Unknown Shard], [Unknown Shard]. Odium and Autonomy are grouped with Ruin and Ambition based on the info on MTG Wiki, for example the Red-Black color combination is described as the most individualistic in the game. Red is about passion and chaos but large parts of the entry on black match Odium nearly perfectly. Dominion is easy to place, as is Devotion (Green in MTG is described as the least confrontational of colors).
  24. You know about how Odium shattered Devotion, Ambition, Dominion and Honor and how he didn't want to absorb them. Say though, if Rayse was like Sazed, and did get two shards, what would the mix name be? (Ruin and Preservation = Harmony)