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Found 3 results

  1. Hello everyone, this is my first post in the forum. I read the Mistborn-Series and loved it, but there is this one thing that I just can’t grasp and that bothers me - so I hope you can help me. The whole magic system and it’s use are fantastically well thought-through! So when I felt like finding an ‘error’ I assumed that I must have misread something. But I just can’t figure it out. So instead of saying ‘I found a mistake’, I’m gonna ask: What do I not understand here? In Hero of Ages, Vin is imprisoned in chapter 44 (also 45, 48, 50) in the cavern underneath Fadrex city. The metal plate in the door has been removed. Yet still I ask myself: Why was she not able to break out on her own? I understand that she cannot simply push against the door and have it open, since the metal inside has been taken out. She tries that at the end of chapter 44. However, she notes that ‘with duralumin-enhanced pewter’ she should have been able to push even that open’ - but she can’t get any footing. So I assume that she has duralumin. She also has a coin pouch. Since she’s shooting them around later, she also must have steel. So immediately I asked myself: Why can she not simply place one or multiple coins against the door and steel-push, duralumin-enhanced, against the door? Of course she would have to push in the opposite direction as well, just as it is described when she opens the previous cavern. Opposite to her should be the steel plate she reads later - and even if it’s not exactly opposite of her, she could place coins there as well! Should this not be enough to open the door again right away? Friends of mine have suggested that it is different if you push only against a small coin to open a large door as opposed to the huge metal plates that were inside the door. If that is so, can someone explain to me, why? My understanding of steel-pushing is that every person has a different strength, that does not relate to the size of the pushed object. If at all, it relates to the person’s weight, but that seems to be somewhat misleading. However, weight should not be important in my question… i hope someone can explain why it would not be possible for Vin to simply break out like this - and restore my feeling of logic in all of this. Thank you! :-)
  2. Having just finished Aether of Night earlier this morning I'm finally ready for this. Disclaimer: Booknerd is not responsible for your being imprisoned, accidentally imprisoning yourself, or being splintered by the prisoner/ army of food mystics. (If the food Mystics thing happens it's Hoid's fault) It should be noted by the reader that few Shards have every been captured and of the ones we know of(with the possible exception of Adonalsium) all have been accomplished by other Shards, and probably would best be used as a delay tactic than a permanent solution. Now to begin trapping a shard one must make a prison from their own power or Powers in the case of a tag team. One should note that power inequalities become skewed by prisons of this magnitude. Preservation was able to capture Ruin who at the time was more powerful as well as uncanotically in Aether of Night Decay was able to capture two shards at the same time. Warning in creating this prison you give your prisoner a huge advantage over you as can be seen by both Honor and Preservation being killed and Honor splintered by the shards they captured. Part two being inside a prison. Shardaic prisons vary but most tend to be designed to either seperate one's mind from their power, or push back on any attempt to use ones power. No prison is infallible however and all will eventually allow the prisoner some level of control over the outside world e.g. Ruin, Odium, and everyone in Aether of Night. Please note that escaping is incredibly time consuming so make sure you have a lifetime subscription to your favorite streaming service and thousands of rolls of toilet paper.
  3. From the album: The Emperor's Soul - Visual Development

    Here is my visual interpretation of the Imperial Prison (or more like: a part of it), designed to keep forgers locked up securely. As I am not sure how many of you here about behind the scenes/concept work for the entertainment industry, a short explanation: The photo references on the side are additional explanation and texture information for people who might translate the 2D concept into a 3D work (i.e. for a computer game or animated movie). In this case there are obviously not for any real production but as I am using this as a portfolio project, that's how I am going to present it anyway.

    © Johanna Rupprecht (Lyraina)

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