Jump to content

Search the Community

Showing results for tags 'qf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • Spoiler Zone
    • The Sunlit Man (No Cosmere Spoilers)
    • The Sunlit Man (Cosmere Spoilers)
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Other Cosmere
  • Non-Cosmere Works
    • Cytoverse
    • Other Non-Cosmere
    • The Wheel of Time
  • Related Works
    • Writing Excuses and Intentionally Blank
    • Reading Excuses
    • Sanderson Curiosities & Unpublished Works
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Forum Games & Random Stuff
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Seshperankh's Blog
  • First time reading The Well Of Ascension
  • Zarepath's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • Theories, quotes, and details to keep it all straight.
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Cosmere Nerd Things
  • The Way of Toasters
  • An Elephant's Blog
  • Shhh Spoilers for Ronald.
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Dapper's Music Blog
  • GM Test Blog
  • Rhythm of War Liveblog
  • Zephy’s Art Blog
  • Axioms Idioms & Adages
  • Weather Reports
  • Unnecessarily Overcomplicated
  • 5
  • The Blog of Dubious Copyright Legality
  • Trutharchivist's Rambles
  • Xino's corner of insanity
  • The Perfect Space Opera
  • My Journey Through Roshar (A Liveblog)
  • Lost Metal Liveblog by ccstat
  • D&D campaign design.
  • My Depression Log
  • Story Ideas and Whatnot
  • deltarune AU concept.
  • How I Relate to Every Character in The Stormlight Archive
  • A thing
  • random jank and jabber.
  • FNF crem

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Member Title


Location


Interests

Found 6 results

  1. ALL in the golden afternoon Full leisurely we glide; For both our oars, with little skill, By little arms are plied, While little hands make vain pretence Our wanderings to guide. Ah, cruel Three! In such an hour, Beneath such dreamy weather, To beg a tale of breath too weak To stir the tiniest feather! Yet what can one poor voice avail Against three tongues together? Imperious Prima flashes forth Her edict ‘to begin it’ – In gentler tone Secunda hopes ‘There will be nonsense in it!’ – While Tertia interrupts the tale Not more than once a minute. Anon, to sudden silence won, In fancy they pursue The dream-child moving through a land Of wonders wild and new, In friendly chat with bird or beast – And half believe it true. And ever, as the story drained The wells of fancy dry, And faintly strove that weary one To put the subject by, “The rest next time -” “It is next time!” The happy voices cry. Thus grew the tale of Wonderland: Thus slowly, one by one, Its quaint events were hammered out – And now the tale is done, And home we steer, a merry crew, Beneath the setting sun. Alice! a childish story take, And with a gentle hand Lay it where Childhood’s dreams are twined In Memory’s mystic band, Like pilgrim’s wither’d wreath of flowers Pluck’d in a far-off land. Greetings, and welcome to Quick Fix 67: Down the Rabbit Hole! This game is grounded in Lewis Carroll’s two novels, Alice’s Adventures in Wonderland and Through the Looking-Glass (And What Alice Found There). It’s also blackout, as one might expect when stepping into a new world as mad as this one. However, the following information is public during signups: Cycles are 24 hours long and will begin and end at 9:30 PM EDT. There is no dead doc. Players who die are still expected to follow the game unless told otherwise, and may submit actions available to them even if they apparently do nothing. There is a madness (exe) every cycle. The candidate with the most votes (at least one) is removed. The game will be exactly nine cycles/days long. It will also contain exactly 14 players. Additional willing participants will be reserved as pinch-hitters. One action per cycle, unless specified otherwise. A single one-on-one PM can be opened by using an action. This is the only normative way for PMs to form. PMs created by this generic action will survive all other changes to the gamestate. Please include all GMs in PMs. My wonderful co-GM is @JNV, who should be included in all PMs you make. If you have concerns, a dispute arises, or you need to talk to someone about anything game-related, @Araris Valerian is the IM whose watchful eye will bless this game. Have fun! This game’s design errs on the side of random enjoyability and Carrollian insanity over perfect balance, so please expect that if you sign up. Feel free to create characters, or not, and also feel free to do poems and songs and parodies in the style of Carroll. Signups begin today and will run until Thursday 31 August at 9:30 PM EDT. Good luck! You might need it! Player List: Pinch-hitters: Spec List: A Special Secret (I’ll tell you everything I can ) it’s about Joe Quicklinks: [Free Space for Clown Car Bingo]
  2. It has been years since the Emperor was fixed by the Forger and the Heritage Faction was saved from losing control of the government. There has been evidence of Forgery of Imperial artifacts, and at first it was thought that Shai had come back but she had been contacted and it turned out she was on the other side of the continent. This meant there was only one possibility. Others had learned that the Heritage Faction had allowed the work of Forgers, so they had employed them to try and take control from them once and for all. ------ Welcome to Quick Fix 53: Forging a Nation! The rules are down below, but are quite simple and should take less than two minutes to read through. Here is a link to the doc if you want it. Signups will end on May 31, at 10 pm PST. Rollovers should be pretty quick each turn. Rules: Player List: Pinch Hitters: Quick Links:
  3. Greetings everyone, and welcome to Armedius Academy's 36th annual Melee! As always, I'm your host, Tom Middleton. Joining me on the mic is my good friend, Ron Howard It’s a pleasure to be here. You can just feel the anticipation in the air, Ron. We’re still waiting for the finest Rithmatists in the world to take the field. Indeed. Each and every one of these students has trained hard for this moment, but there can only be one winner. Of course. Ron, would you mind going over the rules for anyone just joining us? No problem Tom. The Rules: This game will start at 8PM CST on September 10th. Player List: Quick Links
  4. Greetings everyone, and welcome to Armedius Academy's 35th annual Melee! I'm your host, Tom Middleton. And I'm your co-commentator, Ron Howard. You can smell the scent of chalk dust in the air, eh, Ron? Absolutely, Tom. Armedius's finest Rithmatists will be taking the field shortly. This should be a fight for the ages. Indeed. Each and every one of these students has a shot at the gold. However, there can only be one winner. Ron, would you mind going over the rules for anyone just joining us? Of course Tom. The Rules: This is a free-for-all game, which means there are no teams this game. Your goal is to be the last player standing. In the event of a tie, the player with the most kills wins. This game takes place in two phases: the Preparation phase, and then up to 9 Rounds in the Game phase. Preparation Phase: In the preparation phase, students decide on what strategy to use, and form temporary alliances. This phase will last 48 hours, and begins once the game starts. In this phase, PMs are open. Feel free to contact anyone you like to talk strategy. Please include both myself and the impartial moderator when making these PMs. In addition, you must choose a defense to use in the main event. These will be explained later. Rounds: After the Preparation Phase, Round 1 will start. Each Round lasts 24 hours, and PMs are closed during them. Each round, you can submit one of these three actions: Line of Forbiddance: Defend a player, usually yourself, from one attack Line of Vigor: Attack another player Line of Making: Swarm a player with chalklings. During the next round, they will be unable to take any actions. Defense: During the Preparation Phase, you may choose one of the following Ballintain Defense: You cannot draw Lines of Forbiddance, but your LInes of Vigor deal double damage Matson Defense: Choose a player when you draw this defense. You learn what Defense that player is using. Taylor Defense: You cannot take any actions during Round 1. If you survive the first round, you gain an extra life. Miscellaneous: @Alvron will be our impartial moderator. The game will be starting Tuesday, January 8th at 4 PM Eastern Standard Time. Well put Ron. Let's sit back and watch as the contestants enter the stadium. Player List: Quick Links:
  5. Winter is ending, snow falling hard all around. The mountain passes have been covered in snow, keeping you all stuck in the Duladel trading outpost you visited late in the season. Hopefully the winter will be short, but now, a new pressure has arisen. Mai, a lonely trader, not one to talk much, was found outside the outpost, flayed and sacrificed. You know the signs, Followers of the Jeskeri Mysteries are stuck in the outpost with you, making their sacrifices daily. Snowed in, you have no chance but to find them and kill them before they kill you. All Traders: Must submit one vote through a PM to the GM(Mailliw73), once during every cycle hour period. These votes will be made public at the end of the period, and the most voted for player will be sent to die in the snow. You may vote however you wish in the thread, but the vote received in the PM will be your official vote. Anyone who does not either talk to the Outpost’s Owner(the GM), come to the community dinner meetings, or meet with other traders for two consecutive days will freeze in their rooms. Follower of the Mysteries: The followers of the Jeskeri Mysteries must each send one vote for sacrifice via PM to the GM (Mailliw73) per cycle in addition to their normal vote. The most voted for player, in this fashion, will be sacrificed for their own mysterious purpose. Priest of Jesker: The Priest of Jesker is a learned man, and can identify the sacrifice of the Jeskeri Mysteries, having tried to root them out in the past. The Priest may investigate one other player per day (by contacting the GM) to learn if they are a follower of the Mysteries or not. Jindoeese Soldier: The Jindoeese Soldier is trained in the art of ChayShan and can guard one player at night. Anyone who attacks the trader whom the Soldier is guarding will be fought off and the protected trader will not die. Rulo: The Rulo is the fool who managed to get himself stuck in a trading outpost he had no business being in. He’s a bit kayana, so every night he scrawls a message somewhere in the outpost, too bored to sleep. Seon Holder: The Seon Holder makes it so that anyone can send messages(PMs) to any other living players. As long as a Seon Holder is alive, there is no limit to PMs, except that the GM must be included in all of them. The game will start on Monday, November 23rd, at 3:30 MST. Cycles will be 24 hours long. Rollovers will be at 3:30 PM MST/10:30 PM GMT. Spec doc available upon request. The order of actions is as follows: Rulo Message Soldier Lynch Priest Sacrifice Quick Links:
  6. It is the advent of industry on Scadrial. With developments in machinery and mass production, connecting the farthest reaches of the Elendel Basin is becoming easier than ever. To promote this era of revolution, House Gardre has developed and produced a new steam train, dubbed The Steelway Express. This locomotive is capable of pulling hundreds of passengers, as well as valuable supplies, to a choice destination. Of course, these “valuable supplies”, including several crates of gold and aluminum, are also the target of a group of bandits, who are not afraid to kill in order to have their way. Not only that, but they are unnaturally good with disguises… Not to worry! You and your fellow passengers happen to be rather adept in the art of inquisition. All you need to do is figure out which of the passengers in the car are the bandits, and kill ‘em off. Simple, right? The Game You are a passenger aboard The Steelway Express, being held hostage by the vicious group of bandits known as the Coinshot Clan. While reports of their Allomantic powers are suspect, they have a number of firearms, making them a force to be reckoned with. There are no special roles in this game; all players are either regular Passengers or Coinshot Clan members. The goal for the Passengers is to find the members of the Coinshot Clan amongst them and lynch them, while the goal for the Coinshot Clan is to outnumber the Passengers and take control of the train and its cargo. Cycles in this game are referred to as a “Stations” for RP purposes, and are 24 hours long. During each cycle, the passengers will discuss who they think is suspicious, and vote to lynch them upon reaching the next Station. Tied lynch votes will result in one of the highest-voted players being killed, randomly. One of the Coinshot Clan members will be selected each cycle to kill a target (with the kill action rotating in a repeating pattern). The Coinshot Clan does not get a google doc to communicate in, but can send 1 PM to the player making the kill each cycle (however, neither player can reply to this PM). Other PMs set up directly between players are not allowed in this game, but separate PM groups will be set up by the GM each cycle for every train car. Coins & Payment Actions Everyone will begin with a certain number of coins (which will vary from player to player). Every cycle that a player posts something (relevant to discussion), he/she receives one coin. One additional coin will be earned if that player has a vote placed on someone at the end of the cycle (regardless if their vote becomes nullified). Players may not give coins to one another (everyone’s too greedy to be charitable), and all coins are given to the conductor upon death (i.e. removed from the game). The universal usefulness of currency can come in handy. Each cycle, you may choose to spend coins to perform one of the following actions. The player making the Coinshot Kill may still perform a Payment Action. (Note that these actions occur before coin payouts each cycle.) Postal Service [1 Coin]: Hires a messenger, allowing you to send a message to the GM, to be anonymously delivered to the player of your choice after the cycle is over. Medical Service [3 Coins]: Targets another player, giving them emergency medical services in case they are wounded. If the target player was attacked, their death will be prolonged by one cycle, and the use of this ability will be shown in the write-up. If the player was not attacked, you still pay the 3 coins. A player cannot have their life prolonged for more than 1 cycle in a row. Assassination [? Coins]: Every few cycles (randomly determined), you will be informed that there is an Assassin that can be hired. Each player may bid a certain number of coins to have the Assassin kill a target player (you cannot choose to make the Assassin target no one). The player who bid the most coins has their kill go through, while all others who bid will have their coins returned to them. If it is a tie, and both players choose different Assassination targets, the Assassin will become conflicted and will make no kill. (Both players will be reimbursed if this occurs.) The Assassin kill takes place simultaneously with the Coinshot Clan kill. Seating Arrangements [2 Coins]: Allows you to choose which car you will be placed in for the following cycle, rather than being seated randomly. Choosing to be seated in the Vault Car costs 6 coins, rather than 2. Train Cars Each cycle, all players will be evenly split up into a number of different train cars. The car that a player will be placed in will be randomized, unless they use the “Seating Arrangements” action. Each train car will have its own separate PM group in which to speak, and all players in each train car will be able to participate in a certain activity, exclusive to that car (see below). Buffet Car: The Buffet Car is where players may bake foods, which some may consider a delicacy. In here, you may choose to bake a hearty meal for any other passenger in the Buffet Car (via PM to the GM), causing that passenger to unwillingly pay you 1 coin for your delightful culinary skills, unless they have no coins to give. All baked good transactions between players occur simultaneously at the end of the cycle. You will be informed of who baked food for you once the cycle is over. Passenger Car: The Passenger Car is supposed to be a place for passengers to relax, but during these shenanigans, tensions are rather high. Luckily, the conductor has come around with a gambling game that might cheer you up. (Then again, it might not.) Each player can choose to pay x number of coins, in the hopes of getting rewarded 2x coins at the end of the cycle. However, there’s a catch: the payout for everyone in the car will only go through if the total number of coins paid in the car is less than y coins (y varies from cycle to cycle). If the combined number of coins bet by everyone in the car is at least y coins, not only does nobody receive the payout, but the conductor takes all of the coins bet! Caboose: Here at the rear end of the train is a little car in which the people have big aspirations. All players in the Caboose may vote for any player in the Caboose PM. The player with the most of these votes is kicked off of the train, effectively role-blocking any actions and votes that they took this cycle (however, they can still be affected normally by other actions taken against them). In the case of a tie in votes, one of the top-voted players is randomly selected to be kicked off of the train. The player who was kicked off will not be revealed in the write-up. Vault Car: While it might not have the most scenic view, the Vault Car allows passengers to travel in relative comfort and security. Players inside of this car are immune to all actions taken by players outside of the Vault Car (excluding the lynch vote). Players inside may still use actions on players outside of the car. Unlike the other cars, players are not randomly placed into this car. Instead, they must pay 6 coins in order to take a turn in the Vault Car. Action Sequence Caboose role-block→Payment Actions (except Assassination)→Coin Payouts (including Buffet & Passenger Cars)→Lynch→Kill Actions So, welcome to QF 8! I'm sure you're all surprised to see a Mistborn game without any Allomancy; I felt like changing things up a bit. Signups for the game will conclude on Saturday, June 20th. If you have any questions/clarifications about game rules, please don't hesitate to ask! Also, if you cannot join the game for whatever reason, but wish to watch, PM me if you would like to join the Spec doc. As this is a QF, there won't be any need for pinch-hitters in this game. Player List Write ups:
×
×
  • Create New...