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  1. The truth is that this is one of my favorite cosmere-related hobbies, trying to guess the numbers (along with the colors) of the different Shards that we know. It probably doesn't serve much purpose in terms of the central plot but it's still interesting. Now that we know almost all the names of the Shards, it is good to do a review to refresh. First I am going to go with the ones that we are already sure of which are yours and then I will go to those with which there is doubt and finally I will finish with the ones that are completely speculation. Confirmed Honor [10]: I believe that there is no counterargument here, Honor is associated with the number 10, everything related to it revolves around that number: 10 Heralds, 10 orders of Radiants, 10 essences (although these may actually be 12.) In short, Honor is 10. Odium [9]: The same as the previous point goes for this one, the number of Odium is 9; 9 Unmade, 9 types of Fused, the Nine. Endowment [5]: Many things in Nallethis revolve around number 5, the number of kingdoms involved in the Many-War, the Five Scholars, Tears of Edgli have 5 petals, that the divine breath grants to the returnees the equivalent of the fifth level of elevation. Preservation [16]: Although it was originally going to be the 4 [ref] preservation is associated with 16, this being the most representative number of Mistborn as saga. Doubtfully Autonomy [7 or 8]: Like the previous autonomy, it has a large amount of number presence in its associated symbology, but the curious thing is that in their case they seem to be two instead of one, in this case on 7 and 8. everything depends on how you want it Seeing, in my case I lean more for 7 since it seems that at the time where number 8 is presented, it is to denote the presence of something separate, as if they were taking into account a hypothetical 0. In addition, that given the intent of This Shard may like to have something to differentiate and that is reflected in the way in which he expresses his numerology. Virtuosity [13]: As seen in the following WoB, it seems that the number 13 is a good candidate to be the number of Vistuosity. Now, as it is structured, Sanderson's answer could be any of the numbers in the Fibonacci sequence, such as 1, 2, 3 and 8 (except 5 for obvious reasons). Now, knowing that if it were 3 it would help a lot to my other theory about Virtuosity, I feel that that number is better for some cases that we will see later. In addition, all the references to GO during what happened in Komashi and the different rituals that are shown to us from Yumi's perspective give much more weight to 13 as a number. Theory Ruin [11 or 8]: The case of Ruin is curious, since we have to preserve the number, but also the reason why we know it, is also the reason why we do not know the number of Ruin, since everything seen in this Shard seems to be a mirror of what Preservation has done. All allomantically viable metals can be used in hemalurgy for example. Now, then why do I propose those numbers? Well in the case of 8 I say it because of the only differentiating characteristic between hemarlurgy and allomancy, the Kandra blessings. You will tell me that we only have 4 blessings, well here I have the following WoB: Working on the assumption that Brandon actually added more blessings (as can be guessed with this other WoB), and that they still cannot access the other metal arts (Since we would lose the special thing about Bavadium). I can assume that the easiest option to add is to follow the pattern that the other blessings already had, which were to be pulling metals [Tin, Iron, Copper, Zing]. Therefore, the most sensible thing would be to add the other four that are missing [Aluminum, Chromium, Cadmium and Gold]. As for the number 11, things related to ruin have several reminiscences to that number, we have for example: the 11th Metal, the size of the Koloss (in the United States version). But since they are things associated with Ruin, they seem to me to be too tangential references to take into account. Edit: When writing the part about the Kandra blessings I was looking at the feruchemical table and not the hemalurgical one (my mistake). Although it would seem coherent to me that they were pure metals, and not alloys, those that gave blessings, the problem is that Gold and Cadmium steal temporary allomantic (Cadmium) and Feruchemical Hybrid (Gold) abilities. Therefore, the most sensible thing to maintain this theory is that all spiritual metals are those that are viable for sales since precisely with them (Duralimin and Nicrosil) the other metallic arts are not touched. Cultivation [6]: I don't know if I am the first to propose this number for cultivation, I generally see that it is usually associated with the number 3, but I think it is something that we unconsciously think of when thinking about nature on a mythological level (we have examples like the triquette). These would be the points so I consider that the number 6 is a better number to associate with Cultivation, from the lowest to the highest level of speculation they would be: It is the number of "cultivable" essences [Fire, Crystal, Plants, Blood, Oil, Meat] The Order of Radiants associated with the number 6 is the only one that is not tied to oaths (Lightweavers) In the Rosharian system there are 10 gaseous and 6 rocky celestial bodies. This point is especially poetic because you already know 10+6=16 If we take into account the color associated with the two Shards that influence the radiant sprens and the orders that possess it [blue-windrunners | green-truthwachers] we can notice that the first ones do not occupy position 10, but rather position 1, position 10 belongs to the order adjacent to the left (Bondsmiths). To preserve the symmetry we can apply the same treatment to the bottom: Using the previous point, it could not be 5 since it would occupy the same number as the endowment, which by implicit rule cannot be done (until Sanderson says otherwise of course) Finally (And this is 100% personal preference) if the number were 6 everything would be left on a silver platter in case Roshar ends up being pacified in a state in which the 3 shards remain intact (At least as far as the Knight Radiants symbology): 10 Order of Knights, 9 Orders of Illuminated Knights and 6 Godsprens (one for each Shard and one for each combination of lights). Devotion and Dominion [(1 or 3) and (3 or 2)]: I think it is evident to everyone that in Sel there is a strong presence of the number 3; Three continents, three empires, three arts invested by each continent (yes, I am counting the ChayShan as coming from the northern continent) So it is almost certain that one of the two Shards is related to the number 3. Now which one? that's the question. Particularly, I would prefer that 1 be the number of Devotion, since if we look at it it seemed to maintain a closer relationship with one of the peoples of each continent (The Aonicos for obvious reasons and the natives of MaiPon) and also that number would look very good with the intent of Devotion Ambition [12]: I have two reasons for thinking this way. The first is for metanarrative; If the Aethers were related to the number 12, the simplest thing for Brandon would be that the Shard that had that number would be off the board (splintered) during the development of the main plot of the cosmere. The second reason is that it really seems that the Aethers have a lot of Ambition, their refusal to be considered creations of Adonalsium despite the fact that we have confirmation that all the investiture came from him and the Aethers being beings of investiture… Add to that the whole thing about being a pseudo-hivemind and constantly telling people who are aetherbound how great they are, etc. It all sounds a lot like Ambition to me. No data As for Invention, Mercy, Valor, Whimsy and Shshshsh (Vigilance) I have nothing to work with to speculate on their possible number. The numbers that I have not taken into account are: 4, 11, 14, 15. So any of these six could have one of these four numbers (plus another one from among those that are left out of the previous speculations, probably the one that is left over, those we treat for Dominion and Devotion.) Personal listing Devotion ? Dominion ? Endowment Cultivation Autonomy Ruin Odium Honor ? Ambition Virtuosity ? ? Preservation This would be my personal list, it seems curious to me that organized in this way it seems that the intents have a kind of pattern, as if each one were the meeting point between the two adjacent ones. With nothing more to add, I read them in the comments.
  2. Copperclouds can protect one from being sensed by Seekers, and any beings that detect Kinetic Investiture. They can also protect from emotional allomancy. Copperclouds have limits to their strength and can be pierced by a strong enough Seeker. So would it be possible, even hypothetically for a Smoker to become so powerful, either momentarily through Duralumin or permanently through Lerasium-Copper alloy, that they can either block the sight of a Shard or at least protect them from having their emotions messed with?
  3. Apologies if this is an old idea - it's new to me! I just read a theory on Reddit discussing how Taravangian was set up to be Dalinar's foil, and how well that fits with him taking up Odium and Dalinar seemingly being on a path towards reclaiming Honor (or something like that, at least). We know that Cultivation had a hand in both Taravangian's Ascension and Dalinar's journey, by interacting with them both directly when they visited the Nightwatcher. We also know of one other person who interacted with Cultivation directly - Lift. My theory is that Cultivation, in addition to preparing Taravangian to take up Odium (confirmed) and Dalinar to take up Honor (suspected), is also preparing Lift to be her own successor. Evidence in favour of this, in addition to the above pattern, that I can think of off the top of my head: Lift's character so far is based very strongly on the idea of not changing, which is more or less the antithesis of Cultivation's Intent. As we've seen, she is changing despite her best efforts and pleas to Cultivation. This seems to set the stage very nicely for an interesting character arc. She has bonded a Cultivationspren. She can metabolise food directly into Lifelight - Cultivation's light. There might be more, or I could be completely wrong. But I found it interesting to think about nevertheless, and I hope you do too!
  4. Okay, having read all the Secret Projects and all the (currently published at time of writing) books, I have a theory about what the Primal Commands that the Dawnshards represent, and how they tie Shardic Intents. The crux of my theory is 2-fold, that the Commands Dawnshards are related to the 4 Spiritual Components: Connection, Identity, Fortune and Investiture (or the 3 Spiritual Properties plus Investiture) and that as they were used as part of a weapon that split Adonalsium into the sixteen Shards and that these Commands helped form and shape the Shardic Intents; this is being extrapolated from the Mural that Rysn saw in Dawnshard. This makes some sense to me, as the Cosmere was made by Adonalsium using Investiture [citation needed, but I think it's a safe guess] and these 4 Commands. From this, I think the 4 Dawnshards are: Connect (This is the one that Hoid and Sigzil held and relates to Connection) - You can't harm living things, as they have Connection, since you'd be destroying Connection instead of forming it and binding things/creatures together. This is also reinforced by the fact that holding this Dawnshard makes you connected to everything in the Cosmere and I postulate that skipping works by Sigzil rewriting his Physical Connection to the Planet/Location in Space - I am unsure how Hoid has such a strong connection to Fortune as I don't think he holds the Fortune Dawnshard, but that could be because he changed his Connection to Fortune, or it could be related to his past while Adonalsium was still alive. Control (Relates to Fortune) - Since seeing how things move and work on a Spiritual and Axi level (so both in very granular Time and Space) probably allows for insanely fine and accurate control of Investiture and relates to Future Sight. Change (Relates to Investiture) - As Investiture wants to change from Potential to Kinetic, it wants to Change itself from one state into another. This is also reinforced by the idea that Rysn was explicitly told to not learn any Invested Art and that this is likely the Dawnshard which destroyed Ashyn. Also, as explained by Sigzil, that a creature holding a lot of Investiture - like the Chared and a being that is holding a lot of Stormlight - wants to act/change/do things. I think the reason that someone with a lot of Breaths don't have the same compulsion to act/change/do things is because Breaths are Innate Investiture and not Potential like Stormlight is. Capacity (Relates to Identity) - This most likely provided creatures with Identity when Adonalsium was creating the Cosmere. This one might be semi-self aware, like a Spren, and I think is likely the one that Sanderson mentioned is different from the others, as the other Dawnshards just have self-preservation as we learnt in "The Sunlit Man". Applying these to Shards, my idea is that opposite Intents cause tension between Shards and that these are related to the corresponding different Dawnshards that created/split them and the Spiritual Attributes/Primal Commands that Dawnshards themselves represent. This would also be why some Shards are better at Future Sight, for example, and why some have differing abilities/relate to the Commands used to control Investiture within their corresponding magic systems. (I don't think that all of these manifest directly, but sometimes they do like how Honor bound Odium to the Roshar System as he is closely tied to Connection and also require the need to form a Connection with a Spren to work.) I assign each Shard 2 different Dawnshards/Primal Commands that they are related to - a base one related to which direct Dawnshard they are most directly related to and then a secondary Intent/Dawnshard/Primal Command/Spiritual Attribute. Shardic Intents: Connect (Connection/Binding People/Not Harming Others) (Opposite of Change) Devotion : Capacity (At tension with Dominion, yet their powers work together as the Dor - so together they have opposite primal Intents/Commands. Devotion and Odium can also be argued to be opposite to each other.) Preservation : Connect (Opposite of Ruin and wants to keep everything the same.) Honor : Control (Was Married to Cultivation, and is said to uphold oaths and agreements, and to bind things together.) Mercy : Change (Not much is known about their intent, but Harmony (pure Connection and Change) became troubled by Mercy as a result of their exchange.) Change (Investiture/Entropy/Growth/Action) (Opposite of Connect) Ruin : Change (Opposite of Preservation and the manifestation of Entropy.) Cultivation : Control (Has good Future Sight, Cultivation's intent as a Shard appears to be related to transformation. In her own view, on the other hand, she wishes to grow things and people, and prune them if need be, to shape them in a desired form, even if she accepts that there will always be a degree of uncertainty.) Invention : Capacity (After that initial contact, Harmony was unable to locate Invention again - so maybe wants to be free and by itself?) Virtuosity : Connect (Virtuosity's Intent concerns artistic intent, and artistic talent, and artistic appreciation. It is said in Yumi that Art needs an Audience.) Control (Fortune/Power) (Opposite of Capacity) Odium : Change (Has good Future Sight, wants to be the only God in the Cosmere, said to be the vengeful anger of God. Opposite of Devotion.) Dominion : Control (At Tension with Devotion, Dominion's focus was probably related to amassing and maintaining control over others. Their powers, with Devotion, work together as the Dor - makes sense as they have opposite base Intents/Primal commands.) Wisdom/Prudence : Capacity (Can foresee the Future very well, wants to be left alone and away from the coming conflicts. Antagonistic to Hoid (who would have picked up Endowment if they were to hold a Shard at the Shattering), so makes sense that they have opposite base Intents.) Valor : Capacity (Wants to help Hoid, understands the issue which Odium shows, but very little is known about them yet.) Capacity (Identity/Self Determination) (Opposite of Control) Endowment : Control (Their Intent is not entirely clear; it's likely related to bestowing gifts or talents upon others. They are able to ignore their Intent somewhat, as they don't provide Hoid with help (which would be a form of Endowment); but this could be because of disagreements between Hoid and Edgli, related to the differing Intents that she and the Dawnshard that Hoid holds are or because Capacity Intent allows for some amount of self-determination. But there are certain things they are looking for when endowing Divine Breaths. They also have some capacity to perceive the future and bestow those visions upon others, so likely has some advanced Connection to Fortune.) Autonomy : Capacity (Autonomy wants to remain alone; she does not wish to be corrupted by other Shards and thinks that all Shards are better off on their own. Her philosophy is very much focused on the survival of the fittest. Under Autonomy's world order, one must earn their right to keep existing, so it makes sense that they are the purest form of Identity.) Ambition : Connect (Disliked by Endowment, but unsure if that is related to their opposite Intents or a disagreement between the Vessels.) Whimsy : Change (Not much is known, but they are said to be not congruous with intense planning and ambitions. It is also not calculating nor deliberate, so no relation to Control. Likely either Connect or Change.) All the information in brackets is from the Coppermind and WoB's. I am open to some of these being changed as we do know very little about most of these Shards, but we do know that some are truly opposite, like Ruin and Preservation and Devotion and Odium. Please let me know if you have any different ideas or modifications of this idea, but I am fairly confident of the broad strokes of this theory having read "The Sunlit Man" and "Dawnshard".
  5. Hello, in my most recent rereading of the Mistborn series, there's something that's been bothering me. The overarching storyline of HOA was ruin trying to find where the atium was being hidden, but one thing I don't know is how he was supposed to access it. He knew where it was once the atium soldiers started burning it up, but apparently knowing where it was wasn't enough. He sent koloss after the atium, but what was supposed to happen after that? Were the koloss supposed to give it to ruin somehow? Was Marsh supposed to do something? I don't know the specifics of how a shard can interact with the physical realm and I think this answer could help me put some other things together too. This feels like something that would probably be answered in a WoB, but I'm not sure how I'd condense this into a search query, so any responses are appreciated.
  6. What Dow e think the likelyhood of a shardic reunification happening, ala andonalsiun (though if it does happen I don’t believe it would form andonalisum) or a formal Oath to prevent more cosmeric war? I could be wrong but I believe something in Sunlit man said the Cosmere was dying? Do we think the lack of a unified God is the cause?
  7. My theory is based on three key pieces of information from Sunlit man and TLM. 1. Kaladin is alive in some way but is not meant to be anywhere else (on Roshar presumably) 2. Something bad is happening on Roshar, presumably a war(which would have ended if Dalinar won the battle of champions) that keeps it difficult to interact or gain support from. 3. Something important is in Shinovar and Cultivation is planning something big Now to explain, on revision and reading through the various books set after the events of Stormlight 5 that there still is some kind of conflict on Roshar thats keeping it preoccupied with itself and makes it dangerous. We also know that something BIG happens to Kaladin to make it impossible for Kaladin to not be on Canticle (planet its set on) and is implied to still be alive (although he possibly can just be dead, but I feel like Brandon is setting him up for something more, although it could be a martyr) From this we can assume that in both the Journey to Shinovar and the Duel that they don't go as planned and effect the plot in major and unseen ways that are hinted at. One of these ways is that Dalinar will lose, as this not only would allow for the war to continue to but also cause Dalinar to be forced onto Taravangians side. While this could simply end there and the majority of the book is set as Dalinar trying to resist and maintain his oaths which eventually leads to him swearing another oath which allows him to break free or fail again, I think something greater will happen. I think Dalinar will swear his oaths and once Odium is by his side and someone else or someone figures out how to reforge honor, Dalinar will force Odium to bond with Honor of which I think he was meant to all along due to his condition. Being a person of two minds. Emotion and logic, Odium and Honor. Giving him the ability to utilize both shards intent properly something that Sazed struggles with himself while maintaining the ability to act and moniter each of the shards properly, each being a foil of the other while still allowing agency. Then I think over the course of the book Cultivation(before this event) will interact with and sort of act as a mentor to Todium in his shard ways, but when he becomes Twinshards like Cultivation wanted, he instead turns on her and Roshar once again splits into multiple sides, this time being Cultivation vs TodiumHonor vs those who remain. I think this also contributes to what Kaladin does as I think that in Shinovar that Kaladin gains or learns something about the shards and eventually(with some knights like Shallan and Adolin who will probably revive his blade) make a new independant faction for the knights that deny the shards and fight for the people of Roshar instead of anyone else and I think might gain some power that puts them on the same stage as the others, possibly a Dawnshard? I think that Dalinar will also take some knights to join Todium as well. probably due to the pact. But I think that most of the spren(at least the Windrunner and Edgedancer orders) will deny Todium and his goals as well as Cultivation(possibly) and make their own faction with Kaladin. Either way I feel like there will be three factions. I do know that Venli and her Willshapers will act as a strange but important piece in this though. But tell me what you think and definitely give me all of the criticism and ideas you have as well!!
  8. So at the time of writing this I have read a good amount of the cosmere. I'm up to date on Stormlight, Mistborn, White Sand, Warbreaker, and Elantris, but I still don't know where most of the shards are. I've looked on the wiki and it shows that we know where most of the shards are, but I've only been able to identify 6 direct appearances. Preservation and Ruin appear in Mistborn era 1. Automation appears in era 2. Then Honor, Cultivation, and Odium appear in Stormlight. The only other times I can remember more shards being named was Sazed's notes in Stormlight. I haven't seen any shards mentioned in White Sand or Warbreaker at all, but somehow according to the wiki we know the shards of those planets already??? Sorry if this is a bit of a dumb question but I'm at a complete loss as to where the other 10 shards are hiding.
  9. I think Harmony is a misnomer and I doubt that’s controversial. I feel it important to note that as far as I know the idea that Ruin is stronger than Preservation within Harmony has never been confirmed by a reliable source. Kel while awesome and smart is NOT an authority on shards. Consider that together Leras and Ati MADE a planet. That means that when evenly matched they could create. But Leras alone could only make a vague plan and hope that humans would sort it out. That, to me, sounds much more like what Sazed managed with his sword plan. I don’t know how but I think that *Preservation* is actually stronger within Harmony (Guess Fermata would be a better name in this case) So here's the thought. Sazed simply makes several highly invested people. They would likely need to be near to Elantrian levels, maybe greater. There are countless issues here but I think it’d be possible to even out the shards in this way whilst making Swords to defend the world. One issue that I’m sure will be brought up is the potential for abuse but I don’t think it’s there. That amount of Preservation in someone could force them to stagnate, locking their personality into whatever it was at the moment of investment and prevent any LR situations.
  10. Hello my favourite peeps, I had a thought. We now that Adonalsium was shattered by 16 individuals a long time ago using 4 Dawnshards. Each of these individuals picked up 1/16th of Adonalsium and Ascended to being SHARDS. They had certain agreements in place and they left for their individual pursuits henceforth. We also know Hoid was present at the Shattering. He was offered one of the 16 and he refused ( maybe he was offered one he didn't particularly want). But we know that he was the holder of a dawnshard for a long time ( maybe even since the Shattering ). This particular Dawnshard is unique in the way how it alters the user's spirit web so that he can't cause harm ( I would say the irl Gandhi among the dawnshards preaching non violence etc. ). I further think the 16 stipulated Hoid to be the bearer of non violent Dawnshard to ensure their own safety fearing Hoid would use offensive Dawnshard to attack one or more of the 16. I also assume Frost to be another character present at the Shattering and could have possibly picked up another Dawnshard , maybe an attacking one. Maybe this is the reason none of the Shards had tried to claim Token as Frost is waiting there with a Dawnshard in case some Shards get the wrong idea. Now I'm thinking who took over the remaining 2 Dawnshards? Did one of the 16 take up dawnshards as well? I hope this is the correct part of the forum to discuss this. Any thoughts? Plausible? Cheers guys
  11. For those of you not familiar, Chat GPT is an incredibly versatile AI, you ask it questions and it spits out answers. I decided to ask it “How many shards are there in Brandon Sanderson’s Cosmere?”.. the answer below is interesting… Its obvious flaw is that it listed Dominion, Devotion, and Endowment twice. It also did not list Whimsy and Mercy. What I find fascinating though is that it listed a few I’ve never heard mentioned, let alone by Brandon. I’m not sure how it came up with what it did. But the three of interest to me: Pains, Justice, and Treachery. Anyone have thoughts here?
  12. So this has been bothering me since I reread RoW. In Mistborn ruin and Preservation are opposites, both logically and physically as they destroy each other. It makes sense that there is a shard for both preservation and ruin as they are fundamentally different and represent aspects of the cosmere. Because they are logical opposites, there investitures are also opposites. However, in RoW Navani insinuates that opposite investitures must be created. What does this mean then? Do all shards have an opposite shard or do some shards just not have an opposite? I've taken a quick look at the known shards and I can't find reasonable opposites for some of them, whether or not this is due to personal error, it doesn't look like all shards have opposite shards, but some do? If anyone knows more about this please inform me.
  13. I am just curious about the Rithmatist's place in Brandon's works.
  14. So I was just reading over a post in the Stormlight Archives section..here..and it got me to thinking something. Why could Ruin destroy Scadrial (Or at least do his best to try)? Is Odium the only Shard who can't wipe out civilizations? I thought all the Shards had some level of non-interference cooked into them from before the Shattering? I think I also just accepted Harmony's decreasing ability to act as, at least in part, a rule/prohibition on Shards from planetary/systemic destruction? Thoughts/Enlightenments?
  15. I theorize... A Command is a directive for Investiture to do something. Intent determines how Investiture does that something. Adonalsium used the four Commands to create the cosmere from raw Investiture. The four Commands are different aspects of one Command: “Create!” “Change” is the process of creation. A second Command relates to the substance/structure Change acts on. A third defines the cosmere’s operating rules that limit Change’s scope. The fourth Command, which @asmodeus first suggested, grants life – sentience. Shard Intents represent different aspects of each Command. What Is a Command? Posters point out how Awakening Commands resemble what I’ll call Divine Commands in this paragraph. The power of an Awakening Command largely depends on how well the Awakener visualizes the Command. Adonalsium's omniscience – the “understanding of a deity” – makes his Divine Command so much more powerful and precise than any Awakening Command could be. Yet text suggests the “Change” Command is the Investiture equivalent of between 50 (aura recognition) and 200 (perfect pitch) Breaths. At most Change equates to 600 Breaths (perfect color recognition). Relationship Between Commands and Intents A Command can direct any Investiture. I believe that Investiture’s Intent determines how the Investiture executes the Command. Example: I think cosmere Change means changing a person or object's Spiritual aspect. To me that involves making, changing, or breaking a person or object’s Connections, or destroying the person/object altogether. I believe Honor, Cultivation, Odium, and Ruin respectively perform those functions. Commanding Honor to Change an object will bind the object to something else. Commanding Cultivation to Change an object will transform the object into something else. Commanding Odium to Change an object will break that object’s Connections to something else (IMO). And Commanding Ruin to Change an object will destroy the object. FWIW, coincidentally (and conveniently) Change and these Shards are now all on Roshar in force, Ruin via Nightblood. The Four Commands “Change” seems sufficient to create by itself if given something to act on. I think Change is the means of creation. Everything new derives from something else, just as Adonalsium changed raw Investiture into the cosmere. Commands like “Join” or “Persist/Endure” or “Destroy” to me are just forms of Change or resistance to it. Change acts on some substance or “Structure.” I suggest a second Command might relate to what Adonalsium Changed raw Investiture into – the cosmere’s Investiture/matter/energy matrix made manifest in the Physical Realm. This includes the three Realmic aspects of everything from subatomic particles to planets, stars, and space itself. There’s no necessary reason the cosmere should look like our universe. I speculate it does because Adonalsium “Structures” the cosmere that way. A third Command might relate to the cosmere’s operating “Rules.” Rules limit Change’s scope. Examples include Realmic interactions, cosmere thermodynamics, and other cosmere physics principles. Perception’s cosmere role may also fall under the Rules rubric. I agree with Asmodeus the fourth Command may relate to the grant of “Life/Sentience.” Brandon says one of the Dawnshards is different from the rest. That means the person who holds the Command (the Dawnshard) is different from the other persons who hold Commands. I believe the Life/Sentience Dawnshard is the one who’s different. IMO, granting life is the most godlike of all the Commands. (I think of Michelangelo’s depiction of the divine hand extending towards Adam.) The Life/Sentience Command may require an Ascended being to hold it. Do Intents Derive from Commands? The Akinah mural hints Shard Intents may derive from the four Commands. I speculate that’s true. Known Shard Intents IMO each seem to represent a different aspect of a Command. I show above that Honor, Cultivation, Odium, and Ruin IMO are different aspects of Change – different ways to make Change. I think Preservation is an aspect of Structure. Stasis seems like an important element of Realmic Structure. Dominion to me expresses Rules. Sel’s magic users access magic through geographic-based forms. I attribute that to Dominion. It’s as if that Shard says, “Gain dominion over your homeland before you can use its magic.” Brandon likens AonDor’s topography-derived forms to a programming language. The greater the Elantrian’s knowledge of local topography, the more precise their use of AonDor. Autonomy and Endowment both grant Life/Sentience, to Avatars and Awakened objects. That leaves Devotion and Ambition among known Shards. Their magic is unclear to me. I believe Devotion involves the free use of Investiture (unconditional Love?) that Dominion’s Rules control the flow of. Maybe Devotion is an aspect of Structure? Ambition’s magic is part of why Threnody’s so spooky, which is all I know about that Shard. The Shattering Nikli says the future Vessels used the Commands to Shatter Adonalsium. Adonalsium pre-Shattering WAS the cosmere, it’s mind, body, and spirit. The cosmere’s body and spirit (in Changed form) persist post-Shattering. Adonalsium himself – the cosmere’s mind – is dead. I speculate the future Vessels Commanded Change to undo Adonalsium’s Sentience, thus killing him but leaving the cosmere intact. Change and the other Commands then divided Adonalsium into the Shard Intents. Maybe...?
  16. So I believe it has been stated repeatedly in The Stormlight Archive that the physical manifestations of Invested Slivers (i.e. spren and spren-ish beings) take the form of metal, for example Soulcasters or Spren-blades. Are these metals the God Metals of Honor/Cultivation/Odium? If so, what exactly does that entail---Radiant Spren are Invested by both Honor and Cultivation if I understand correctly, so are the blades some alloy of Honor-ium and Cultivation-ium? Is that similar or different from how Harmonium is an alloy of Atium and Lerasium? What about a corrupted spren like Glys? Would he be an alloy of Stormium, Lifeium, and Voidium (I think these are better names)?
  17. It’s been a while, and I listened to the book so I don’t have access to the written words for reference, but I remember Moonlight’s denunciation of Autonomy’s hypocrisy. How her brand of individualism ends up creating more conformity. It leads me to wonder: how strong is Bavadin’s hold on Autonomy? If she’s creating effects that contradict the Intent of the Shard, is it possible she’s starting to lose her grip just a bit? Could she end up being supplanted? if so, I wonder if Kelsier might be a better fit.
  18. I was reading through Elantris' Ars Arcanum and reading through the list of Aons and noticed some of their meanings that had very direct correlations with specific shards. So, I decided to see if I could find corresponding aons with each shard. I failed. But, I did find some interesting connections that I figured I'd share so I don't feel I wasted half an hour. To be clear, I don't think this actually means anything, it's just something I found interesting. Devotion: There aren't any Aons that specifically mean "devotion", but there is Aon Seo which means Loyalty / Service, which is close. Dominion: There aren't any Aons that mean "dominion" or any synonyms. But, some Aons that are correlated with dominion are: Dao (stability, security), Eda (superior, lofty), and Ope (nation). Preservation: The closest Aon to preservation would probably be Aon Edo, which means Protection / Safety. Ruin: The closest Aon to ruin that I could find is Aon Sheo, which means Death and is a rather tentative connection. I also want to mention the obligatory Aon Ati namesake connection. Odium: There aren't any Aons along the lines of Odium / Hatred. There are Aons such as Teo (royal, majestic), Rii (wealth, affluence), and Eda (superior, lofty), that sort of correlate to personality traits of Odium, but they more represent aspects of Rayse's personality than the shard Odium. Cultivation: Much like Odium, there aren't any Aons meaning cultivation. But, there are many Aons representing something to do with life, such as: Dii (wood), Eto (body, flesh, muscle), Kaa (plants), Opa (flower), and Tii (green). Also, yes, I am aware that Cultivation doesn't equal life, but these were the closest connections I could find. Honour: This was actually the one that inspired this whole post as there is a perfect correlation with Aon Mai, which means Honour. Endowment: Just like Honour, Endowment has a perfect correlation. This time with Aon Eshe, which means Gift / Endowment. Autonomy: There aren't any Aons along the lines of autonomy / independence / mastery. But there are the Aons: Soi (order, organised) and Are (unity, cohesion), that are similar to traits we see Autonomy resemble. Ambition: Ambition was very difficult to find any connection for. The closest was Aon Ati (hope), but that is tentative at best. Invention: Invention was difficult because we don't really know what its Intent is, and there aren't any Aons meaning invention. The closest ones were: Sao (intelligence, learning), Shao (transform, change), and Ene (wit, cleverness) (in modern usage, Ene is used much the same as Sao). Mercy: Mercy is another one with a perfect correlation. That being Aon Ido (mercy, forgiveness). Valour: Aon Aeo means Bravery, which is close enough to valour. Whimsy: I couldn't find anything for whimsy, feel free to leave anything you find in the replies. The Survival / Wisdom / Prudence, etc... Shard: We know virtually nothing of this shard but Aon Ien (wisdom) could be a good fit. Secret Project 3 spoiler below:
  19. [All Spoilers] Apologies if this is behind the times. I just finished RoW. [And am, as a result, the most sleep-deprived] POINT 1: We know that the Sixteen all came from Yolen. POINT 2: We know that there are three Yolish races: Human; Sho Del; and Dragon. POINT 3: We know there is currently only one Shard on Roshar. POINT 4: We know that dragons can shapeshift. POINT 5: Hoid said something about there being a dragon on Roshar. POINT 6: Specified that the dragon is a woman. POINT 7: And states that she hides her draconian form. POINT 8: During Taravangian's Ascension, we are explicitly told that Cult has many forms, but only one true form. So... Cultivation is a dragon. Right? FUN THEORY 1: "The Dog And The Dragon" is about Hoid and Frost on Yolen. Hoid, a poor widdle human, wanted to be all awesome like the dragons. Whether or not Dragons can actually shapeshift, Hoid acquired an equivalent ability in the form of Yolish lightweaving. He may have done other things as well. But it wasn't the same. Perhaps that is what drove him towards The Shattering. And/or towards being a walking talking museum for forms of investiture manipulation. FUN THEORY 2: We know that Lift turns food into Investiture. We know that this ability was granted her by Cult. I kind of wonder whether food-to-investiture is a dragon thing, and to affect it, Cult modified Lift's spiritual DNA to resemble the draconic. Guys I just want Lift to be a dragon. Is that wrong? Maybe! But I could still be right! FUN THEORY 3: Cultivation's Vessel is named Fyiad. AYYO BRANDON, MAKE IT HAPPEN.
  20. Over my time on the shard, I've seen so many people misthinking how merging two or more Shards would work. People very commonly think that the Shards keep their intent separate because Harmony doesn't know what's going on and keep talking about the two Shards he holds. My theory works on the premise that when Shards merge, their intent combines and does not remain separate (Its been said Harmony holds one shard, not two). Ex; Harmony is not driven to preserve or destroy but rather he is driven to "Preserve to further Destroy" or "Destroy to further Preserve". The reason he struggles to act is not beccause he's at war with himself, but because his intent is dificult to properly command. Recently, I saw people talk about how Ruin and Cultivation would make a good pair and somone else argued that because they're oposed, they wouldn't. But it realy doesn't matter if their intents are oppisites, as when the shards merge their inntents merge and temper each other. With Cultivation focusing on improvement and ruin on decay, they would mellow out and focus on change both to improve and weaken. Thoughts?
  21. How would hemalurgy interact with a Shard? Could you steal a part of the Shard’s power? And what if someone tries to become a Shard while they have spikes in their body?
  22. Dont know if this is the correct place to post, if not I apologize, first time. So it has been stated that harmony is losing control (at least how I understood) and there is a alternate version of him (aka Discord), was wondering what people think of it and if Saied were somehow able to obtain another shard how it could impact him as a holder of two shards. Specifically if he gained the shard autonomy somehow, could the shard and it's essence or rules allow Harmony to have more control over ruin and preservation rather that be trapped and stretched between them trying to maintain balance?
  23. We know that each shard has a metal. Ruin: Atium; Preservation: Lerasium; Harmony: Harmonium; Odium: Raysium; Cultivation: Shardblades; Honor: shardblades and honorblades. Devotion and Dominion: The Dor (kind of). So... if shardblades are ten alloys of cultivation and honors metals, then theoretically a Mistborn could burn them, and a hemulargist could make a spike from them, so would a shardblade of honor blade make a really useful spike because they already damage the spiritweb (I think). Also for an allomancer, would shardblades/plates be less functional because they are alloys? and last but not least, if The Dor can be a god metal alloy, could it be turned into a nugget somehow and be burned? Just thinking. (I got this info from here)
  24. All shards have an intent, but what does that intent allow/restrict the shard, and to what extent? In Rhythm of War, when Zahel talks to Kaladin after they fight in the Laundry section, Zahel says "The longer one exists, the more... consumed by a singular purpose, our minds bound and chained by our intent." This suggests that the restrictions get more hefty as a entity progresses through time, as we have seen a lot in the first trilogy of Mistborn. But how much do these restrict the entity? Well we know in the beginning, it still restricts some, as Vin finds out after becoming preservation. We see how odium is virtually incapable of other things besides his plan of hate, etc, and that he becomes obsessed with it, which I believe connects to his intent as well.
  25. If someone from Roshar became a worldhopper and was renaming the gaseous Investiture of other Shards as ______light in the typical Rosharan way what would the others be? Honor = Stormlight Cultivation = Lifelight Odium = Voidlight Preservation = Mistlight? Ruin = Hazelight? Devotion = Lovelight? Dominion = Lordlight? Endowment = Colorlight? Autonomy = Solelight? (this is a pun as auto=sole=sol=sun) Ambition = ??? Mercy = ??? Valor = ??? Whimsy = ??? Invention = ??? SP3 = ??? Wisdom/Prudence = ??? We also have some names for combined Light Honor/Odium = Warlight Honor/Cultivation = Towerlight Cultivation/Odium = Ancestorlight? Harmony = Metallight? Dor = ??? I saw there was some discussion on the Cultivation/Odium mix but was wondering if there are any other ideas floating around out there?
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