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Found 74 results

  1. Laonin walked through the Alleycity. Since becoming both literally homeless and one of the Homeless, he had been looking for a suitable place to claim for his own. He had come across many people in this strange place, from the DA to TUBA to any other number of other Homeless. He tried to mind his own business for the most part, as getting involved only seemed to end in death and despair. He hadn't been here long but for the time that he had, he had heard rumors of a great war which had happened in the past that threatened this entire place. A war which it still seemed to be recovering from. He passed ruined buildings, people huddled in corners, and others who rushed from place to place, either needing to be somewhere or needing to be away from somewhere else. There were of course many powerful people in this city. They went about their business, doing important things in important places with important people. Running around waving magic circles in the air, or shining bright with some inner light, or getting into fights with other people. Of course when fights between powerful people happened, those around without power seemed to suffer even more. Most of the people in this place seemed more concerned with trying to spike unsuspecting travelers with sweet delights, or trying to stop the people doing that, or creating strife between guilds. That isn't to say there weren't people out there trying to serve the greater good. There was at least one hospital set up that he had seen, but the care that had been given to most residents of the Alleycity was lacking in his opinion. Buildings had been left in rubble, people without homes. Countless dead caused by power hungry people with no care for the common folk. As far as Laonin could tell there was no central government to this city, and that meant there was no one keeping chaos in check, or rebuilding what had been lost here. He walked up to a ruined building he had been studying for several weeks. It seemed as though during the 7 day war it had been destroyed by flying rubble from an explosion in the distance. He had explored as much of it as he could get to, and had asked the few remaining denizens of this area for as much detail as they could remember. He pulled out his toolkit and set to work once again, carving into soulstone. He would restore this building, and hopefully with it at his disposal he could continue to restore the ruined parts of this city to their former glory. He took the soulstamp he had been working on for weeks, now finally finished, and pressed it to the cornerstone. The seal sunk into the stone, and he could almost feel the building trying to determine if his work was good enough for it to allow the change to happen. Suddenly the ruined building before him was replaced with a sturdy, well kept forge. "Well, that took long enough," Laonin muttered, "I should have just tried telling the darned thing the explosion missed it in the first place. Of course it still wanted to be in working order!" Wiping his hand on his pants, Laonin walked through the now intact doorway, surveying what he saw before him. The building seemed well built of course, one of the reasons he had chosen it in the first place. Something that had been created well was all the more likely to want to return to the vision its maker had had for it in the first place. He walked over to the anvil, and was pleased to see that the rust which had previously been coating its surface was now gone. It seemed it had considered itself a part of this place, and when the roof had repaired itself, came to the conclusion that the rains wouldn't have been able to reach it. It was a decently sized room, with lots of hooks and shelves on the walls for tools and equipment. Most of those were missing, either destroyed or looted by people trying to scrounge for valuables. That suited him just fine, he preferred to use his own tools anyway. Now to get himself situated. ----- A sharp ringing sound echoed out the front door, almost like the beating of a heart, a sign that this place had come back to life, and once again its blood was pumping. Laonin stood over the anvil, beating a hunk of metal with his hammer, forcing the impurities out of it. He did this for the time it took for the metal to start cooling and then shoved it back in the forge to heat up again, piling more charcoal on it. While it heated he perused the room, taking in the changes he had made to it the last few weeks. He had moved all of his belongings in, meager as they were, and the place had an almost homey feel to it. He had of course been concerned that the building would relapse into rubble, but after the first night passed without incident came to the conclusion that he had been correct in his assessment that the building wanted to return to its intended purpose. He had since been refitting his tools, as they had been through some tough wear and tear since his last chance to repair them. He had also been making good use of one of his soulcasters, converting some nearby rubble into iron with which to forge. Some would argue he could have simply soulcast it into steel directly, and cut out the purifying process, but he never really trusted a fabrial to do what he could do on his own. He trusted his own hands. Thankfully there was still a supply of charcoal in the back room, as it had been blocked off previously from looters by the rubble. He didn't quite have the skill with a soulcaster to create coal. Plus he had heard that excessive use of soulcasters could have ill effect on the nerves, so he tried to avoid it as much as he could. Which meant he would need to find a way to keep his metal supplies stocked. Something for a different day, he concluded, as he retrieved the now glowing metal from the forge and continued to hammer it into steel. After several hours of hard labor, Laonin cleaned and hung his tools on the wall, and put the forge to rest, to be reawakened tomorrow. He then ate some dinner in the sparse living quarters on the second floor, and set out, toolbox in hand. He had found his next renovation project, a tall building which seemed to have been crushed by something large, given the enormous footprint left nearby. While most of the building was destroyed, the first floor was relatively intact, and housed several families of people who had nowhere else to go. He spent the remainder of his day inspecting the building for damage, taking note of anything and everything that could affect structural integrity once it was repaired. Thankfully there seemed to be some records of what this building had looked like before its destruction, which made his task a whole lot easier. As he was working a rugged looking woman approached him. "What are you doing?" she asked, looking at Laonin making measurements and writing down notes on a sketch pad. "I'm trying to determine how easy this mess will be to clean up. This building used to be able to house a dozen families comfortably, near as I can tell. Now there's a handful lying about in the dirt, and with the holes in the walls it can't be much warmer in here that out there anyway." Laonin replied. The woman looked surprised for a moment. "You mean you're going to rebuild this. Where will we stay when you tear it down? Do you know how few buildings there are with even this much room? Why not build somewhere else that won't disrupt those few living here, and let us be." she said turning away. "I don't intend to tear it down, I'm simply going to fix it where it stands. And seeing as how there doesn't seem to be anyone barging in with deeds of ownership, you'll be first in line to claim housing once it's done." The woman stopped and turned back toward Laonin, a flicker of hope in her eyes. "Really? You're really going to fix it? Why would you do that?" she said, a hint of suspicion in her voice. Despite the hope she felt, her life had been hard enough to know no one would do something like this without a reason. "In my opinion, this place has seen enough power hungry men to last an eternity. I figured someone needed to step up and fix the damage they've caused. I know one man can't fix everything. But even if I only help one person, then that's good enough for me. Now if you'll excuse me, I need to continue with my work." he said, turning back to the wall. The woman looked at him for another moment, the flicker in her eyes warming to an ember in her chest. She turned and went to talk with a group huddled nearby. Some didn't react but the rest watched this dwarf of a man continue to work. Not knowing what to do, they continued doing what they had been, surviving. After doing a preliminary assessment of the building, Laonin headed home. Strange, he thought, only a short time here and I already think of it as home. Have I really been so desperate for some stability? Arriving back at the forge he let himself in, and locked the door. He climbed the stairs to his small bedroom, and after changing, lay down in bed. He let out a deep sigh. Tonight he would sleep well. He finally had a goal, and the means to see it through. Turning onto his side, he closed his eyes and drifted off to sleep. --------
  2. The Knights Next Prequel is a roleplay set in 70's Europe, focusing on the events of the Cold War. Rules/guidelines/random setting things: The two primary magics are the Metallic arts (Allomancy, Feruchemy, and Hemalurgy), and the Sellish magics. The perpendicularities are all connected/in one place. The plot will focus on the separation of these. They are in an unknown location NATO higherups know about investiture and send investiture users on espionage missions into the USSR The countries that make up NATO keep the knowledge of magic to themselves. Civilians demonstrating the ability to use investiture are immediately conscripted The USSR probably knows about investiture, but NATO isn't quite sure yet You can play anyone on either side Normal RP rules apply All 16 allomantic metals are in play. Lerasium and atium are only known as myths, but NATO has a team dedicated to finding them in an attempt to make super-supersoldiers Anyone with knowledge about the cold war, please let me know if any of this seems off/anachronistic. History will be followed closely, but dates of things may change. NATO is probably more of a military organization here than it was in actual history You can have as many characters as you want, provided they are all well-rounded and contribute something useful IT is currently 1972 Character sheets: Use the ones from TKND. Characters: Bookish - Asger Sorana - Wita Itiah - Marcel Wyndle - Charles Dapper - Quinn
  3. 12th of Scholus, 19 ATR Bellatrix Deathstrike, The Dark Angel, ex-Bureau member, the former Dark Phoenix, strolled down the street. She wore white robes, cut off at the arms. She shivered, then opened the door to the shop. It was labeled Tanner's. She smirked, putting the crown of fire in her hair. They would remember her anyway, might as well go all out on the drama factor. She stepped up to the counter, and leaned against it, holding a glass of port and sipping it. "I'd like to talk to Beau." Her smirk widened. "I want to buy some jewelry for Little Red." The man standing there nodded at her. "I am he. You got anything for me in return?" She grinned, setting down the port. "I do, in fact." Bellatrix reached down to her pockets, pulling something from each. In one hand was a knife, made of three vinelike strands of metal woven together. "The knife of a prominent gang leader, now dead. Each strand of metal is a soulspike reshaped." In her other hand was a coppermind with some aluminum and nicrosil attached. "This is an unsealed coppermind. The full lifetime of a scholar of the lives of the Alleycity." She grinned. "I hope that is acceptable?" The man's eyes widened almost imperceptibly, then reigned the shock back in. She slid a note across the counter, which had ink written all over it. "Take care of this. I may be back someday." She grinned, waved, and walked out of the shop. @ZincAboutIt
  4. A dusty crypt riddled with cobwebs is found underneath the hall of legends. Inside is various coffins, the bones most likely counterfeit, but the memories are what matters. The groundskeeper sat on a small stool, lantern and dagger in hand. The coffins are as follow: Naermen, Ghostblood Councli Member. Rhazien Monatgue, Ghostblood Council Chairman. Syen, Medic and founder of Einladung Antony Nightshade, The Dark Herald. Leya, Knight of Crystalia. Mace Klasten, TUBA Originator. Mac, DA Hemalurgist. Rashan Caer, Ghostblood assassin. Kymar, The dark oculator. Soul, Ghostblood assassin. Rohan, TUBA’s Typhoon.
  5. From the album RP Doodles

    So very, very tired. -- Number 4 of my "Motto" series, it's everyone's favorite not-god, Voidus! Did I draw this picture just so I could over-use the Photoshop glow effect? Maybe. Character credit to that most holy lord of Science, @Voidus.
  6. From the album RP Doodles

    "You managed to find an insane god, filled to the brim with regret..." Mac, thinking on his past. Character credit goes to the incomparable @MacThorstenson
  7. From the album RP Doodles

    Number two in my "Motto" series that I've decided to do. Laurelai and a Soulstamp. The stamp was fun, but an exercise in patience. Character cred to @Voidus, thanks for writing such draw-able people!
  8. lone world

    Hello and welcome to the Lone World rp thread. This isn’t a WH40K rp, and is not Sanderson related in the slightest. But never fear! Below you shall find a list of fandom articles to read to get an understanding of what we are using. Feel free to dive down every rabbit hole you find, and to ask me for a basic recap of rp history, if you don’t know what’s going on. If you have questions fandom can’t answer, turn to @Grey Knight, our resident expert in all thing War Hammer 40,000. Reference Links Basic Idea RP Rules Character Rules Factions World Geography OOC Rules Character List Current Leaders
  9. From the album RP Doodles

    Lita reaches for her goals. Final colored version. A nice way to break my drawing slump. I'm especially pleased with her right hand, and her boot
  10. I recently fell under a misconception. I was told that there was a running RP on the 17th Shard. I, unfortunately, mistook the statement as meaning there was a standardized RPG game complete with GMs and a running community. I was corrected and ended up in a very long conversation with a friend of mine about what would be required for an adequate, or preferably amazing, RPG. So, I have created this thread with the hope of finding how many people would enjoy such a game. Current plans: In-depth (and specialized) character sheets that gauge state of mind, how broken the character is, (snapping, insanity, Etc.) and how aligned they are with their ideals and goals. Online compatibility. (You do not need to be in the same room to play) Worldhoppers that appear randomly through quests and scenarios. Pros and cons to each magic system. Scenarios that adhere to canon. Artwork. And as much extra as we can churn out together. What we will need: Interest; we can't make this unless people actually want to play. Please contact me or simply post here with ideas, questions, suggestions, and anything else related. Game-Masters; People who are quick-witted and enjoy messing with people will probably enjoy this position in the game. You do not need to only GM the games, but having people willing to would be greatly appreciated. Fan-art; The game can still function without art, but where is the fun in that? Feel free to contact me (Discord: ArmyOfHellium) or @Vashakh Sadeas (Discord by same name). Thank you very much, and we will enjoy any interest or worries expressed. Edit: We now have a Discord channel for the yet unnamed Cosmere RPG is up and running: https://discord.gg/qfCHEFf
  11. From the album RP Doodles

    Just a single-panel Alleycant this time, but it's my favorite one so far! Ya done goofed, Bureau of Villainy. "You probably heard we ain't in the prisoner-takin' business, we in the summoning abominations business. And cousin, business is a-boomin'."
  12. From the album RP Doodles

    "Even spies can be honest." --- I do intend on digitizing and coloring this eventually, but I also like the raw feeling of the sketch. Sketching soundtrack: "Light of the Seven" by Ramin Djawadi
  13. From the album RP Doodles

    "In our hearts, we know we don't deserve paradise." Update: Colored version up! I've been drawing so much Nerin lately, I just had to let my best girl have the spotlight for a moment. Line sketch:
  14. From the album RP Doodles

    List of currently completed Alleydeck Cards. It made sense to display them all in one place. More are in the pipeline! These are not totally complete, but I wanted to show them anyway 0. The Acolyte - Lita Attar; I. The Scientist - The Stranger; II. The Aes Sedai - Ciera; XI. Strength - Althea; XVIII. The Moon - Laurelai; King of Spikes - Voidus Character credit to: @Fatebreaker @Sorana @Voidus @Dr. Dapper
  15. From the album RP Doodles

    Nearly-finalized version of card 0 in the Alleydeck (no, I haven't forgotten about the deck)! Lita Attar as The Acolyte. Meaning: The Acolyte [Fool] represents new beginnings, having faith in the future, being inexperienced, not knowing what to expect, having beginner's luck, improvisation and believing in the universe.
  16. From the album RP Doodles

    I wanted to draw Lita's full progression of thought as she discovers The Secret during the inter-guild meeting. Tin for the win! Burn for maximum smugness.
  17. From the album RP Doodles

    That awkward moment when you eavesdrop on a god? your boss and they start talking about you. Oh Lita, you crazy.
  18. From the album RP Doodles

    Quick lunchtime doodle playing with color. :3 Laurelai and Lita serving up some attitude. She's sly, she's wry, she's a spike in your eye.
  19. From the album RP Doodles

    You asked, I answered! First attempt to wrangle the Alleyverse into a webcomic. Watch out PlasmaCore. The Void is private property, yo.
  20. From the album RP Doodles

    Voidus and Laurelai. Bow down to the Alleydynasty! Character credit due to the great and terrible @Voidus
  21. From the album RP Doodles

    The four faces of Lita's Coin. Smaller version with motto, because why not?
  22. From the album RP Doodles

    "I'm 'bout to start a war I'm 'bout to start a war Knock me down I guarantee I'm coming back for more All we 'bout to leave is gore on the dance floor!" Lance Rapis showin' off at Depot 9. Character cred to @Invocation
  23. From the album RP Doodles

    The many faces of Nerin. I was away all weekend and had to make do with my just my sketchpad. Finally getting the chance to translate everything to digital! Character design is fun :3
  24. The story: You are an excited gamer, eagerly awaiting the end of a countdown to when you can begin the open beta for a new MMO 'Game of guilds', the countdown finally finishes, you create your character, blast through the opening tutorial in record time and suddenly your vision goes dark. When you awaken you look around to find a minimap in the corner of your vision, three bars above your head and a town full of NPCs staring at you. Congratulations! You have just been virtually abducted into a game! Thus begins your journey in roleplaying. You are surrounded by strange people who periodically switch between perfectly normal people and blank faced NPC roles, you are attacked by monsters at every turn and you periodically glow whenever you level up. The skills: More skills available upon reaching higher levels, having prerequisite skills, completing certain quests or even through hidden objectives. At character creation 5 Skill Points are available, multiple points can be put into one skill to gain a higher starting level, this will unlock a random selection of recipes/abilities and is not as efficient as levelling naturally. Skills: Magic: Learn how to use magic! -Chanting Magic: Basic wizard-style magic, speak your spells to unleash havock! (Must also select magic) -Runic Magic: Inscribe runes to create an elaborate strategy and win the battles before it even begins. (Must also select magic) -Enchantment Magic: Create Enchantments on yourself and others (Must also select magic) Bladed weapons: Unlock the ability to wield sharp pointy things and know how to stab other people with them. Blunt weapons: Unlock the ability to wield heavy, blunt things and hit things with them. Archery: Unlock the ability to wield a bow and arrows Thrown: Unlock the ability to throw things at other things! Swimming: Learn to swim! Writing: Free yourself from the shackles of illiteracy Stealth: Learn how to sneak Observation: Learn how to look at things and see more things! Farsight: See farther than you ever have before! Fishing: Learn to wield a fishing rod a scour the seas for all things living. Then stab them with a hook. Smithing: Learn how to hit metal and change it into differently shaped metal. Also unlocks the ability to mine. Carpentry: Learn how to cut wood into other shapes of wood, unlocks the ability to chop trees Fletching: Learn how to make arrows and bows, unlocks the ability to chop trees and gather from certain feathery foes. Gardening: Learn how to make a garden, also unlocks the ability to gather some plants. Cooking: Learn how to prepare food, unlocks the ability to skin animals and gather plants. Crafting: Learn how to craft things from other things. Unlocks the ability to mine and prepare certain materials. Gatherer: Unlock the ability to gather materials like ore, plants, wood and skin animals. Unfortunately you don't know how to do anything with them. Herbalism: Learn how to mix potions and medicines, unlocks the ability to gather plants. Summoning: Learn how to summon things! (Requires magic to unlock most abilities) Trapping: Learn how to trap animals! Unlocks the ability to skin animals. Increase Endurance: Increases your endurance and... that's about it. Increase Attack: Increases your damage and... that's about it. Increase Magic: Increases your Mana and magic damage and... that's about it. Resist physical: Become hardier and less easily hurt by physical attacks. Resist Fire: Become fireproof! ... Eventually. Resist Frost: No need for warm clothes anymore. Resist Poison: You've made some suspicious friends, good thing you can handle anything they try to slip you. Resist fall: You have legs of steel, resist fall damage The races: -denotes subrace Humans: Human alignment, Don't get a racial level, get a base 10% increase to XP gains and as humans are the most numerous race they get the most frequent persuasion options outside of shifters. Forestfolk -Dryad -Ent: Nature alignment, (passive) increased endurance, (passive) non-boss plant mobs passive unless attacked, (passive) increased XP from plant gathering or farming activities. -Swampmen: Nature alignment, Dark alignment, (passive) +X% resistance to physical attacks, (passive) +X% effectiveness with earth, water and swamp magic, (passive) Armour degrades X% faster, (passive) Increased aggro from non-swamp mobs, (active) Quagmire: Area of effect binding spell (consumes mana, must have Magic unlocked) Beastfolk -Minotaur: Nature alignment, (passive) Strength bonus, (passive) requires custom or minotaur-dropped armour to equip, Reduced mana pool, (active) Gore: Charges enemy, inflicting high physical damage based on strength, Armour piercing. -Satyr -Centaur: Nature aligned, (passive) Start with archery skill, (passive) increased stamina, (passive) Unable to equip leg armour, (passive) increased speed -Beastmen -Lamia/gorgon -Harpy Undead -Skeleton -Zombie -Wraith: Dark aligned, (passive) greatly increased physical resistance, (passive) greatly decreased endurance, (passive) immune to dark damage, (passive) decreased resistance to light damage, (passive) decreased strength, (passive) start with magic skill. -Demon: Dark alignment, (passive) High persuasion against human enemies, (passive) Negate fall damage, (active) Invite Possession: Target humanoid enemy becomes an ally and takes X damage per second unless it passes resistance check. -Dullahan: Dark alignment, (passive) vulnerability to light X%, (passive) Night vision, (active) weapon summoning: Bone whip, (active) Word of demise: Death magic, instantly kills lower levelled mob. Elves -Forest Elves: Nature alignment, (passive) Start with farsight skill, (passive) increased mana, (active) Wild call: Target beast creature becomes ally for duration -Dark Elves -City Elves Celestials -Angels: Light alignment, (passive) Negate Fall damage, (passive) Light magic & recovery magic +X% effectiveness, (passive)unable to equip dark-aligned items, (Passive) Unable to attain dark or necromatic magic, (active) Divine light: Heals those of a light alignment, turns low level undead, causes fear in those of dark alignment. -Fallen Angel: Dark alignment, (passive) Negate fall damage, (passive) Light and Dark magic +X% effectiveness, (passive) unable to use recovery magic, (passive) Unable to be healed by recovery magic, (active) Darklight, negative energy healing (Can heal otherwise unhealable targets like undead) -Spirit Halflings -Dwarves: Human alignment, (passive) Increased XP gain from mining or smithing related activities, (passive) Increased endurance, (passive) increased chance to find gems. -Goblin -Orc -Hobbit Giants -Cyclops -Ogre Creations -Golem: Nature alignment, (passive) increased endurance, (passive) reduced HP regeneration, (passive) +X% effectiveness for earth magic, (passive) physical resistance +X% -Elemental: Nature alignment, (passive) elemental resistance X%(Varies depending upon elemental type), (passive) unable to equip armour, (passive) physical resistance +X%, (passive) +X% effectiveness to element -Enchanted armour Shifters -Doppelganger: Mutable alignment, (passive)Increased charisma, (passive) increased dexterity,(passive) reduced endurance, (passive) decreased persuasion with those of suspicious or observant nature,(active) Impersonate: Targeted humanoid mob type becomes friendly for duration -Ooze/slime: Dark alignment, (passive) ignore physical damage below X, (passive) immune to poison,(passive) reduced stamina,(toggle) Change form- Change between humanoid or slime appearance.(Humanoid form) - Dark alignment becomes mutable alignment, (passive) decreased persuasion with those of suspicious or observant nature(Slime form) - Dark alignment, (passive) decreased persuasion from all non-dark-aligned characters, (passive) +X% chance to dodge attacks, (active) consume: Lunge at target to try to consume them, target takes X damage per second, healing you for X/2 lasts until opponent passes resistance check. Most non-human races have unique abilities, passive buffs as well as negative drawbacks. These abilities can be leveled through useage. Racial levels can be disabled, stopping your ability to level them, this will prevent you from gaining any further drawbacks or benefits related to your race but you will retain the base adjustments. If you want to know about any specific race feel free to ask. The beginning: Welcome to Game of Guilds! Explore an expansive world, with secrets around every corner. Explore the 101 guilds of Loutuana and put your own mark on them. Introduce magic to the fishing guild and discover the long lost secret for creating fish-rain, teach the clothiers guild close-range combat and unlock the full deadly power of crochet needles. Combine your skills to produce the ultimate Adventurer!
  25. From the album RP Doodles

    First set of cast portraits for the Scadrial thread! Left to right: Nerin. Lance. Attayl. Brillin. Character credit: @Invocation @Sorana @I think I am here.