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Showing results for tags 'please dont kill me'.
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So, that's a weird idea I had. You see, I named my computer Sparchivist (yes, computers always have names, get on with it) because all my Sanderfan siblings called their computers Cosmere-related names, so in an effort to outdo them I called my computer after the Feruchemical properties that it's made of - memory and thought. When I told my father what I called my computer, he nicknamed him Sparky, which I immediately pointed out was a dog's name. Thus, Sparchivist the Feruchemical Dog was born. Essentially, this is (as the title says) a cartoon from era 3 of Mistborn, probably made by Terris creators. Sparky is a private investigator - but it being a cartoon, you can probably imagine how ot goes. There's a lot of imagery of using Feruchemical powers, too. Now, Sparky has two Feruchemical powers. We all know that there's only one way to make that possible (miscounting medalions for now)... But this is a children's show, so he was just experimented upon somewhere and magically got powers. Probably by Southerners or something, so that it'll sound extra mysterious. My personal view is that maybe it's an adaptation of a darker original comics where Sparky indeed was a Hemalurgic creation, or that there is a real dog with those powers who indeed was made via Hemalurgy. If so, he actually has the Blessing of Presence (Copper spike) and a spike for Archivist powers. He also has a zinc medallion. Anyway, the cartoon version ought to have a theme song, so I wrote lyrics for it. I don't really have music for it yet, and it probably needs a little adding and fixing, but here it is: Who is that, clearing out the fog? Sparchivist, the Feruchemical Dog! He will remove each and every clog, Sparchivist the Feruchemical Dog! Sparky was just a regular dog, Running around and playing catch, But weird experiments with lots of needles Made his metals burn like a match. Zinc for wisdom, to keep him thinking Copper to recall every part An aluminium hat, in case of a riot So he went out, but it was just the start! Because he's Sparchivist the Feruchemical Dog Investigating crime all around, Sparchivist the Feruchemical Dog Will make sure the culprit's found! With his powers and a v-shaped cape He's as Terris as any dog could be He was offered a piece of Lerasium But said: "Allomancy Isn't for me!" Because he's Sparchivist the Feruchemical Dog Thinking faster than someone with steel, Sparchivist the Feruchemical Dog When no one can solve it he will! And if it seems a bit cheesy or cringe-worthy remember: this is a theme song for a cartoon. It should sound like that.
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Well, here goes nothing. So, there has been quite a bit of discussion about how steel feruchemy works, and I am going to try and put together a bit on how I think it might work, why, the problems with it working in this manner, etc. I know this has been discussed before; I am trying to put it all in one place, I don't want to necro, and I want people to start talking about this again. To start, steel feruchemy stores physical speed, supposedly. When you store it, you go slower, and it has been described as feeling like 'moving through molasses'. When you tap, you go at much higher speeds than normally possible, including feats such as running faster than late 20th century automobiles, shooting several people in one room, from different angles, in a small enough space of time that it sounds like only one shot was fired, and dodging bullets. How I propose to suggest it works is thus; when you store speed, you are storing a percentage of the speed at which you do things. Not muscular speed, or the speed at which your metabolism works. At least not technically. The second is close, but only to the effect that your body has more speed, not that it is going faster. Speed is a function of Distance/Time. To go slower/faster, you must either increase/decrease distance, or decrease/increase time. I propose we decrease/increase time. This would fit most of the usual parameters of feruchemy. You store a percentage of something for a set amount of time; you get back the same percentage for the same amount of time. The quicker you burn, the faster you go, for the shorter period of time. This would solve most of the problems with friction with the ground, running into things, etc. Because you are technically moving at the same speed you normally would, only with more time to run in, running into things should effect you normally, while the things you hit would be hit by something moving in twice the amount of time they are(twice the speed?), which would mean that they are being hit by something moving twice as fast, while you are being hit by something in half the time as you are (half the speed?). This would also explain the problems with storing it, especially if you have a lot to do, as Sazed did.If you are literally storing time, it's going to take a while to store anything meaningful. And it would never be worth it to store speed to go faster later, unless you have some empty days before packed days. Other than that, it will always be end-neutral. It would also solve most of the problems with cornering, and stopping, aside from some possible road/rug/floorburn. It even loves the problem with continuing with speed while jumping, as your momentum would carry with you. This would work because you are still moving twice as fast, because S= D/T, so when you jump, you will retain the same S, to some extent. It would be very interesting to see someone fall while tapping F!Steel though, as they would experience it more slowly, while falling at the same speed. Also, there are very few WoB's about F!Steel, which makes this all based on speculation. Also, I am not a physics major, so this is all based on whatever I have left in my head from years of liking this kind of thing. The problems... This does not explain things like not having to eat while you are using it, as I am pretty sure Sazed did in the HoA. Air friction might still be a problem, but not until you hit extremely high speeds, at which point it would be a problem anyway. There are still a few problems with friction, heat, etc. There are also a bunch of places where this has already been discussed, most of which I have read. I will provide them for context: http://www.17thshard.com/forum/topic/48947-steelrunning-secondary-powers-what-kind-of-imbalanced-broken-power-is-that/#comment-354409 http://www.17thshard.com/forum/topic/53664-sazeds-waste-of-steel/#comment-423200 http://www.17thshard.com/forum/topic/53168-why-is-it-difficult-to-store-speed/?page=3#comment-408019 http://www.17thshard.com/forum/topic/54107-bleeder-using-feruchemical-steel/#comment-434023 http://www.17thshard.com/forum/topic/49981-feruchemical-steel-suspended-animation/#comment-363373 http://www.17thshard.com/forum/topic/23414-what-specifically-is-the-deal-with-feruchemical-steel/#comment-231088 http://www.17thshard.com/forum/topic/3459-feruchemical-steel-physical-or-temporal/#comment-55569 If you can think of more links, I will edit them in, and if there are holes, I will be very happy to discuss them. I know there are problems with this theory, and I don't mind them being pointed out.
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