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Found 89 results

  1. Hoid crept through the night, following the map he kept locked inside his head. Yes, he was close now. He reached some marker that was only known to him and took a breath. As he let it out, he entered Shadesmar…. He had been spot on. Before him, in Shadesmar, was what was known as the SEAcropolis. It was never on any of the old maps or the new ones, but if you were in the right place (and only the right place), you could get there. It didn’t seem to matter what world you were on either. It was as if this place existed in all the worlds and none of them at the same time. It was one of the few places where he felt he could relax and just take in the sights; and what sights the SEAcropolis held…. Welcome to the SEAcropolis! For those of you who are not aware, Acropolis literally means “Upper City” in greek. The most famous one being the Acropolis in Athens during the Roman Empire. It was a cultural hub for the city that surrounded it and housed some of the most famous structures in the Roman Empire, like the Parthenon. Now, we have one too. Our Acropolis is for SE-related creations that you guys come up with. There have already been some great things created in games and Docs alike and it’s a shame that they never really get to see the light of day. So here is a place for all of those awesome creations; things like song parodies based on different games, or pieces of art inspired from the games, or short stories based on characters or events from here, or banners that you created for the games, or basically anything that is SE-related that you’ve created. Remember though, this is for SE-related work only! The forum already has a place for other artwork and stories and such. As much as I’m sure everyone would love to see everyone else’s artwork, this is for the niche stuff that is something that only those that play the games would really care about; AKA, our own cultural artifacts, if you will. There is one rule that we need to state here: You are not allowed to post anything you’ve created from an ongoing game until that game is finished. Sorry. Feel free to create as much amazingness as you want, but you’ll have to wait until the game finishes to post it. This way, nothing could accidentally give the game away or be used to confirm yourself or any of a hundred other little possibilities. Other than that, let your imaginations run wild and let’s fill our SEA with the brilliance and creativity that only comes from fending off death on a daily basis!
  2. I've set this up as a place for you clever people to discuss and create new roles for future games. Hopefully, this will become a list of well balanced roles that GMs can use in future games. If you post a role here, it is free game for anyone to use in their games, unless you specifically state otherwise. Be forewarned, creating balanced roles is incredibly difficult. You need to take into account how they will play with other roles and how they will effect the balance of the game. Creating roles requires running them through scenarios time and again, just to make sure that they don't break the game. No role should be so strong that the opposing faction can't stand against it. I'll let you get to it, but here are a few reference materials to give you some baseline ideas to work from. The Wiki actually has a pretty decent breakdown for the game in general. While this game specific Wiki has a ton of roles already in use and also gives some ideas of their playability. One final note, feel free to create roles and games for any of Sanderson's worlds. Eventually, we'll hopefully have enough roles to easily play anywhere in the Cosmere! Update: The reworked rules and Formats are up! Please keep these in mind while designing your games. The better you know which format you're planning for, the better other people's feedback can be! Long Game Elimination Format Rules With plenty of time and a lot of complexity, the Long Games typically have time for in-depth analysis and plenty of roleplaying opportunities. The drawback being that they typically take a lot longer to play out. Players: 18+ Game Duration: 3+ weeks Game Cycle Duration: 96 hours max. Turns: days and nights, each 48 hours max. Rollover Time: TBD by the GM What to Expect: lots of roleplay more chances for in-depth manipulation lots of complexity high levels of analysis Mid-Range Game Elimination Format Rules A middle ground style of game. The Mid-Range games run fairly quickly, but not nearly as fast as a Quick Fix. This allows for more roleplaying and analysis than a Quick Fix, but less than a Long Game. Players: 15-30 Game Duration: 2-3 weeks Game Cycle Duration: 48 hours Turns: days and nights can be combined into one full cycle 48 hours in length or separated for each to be 24 hours long Rollover Time: TBD by the GM What to Expect: fairly fast pace some complexity a bit of roleplay moderate analysis inactive player warnings/deaths Quick Fix Elimination Format Rules The Quick Fix games follow a faster paced schedule than the other elimination games. This format will have fewer roles than the other games, and be less heavily invested in role playing. Players: 8-16 Game Duration: 1-2 weeks Game Cycle Duration: 24 hours Turns: days and nights combined into one full cycle Rollover Time: TBD by the GM What to Expect: very fast pace basic roleplay simple structure basic analysis one post/PM per cycle inactive player warnings/deaths Game Creation: Table of Contents First of the Sun/Sixth of the Dusk Twei/Eol/Piff - Trappers v. Traders Nalthis lord Claincy Ffnord - Idrians v. Hallandren v. Pahn Kahl - Run as Long Game 4: Colours of War Gamma - Returned v. Traitors w/ sacrifices - Run as Quick Fix 9: The Court of the Gods Wyrmhero - Explorers v. Traitors w/ items, events, and omens Twei - Merchants v. Saboteurs w/ roles and Awakening Roshar Mailliw - Items-based w/ Nobles v. Ghostbloods - Run as Long Game 5: Noble Secrets Rubix - Darkeyes v. Merchants v. Nobles w/ boons and curses - Run as Mid-Range 1: Riots of Kholinar Renegade - Windrunners and Truthwatchers v. Skybreakers - Run as Mid-Range 2: Servants of Honor Wyrmhero - Blackthorn's Army v. Alethi spies w/ roles and events - Run as Mid-Range 4: Alethi War of Unification Aonar - Refugees v. Diagramists w/ roles and squiring - Run as Long Game 13: Traitors on the Plains Aspren - Items-based w/ boons and curses Mailliw - KR v. Skybreakers and Voidbringers Only Joe - Alethi v. The Diagram Kasimir - KR v. Voidbringers Renegade - Bridgemen v. Lighteyes w/ roles, items, and highstorms Winter Cloud - KR v. Parshendi w/ roles, events, and items Winter Cloud - Odium/Voidbringers v. Honor/Cultivation/KR/Shardbearers Wilson - Sons of Honor and Ghostbloods v. Diagrammists Mckeedee - Ghostblood Members v. Moles w/ roles and items Renegade - Alethi Nobles v. Sadeas' Consipirators w/ roles and corruption Araris - Odius Scholars and Voidform v. Regular Forms Wyrmhero - Ghostbloods v. Sons of Honour w/ roles and pairings (two-headed elimination) Scadrial Metacognition - Spiked v. Villagers w/ Allomancers - Run as Long Game 1: In the Wake of Koloss and The Anniversary Game: In the Re-Wake of the Koloss Metacognition - Inquisitor and Spiked v. Allomancers w/ Unsnapped - Run as Long Game 2: The Devil's Den jasonpenguin - Spiked v. Villagers w/ Allomancers - Run as Long Game 3: Blackwater Village Wyrmhero - Noble House War w/ Nobles v. Skaa - Run as Long Game 7 - The Annealing of Luthadel Bartbug - Koloss-blooded vs. Kandra - Run as Long Game 8 - Elendel Gang War Newan - Twinborn v. Spiked w/ kandra, mistwraith, items and a map - Run as Long Game 11: Twinborn Village Renegade - Passengers v. Coinshot Clan w/ coins and locations - Run as Quick Fix 8: The Steelway Express Swimmingly - Koloss and Allomancy 18th Shard - Agents of Ruin v. Islanders w/ allomancy, feruchemy, and hemalurgy Gamma - Flaring Metals Only Joe - Items-based and Allomancy Newan - Pits of Hathsin Prisoners v. Snitches w/ roles and snapping Renegade - Pits of Hathsin w/ Atium and Allomancy Wyrmhero - The Roughs, Thieves v. Lawmen w/ money and roles Kasimir - The Roughs, roles w/ economy, broadsheet, and cosmetic roles Winter Cloud - Skaa and Mistings v. Mistborn assassin w/ roles Wyrmhero - Heron Industries, Loyalists v. Mistrunners w/ roles and employment Seonid - House Conrad v. Venture Agents w/ roles Wyrmhero - Crew v. Traitors w/ roles, missions, and a planning Turn Winter - Venture allies v. Great House Spies w/ roles, items, kandra, contracts, skaa, Inquisitor Kasimir - Workers v. Informants w/ currency, roles, and broadsheet Sel Tempus - Traders v. Followers of the Jeskeri Mysteries - Run as Quick Fix 1: Jeskeri Mysteries Metacognition - Pirates v. Mutineers - Run as Quick Fix 2: Crushthroat's Beginnings Herowannabe - Jeskeri v. Shu-Dereth v. Arelon w/ roles, vote manipulation, Elantris exploration and secrets - Run as Long Game 12: Shadows of Elantris Kasimir - Heritage v. Glory v. Moderation v. Discovery w/ roles and bribery - Run as Mid-Range 7: Eighty Splendid Suns Serendipity - Dakhor v. Forgers and Elantrians Renegade - Forger v. Arbiter and Bloodsealers Panda - Elantris Gang v. Gang w/ roles, items, and Hoed Mckeedee - Derethi Converts v. Jeskeri Cult v. Dulas w/ conversion, elections, and religions Threnody/Shadows for Silence Gamma - Hell's Shadows - Run as Quick Fix 3: Shadowed Secrets Kasimir - Travellers v. Criminals (w/ Shades) Unknown Location/Shadesmar/World-hopping Only Joe - Seventeenth Shard v. Hoid - Run as Quick Fix 4: Conversion Alvron - Epics v. Rithmatists v. Librarians v. Cosmere w/ Hoid and Serial Killer - Run as Mid-Range 5: Competing Realities Quiver - Shards and Seventeenth Shard v. Odium and Voidbringers - Run as Long Game 10: A Game of Shards | Only Joe's reworked version - Run as Long Game 14: To Shatter a Shard Wyrmhero - Space Crew v. Traitors Winter Cloud - Scadrial v. Nalthis v. Roshar w/ roles, items, NPC's, and kandra Earth/Alcatraz Only Joe - Free World v. Evil Librarians w/ Talents and items JasonPenguin - Smedry's v. Librarians w/ Talents and post-censoring Earth/Legion Herowannabe - Legion's aspects v. Nightmare aspects w/ specialties, cupid, and rooms - Run as Quick Fix 6: A Time of Nightmares Earth/Reckoners Alvron - Civilians v. Epics v. Epics - Run as Long Game 9: The Empty Throne, Part 1 Renegade - Researchers (w/ Black Market) Kasimir - Civilians v. Traitors w/ roles and riddles Earth/Rithmatist a smart guy - Nebrask w/ Rithmatists v. Forgotten - Run as Mid-Range 3: When Chalklings Attack Defending Elysium & Firstborn Smart Guy - Humans v. Aliens w/ cryotonics and roles Randland/Wheel of Time Gamma - Forsaken and Darkfriends v. Channelers and Villagers (Wisdom, Wolfbrother, etc) - Run as Long Game 6: Daes Dae'Mar Kasimir - Logain v. Mazrim Taim w/ conversions Meta Games (17S Site) Adamir - Sharders v. Spammers w/ roles, items, locations, rep Role Ideas/Partial Games Terox - Feruchemy Gamma - Kandra Alvron - Items-based (Lerasium beads, etc.) Gamma - Terris Synod and Kandra Alvron - Alloy of Law w/ world-hoppers Macen - Seventeenth Shard v. Hoid Gamma - Shadesmar's ruling spren v. hatespren Clanky - Debtor and Debtholders Only Joe - Omnicide Non-Sanderson Ideas Jasonpenguin - Hunger Games - Run as Quick Fix 5: Hunger Games Aonar - The Old Kingdom Wyrmhero - Magic: the Gathering - Ravnica Wyrmhero - Discworld Wilson - Kingkiller Chronicle - The University, aka "The Most Complex Game Ever" Wyrmhero - Sandman - Dream Aspects Herowannabe - Star Wars Wyrmhero - Chronicales of Amber Kasimir - Doctor Who Kasimir - Assassin's Creed Adamir - Dishonored Wyrmhero - Sandman - Cereal Convention Adamir - Middle Earth
  3. Jastes Lekal took one last look at the smouldering ruins of his home. Family gathered around him, he peered between the lightly falling flakes of ash, as the skaa rebels began to plunder the fire-ridden frame which had once been his mansion. He muttered a curse to himself. What had he been thinking? Giving mere skaa any sort of power? Of course it would come to this, in the end. Blame Elend Venture he would for planting the idea, but had he really been so blinded as to allow representative assemblies by the working peoples? Yes, he had, apparently. But he would not be repeating these same mistakes. He intended, indeed, not to make any idealistic commitment such as that ever again. Fingering a brass earring, Lekal turned to the pitiful, scattered regiment of noble-blooded guards and the few skaa who had had the sense to retain their connections to true nobility in the aftermath of the rebellion. He could trust—or he hoped he could trust—these men. Sticking with somebody who lost power tended to mark you as loyal. Facing them, with a soft, insidious voice seeming to whisper in the dark corners of his mind, he spoke. “I have a plan to recover from this blow.” A few eyebrows went up, but the men said nothing, so Lekal continued. The voice in his head seemed to give him the guidance he needed. “We will make a play for the city of Luthadel itself.” That got reactions. Gasps, mutters, groans. He let them pass—indeed, he revelled in them. His plans would shake the world. “I have access to a force larger than any our enemies can muster—a force which will kill without mercy, fight without pain, and conquer for us. It simply must get into the weakened city. I have a special task for a select few of you…” Trapped. That was how Elend Venture felt. Trapped, and abandoned. Dockson reported that Cett had left the city, which should have been welcome news. Clubs’ spies had even heard credible rumours that Straff Venture was finally dead. That should have made Elend caper with glee. But neither, ultimately, mattered as much as the price he had paid. Vin was gone. A final report, given by a somber Ham, was the worst of the three. The Mistborn Zane, one of his father’s lackeys, had kidnapped Vin. Kidnapped her! He would not believe reports which said that Vin had gone willingly, whatever Ham’s insistences. She couldn’t have. Sazed and Tindwyl had tried to calm him on this matter, but it didn’t work. Elend’s mind raced, trying to figure out how to apprehend the pair. He laughed bitterly. Outpace a pair of Mistborn? Better luck trying to clean the ash off a roof with a pebble. He would need something to draw Zane back, a threat he couldn’t ignore. His plan had been the Atium stash, but they were no closer to that then when they’d first begun. Perhaps he would need to send more men looking for it, now that the city was nearly his again. Elend surveyed the map on his desk. If his father was dead, the threat from the north was mostly finished. An alliance with Cett meant the south and east were mostly his, too. There remained only the west, and that was in good hands with Jastes Lekal. His former confidant would likely be overseeing a happy populace, and would be willing to help Elend find Vin. He sighed. Not much of a victory, but a small one. He’d take it. Unfortunately, it brought him no closer to Vin. Suddenly, the hallway door burst open, revealing a huffing Spook. “Wasing the coming of here,” he gasped out, “finding the moving of Uncle, wasing the seeing of army. Big army.” He spread his hands to indicate size. “Ising the marching of here. West.” Elend’s heart clenched. Another army? Cett’s men had nearly wiped out his supporters the first time. He took a deep breath. Perhaps this, however, would be the threat that drew Zane—and therefore Vin—back to him. He smiled wanly. Perhaps Lekal was not overseeing a content skaa populace after all. Even so, he would force himself to meet and counter this threat as well. It would be the least he could do. Welcome to LG55: Disquiet. With the recent demise of Cett’s Infiltrators at the hands of the Unstable Mistborn, Zane, he and Vin have hoped to begin a new life away from the turmoil in Luthadel. However, their joy is short-lived. Another man with aspirations of taking the city, Jastes Lekal, has arrived, this time with a koloss army at his back. To help weaken the city against his force, he too has sent his Subordinates into Luthadel to topple Elend Venture, the man who currently holds the city. Despite their unwillingness, both sides are now in the conflict, for better or worse. The rules of this game may be accessed here. You may also use the spoiler underneath here, but I make no promises as to the quality of the formatting. Rollover will be at 9:00 PM EDT, or UTC -4:00, at least for now (this may change depending upon my schedule). Signups will close on Thursday 16 May, at 9:00 EDT. (That’s about ten days from now, and marks the end of the busy period in my life. ) Player List: Rules Clarifications: Quick Links: Good luck to all.
  4. Aname Plees: Hey Ford you still around Aname Plees: Mind making me kill myself tonight if I think about killing anybody? XD Ford Prefect: Sure thing, was planning on it. I’ll always take requests to redirect any murderous thoughts you might have : ) Ford Prefect: Btw where did everyone else go Aname Plees: Dunno, maybe they’re asleep Ford Prefect: Hey that’s not a bad idea : P Ford Prefect: What could possibly go wrong with us all sleeping with at least one murderer trying to kill Elend lol Aname Plees: Ikr Aname Plees: Well, I’m to bed. Night Ford Prefect: Night Aname Plees has left the chat Ford Prefect: Fynn I see you lurking there. You can talk now Ford Prefect: There’s nobody around but us lol Ford Prefect: Fynn like seriously Ford Prefect: All the Mistborn are dead now Ford Prefect: are you gonna help Elend or what Ford Prefect: FYNN Fynn Seidel: I have nothing more to say to you. You all tried to kill Vin. You failed. So I’ll fail you until I get evidence you’ll stop working against me. You’ll see no more of me until later. Fynn Seidel has left the chat Ford Prefect: ...okay then lol Ford Prefect: Talk in the morning. Night all Nobody was attacked. Day Eight has begun. This cycle will last the full 48 hours, until 9 PM EDT (-4:00 UTC) on Saturday 8 June. However, in an effort to speed the game along in its final stages, I am implementing the following rules modifications: 1. I have been extremely lenient with my two-cycle inactivity filter. However, it’s too late in the game for people to be MIA—it takes away too much of the discussion that should be prevalent with smaller playercounts. As such, any player who does not post by the end of the Night turn will die. @Lumgol @Furamirionind @Snipexe @Ax's Boyfriend @Hemalurgic Headshot @Straw @Coop772 You have all been notified. Please remain active participants in discussion. And my thanks to Lum and Fura for actually bothering to comment on something last Night. 2. If a majority of living players vote for it, I will shorten any Day turn by 24 hours. As such, this cycle may end at 9 PM EDT on Friday 7 June should the majority of you will it so. Please remember that PMs, as always, are closed at Day. Good luck to all. Player List:
  5. Dockson motioned his men forward, beckoning at them wordlessly to drift up to the deserted rooftop of Keep Lekal. Supposedly, the Mistborn had been using this as their lair the entire time they’d been in the city. Dockson was sceptical, but the fact remained that this Keep was Elend’s best shot at finding Vin. His Hazekillers followed silently, well trained to keep noise to an absolute minimum. He doubted it mattered much to one burning Tin—then again, he could easily check that through other means. Holding up a fist, and giving the Hazekillers time to form up behind him, Dockson peered from behind the parapet. Vin was there, kneeling on the cold stone. She looked to have been crying, and given her emotional speech earlier in the day, Dox could hardly blame her. His heart reached out to the poor skaa girl—she’d been so thoroughly mired in the political muck of Luthadel he feared she may never find her way out. Still, his orders were clear. He raised a hand quickly, and another one was quickly raised in acknowledgement on the other side of the rooftop. A deafening clang was heard, the tremor caused by a set of cymbals made specifically to disorient Tineyes, and as Vin cried out in shock and pain, falling to the floor, Dockson quickly moved his Hazekillers in around her. Shaking her head, she flicked the hair out of her eyes defiantly and stared up at the ring. “I suppose you’ve come to finish what you began earlier, then,” she sighed. “Well, make it quick.” “Quick?” Dockson was taken aback. “Vin, we’re here to bring you home!” “Home where?” she retorted. “Home,” Dockson repeated. “To Elend, to Keep Venture. Where you’ll be safe from this madness. Safe from the political stupidity of this whole rusting city!” He kicked a coin Vin had presumably dropped, watching as it hopskipped over the ramparts and fell to the ground beneath. “This is the first time you can break free from us, when you’re not tied to anyone, aren’t obligated to anyone. Don’t you see, Vin? You, me, we were never meant to be politicians or leaders or anything else other than a crew working towards a goal. Let the nobility, let Elend deal with this madness, with the koloss. You need to rest from this.” “I can’t, Dox,” she sighed. “I’m needed. Everywhere, and I can’t be everywhere. I thought...well, I thought Zane and I...could do something important here. That we could cleanse Luthadel of corruption. But...we missed the point. Dox, there’s a whole conflict outside even this mess...I can’t let up, can’t rest, as you put it.” She looked up, eyes red-rimmed. “The world needs me too much for any of that.” “The world can wait, Vin,” Dox implored. “Please. Come back with me. If you won’t continue with Elend, I don’t care. Just come back. Perhaps the city needs you, but it needs to see you back with us, with Elend, if it wants to preserve hope these coming days.” He paused, looking into her eyes. “Please,” he repeated. Vin wavered. “They have Elend already,” she said. “Let them look to him as their guide. What do they want with me—a rogue, a skaa, a vigilante?” “The Ascendant Warrior?” Dockson cut in. “The woman who slew the Lord Ruler, who saved this city once already? You’re a hero, Vin. But most importantly, you’re missed. The greatest service you can give Luthadel is to come back with us and regain your strength. You’ll accomplish nothing in this state.” He reached out his hand. Vin hesitated, a brief look of indecision etched onto her features, then reached out and grabbed it. “With you, then,” she answered gravely. “And there’ll be no returning this time.” Mailliw73 was lynched! He was Vin! Vin possessed the item: OreSeur. OreSeur: This Kandra allows the user to target one player each Night; the owner learns who their target performed their action on. Passive metals will not show up to this scan. Vote Count: Maill (5): Maill, Lum, Fura, Ark, Straw Night 7 has begun! It will end in about 22-23 hours, on Thursday 6 June at 9 PM EDT (-4:00 UTC). PMs remain open during the Night. Please abide by all restrictions on their use. Good luck! Player List:
  6. Zane was not Mad. The longer he stayed in Luthadel, the more certain he became that God was not a broken part of his head. God noticed people before he did sometimes, and knew things he didn’t. No one else could hear God, but God couldn’t hear his thoughts. God had wanted him to kill everyone he had ever seen, except Vin. Zane hadn’t know who Vin was when he first saw her, and had actually been looking forward to a proper challenge with another Mistborn when his father’s army had marched on Luthadel. But he had seen her, and had waited for the order, either from his father or from God, and neither had said a word about her. That night, Zane had left the camp and explored Luthadel. He looked for as many new people as he could, looked at as many people as possible, and God had told him to kill each one of them without fail. He had asked God about it, and God had stayed silent. God never remarked on Vin. He was scared of her. Zane worked hard to earn her favour. He murdered Cett’s minions, he demonstrated that he cared deeply about the things she cared about, he proved himself stronger in every way than his half brother, and finally she had come with him. He was timid, afraid of driving her away. He knew how others saw him, called him Zane the Mad. He worked hard to appear Sane and normal in all his dealings with her. Everything he did was strictly rational, everything he did was calm and controlled. He was not a savage, though he had been once. He was not insane, though others said otherwise. He was not a monster, though he wasn’t sure if anyone truly was. As the two of them carefully hunted down and killed Lekal’s supporters, he searched through records and lore, looking for anything that could be causing the voice in his head. God discouraged him constantly, but he persevered. With Vin’s help, he continued. And then a new voice spoke in his head, but Vin heard it too. The enemy speaks to those whose soul is pierced by Metal. Vin, do not trust those with spikes. And finally, Zane understood. “Somehow, Kelsier has become what the Skaa say he is, a god of some sort.” Vin was pacing back and forth on the secluded rooftop. “He can speak to those of us who have been hemalurgic spikes, like the inquisitors do.” She brushed the earring she had worn for as long as he had know her. “But he isn’t the only one who knows how.” She hesitated, glancing from him to her hands. “I think my brother Reen can as well. I’ve heard his voice ever since he abandoned me, and I know he died soon afterwards.” Zane rubbed his back, feeling at the thick circle of Steel protruding from his Spine. “Who died to make your Earring?” Vin shrugged. “Reen always told me that it was my sister. He found me covered in blood, my mother had killed her and given me my earring and proclaimed me queen of the world. Yours?” “I don’t know. I’ve always had it, and my father told me to ignore it. They tried to remove it once, and I nearly died. Apparently that it was caused me to Snap.” He didn’t remember it, but also didn’t remember ever not having Allomancy.” I Anointed you my Priest Zane. I knew you would be a powerful servant. He didn’t flinch at the voice. It too had been with him his whole life. And apparently the two were connected. “If we remove our Spikes, the Dead won’t be able to control us. Our Demons won’t be able to talk to us.” Vin nodded, coming to stand before him. You will lose a great deal of your power if you do. I gave you your power to serve me Zane! “I am a free man, and you are not God!” He snarled out to the side. Vin stepped back, her hands reflexively going towards her daggers. He wanted to be free of this. She could save him. This was how, this was how he could be free of God forever. “Vin, please, I need you to remove my Spike. I don’t want to hear the voices.” “We’re being hunted Zane, if we do it now, we could very well be caught without the ability to flee.” Listen to her Zane! Hunt them all down and Kill them first! That is why you were born! “No!” She shrunk down away from herself, “No, Vin, please that wasn’t at you, I, please I’m sorry.” He held out his hands to her. “Please Vin, I can’t stand it anymore, take it out of me.” NO! Zane didn’t react this time, and Vin slowly stepped forward. “Alright. Sit down and take your shirt off.” Don’t do this Zane! Zane turned around, and slowly knelt down. This is a terrible idea, you will die! He grabbed the bottom of his shirt and pulled it off above his head. Very few people had ever seen his spike, and none had had a positive reaction to it. Your only purpose in life is to Kill Zane, you are not even a man! He felt Vin’s hand brush down his spine, around the spike, and come to a stop. “This will hurt Zane.” You will be less than everyone if you do this! Your powers will be gone! You will be a wretched human again! Vin gripped his spike. He burned Bronze and felt the pewter pulses coming from her. He burned Pewter, and prepared to burn Duraluminum. “I’m ready.” You are Not! “Okay.” Zane gripped the edge of the roof, and felt Vin burn Duralumin. She yanked. NO! Zane screamed. He burned Duralumin and went through all of his pewter in a flash. The pain all left him, but the hole remained, barely healed at all. He fell forward, and Vin was at his side. She pressed something up to his lips, and he felt pewter dust begin to slide down his throat. He desperately burned it up as it reached his stomach, and the pain receded. “Are you there God?” He waited. Vin stared at him anxiously. No voice. He began to laugh, his whole body shaking with pain, and joy. Sobs wracked him as for the first time, he felt whole. He felt the blood spilling from the hole in his body, but Vin began to wrap a bandage around him. He burned Tin. Everything felt so new. Like the end of an Ashfall. Everything was brighter. Vin’s touch was softer. The stone underneath him was more solid. The voices from the floor below were more united. Oh. “Vin, below us.” He looked over his shoulder at her. Her head was cocked, and her beautiful hair streamed to one side. “I hear them. Can you stand?” Zane grabbed her shoulder for support, and tried to pull himself up. His legs gave way, and he fell to the floor. “Urgh, no. I’ll pull myself along.” The door on the far end of the roof slammed open, and 5 figures, clad in leather and holding thick wooden shields and canes strode out onto the roof. Vin cursed, and pointed up and too their left. “There’s an anchor up there. Let’s go.” She shot away, pulling on Iron. Zane burned Iron, found the anchor, and pulled. He barely got half his body off the floor before he collapsed a foot further than he had been. He blinked, and tried again, flaring his Iron. The Hazekillers were running towards him now. “Zane! Come on!” “I can’t Vin!” He flared his Iron harder, and dragged himself all the way to the end of the roof, smashing his barely responding body into the ramparts. Vin landed in front of him, daggers out. “Riot them then. Make them afraid. I’ll take them.” He could hear the tremors in her voice. More Hazekillers and soldiers were still coming out the far door. There were close to 2 dozen already spreading out around the two of them. Zane smiled. It felt good to smile. And it was an entirely new good. It wasn’t the thrill of an upcoming battle, but the joy of a coming end. “No, Vin, leave. Get to Terris. Thank you for everything.” She didn’t look at him. “I won’t abandon you. I’ve been on both sides of that far too often.” He could hear the tears coming. Zane knew that not all his power came from the Spike. He was better than that. Always had been. And Vin was still wearing her metals. He still had Steel. He inhaled, and then burned it, flared it, ignited it all at once, and pushed. She was above him, and before him, at a perfect angle. She yelped once as he flung her airborne, far from him, far from the earth that didn’t deserve her. Far enough away that she wouldn’t be able to die trying to protect him. His smile never faded as the Hazekillers came forward. “Goodbye, Vin,” he whispered, and the ring closed. _Stick_ was lynched! She was Zane the Unstable Mistborn! Vote Count: Stick (5): Lum, Fura, Snip, HH, Ada Elend Venture (2): Ark, Stick Night 6 has begun! It will end in about 22-23 hours on Monday 3 June at 9 PM EDT (-4:00 UTC). PMs remain open during the Night. Please abide by all restrictions on their use. Good luck! Player List:
  7. Dear esteemed member of the Northern government, You have been cordially invited to a discussion on trade policies between the South and the North. We need to establish better and more consistent rules for the exchange of goods. You would like to make use of our medallions and technology while we would like to make use of your metalborn. In addition, we think this meeting could be beneficial towards the general fostering of positive relations between all nations of the South. Thank you. Please meet us at our landing space, where our airship will be waiting for you. Masks will be provided. We hope you will be able to attend. Sincerely, Dallek, Malwish ambassador. *** Basic Stuff: Factions: Medallion Rules: Medallion Roles: Hello, and welcome to LG52! This is my first game, but hopefully it won't break. Signups will close somewhere around February 17, although this could of course change depending on interest. Player List: Rule Clarifications: Quick Links:
  8. Era bent, aching at every joint, and knelt at the foot of one of her beloved plants. Water cupped in her hands carefully, she poured it gently onto the brown leaves, watching as they gratefully soaked in the moisture. She scowled. Not only had the Lord Ruler messed up her plants, converting them from green to brown, but now a spirit from the mists themselves had made off with her watering can. This was her solution until a new one could be procured—with Luthadel in the state it was, she suspected it could be a while. No matter. She had outlived old age, attacks from Spiked, the burning of her city. She would survive this as well. Reaching into the bucket at her side again and dousing her hands in the cool water, she felt a light tap on the shoulder. Spinning, she prepared to tap a concealed Pewter metalmind, but the mist spirit simply drew itself away from her, gazing at her curiously. In its hand, it held her silver watering can, and it gazed at Era with a bemused expression on its face. Feeling a surge of relief and joy, Era took the can with trembling hands, then let out a loud whoop of joy, uncharacteristic of her advanced years. Flicking some of the water at the spirit, which recoiled, she set out to the rest of her watering with a renewed vigour and joy. A small miracle, but the first she may have witnessed in decades. Then two figures descended on her deserted field. The first came walking, a long spear in his hand. He was garbed like a soldier, yet oddly carried a variety of small wooden statues at his hip. Their carved faces and forms stared at Era as the rarely seen Doma approached her at a constant speed, in no particular hurry. Era frowned. “Is something wrong, Doma?” “Yes, he answered simply. “My master has ordered your death.” Raising the spear, he slammed it into Era’s chest, and her eyes widened as she hit the dirt row in between her vegetables, tapping Pewter in a desperate attempt to gain the vitality she needed to fight the wound. “Do not...disturb my plantings...” she sputtered as her breath began to leave her. “Had enough...gardens callous fools...” Her voice trailed into nothingness as she slowly slipped into unconsciousness, unable to recover from the initial shock of her wound. Doma regarded her for a second, and then gently moved her head off a small lettuce. She had deserved better. Still, orders were orders, and he did not have to like them to execute them. The second figure came flying, a small clip hitting the hardpacked earth as a trailing dark form appeared against the rising sun. Zane. Doma’s heart seethed with rage as the Mistborn descended, and he threw his spear at the flying Mistborn, seeking to impale him. Of all the places for that Mistborn to find him! Suddenly, the Mistborn changed course. Snatching Doma’s spear out of the air and twirling it around, he suddenly Pulled himself toward Doma, spear extended. The two hit the ground, Doma first, Zane’s weight driving his sturdy iron-tipped spear through his heart. As the man gurgled and choked, his life failing him, Zane stood and regarded the neatly planted rows around him, moving Doma’s body, which had fallen in a row of the hardened dirt which Era used as a path, into a more parallel position with the garden. He studied his nemesis’ face for another brief moment, then dropped another coin, soaring back towards the heart of the besieged city. Behind him, a garden stood untouched by the ravages of two conflicts—yet as their blood watered the soil under which they lay, the presence of Era and Doma was already departing that sacred place, leaving for other realms, and the protective hand of the gardener and the calloused hand of the soldier, both shielding and supporting in their own ways, would be gone perhaps forever. Elandera was attacked and killed! She was a Elend’s Loyalist Rioter 1! Rathmaskal was attacked and killed! He was a Subordinate Seeker 2 with an Inserted Hemalurgic Spike! Hemalurgic Spike: While a player holds this item, they may choose to Insert, Remove, or Pass the spike. While the Spike is inserted, the user gains the passive abilities of Thug 2 and Tineye 1, but cannot be Smoked. The extra life from Thug 2 may only be used once. Day 6 has begun! It will end in about 46-47 hours on Sunday 2 June at 9 PM EDT (-4:00 UTC). Please remember that PMs remain closed during the Day. There will be a lynch today, with no vote minimum required to kill. Good luck! Player List:
  9. Now when it was known that Zane had escaped from their grasp once again and pursuit was unavailing, Elend’s Loyalists remained long seated in darkness in the quiet of their rooms; but the Subordinates for the most part returned to their plots and mourned for the lost opportunity. Through the dim alleys of Luthadel mists drifted in from outside the city walls and mantled the storefronts, and the lamps and torches of many men began burning pale against the gloom of the setting sun. Then suddenly Senn Conrad appeared in the city and called on all to come to the courtyard of Keep Venture upon the summit of its highest turret; but the doom of banishment and exile that had been laid on him by Elend was not lifted, and he openly defied the Loyalists. The multitude gathered swiftly, therefore, to hear what he would say; and the turret and all the passages and walls of the Keep were lit with the light of many torches that each one bore in hand. Conrad was a master of words, and his tongue held great power over hearts when he would use it; and that night he made a speech to the Loyalists which they ever remembered. Fierce and fell were his words, and full of frustration and pride; and hearing them the Loyalists were stirred to madness. His wrath and his hate were given the most part to Astick, and yet it was with him and from him that well nigh all the words which issued from his mouth had their ultimate source; but he was distraught from grief from the slaying of his companion, and with anguish from the loss of his quartzite skull. He claimed now the leadership of all the Subordinates now that Zane the Mad was dead, and he scorned the decrees of Elend. “Why, O people of Luthadel,” he cried, “why should we serve the jealous Elend, who cannot keep us nor even his own city safe from the ravages of Mistborn? And though he be now their foe, was not his date and Zane of one kin? Vengeance calls me hence, but even were it otherwise I would not dwell longer in the same land with the kindred of my comrade’s slayer and of the thief of my treasure. Yet I am not the only valiant in this valiant people. And have not all ye lost a friend to this war? And what else have ye not lost, being cooped up in a narrow city between Straff Venture’s horde and an army of koloss?” “Here once was life, which Elend begrudged to Scadrial, but now death levels all. Shall we mourn here deedless for ever, a shadow-folk, mist-haunting, dropping vain arrows on an innumerable horde? Or shall we return to our lives? In Luthadel under the Lord Ruler ran sweet the flow of free commerce through plains unclouded with armies. Wide lands lay about, where a free people might walk. There they lie still, awaiting us who in our folly forsook them. Come away! Let the cowards keep this city and police its laws!” Long he spoke, and ever he urged the Loyalists to follow him and by their own prowess kill Astick and win great valour with the forces of Lekal. Yet recalling their separate callings Astick and Laila his supporter therefore spoke against Conrad, and fierce words awoke, so that wrath came to the edge of swords. Divided into two camps, the Loyalists arose; but though the split had seemingly been even, the influence of a few voices, spoken in underhanded tones in choice words, would prove the deciding factor. Conrad was therefore stripped of his vials of metal, and forced to burn aluminum in preparation for his execution, on the outskirts of the keep, there to throw him down from the sheer walls of the city. And Astick stood by and said nothing; but at the last Conrad cried out: “So you forsake your city and your kin, ill-gotten fiend! Here shall you fail of all your hopes, and here may you yet die the same death as I.” Then they cast Conrad over the walls of the Keep, and so he ended. Devotary of Spontaneity was lynched! She was Count Senn Conrad III! Vote Count:find it now? Devotary (6): Maill, Elandera, HH, Stick, Ada Stick (4): Lum, Fura, Devotary, Rath, Straw Night 5 has begun! It will end in about 22-23 hours on Friday 31 May at 9 PM EDT (-4:00 UTC). You have one more turn to find your items before they’re lost forever to the Hostile Mist Spirit. PMs remain open during the Night. Please continue to abide by all restrictions on their use. Good luck! Player List:
  10. Aname Plees took the stairs 2 at a time, leaving the poor doctor behind in his living room, yelling after her. He said it was the second door on the left. She skidded to a stop before it, just barely avoiding slamming it open. She breathed in, then opened the door quietly. "Oh hey Aname! Here to check up on me?" Aname exhaled loudly, and laughter bubbled up before she quelled it. Of course he was alive, the doctor had said he survived. "Hello Oramen. How are you feeling?" The older gentleman was sitting in a bed, bandaged almost beyond recognition, yet still beaming in the morning light. A long wooden pole had been tied to one arm in order to keep it straight, and it looked like his leg had the same treatment under the blanket. "Definitely been better. But I'm alive! That never happens!" She came all the way into the room and shut the door behind her. She walked over to his bed, hesitated as she realised she didn't want to hurt him on accident, then dragged a rickety chair over. "The Doctor said you walked all the way here from Tin Street?" She glanced at his leg again. It definitely had a pole strapped to it. Oramen nodded sagely. “And a long walk it was, but I couldn't die! I had to keep moving, had to Survive! Something protected me Aname." She settled into her chair backwards, leaning forward onto its backrest and looked him right in the eyes. “Tell me everything.” "So, late last night, we were all at the great inn, the one where Jenny accidently dropped a whole pot of soup on Marley, remember that? Anyway, Era jumped onto a table and said 'Yo dudes, we gotta find the Mistborn, and it's totally Doma, so everyone go kill him' and we all tried to! He had just been standing in the corner, but turns out, he was just a cardboard cutout! I didn't even know we had those yet!" Aname blinked. Cardboard? Yet? "But Era was like 'oh no he got away! Everyone go run around and chase him down, except me, because I'm an old lady!' So I grabbed that old dude Astick and say 'yo dawg, I bet Doma's hiding in the old Canal!' Oh hey, did you know that one of Astick's legs is made of wood? Pretty cool for an old dude. But he said 'no way, if Doma is a mistborn, he'll be high as a kite! We should check out the tallest rooftops in the city!' And I was like 'great idea man,' so we were on top of Keep Hastings. You know where that is right?" Oh, he was looking at her like he was waiting for something. This was difficult to follow. "Uh, how does he walk with a wooden leg?" "I know right? But so on the roof of the Keep, we saw a dude sleeping, and Astick was all like, 'haha found you now Zane! Now we're going to kill you!' But then the figure looked up, and we realized it was Zane, and we remembered, we're just like, an old guy with a wooden leg and a broke nobleman, and how were we gonna defeat a Mistborn? Oh hey, can I Borrow some money to pay the Doctor? I'll pay you back later." Aname nodded, still trying to process what he was saying. Wasn't Keep Hasting on Machmuller street? "Awesome, I owe you one! So Zane is like 'come on guys, I was taking a nap, I was having a great dream where my dad got eaten by dogs, and now I'm gonna kill you for waking me up!' And he grabbed Astick's wooden leg and ripped it off, which is how I learned it was wooden, and then he smacked Astick in the head with it! Knocked him right off the rooftop! He just went up and then down, screaming like he was dying or something! So Zane turns to me, and I'm just praying to someone, whoever, to save me, and then a door bangs open, and a dozen Lekal soldiers pour onto the roof to fight Zane! I'm thanking the Lord Ruler for sending soldiers to save me, but one of them sees me and shoves me off the roof as well! I fall through the mist, perfectly quiet cause I'm brave like that, and smash into a cabbage cart at the base of the keep. I'm laying there, and I can hear Astick right next to me, moaning about how in his day, kids didn't throw their elders off of roofs or whatever. But then we hear a voice, is real spooky, and it says 'Yo dudes, it's not your time to die yet, you gotta go tell everyone that Steeldancer reports that devotary is lying about being Conrad, and that his team believes that Hemalurgic headshot is Zane. Kill HH before you kill Mailliw. I have asked Young Bard if he role claimed, but he has not yet responded.' Then we walked here." "You walked here." Aname raised an eyebrow at him. "Astick was missing a leg, and you guys had both fallen from the roof of a Keep. But you walked here." Oramen nodded. "I think I deserve a Keep named after me, since I found where Zane sleeps ya know?" She nodded and stood, reaching forward to pat him.on the head. "I will go tell Elend to give you a Keep. You just keep resting. Okay? Okay good. Buh bye!" Introducing a New RP Challenge: So I realise that despite getting to do some cool writeups along with Joe (all credit to Joe here, by the way), I’ve not been giving you guys a ton of opportunities to interact with the story. Usually as a GM, I’ll have one character that I develop throughout, or I’ll do a pattern of writeups or something to keep RP coming, but I’ve been more inconsistent this game. So, instead...we’re going to have a little fun with this. I will now be commanding the Hostile Mist Spirit. This cycle, the Mist Spirit has decided to go around and steal a small, personal item from every player. Whenever I have time in this cycle, you will receive a PM that details the item you lost, with a short paragraph of RP along with it. Respond in-thread to the loss, in RP, with any potential plans to regain your item or a long contemplation on how you’re going to accept this loss (or anything else you want to do with it, if it makes sense to your character and to the story). I will give arbitrary points and awards to players who have good RP at the end of the game, up to and including small statues, Emerald Broams, and other assorted odds and ends. Most importantly, though, I just want you all to have fun with this and hopefully liven up the thread a bit more. Straw was attacked, but survived! _Stick_ was attacked, but survived! Day 5 has begun! It will end in about 46-47 hours on Thursday 30 May at 9 PM EDT (-4:00 UTC). There is a lynch today, with no vote minimum required to kill. Please remember that PMs remain closed during the Day. Good luck! Player List:
  11. Era leaned most of her weight on Astick’s bony shoulder as she carefully climbed onto the wooden crate. She settled herself, then accepted her cane as Astick handed it up. “Bless you sir.” Astick grinned a toothless grin and gave a little bow as he backed away. Era grasped the cane tightly before her, and stood ramrod straight. “We’re at an important crossroads here, so you young’uns listen up.” She waited as people began to quiet, elbowing others into paying attention. “Luthadel is beset by enemies, both on the outside and the inside. Lekal’s goons are running around in the Survivor’s mist, killing us left and right, and we have a group of Rogue Mistborn trying to kill them, mostly by killing any of us that even might be taking Lekal’s coin. We all have a few people we suspect have their pockets full, but that’s no longer the issue. We have to find the most dangerous of our enemies first, as they’ll be killing us the sooner. So I’d like to call a vote.” She raised her cane and pointed at three people. “Astick, Doma, and Varuun.” Astick, the nice old man started, and mouthed “but I helped you.” Varuun carefully made his way towards her, then stood with hands clasped, watching attentively. Doma leaned against the wall, making no moves. “I’m fairly certain, given everything we’ve seen since Lekal’s arrival, that one of those three is Zane the Mad. Does anyone disagree?” Amid the low rumbling of assent, Laila, the Noblewoman who had been so outspoken against Elend, stood up on her own table with the help of a servant. Era cursed under her breath. Anyone but her, please, let me die of old age before I hear that pretentiousness again. “I agree that the Mistborn must be hunted. And I would like to direct everyone’s attention to Varuun.” Everyone looked at the man, who looked back stoically. “Everyone has seen Zane the Mad before. He was used as a messenger when our ‘noble King’s Father arrived to assume his place. And yet, none of us can find a man who looks like Zane anymore.” She pointed dramatically at the man again, emphasizing her words. “This man can change his appearance faster than anyone I know. I once saw him duck into an alley, and come out with a different color of skin! He’s a master of disguise! Far more likely to be Zane than Astick!” “Hear hear!” Astick called out, shaking his cane at Varuun. Huh. That was actually somewhat logical, if hard to verify. “Well, I tend to agree. Varuun needs to go.” Snip and Makail both yelled out their agreement. Varuun cocked his head. “Why do you lie to defend Astick so much Laila? Are you so desperate to kill me? Did you not hear the excellent arguments posed by the honorable Era?” He turned and nodded to the old Terriswomen. “Your argument is correct madam. Zane is the greatest threat to everyone in this city, and out. Killing me would only hasten his slaughter of everyone in this building.” Era hesitated as the man’s eyes burned into her. But before she could say anything, Astick spoke up. “Laila is right, you heard her, Varuun is extremely suspicious, and needs to be killed before he kills anymore of us!” Era looked back and forth between the two of them. Varuun nodded his head, directing her gaze to Doma, still leaning against the wall, not intervening whatsoever. She made a snap decision. “It’s Doma. It’s definitely Doma.” Varuun turned to the room at large. “Doma is Zane everyone. Aname, Ford, will you help me restrain him?” Ford looked to Era, who nodded. He stepped up. “I will. We will deal with You and Astick later.” Aname slowly shook her head. “I think it’s Laila, I think she’s Vin. That’s why she dislikes Elend so much, she abandoned him.” Makail stepped up in her place, ignoring her words. “I’ll help.” The three strode purposefully towards Doma, who continued to not move. Ford and Makail both lunged forward, each grabbing an arm, Varuun was a step behind, and grabbed the man’s neck, slamming him backwards into the wall. The two dimensional body fell away, leaving each of them awkwardly holding an appendage. Varuun tilted the papery head of Doma sideways, then looked around the room, mouth agape. “What, what is this?” Ford knelt, and picked up the thin body. “It weighs practically nothing! Was he ever even here?” “Well no one just stand around!” Era’s shout snapped them to attention. “Don’t let him survive! Go out there and find him!” A Divine Image Cruelty has a human heart, And Jealousy a human face. Terror the human form divine, And Secrecy the human dress. I know you checked this Fura The human dress is forgéd iron, The human form a fiery forge, The human face a furnace sealed, The human heart its hungry gorge. —William Blake Rathmaskal was lynched, but survived! Vote Count: Rath (4): Elandera, Fura, Devotary, HH, Ada Devotary (3): Maill, Snip, Stick Maill (1): Lumthanks for vote consistency HH (1): Arkyou too Ark Night 4 has begun! It will end in about 22-23 hours on Tuesday 28 May at 9 PM EDT (-4:00 UTC). PMs remain open at Night. Please abide by all restrictions on them. Good luck! Player List:
  12. “ let the assassin die.” Senn Conrad’s head swivelled around the basement where Lekal’s men were meeting. Blank stares greeted him for the most part, though a few newer members had slightly widened eyes at the edges from his tone. Good. They should all be quaking in terror for their blunders. He began again. “Do you honestly mean to tell me that you let Elend’s men simply execute the man we specifically hired to dispose of the rogue Mistborn?” His voice rose in intensity and anger. “The one with the best chance of killing the very threat which brought this entire operation down the last time I spearheaded it?” He flared his iron, sending a small deluge of coins and metal figurines hurling at his chest at terminal velocity. Of course, the hard wooden plate on his front easily withstood the objects, and they clattered to the ground in front of him. He picked up a coin, contemplating it for a moment. He then threw it to a surprised crewperson, who made a fumbling catch. “You think I run this operation because of the gold you pay me,” Conrad whispered. “I can get all the gold I wish for. I am part of your group for vengeance against those Mistborn and against the Venture usurper. Let Lekal’s army starve to death and consume itself outside the city! I care not. But I will not allow you all to fail this mission. It is too essential; we are the only ones with the power to neutralise the two great dangers of our time.” The same blank stares greeted him, though the wider eyes were more prevalent now. Conrad grimaced, feeling his anger flare up white-hot within him. Perhaps he would have to do it all himself. “Very well then,” he said. “Expect me back in a few hours.” Burning Iron and Pulling on a heavy metal bar fixed to a ceiling beam, Conrad soared in the air, his practice with Iron making him nearly as effective with movement as a Coinshot or Mistborn. He would seek his own targets tonight. Makail sat slumped over by his intricately constructed, interlocking tower of steel and iron. A true pity that nobody ever came close enough to one of his devious architectural inventions for him to see them work as intended. He supposed that nobody was going to come into the outskirts of Luthadel if they could help it; while high crime rates were a convenient myth, and kept plenty away from Makail’s dwelling, he’d figured that somebody would accost him eventually out of suspicion or treachery. But so far, his peace remained undisturbed. So he drifted back to sleep, not knowing of the two cloaked figures drawing steadily nearer with each dropped coin. Conrad had found the man he was looking for—Cadoxi, apparently a Thug judging by their bulging frame and the callous ease with which they handled their heavy sword. He was appropriate as a bodyguard, Conrad supposed, as he did now, standing protectively over somebody’s sleeping form. Well, it was none of Conrad’s business who the man shielded. It was just his job to kill him. Burning a mere trace of iron, the familiar blue lines cropped up in Conrad’s vision. Most of the metal sources were too heavy to move. It was not the case with the bag of clips Conrad had left directly behind the bodyguard, in a direct line to his current position. He smiled, adjusting his wooden breastplate, then closed his eyes and flared iron. A muted thud was all that announced Cadoxi as he hit the ground, fifteen holes in his torso. Ignoring the muffled cries of the sleeping form, which had just awoken, Conrad laughed as he sprinted away and then took to the air, Pulling on bars of iron to aid his flight. So Steel was the important external physical metal? Nonsense. He would break Luthadel with a rod of solid iron. Zane alighted softly on top of a small stone house, turning off his steel before making a gentle landing on its flattened roof. He looked down at the sleeping form of Makail, a soft smile bathing his face. All too easy, once again. The man expected nothing, and with Vin covering the path of his retreat, it would be a quick and harmless sting. Hopefully this would be another Spider. Flipping a coin between his fingertips, Zane flared his Steel, Pushing it towards the sleeping man. A slight creaking under his feet was all the warning Zane would get as the entire house came crumbling down from underneath his feet. Too shocked for befuddlement, Zane cried out in pain as his body hit the mass of stone bricks and iron bars below; meanwhile, with Zane’s position changed, the coin he shot flew wildly off-course, fading into the misty sky. That had hurt. Zane coughed, and was greeted with a handful of blood. Excellent. What was this contraption he had stumbled into? Seconds ago, it had been a sturdy stone house with metal supports; now, it lay in a heap of rubble. Likely Makail, who was now fled, had somehow designed it to trick Mistborn. Zane groaned. He had to get out of here before Day broke. Burning Steel, being careful to Push only on his coin this time, he shot towards Vin, chants of death circulating in his head as his wracked and injured form took to the skies. Cadmium Compounder was attacked and killed! He was a Elend’s Loyalist Thug 1! Hemalurgic Headshot was attacked, but survived! Day 4 has begun! It will end in 46-47 hours on Monday 27 May at 9 PM EDT (-4:00 UTC). There is a lynch today, with no votes required to kill a player. Please remember that PMs are closed at Day. Good luck! Player List:
  13. Somebody else is preparing a special writeup for Steeldancer’s death, and will likely deserve all the upvotes you can give them once he finishes. By virtue of its high quality, that will take a while, and in the meantime there’s an awful lot of blank space up here, and I don’t want to put “writeup to come.” It’s too simplistic, and does too little honour to a player I’ve known and respected for a year and a half. I am no Elbereth, to give Steel a depiction in language which reveals his inner tendencies and voice, though I wish such skills were mine—perhaps they will be, someday, but certainly to do so now in the span of little over an hour would be immensely difficult and beyond my current capabilities as a writer. However, before this game resumes and we all move on, I’d like to describe, in the ways I know best, the man you just lynched. If they are direct, without connotation, so be it. Steeldancer was my first taste of what SE was like. Really, the game I’m rerunning, LG41, was, but other than Seonid, who extended a welcoming hand and invited me to see what SE was like, Steel was the first to welcome me informally into this strange and bloody corner of the Shard. Despite fighting for his life as Zane in this very game, around cycle 3 when pressure was truly mounting, he carved out the time to send me a PM, though I’d posted once on the Shard total and was doing little other than stalking the Day and Night threads in which the game was occurring. Overcoming my doubts about following and joining SE, Steel’s PM, entitled “I see you lol,” would be a driving factor in my decision to join the AG and step out of the shadows into the broader community. If that was his only contribution to my presence and life on this subforum, that would already be plenty to earn him prominence alongside Seonid as one of the few who started me on the road to being a gentleman killer of SE. But his interactions with me didn’t stop there. AG4/AN1 was my first game, and as many of you know, Steel and I found each other despite the anonymity, quickly teamed up, and crushed the village in almost the minimum number of turns. The only catch is that we were both villagers ourselves. The hilarity of how we deceived ourselves into trusting almost all the Eliminators was not lost on either of us, and despite times when we both thought the other was evil, our misguided alliance only drew us closer together throughout that game. Steel was definitely the first friend I made on the subforum, largely as a result of this initial failure, and the utter destruction we wreaked on our own faction would ironically prove the beginning of a lasting relationship. Time would fail me to speak of our other alliances, which tested and reaffirmed this bond. Betrayal and death in LG42; a firm commitment and kinship in LG49, when we would stand together against hordes of Alethi demanding my blood; AG5, uniting our factions for a common purpose for one brief, shining moment, and when I would advocate for his death and Return. Many smaller moments in the LGs and MRs scattered between, PMs discussing small things, and a constant attempt to reform the original pact of AG4, the mutual trust at whatever cost which made games so interesting. And I’ve not even spoken of when we’ve interacted as GMs—Steel’s joined every one of my games, and I’ve been able to say the same about his (if you count IMing) except for this last MR, which saddens me, but I haven’t read Skyward and will need to finish this game up. I’m grateful to Steel that he’s done that, if only so I can troll him mercilessly (as I’ve done in this game ). He’s always a willing and enthusiastic player, no matter what role or alignment he is, and that’s a joy to see as a GM. It’s therefore somewhat striking, and saddening, that I’m about to lose all this. Certainly, I’m losing a close compatriot in SE, as I’ve detailed extensively above. But I’m also losing a part of the initial touch that brought me into the community; I’m losing a friend with whom I could discuss nearly anything; and I’m losing Steel’s optimistic attitude and constant excitement with the small wonders of the world, which helped bring about our friendship to begin with. These are the indelible aspects of Steel which cannot be adequately replaced, and which I will miss the most when he is off on his mission. To close this, Steel, I simply wish you safety and good fortune on your mission, and look forward to your safe return to us in two years. I thank you for your impact on my life, and doubtless your touch on the lives of others which is similarly profound. With all that said and done... Steeldancer was lynched! He was a Lekal’s Subordinate Assassin and Smoker 1! Vote Count: Steel (9): Maill, Elandera, Fura, Devotary, Rath, CadCom, Stick, Straw, Ark Stick (1): Steel Rath (1): HH Fura (1): Lumgol Night 3 has begun! It will end Saturday 25 May at 9 PM EDT (-4:00 UTC), in about 22-23 hours. PMs are open. Please abide by all restrictions on them. Good luck! Player List:
  14. The wizened, weathered man strolled down the ash-covered street, a slight grimace on his face. Eyes downcast, he did not bother knocking at the burnt-down door of the vacant library. A fine enough place to stay the night, perhaps search for something. It was therefore a surprise when the library door swung open of its own accord, by a man who looked slightly surprised himself by his actions. Jumae was somewhat used to it—he did have the special talent of Rioting, and used it almost subconsciously now. The man, instead of apprehending him, smiled, revealing a set of slightly yellowed and dirt-encrusted teeth, and started to ask about his business. That would not do. Jumae cut in. “Why does everything in this rusting city decay?” The doorkeeper shut his mouth quickly, but it was too late to hide his rotting teeth from everyone else who Jumae now realised was with him. One of those men had shaggy and decrepit hair, which Jumae took quick note of. So it was at that moment when everyone in the Library got confused when everything seemed to lose its decrepit state. Jumae, his eyes nearly closed, held up his cuticle, around which swirled a miniature cloud of dust and decay, going from a small size, then expanding into something considerable, then nearly enveloping his whole hand (side note, watch out for Stink’s small, medium and large Nalthis games coming soon!). “Now all shall be clean, even in this despairing night!” Jumae exclaimed, reminding everyone that although all had seemingly been restored to a new brightness, even in the dark, sound remained the same. Instantly, the room was enveloped in an uproar, the men in the library charging at Jumae. “But I needed that decrepit nature to continue my disguise, and fully deceive my audience!” the doorman cried, swinging a heavy staff at Jumae’s skull. “But my shabby, dirty hair! That took three months without the use of conditioners!” another assailant screamed, dealing a solid punch to Jumae’s jaw. “Hey, who swept this place since the fire?” some poor, deaf heanchman cried out while beating Jumae’s arm, unable to hear Jumae’s points of wisdom. Jumae simply laughed, or cackled if you thought he was evil. This was only the beginning of the lawlessness and terror in this godless city since the death of the Lord Ruler and the failure to recognise Elend. He knew there was much more coming; he could feel it in his fingers and toes, could hear it whispered to him as he slowly lost his grip on life...With a final flourish, Jumae pointed at the Doorman and bellowed out the words that came to him from that voice: “Less RP this time, more Precision: Don’t know if Mailliw is evil, just he always lies about how much he knows/how many pm’s he has. I told Coop and Lum that the other was a Lekal Subordinate to see if one would stay silent and kill the other. Gotta find the Mistborn somehow. I win if either the Mistborn wins with Vin still alive, or if the Village wins, and Zane died before Vin. I know of every possible secret role, but I have no clue which ones are in the game, and I won’t spoil Fifth scholar’s fun by telling you what they are or what they do. Each Night, I can post a 200 word message in the writeup, and a 5 word message in each player’s PM. My Document is the dead doc, so I can pass along messages from the dead. Randuir thinks Mailliw is Evil. I won’t reveal the rest of my abilities, since there are things you guys can do to me. (Please don’t) Also, I give anyone permission to RP Fynn Seidel. He’s a paranoid Worldhopper who really wants to kill the Mistborn and Elend.” Jumae then collapsed, dead, to the ashen floor of the library’s ruins. A faint cry, barely decipherable. Dedne sprang out of his semi-recumbent posture within his chair, eyes darting to the source of the yell. The old library, now just a heap of ashes. Who could be doing anything down there at such an hour of the night? Almost anyone, he reminded himself. You’re still cutting tomorrow’s fabric for your job, who knows what others may do? Dedne glanced around, looking for a weapon to use; from the increasing frequency of the cries—was that laughter?—he would need one. Wiping away a small puddle of drool with a grimace where he had fallen asleep, Dedne grabbed the nearest sharp object: the newly recovered Extra-Large Obsidian Scissors. He felt bad putting the object at risk after it had just been stolen, but he needed something If he was going to catch those Subordinates. Running out the front door, Dedne sprinted towards the library “doors,” pace quickening as he heard Jumae’s voice begin to utter cries seemingly devoid of meaning. He remembered them anyway, or at least tried to, as he rushed to apprehend the murderers. Other citizens were waking up as well by now, some in shock, and some clearly deeming what Jumae was saying to be of the highest importance. Dedne alone rushed towards the intruders, squinting to get a better view of their faces, blocked as they were by the injured form of his friend. He held the scissors aloft, ready to ompale any in his way. Immediately, the group stopped beating on Jumae, who was mortally wounded. Donning hoods quickly and sending the body towards Dedne with a well-timed Steelpush, the group withdrew, some more quickly than others, but all sprinting away. Seeing no choice, Dedne pursued, weaving left and letting the body skid to a halt on the loosely paved road. Through crowded streets full of nobility moving armies around, to the narrower alleys where skaa lurked, the chase continued, but one by one the Subordinates evaded him; they had not woken up mere minutes earlier, and fled with the speed of a hunted hart. Still, one man remained in sight, and was indeed more tired than Dedne himself. Excellent. He would catch one of Conrad’s gang this day. Taking a sharp left where the man had just ducked beyond the corner, Dedne faced a narrow alleyway. Pulling out his scissors again, he looked up; perhaps he had finally trapped the man. The two Mistborn stood in the dark passage, smiling. Dedne tried to duck, but four coins lacerated his chest, dropping him instantly beside the dead Subordinate who had met the same grisly fate. Dedne heard voices, as if from the end of a long tunnel. “Well, Vin, did we get two spiders or just the one?” “One, I think,” Vin replied. “Look—he was pursuing the other, and shows no markings of Lekal’s.” Through a dim mist, Dedne saw the Mistborn bend, muttering something more, but she was too far off to make anything out. Perhaps he would...sleep again. Yes, that sounded wonderful. Dedne’s dead body fell forward into Vin’s arms, a testament to the will of Elend’s men—and of their paucity. STINK was attacked and killed! He was a Elend’s Loyalist Rioter 2! Xinoehp512 was attacked and killed! He was a Elend’s Loyalist Smoker 1! Day 3 has begun! It will end in 46-47 hours, on Friday 24 May at 9 PM EDT. There will be a lynch today, with no vote minimum. Please remember that PMs are closed during the Day. Good luck! check LG24!Jumae Player List:
  15. “Are we sure we want to be putting any trust in the words of a dying kandra, and whispers that we only thought we heard?” Needa held her hands out, as if waiting for the answer. “There’s no literature on the subject of the mist speaking to us, but there is literature on the subject of those under a lot of stress experiencing auditory hallucinations.” “The church of the Survivor teaches us that the Mists were claimed by the Survivor after his Ascension.” Aname stepped forward, gently stroking a silver pin shaped as a spear. “I believe that these voices are true, that the Survivor of Hathsin speaks to us even now, telling us what we must know in order to survive.” There were murmurs of agreement from the crowd. Needa resisted rolling her eyes as the superstition. Her whole life, she had been raised to believe that The Lord Ruler was god. Obviously, he had been lying. He was just a powerful man who took control. Now that he was dead, people were looking for a new god. "You really believe that Kelsier wants you to kill Heer Kilyal, an owl, in order to survive the army of Koloss." There was more hesitation now, but Aname nodded. Needa rubbed her forehead and turned to go. "I'm not going to participate in this tomfoolery. I'm going home." She ignored the gasps of indignation from behind her. She had heard the same whispers they had, and was pretty sure it was imagined, possibly a result of a enemy Rioter inflaming their paranoia and fear. Actually, that was a good theory. She could probably find some evidence of that in the old histories, and show people that they needed to be hunting a rogue Misting, not searching for a new God. She took the steps up to the Library two at a time, sparing no time as she hurried to the histories. She pulled one down from the shelf, skimmed its chapter headings, then grabbed another. Then a treatise on Allomancy. Then a treatise on Inquisitors. Almost two glorious hours of uninterrupted studying later, there was a crash and a woosh from the front door. She dropped her book and ran for the entryway. It was on fire. The front door was down, and fire was consuming the long carpets, tapestries, and furniture. Outside, she could hear a large crowd chanting, “Death to the non-believer! Kelsier died for us, and Survived that death! Kill those who impugn his glorious name!” There were more crashes from deeper in her library, and Needa knew she would not be escaping this. There was nothing else she could do. Senn Conrad III stood out with the jeering mob of Survivorists in the late twilight hours, surrounding the library of Needa Naime. So that was where that skaa girl had been hiding herself all along. Among rows and shelves of books—not the typical hiding place for an inferior peasant. Though was she skaa? The former occupants had been illiterate, and perhaps a much better man, so anything was possible. Conrad dismissed the thoughts from his mind. He had more important things to focus on here. Namely, some inconvenient rumours that Lekal’s men could be traced back to documents in the very building held under seige by the Survivorists. As he stood in thought, one particularly inspired Survivorist leapt to his feet. “We need to break in there and give the heretic that runs this place a taste of the Survivor’s true power!” Some of the mob roared assent. Conrad smiled thinly. A perfect chance to rid Luthadel of its records which might trace him—mobs could be useful like that. Donning his hood, he projected his voice, using a trick he had learned to make it carry just above the hubbub of excited voices. “Burn her out! Take down this symbol of apostasy!” There was a brief pause, and some of the crowd around him took up the chant hesitantly. Conrad bellowed again, clear and loud. “Burn her out! Death to the unbeliever! Death!” The chant was spreading now. Soon, nobody would recall its source. Which was all the better for him. Secrecy of identity was necessary for their mission. And another obstacle to that secrecy had been removed; the mob had already lit torches and begun their work. Taking one last glance into the freshly kindled flames which dotted the roof of the library, and which were starting to consume the building, Conrad stood aside, fading back into the emerging mists. Soon, nothing would stand in his way. Not even that Mistborn. “Is it Kelsier?” Elend looked around the hall, meeting the eyes of each of the Survivors former crewmembers in turn. “I’ve heard lots of myths about the man, but none like this. I know he had that Kandra, OreSeur, impersonate him after his death, but by all accounts, this is something else.” Dockson leaned forward onto his elbows and clasped his hands together. “I’ve know him the longest, and I’m quite certain that if the dead could speak to the living, Kelsier would be the one to figure out how to. But,” he raised his arms and shrugged, “I’m open to other options.” “Well, whatever this mistspirit is, Vin mentioned seeing it before she was taken.” Elend turned around and began to pace, pointedly ignoring the looks the others shot each other. “I believe it is real. If it can actually communicate with the dead, then we need to figure out how to talk to it. There are plenty of secrets that the dead can tell us.” “You’re talking about the Lord Ruler’s Atium stache?” Elend looked back and gave a tight smile. “Breeze’s plan notwithstanding, I’d still like to bribe the armies to go away. It’ll be easier than hunting down all their agents in the city.” Hammond cleared his throat and stood up, “Speaking of, there was another riot today. Ms. Naime was killed. Her library was burned down with her inside. We need to maintain order in the city. I don’t think we can waste time ghost hunting.” “On the contrary my dear Ham,” Breeze pointed, “if it is Kelsier, Vin will obey him. If we get Vin back, she can rally the people behind him, Ascendent Warrior and all, and order and morale will be restored.” “If he deigns to support our noble led government.” said Dockson. “If.” Arraenae was lynched! She was the Librarian! Vote Count: Rae (7): Elandera, Fura, Xino, Devotary, Steel, Rath, CadCom CadCom (2): Coop, HH Maill (1): Lum, Stink Rath (1): Stick Xino (1): Maill Night 2 has begun! It will end in about 22-23 hours, on Wednesday 22 May at 9 PM EDT (-4:00 UTC). PMs are currently open. Please remember all rules regarding the use of PMs; namely, make sure that I am in all of them, that they are only one-on-one, and that you refrain from PMing anybody who is not living and on the player list. Enjoy flooding my inbox again.
  16. Wol the messenger sighed wearily as he wrote out his Master’s third last will and testament. The dull rumble of the ball turned debate turned lynch mob downstairs was making it hard to concentrate on his master’s voice. Usually when the mobs came for his master, they were quieter about it. Lord Hadrian Penrod paused in his dictation. “How long have you been with me Wol?” “My lord? At least 4 years now sir?” Hadrian nodded. “That sounds right. And how often have you seen this situation play out with me?” Wol smiled softly at their similar train of thoughts. “Absurdly often my lord. I couldn’t count.” “Is there anything I did wrong this time? Anything I should have done differently?” “I don’t think so, my lord. Certainly, this time, they could not have used the excuse that you remain below observation and concealed—indeed, your provocative stance seems to have drawn the ire of this group.” “So what ought I to do?” “Clearly, sir, the solution is to return to your previous strategems once this is said and done.” “And be accused of the same, and killed for it.” Wol grinned. “What else, my lord?” Hadrian grunted. “Nothing, I’d suppose. Very well, Wol. Continue. The desk in my study with the secret compartment shall be left in the hands of my oldest and most trusted advisor, a count in Luthadel by the name of...” On the stairs, the footsteps of Elend’s men grew louder. Hadrian smiled thinly. They came to arrest, not kill. Perhaps, this time, when the crisis blew over, he may not have to go to the trouble of dying anyway. He signalled Wol to cease scribing, perhaps to hide, and rose to his feet. He would face this group, and allow them to do their worst. The door burst open. Everyone quieted as the Subordinate formerly known as Count swept into the room. Some of them looked up eagerly, others suspiciously. They knew him for what he was, an opportunist who had abandoned Elend for Cett, and now served their master. They knew his loyalty was to his purse, and they knew that he could very well be their only chance at success in the city. “Well Count? Where is your ally?” The Count looked at the group, hiding his true thoughts on the matter. “Gone. He didn’t show up to our appointment, so I checked in on his house. He’s gone. The house is unguarded though, so we will be able to take all the weaponry we were going to buy. A net win.” He didn’t speak his worries. Fynn had been one of the few who could go toe to toe with the Mistborn that was now hunting them. What could have happened to him? “Good. Then tonight, we can start killing off Elend’s supporters. Who shall be the first we dispose of? Jastes is on a timetable, here, Count. And so are we. That army must enter the city.” Senn Conrad nodded briefly. A heartless man, but then again, most groups he worked for contained such figures. An edge of grimness entered his voice, though. This group meant business. “A good question, sir. Let us get to work.” Araris Valerian was lynched! He was a Elend’s Loyalist Soother 2! Vote Count: Araris (8): Fura, Bard, Devotary, Steel, Ark, HH, Stick, Straw Bard (4): Elandera, Rae, Rath, CadCom Rae (1): Rand CadCom (1): Adavantos Lumgol (1): Araris Joe (1): Lumgol Steel (1): Maill Night 1 has begun! It will end in approximately 23 hours, on Sunday 19 May at 9:00 PM EDT (-4:00 UTC if you need to calculate). PMs are OPEN, as at least 1 player holding Tineye 1 is alive. Please abide by the following rules when creating PMs: 1) One-on-one PMs only. Please include me in all PMs. 2) PMs are Night only. When the Night ends, so does your PM. 3) You may only PM living players listed on the player list. The updated playerlist is provided below for your convenience.
  17. Callor stepped out of the thick woods ringing Fal Dara, his white cloak with the golden sun making a splash against the darkly covered thicket that previously enveloped him. He felt vaguely uncomfortable standing there exposed, in the open between two nexuses of evil. The whitewashed tower, with its shiny exterior that fooled most, but was still full of rot within, was closer than the Dark One’s prison. However, Shayol Ghul seemed to emanate his madness. By means of the Blight spreading surely and slowly over the Blasted Lands and encroaching on the northern kingdoms, the Dark One advanced, and a strong hand was needed to intervene that did not belong to Tar Valon witches. And Callor knew whose hand that would have to be. Smiling at his orders from the Lord Captain Commander, he took to the road fully, prepared for his presence to be announced to the Keep he neared. Let them! Agelmar would be as wet clay in his hands when he saw what the Children could do. A few minutes of warning would change nothing. The Light would shine on and protect those who resisted the Dark One at all times. And Pedron Niall stood for the Light. The guardsman on the walls of Fal Dara Keep blinked. A party had appeared, essentially out of nowhere, on a stretch of clear road empty a second earlier. He frowned, motioning his fellows to hold the gates against the newcomers. Peering closer, he was unsurprised to see an Aes Sedai and a Warder among their number, even if the man looked familiar. The guardsman tried to place him, but the name was slippery on his tongue, and he could not grasp it. Those thoughts were driven from his head by the Aes Sedai, who serenely reached into one of her pouches and showed Agelmar’s sigil, a token of entry. Having little other choice, he let the Warder and his Aes Sedai in, glancing at the others as they passed. Mostly youth, though seemingly an Ogier among them, and an older gleeman. He did not know for what purpose they were there, but the woman had flashed Agelmar’s sign, and as such was to be allowed entry. Curious about the new arrivals, but unable to abandon duty, the guardsman contented himself with watching the north road, and the Blight as it crept slowly closer. Pain. Pain was all Aginor felt, from head to toe. A constant reminder of his failure. A constant reminder that his recklessness had trapped him at the surface of the Wheel for three millennia, while eras came and went. The pain stayed with him for all those millennia, and it did not vanish with his release. Yet despite this pain, Aginor was determined to see that his body would have advantages. He straightened, shrivelled skin screaming in protest from the treatment, and looked towards the Spine of the World. His eyes, at least, were sharp enough to see the mountain range clearly, even as far away as they were, and the dark shapes in that direction coming towards him. Squinting, he made a pretense of studying the mountain ranges. Maybe its formations would be the key to finding what he searched for. Somewhere in there lay the Eye. He just needed to come upon it. Aginor chuckled aloud, loud enough for Balthamel, similarly shrivelled, to raise an inquisitive eyebrow. She did not see what he did. Looking directly at him, moving in his direction with purpose, the shadows materialised: a small contingent of Darkfriends came before him, kneeling. Then Aginor truly smiled. It’s been a month-long drought (or should I say Blight ), but welcome to MR32: The Blight Encroaches! This game, if you didn’t catch it from the RP, is a Wheel of Time game set at the end of The Eye of the World. The Forsaken are trying to destroy, overwhelm, or use the Eye to cut off the fledgling Dragon, al’Thor, from using it against the Great Lord of the Dark. Meanwhile, the Light is frantically defending the Eye against the encroachments of both the Blight and Forsaken, and seek to drive them back and kill them to strike a major blow on behalf of the Light. This game will start at Fal Dara Keep and move back towards the Eye as it continues. My co-GM for this game will be Elandera (@Ookla the Rogue). Our Impartial Moderator is @Alvron. All of the rules for this MR may be found here, in this Google doc. If anyone has any rules questions (and I imagine they do), please do not hesitate to ask. I’ll be saving the first post for a player list and rule clarifications. It is worth noting that the rules are not technically set in stone, as the game balance committee might want me to make tweaks, so until they pass the game, consider this ruleset unfinished. That said, I will try to keep all of you updated on the status of the ruleset until it is confirmed. Actually, I lied about that doc having all the rules. I did not address one set of rules: those pertaining to Ooklas. I am aware that the Ooklas are a wonderful festive way to celebrate Sanderson (having assumed the role of one myself), but they can cause issues regarding identity in SE. I’d hate to have mere confusion about names and identities derail lynch discussion or confuse action orders, and as such am placing the following guidelines for Ookla users: 1. If you changed your name to an Ookla, please place your usual name within your title. 2. If you changed both your name and profile picture, please conclude all your posts with a boldfaced line that states your regular name. Players that only changed their name are not required to do this but are strongly encouraged to, to help out your GMs. (You always have our best interests at heart, right? ) 3. Once the game has begun, do not change your name or profile picture any longer. 4. When voting to lynch on an Ookla, cast your vote in the following format: Regular Name (Ookla Name). For instance: “I vote Fifth Scholar (Ookla the White-Cloaked) for imposing pointless Ookla restrictions.” Also, it might help a lot of people could just generally refer to others by their usual names. 5. Please just call me Fifth. My Ookla name is just for RP. Thank you for cooperating with all of the above, and I’m confident that if everyone tries to adhere to it, we shouldn’t have identity-confusion issues. Signups for this game will close Thursday 6 December 2018, at 10:00 PM EST. (Rollovers in general will be around 10 PM EST.) The countdown site is broken, so do math if you need an exact number. Quick Links:
  18. LG50: News of My Demise The Elendel Daily Newsworthy Content for Every Octant! The 16th of Doxil, 68, Morning Price 2 Clips Contest for Heron Inheritance! In an exclusive to The Elendel Times, Kasaam, Steward to Lord Wayrn Heron, reveals the truth about the ill health of his master. “Lord Heron is dying,” the Terrisman said, candidly, in an interview with this reporter. Kasaam (age unknown) seems tired and worn himself now, perhaps unsurprising after a lifetime of working with such a person. “This is not too shocking; he has had a long and distinguished career, and there are few who can claim to have seen as much of history as he has. If it is a surprise, it is only that it should come now, after so long in good health. Many of his staff, myself included, almost believed that he would live forever.” Indeed, Lord Heron (91) is one of the only people still remaining who remembers the world before the Catacendre. He has previously claimed to be the only man still alive who has met The Lord Ruler, the oppressive tyrant that ruled the old world. And not content with remembering history, the man has lived his life forging it as well – There are few who do not know the name of ‘Heron Industries Mining Concern’, the eminent name in mining, quarrying, metallurgy, logistics and allomantic research. Most of our fair city was built with their aid, and it is estimated that almost twenty percent of the city’s inhabitants rely on the company for their business in some form. The question that is always posed when one thinks of the company is ‘how did they become so powerful?’. The answer, of course, lies in the old world. Lord Heron inherited his Lordship young, and took risks with his family's money, spending it on highly dangerous and profitable ventures. In particular, he helped fund the Skaa Rebellion, selling them weapons and metals in an act which would caused his execution had it been discovered. Those who knew him at the time have spoken of his calculating and, some would say cold, methods, and the ruthlessness that he pursued further wealth with. With the death of the Lord Ruler, his favourable status with the new rulers of The Final Empire saw him ascend to the new parliament created by King (later Emperor) Venture. This gave him further scope to increase his power, in a manner that a more enlightened and less chaotic time might call corrupt. With the Ascension of Harmony and the birth of the world we now live in came a great need for rapid construction. Housing, agriculture, centers of governance, all required stone and metals in greater number than ever before. Lord Heron paved great roadways to the mountains at the edge of the basin, and started to excavate and transport raw materials to the city, in the process founding Heron Industries Mining Concern. One might say that Lord Heron used risk and chaos to propel himself to ever greater heights. Indeed, whether he was extremely intelligent or insanely lucky is a matter that is still debated by many academics today. But, as Kasaam himself has vouchsafed to this reporter, Lord Heron may not be long for this world. And this poses something of a problem for the noble House of Heron and the company that bears its name. Lord Heron’s wife, Shannah Heron, passed away twelve years ago, and they had no children. Thus Lord Heron is the last of his House, and the question of inheritance arises. “We are holding a sort of… contest,” Kasaam says, with a wry smile that doesn’t quite seem to reach his tired eyes. “Lord Heron intends to adopt an heir before his passing, and to ensure that the company is not handed to someone undeserving, he will test that they possess all the traits of a Heron, and that they will lead the House to even greater glories.” All interested parties must send in their applications for no later than the 25th of the month, after which a longlist of candidates will be invited to visit Heron Keep for the second stage of application. Only nobles need apply. Krea Erikeller Commercial Advertisements Personal Advertisements Well, there’s been a lot of speculation on who was going to run the next game, and I’m happy to put those rumours to rest. Congratulations to those of you who correctly guessed that I, Brandon Sanderson, will be running LG50! ...Actually, it’s me, Wyrmhero. But I had you fooled, didn’t I? Go on, admit it. Rules There are two teams, Nobles and Spiked. The Spiked get a document to collaborate on, and get a Night Kill Action as detailed below. In addition to this, players are secretly placed in House Documents, as in LG7 (if anyone remembers all that time go). They may discuss things freely in that document. If there is one player or less alive in that House Doc, it will be made read-only. The House a player belongs to will not be made public on their death, nor will if a House has been emptied of players. The game is broken down into two Turns across each Cycle of play – The Day Turn, and the Night Turn. The game begins on a Day Turn. Day Turns last 48 hours, Night turns 24 hours. The end of each turn will be 7PM in the GM’s timezone (which is currently BST, but will change to GMT on the 28th). During the Day Turn, players vote for another player to Assassinate, and another player to Praise, such as Kasimir/Wyrmhero. A vote will not be counted unless it contains both votes. Players cannot vote for themselves for either Assassination or Praising, and cannot vote to Assassinate and Praise the same player. A vote must be removed before a new vote is placed. Players must rescind both Assassinate and Praise votes before making new ones, even if one vote when reapplied would be for the same player. It just makes my job a lot easier. At the end of each Day, as long as a player has two or more votes, the player with the most votes dies, If there is a tie, or no player has two or more votes, no Assassination occurs. Regardless of whether a player dies, after this all living players gain their Praise votes added to their total tally, and the living player who had the most Praise votes given to them that Day is Influential the next Day (if they survive...). An Influential player’s votes are worth two votes, for both Assassinate and Praise. If there is a tie, no player becomes Influential. During the Day Turn, Rioters and Soothers may use their Actions. No other Actions may be made during a Day Turn. During the Night Turn, one player on the Spiked team can use their Action to use the Spiked Kill Action. No distinction is made between the Spiked Kill Action or a Coinshot Kill Action. In addition, the Thug (if injured), Tineye, Coinshot, Lurcher, Seeker and Smoker may use their Role Actions at this time. Players may send PMs to each other as long as a Tineye is alive (you will be told if they are not). Spiked Kill Actions and Coinshot Kill Actions are simultaneous. Players may only make one Action per Cycle (going Day-Night), regardless of how many Actions they might be able to perform. An exception to this is during the first Day Turn, when a Smoker may designate themselves and one other person to be protected from Soothing and Rioting during the first Day Turn only, as a free Action. The Spiked win if they have the capability to prevent the Nobles from getting a successful lynch again, usually by the Spiked outnumbering the Nobles. If the Spiked all die, the living player with the most Praise votes wins a personal victory, Noble players in their House (dead or alive) win a House victory, and all the Nobles (dead or alive) win a shared victory. Also, I note that once more, it is my burden to bear Ookla Season. I have no idea how the mods are going to handle it this year, but at the very least I want everyone who takes part to set their title to their previous name and for everyone to refer to themselves and the other players as their normal name. The game will begin on Thursday 25th at 7PM BST. Before that time, if players wish to, they can send me obituaries to include at the time of their death. Roles Thug – The first time a Thug would die for any reason (whether at night or from the lynch), they instead survive. If it’s during the Night, their attack and survival will be publicly noted. This is a passive effect and does not require an Action to use. Afterwards, however, the Thug must use an Action to burn Pewter every Night, or they will succumb to their injuries! Tineye – As long as a Tineye is still alive, players can send PMs to another player during the Night Turn, which must include the GM. Group PMs are not allowed. If all Tineyes die, players cannot send messages to each other privately, and can only talk in the thread or their House Doc. As an Action, Tineyes may also send a message at Night to the GM to include within the next Day’s writeup. Coinshot – A Coinshot can use their Action at Night to attempt to kill another player. Lurcher – A Lurcher can use their Action at Night to save another player from being killed. If that player is attacked that Night, their attack and survival will be publicly noted. Rioter – A Rioter can target another player in the Day with their Action, at the cost of nullifying their own Assassinate and Praise votes, to change who another player has voted to Assassinate or to Praise. Influential players still have their double-strength vote changed. Soother – A Soother can target another player in the Day with their Action to nullify their Assassinate and/or Praise vote. Influential players still have their double-strength vote lost. Seeker – A Seeker can use their Action during the Night to discover what Role that player has and whether they are Spiked. Smoker – By using their Action during the Night, a Smoker can protect themselves and up to one other player that Night and the following Day from Rioting, Soothing and Seeking. Soothing and Rioting will fail and Smokers will see the player as Roleless and Noble. End of Signups Depends on player numbers, ideally want 20+. Player List Quick Links:
  19. Night fell on Tathingdwen, a still moonlight broken by falling flakes of ash the only lighting available to the shrouded, mist-covered city. The city, and the secret sect that lived within it: the Terris Synod, a solitary beacon of hope. Marne, the highest-ranking member of that Synod, paced in his office, discontent. Swirling rumours, which he had little power or desire to refute, were being whispered around the hideout. Rumours of Steel Inquisitors, Spiked servants of the Lord Ruler, that had supposedly infiltrated the last bastion of Feruchemy left on Scadrial. Marne found them near unbelievable, but who was he to dismiss the evidence of his Windwhisperers that had seen and heard otherwise? The Synod would be foolish to ignore the members they swore to protect, particularly when they warned of impending danger. However, paranoia was not yet necessary, especially when accusations were so weighty, and evidence was so scarce. The implications of a corrupted Synod were not lost on Marne. At best, it meant that one of his friends, who he had known all his life, was covertly plotting his downfall, At worst…at worst, the Lord Ruler would find and exterminate the last free, living Feruchemists. Neither option was particularly appealing to Marne, and he chose not to believe them—for now. But perhaps further evidence would be worth examining. At last choosing a direction, Marne walked over to his desk, plopping down in the high oak chair with a sigh. Taking out a simple sheet of paper and a pen, he tapped into his tinmind, allowing him to focus on the paper in the dim lighting, and began to write. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. While there may be no cause for immediate concern, as evidence presented so far is inconclusive… Count Olaf, an esteemed member of the Luthadel nobility and newly ascended leader of House Ffnord, prowled through the quiet streets of Tathingdwen. Small steel spikes pricked him in a dozen concealed places, the aftermath of an audience with the Lord Ruler himself. That audience had nearly destroyed his sanity, and had ended with him being given a task; to take a small group and investigate Tathingdwen, finding and infiltrating any groups of Feruchemists found. Then, he was to either kill them all himself, or report back to the Lord Ruler, who would send his Inquisitors to do the same. Finding the Terris Synod had been no easy task. The group was naturally secretive, and suspicious of newcomers. However, one by one, all the spiked in his group had managed to enter the community of Feruchemists there. He alone remained rejected by the society. There was no way for all his spikes to go unnoticed by the vigilant wardens that guarded the Synod’s network of tunnels and safe houses, and his discovery within the society would endanger those already concealed within the Terris ranks. However, feeding the fires of paranoia that existed within the Synod was always a good idea. Not only because feeding fires, even metaphorical, was a good thing in Olaf’s view—though that was certainly part of it—but because Olaf would have the chance to kill Marne, the leader of the Synod who retained skepticism about the presence of Spiked, which would cause enough general mayhem to keep the Synod impotent until he, Olaf, could report back to the Lord Ruler and instruct him to ravage the hideout. Readying a brand, the tip of which was covered in dry tar and pitch, Olaf approached what he believed to be, from the limited directions his associates had been able to slip to him, the study of Marne. The building was nondescript; two stories of solid oak, it had likely been built shortly after the city became a major trading point as a tavern or small storefront. Now it housed the last ruler of the Synod. Striking a match, Olaf ignited the end of the brand, watching it burst alight in a flurry of sparks. He grinned, breathing in once more the fragrance of smoke, and kicked at the nearest ground-floor window with his boot. The metal-reinforced studs on the heel easily shattered the thin glass, creating a sizeable hole through which Olaf threw the burning torch. As the house began to be consumed by flames, Olaf waited by the door, ready for his quarry to come fleeing. Marne put the finishing touches to his letter to the Synod, signing it with a flourish that was just slightly more extravagant than was perhaps necessary. Satisfied with his argument, which would hopefully help stop the paranoid rumours from spreading without solid evidence, he walked towards the staircase leading down to the ground floor, where his main desk was situated. Marne frowned. A faint scent of burning wood drifted up to him, followed by a wisp of black smoke. Panic rose in him immediately, followed by grim determination. Tapping some of his zincmind to clear his thoughts, Marne advanced cautiously down the stairs, careful not to breathe in the smoke too deeply. Peering down the staircase, he saw that the front window had been broken with what appeared to be a foot, judging by the boot-shaped imprint in the glass, and that a brand had been thrown into his writing desk. He felt another flare of panic rise within him. The desk contained older, yet important documents, and they were slowly being consumed by flames. Shoving down his innate revulsion at the sight of fire, Marne forced himself to tear his eyes away from the burning desk. Escape was his priority, even if it meant sacrificing some his papers to fire. Whoever had found him out would need to be neutralised. Tapping speed and strength, Marne rushed towards the door, slamming his shoulder into it and bringing the sturdy wooden structure down. Failing to regain his balance after his mad rush, he collapsed on top of the door. Storing weight, Marne drew himself up and turned around towards his burning house, scanning the street behind it for an intruder. It didn’t take long to find the culprit. A tall, skinny man stood framed in the blaze of the wooden house. Marne could pick out few distinctive features, other than the man’s single eyebrow and tattooed ankle, but from the brand in his hand, as well as the metalminds that were visible as bulges in his clothing, Marne knew he was facing a dedicated Full Feruchemist. Preparing himself to engage in his first real conflict, Marne slowly advanced on the intruder. His knowledge of Feruchemy was extensive. He now just had to use it. Olaf smiled as he witnessed the panicked rush of Marne out of the burning house. Knowing that the Feruchemist was likely a dangerous foe, and that the blaze of the wooden house would soon attract bystanders to intervene, Olaf would need every advantage he could get. A distracted opponent was a welcome one. Preparing to tap his steel, Olaf angled himself towards the oncoming Synod member, ready to face him; his first real challenge. And felt an overwhelming nausea take him, dropping him to his knees. It happened occasionally. Too often, really. Olaf cursed the conscience that remained in him, the vestiges of a code he had held before he came before the Lord Ruler, back when he had been only a minor nobleman, and had joined with Hadrian Heatherlocke to survive the small house war that had swept Luthadel up just two years past. He often would think of Hadrian when his conscience took him, as it did now. What Hadrian would think of him, what Hadrian would have him do. Olaf would often wonder, in moments like these, which was the real him; the hired killer and arsonist who aided the Lord Ruler, or the sceptical nobleman who worked with Hadrian to stop his machinations. Were the spikes the cause of this agony? Lord Ruler, he could be numb at times. Had he even thought about what he had been doing, these past weeks? The Feruchemist was advancing towards him, wary but determined. Olaf looked up at him. His nausea was subsiding. It would be so easy to feign defeat, and then, when Marne least expected it, to— No. Something deep within Olaf, even deeper than the introspection based on the bouts of nausea and thoughts of Hadrian, rebelled. Olaf moved quickly, not giving himself time to reconsider, not letting his insanity grip him again. Reaching under his robes, he pulled one steel spike out of his arm. Another followed, and then others from all over his body, the tips caked in dried blood. He continued until a dozen spikes lay on the ground before him. Bleeding in a dozen places, registering the look of shock on the Synod leader’s face, and finally free from the murderous thoughts at last, Olaf stripped himself of his metalminds as well. He looked up at Marne. “I’m sorry. It was the spikes after all,” he mumbled, and then passed out from blood loss. Marne stood in the burnt remains of his house. Based on the testimony of Olaf, it seemed that the rumours circulating about the hideout did have credence, after all. Storing weight in his ironmind to ensure that the stairs didn’t give way beneath him, Marne ascended to the second floor. His letter to the Synod still lay on his writing desk, remarkably untouched. Marne looked at it with a sad smile; it mattered not whether the letter was burnt or whole—it needed to be rewritten either way. Walking over to his desk, he began scribing a new letter to present tomorrow. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. There is cause for immediate concern, as having apprehended one of these infiltrators myself last evening, I can confirm that the presence of Spiked among us is a real and present threat... Welcome to Long Game 48: The Terris Synod. This game is set in the city of Tathingdwen during the reign of the Lord Ruler, and involves the last free remaining Feruchemists and Terrismen attempting to hide from several Spiked servants of the Lord Ruler within their midst. With Olaf’s testimony revealing the presence of Spiked among the villagers, the Synod has declared Tathingdwen closed, and will not let any in or out until all the Spiked are killed...or they themselves have been destroyed. It is now up to each of you to ensure that the last free Feruchemists survive until the fall of the Lord Ruler. The basic rules of the game may be accessed here. Should clarifications be necessary (and I imagine they will), I will add them to this post or a subsequent one as well as the doc. My co-GM for this game will [email protected] of Spontaneity. Signups will last until next Friday the 10th of August, unless an extension proves necessary. Rollover for this game will occur around 9 PM EDT. Here is the countdown clock to the end of signups: Quick Links:
  20. (My phone is at 1% so write up tomorrow) *** The day will end in 48 hours at 10 PM MST, February 20th. Player list:
  21. Dallek walked through the hall, pondering the dilemma he would soon face. His assassins were to kill those invited to the discussion. Important members of the Northern government. Their deaths will cause an outrage. The goal, however, is that that outrage will be directed at the Hunters. They would stand no chance when the full might of the North stands against them. But that's looking into the future. For now, it simply must be decided how best to solve the initial goal. Some of the Northerners already have medallions, which will likely prove problematic. It's almost certain that some will need to be brought. But which ones? *** Role PMS should've all been sent out. Please let me know if you have not received yours. The IM is Alvron. Player List:
  22. The dwindling party huddled around a small cooking fire, rubbing their hands from the cold in silence. Behind them, the broken fortifications of earth announced the Blight’s presence here, its foul tendrils slowly creeping towards the camp the nine remaining men of the expedition had set up. Cookpots and other items previously carried in bundles on each man’s back were now hanging from the horses’ saddles, their riderless forms an ominous guard against the terrors that came with the setting of the sun. Strange creatures that Moiraine Sedai had testified came from a Forsaken, Aginor, who she believed was among them. Each man shivered at the thought. It was bad enough to contemplate the Forsaken loose to begin with, but the idea that they were within the camp itself was terrifying to the nine that remained—who could face a Forsaken in open combat? Or in any way, for that matter? And there was the matter of the Blight itself. How long before their entire camp—and the Eye with it—was breached? The Green Man’s fortifications were gone, and the Eye itself undefended. A gentle breeze stirred the half-rotted treetops and flared the fire to a sudden brightness. The flash of light clearly illuminated the face of one Brendan Vallerune. The gleeman had come along, ostensibly to be at the center of new stories being woven by the Pattern, but everybody in the camp knew his attachment to the boys from Emond’s Field. Seeing the morose looks they were casting at the ground, he stood up slowly. Procuring a knife from beneath his sleeve, he tossed it up, deftly catching it by the handle as it dropped. A second and third followed, the knives seemingly issuing from thin air, rather than whatever compartments the gleeman had beneath his patched cloak. As the fourth and fifth knives were added to the circle, their juggling motion enrapturing Rand and Mat, Vallerune suddenly pivoted. As quickly as they had entered the circle, all five knives spun out, heading straight for Nikel Fain. And stopped, a hair's breadth from his neck. The knives collided, but none fell to the ground. Or touched Fain, for that matter. Rand’s skin prickled, feeling an unknown power being used, and sudden intakes of breath were audible around the circle, hands flying to sword and dagger hilts. Mat clutched his ruby-hilted dagger from Shadar Logoth, looking ready to jump at any man who moved. For his part, Vallerune’s face was stark white, gazing at Fain in amazement. He forced out words, though. “That man...the sorcerer...whatever he is, he is Padan’s Fain son, and a he’s a Darkfriend just as his father!” Lars stood, facing Nikel. “Do you deny this charge, my fellow warrior?” Fain smiled. Drawing himself up to his full height, his eyes shone in the dull firelight, his hand going to his sword-hilt with a speed that shocked Rand. His voice was thick, slurred, but mocking all the same. “So, it seems one of you ragged lot has the capacity to think,” he sneered. “It is, however, far too late. I have come with the Blight to destroy this place—and all of you who dare defy the Great Lord of the Dark.” The fire blazed up, its flames reaching above the heads of the company. Through them raced five daggers, guided by flows of Air deftly woven. When the flames plummeted to mere glowing coals, plunging the open land into darkness, Brendan Vallerune was dead, five daggers embedded in him before he hit the hard turf. As Lars shouted something, and the sound of a drawn sword was heard, Rand was halfway up the steep hill, heading for the Eye. The last hope against whatever faced them now. The din of clashing swords behind him lent wings to his feet. Lars had no time to think. Upon hearing Fain’s pronouncement, his sword flew out of its sheath, and he jumped at the Darkfriend with the energy of desperation. Fain seemed surprised, and he was slow to react, pivoting towards Lars with the tip of his sword. Lars’ sword slid off the edge of Fain’s, but the Warrior’s momentum sent his bulk crashing into the other man. The two tumbled in a heap, swords useless as the pair rolled across the coals of the fire. Fain yelped, being crushed between Lars and heat, but managed to extricate himself, rising with startled and pained gasps. His coat was burnt from the flames, and his ribs were likely broken from Lars slamming into him, but he would live. Grimly, he set his feet, prepared to take the Warrior on. Why hadn’t “Miumpounder” channelled to interfere yet? He shook his head. He could not afford to let such thoughts distract him. He had defeated too many foes conventionally to begin relying on channellers now. Advancing with sword-tip forward, still coughing up blood—his ribs were definitely broken—Fain launched into a series of attacks, flowing from one form to the next. Unlike others, he had never bothered to set to memory all the stances and attacks the men of the Borderlands used. But he intuited his way through them. A slow, momentum-building series of slashes was met with quick thrusts from Fain, halting the assault bearing down on him. He countered with a sweep under Lars’ legs, which he parried before Fain could take his legs off, then a two-handed overhand blow that swept to the side at the last second, which Fain barely saw in time to block. Driven back in a circle, he quickly stabbed at Lars’ arm, drawing blood. Snarling, the man leapt forward again, a relentless assault that drove Fain back towards the fire, slowly but inexorably. Lars was clearly the superior swordsman, and Fain was bleeding in a dozen places where his sword had grazed him. The Warrior’s sword appeared to his eyes as a circling wheel of light, one he could only counter, not drive away. Thrust, parry, slash, one flowing into the next, and with a mesmerising fluidity Fain managed to ward them off. He could feel his limbs growing tired, though. It was time for a change in tactics. When Lars disengaged for a brief moment, a momentary pause that served only as an opportunity for him to regroup and execute a final attack, Fain flung himself backward, using every remaining scrap of energy to vault himself over the fire. Switching his sword to his right hand only, still exhausted but set with a grim determination to finish Lars, he re-engaged. The warrior’s two-handed stroke easily batted aside Fain’s sword, and rose again for a killing blow. However, Fain had not been idle. With his free left hand, he whipped his sheath out of his belt, connecting it with the side of Lars’ head. Falling, dazed, he never saw Fain’s sword dart, impaling the middle of his chest as his own sword dropped from numb fingers. He never saw anything again. Evelyn faced the shadow across from the fire. She had never imagined that the Aiel, who had sent her across the Dragonwall to seek out He Who Comes With the Dawn, would have placed her in a situation as horrid as this. She had found the Car’a’carn—along with Shadowrunners and Aes Sedai, of course—but she had no way of protecting him. Worse, those others who had been planted in “Emond’s Field,” the absurd name these wetlanders had given their hold in the forests and mountains, were apparently seeking to sabotage the efforts of the Car’a’carn to eliminate Shadowspawn, an offence Evelyn could not countenance. However, her place was not to directly interfere in affairs, having broken her spears and renounced her status as a Maiden years ago. As such, she chose to avoid confrontation. Sticking to the shadows and waiting to see the true countenance of the man across from her, his face cloaked in shadow, seemed a wiser course of action in an excursion in which everything else seemed to have gone wrong when direct action had been taken. Suppressing a wince as the fool gleeman arose, no doubt to perform one of his simple juggling tricks, Evelyn resigned herself to another night of speaking with the Shadowrunner across from her. She was befuddled; why was she not killed by the Shadow’s forces for knowing one of their number? She leaned over the fire, speaking softly to her unknown companion. “Why am I not finished yet?” she muttered, readying flows of Air to immobilise him with saidar. A wolfish grin spread across the man’s mouth, lit by the uneven light of the fire. “Because you posed no threat, even when we needed concealment. But the time for concealment is past. I am trusted, and you…you will be dead.” The fire suddenly roared, and the bulky man’s face was illumined: Miumpounder, the cobbler from Emond’s Field. A man she had suspected, but never thought—well, who ever did think their closest companions were Shadowrunners? As the gleeman’s daggers flew back towards him, guided by the hand of the man facing her, Evelyn no longer looked to see if Vallerune was dead. A male channeler, potentially a Forsaken, faced her. Her flows of Air became Spirit, and she slid a shield between Miumpounder and the One Power. Utter shock registered on his face for one brief, beautiful second. “Aiel wilder channellers?” he stammered, sounding more like a statement than a question, and then Evelyn felt her shield shattered as if a giant hammer had smashed into it. Recoiling from her shock, she screamed, without shame; for who could face the Forsaken alone? The Car’a’carn had wisely fled, but another figure seemed to draw near to her. Keisa—a Borderlander—had changed somehow. Was changing, into an enormous living tree, its leaves and branches enfolding Miumpounder, who was crushed within the viselike grip of the...Green Man? That was the wetlanders’ name for him, and he had somehow been Keisa the entire time? Evelyn shook her head in wonderment, but had little time to waste. The Forsaken—Aginor, judging by the twisted features—was trapped, and she would take advantage while she could. Scrabbling for her belt knife, she drew it, then froze at a snuffling behind her. One of Aginor’s immense, twisted creatures snarled at her with open teeth, and almost seemed to be...sniffing? The Forsaken gurgled, no doubt a command to attack, but the beast was still for the time being, unable to decipher his master’s instructions through the chokehold the Green Man maintained. Backing up slowly, as she would with a wolf or bear, Evelyn set her knife in its sheath in the ground. The Creature seemed to turn, looking away, and Aginor’s face became purple with fury, or perhaps simply lack of breath. His finger squirmed out from the mass of leaves, and pointed directly at Evelyn. A flash of light, and she frowned. Nothing seemed changed about her. She rubbed her hands, and started in surprise. They were...slick...with some sweet-smelling liquid, yellow in colour, that she realised now coated her entire skin. Honey? The Creature turned, its eyes suddenly intrigued, and sniffed the air. Evelyn froze. Slowly, excruciatingly so, the beast turned towards her. And lunged. The Green Man averted his eyes as the Wise Woman was consumed, turning them instead to Aginor, an ancient foe, who finally lay trapped within his arms. Slowly—the man’s entire channelling and physical efforts went towards resistance—he began to choke the Forsaken, his roots and shoots and vines forming an ever-contracting noose about his neck. Aginor squirmed helplessly, unable to halt Nature. The forces that held back the Blight would kill this agent of it. Triumphantly holding up his prisoner, like an offering to the Creator, the squirming of his prey an exhilaration, the Green Man did not notice a tickling sensation touch his ankle. He noticed, but did not take heed, when it enveloped his leg. He would not care about the Blight, which had crept up on his domain, until its Creepers had devoured him, setting Aginor down on a bed of rotted leaves as his throat began to work again, desperately gasping for air. The Green Man’s corpse was quickly devoured by the poisonous flora, a longstanding enemy killed at last, and the Blight swept over the remaining distance to the Eye. A bush in the corner seemed oddly resistant to the Blight, Creepers and tendrils dying as they approached it. Aginor had gone up to the Eye, but Shirley U. Jest, the final Friend of the Dark, went over to investigate it. Primarily responsible for allowing the Blight to overrun the Eye, Jest would not tolerate any outposts enduring the Shadow’s advance. Strolling through a carpet of rotted vegetation, Jest smiled mirthlessly when he saw the bush clearly. Joseph stood there, sandwiched within the bush’s central branches, frantically hacking away at the advancing Blight with his belt knife. Jest strolled up, and delivered a solid kick to Joseph’s hand, knocking the knife clean out. Leaving a terrified man to be torn apart by the poison of the Great Lord’s touch, he strolled away, seeking the Eye. All the Friends of the Dark would see the Dragon destroyed there, and eliminate their final obstacle in seizing the world for the Great Lord. Inside, flashes of light announced al’Thor’s presence, and Jest quickened his step. Nikel Fain did as well, beside him. Neither wished to miss the end of their last enemy. Rand gasped, out of breath, as he stumbled into the cavern of the Eye. Had he not already been winded, the sight would have taken his breath away, but as it was, he stood for a moment in numb admiration, gazing at the reservoir of saidin with wonderment. The crystals, though half-dimmed, still cast an eerie yet beautiful light in the shadowy cavern. Power-wrought, no doubt, yet that was not what drew his eye. The liquid within the well, clear yet seeming to swirl and mingle reflections, was the essence of the male half of the True Source. An immense source of power with the capacity to enable its channeller to achieve greatness—or to overwhelm and consume him. Moiraine had cautioned him that seizing saidin would not be easy, and that she could not teach him to use it. Well, she could not teach him to do anything now, and his friends were endangered, perhaps dead. The sounds of conflict and screaming had died down, leaving a dead silence that seemed to be filled with soft footsteps and rustling, damp leaves. With revulsion, Rand saw a man mount the hill, his face scarred and warped beyond mortal recognition, flanked by Nikel Fain and Shirley Jest. Desperately, unwillingly, gladly, for the first time in months, he formed the Flame and the Void. As his emotions burned away, the light filling the Void seemed to be stronger than usual. Rand hesitated one last time. He had never before consciously seized the Source, never tried to touch the tainted One Power that had driven the Dragon and his Hundred Companions raving mad. But, as he reminded himself, he had no choice in the matter. Reaching into the light, he discovered it was actually two lights; one, the saidin he knew, glory and life besides sickness and midden, and the second a new source, untainted and immense, yet not unending like the first. Yet it was clean. Desperately, he reached for it. And found his way blocked. On the far end of the cavern, Aginor smiled with triumph, his skin seeming to glow as he drew in the saidin, even as he used some to block Rand off from the Source. Secure in the Void, Rand scrabbled for tainted saidin, his mind floundering against the slick barrier which cut him off from the Source. Growling, he seized his sword, whipping it out of its sheath and lunging towards Aginor. Bright white fire, brighter than the sun, sprang from the Forsaken’s hands. Even as they averted their eyes, the purple afterimage still seared into the eyes of Jest and Fain, and the midnight sky became as day. The bar of white fire continued, stretched back through the Pattern even as it groaned with the thread of a ta’veren being burnt out further and further back. Still onwards it burnt, back, back. Gone was al’Thor in Caemlyn, Rand climbing a palace wall. Gone him in Shadar Logoth, Mordeth visited by two ta’veren and not three. Gone Emond’s Field at Bel Tine, gone his years as a sheepherder, all gone, until the saidin at the well was used up and Rand al’Thor was naught but a memory, and the Pattern groaned with the burning of his thread. The designs of the Wheel, of the Creator, were foiled. A new vessel would need to be chosen. Many leagues hence, a boy named Olver had his past rewritten, the ripples across the Pattern destroying even as they attempted to compensate for its central ta’veren being removed. A new vessel for Lews Therin Telamon has been selected. Yet the repercussions were great, and the Shadow triumphed even as the Blight burned away the Eye, ever closer to Shai’tan being unleashed on the world. Without a proper Dragon to face him. Aginor laughed from the Spine of the World, uncaring of his vision burned away by the brightness of his balefire, uncaring of anything save his future status as Nae’blis. Two other Darkfriends stood with him, exulting in their triumph, and only waiting their recognition from the Great Lord. The trio made its way away from the ruined Eye, picking through Creepers to report their triumph to the Pit of Doom in Shayol Ghul. And for once, no spikes would brush their heads descending. MR32 is over! Mark IV was attacked, but survived. However, as the Blight’s triumph was numerically certain, the forces of the Shadow have achieved both primary and secondary win conditions. My thoughts on this game can be found in TL;DR form in the spec doc, which is linked below, but I intend to make a very thorough post covering balance in a few days after the holiday craze at my house has subsided. Speaking of which, that’s why this aftermath took two Ages of the Wheel to get done. Sorry about that. I hope it was worth the wait. I’d like to thank all of you for playing, as I’m incredibly grateful to each of you that volunteered your time to try this crazy experiment of a game out. Docs: Outside of Time Servants of the Great Lord Warriors of Fal Dara Emond’s Fielders Moiraine’s Circle [master spreadsheet to come in a bit] Final Playerlist: 1. Steeldancer (Ookla the Positive) as Ookla the Positive, an orphan with a cheery outlook on life. Rand al’Thor, Moiraine’s Circle 2. randuir as Evelyn, an Aiel Wise Woman and well-wisherEmond’s Fielder 3. Karnatheon (Ookla the Ring) as Brendan Vallerune, a gleeman totally unrelated to Jeordwyn Moiraine’s Circle 4. Cadmium Compounder (Ookla the Duck) as Miumpounder, a cobbler with an abiding hatred of Altarans Aginor, Emond’s Fielder 5. xinoehp512 (Ookla the Phoenix) as Alkoo, a reclusive Ogier tucked away in encyclopaedias Roleless 6. Amanuensis as Nikel Fain, a man hell-bent on killing his father (totally normal)Hardy Fal Dara Warrior 7. Droughtbringer as Month-Long Drought, a prickly old noblewoman who only eats dried fruit Roleless 8. Rathmaskal as Jeordwyn Dormond, an Illianer gleeman who juggles knives through his enemies Lan Moiraine’s Circle 9. Devotary of Spontaneity (Ookla the Heretical) as Rhodin, a countercultural Aiel whose views are about to go mainstreamPerrin Aybara, Emond’s Fielder 10. Young Bard (Ookla the Unprepared) as Jancey, a reluctant soldier who signed up to obey his father’s will Warrior of Fal Dara 11. Mark IV as Lars, an inquisitive young nobleman Hardy Fal Dara Warrior 12. Snipexe (Ookla the Sceptical) as Exepins, a scribe who will eventually admit to the superiority of British spellings Hardy Fal Dara Warrior 13. Furamirionind as Keisa, a grizzled veteran of the Borderland Wars, with a scar on his forehead to show for it Green Man 14. Hemalurgic Headshot (Ookla of the East) as Skern Mundy, a man from the East with many skills Roleless 15. Ark1002 (Ookla the Dragon Reborn) as Shifting Shadows, a shifty, shadowy Wolfbrother Emond’s Fielder; Fal Dara Warrior 16. A Joe in the Bush as Joseph, a man who has mastered the art of squeezing into very small spaces in bushes Roleless 17. MetaTerminal (Ookla the Cited) as Elak Dehlin, a merchant with severe paranoia about the One Power Moiraine’s Circle 18. BrightnessRadiant as Fifi Balthamel 19. Mr Doctor as Antor Vadenfort, a Illianer Warder without an Aes Sedai Moiraine 20. Sart as Shirley U. Jest, a Cairhienen noblewoman who takes life far too seriously Agent of the Blight
  23. Moiraine Aes Sedai her quick rise did devise With her wise allies to organise, scrutinise The Tower as filtered through disguised eyes and spies Which would be synthesised while Siuan supervised Moiraine Aes Sedai her journey revitalised Through the cries of the dying she came to realise Her knowledge of the world she would need to apprise To her allies still fighting the Father of Lies Moiraine Aes Sedai her demise traumatised Still missing Lan’s eyes to watch and scrutinise For possible threats that may rise from dark spies She was pulverised, died, ending her wise advice Night 6 has begun! It will end in 23 hours’ time at 21:00 EST, or 2 AM GMT, December the 19th. Mr Doctor was lynched! He was Moiraine! (I’ll let him explain to you how that equates with him being a severed Warder. I’m not trying to do that. ) Vote Count: Mr Doctor (4): Steeldancer, Randuir, Joe, Furamirionind Furamirionind (2): Mr Doctor, Sart The newly summoned Creature, Rathwearsa Mask, was attacked! It died. There are no more Creatures left! (For now) The Eye has 32 health remaining. No rings of defence are remaining. Rand al’Thor’s Channeling, and Loial’s Treesinging, have been unlocked. The Blight is currently attacking for 11. A correction has been made: Lan was a member of Moiraine’s Circle. I noticed I had not informed the thread when going through last cycle’s writeup, so my apologies if this affects anything too much. I just haven’t been a very on-top-of-things GM this game, which I apologise for. A new Creeper of the Blight has appeared: Plague! It will Send Runner D8 unless stopped. Jadis is still alive, and will Send Runner N7 unless stopped. Nailicis and Nogard are still alive, and will Send Runner tonight unless stopped. Screwtape has Sent Runner, and is now dead. Please remember that PMs are closed. 1. Steeldancer (Ookla the Positive) as Ookla the Positive, an orphan with a cheery outlook on life. 2. randuir as Evelyn, an Aiel Wise Woman and well-wisher 3. Karnatheon (Ookla the Ring) as Brendan Vallerune, a gleeman totally unrelated to Jeordwyn 4. Cadmium Compounder (Ookla the Duck) as Miumpounder, a cobbler with an abiding hatred of Altarans 5. xinoehp512 (Ookla the Phoenix) as Alkoo, a reclusive Ogier tucked away in encyclopaedias Roleless 6. Amanuensis as Nikel Fain, a man hell-bent on killing his father (totally normal) 7. Droughtbringer as Month-Long Drought, a prickly old noblewoman who only eats dried fruit Roleless 8. Rathmaskal as Jeordwyn Dormond, an Illianer gleeman who juggles knives through his enemies Lan Moiraine’s Circle 9. Devotary of Spontaneity (Ookla the Heretical) as Rhodin, a countercultural Aiel whose views are about to go mainstreamPerrin Aybara, Emond’s Fielder 10. Young Bard (Ookla the Unprepared) as Jancey, a reluctant soldier who signed up to obey his father’s will Warrior of Fal Dara 11. Mark IV as Lars, an inquisitive young nobleman 12. Snipexe (Ookla the Sceptical) as Exepins, a scribe who will eventually admit to the superiority of British spellings Hardy Fal Dara Warrior 13. Furamirionind as Keisa, a grizzled veteran of the Borderland Wars, with a scar on his forehead to show for it 14. Hemalurgic Headshot (Ookla of the East) as Skern Mundy, a man from the East with many skills Roleless 15. Ark1002 (Ookla the Dragon Reborn) as Shifting Shadows, a shifty, shadowy Wolfbrother Emond’s Fielder; Fal Dara Warrior 16. A Joe in the Bush as Joseph, a man who has mastered the art of squeezing into very small spaces in bushes 17. MetaTerminal (Ookla the Cited) as Elak Dehlin, a merchant with severe paranoia about the One Power Moiraine’s Circle 18. BrightnessRadiant as Fifi Balthamel 19. Mr Doctor as Antor Vadenfort, a Illianer Warder without an Aes Sedai Moiraine 20. Sart as Shirley U. Jest, a Cairhienen noblewoman who takes life far too seriously Good luck to all!
  24. Skern Mundy, trader from eastern Wastes For the Shadow had potent distaste Him Aiel had taught The Blight must be fought And its great evil repelled face-to-face Once had a demon attacked his wall, Yet yielding not and standing up tall Mundy it repelled While Rand al’Thor felled Creepers advancing, though they were small Yet a second attempt was then made The forces of the Light, though arrayed To defend each other Instead were smothered And Skern Mundy was slain in the raid A gleeman that rarely did smile A oath to fulfill without guile Why did he appear? The answer is clear: To put his devotion on trial. A face made of hard angles and stone A life of fighting Shadows alone Lan was his real name, the one with a claim To Malkier’s empty, long-lost throne As Warder to Moiraine he would fall Keeping back the great Creatures from all And when Mundy fell, he charged with a yell Killing Creatures, and himself, for y’all. So go kill some people in his honour! Day 6 has begun! It will end in 23 hours’ time at 21:00 EST, or 2 AM GMT (whichever comes first), December the 18th. Steeldancer was attacked, but was protected! Hemalurgic Headshot was attacked by Randuir IsRand (again)! He was actually killed this time and is Roleless. Rathmaskal was attacked by BrEn Memorium! He was Lan! Randuir IsRand was attacked, and died! BrEn Memorium was attacked, and died! The newly summoned Creature, Rathwearsa Mask, was attacked! It survived. The Eye has 36 health remaining. The current layer of defence has 7 health remaining, and is the Seventh Ring. The Blight is currently attacking for 11. This is not a typo; the Blight is attacking for eleven. A new Creeper of the Blight has appeared: Jadis! It will Send Runner N7 unless stopped. Nailicis and Nogard are still alive, and will Send Runner N6 unless stopped. Screwtape is still alive, and will Send Runner today unless stopped. Emond’s Fielders’ Message: There is a lynch today. Please remember that PMs are closed. 1. Steeldancer (Ookla the Positive) as Ookla the Positive, an orphan with a cheery outlook on life. 2. randuir as Evelyn, an Aiel Wise Woman and well-wisher 3. Karnatheon (Ookla the Ring) as Brendan Vallerune, a gleeman totally unrelated to Jeordwyn 4. Cadmium Compounder (Ookla the Duck) as Miumpounder, a cobbler with an abiding hatred of Altarans 5. xinoehp512 (Ookla the Phoenix) as Alkoo, a reclusive Ogier tucked away in encyclopaedias Roleless 6. Amanuensis as Nikel Fain, a man hell-bent on killing his father (totally normal) 7. Droughtbringer as Month-Long Drought, a prickly old noblewoman who only eats dried fruit Roleless 8. Rathmaskal as Jeordwyn Dormond, an Illianer gleeman who juggles knives through his enemies Lan 9. Devotary of Spontaneity (Ookla the Heretical) as Rhodin, a countercultural Aiel whose views are about to go mainstreamPerrin Aybara, Emond’s Fielder 10. Young Bard (Ookla the Unprepared) as Jancey, a reluctant soldier who signed up to obey his father’s will Warrior of Fal Dara 11. Mark IV as Lars, an inquisitive young nobleman 12. Snipexe (Ookla the Sceptical) as Exepins, a scribe who will eventually admit to the superiority of British spellings Hardy Fal Dara Warrior 13. Furamirionind as Keisa, a grizzled veteran of the Borderland Wars, with a scar on his forehead to show for it 14. Hemalurgic Headshot (Ookla of the East) as Skern Mundy, a man from the East with many skills Roleless 15. Ark1002 (Ookla the Dragon Reborn) as Shifting Shadows, a shifty, shadowy Wolfbrother Emond’s Fielder; Fal Dara Warrior 16. A Joe in the Bush as Joseph, a man who has mastered the art of squeezing into very small spaces in bushes 17. MetaTerminal (Ookla the Cited) as Elak Dehlin, a merchant with severe paranoia about the One Power Moiraine’s Circle 18. BrightnessRadiant as Fifi Balthamel 19. Mr Doctor as Antor Vadenfort, a Illianer Warder without an Aes Sedai 20. Sart as Shirley U. Jest, a Cairhienen noblewoman who takes life far too seriously Good luck to all!
  25. Stopped was Month-Long Drought: dried-up, withered, old. The Blight took her, merciless, Though she was driven in. In, driven, was she though? Mercilessly her taking, Blight, the old, withered-up, dry drought, month-long, was stopped. Month-Long Drought was far past old, past caring The Dark One seemed to her but a man erring And not a great force Without shred of remorse To whom many would spend their lives swearing She took up with Moiraine to advise her Yet never made the woman apprise her As an adviser And none the wiser Others frequently sought to chastise her The conflict would resolve itself one day When six came over intending to slay With Drought surrounded And quickly bounded She turned into the Blight’s latest prey Night 5 has begun! It will end in 23 hours’ time at 21:00 EST, or 2 AM GMT, December the 17th. Droughtbringer was lynched! He was Roleless. Vote Count: Droughtbringer (6): randuir, Mark IV, Furamirionind, Hemalurgic Headshot, Mr Doctor, Karnatheon Mr Doctor (2): Sart, Steeldancer Mark IV (1): A Joe in the Bush The Eye has 36 health remaining. The current layer of defence has 6 health remaining, and is the Sixth Ring. The Blight is currently attacking for 11. This is not a typo; the Blight is attacking for eleven. Wormwood was killed! Nailicis and Nogard are still alive, and will Send Runner N6 unless stopped. Screwtape is still alive, and will Send Runner D6 unless stopped. Randuir IsRand and BrEn Memorium will continue attacking people tonight unless stopped. Please remember that PMs are closed. 1. Steeldancer (Ookla the Positive) as Ookla the Positive, an orphan with a cheery outlook on life. 2. randuir as Evelyn, an Aiel Wise Woman and well-wisher 3. Karnatheon (Ookla the Ring) as Brendan Vallerune, a gleeman totally unrelated to Jeordwyn 4. Cadmium Compounder (Ookla the Duck) as Miumpounder, a cobbler with an abiding hatred of Altarans 5. xinoehp512 (Ookla the Phoenix) as Alkoo, a reclusive Ogier tucked away in encyclopaedias Roleless 6. Amanuensis as Nikel Fain, a man hell-bent on killing his father (totally normal) 7. Droughtbringer as Month-Long Drought, a prickly old noblewoman who only eats dried fruit Roleless 8. Rathmaskal as Jeordwyn Dormond, an Illianer gleeman who juggles knives through his enemies 9. Devotary of Spontaneity (Ookla the Heretical) as Rhodin, a countercultural Aiel whose views are about to go mainstreamPerrin Aybara, Emond’s Fielder 10. Young Bard (Ookla the Unprepared) as Jancey, a reluctant soldier who signed up to obey his father’s will Warrior of Fal Dara 11. Mark IV as Lars, an inquisitive young nobleman 12. Snipexe (Ookla the Sceptical) as Exepins, a scribe who will eventually admit to the superiority of British spellings Hardy Fal Dara Warrior 13. Furamirionind as Keisa, a grizzled veteran of the Borderland Wars, with a scar on his forehead to show for it 14. Hemalurgic Headshot (Ookla of the East) as Skern Mundy, a man from the East with many skills 15. Ark1002 (Ookla the Dragon Reborn) as Shifting Shadows, a shifty, shadowy Wolfbrother Emond’s Fielder; Fal Dara Warrior 16. A Joe in the Bush as Joseph, a man who has mastered the art of squeezing into very small spaces in bushes 17. MetaTerminal (Ookla the Cited) as Elak Dehlin, a merchant with severe paranoia about the One Power Moiraine’s Circle 18. BrightnessRadiant as Fifi Balthamel 19. Mr Doctor as Antor Vadenfort, a Illianer Warder without an Aes Sedai 20. Sart as Shirley U. Jest, a Cairhienen noblewoman who takes life far too seriously Good luck to all!