Jump to content

Search the Community

Showing results for tags 'retcon'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • Spoiler Zone
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Other Cosmere
  • Non-Cosmere Works
    • Cytoverse
    • Other Non-Cosmere
    • The Wheel of Time
  • Related Works
    • Writing Excuses and Intentionally Blank
    • Reading Excuses
    • Sanderson Curiosities & Unpublished Works
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Forum Games & Random Stuff
    • Creator's Corner
    • Roleplaying
    • Social Groups, Clans, & Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Seshperankh's Blog
  • First time reading The Well Of Ascension
  • Zarepath's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • Theories, quotes, and details to keep it all straight.
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Cosmere Nerd Things
  • The Way of Toasters
  • An Elephant's Blog
  • Shhh Spoilers for Ronald.
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Dapper's Music Blog
  • GM Test Blog
  • Rhythm of War Liveblog
  • Zephy’s Art Blog
  • Axioms Idioms & Adages
  • Weather Reports
  • Unnecessarily Overcomplicated
  • 5
  • The Blog of Dubious Copyright Legality
  • Trutharchivist's Rambles
  • Xino's corner of insanity
  • The Perfect Space Opera
  • My Journey Through Roshar (A Liveblog)
  • Lost Metal Liveblog by ccstat
  • D&D campaign design.
  • My Depression Log
  • Story Ideas and Whatnot
  • deltarune AU concept.
  • How I Relate to Every Character in The Stormlight Archive
  • A thing
  • random jank and jabber.
  • FNF crem

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Member Title


Location


Interests

Found 4 results

  1. What do you all think of Brandon wanting to retcon Slatrification? Did you like/dislike Slatrification as an element of Sand Mastery? Do you agree that Slatrification needed to go from a narrative perspective? Personally, I think that Slatrification retcon was kinda unnecessary. I've seen people complain that Slatrification was game-breaking for Sand Mastery, which I completely disagree with: A) you need White Sand in the first place, away from the Dayside desert, a Sand Master will have to carry around White Sand in a gourd like a discount Gaara B ) the sand becomes inert after use and takes a while to recharge, with modern Investiture devices and/or just more abundant ambient Investiture this problem might be solved but that's another weakness and an opening C) Slatrification would've converted sand to water. If the Sand Master isn't in Dayside's Kerztian desert that just reduces the resources the Sand Master has at his disposal. One does not get instantly rehydrated by drinking water and trying to do that might in fact kill you D) Sand Mastery isn't very versatile tool compared to other Invested Arts users like Surgebinders or Mistborn, and seems to be on the higher end of required training. Every level of power breakthrough is physiologically expensive and requires even more training to integrate into combat I think there's sufficient cost to the magic without Slatrification It would've been really amazing to see a skilled Sand Master trying to balance out Sand Mastery's rotating handicaps of sand, water & Investiture in the future. Narratively, all it needed to be was a high enough level skill so as to be inaccessible to the protagonists, which it already was. Slatrification also seems thematically very appropriate for the setting. Having the power to convert sand into water in the desert, as well as using an opponent's Investiture as fuel (White Sand recharges from kinetic Investiture), when Taldain gets into space-faring era. Update: the retcon is now official. The edited version will be available in the omnibus.
  2. Spoilers up to Alloy of Law! So I was researching Hemalurgic aluminum for my Mistborn game, and found a discrepancy in the definitions of its use. According to the Coppermind, and The Hemalurgic Table found in the leather bound edition of the Hero of Ages, an Aluminum spike does not steal any power, but rather removes all powers. But in my pocket edition of the Hero of Ages, the Metal Quick Reference Chart describes Aluminum's effect as "Steals Allomantic Enhancement Powers". The leather bound edition is obviously newer, so is this a retcon from Brandon to fit with Era 2 and the Cosmere in general?
  3. Hello all again. I have not come to revive the debate over Kaladin killing Szeth or not. I have come to ask afew question I was confused about, and when I looked over 17th Shard, I couldn't find them answered. How does Nale revive Szeth-son-Neturo? We already know that bonding live spren can allow you to heal with Stormlight, so, can bonding deadeye spren (dead Shardblades) allow you to heal with Stormlight or not? Can you heal yourself using Stormlight in an Honorblade bond? If yes, why does Szeth-son-Neturo say that you can't in the WoK Prologue?
  4. I'd like to preface this by saying that I always was and still am a huge fan of Sanderson's work and I have a lot of respect for him as a writer; This post is partly to give criticism and partly to have others convince me that this was a good decision. So I'm sorta writing this from memory because I don't have a copy of Oathbringer at hand, I would appreciate any corrections as I'm no Archivist. As I'm sure most of us know (I actually just found out earlier this morning), Kaladin's final fight with Szeth has been altered from the original to state that Kal hesitated and Szeth died because of the storm instead of being stabbed through the neck. This is a good point, and we'd already seen Kaladin take some huge steps towards holding this ideal in his heart above all else... But at the end of Oathbringer, when Kal is tasked with protecting Dalinar from Amaram, it feels like Kaladin is using he excuse of protection to take his vengeance. It just feels wrong to me, and against Kal's oaths. He should not be glad to have the opportunity to square off with a demon from his past, that is more of an act of vengeance. In the end, Kaladin would have killed Amaram if given the chance, and he feels no remorse when Rock does the killing blow. Given the far more personal nature of this conflict, this honestly seems like an even worse act of vengeance than what happened to Szeth originally. So how is this any different? Again I'm writing this all from memory and I would appreciate clarification.
×
×
  • Create New...