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Found 288 results

  1. Brandon's created a wide variety of cultures for Roshar, each with their own customs, food, clothing, governments, religions, and so on. If you were in the Stormlight Archive, which one would you want to live in? The Reshi Isles and the Purelake both seem pretty cool to me.
  2. So what do we think Cultivations plan for Odium is?. The Stormfather thinks she is just hiding. But it seems like every move she makes she has planned 100 steps ahead. She doesn't do anything, just because. She has fingers in everyone's business without them knowing. 3/4 of the beings on roshar are probably unwitting Sleeper Agents Odium hasn't opened himself up yet because he knows if he does, cultivation could strike.
  3. A discussion in another thread made me consider something. Can you Soulcast off Roshar? You talk to a bead. But beads are specific to Roshar. Sadrial has misty shapes. They can be materialized in the CR. But can you speak to them as a Soulcaster? Any ideas?
  4. We know after OB that Iri decided to side with Odium despite the fact that it used to be one of the Silver Kingdoms and a staunch part of the anti-Odium alliance in the past. However, in Odium's negotiations with Taravangian it became obvious that he is very reluctant to promise safety to human countries in return for their cooperation. My guess is that this is because of the pre-existing deal between Odium and the Fused, which promised them Roshar (but not specified the condition it is going to be in). So, what could he have promised to the Iriali leaders? IMHO, help with moving to their next "Land" and escaping the Final Desolation. After all, that's what we learned about the Iriali from Ym's Interlude back in WoR: The Iriali have been stuck on Roshar for thousands of years and it would make sense that they made the same calculation as Taravangian - that this latest conflict with Odium couldn't be won, and decided that it was finally time for their people to head for the Fifth Land. Why Scadrial? Scadrial is convenient because it has a perpendicularity, yet is mostly empty just 3 or so centuries after the Catacendre - and even before that, most of it was uninhibitable. Now it is largely suited to human habitation, but it would take the Scadrians a long time to build up numbers and spred to fill it. It is also clearly to Odium's advantage to help the Iriali move there. This gambit already worked for him on Roshar, after all. What is more and what makes Scadrians such a threat to whoever is behind the red-eyed "faceless immortals" and to Odium, unless they are one and the same, is that the planet and the people are special because they were created by only the 2 Shards now being combined in Harmony. Other Shards have no purchase there, no beachhead, and Scadrians are extensions of Harmony to the degree not shared by the people and planets created by Adonalsium and later taken over by the Shards, which still have the investiture of all of the 16 in them. By introducing Iriali people to Scadrial, Odium would disrupt this situation and get a foot in the door, so to speak. This snippet from the State of Sanderson may or may not be connected: "I consider Wax and Wayne’s final book to be imperative to finish before I start Stormlight Five." given that it would make sense for the Iriali to leave during a Willshaper book and for W&W folks to possibly run into them either a few years after or in the process of their arrival on-world (in case of time dilation during interstellar travel through the Cognitive), in "The Last Metal".
  5. From the album Radiants

    The most important step a man can take. It's not the first one, is it?
  6. Creating this topic for Oathbringer-related discussion concerning Roshar's moons, as a continuation of this topic: With that said, here's some things I've been meaning to record... (1) Private message with Peter via Reddit about a reference to Salas in Oathbringer: (2) Also an interesting observation concerning the Oathbringer endpages in the Tor edition (Herald artwork): Ishar - Notable that we apparently see the three moons depicted in the background. Not much interesting about this as far as I can tell, but I figure it's worth pointing out. Jezrien - Look very closely at the "buckle" on his belt. There's a circle of the ten polestones, with heliodor at the top. And inside of that circle are three other stones spaced at different angles, seeming to be purple, blue and green... Vedel - Those are also depicted in the stained glass window behind Vedel. We can also see their positions inside the circle with a bit more accuracy here. Also note that we can compare their sizes: the purple one is slightly smaller than the green, and the blue one is definitely largest. I think it's pretty clear that the three stones/circles we see in Jezrien's and Vedel's artwork are depictions of the moons. I believe their positions are actually indicative of their timing--presumably the time that they rise. Think of Vedel's stained glass window as a 10-hour clock (matching Roshar's 20-hour day). Rather than splitting the day by noon/midnight, they split the day by sunrise/sunset. So if you have exactly 10 hours of light/dark, the sun would rise and set at 0:00 (or 10:00, depending on convention) and noon/midnight would be at 5:00. Eyeballing the position of the moons around this circle in Vedel's image, it would suggest that Salas rises around 3/4 of an hour after sundown. Fits pretty well with the descriptions that it rises right around full dark. Nomon is only about 2 hours later, suggesting that Salas moves pretty darn fast. I think there's a WoR reference suggesting Salas reaches full height in half an hour, so that would actually work well. (if I remember right). Nomon sets as Mishim rises, which means it's up for a good 4 hours. Then Mishim would be up for another 2.5 hours or so until sunrise. It's hard to say how exact those positions are meant to be. And I could be interpreting something wrong here? But I think it seems to generally fit the right idea, if nothing else. It also reinforces the idea that they follow the same rise times everywhere. (somehow) It's curious to me that the artist (I think it's supposed to be the same one in both of these?) would inscribe the moons inside of the ten polestones. That's some interesting Vorin (?) imagery and I'm not sure what the meaning could be. The fact that they both have it suggests to me that it has some kind of significance.
  7. So it's raining outside and it got me wondering , Are there normal storms on roshar ? ' Low storms ' if you will . Like not the weeping. I mean normal rainy weather , hurricanes , tornadoes , snowfalls ,etc ? Other phenomenon like heat waves ? Highstorms have internals of days or weeks , so surely that's enough time for normal metereological phenomenon to occur if only in restricted regions and small scale ? Also are there famines ? I mean the Highstorms are a constant so I guess droughts don't exist and the crem renews the soil ( sorry rockbed )everytime so little loss of fertility . Baxil's friend mentions one but I wonder what caused it ? Disease , an usually strong Highstorm , war or was it an artificial famine due to government policies like the ones caused by the British east India company and the British imperial government in India ? Shinovar is exempt from this question , of course .
  8. Most of you are probably familiar with "The Wave" rock formation in Arizona:" https://en.wikipedia.org/wiki/The_Wave_(Arizona) From the first time I saw it, I thought "Urithiru!" Some photos of Petra also look like the layered rock described in the books: https://en.wikipedia.org/wiki/Petra#/media/File:PetraSandStoneRock-cut_tombs.jpg I just found out about another real-world location that resembles our favorite city-above-the-clouds: it's a series of naturally-occurring marble caves in Chile. Check out pages 5 and 6 in this gallery: http://www.bbc.com/travel/gallery/20190326-south-americas-stunning-marble-cathedral The caves can only be reached via boat, and it looks like the "floors" are water, so that of course reminded me of Purelake. What locations IRL remind you of places on Roshar?
  9. I’m trying to compile a list of all the worldhoppers that have been shown to us so far in the Stormlight Archive. This is spoilers for all of the cosmere, FYI. Here is who I have so far: Hold: the beloved trickster Demoux: originally from Scadrial in the first epoch. Appears in the WoK interlude “ishi”. Chasing Hoid. Galladon: An Elantrian and friend of the king and queen of Elantra’s. Appears in the WoK interlude “ishi”. Chasing Hoid. some dude from white sand (the only Sanderson I haven’t read in its entirety) Is also with Demoux and Galladon in the WoK interlude “ishi” chasing Hoid. Swordmaster Zahel: most people know this is Vasher from Nalthis, the world in Warbreaker. Nightblood: the sword of black smoke, crafted by the five scholars. Vivenna: Abdicated queen of Idris, Highmarshal Azure, chasing Nightblood(?) Mraize: not much known. Has trophies from all over including a bird from “Sixth of the Dusk” Iyatil: From Scadrial, second epoch, one of the masked hunters. Mrall: pretty sure he is a Kandra from Scadrial. WoB (IIRC) Khriss and Nazh: This is a theory, hoping someone can confirm or deny; They are disguised as Ardents in Dalinar’s court - the young female ardent that talks to Navani on top of the scaffolding overlooking the “floating tower” fabrial experiment in WoR. the lighthouse keeper: in Oathbringer, the lighthouse keeper curses, “merciful domi!” Showing that he is from Sel. Felt: guides Dalinar to other Valley” in Oathbringer. He is originally from Mistborn epoch 1, a house spy for the Ventures. Thats all I have so far! Please add or correct or offer theories! Thanks everyone!
  10. Okay, I know that this topic has been brought up before, but I have new rules. Scadrial Era 1, versus Roshar after the last desolation but before the Recreance. They are fighting on a neutral planet, with no affect from differing gravity's or diseases. the different factions of Roshar have combined together to defeat Scadrial, the knights radiant are at full capacity, with three bondsmiths, about 200 Radiants of the fourth or fifth ideals per order, (based off of Dalinar's vision of the Windrunners and Stonewards) and then an unknown but probably larger number of second and third ideal Radiants, and an even larger number of squires. Scadrial has the kolloss, the steel inquisitors, an uncertain amount of Mistborn, somwere from 30-60, kandra who are bound by the first contract, The Lord Ruler, and mistings, of which there is an uncertain amount. Both sides have whatever armies they can muster in one year, Roshar has access to refiling stormlight, not unliminted, but what they would get from storms normally, but no Heralds. who would win?
  11. So the number ten is sacred on roshar. But is 10 really a truly significant number or just a cultural lie ? Like on Scadrial it was assumed there were only 10 metals . But in reality it was 16 metals . Leras made it a constant which can be recognized anywhere.Tlr suppressed knowledge of the other metals and they didn't have the technology to refine then either Similarly could it be that there are other surges , 6 of them undiscovered cause technology and scientific progress hasn't really increased. I guess electricity could be considered a surge. So could strong or weak nuclear forces. Now the surges aren't strictly limited to natural forces , concepts like transformation and Transportation are alive and can be bound as well. So there might be undiscovered concepts like maybe , quantum mechanics or qbits. The surge of Information. Perhaps relative time could also be a surge similar to allomantic cadmium and bendalloy. But then again maybe I'm overthinking. Maybe 16 was leras's obsession and it's significance is endemic to the scadrian system ? So whatchu think ? Any WoBs ?
  12. Okay here's the premise. All 4 of the big Shardworlds participate in a planetary battle Royale for Cosmere supremacy. The catch is that God Level users are excluded. So TLR is out for Scadrial, Roshar cannot have the Heralds, Susebron and the Returned cannot fight for Nalthis. Sel keeps Elantrians because they have no other comparative God users (Dead Shards). Any magic system native to their world can be used on the planet in conflict along with the fuel in the amounts that they'd normally get. Each has a home city on the planet in conflict, 500,000 people a piece, but with their magic users being proportional to their numbers on the home planet, at least initially. More magic users created from the total population is permitted. No reinforcements from home. 90 days to organize their forces. So who wins?
  13. Can you use Progression on animals in the same way it can be used on plants? Can you turn a tadpole into a frog or an alligator egg into a fully grown alligator? Do you have a choice among features depending on environment, like sex in alligators?
  14. We have indicators like this: Alethi pronunciation: [ˈdæ·lɪn·ar koˈlɪn] DA-lin-ar ko-LIN However we have this WoB: https://wob.coppermind.net/events/118-rfantasy-ama-2017/#e1847 According to it the kh is a fricative, not an obstruent as indicated there. So should this be changed to [xoˈlɪn] ?
  15. So we have seen shardblade on two worlds thus far . Roshar and Nalthis. Has anyone considered it may be possible on every world in the Cosmere , and Others just haven’t figured out how ? I think Sel would probably be a good candidate . Possibly Skadrial as well , i just think the magic system on Skadrial is so broken there is little you can’t do if you only knew they right metals . Sel has Seons which are really close to spren . And they have a dark version we haven’t seen yet . Seems you can create some interesting things on Sel , if you can make Seons then shardblades should be possible. Can anyone think of another world they could make shardblades.
  16. Ok, so bear with me on this one. Something has been bothering me, like many who read Oathbringer, ever since Odium said "We killed you." Like many Stormlight fans, I have been mentally (and literally) screaming "What do you mean by WE!" And anyway I've done some thinking, and I think that Unity, instead of a new Shard, as many have theorized, is actually and old Shard that used to live on Roshar. A Shard that was (presumably) killed by Odium and ((possibly Honor?)) (((Working together?))) There is a little possible evidence for this. In the death rattles, one of them goes like "Three of Sixteen ruled, now the broken one reigns" or something like that. Feel free to correct that. Anyway, the way that is worded makes it seem like Odium, the broken one, is not in that original three. Also, since we know there are 3 god-spren--the Storm dad, Nightwatcher, and the Sibling, that leads me to believe that there used to be 3 Shards other than Odium, since it doesn't make sense to me that a Knight Raidiant would bond to a spren of Odium, or that Cultivation or Honor would have two god-spren. That other Shard, Unity, was not liked by Honor or Cultivation or any other Shard. Which makes sense, because they might feel threatened by the fact that he might try to Unite the Shards back into Adonalsium or something. I'm thinking that the Cryptics might be spren of Unity, which is why nobody likes them. It also just makes sense, because math and lies don't really make sense as belonging to Honor or Cultivation, but I can see Unity liking the fact that math is a unifying principle of the universe or something like that. Also, it would make sense because the Dawn Cities are all math based, and they are linked the Uthirthiru in some way ( I think theres a line about the strata being similar? And they both are grown out of rock? Feel free to check that.) And we know that the sibling was related to the tower city as well. So, if the Sibling is a spren of Unity, it all works out. Honor or Cultivation (or both) wanted to get rid of him, but couldn't due to limitation based on their Shard Intent. Neither of them could kill Unity, so they invited Odium, knowing his violent reputation, to come on over to Roshar so he could take care of Unity. That also explains why Odium was allowed onto Roshar on the first place, because I feel like two Shards working together could have blocked him from coming there, if they so wished. Anyway, Odium splintered Unity (possibly with help from one or more of the other Shards) and decided to stay. Eventually, he also splintered Honor, and Cultivation went into hiding. A part of Unity survived, and may have been that voice that's been guiding Dalinar since Book One. That voice seems really distinct from the Stormfather, and I think he once even said so in Oathbringer that he wasn't talking when Dalinar heard the "Unite them" voice. The light that Dalinar feels at the end of books Two and Three may also be the effects of Unity. Dalinar was able to briefly hold whatever is left of Unity, which allowed him to summon the Perpendicularity and all that fun stuff at the end of Book 3. I think that as the books progress, we will only keep on seeing how Unity is actually separate, and wants to be revived. Some odd bits: The splintering might have been the Scouring of Aimia. The Aimians that are a bunch of cremlings seem like something that Unity might have created or liked (since it's a bunch of cremlings unified into one creature) and he might have lived in Aimia. The Unmade might be corrupted Splinters of Unity. I don't think that Odium could have nine relatively large spren of himself and still remain as powerful as he is, so I think he corrupted the Splinters of Unity after he killed him, and those became the Unmade. Obviously, it isn't a perfect theory. And if you've made it to the bottom, congrats on somehow getting through all my disorganized thoughts. Anyway, I want to know what you think, so please feel free to share your thoughts on my theory!
  17. Now, at first glance the notion is preposterous. Yet a roughly humanoid figure is animated the equivalent of a Divine Breath is used (something must keep the Fused out of the Beyond) it moves it gains perception a spirit is inserted just as in case of the Returned
  18. The unmade clearly were once something different likely of honor or cultivation. My theory is that they were the dawnshards. My evidence is the abilities of one of the unmade an and the quote of one of the dawnshards. The quote from a poem that jasnah finds while researching in the palinaeum about the dawnshards states roughly it can bind any creature voidish or not. This sounds similar to the unmade that can bind the chosen and allow them to manipulate the surges. However it could just also be that the dawnshard is a reflection of the surge of connection uses by the bondsmith. Also the fact that there are nine unmade indicates that they originate in braize. This is my best guess.
  19. Hello! I've been remaking some of the maps from the Stormlight Archive books the past few weeks and posting them to Reddit. People there seemed to like them, and suggested that I also post them here so that others can see them as well. So here I am, doing just that. So far I've adapted 3 of the maps in the series into my own style. The main Roshar map, a map of Shadesmar, and most recently a map of Alethkar. All 3 of them were a lot of fun to make and turned out really well. I've received some interest in people buying prints of these, but I'm unsure how to go about requesting permission to print these out and sell them, and don't want to step on any toes. If anyone knows a bit about how I'd contact Brandon or Dragonsteel Entertainment to request permission, I'd really appreciate it. And while it's a long shot, I'd also love to ask them what they think about including one of these in their 10th Anniversary editions of Way of Kings or Words of Radiance. (I think the images might have been compressed when I uploaded them, so here they are in my Google Drive, uncompressed: Alethkar: https://drive.google.com/file/d/1plOlOIFv8d-B0kM9CrJO_Vs7cimGMhEZ/view?usp=drivesdk Roshar: https://drive.google.com/file/d/10RAxGyBKuFX_xiagJ6YIDXDPofrL4N-I/view?usp=drivesdk Shadesmar: https://drive.google.com/file/d/1Tx_WcUFkjveL0B3QXfhQtHF18mU3HhgD/view?usp=drivesdk
  20. Given how destructive the Desolations on Roshar are, why is Sel still habitable? Once Devotion and Dominion were splintered, there wouldn't have been any force opposing Odium. I used to think that Odium simply didn't have any interest in harming anybody below major Splinter/Herald/etc power level. But it seems from Oathbringer that I was wrong about the Desolations on Roshar in my old Recreance theory: But then, I was focusing only on Odium's goals: at that point, I was expecting the Voidbringer/Everstorm-influenced listeners to be pure puppets with no motivations of their own (like Ruin-controlled koloss/inquisitors in Mistborn). If the Desolations' threat to humanity in general comes from the listeners' own desire to get their planet back, Odium might still not care. But even so... Threnody is super messed up, and it doesn't seem like either Odium or Ambition Invested there. So why isn't Sel more damaged? It seems pretty Earthlike.
  21. Are there flying insects like cockroaches and dragonflies, or grasshoppers on Roshar? How big are the leggers and amphibian-things? Are they small enough to be eaten by something the size of a Cardinal or Chickadees?
  22. From the album Natural History of Roshar

    This is the skyeel from Roshar, with much artistic licenses added because I was having too much fun visualizing them! It started out as just skyeel, which I decided to expanded into three species to have some more species diversity, and a more natural feeling when populating the world, like a city park would have pigeons, sparrows and starlings. Besides the Common Skyeel, there is the Greater Skyeel, and Lesser Skyeel, because I am great at naming things like that. The Common Skyeel has a difficult balance to strike – it needs to not compete in coolness with the Greater Skyeel, which is set at boss level, but also not as drab and blending-in as the Lesser Skyeel despite it being the most … well, commonly seen around by people! Like a seagull, but cooler, but not too cool. For that reason Common Skyeel remains the only design that has the same color, pattern, and size between female and male. It is also the last of the three I designed, but somehow ended up being the standard to which I adjust the other two Skyeel designs to make the Greater fittingly boss-like, and the Lesser accordingly humble. That seemingly little egg there took me a while to settle on! So I must ramble about it here. Skyeel is a fish, that flies in air, taking up the same niche as birds do on Earth. So does it still lay eggs? What shape and surface if they're exposed to the elements? How does the baby break out? Does skyeel birth live pups like some sharks do? What is the morphology - the baby looks exactly like adult but miniature (sail fish), baby looks partially like adult (birds), or a complete metamorphosis (tadpole/frog)? When everything is possible, it's impossible to just settle on one. But I had to, so I did, otherwise my life cannot go on... There are a total of 6 pages, and I'm posting them here in set of 3 so as to not spam so much. If they're small or blurry, you can see bigger resolution on my Artstation
  23. I was thinking about Roshar. We know that Adonalsium created Roshar for something. Maybe to storage investiture? Then I remembered a WoB I cant find right now, it would be nice if someone posted it here. Brandon was asked about the voices Dalinar and Szeth hear, the voices of the souls they killed. And Brandon said that there's something special going on with the dead on Roshar. What if Adonalsium created Roshar to be like a "souls cemetery", where souls that can not move on to the Beyond gathered? Or maybe other different soul thing? Its weird cause even Sazed mention that the Beyond is unrreachable, yet still Dalinar and Szeth and maybe others can here voices of people long dead.
  24. I think there are two distinct forms of spren bonds on Roshar: - the KR/Herald human-to-Splinter bond; - the natural-magic bond, which requires a gem, uses the highstorms, and, at least in its basic form, involves a non-sapient spren. Everything else except the Old Magic (as always "its own weird thing") is derived from this - Voidbringer forms of power and fabrials being technologies based on, or "hacks" of, the natural system. The natural-magic spren bonds seem very common on Roshar, and the basic "gemheart process" seems quite ubiquitous - though smaller species may not produce anything significant enough to be seen as a gem/considered valuable by humans, "the same sort of chemistry" occurs... Honor's Innovation I think human Surgebinding, as used by the Heralds and KR*, is something distinctly different from everything else on Roshar. (*We're told in Oathbringer that ancient humans destroyed their land (Ashyn) with Surges. Yet we know the KR got Surgebinding when the spren imitated what Honor had done with the Honorblade-Herald bond... which post-dates the arrival of humans on Roshar. So whatever destroyed Ashyn can't have been quite the same Surgebinding as the modern KR are using. That weirdness aside...) The Honorblades don't involve any gems trapping spren (the Heralds started as regular humans, and we now know Surgebinders don't grow gemhearts) and - originally, when Honor was alive - didn't use regular Stormlight derived from the Highstorms; they were directly powered by Honor. When the spren imitated the system, they didn't have the direct Shardic "Investiture feed", so the KR started using Stormlight and trapping it in gems, moving things back toward the natural magic. But it's still something different in origin, and KR Surgebinding keeps the Honorblades' Surge pairings - 10 sets of 2 Surges each. Forms of Power The Forms of Power (stormform, envoyform, etc.) seem (to me anyway) to be Odium's "hack" of the Rosharan natural magic. The singers/listeners' normal forms (dullform, warform etc) use weak local spren that bind to the gemheart in a highstorm (providing Stormlight). Odium has added in voidspren to provide the Forms of Power. In this Desolation, the Everstorm replaces the highstorm's role in the natural bond, but apparently something else happened in ancient Desolations. Fused "Pseudo-Surgebinding" I really am unsure about this one. The Fused who use Surges apparently do not use the same Surge pairings as the Heralds/Honorblades and KR/Nahel-bonding spren. According to Moash, there are 9 "orders" of Fused, and it seems each can use just one Surge. The Stormfather refers to the Fused 'learning' how to use Surges, so their abilities might not have originated as a direct Shardic gift in the same way as Honor initiating Surgebinding by giving out the Honorblades. Are they similar to the Forms of Power, with the Fused itself (now having become a Cognitive Shadow) acting as the spren bound to the body's gemheart, and having enough Investiture to use Surges directly? Or (given the use of 9 in this system) is this actually a Braize magic system, with the Surges themselves being common to all three planets?
  25. So, just recently I realized that most cosmere systems of magic have to do with shardic intent. I know that people have probably already thought of this, but it came to me while I was reading Warbreaker. On Endowment's shardworld, magic allows people to endow items with gifts, namely, the gift of life and breath. Awakeners give items life, of course, but even common people can give their breath to the Returned. And the Returned give their breath to heal. On Scadrial, Ruin's system of magic requires the destruction of metal for power. Preservation's preserves power to be saved for later. Hemalurgy sort of preserves power by transferring it, but requires the ruin of a living being. So it's kind of a combination of the two. On Sel, stuff is different, due to both shards being shattered. I won't bother. I'm still trying to work out White Sand. I haven't read them yet. On Roshar, a Knight Radiant's power is directly linked to being honorable by following the ideals of their order. Cultivation cultivates people with her magic. She nurtures with a gift, but prunes with a curse, in an attempt to foster healthy growth. Odium is... Odium. It seems like the Fused are fuled by passion, which is Odium's thing. We really don't have much concrete information on them though, except that they're basically uncool and Unhinged versions of the Knights Radiant. That's... All I've read of the cosmere so far. Feel free to add, or correct.