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Found 18 results

  1. The Shattering is the singular event in cosmere history. Brandon says, “The great writing question of the cosmere, the underlying theme is, what do men do when given the Power of the Gods? How do they act? What do they do?” This post speculates how the Shattering might have happened mechanically. It is another in my periodic series, “A Theory of Cosmere Magic.” Unlike splintering, which leaves an indeterminate number of differently sized splinters, the Shattering produced precisely 16 Shards of originally equal Power. Khriss says the Vessels “divided [Adonalsium’s] essence between them.” (M:SH, Part 3-2, Kindle Loc. 938.) Brandon uses the word “essence” to mean the Physical Realm manifestation of “the godly powers.” (I use the term “Powers” to describe the “godly powers” – Spiritual Realm Investiture that isn’t part of a Spiritweb.) The Vessels could easily divide Adonalsium’s liquid “essence” if he had a “godpool.” Shards leave perpendicularities on planets they Invest. I think Adonalsium left a single “godpool” at the place he Invested the entire cosmere. That place was Yolen. “Killing” Adonalsium meant erasing his mind, his capacity to direct the Powers. His godpool gave the Vessels access to his mind. I speculate the Vessels dropped an aluminum “bomb” into the godpool. Aluminum is “magically inert” and acts as an “Investiture sink.” The aluminum neutralized Adonalsium’s Cognitive Realm Investiture – his mind – making him “brain dead.” The Spiritual Realm Investiture – the Powers – survived undamaged. After the aluminum “bomb” killed Adonalsium, his liquid “essence” lay in the godpool. The Vessels quickly sluiced his essence to 16 separate pools of equal volume. The Vessels entered their pools and ascended, emerging as Shards of equal Power. When Rashek and Vin immersed themselves in the Well, their ascensions were partial and temporary. The Vessels’ ascensions were full and permanent. I attribute this difference to the fact that Adonalsium was dead when the Vessels entered their pools, but Preservation was still alive when Rashek and Vin entered the Well. The Well also didn’t represent all of Preservation’s power, since he created it from his own mind to trap Ruin’s consciousness. After Preservation died, Vin did fully ascend by absorbing the mists, the “condensed ‘essence’ of [Preservation’s] godly powers.” Did the Shards hide Yolen to prevent someone like Vin from using the godpool when it replenishes? That’s why Rashek hid the Well. In an accompanying post, I speculate Mistborn foreshadows Dragonsteel. Perhaps Odium wants to kill the other Vessels to become the “one god” when the godpool is full again…16,000 years after the Shattering? Is this what Hoid fears?
  2. Quick question. It seems fairly accepted or assumed within the fandom that each Shard has only one Shardpool. Granted, we've only seen one per Shard thus far, but it seems likely to me that there are a lot more on each planet. I was just wondering if Brandon has confirmed it himself that there's only one per Shard at some point that i just can't find. Thanks.
  3. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news Amazon.com has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  4. If you have ever been confused about what Shardpools are, this is the Letter for you! This may be once of the fundamental aspects of the Cosmere, and something all of us need to be familiar with. If you would like the physical transcript, here it is: I wish life never prompted me to violence. If a situation has degraded into an all-out brawl, then I believe that all attending parties have failed. Forget achieving a positive result, at that point survival is about the only victory possible. Diplomacy, economics, and policy crumble in the face of open warfare. Sure people will cling to these things, convinced they are protecting their way of life. Yet this is a deception, a lie that one can profit off of fighting. The only victory in war goes to those who win, and those who get on the good side of the winner. I detest the boot licking that follows a powerful military leader. Besides death is a hefty price no matter what is gained. There are far better ways to fight an enemy or shape one’s fortunes. And often the poor or unnoticed are the ones who suffer the most from the wars of nations. I have learned that the keys to victory fit into three distinct locks. First, knowledge is power. Secrets and whispers can be bought from the right ears. In a world of subtly and misdirection, knowing your opponents mind is the single greatest weapon in an arsenal. I always find my sources, and am not afraid of doing my own listening. Next a weapon should never be apparent, but hidden in plain sight. I was trained in the art of the knife, a messy if effective tool. I prefer the quarterstaff or cane. Many will overlook a stick of hardened wood over a sword or knife, yet in my hands I find the hardwood to be more than adequate in a pinch. I believe people should be like that, effective, efficient, and unobtrusive. Subtly is an art, and a deadly one at that. Finally, always have a bolt hole. All plans can fail no matter how well crafted. From Slum Lords to Emperors, the ones who last are the ones who always have a backup plan to their backup plan. A bolt hole or a getaway carriage. This is the greatest advantage to being a… traveler, and might be the reason why we are so hard to kill. We all know there is a way out that practically no one can follow us through. Shard Pools. Obviously you are aware of what I speak about, but I feel a need to clarify my own thoughts. I still know so little beyond speculation. For instance, I know I can use these Shard Pools safely with the proper care, but could never explain how I do this, nor would I dare take another with me. The Cognitive Realm is a very dangerous place, and I don’t know how many can survive the process of traveling there. Shard Pools, as I like to call them, are more commonly known as Perpendicularities. This is the realmatic term most often used to describe the strange phenomena that occurs in these pools. It is apparent that Shard Pools are not lakes of water, but of raw Shardic Investiture in a liquid form. These pools are present on worlds where a shard resides and are a collection point for their power. Why these Pools appear is beyond recorded history, and why they reside where they are physically being yet another enigma. Perpendicularities contain so much raw power that they tear a hole in the universal fabric that usually separates the three realms. The Cognitive and physical realms bleed into one another, and I believe the Spiritual realms is also broken into. I have not ever stepped into that relm, so I can’t be sure. But I am in no hurry. Without knowing what makes up the Spiritual Realm in great detail, I dare not risk it. Perhaps someday, but for now I have a lot more to learn before I attempt such a journey. Shard pools are often caught up in the lore of a people or nation. Surprisingly most cultures that I have discovered don’t seem preoccupied with these strange wellsprings. I wonder if anyone ever notices travelers like me climbing in and out of them from time to time. I try my best to avoid all contact when I emerge. Naturally my lack of language will only hinder me. On that note, I will forever be grateful for my father’s tutelage and my quick wits. I know how to learn and can do so quickly. While I feel I’ll never keep up with a fraction of the languages that I’ve encountered, I make it work where I can. That might be the most difficult aspect of my travels, perhaps only surpassed by the strange foods I have to try. Can you believe that there are people who eat the horns and shells of animals? I was flabbergasted when I first tried the food of the Unkalaki. These pools seem, for the most part, to be locked into a location physically. We know that on Scadreal the Lord Ruler shaped the world, but upon reflection it seems that civilization was moved to the pools, rather than the pools themselves moving. However, this is only conjecture, and I highly doubt we could know for sure ourselves. The only other fact I know for sure is that Shard Pools are not on every world. In the Cognitive Realm you can see that there are other worlds out there. I’ve glanced through the fog of thoughts into their worlds, and yet there was no way to pass into their worlds physically. These Shard Pools, as they are named, seem to be a consequence of a Shard’s presence on a particular planet. It makes me wonder how these other worlds became populated by humans. Is there so form of travel that has been lost to time? Are there ways to reach out and escape our worlds in the physical realm? More importantly I think is the question, if all these worlds have people who are so similar, did they all come from some original home? Why did they have to leave? Ah but I tread into the obscure, more of my personal musing rather than theories based on observation. I just note how odd it is that while each planet has diverse cultures and histories, yet we are still so similar. Perhaps there is something to these thoughts. For now, I will continue to establish myself here. The current state of events on this continent is appalling. Normally integrating myself is a lengthy process, but the current chaos in the nation of Jah Keved has made assimilation almost unnecessary. War is ripping this people apart and there are so many forgotten refugees. It’s the most I can do to organize some few of these people into something productive. Their rulers are off fighting for succession, and those whom I find simply need a little guidance. I will not draw attention to myself, but I cannot leave them to be trampled and forgotten. Despite all of that, there is a breathtaking beauty to this world. I wish I could put into words the sights and smells of Roshar. The crisp air and large open skies are the superlative aspect of this world. Everything here is rock, the massive High Storms blasting away anything that is not protected. These violent storms are dangerous, and somehow majestic. They fling boulders and scatter life into hiding among the rocks. But when the storm passes there is a refreshing scenes of clean renewal. I find myself stopping often to admire the alien beauty. And don’t even get me started on the moons. The three crystalline orbs that arch through the sky at night are impossible to forget. I cannot help but watch them as they glide across a starry canvas. This journey, these years spent away from home, have been filled with wonder and beauty beyond anything I could have imagined. Perhaps the paths through the Shard Pools have been filled with sorrow and failure, but I cannot regret the things I’ve seen. I may never wish to leave Roshar save for the knowledge that there are more wonders to explore, and new peoples to learn about. For now, there is a work to do upon these stones.
  5. Fallen Elantrians put into the Shardpool are described as "dissolving". Several times. However, when Hoid uses Pools to transit between Realms, he just dissappears. In Elantris, his scene with skaze, he is not described as dissolving. Secondly, why would Galladon's father choose the heart sickness to kill him if he could just go into the Pool to pass away? Furthermore, the famous mural is "depicting worldhopping" (source). Not funeral ceremony. It seems the pre-Reod Elantrians did not use it for suicide but for transit into Cognitive Realm. The question is: why are fallen Elantrians dissolving instead of transiting into Cognitive Realm?
  6. So we understand that Hoid is presumed to be Lunu'anaki of the Horneater stories that Rock tells. We know that Hoid uses what is presumed to be a Shardpool in the Horneater Peaks to worldhop, but whose Shardpool is it? It's nowhere near The Valley where The Nightwatcher is (relationship to Cultivation), nor is it connected to Honor's presumed perpendicularity at the Origin. Any ideas?
  7. I really need better names for my topics. Anyway, one of the better-known theories out there right now is that Harmony's pool is in the mountains (SoS). I agree with this, but... I also think there are more pools on Scadrial, or at least there might be another possible location for a on Scadrial Perpendicularity. In Alloy of Law, Marasi mentions this in the narrative when thinking about the Field of Rebirth: ~172, The Alloy of Law That sounds a little...super natural, even for a hot spring, but if it's a hell of a lot of Investiture (or an Invested hot spring pool) that sounds natural. It also fits with the basic, especially Elendel, being particularly blessed by Harmony. Plus, that hot spring would be located under the Field of Rebirth, which is also the location of the kandra homeland (and Ruin's 'old' Shardpool because the pits are also there), meaning that the servants of Harmony could guard Harmony's (or Ruin's?) Shardpool and chose who comes in and who comes out, however, I feel there are probably more ways to get in than just this one pool in Elendel... (I'll say more later, but I'm not feeling great...) xD
  8. Now hear me out, this actually makes sense. Also Spoiler Alert!!!!! This will have lots of spoilers for the three Dragon Age games. They are great games so play them and come back when you are done please! Okay, so let me get into this. I was playing Dragon Age Inquisition and I started noticing some things. Maybe its all the Sanderson books I've been reading lately but I couldn't help seeing the similarities. the more I played, the more I thought they are similar. But toward the end of the game, I realized that the similarities are strong enough that I wouldn't be surprised to see Hoid showing up in Skyhold to impart some wisdom upon the inquisitor and tell tales with Varric. Dragon Age is a fantasy series, sometimes called "dark fantasy" but the world is vibrant and super enjoyable. The world has Humans, Elves who used to be immortal but are now second class citizens, Dwarves, and Qunari who are grey skinned people with horns. Now I could go on forever but I wanna get right to the meat of things. First of all, the nature of the world is strongly influenced by the interaction between the physical world and the Fade. the Fade is a place where people's minds go when they dream. It's a place shaped by the thoughts and emotions of the dreamers, and has spirits who represent a aspect or emotion of humanity (anger, sloth, wisdom, justice, ect) I think that there are a lot of parallels to the Fade and the Cognitive Realm. In the Fade, it is an unstable version of the real world that has different rules, but is tied to the world. The beings who live in the Fade embody a pure ideal, and can grant strength to men who uphold their ideal. However they cannot go against their nature without becoming corrupted. Now this is reminiscent of the Spren of Roshar, except that the spirits of the Fade don't just break, but they become the negative version of their ideal and become hostile and powerful. Imagine if the pain spren could enter the world and start causing pain to keep themselves alive. But the similarities are apparent. The next thing I noticed that was very Cosmere-ish was magic. Instead of just learning spells, the castor needs to access the power that flows from the Fade, and the ability to use magic is a genetic ability. There is also a way to enhance magic power with fresh blood, using the life force of a person to fuel magic. This is reminiscent of Bloodscealing or Hemalergy. The idea that living energy can be used to enhance abilities feels like it fits with the workings of the Cosmere. They also can use magic to trap spirits and use them by creating a bond, but this is dangerous because the spirits are forced to change their nature. Sometimes however, a person exhibits a specific trait or need so powerfully that a spirit that resonates with another person can forma bond with that person, often saving them and granting them powers. There is even an example of a man who bonds with a spirit of Justice, but as the man changes from seeking justice to vengeance, he starts to slowly destroy the spirit that bonded to him to help him. Once again, similar to spren in execution, but different enough. And Finally the biggest thing that made me want to make this post, there was a shard pool in the game! Toward the end of Dragon Age Inquisition, there is an ancient eleven temple that you are racing your enemies to reach before they do. They seek a power hidden in the Temple called the Well of Sorrows. The guardians of the temple are ancient elves from the old times who sleep until someone tries to invade the temple. When you make it to the Well, you find that it is a pool of smoky water that belongs to an old mythical being called Mythal. This being was a God that was worshiped who apparently still lives as a silent force. When your character steps into the pool you absorb the liquid and take it into yourself. your mind expands and fills with knowledge and power, the power you need to defeat your nemesis. As I watched how it was animated, I couldn't help but think about a shard pool. (If you want to see the Well of Sorrows Scene here is the link to a video of it.) Anyway, just thought I'd post this. I'll be surprised if very many people know what I'm talking about. It was just a fun Idea to imagine this as just another part of the wonderful Cosmere. Hope you liked this and I look forward to posting more random thoughts in the days to come! Also if you like "Letters from the Cosmere" I will be releasing a new one very soon!
  9. The recent Odyssey Con report includes Brandon’s answer to a question about the nature of Perpendicularities (edited to highlight what I deem to be the important parts): Brandon: “[L]arge concentrations of investiture can cause a puncture through the Spiritual Realm straight to the Physical Realm. If you know how to use it, you may transition. That's not the only way but is the primary way….” Q: “[Y]ou said ‘punctured’ almost as if it were a spike.” Brandon: “Yes, yes, that was intentional.” This post speculates about the meaning of these statements. Introduction We’ve known that at least certain people can Worldhop through Shardpools, which is one (and maybe the only) type of Perpendicularity. Perpendicularities are caused by “large concentrations of investiture” that “puncture” the Realms like a “spike.” Elsewhere in the Odyssey Con Report, he implies that Perpendicularities were not created by a hemalurgic spike because of hemalurgy’s limitations: Q: “Is it theoretically possible to hemalurgically spike a Shard into someone else, and if so, what would be the outcome?” Brandon: “A full shard? Hemalurgy could not hold that much of an invested charge. Not without something really weird happening.” This leads to several questions: 1. What causes such “large concentrations of investiture”? 2. Why do such concentrations puncture holes between the Realms? 3. Why are such holes shaped like spikes? Speculation My short answer to these questions is that Shards inject their Investiture into their Shardworlds. Their investment pours in at a specific point and then spreads to the remainder of the Shardworld, like injected vaccines spread throughout our bodies. The Shard remains “hooked” into the Shardworld as a result, limiting the Invested Shard’s ability to migrate from its Shardworld. I do not believe the “puncture” has anything to do with how the Shards became pieces of the Powers of Creation at the Shattering. They were on Yolen at the Shattering. Perpendicularities seem to be a feature of individual Shardworlds. Adonalsium created all Shardworlds, even Scadrial, before the Shattering. When Shards made their way to their own Shardworlds, they shaped them with their own Investiture. Perpendicularities resulted from the injection of their Investiture. In answer to the three questions, then: 1. Shards mostly exist in the Spiritual Realm. They are comprised of the Powers of Creation. They convert their Powers into Investiture in the Spiritual Realm (“true” or “raw” Investiture), concentrating it there. When a Shard is satisfied with the Spiritual Realm form of its desired creations (the creations’ Soul or Essence), it pushes that Investiture downward, through the Cognitive Realm to manifest in the Physical Realm. 2. The weight of the concentrated Investiture “punctures” a hole in the fabric of the intervening Realms. For whatever reason, that hole does not heal. It remains open for Realmatic transitions. Perhaps these holes form the conduits that Connections between Realms pass through – like electrical wiring running through the Realmatic “house.” 3. I think Brandon “intentionally” uses the “spike” metaphor to convey a sense of the both the narrowness of the conduits and how much like a hypodermic needle they are. Your thoughts?
  10. Spoiler from the first Mistborn trilogy. We know that Alendi was the (maybe) first try of Ruin to free himself. Alendi was a Seeker (Bronze Misting) when the Allomancy was much rare and weak. So we could assume that Alendi was a Seeker much weak than Marsh. Vin was a powerfull Allomancer (compared to the allomancer of her age) and she need a Hemalurgic Spike to detect the Well of Ascension pulses (Spike made from a probably powerfull seeker misting). We know Alendi had at least one "prophesied spike" (I don't have the English version of the book then I am not sure of the original worlds) but it is not to much (for me) a spike made from his era misting to reach his goal. Then how much additional power (and Spikes) Alendi needed for his quest ? You see other ways from him (and Ruin) to complete the journey ?
  11. I had this idea why only people who has been to Arelon very long time go through the Shaod someday is because the proximity of the Shardpool there. But then as all 5 of the magic systems on Sel is regional I don't have any idea to why they would be where they are. Maybe a solid form of Devotion or Dominion is situated there or the gasform... Any WoB conflicting this bad theory or does anyone have any other better theories? Feel free to reply
  12. OK, so I was reading http://www.17thshard.com/forum/topic/7267-words-of-brandon-compiled-x-2/ and I found something interesting. OK, If that lake Rock is talking about, the Emerald Lake, is a shardpool, and this RAFO is correct, then could Hoid/others Worldhop by going through Shardpools? After all, in Elantris they had the Lake, which at one point was depicted as being sideways, with someone going through it like a portal. And Hoid has only appeared so far on worlds with Shardpools, except in Warbreaker. But Warbreaker may have a Shardpool somewhere out there... What do y'all think? Is this the MAJOR HIIIIIIINT that was in Elantris?
  13. Originally, this was going to be more world-hopping based, but I lost some stuff and this turned into a topic on realmatic transportation (physical to cognitive) hopping instead. It’s not a theory, though this is probably not the best topic to dabble in lightly; unfortunately, I was a little bored, it was late, and I wanted tea. So forgive me if my thoughts are not well-explained or if it seems to just go on and on about rabbits…What I’m saying is that I expect to be shot down by the self-proclaimed real experts on Realmatic Theory. Well, at least I tried? Heh, I just hope no one stole my thunder…but anyways, enough of my blab… Geronomo! --- First though, I want to bring up Aon Rao. As we know, the shape of Elantris and the landscape around it is based on this Aon and creates Elantrians and allows them access to that magic. But at the heart of this giant Aon, is the pool or the "dot" in the middle of Rao. This Aon Rao can be seen as a gateway, one that allows Investiture in from the Spiritual Realm into the physical realm; or a place where Investiture is moving from a place of “high spiritual pressure to a place of lower pressure.” A giant Aon, perhaps even (in some way) a giant Seon, though for this topic, it doesn’t particularly matter if the pool we are dealing with is a splinterpool or a shardpool. It only matters that it’s a big gateway. What really matters is this: when one draws an Aon, when one uses stormlight, when one burns metal, et al.; one opens a gateway for Investiture to flow through. Notably, the pool in Elantris is at the certain of an incredibly large and powerful Aon that continuously draws in Investiture. It operates as a gateway, but as anyone can tell you, gateways can be entered through both ways. If one opens a big enough gateway (and maintains it), one should be able to go through it. Essentially, this means that a big enough gateway can be used by a person just as a big enough gateway let’s in a lot of Investiture. Pools, like the one at the center of the giant Aon Rao, are this, but I think is easier to see with Aon Rao because we already know what Aons do. Aons let Investiture into the physical realm, and should also be able (if they’re big enough) to let physical beings out. This means, that if something opens a gateway (or uses Investiture), it opens a gateway for a person to go through, allowing for further realmatic shenanigans on the other side. No, this point doesn’t explain how world hopping is conducted (when we see Elsecalling in action, I think we might have a better idea), but it does explain how someone can enter the cognitive and possibly the spiritual realms. I’m not proposing that this idea is revolutionary (I’m sure someone brought it up before me). Instead: I’m only proposing that the Pool on Elantris reveals that this pool exists in that particular spot because of the giant Aon Rao, and this giant Aon Rao draws on AonDor in such a way that it opens a gigantic gateway between realms. Essentially, all you need is a big enough gateway…and the ability to open it (except, perhaps, if someone did it for you…) for realmatic transportation, however, I will say that this only for certain worlds and really only a basic idea. I’m not doing application, only proposing that by opening gateways for Investiture to seep through (like the giant Aon Rao, but it should work on a smaller scale, like with Soulcasters and Elsecallers, though not quite in the same way), one can enter another realm and eventually worldhop. (That’s the best I could come up, and yes, I probably did not hit the dot. Just don’t kill me, this is still my first topic…)Originally, this was going to be more world-hopping based, but I lost some stuff and this turned into a topic on realmatic transportation (physical to cognitive) hopping instead. It’s not a theory, though this is probably not the best topic to dabble in lightly; unfortunately, I was a little bored, it was late, and I wanted tea. So forgive me if my thoughts are not well-explained or if it seems to just go on and on about rabbits…What I’m saying is that I expect to be shot down by the self-proclaimed experts on Realmatic Theory. Well, at least I tried? Heh, I just hope no one stole my thunder…but anyways, enough of my blab… Geronomo! First though, I want to bring up Aon Rao. As we know, the shape of Elantris and the landscape around it is based on this Aon and creates Elantrians and allows them access to that magic. But at the heart of this giant Aon, is the pool or the "dot" in the middle of Rao. This Aon Rao can be seen as a gateway, one that allows Investiture in from the Spiritual Realm into the physical realm; or a place where Investiture is moving from a place of “high spiritual pressure to a place of lower pressure.” A giant Aon, perhaps even (in some way) a giant Seon, though for this topic, it doesn’t particularly matter if the pool we are dealing with is a splinterpool or a shardpool. It only matters that it’s a big gateway. What really matters is this: when one draws an Aon, when one uses stormlight, when one burns metal, et al.; one opens a gateway for Investiture to flow through. Notably, the pool in Elantris is at the certain of an incredibly large and powerful Aon that continuously draws in Investiture. It operates as a gateway, but as anyone can tell you, gateways can be entered through both ways. If one opens a big enough gateway (and maintains it), one should be able to go through it. Essentially, this means that a big enough gateway can be used by a person just as a big enough gateway let’s in a lot of Investiture. Pools, like the one at the center of the giant Aon Rao, are this, but I think is easier to see with Aon Rao because we already know what Aons do. Aons let Investiture into the physical realm, and should also be able (if they’re big enough) to let physical beings out. This means, that if something opens a gateway (or uses Investiture), it opens a gateway for a person to go through, allowing for further realmatic shenanigans on the other side. No, this point doesn’t explain how world hopping is conducted (when we see Elsecalling in action, I think we might have a better idea), but it does explain how someone can enter the cognitive and possibly the spiritual realms. I’m not proposing that this idea is revolutionary (I’m sure someone brought it up before me). Instead: I’m only proposing that the Pool on Elantris reveals that this pool exists in that particular spot because of the giant Aon Rao, and this giant Aon Rao draws on AonDor in such a way that it opens a gigantic gateway between realms. Essentially, all you need is a big enough gateway…and the ability to open it (except, perhaps, if someone did it for you…) for realmatic transportation, however, I will say that this only for certain worlds and really only a basic idea. I’m not doing application, only proposing that by opening gateways for Investiture to seep through (like the giant Aon Rao, but it should work on a smaller scale, like with Soulcasters and Elsecallers, though not quite in the same way), one can enter another realm and eventually worldhop... --- That’s the best I could come up, and yes, I probably did not hit the dot. Just don’t kill me, this is still my first topic…be nice! I'm gonna sleep now...also, since the Pool is at the center of a giant Aon Rao, I think it might be more of a splinterpool by the time of Elantris...or even the center of a giant "Seon". One might say it's not quite a shardpool..., indeed. Now for some wild speculation (just for fun):
  14. Preface: So I had this thought a while back, but I've been lazy about coming here recently. If someone else has thought of this and posted about it... please forgive me... I gave a cursory glance of what's been happening, but as I mentioned, I've been lax in my presence here as of late, and am probably not up to date. Let's just get right into it shall we... I'm proposing that Hoid worldhops through pools of some kind, possibly shardpools. Let's have some quotes! So note first that how Hoid worldhops is not the be all and end all of worldhopping... there are other ways. Concerning my argument, these quotes are most important... (This is going to be really embarrassing if you guys have figured out what this is in my absence and I am wrong). People I've seen have jumped on the teleportation aspects of Elantris, but there is another more interesting feature of Elantris which seems to connect to Words of Radiance. In Elantris we see Elantrians placed in the magic dissolving pool, and disappear. The element of Words of Radiance I am talking about is of course the story Rock tells about how he met Hoid (he doesn't know it's Hoid, he thinks of it as a trickster god, but it seemed obvious to me it was Hoid, and if anyone takes issue with this I suppose I can revisit the passage and make the case). Hoid was emerging from a sacred pool only the Horneaters are allowed around; people with a connection/awareness of spren, and therefore with some sort of cognitive mumbo jumbo. So Hoid comes out of the sacred pool in Horneaterville... where was he coming from? We've thus seen people disappear into pools, and a known worldhopper emerge from one. Even more suggestive, you'll note that one of the only known instances of Hoid's worldhopping in which we know exactly where he went was when he used worldhopping to access the Well of Ascension chamber and steal a bead of lerasium... he worldhopped directly to somewhere with a shardpool... perhaps through the shardpool in some way. My theory, mechanically speaking, is that these sacred pools (which don't all have to be shardpools) somehow form a rift between the cognitive realm and the physical realm, allowing travel between them. In terms of Scadrial, and Hoid's long search for the Well of Ascension, it is possible Hoid only knew where the pool at the pits of Hathsin was, and needed a better idea of where Preservation's pool was before he could "exit" there, hence all his time wandering around Terris. Finally, let's consider perhaps the most important quote: You could take Brandon's "but it isn't needed" in two ways, but in the context of his second sentence, it seems to me to imply that no magic system is needed, or at least that any magic system could be used (although ones with Cognitive Realm powers serve better, unsurprisingly). If this is the case, one would simply need to know where these pools (or perhaps more accurately rifts) are, and how to access them. That said, Jasnah notes that it is dangerous to travel Shadesmar without Stormlight, and I can see at least one magic system being required in order to generate the investiture necessary to survive... Thoughts?
  15. Just a quick thought on Rock's ability to see Spren. We know he's been taking dips in the magical waters of the Hornpeak Mountains, which seems to be the main contender for one of the shardpools on Roshar, and he also happens to have the currently largely unexplained ability to see Spren. As these are places of immense power (see: Well of Ascension, "Death Pool" on Sel), it stands to reason that simply bathing in them but not utilising them fully could have an effect on the person, dubbing them a very minute form of a sliver (though that terminology does seem inaccurate in this case). On a related note, I could easily see Hoid having a quick dip in the Well while gathering his Lerasium, having a quick (banter-filled) chat with Ruin before leaving with a peppy "Cheers for the wash, it's so dusty in here," gathering his things and going on his way. It could help to explain some of his oddness, and it's an opportunity I doubt he would pass up. Should this idea hold true, it would also mean Raoden may have some extra 'something', though honestly it's been too long since I've read Elantris to really comment on that.
  16. Inspiration for this idea goes to xbauks. So, everybody has been looking for the Shardpools of Roshar's splinters. But think about this. Within greatshells, gemhearts can be found. Gemhearts that grow very slowly and, though they renew, can be used up. These gemhearts can be used to do extremely powerful soulcasting. I think these gemhearts are a strange form of Shardpool. Perhaps they are Cultivations, since they seem to grow within creatures that have to age and live first. I don't know, all speculation. But I really like the idea that gemhearts are shardpools.
  17. I've been thinking. In WoK, we encounter three foreigners in the Purelake, looking for Hoid. In Hoid's note, he is said to have laid a false trail for them to follow. Assuming these are the ones he laid the trail for, I have to ask the question; What is so important about the Purelake that the people of the 17th Shard would believe Hoid would spend time there? Just a question, I've got some theories, but nothing definite. The Purelake drains during Highstorms, right? That isn't exactly natural, so maybe it is draining to protect it's waters from being polluted by the Highstorms? Purelake. Maybe it -is- a Shardpool and as such, it is defending itself. Maybe it has something to do with the Keep Dalinar saw during his vision out in the Purelake? I don't know, but its some food for thought for all of you.
  18. Well, hello everyone and welcome to my post. I have been thinking for a while about what we know of one of the Roshar's magic systems known as "the old magic". For now, and basing on my faulty memory, what I remember so far is that: -The Nightwatcher uses the old magic to bless and curse at the same time those people who go to ask for something. -It is far on the east respect from Alezkar. -It's in the Valley, which is a concret place, but once in, we don't know if it moves through the territory, or it stands in a concret place. -When using the old magic, it puts something in you via rewriting your spiritweb or changing some physical/cognitive aspect of you. -It's said that the Nightwatcher is a spren. Well, I guess not much humas on Roshar could find a difference between a shardpool and a spren, but what is almost sure is that it isn't human nor voidish. Obviously, we haven't enough information to confirm anything, even including what BS said at the Spokane convention (thanks to those who were there and asked the questions), where he said that the Nightwatcher, the old magic and a shard are all related; but anyways, what has been in my head for a while felt in the right way due to this answer. So, my thoery is that: The Nightwatcher is cultivation's shardpool, or at least is strongely bonded to the shard. The old magic isn't a mystery magic system, it's only the shardholder of Cultivation acting as it's shard demands. It "cultivates" something inside of you, but as every MS has to have a limitation, the cultivation is a double side edge, cursing you at the same time of the blessing. How the curses work respect the blessings and the individual who asks for them, I don't know. It's also unknown why not everyone is able to find it, and I haven't anything consistent about it. Maybe I'm so much wrong or I have missed something important, but this is my theory. Some thoughts about it? P.S: If someone has had the same idea and posted it, I looked for it in the searcher and I didn't find anything. P.S2: Again, sorry for my deficient english.