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Found 5 results

  1. Hello everyone! I've been a Sanderfan for several years and it's so great to finally join the Shard! If you want to know a little about me, I'm a ballerinaEdgedancer and an Allomantic baker. My current craziness is trying to adapt the eight basic Allomantic metals to work as part of the Dungeons and Dragons Pathfinder system. I'll be seeing you all around!
  2. Welcome to DnD Corner Here, you can talk about anything DnD/Pathfinder/Rift or anything related! Share stories! Talk about builds, Worlds, Characters, NPCs, anything!
  3. I'd like to just say this isn't really a recruitment post. I'm not sure when I'll ever do that here. First, introductions: Hi! I'm a walking reference to a classic album by The Who... or just call me Fel, I go by both pronouns, it's shorter and easier, and there are two things you ought to know about me. 1) I love tabletop gaming. I've been playing D&D 3.5e and Pathfinder, and few homebrews, for a few years now (and I'd like to thank Dan Harmon for getting me into tabletop gaming, hip hip for Community and Harmontown!). 2) I love homebrewing d20 campaign settings, classes and so forth based on fantasy series I've always felt would make for some terrific gaming. For instance, some friends and I have already done a game set in the Berserk universe (that ended disastrously, nightmarishly and horribly; so, you know, appropriately). At the moment, we're even planning to run games set in the universes of Avatar: The Last Airbender, Fire Emblem, Legend of Zelda and Super Mario. Those last three aren't my ideas, but the first one is. Oh! And we're currently running a game in the Disney Canon! No, seriously! A homebrew game where we fight the machinations of every Disney baddie and monster, from the obscure to the mainstream. It's amazing! My character even got the chance to shank the Evil Queen from Snow White in a surprise attack! How? Long story, but it involved my Rogue utilising her Disguise check to pass off... as a comatose Snow White herself. The Evil Queen came to gloat for a villainous monologue... and... STAB STAB STAB! Good times were had! Aaahhh... good times were had. Now, in my usual group, only a few have read anything by Brandon Sanderson and even fewer have read The Stormlight Archive, but slowly but surely I'm getting them into the greater Cosmere, and it had occurred to me during that, ahem, "conversion" process... that, well, damnation, Stormlight Archive would make for an awesome tabletop game, wouldn't it? It has everything a good D&D-esque game could possibly need: A smorgasbord of races with unique and quantifiable traits (Alethi, Horneaters, Parshendi, etc). A worthy Monster Manual supplement: Chasmfiends, Whitespines, Spren of all types, Voidbringers, Thunderclasts, The Unmade, Larkins, Santhids, Midnight Essence... Potential for distinct homebrew classes: Shardbearers, Windrunners, Lightweavers, Worldsingers... Old gods or god-like entities, always a must for these sort of things. Landscapes fraught with danger, excitement and mystery, from as mundane as simple bandits to the upcoming apocalypse of the Everstorm. Plenty of opportunity for a party to go about and get lost on all sorts of adventures. Mistborn got the licensed RPG treatment, so why not Stormlight Archive? It's a match made in Heaven... right? I realise, of course, that the Sand-man's penchant for esoteric magic systems, makes any conversion to a d20 system especially difficult. For instance, how does one convert Lashings into d20 mechanics? Or absorbing Stormlight to fuel Surgebinding and the subsequent drainage? How does that work mechanically? Soulcasting can be easily reworked by relying on transformation/conjuration spell lists from D&D, at least, but how could you balance Shardblades (you know, the soul-cutting superweapons that are one-hit-ko's to muggles) without being so OP? Someone had said to me other day... and on another website... that it'd just be easier to work with a more freeform style, like FATE or OVA. Which is true! ... But I'm not familiar with either. Besides, I'm entertained by the intellectual (well, intellectual as this can possibly get) exercise. A little metaphorical elbow grease and this could work. What do you guys think? What are your two cents, who'd like to help me along with this? I know there's already a sort of loose SA d20 game on this site (Desolations & Dungeons, something like that?), but in terms of creating a hardcore Stormlight d20 D&D game, would anyone be up for not only helping me... but maybe even giving it a go as a game in of itself? ... Or, hey, ask me about some of my crazy other D&D stories and endeavours, heh heh. Avatar: The Last Airbender, Berserk, Disney d20, I do my best.
  4. A friend of mine and I needed to create a new character for our Pathfinder campaign, and we decided on making a Mistborn class, and decided to share it with the forums, he provided the pathfinder knowledge, I helped with most of the Mistborn semantics. You can find it here. The reason there is no rules for copper/bronze, and other allomancy-based metals, are because we don't plan to encounter any other allomancers in the campaign. The class is meant to be as balanced as any other, unlike many other Mistborn classes we have encountered.
  5. Some of you who've seen my posts in the last few days probably get by now I love me some classic tabletop gaming, yeah? I love d20 mechanics, I love it when there's a possibility for failure... it makes it all the more awesome when someone succeeds. More importantly, it's fun to set up stories in fantastical worlds and tell those stories with others, DM and player alike. With that in mind, I'd like to post the following pitches for Call of Cthulhu, Pathfinder and D&D 3.5e games, drum up any possible interest for anyone interested. I'd like to note before we begin, mind, that all of the following are homebrewed campaigns. I hope that's cool with y'all. Oh! And the number of players I'm searching for? 5. It's a good number. 1) The Wizard of Oz 3.5e This right here is sort of if American McGee warped Oz in the same way he warped Wonderland. The premise would be your characters were swept up in a tornado... and landed in a dark alternate timeline where Dorothy never defeated the Wicked Witch, much less came to Oz at all. As such, it's a much darker, grimmer and crazier Oz, with the Wicked Witch ruling the Emerald City with an iron glove and terrorising munchkins day and night. Has anyone ever seen Return to Oz as a kid? We're talking something along those lines, tonally speaking. Expect appearances from more obscure characters from the Oz books showing up, such as the Nome King (well, obscure to anyone who has never read the books). --- 2) Avatar: The Last Airbender d20 I might have mentioned I'm in the process of setting up a homebrewed Avatar game. This is true. Sadly, it won't be picking itself up off the ground anytime soon, my usual bandmates are kinda indisposed due to school. Life. (coughprisoncough- jk!) Now, unlike my current attempts at building the Stormlight Archive d20, I already have a perfectly functional supplement and framework to turn Avatar into a good D&D game. That last of which, mind, I'm mainly using for the creatures and items. But in terms of feats and classes, I'm sticking with the first. As for actual campaigns... I have two ideas. The first of which is more of a dungeon crawler; your characters would be bodyguards on an archaeological expedition to find an ancient temple from the Earth Kingdom's distant past, only to be sealed in with various nightmares and monsters that have leaked from the darkest recesses of the Spirit World. There'd be some mystery, pitched battles for survival, traps galore- all that fun stuff. The second, to be a little more lighthearted, is a high seas pirate-y adventure in the world of Avatar. You would be a pirate crew racing against others for a legendary prize; a lost Fire Nation navy ship notorious for plundering Water Tribe and Earth Kingdom villages, towns and cities... but disappeared under mysterious circumstances. All that bounty, all that loot, must still be on that ship, and on one night in a seedy tavern an old man (the quest giver) sells his knowledge for auction, as he claims to have been the first mate of the Black Dagger. For that game, I'd need someone to volunteer to be captain. And note, if you don't want to be a Bender, you can select standard classes like Fighter or Barbarian, no prob. No magic classes, though, since wizards aren't really a thing here. --- 3) The Dinner Party - Call of Cthulhu Pitch: It's CLUE, with a Lovecraftian spin. Set in the 20's or 30's, the player characters have been invited by a famous and reclusive author to his manor. If they don't, well, he'll release certain articles of blackmail to the public. As the guests are seated one by one, to a man holding some dark secret, the host reveals that they will be playing a game... starting... now. Cue the lights. A second later, they're back on and the host is seemingly dead... and the manor takes on new and seemingly impossible dimensions, as eldritch things seep through the walls... and the host himself, this corpse, disappears and reappears in new shapes and sizes. Escape is impossible. The only way to save oneself is to brave the horrors of the manor, to find the secret means by which you can leave this accursed place. ... If you can keep your sanity that long, that is. Mwahahahahahaha! (thunder crack, lightning!) --- 4) Down the Winding River Most fantasy stories take place in an ersatz of medieval Europe. Here, I'd like to do something... a little different, for this Pathfinder adventure. What if we set it in an ersatz colonial-to-mid 19th century Americana? Show of hands, who here has ever read Ray Bradbury, The Legend of Sleepy Hollow... or watched Over the Garden Wall? Essentially, this would be a game modelled after the premise of Over the Garden Wall; a bizarre, mysterious limbo-like dimension steeped in the folklore and legends of old Americana. The player characters are lost souls, trapped in the Unknown for this or that reason. The story goal? They're told the only way they might find the path to salvation is if they follow down the Winding River. Along the way, they'll come across all sorts of oddities, horrors and fellow wayward souls... some more dangerous than others. Also, due to the setting, you can totally have early gunpowder weapons like flintlocks and muskets alongside swords, axes and such. --- 5) Shadows O'er Christmas Eve I can't think of a better title for this one, I have to admit. This is set in... I want to say... late 18th to early 19th century. But here's the idea: the player characters are a group of adventurers, monster hunters and supernatural investigators trapped in this pleasant hamlet, hired by the richest man in town whose mysterious and monstrous manor looms over the townsfolk like an all-seeing black dragon. This is not the most popular man in town by any means, oh no. He's the Scrooge and the Grinch combined into one crotchety old bastard. But lately, the man has been plagued. His lands, his home, all the target of all manner of unnatural mischief. At first, he blamed it on the locals. Then, on wild animals. Now, he's not so sure... In fact, with every passing day, he has become convinced he is now the target... of the Krampus. The player characters must investigate the manor and the town, unravel their mysteries, do battle with vengeful ghosts and eldritch Christmas-themed nightmares, and lift the curse off the old man before the shadow of Saint Nicholos engulfs them all... So, yeah. It's Pathfinder meets Krampus. Neat, yeah? --- Misc. My usual style? I'm not really a play by post person. I like it when I know everyone is there in the same room as me (metaphorically, this being the internet), so I like to use chatrooms. We could either use the chatroom here or a Skype chatroom, if that would be okay with you guys. Also, I love writing character sheets, and if there are anyone here unfamiliar with Call of Cthulhu, 3.5 or Pathfinder, I can help with that. So, what do you guys think? What sounds more exciting for you? What would you be up for? I'm doing this by vote.