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  1. I was a bit surprised I hadn't already found a thread talking about this, to be honest. If it exists, please let me know. With that out of the way, Mistborn: Secret History has allomantic symbols at the beginning of every "part," as well as every chapter. Except it doesn't. The ones on the chapter heads are what you would expect, symbols tied to one of the sixteen metals on our mystical pie chart of allomancy. The parts are a little different, though. Two of them (parts 3 and 4) are attached to Lerasium and Atium, respectively. The other four (cover/6, 1, 2, and 5) are completely unknown to me. So let's talk about those, shall we? [Cover/6+1]I don't have a whole lot to say about the symbols on the inside cover and also part six or part one of SH, except to say that they're both unusually shaped, as allomantic symbols go. The cover/6 has two lines not pierced by a spike, and One has a spike not attatched to a line, as well as five spikes in total. All three attributes are seen on only one other symbol (Lerasium has an unconnected line, duralumin five spikes, and Copper an unconnected spike). I've assumed for a while that the spikes and lines are a hemalurgic map in one way or another, but I can't remember if there's a WoB on that. I can't make head or tail of these two, though I'm fairly certain they're important somehow. [2]Moving on, Two has easily the strangest design of the set, so much so it looks like something else entirely. 3 lines, stacked on top of each other evenly, and as many as sixteen spikes. I say "as many as" because, unlike most allomantic symbols, the majority of the "heads" of the spikes are not in view. Only six could be considered visible, and they all come to the same point, so it's still difficult to tell... there could be a dot in the middle for all I know. Considering this part is named Well, this could simply be a symbol of the Well itself. The sixteen spikes, then, could be a representation of allomancy itself. We could even claim, since all of the spikes face the center, but many touch only the outermost circle, that the three lines represent the three planes of existence. The ones reaching toward the center, therefore, would be the metals whose application reaches beyond the mere physical. This may be reading too much into it, but I'll still wager that the existence of exactly sixteen spikes is intentional. [5]And that brings us to number five. Five features a single spike, two lines, and four dots. Another oddity- all 18 known allomantic symbols (16 plus Atium and Lerasium) have exactly one dot, no more, no less. This applies to the cover/6 and One as well, though Two is still difficult to tell. If we go back to my assumption that these symbols are hemalurgic maps of some kind, I had assumed that the dot represented the head, the lines some part of the human body. This new symbol is a bit perplexing to me after that. Also strange, every line has been a fragment of a circle. Usually about 3/4ths of it, though there were exceptions. The lines in Five seem to be to an oval, much thinner on the axis the spike is placed through, and much longer on the perpendicular. I... really can't make head nor tail of this one. I've wondered if Five is tied to Autonomy, one way or another (taking Autonomy's presence, though never directly confirmed in AU, as a given in Scadrial), but it's a bit of a stretch. Autonomy makes no overt moves in SH at all, in part 5 or elsewhere, unlike parts 3 and 4 which very much starred Ati and Leras. The other possibility is, of course, that it's the theoretical hemalurgic map that would let Kell return to the physical plane. TL;DR: No clue about cover/6 and 1st part symbols, 2 might be symbol of the Well or allomancy itself, 3 is Atium, 4 is Lerasium, 5 might be Autonomy's metal or Kell's unique, completely unproven hemalurgy, or somthing else entirely. I think that's about all. That one really got long on me. Anyway, thoughts? Am I reading too much into it? Do you have your own theories to share? EDIT: added tl;dr EDIT EDIT: added part six (same as cover (inside flap)) Also, just remembered the epilogue has nothing but a single spike for an allomantic sybmol... seems ominous. LAST EDIT I PROMISE: Apparently it goes like this: 1. Malatium (makes sense, given context) 2. Kredik Shaw (makes sense) 3. Atium (makes sense) 4. Lerasium (makes sense) 5. Steel Alphabetized Aon Ire (makes sense, and super cool) 6. Ettmetal (makes sense) Epilogue: Hemalurgy foreshadowing I guess? Thanks to Eki, WeiryWriter, and The One Who Connects for the info!
  2. The following is a summary of my perspective on the cosmere, I'd appreciate a read if you have some spare time . Note that large portions of this is unconfirmed and is merely my belief and how I have interpreted the books. In the beginning, there was Adonalsium. A concentration of pure energy, known as investiture, that compromised the fundamental powers of all creation and existed in nothing, for it alone existed. There was not vacuum nor emptiness that surrounded it, and it likewise was not bound by dimension. Adonalsium existed for some time, until it grew a consciousness as all concentrations of investiture do. Following the creation of a consciousness, the power eventually developed a sense of self, meaning it recognized that it existed. Perceptions like this could not exist on a spiritual level as everything on the spiritual scale manifested itself as the same pure power of investiture; instead, it needed a distinct and separate realm to actually manifest itself and not remain unstructured. This resulted in the creation of the cognitive realm, which could house specified, structured forms of investiture like conscious thought. Investiture formed both realms and therefore were not bound by them as an object would a wall; thus, the investiture was able to seep between the realms as if through a porous boundary. Because investiture was so highly concentrated in the spiritual, it began to flow into the cognitive. Most of the investiture stayed in the spiritual, however, as at the heart of the spiritual lay the greatest concentration of investiture, which had a pull similar to that of gravity. This point was similar to a shardpool, except on a spiritual level; this explains why dissipated investiture is not lost, but rather reforms at a point of concentration like the Pits or the Well. Eventually, something resulted in the transfer of large quantities of investiture to the cognitive realm. This sudden influx of power caused a hole to be punched in the fabric of the cognitive and resulted in the formation of the physical realm. As the investiture flooded the realm on the other side of the hole, it began to manifest itself as matter. This sudden influx of energy and matter became the Cosmere's equivalent of the Big Bang. Adonalsium discovered that it could alter how this matter manifested itself and as such began to experiment. Simultaneously, its perception of the newly created mass formed the first cognitive aspects with corresponding physical attributes. Its actions regarding these new manifestations of power and his following discovery of creation and destruction led to the development of its personality. Following experimentation, Adonalsium realized that it could create life by creating an object that could exist on all 3 planes; a spiritual aspect to grant sentience, a cognitive aspect to give structure, and a physical embodiment of the 2. The level of sentience granted depended on the strength of the spiritual investment that was devoted to granting this aspect. Adonalsium also made each creature exude small amounts of investiture naturally from their own spiritual aspect (the rate of which increases as more investiture is utilized), as well as naturally replenish this investiture by absorbing it from the radiation of others or the inherent investiture present in all things. This biologically exuded investiture worked mainly on a cognitive level, attaching to preconceived cognitive aspects of objects or in rare cases beginning to create new ones; this is what allows for the ability of conscious thought and perception to build on or alter the cognitive aspect of an object (This explains the need for natural ink in the crafting of a soulstamp, and why the inks from animals were better than the inks from plants. The animals had greater sentience and therefore exuded more spiritual investiture, giving greater power to the stamps and allowing for more drastic changes to the cognitive aspect of the targeted object). This biological investiture also serves to form connections on the spiritual level. Connection allows for the manipulation of the objects one is connected to; for example, when burning steel or iron, connections to nearby metals are temporarily forged, allowing the allomancer to push or pull respectively. In certain cases, such as that of containing breath or burning metals, enough investiture is being used that it is minutely perceptible to others who are attuned to investiture at the time (breath holders/seekers). Adonalsium created this life in his own image, giving it fundamental feelings and beliefs similar to those he already possessed. By observing the interactions between these manifestations, he discovered feelings of hate or love, as well as the concept of honor and giving; before this point, he had no idea of these concepts as he had not had any interactions with anything other than himself. His own existence changed to accommodate these personality aspects, as he and his manifestations were the same, just on different scales (Think: fractals) Eventually, 16 of Adonalsium's creations rose up to take his power, possibly by his consent. They split this power into 16 of its fundamental aspects in an event called the Shattering, and each took a piece of the power. The aspects had been ingrained/broken in to follow certain patterns of use from their time with Adonalsium, however, and over time these pre existing points through which investiture could easily flow overrode the personalities of the holder, resulting in the lack of the holders ability to use the shards for anything other than their pre existing intent. The result is the cosmere as we know it. Description of the 3 realms: The spiritual realm, as the origin of investiture, has the greatest concentration by far. All investiture in the spiritual realm is fundamentally the same, only minorly differentiated by its history of use (intent). It is also separated into groups that generally each have a corresponding physical and cognitive aspect. The investiture in the spiritual also composes connections between various spiritual aspects The cognitive realm gives structure to the physical realm. It is composed entirely of ideas and concepts formed in the physical realm, however, and as such has a 2 way feedback loop; the cognitive structures the physical, but impressions of the physical can override or build upon the cognitive. Since most perceive only what already exists in the physical (which is usually an exact match for the cognitive aspect), very little change occurs in normal circumstances. Certain magic systems, like soulstamps and soulcasting, use relatively large amounts of investiture to intentionally alter the cognitive aspect of an object, however, and as such can produce transformative results. It's important to note that the greater the strength of the spiritual aspect of the target, the more difficult and investiture-consumptive it it to alter the cognitive aspect. This explains why sticks, which are a form of life and therefore have relatively large spiritual investment, are more difficult to soulcast than air or rock. It also explains why soulstamps need to be constantly reapplied when intended to alter humans; the humans have greater spiritual investment than any other form of life encountered so far. The physical realm is an embodiment of the cognitive that can exercise some will upon its own boundaries. It is also the most restrictive of the realms, bound by the dimensions other realms lack. Each object in the physical realm is linked to a cognitive and spiritual aspect that corresponds to it
  3. Apologies in advance if this has been brought up before. I searched the forum, wiki and google for any derivative of the word 'Adonals' before posting this, so I am not sure if it has been mentioned. If so, please direct me to the appropriate place/WOBs. Appreciated. Alright, so recently I started reading Warbreaker again because I absolutely love Lightsong. When it got to the section with Hoid, Lightsong and Siri I was of course interested because this is my first re-read after having found the 17th Shard and learned theories of the Cosmere. After Hoid completed his history of Hallandren he said something I had not noticed before in reference to his storytelling/[Lightweaving]. "I learned it many, many years ago from a man who didn't know who he was, your Majesty. It was a distant place where two lands meet and gods have died." I thought about who that friend may have been, and of course my brain jumped to the biggest thing it possibly could, Adonalsium itself. This got me to think something; what if the biggest clue about Adonalsium right there in the name: -ium. Lerasium. Atium. Leras. Ati. Therefore, I believe Adonalsium is actually Adonals This fits right into how so many worlds in the Cosmere worship some other, greater god out there - and how often it does not seem like that would be Adonalsium Itself. So, the pieces of my theory fall thusly: 1) There is a greater power that has existed long before the creation of Adonalsium 2) A living being called Adonals found a way to steal/harvest/merge with energy of this higher power 3) Adonals became a physical embodiment of a portion of this power, taking the suffix '-ium' 4) When Adonalsium was shattered it caused the greater power to lose much of its ability to effect the Cosmere - while maintaining its sentience it can only act in very subtle ways And.... Sorry, don't really know exactly where I was going with this... I just don't recall ever having heard anything along these lines and I wanted to see what y'all have to say. I need to go to my university now for some paperwork, and I will try to flesh out this theory in my head a little better while I am gone. Thanks for listening to my ramblings.
  4. Disclaimer: The following is primarily speculation and not particularly well researched. It was simply a thought that turned into a few paragraphs. Feel free to correct, comment, and point out similar theories. The Cognitive Realm is a realm filled with people's perceptions, is it not? And the Dor is stuck there, right? Is the Dor more connected to people's actual Spiritual connection to an ideal of a country, or is it more connected to their perception of who they are and where they are? If the latter is so, then perhaps this is why each realm has "evolved" a magic system with different effects, since the Dor, while not bound to each country, perceives itself as belonging to different areas. Perhaps there is a Cognitive sentience to each country, that is, it is so strongly seen as its own place, that it has a mind of its own. Now this allows for each Dominion to see itself uniquely from each other Dominion and each one attracts parts of the Dor. I can imagine whorls of Investiture clumping around each Dominion's hub. Perhaps MaiPon has a weaker Cognitive identity, and as such, attracts less of the Dor, and has a less Investiture-intense magic system. (There are many WoBs that say that Forged objects are minimally invested.) Arelon, on the other hand, has a strong cultural and national identity (why Teod is included, I don't know), leading to more Investiture from the Dor, and the powerful, Investiture-rich AonDor. A possible result of this: If a nation, such as Duladel, is destroyed both nationally and culturally, then the Dor could no longer find any "Duladen" minds to support a Duladen-specific manifestation of the Dor, which is why it is such a shame that no one knows the Jesker religion anymore and the Mysteries have (probably) become just occult practices. If the Duladen culture is replaced by Fjordell's culture, then perhaps the Dakhor monks' bone patterns would change to reflect the geographic expansion. Likewise, if you are in an area that is not seen as Arelish, then the AonDor's portion of the Dor does not extend that far. As you go further and further from the "hub", the lower the concentration of Investiture available for your specific geographic key is. This model would predict less powerful Aons in Teod, but much less effective in Fjordell, even if it is close by. This seems to be contradicted by the Dakhor monks being powerful everywhere, but I would argue that they are simply already Invested, and don't have to access the Dor nearly as often except when imbuing others of their order with power. Summary: I hypothesize that there are hub-like points for the Dor on Sel, centering around the strongest Cognitive cultural/national self-identity, leading to the compartmentalized magic system with many manifestations across the globe that we see today.
  5. I'd like to explain how I see the mechanics behind Feruchemy. It's easy enough to say that it stores different human attributes inside bits of metal, but that doesn't really offer any explanation on how exactly that happens. For starters, how does it affect the metal when an attribute is stored in it. Since the metals remain allomantically sound, i.e. they can still be burned by an allomancer for the same effect(disregard compounding for now), we know the molecular structure of the metal remains the same. Nor are there any visible changes to the metalminds. This makes me quite certain that the attributes aren't stored in the Physical realm. That leaves the Cognitive and the Spiritual realms. Since not much is known about either realm, this leaves the next part open for discussion, so your conclusions might and probably will differ from my own.One of the few things we do know about the differences between the two realms is that in the Cognitive realm distance matters, while in the Spiritual realm it does not. It might be said that touching something could constitute a Spiritual connection, but to me it seems more a matter of distance. You've probably already caught on that I believe Feruchemic attributes are stored in the Cognitive version of a Feruchmist's metalminds. My main reason for discounting the Spiritual realm is that filling an object with a part of your self, is IMO a very personal action, which should create a deep and lasting connection between a person and said object. If the metalmind's Spiritual side were the important one, I imagine it could be accessed from anywhere, however, it is only with physical contact that a metalmind can be filled or tapped. So, the cognitive realm. If you accept what I've written here, this means that Feruchemy is the type of magic that can be metaphorically represented by a tube. Just like Allomancy and AonDor. Contrary to those two magic systems, where the power flows in only one direction (from the Spiritual to the Allomancer or from the Cognitive to the Elantrian), with Feruchemy the power, which is basically the human attribute turned into investiture, can flow both ways. From any aspect of the Feruchemist to the cognitive aspect of the metalmind when storing. And in the other direction when tapping. So attributes from the physical and hybrid quadrants go from the Physical aspect of the Feruchemist into the Cognitive aspect of the metalmind. Spiritual quadrant attributes go from the Spiritual aspect of the Feruchemist into the Cognitive aspect of the metalmind. The cognitive quadrant attributes stay in the Cognitive realm and only get transferred from the Feruchemist to the metalmind. (Leaving aside the Brass=heat mess-up) I'd like to illustrate this with a conversation inspired on one between a certain redhaided Lightweaver and a certain pointy wooden object. An iron ring in its natural state would say: "I am an iron ring." When it has been used to store mass: "I am an ironmind." More specifically: "I am an ironmind, storing 50 pounds of weight." And even more specifically: "I am Waxillium Ladrian's ironmind, storing 50 pounds of weight." In general that becomes "I am <Feruchemist XX>'s <metal YY>-mind storing <amount ZZ> of <attribute yy>." That <Feruchemist XX> part is important in the case of aluminum. By WoB we know that the metalmind checks that the person trying to access it is not <Feruchemist AB> or <Feruchemist QK>(for example), but doesn't specifically check that it is in fact <Feruchemist XX>. So if he can store away the "XX" part of his identity, a Feruchemist can potentially access the metalminds of "AB", because the metalmind can't check against "<Feruchemist _ _>". Now, I'd like to take a closer look at the cognitive quadrant metals: Zinc(mental speed), Copper(memories), Bronze(wakefulness) and Electrum(determination) ... I know, I know, Electrum is in the hybrid quadrant, but Brandon has admitted that was a mistake and determination should properly be the attribute stored by Brass. Anyway, mental speed, wakefulness and determination could be imagined to have a Physical or Spiritual component aside from the Cognitive one. Memories, or as I see it: Knowledge, is the Feruchemic attribute that is most strongly linked to the Cognitive realm. If you accept my theory that Feruchemic storage happens inside that Cognitive realm, this offers an explanation of some of the many oddities of copperminds. Unlike any other metalmind, where the attribute returns to normal levels when you stop storing, when a memory is stored inside a coppermind, it doesn't return until you retrieve it by tapping the coppermind. This can be explained by the more often mentioned oddity that copper stores specific pieces of memory(knowledge), as opposed to an amount of general attribute. I envision this as a pitcher underneath a running tap: if you pour water out of the pitcher and then stop pouring,the pitcher fills up again, but never with the same water. The other oddity I'll mention is that copper storage seems to happen instantaneously, one moment the knowledge is inside your head, the next it's just gone. It doesn't fade, it doesn't disappear one word at a time. One instant you remember the contents of an entire book and the next you have a blank space. To explain that you'd need to take a look at the nature of knowledge in the Cosmere, preferably after achieving a masters in philosophy. (and maybe saying a short prayer to Kurkistan, since he seems to have a handle on this sort of thing) Lacking a philosophic education, I'm reduced to relying on narrativium. So here's a little question about books. What would the Shadesmar bead of a book say? "I am a book."? "I am the book <insert title here>."? Would it offer a short summary? If the way I see the Cognitive realm is correct, somewhere inside that bead is the entire contents of that book, whether it immediately tells it or not. (as well as the entire history of the book as an object, but that's beside the point) Translating that from data in a book-bead to data in a brain-bead (i.e. a memory), what you are doing when storing a memory in a coppermind is transferring a packet of knowledge from one bead to another. You don't have to cross realms, you don't have to cross a distance inside a realm. It's not proof, but it's a start to explaining why copperminds work instantly. Returning from that tangent to the topic I started with for a final tidbit. Investiture. In my model of the mechanics of Feruchemy, the investiture in a metalmind is not the stored attribute that has been converted into investiture. It is instead a bit of power that maintains the additional information that has been added to the Cognitive aspect of the metalmind. So, a huge chunk of pretty abstract text. If you've made it here, I hope I made some sense, and I hope you can agree with me. If not, I look forward to reading why. Edit: I made the font larger (I copy-pasted this from somewhere, didn't realise it came out so small)
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