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Found 2 results

  1. Guest

    A Setting I Made

    So this is a thing I made a few years back. It's probably bad. What do you think? In this world, the realm of dreams and creativity is called the Mindscape. The "real" world is called the Outside by Mindscape denizens. Outsiders find their way into the Mindscape when they dream. Every fiction ever dreamed exists in the Mindscape. There is an ongoing debate on whether Outsiders create the Mindscape worlds by dreaming or simply dream of worlds that already exist. Each Outsider can see some worlds and no others, though they will usually see fewer than capacity. Each Outsider also has a private area of the Mindscape that's similar to a landing pad, a place where they dream into before ending up in a world. No other Outsider can access the private area, and this area is generally free of Mindscape denizens. Egos have a similar area, which is where they go when they dream. It is unknown if Egos go to a deeper Mindscape or just relocate in the Mindscape when they dream. The Dreamer can sense things in the Mindscape but cannot move them(or make footprints). The rules of the world are what the Dreamer believes they are, so if the Dreamer thinks they can fly or walk on water, then they can. When the Dreamer wakes up, the events of the Dream are vague and generalized. This causes misinterpretation and different versions of the same world to be written and published(Alice in Wonderland book vs movie). People can choose to stay if they want, entering a permanent coma. Usually there will be a note left explaining the decision. Outsiders that do this gradually forget the Outside in favor of the neverending Mindscape. Mindscape denizens can be divided into 2 categories: Egos and Figments. Egos are dynamic characters, more like real people. These are usually POV characters and main characters. The protaganist, the antagonist, everyone characterized with a personality. Figments are like movie extras, existing to flesh out a world without having any depth themselves. These are the nameless, faceless, voiceless people. The check-out person, the man on the street, everyone who would never get attention. Imaginary friends(IF) are a special case of Figments. They are found by a young child and befriended, however the IF will not be able to know anything the child does not. The IF has the illusion of sentience, but it is an empty shell pantomiming. Once the child stops believing and remembering, it loses all semblance of sentience, though it still has form in the Mindscape. Imaginary friends can be brought back from being forgotten, though the relationship will often be soured because of the Outsider's guilt over forgetting. Tulpas are a special case of Egos. They are "manufactured" Egos, created by an Outsider devoting time to create a Mindscape denizen in their private area. Tulpas are as variable as the Dreamer. Egos and tulpas can also create tulpas. This can lead to "Tulpa-ception" where tulpas make tulpas who then make more tulpas and on and on. There is no limit to the number of tulpas one can have, though tulpas that are not actively thought of tend to go the Mindscape.
  2. The Dragon-Dimensions Campaign Setting Cosmology There are three dragonworlds that form the core of the cosmology. These are Arcus, Derrethorn, and Zuryl, each named after the dragon that created it. Each dragonworld is a dimension (supposedly) created by a dragon-god, wrought wholesale from nothing by the dragon-god's magic. However, in order to create their dimensions, the dragon-gods had to permanently expend their own power, infusing it into their world. Most believe that this killed them, though some religions believe that they live on in the land and worship nature, while others believe that the dragon-gods actually left their worlds and await those gods' return. There was once a fourth dragonworld, known as Nil; however, it fell to heat-death as a result of the overuse of magic.Numerous (though not infinite) other planes of existence surround the three dragonworlds. These worlds were generally created by particularly powerful spirits, and are known (to the inhabitants of the dragonworlds) as "lesser realms." Some of the creator-spirits infused themselves wholly into their realms like the dragon-gods did, but others only expended a part of their power to create their worlds, and rule over them still. The Spiritvoid is not a dimension, but it separates every dimension. Each dimension contains only a single planet- no satellites, no sun, no greater universe. Lesser realms frequently contain even less; a single continent or even a single region floating on a sea of lava on a flat plane. There are exceptions to this, however. There are spells that allow a practitioner to travel from one dimension to another. Additionally, it is possible to create gates, arcane constructs of both magic and technology, which even non-practitioners may use to pass between worlds en-masse.
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