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Found 26 results

  1. The wild chalklings were everywhere. They hit the soldiers like a tsunami, breaking all defenses in a matter of minutes. The cause of this devastation quickly became apparent. Several Rithmatists had become corrupted, and had turned into the nefarious Forgotten. They had placed themselves in positions of power, and had used their authority to undermine the defense. Many Rithmatists lost their lives that day. One group managed to form a defensive perimeter around themselves. Surrounded on all sides, panic transformed into paranoia. Were any Forgotten still among them? Could anyone be trusted, on this darkest of days? The group did not know, but resolved to rout out any Forgotten still left. Then, and only then, could they push back against the horde surrounding them. It was a desperate hour, and the Rithmatists needed all the help they could get. Welcome to Long Game 73. I'm Sart, your GM. This is a rerun of Long Game 57, but now all the secrets are revealed. Rules: Player List: This game will start on January 28th, at 6 PM CST. Quick Links:
  2. Greetings everyone, and welcome to Armedius Academy's 36th annual Melee! As always, I'm your host, Tom Middleton. Joining me on the mic is my good friend, Ron Howard It’s a pleasure to be here. You can just feel the anticipation in the air, Ron. We’re still waiting for the finest Rithmatists in the world to take the field. Indeed. Each and every one of these students has trained hard for this moment, but there can only be one winner. Of course. Ron, would you mind going over the rules for anyone just joining us? No problem Tom. The Rules: This game will start at 8PM CST on September 10th. Player List: Quick Links
  3. Survivors of the initial onslaught slowly banned together around an abandoned mess hall. The troops were exhausted, and eyed each other with weary looks. The mess hall still had some supplies, and more importantly, it had maps to other more defensible positions. However, the troops knew that there must be Forgotten among them. The camp was going to descend into chaos, but a semblance of order was established. It was decided that a Court Martial be held, with the express purpose of finding any Forgotten. Unfortunately, the survivors were from different platoons, so uncovering a Forgotten among them would be difficult. With tempers running high though, it would only be a matter of time before someone fell to the mob. This Day turn will end at 8 PM CST on Saturday, January 30th. The Court Martial has no vote minimum, and ties will be decided randomly. As a reminder, you can use your action during the Day to take one of the lovely items from the Camp Supply. Please be patient with me while I distribute your GM PMs. Camp Supply: Player List:
  4. The Tower of Nebrask stood tall above the plains, wild chalklings flowing out from its every crevice. It had stood for ages untold, and soon its master plan would be coming to fruition. Elsewhere, the survivors of a traitorous plot were devising a scheme of their own. “Where’s Caccoo Moreau?” asked Aiden. “Dead.” replied Kadal softly. “The Forgotten got to him.” “What are we going to do?” prompted Aiden. “We’ve lost so many already.” “I have a plan.” interrupted Mya. “We’re going to end this war, once and for all.” “I’ve already told you, Mya, it won’t work! We don’t have enough manpower!” yelled Kadal. “That’s where they come in…” Mya explained. Elsewhere, a group of classmates were reminiscing about their time at Armedius Academy. “It’s hard to believe it’s been this long since we’ve gotten together.” remarked Tendin Throk. “Feels like yesterday we were all fighting in the Melee.” added Vao Temer. “I still should have won that.” bitterly replied Joseph. “Matist was nearly down for the count, but then,” “Yeah, yeah, we know.” interjected Pete Gazon. They had all heard the story by this point. “Speaking of Matist, where is he?” asked Slavista. “Schmoozing it up with the bigwigs no doubt.” responded Miffed. “Jeesh, don’t they know that this is important? We’re here to remember those we’ve, we’ve...” Apla trailed off, tears welling up. Elysian put a hand on Apla’s shoulder. “We all miss them.” “Hey, let’s not all be down in the dumps! We’re here to celebrate their lives, not mope around.” complained Drake. Raising his glass, Jeeves proposed a toast. “To our good friends. May we meet again in the Master’s halls.” The remaining alumni responded with a hearty “Here, here!” Elsewhere, in the halls of Central Command, the Forgotten planned their next move. “Status report!” barked Samuel Kessen. “Thing are going according to plan.” replied Wyatt. “Isaac has dropped the hammer on the Fifth brigade, and Cole has subverted supply lines for the Sixth.” “What about our stragglers?” continued Samuel. Tory Farth fielded that question. “Don’t worry about them. Shanice has already gotten several of our operatives to monitor them.” He shook his head. “The fools plan plan to coerce an Armedius Alumni group into joining them, and then mount a desperate attack on the Tower. We’re one step ahead though, and have had Matist convert several of his classmates. With all of our sabouters, there’s no way the offensive succeeds.” “And you’re sure the conversion was successful? We’ve had too many mistakes lately. We can’t afford another.” demanded Samuel. “Of course, they were successful.” Joel replied. “Ronald was a fluke. That man never had his lid screwed on right to begin with. You haven’t had any problems with Jain, have you?” “No, of course not.” Sam broke out in a sinister smile. “How long have we waited for this? Nothing will go wrong. At long last, it is time for our revenge.” The Forgotten’s eyes glowed white. Elsewhere, a giant squid was on a mission. He plodded across the land, one thing on his mind. It was time for it to smash. The Tower was waiting. All the pieces were on the board. And now, after all these years, it was time for the game to end. Welcome to Long Game 57, The Tower of Nebrask. This is the conclusion of the 5 other Rithmatist games in this sub-forum. I'm Sart, your GM. @Ax's Boyfriend is helping me out as a co-GM. This game will be starting on July 8th, at 8:00 PM CDT. Rules: Player List: Quick Links:
  5. I just finished reading The Rithmatist, and now I'm dying to read the second one. Only problem: It's not out yet. So I'm bored and totally in love with The Rithmatist, and I've currently lent the book to a friend so I can't re-read it. So... thoughts on the rithmatist? Questions? Hopes/concerns for book 2? Someone please help me get thinking about it again.
  6. The watchman shivered, desperately trying to rekindle his campfire. The wood was too cold and damp for his efforts to have any effect, and he groaned in anger. It had been like this for days. He was tired of the cold, tired of the snow, tired of this hard life on the front lines. As if to mock him, he felt a snowflake brush against his cheek. He swore to the Master. A breach in the circle would mean certain disaster. He grabbed his lantern, and grimaced. It was leaking. Spares were hard to come by, so he decided to keep using the shoddy light source, at least for tonight. The watchmen patrolled the perimeter, looking for any breaks. He was almost done, when he realized something odd. He hadn't seen a single Wild Chalkling. Normally there would be at least half a dozen scouts checking for any weak spots, and yet he hadn't seen any. He considered reporting it, when something reached around his throat. He didn't even have a chance to respond before his neck was deftly snapped. As he fell to the ground, his lantern exploded on the ground. Flames quickly followed the trail of oil it had been leaving behind. His killer whirled around, as the flames quickly ran towards the lantern's usual position, the camp's commissary. The cabin erupted into flame, immolating much of the camp's supplies. As the platoon rallied to save what little they could, the Forgotten slipped among them. Soon enough, one of the soldier's would find the poor watchmen's body, and then the killing would start. The camp didn't realize it yet, but most of them wouldn't be surviving the night. Welcome to Mid-Range 34: Death by Lantern Light. This is a re-run of Mid-Range 27, and is set in the Rithmatist universe. I'm your GM, Sart, and @Seventh Saint is our Impartial Moderator. Ruleset: The game will be staring on Thursday, March 28, at 7:00PM Eastern Time. Here's a timer Player List: Quick Links:
  7. It occurs to me that we could use a thread to list typos to be fixed for the next release. I'll start off with a few things that jumped out at me early in the book. EDIT: It has been brought to my attention that I may be in error, and this could be a valid sentence construction. During the duel between Fitch and Nalizar (pg 18-19 in the eBook), there are 4 separate instances of the word "board" being used for the floor. I know Brandon originally had this fight take place on a chalkboard on the wall, then changed it to the floor, so I imagine this is just an artifact.
  8. Hi guys, New here, but here goes. I've been a fan of Brando Sando for some time now, but I wanted to properly join the community when I read most of the cosmere books and I'm glad to say that its finally happened. However, I must now call all of us to join forces, so that The Rithmatist, one of the most unique books by Sanderson with a killer magic system, be integrated into the Cosmere with its own system called The Cretan System. Now I know there's the minor issue of no Hoid but hey, he was probably off soothing in the Rosharan System. Apart from that, happy to be here
  9. Greetings everyone, and welcome to Armedius Academy's 35th annual Melee! I'm your host, Tom Middleton. And I'm your co-commentator, Ron Howard. You can smell the scent of chalk dust in the air, eh, Ron? Absolutely, Tom. Armedius's finest Rithmatists will be taking the field shortly. This should be a fight for the ages. Indeed. Each and every one of these students has a shot at the gold. However, there can only be one winner. Ron, would you mind going over the rules for anyone just joining us? Of course Tom. The Rules: This is a free-for-all game, which means there are no teams this game. Your goal is to be the last player standing. In the event of a tie, the player with the most kills wins. This game takes place in two phases: the Preparation phase, and then up to 9 Rounds in the Game phase. Preparation Phase: In the preparation phase, students decide on what strategy to use, and form temporary alliances. This phase will last 48 hours, and begins once the game starts. In this phase, PMs are open. Feel free to contact anyone you like to talk strategy. Please include both myself and the impartial moderator when making these PMs. In addition, you must choose a defense to use in the main event. These will be explained later. Rounds: After the Preparation Phase, Round 1 will start. Each Round lasts 24 hours, and PMs are closed during them. Each round, you can submit one of these three actions: Line of Forbiddance: Defend a player, usually yourself, from one attack Line of Vigor: Attack another player Line of Making: Swarm a player with chalklings. During the next round, they will be unable to take any actions. Defense: During the Preparation Phase, you may choose one of the following Ballintain Defense: You cannot draw Lines of Forbiddance, but your LInes of Vigor deal double damage Matson Defense: Choose a player when you draw this defense. You learn what Defense that player is using. Taylor Defense: You cannot take any actions during Round 1. If you survive the first round, you gain an extra life. Miscellaneous: @Alvron will be our impartial moderator. The game will be starting Tuesday, January 8th at 4 PM Eastern Standard Time. Well put Ron. Let's sit back and watch as the contestants enter the stadium. Player List: Quick Links:
  10. First off I have to applaud Sanderson's love for the word ‘maladroitly.’ I can't think of Mistborn without the 'maladroit' word sprinkles. Let's be honest, Sanderson had me at ecological disasters and volcanos. At the height of their heists, banter, and coin shooting, I laughed maniacally at Breeze, registered as a Kelsier-phile, and began throwing coins with attempts at magical martial art skills. Vin hijacked my heart on this one. I came to care about professional thieves and was convinced that occasionally swallowing an earring could end in saving the world. Seriously top marks. This series was defiantly a windfall for me. When my kids start exploring their powers of secrecy, thanks to Kelsier I know now that there is always another secret. Did I just infer that epic fantasy is my choice parenting style? Absolutely. Since Mistborn I have read the Rithmatist, partly because I was waiting to get The Stormlight Series and partly because I like torturing myself with books whose sequels have not been written yet. It was very clever- the splicing up of America into Isles! My kids have no idea why I love chalk drawing with them so much or why I send unicorns to attack the hapless bystanding cat. As a mother of a curious, terribly awesome boy, I did find much to love in the relationship between Joel and his mother. Thoroughly engrossing tale of danger and suspense, just how I like it. Storms, I adore the Oathbringer! Just about done... with a Sanderson novel you spend more time being almost done- they are beautifully thick books! If you could bond a book like a spren, this is the saga I would choose. The lies so laid bare, the lives so contrasted between broken and whole, the depth of the sarcasm- I have found myself in the hundred faces of Shallan, in the sassy quips of Syl, in the need and in the vastly loyal heart of Kal, and in Dalinar's self discovery and soul erosion. I might just qualify for a Sanderson-phile! After this, it's onto the rest of the Cosmere! Count me delighted to read the books of an author who understands the depth of intuition and the landscape of worldbuilding thrust into the colors of godhood and magic. I fully expect that line to attract some glory spren, or some such nonsense. Having listened to Writing Excuses fairly obsessively for many years, it's about time that I picked up the books Sanderson wrote. His thoughts on everything from protagonist to creating magic systems on that podcast, shaped my own writing voice. I am completely crazy to have taken so long to discover that his books are as brilliant as he is! So hello to the others who know what I am going on about. This should be fun! Sincerely, A caustic catalyst, Anomalee Ps. I have taken to calling my daughter Gemma, 'Gemheart.'
  11. When reading the book to my daughter, I got in the mood and made this snippet. It's a working clock which is also a ever-changing Rithmatic diagram. I wish I knew how to do Android apps, it would make a cool clock app. Any suggestions welcome.
  12. I am having issues seeing the importance of bindpoints and their progressive nature. If anyone has thoughts on the following questions/comments, I would appreciate it. 1) What are the effects of missing the exact bindpoint? For example, if I am trying to draw a line of forbiddance connecting two bindpoints and I draw wrong and miss one of them, does that simply mean that the line of forbiddance just doesn't anchor that bindpoint? 2) In a lot of the drawings of defenses at, you can see that often the line of forbiddance is drawn through the bindpoint. Thinking of bindpoints and anchoring from a kinematics standpoint, it seems as if a single line of forbiddance that passes through a bindpoint constrains the line of warding in both translation and rotation (e.g. The Osborn Defense). However, in something like a Sumsion Defense without the rear line of forbiddance, would the large line of warding be able to rotation about the bindpoint connecting to the smaller, anchored circle line of warding? I am having a hard time understanding how much constraint a line of forbiddance adds to anchoring and whether tangent bindpoints have any kinematic constraints. 3) It seems to me that at the start of any primary line of warding that the first construct added severely restricts the space of future constructs. For example, if a person tries to draw a line of forbiddance between two bindpoints of an assumed six-point circle and misses, then they have necessarily started one of the nine-points circle which have that chord as a possibility. This leads to the next question of "how close is close enough" to actually get a line of forbiddance to attach to a bindpoint? I will illustrate a scenario: I try to do a line of forbiddance between bindpoints on a six-point circle (imagine I am trying to start the Eskridge Defense). But let's say I mess up. Do I know I missed the exact bindpoint? Let say I don't know that I missed the bindpoint, so really I started the nine-point circle corresponding to my messup. I now try to draw the second line of forbiddance for the Eskridge Defense. The problem is that the bindpoints aren't where I thought they were. So, the second line is still a valid line of forbiddance, it just doesn't anchor my circle, right? Or potentially only anchors it in translation but not rotation for the once anchor point I did hit? Well, since the first line of forbiddance anchored my circle line of warding, do I really care that the second line of forbiddance is slightly off? Is there some advantage in a lot of scenarios like this to actually be right on the bind points as long as the line of warding is already fully anchored/constrained? The reason I ask this is because I have done a bunch of hobby iOS games in the past and started thinking about the actual mechanics of the game and it brought up a lot of questions about the importance of bindpoints. They seem really emphasized in the book, but they became less critical to me as I read through the wiki, various articles on here about all other circles being a specific case of the 9 point circle, and the concept of anchoring. Thoughts?
  13. Hi, everybody! My name is Kat, and I recently decided to make fictional foods a reality. I am gathering all mentions of appetizing foods (Sandersonian or of other favourite authors) that I can find, and trying to construct the closest version I can. But t will greatly help me if you mention any foods you would like to try, like Joel's Stir-fry Spaghetti and Meatballs (the Rithmatist) for example, or the beloved Chouta (Roshar). Or we can talk about what you think is typical of a certain cuisine in a fictional world, what you think a certain dish should taste like, and so on. Any input you give me will make the result better and quicker. And if at all possible, it will help me greatly if you could support me and this project on Patreon. Hope I can make things that you will all enjoy! Thank you for your time and feel free to contact me!
  14. I have pondered if you can use a line of forbiddence as a sword. Now imagine you have a grip or pole the size of a hand, then draw a thin or thick line of forbiddence (depends on hieght/length of blade you want). You know have a weightless blade which is a great shield, but invisible
  15. This is a rough flow chart of what books Brandon has said he would like to create first. It's quite rough, and is subject to change as new information comes in. This is the order of series to be created according to Brandon during his last State of the Sanderson. Something tells me that some of the books like Nightblood won't be seeing the light of day for at least 7-8 years (mind you, that's compared to about 15 years for the average author, or 20 for Pat Rothfuss). Kind of downheartening. Please note, I WILL be editing this as new information comes in, so hopefully it won't be as bad as it can appear. A few quick notes: A = Alcatraz Series
  16. Hey Sharders! There are many theories on whether Joel is secretly a Rithmatist. Time for another one I guess. We know that Joel saw something--presumably a Shadowblaze--in the chamber, but Joel doesn't talk with anyone about it, so we don't really know what "It" is. Already we know that Joel doesn't manifest any Rithmatic power, before or after seeing the "It". We know that there are many new and unexplained things happening in the United Isles, as shown by the Forgotten, the Lines of Silencing, and Professor Nalizar. So my theory is this: could Joel have possible power that takes longer to show because he's a new kind of Rithmatist? Let me hear your opinion on this. -KnightRadiant
  17. The State of the Sanderson is coming... For those who haven't seen Brandon's latest blog post, he has stated that he intends to do a State of the Sanderson post for his birthday. So far as we know, he is roughly 1/3 of the way through Stormlight 3. He has said after that that it will be either Mistborn 7 (a.k.a. The Lost Metal) or the second Rithmatist (a.k.a. the Aztlanian). We might be able to get a pin-down on that. Although, he has warned that Stormlight 3 might turn into a 2017 release. Anyway, on to shameless advertising. After his last State of the Sanderson, he made a great list of things about what he'd like to get done. I made a flow chart of the whole lot - in addition to a loose timeline - here. I will update this after the next State of the Sanderson. (I'll probably also post here, to be double sure.) So, thoughts? Anything you'd particularly like Brandon to turn around and start writing after Stormlight 3?
  18. Hello, everyone. I know you're all Brandon Sanderson lovers, so here's a question for you. Would you like to help build a wikia site for 'The Rithmatist'? I noticed there wasn't one, so I made one. Here it is: Anyway, If you'd like to help, just message me on the site. It's brand new, so there are hardly any pages, but I'd appreciate anyone who'd like to join. Or even just tell others that it exists. Thanks
  19. Brandon has written a big blog post today. Well, actually, he's written a great deal, but today he wrote a blog post about what he spent 2014 doing. Some things are expected, like Firefight, Legion: Skin Deep, The Aztlanian (Rithmatist 2). But then there were some other things. He not only finished Shadows of Self, the sequel to Alloy of Law, but also wrote the next book after that, titled Bands of Mourning. Shadows will be released October 2015, and Bands will be released very shortly after in January 2016. Are you freaking pumped for how exciting 2015 will be? Sure, I know you're waiting for Stormlight 3, but get excited, guys. From Brandon's blog: In addition, he also wrote book five of Alcatraz, and he's happy with it, but there's no firm release date.Calamity (the third Reckoners book) is next up, and then Brandon will be spending basically all of 2015 on the third Stormlight book. He also spoke about his next projects, including timing on the Elantris sequel, Warbreaker sequel, and more. Most interestingly about the Elantris sequel: We are getting so much cosmere.Those are the major highlights. Other highlights include Silence Divine being downgraded to a novella, and Dragonsteel won't be worked on until Stormlight is done in its entirety. If you didn't click the link above, why don't you check it out again: Get excited.
  20. I was wondering how we sharders would respond in a rithmatic duel. If you were in a rithmatic duel how would you go about it? Would you build a quick defense and go on the offensive or spend time on a stronger defense? Would you use a variety of chalklings or lines of vigor? Would your chalklings be detailed or simplistic?
  21. Special Thanks to Ben McSweeney for making these icons and Awesomeness Summoned for making them available online. On the Isle of Nebrask, there was one simple rule: keep the Circle whole. The Circle was a line of chalk, surrounding the island, containing the wild chalklings. If it broke, they could swarm out, and decimate the United Isles of America. On the Western Front, a new group of Rithmatists were gathering. Their mission was simple: if the line washed out, they had to repair it. Their commanding officer, Tammy Kingswright, addressed the group. “We are defending our homeland today. The Circle may be holding today, but it could fall at any moment. A single raindrop could ruin our line, and destroy our way of life. We’re not going to allow that. Come rain or shine, we will protect this country! Now, who’s with me?” Mid-Range Game 3 is now open for sign-ups! I’m looking for around 20 players, but the more the merrier. This game will start a day after Long Game 8 ends. Rules: Setting: You are part of a group of Rithmatists, battling wild chalklings in Nebrask. However, it appears some of your battalion actually support the chalklings, and are secretly trying to sabotage the front lines. General Rules: This game has the day and night combined into one cycle. Players will vote on who to lynch in the thread, while sending the GM (me) their special action in PMs. PMs between players are not allowed in this game. Each Cycle will last 48 hours. Rithmatics: To combat the chalklings, most soldiers (excluding Non-Rithmatists) use Rithmatics. Each day, you may do one of the following. However, you may not repeat the same action two cycles in a row. Line of Forbiddance: You protect yourself for the cycle. As long as this stays up, you can't be killed. Line of Vigor: Cancel a target player's action. Line of Making: You create a chalkling that will spy on a target player. Unfortunately, chalklings are extremely dumb and can only be given extremely basic commands. Chalklings will walk in a straight line and will only return to you if they run into a wall. If a player was using a Line of Warding or Forbiddance, you will be informed that they were protected. Otherwise, nothing will happen. Line of Warding: The camp gains one defense for the cycle. (See below) Advanced Rithmatics: You can substitute one of these for your special action, if you have been taught them. Line of Revocation: Kill a target player, as long as they aren't protected by a Line of Forbiddance. This is only available to Rithmatic Scholars. Line of Silencing: Cancel a target player's vote. Special Roles: The Forgotten: You command the wild chalklings, and you win once you outnumber the good-guys. Every night, instead of using Rithmatics, one of you can kill a target player. You are also immune to Wild Chalkling kills. Of course, you have access to a Google Doc to formulate plans. Non-Rithmatist: You are clearly crazy. You sneaked onto the front-lines without having any powers! However, you have studied Rithmatics extensively, and have learned about Advanced Rithmatics. Once per game, you can give a target Rithmatist access to these powers. Sentry: As long as you stay alive, you passively give the camp 1 defense. See below for details. You are also immune to the Wild Chalkling kill. This role will be added if we have enough players. Artist: Because you can draw them so well, your chalklings are smarter. When you use Lines of Making, you will learn what special action your target did that turn. Defense: Since the camp is on the front-lines, there is always the threat of wild chalklings invading. The power of the chalklings is equal to the number of Forgotten. The camps defense is equal to the number of people making Lines of Warding plus the Sentry bonus. If the power of the chalklings is greater than the defense of the camp, a random player is killed. This kill ignores Lines of Forbiddance. If the camp's defense is equal to, or greater than, the power of the chalklings, the camp doesn't lose a player. Quick Links:
  22. I brought up this thread mainly because I have two ideas for spreading good reading (*ahem* Sanderson) among teens, have no real way of making them work myself, and was wondering if there were any similar ideas out there. The first is a Mistborn Minecraft mod (if either Minecraft or Mistborn makes you lose focus, skip the next 2 paragraphs; the next idea's more complete anyhow). Due to Minecraft's limited mechanics, controls would be difficult to program, and Rioting and Soothing features would probably be left out. However, the Mistborn world offers the potential for new bosses, temples, biomes, villages, items, blocks and mobs to appear besides simply making the character a Mistborn or Feruchemist. As far as I've deduced, mod gameplay would work in this way: Lerasium would be found in a rarely and randomly generated Well of Ascension/Kredrik Shaw temple with Inquisitor guards, and Atium would be found in an uber-rare Pits-of-Hathsin fissure/biome in geodes you'd have to dig by hand, and would hurt you when you did so. Other necessary ores would be randomly generated like normal. For realism purposes, a forge would have to be made (if there isn't already one) which you put in multiple ingots to get a desired alloy. All metals would then go into the crafting grid to be made into powder, which could then be put into potion vials for the Mistborn to use. Skaa hovels and plantations could be added, as could Skaa villagers, though I think just having Steel Ministry priest and Keeper/Feruchemist villagers in their own shops/houses would be more fun than seeing depressed Skaa around. Said villager priests could trade for Mistcloaks, obsidian axes, glass daggers, metal vials, and such, while the Keeper villagers would trade for books pertaining to other religions, the WOA legends, Metalminds, and such. Kandra and Mistwraiths might be an option to be made too, though I know not what purpose they might serve besides being passive mobs. Koloss would also be a wonderful addition, as would the occasional ashfall in appropriate areas. My second idea is a Rithmatist tablet/iPod/iPad game. This idea has been brought up before, but I thought it was worth bringing up again, especially since I think it would generate interest in the books it is based on, and I have a lot of details to add/create. As one would want the player to feel as much like a real Rithmatist as possible, gameplay would work like this: This would be a multi-player game at its core, with a single-player campaign option that echoes the original story available. The main menu would be comprised of three options: Duel, Workshop, and Gallery. The Workshop has two areas: Defense and Chalklings. The Defense Workshop would have many digital tools to work with, such as rulers, compasses, and protractors, while the Chalkling Workshop would be limited to freehand, and would record the player from start-to-finish in the creation of the chalkling. After being drawn, the option to designate bones/weapons on your new chalkling (essentially changing its animation) or leave it as a blob would be given. Chalkling images would then be posted to an online server where they would be rated up or down by users, each rating boosting or lowering that Chalkling's power a little. Duels would be conducted as follows: After a countdown, the player is shown a ghost-image of a previously-made defense. The player would be able to cycle through some default ones that are given as examples in the book as well as their own, and would be forced to either trace one of these defenses freehand, or make an impromptu defense on-the-spot (undoubtedly, there would have to be an option for both modes of play where there is no tracing allowed), then click out of the defense-maker (the game would decide on a complicated algorithm which I do not have the mathematical means to describe or comprehend whether or not it is a "good defense"; judging by the similarity to the traced drawing doesn't work for me). This would take them to the full battlefield, where they would be able to see, in real-time, the other players. There would be an clickable (we're talking about touchscreens, so would it be pokable?) option for making a chalkling on one corner of the screen, which the player would poke, then poke where they wanted the chalkling, then drag to connect it to a bind point. When they would let go, it would bring up a menu with all of THEIR chalklings on it. That chalkling would then be drawn like the player originally drew it on the field. Clicking/poking away from the chalkling would immediately start a drawing sequence to either add to their defense or draw a line of vigor (or the other one) and pause their chalkling drawing until they were done. Once the main circle is breached, its player loses. That player can then watch the remainder of the battle, or leave to join a new game. Any suggestions, new (unrelated or otherwise) Sandersonian video game ideas, points of clarification or commendation, etc. should be added to the thread! DISCLAIMER: If you have come up with any of these ideas, I apologize; just say so and the credit shall be yours. I came up with these ideas independently, but that is not to say that you did not come up with it as well or share it before me. DFTBA.
  23. Here's my version of a Rithmatist faculty member of Armedius Academy.

    © Brooke Alberts 31st Oct. 2013