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Found 124 results

  1. Vin barely succeeded in killing the Lord Ruler, but something went wrong during the fight. The scene ended with Vin limping away, barely conscious and out of pewter. Eventually, she fell unconscious and died. Elend was unable to gather the support needed to ascend and rule Luthadel, so the Steel Ministry was able to clamp down its iron (or steel?) fist. As Ruin's influence grew, he wormed his way into the mind of an unlucky Inquisitor. That Inquisitor was tricked into releasing Ruin from his prison, and things only went downhill from there. After a rather dubious gap in logic and storytelling, all of the Inquisitors went mad and started killing everyone. Because that's just how life works. Welcome to LG59, lovely people. Housekeeping and General Notes: @Coop772 and I will be GMing this game, and @Alvron will be the IM. The game will start on Monday, September 2, 2019. Rollover will be at 12:30 PM PDT. Days are 48 hours long. Nights are 24 hours long. PM's are closed. There is a minimum requirement of 1 post per cycle, for each player. Less posting than that will result in death by the inactivity filter. The full game rules may also be accessed here. Game Rules: Basic rules Spike Rules Spike Roles Allomantic Roles Player List: Spectators: Quick Links:
  2. From the album Mistborn Doodles

    The lord of decay, in all his glory. My favorite Shard, by far. I always imagined his hair as actual fire, so naturally I had to paint it!
  3. Hi everyone, I was wondering if any of you have come up with some cool twinborn ideas, or if you have favourite twinborn combo? One of my favourite combos is Feruchemical bendalloy and Allomantic pewter for longer and stronger pewter drags. Another one is something I saw somewhere named a "Catcher"- basically a twinborn with Feruchemical steel and Allomantic tin, essentially making a Daredevil on steroids or something like that. Anyways what are your ideas? Cheers!
  4. Nerin looked out the window and down the winding length of street that led past Sethwick’s Soothing Parlor and Lounge. It was late afternoon, but night had already fallen here in the 7th Octant neighborhood of the Hollows, shadowed by tenements. It wasn’t quite a bad part of town, but neither was it good - at least, that’s what old Jeb said. As far as Nerin was concerned, the Hollows were just fine. The people here were rich enough to pay her but miserable enough to come looking. That’s all she needed. She’d once asked Jeb who Sethwick was, to which the old Soother had replied “some fine dandy git.” Nerin took that to mean that Jeb had made him up, and she didn’t blame him really. “Jeb’s Soothing Parlor and Lounge” rolled off the tongue with all the grace of two horse shoes jangling in a sack. It was so much easier to lie about such things. It was expected, really. No one ever really trusted a Soother anyhow, so you might as well spin a pretty fiction. The clock on the wall hit five and Nerin got up from her seat by the window to light the little gaslamp outside the door. She pulled her coat tighter at the autumn chill, cupping her match as she reached inside the blue glass lantern and lit the wick. It caught with a stuttering flare of yellow, then shrunk to its usual steady glow as she closed the little hinged glass door. The lamp cast a calm haze of blue around the poch, a luring kind halo of light. Come forget, it beckoned. For just a moment, all your troubles will melt away. Nerin looked out at the street one more time, then went back inside. Jeb was wiping down glasses at the bar, setting them behind the polished wooden countertop and counting out the money in the till. “It’s a chill evening,” Nerin said, tapping one finger on the bar and nodding toward the wall of liquor bottles. “I imagine it’ll be the hard and dark stuff tonight.” Jeb nodded, not looking up from his counting. He was a good-looking man for his age, somewhere north of forty and south of sixty, with coal-black hair shot through with silver and tied at the nape of his neck. He had keen eyes, flinty and sharp, which matched his proud nose and angled chin. His skin was paler than most, likely from years cooped up inside parlors like this one, though he’d kept up his physique through the years -- Nerin cocked her head. What am I thinking? She cast a withering glance at Jeb, whose mouth had started to quirk up ever-so slightly. “Stop trying to Soothe me into your bed, old man,” she said dryly. “I’ll have a glass of red, and none of that Callingfale dreg you buy cheap. I want the real stuff. It’s going to be a long night, I can feel it.” Jeb reached behind the bar and drew out a bottle, pouring her a generous glass. He slid it across the bartop and winked at her. “I can’t make you feel nothin’ you don’t already have cookin’ up there, love,” he said, smirking. Nerin rolled her eyes. “I’m a Soother, not a grave robber.” Jeb chuckled and she walked towards the back room, wine glass in hand, savoring the last moments of quiet dusky evening before her shift began. It was time to begin the business of forgetting.
  5. So, just recently I realized that most cosmere systems of magic have to do with shardic intent. I know that people have probably already thought of this, but it came to me while I was reading Warbreaker. On Endowment's shardworld, magic allows people to endow items with gifts, namely, the gift of life and breath. Awakeners give items life, of course, but even common people can give their breath to the Returned. And the Returned give their breath to heal. On Scadrial, Ruin's system of magic requires the destruction of metal for power. Preservation's preserves power to be saved for later. Hemalurgy sort of preserves power by transferring it, but requires the ruin of a living being. So it's kind of a combination of the two. On Sel, stuff is different, due to both shards being shattered. I won't bother. I'm still trying to work out White Sand. I haven't read them yet. On Roshar, a Knight Radiant's power is directly linked to being honorable by following the ideals of their order. Cultivation cultivates people with her magic. She nurtures with a gift, but prunes with a curse, in an attempt to foster healthy growth. Odium is... Odium. It seems like the Fused are fuled by passion, which is Odium's thing. We really don't have much concrete information on them though, except that they're basically uncool and Unhinged versions of the Knights Radiant. That's... All I've read of the cosmere so far. Feel free to add, or correct.
  6. So I was thinking what about storing size in feruchemy? Maybe F-malatium? You would become smaller and lighter when storing and larger and heavier when tapping. Just a theory of mine, I am open to suggestions! Thanks! -ਦਰਸ਼ਨ
  7. The flute I'm refering to is the flute that Hoid gives to Kaladin and he leaves in the camps. This question was prompted by this WOB So do we know anything about this? Can someone find where TLR is described?
  8. Spoilers for The Mistborn Books and Stormlight Series will pervade this thread. So this is not a fully flushed out theory - it's actually more of an idea - but can Kandra worldhop? They're spiked, and therefore tied to Harmony, but does that mean they can't leave their planet? If they can worldhop, do you think we've seen any Kandra on Roshar and not known it? Personally, I am hopeful to see Tensoon return as Kelsier at some point. (Different theory here: unless, do you think a Kandra sacrificed themselves and let Kelsier Spike his soul to their body using his original bones in order to have a physical form again? This is the only explanation I can think of that would lead to Kelsier having his scared arms at the end of bands of mourning).
  9. I just finished the Bands of Mourning and one question that keeps bothering me is the role of Feruchemy in South Scadrial. From my understanding only the Terris people had Feruchemy. So unless Kelsier brought Terrismen with him to breed with the locals, the only way for the people of SoScadrial to create open Metalminds would be Hemalugical Spikes. However, over the course of 300 years the Spikes would wear their charges out even transitioning from person to person. Thoughts or solutions? This is really bugging me!!! Also, this is my first post so if this is in the wrong thread let me know.
  10. On this week's Worldsingers' episode Trever and Peter discuss Kelsier and some of his many defining characteristics. Part one of our Sanderson Character Study series. Trever and Peter are two big nerds who love Marvel, DC, Board Games, cosplay, Avatar, the Cosmere and everything nerdy. They also both think that mental health is one of the most important aspects of life on this planet, and see Brandon Sanderson's similar love of people and their mental health in all of his characters.
  11. In Taln's interlude in WOR, he is undoubtedly not sane. However, some of his thoughts seem to be semi-lucid, and one particular snippet caught my eye: Taln goes rather quickly here from insane ravings, but grammatically sound, to a sentence that makes little sense. But, it does remind me of the street dialect of Spook, that went on to be High Imperial. I'm not a timeline expert at all, so this could be something more of a common ancestor type thing, but the thought that at his weakest his mind flips to thinking to himself in this way makes me wonder if he doesn't share something with Scadrial.
  12. I noticed one of the drawings in OB was of a ship with an upside-down mast, and in Bands of Mourning, they meet Alik, the Southern Scadrian whose people sail AIR SHIPS and wear masks and one tribe wears them so tight, it grows into their skin. (Anyone reminded of Mraize's babsk?)
  13. Ok, so me and a friend are doing a re-read through all Cosmere works, and he had a question that I think is a bit valid. He feels like the fact that Marasi is able to instinctively use allomancy and feruchemy when holding the bands of mourning is unrealistic. He speaks of normal character development, specifically with pushing/pulling and how there is a lot of practice involved in order to perfect the subtleties of pushing and pulling, and yet when Marasi has the bands of Mourning, she is able to easily go ham on everyone. Anyone have any good explanations on that? It makes sense that Wax would be good at using them as he is a Twinborn, and a practiced coin shot, but Marasi...? Is there a good answer to why anyone holding the bands of mourning is just crazy legit, regardless of whether they've practiced or is the answer just....it's a mystical object so it gives mystical powers...no matter what...? Thanks in advance.
  14. So Harmony is made up of two opposing Shards. As of MB era 2 Harmony is still mostly Sazed, as far as I understand, but over the years his shard's Intent is going to remake him into... something. I see four options as to what that something might be: 1. Ruin and Preservation Intents together pretty much cover all potential actions Harmony might take, so they cancel each other out. Future!Harmony stays Sazed inside and can do whatever he likes. (Pros: Adonalsium was all those conflicting proto-Intents at once. Cons: seems like too much of a narrative free lunch). 2. Pretty much all potential actions fall under either "conflicts with Ruin's Intent" or "conflicts with Preservation's Intent". Harmony ends up not really being able to do anything. He spends future eras basically sitting around on his thumbs. (Unlikely; sounds like a waste of the character). 3. Harmony can only take individual actions that are equal-parts Ruinous and... what's the word? Preservative? Preservation-y? Not technically as limiting as #2 (but still feels like a waste). 4. Harmony's actions have to average out being Ruinous and Preservation-y. So if he wants to, say, save a major city from a tornado, he can do so, but he'll have to cause an equal amount of destruction (either at once or cumulatively) somehow somewhere on Scadrial. (I find this one the most likely, if only because it seems like the scenario Sanderson can do the most with). What do you think? (sorry if I've used the wrong words or spelling; I don't have time to edit this properly)
  15. I just thought of something why reading through WoK. "I've never seen a named martial arts used on scadrial, thats weird". Then I thought,"Ah why the hell not? lets have some fun and make A martial arts form!" So this is what I call MistWay (MisutoPo, ミスト方法) where there are 16 different disciplines each meant to compliment A certain type of misting or mistborn. so, Here we go! (Things With an Asterisk can be used by Non-Allomancers Easily) Here's Feruchemy, special thanks to @Shallan's Ward for the help, I literally could not done it without the help: Feruchemy (Path of Balance) / バランス
  16. From the album Scadrial Landscapes

    Landscape of the country side outside of Luthadel. I got a new idea of what Scadrial might have looked like while painting this. Not as devoid of color as I had thought. There will be more Scadrian landscapes in the future.
  17. The other night I got into a philosophical debate with my fiancé regarding the definition of opposites. In summation we were debating the following topic: Ruin and preservation being opposites. I made up these terms so my fiancé could understand what I was talking about (she has only read Sixth of Dusk). Shard Description of Action Higher Level Description Ruin Entropy, intelligent decay, take away Change Preservation To preserve, keep things the same No Change Cultivation To grow, intelligent growth, to add Change If you focus on the “Description of Action”, then you can see that Ruin and Cultivation are opposites (from one perspective). Or you could call them compatible, but those could also mean the same thing; opposites attract y'know. If you focus on the “Higher Level Description”, you can see that Preservation is opposite of both Ruin & Cultivation. Regardless, that is not what this theory is about. The non-sober debate that I had sparked an idea regarding: the three shards, Harmony’s role in the Cosmere, and where this Mistborn/Stormlight Archive plotline is heading. I’m not going to get into the nitty-gritty details of how this is all going to play out, I’m merely commenting on the larger moves. Here we go… Something is going to happen in the final installment of the Mistborn Era 2 or 3 events that causes Sazed/Harmony to head for Roshar. (Not sure how the timelines match up so not sure if it will be after Mistborn Era 2 or 3 or somewhere in between) · Maybe Sazed can’t beat whatever enemy is attacking Scadrial and so searches how to resolve his problem with acting (finding cultivation to balance him out) · Maybe he beat the enemy attacking Scadrial, learns some info from the enemy and its possible relations to Roshar/Odium, travels to Roshar and discovers the existence of Cultivation In any case, in this theory Harmony will end up on Roshar and play a role in the climax of the first half of the Stormlight Archive. I have a feeling that Harmony will interact with Cultivation, maybe fall in love with Cultivation, then Cultivation dies and Harmony picks up a third shard (Sad stuff often happens to Sazed). Or maybe Harmony shows up just when Odium kills Cultivation’s vessel, and conveniently picks it up (sound familiar?) Oh and probably some of the characters we like will die sadly but also badassly in this climaz. Anyways, Harmony will pick up Cultivation and become…Ouroboros? Balance? Nature…idk. So this new shard will trounce Odium, but Odium is actually a coward and leaves Roshar to go into hiding, greatly diminished (like Sauron or Voldemort). Boom, end of book 5. Then maybe the second half of the Cosmere will be Odium slowly regaining power, maybe he realized he needs to pick up some more shards to challenge the New Harmony Shard so he searches for some of the more sinister ones. Maybe the New Harmony shard will figure out how get the Dor on his side and it will be like Harmony + 6 shards vs Bodium (Badass Odium) + 7 shards…or something like that I have no evidence, didn’t do much research, I just thought it was a cool/possible idea. TLDR; Harmony goes to Roshar, picks up Cultivation, beats up Odium, Odium flees
  18. I am in the process of making a cosmere cookbook for my self and the various cosmere fans I know. But I am running into a problem, outside of Roshar, little is know about the cuisine of the cosmere. I really need help on the food from Nalthis, Scadrial, and Threnody. I will post the PDF of the cookbook as soon as I have tried the various recipes suggested. Does anyone have any recipes they want to share any suggestions on cosmere cuisine?
  19. Okay, so we know that Ferrings come from the mixing of allomancy genes and feruchemist genes, which result in the possibility of a single feruchemical power instead of the full set, just like you can the full allomantic suite, or just one power. What I don't know is the full effects of that mixing--if someone was a full mistborn, by inheritance and not Lerasium, and they also inherited feruchemical genes, would they necessarily be fullborn, because they didn't have the gene set for one allomantic ability to affect the feruchemical inheritance, or would it possible for someone just to be a mistborn and a gold feruchemist, for instance? Or vice versa--could someone be a full feruchemist and a misting, or would their being a misting prevent them from being a full feruchemist and they would just end up twinborn? I presume if someone was just a ferring, or just a twinborn, and then consumed Lersasium, they would become mistborn, and would keep their one feruchemical ability, but wouldn't become fullborn, but maybe they would? And/or maybe the one allomantic ability they already had would be supercharged like vin with bronze, albeit in a different way?
  20. So performing hemalurgy on someone is going to result in their death or grievous injury. However, when a spike is received, the body accepts it, molding around it even if placing a non-hemlurgical spike in the same place would be fatal. The eye spikes of an inquisitor are a good example of this. A person can have a spike made from them, and if they survive, regain the ability by having the spike given back. But what if the spike is never removed in the first place? Does merely driving the spike in and stealing an attribute result in grievous injury and death, or does the subsequent removal from the body cause the mortal injury? Is it possible to make a spike and leave it in place? In another thread we were talking about spiking forged abilities, but I think that there might be additional times that self-spiking can be helpful... For example, a lot has been said about dying people donating their abilities. One of the biggest challenges with this is that the hemalurgy is probably going to kill them. What if you could spike someone, and let them continue with their lives until they die, after which the spike could be collected. I think that if the knowledge was given to the Koloss tribes, they could adopt it as a way to make new spikes. Either non-spiked members of the tribe could be spiked, and when they eventually die, the spike could be collected to make new spiked koloss. Or they might even have tournaments where each participant is spiked, and the participants then fight with the victor taking the spikes of the defeated. Kandra could get new blessings. I imagine that some Pathians might agree to have a blessing spike made from them, if it didn't cause injury and death. The Kandra wouldn't have the quandary of using blessings with violent providence.
  21. warning: contains spoilers for mistborn era 1 as we know, shardblades can slice through anything but aluminium and other invested items like shardplates and half-shards (and possibly enlived objects). but if I understand correctly what was written in "hero of the ages" and "secret history", on scadrial any kind of metal used in the metallic arts is invested, and by that preservation blinded ruin. and if it is so, that every shred of metal from scadrial is invested, wouldn't it suggest that a simple scadrian sword would be able to withstand a hit from a shardblade?
  22. This is obviously purely philosophical, but I was just wondering, if not for her relationship with Honor, would Cultivation have been drawn to Scadrial either instead of or in addition to Preservation? People often say that Preservation and Ruin were both drawn to Scadrial because of their opposing intents, kind of like two poles of a magnet. But strictly speaking Ruin and Preservation are NOT opposites. Ruin is essentially regression and Preservation is essentially stasis. The true opposite of Ruin is actually Cultivation, at least if we assume that her overall intent is growth/progression, which appears to be the case from what little we’ve seen of her. Preservation is effectively smack in between Ruin and Cultivation in terms of intent. And indeed, I would think that if someone were to simultaneously hold the Shards of Ruin and Cultivation, the result very well might effectively be a second more powerful Shard of Preservation, since the net effect of their two intents would cancel each other out. Anyone have any thoughts?
  23. Some shard is attacking Scadrial. Who is it?
  24. In the Greater Cosmere there are 4 major magic systems I'd like to discuss and make comparisons. My purpose is not to theorize who'd win a fight between magic users of different systems, more a comparison of the nature of the magics themselves. Note that I'm not including White Sand, Aether of Night or Shadows of Threnody. The first isn't fully published, the 2nd may not quite be canon yet and the third we don't know nearly enough to evaluate. So, first the Planet and the systems. Sel-AonDor/Dakhor Scadrial-Metallic Arts Nalthis-Awakening/Chromatics Roshar-Surgebinding/Voidbinding Granted this list is of course incomplete. As Brandon writes more books and opens up more of the Cosmere we will potentially see more planetary systems and more magic. Up to this point the 4 major magic systems of the Cosmere are the ones listed above. Easiest Entry Point: That title goes to Awakening. Everybody in the system is born with a seed of the magic in Breath. It's not terribly difficult to get more, at least in comparison to the other systems. And if one gets enough Breath you get the magic handbook. In fact the only restrictions come when you make it to Cognitive Shadow territory and even that's not onerous. 1 Breath a week, substituted for any raw Investiture if breath isn't available. Most Mobile: The Metallic Arts take the cake on this one. If your sDNA allows for metal manipulation then you can do it anywhere in the Cosmere. It's not location dependant like on the other Shard worlds because the doorway to the power is already incorporated into your spiritweb. Most Investiture: This is obviously Roshar. Two living Vessels and a shattered third are all in system. Raw Power circles the globe on a semi-regular basis. That raw power can be harnessed by practitioners of different magic systems with a simple hack. Probably a different hack for each system but it's probably not terribly difficult. Unlike say Scadrial where the hack into their system involves material that no longer exists (lerassium) or finding someone with the appropriate spiritweb and ripping a piece from their soul. On Roshar all you gotta do is stand out in a storm with a kite. I'm sure there are more but that's all I could come up with for now. I'm sure there are others. I tried to stay away from the more subjective comparisons like Most Useful or Most OP but feel free to explore.
  25. If Atium and Lerasium are named after the holders of the Shards, then why isn't Ettmetal called Sazium, or something like that?