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Greetings everyone, and welcome to Armedius Academy's 35th annual Melee! I'm your host, Tom Middleton. And I'm your co-commentator, Ron Howard. You can smell the scent of chalk dust in the air, eh, Ron? Absolutely, Tom. Armedius's finest Rithmatists will be taking the field shortly. This should be a fight for the ages. Indeed. Each and every one of these students has a shot at the gold. However, there can only be one winner. Ron, would you mind going over the rules for anyone just joining us? Of course Tom. The Rules: This is a free-for-all game, which means there are no teams this game. Your goal is to be the last player standing. In the event of a tie, the player with the most kills wins. This game takes place in two phases: the Preparation phase, and then up to 9 Rounds in the Game phase. Preparation Phase: In the preparation phase, students decide on what strategy to use, and form temporary alliances. This phase will last 48 hours, and begins once the game starts. In this phase, PMs are open. Feel free to contact anyone you like to talk strategy. Please include both myself and the impartial moderator when making these PMs. In addition, you must choose a defense to use in the main event. These will be explained later. Rounds: After the Preparation Phase, Round 1 will start. Each Round lasts 24 hours, and PMs are closed during them. Each round, you can submit one of these three actions: Line of Forbiddance: Defend a player, usually yourself, from one attack Line of Vigor: Attack another player Line of Making: Swarm a player with chalklings. During the next round, they will be unable to take any actions. Defense: During the Preparation Phase, you may choose one of the following Ballintain Defense: You cannot draw Lines of Forbiddance, but your LInes of Vigor deal double damage Matson Defense: Choose a player when you draw this defense. You learn what Defense that player is using. Taylor Defense: You cannot take any actions during Round 1. If you survive the first round, you gain an extra life. Miscellaneous: @Alvron will be our impartial moderator. The game will be starting Tuesday, January 8th at 4 PM Eastern Standard Time. Well put Ron. Let's sit back and watch as the contestants enter the stadium. Player List: Quick Links:
Ladies and gentlemen, this is the moment you've waited for! It's time for the melee! 21 Rithmatists enter, but only 1 will emerge victorious. I can't handle the excitement. Ready, set, melee!!! PMs are now closed. Please submit in your role PMs what action you are taking. This cycle ends on Friday, January 10, 4:00 PM EST. Good luck everyone.
Well folks, 21 fantastic Rithmatists are entering the arena, but only 1 will emerge as the champion. Tom, the excitement in here is deafening. Can you talk a bit about the strategy that's involved here? It's all about defense Ron. Do you play it safe and risk an imperfect circle, or do you rush into battle, hoping to overwhelm your opponents? It's always a tough decision. And we certainly can't forget about politics. Making alliances is crucial to surviving the early stages. Still, there's nothing preventing sudden betrayals. That just makes it interesting. Indeed. As a reminder, in your role PM, please respond with what defense you would like to draw. For 48 hours, and only for these 48 hours, PMs are open. Make sure to include both myself and Alvron in them. This round lasts 48 hours, and will end on Thursday, January 10, 2018 at 4:00 PM EST. Good luck. Player List: