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Found 3 results

  1. Marne walked towards the cell where the former Spiked ringleader, Olaf, was held. With no former need for a real jail, the cell in which Olaf was kept was simply a locked basement in one of the Synod’s old hideouts. Marne found the arrangements inadequate. Any servant of the Lord Ruler, Spiked or not, former or current, was dangerous. Deadly. And he was about to negotiate with one. Descending the dusty staircase, each wooden board creaking underneath him as he stepped, he nodded to the guards, a Windwhisperer and a Brute, who silently nodded back and stood aside, allowing Marne to pass. Stepping down onto the floor, Marne again nodded at the Feruchemists guarding the stairwell, who stood, tromping up to the top of the staircase. Though the Windwhisperer could tap hearing, Marne found paranoia unnecessary still. Refusing to trust his own men, who he had known and worked with for many years, was indeed a sure sign that the Lord Ruler has finally come—sowing dissension and mistrust amongst the ranks of the Synod. He would not have that; he would trust, until trust proved folly. He would also need to trust the man in front of him. Olaf seemed to fully occupy the spacious wooden basement. His lurking presence, with an air of anticipation as he sat on the edge of his cot, fingers splayed, seemed to extend beyond him and fill the room. It unnerved Marne, but little could be done about that. He would have to work with this man, if he had any hope of catching the Spiked in their midst. “Olaf,” he began. The skinny man across from him raised a bony, long finger, indicating silence, and Marne abruptly shut up. Olaf spoke, thin and raspily. “I don’t know their names,” he said simply. Marne frowned, thrown off. “What?” “Their names,” Olaf repeated. “That’s why you’ve come, isn’t it? You want the names of all the Spiked in my group. That’s not the way this works. I remember nothing from when the spikes are in. Faces, people, even events, it’s all gone.” Marne blinked. “I’m supposed to take you at your word?” Olaf smiled, though it was devoid of humour. “You could torture me, but you’d find the same thing, and I’m completely within your power anyway. I have no reason to lie to you, Marne of the Synod. You can overpower me, and perhaps outsmart me. But I don’t know the names. The spikes, they...do something, to a person. I don’t know how the Lord Ruler does it, but living with those spikes is like having a different person in you, who can’t remember what the other person does. I know I attacked you, and that I removed my spikes, but I can’t tell you much more.” Olaf looked up, a glint in his eye. “I would, however, be happy to help you hunt them. The other Spiked. I have no love for the Lord Ruler, and it seems that helping you is the only way either of us will emerge from this alive.” Marne weighed Olaf’s words. The man may be lying, he thought. But if he is not...his brains will be an important asset, and his unique skills will make him a formidable ally. Besides, who do I want watching him? An assortment of random Ferrings, or myself? Marne looked at Olaf. Trust. He would trust this man, for now. Because trust was one of the few things that remained left to him. “I accept your offer, Count,” he said. “Let us go then, and do what we must to allow us both to come out of this alive.” Reaching out, Marne grasped Olaf’s hand. It was a small step, and might not have been the wisest. But any asset would help now. Now that Spiked were abroad… And trust was needed now, more than anything. Count Olaf has been converted to the Synod! Day 1 has begun! It will end in 48-ish hours, at 9 EDT on Sunday, August 12. Player List: 1. Rathmaskal as Laksam, an ash sweeper from the Eastern streets 2. Xinoehp512 as Ereheman Tresni, a man with his priorities backwards 3. Steeldancer as Steel, the fastest sculpture of a squid wrought entirely in steel in all of Tathingdwen 4. Randuir as Zihel, a worldhopper looking for his twin brother 5. I think I am here as Itiah VI, a missionary on a mission 6. Bort as Tee Mai, a tailor specialising in offensive clothing 7. Cadmium Compounder as Ethin Hallil, a cadmium Feruchemist and SCUBA diver 8. _Stick_ as Stick, President of the Tathingdwen Tautological Society of Tautology 9. Jondesu as Remart, a man back from vacation armed with vaguely ominous statements 10. Kidpen as HanTor, a lonely Kandra that’s definitely not Spiked, nope 11. Elandera as Era, an old woman who claims to have been alive before the reign of the Lord Ruler 12. Snipexe as Snip, a fabric cutter in the local quilt shop 13. Worldhopper from Yolen as Tarin, a Sparker with a wonderful, awful idea 14. Alvron as Izzy Dedyet, who is not dead, feels happy, and thinks she'll go for a walk 15. Phatterner as Citona Vinid, a seemingly faithful follower of the Lord Ruler 16. Ark1002 as Kardik, a Full Feruchemist 17. Araris Valerian as Valwyn, an honest rug merchant 18. Coop772, as Irion, a Full Feruchemist more comfortable around his friends 19. Sart, a stuttering Nameless
  2. MR 14: The Canim Fury You are all legionnaires in the First Aleran. Since you were small, like all Alerans, you have been able to fury craft. For some, your skills have never progressed fair enough to manifest more than a basic fury. For others, you have trained for years, and have controls of furies enough to rival a Lord. When you were recruited for the First Aleran, you never expected see any real combat. But then the Canim invaded, and the First Aleran was caught in the middle of a war. Your half-century was sent behind enemy lines to learn what you could of enemy movements, and to find opportunity to hinder their forces. You have uncovered some information that Captain Scipio must get as soon as possible, but your enemy has discovered your presence. Not everyone made it out of the ambush they laid for you, and now you're trapped behind enemy lines, being hunted mercilessly. Making the most of your furycrafting, you were able to evade their initial chase, and have gained somewhat of a lead on them, but the path you need to take back is not going to be easy... The Rules: Cycles will be 48 hour combined Day-Night cycles. There are two factions: Those Loyal to Captain Scipio, and Traitors seeking to bring down Captain Scipio. The traitors do not want the Captain to receive the intelligence gathered, and so their goal is to stop those Loyal from reaching the Captain at all costs, while still surviving to report the intelligence to their superiors. -The Loyalists win once all of the Traitors are dead. -The Traitors win if they outnumber the Loyalists. -If neither side has claimed victory by the conclusion of the 8th cycle , both sides lose (their hunters catch up to them before they reach safety), unless a player scouts on the last cycle, in which the scouts team wins. Furycrafting: There are 6 different types of furycrafting: Fire, Water, Earth, Air, Metal, and Wood. Everyone has different abilities in fury crafting, and this differences are represented by 3 tiers. Each type of furycrafting has 3 tiers, each which has its own ability. Higher tiers have access to the abilities of the lower tiers. The abilities are as follows: When there’s a conflict between two things (tied lynch, multiple action/vote redirects on the same player each trying to shift to different players), the result will be decided by a coin flip. Players are able to make 2 actions per cycle. Each tier counts as a separate action. You cannot use the same action twice. Only players with Water or Windcrafting can open PM's. PM's can be made at any point during a cycle, up to the players limit. PM's are between you and one other player. Remember to include Elbereth and I in all PM's created. Label the type of crafting used in the PM title. For example: "MR14 Hael-Elb (Water)" or "MR14 Elb-Alv (Wind)". PM's remain open for 2 cycles (the one in which it is opened, and the next) before being closed, unless roleblocked or redirected. PM spies get both sides of the conversations their target was included in, but not the name of the other players in the conversations. The Traitors have a faction kill, and a doc to collaborate in. The types of kills will be differentiated in the writeup (i.e. Lynch, Traitor, Wood, Fire, Metal, Earth) Order of Actions: > Roleblocks/Redirects (W1, W2, W3, E1) > Scouting (E3) > Vote changes (F1) > Lynch > Protects (E2, M1, M3) > Kills (Traitor kill, F2, F3, M2, Water3) > Scans/Spying (A2, Water2, A3) If Person A blocks Person B, and Person B was blocking Person C, Person A block Person B’s roleblock, so Person A’s actions go through. Provided a redirect isn’t blocked or redirected, it happens before roleblocks. If two players attempt to redirect the same action(s), a higher tier gets priority, otherwise a coin flip decides the result. Players can have more than one type of furycrafting, but every player will have at least one which will be designated their primary furycrafting. Each player's primary furycrafting will be public knowledge. Note that this will be the type of furycrafting, rather than what tier. Players with a Tier 3 fury can designate an heir. This does not take up an action, nor does it need to be announced publicly. Upon their death, their fury passes to their heir. If no heir is named, a recipient will be randomly chosen. The recipient will gain a Tier 2 version of the fury. Players who are inactive for 48 hours will be 'left behind', and killed. For the purposes of this game, I am defining inactivity as not making any game relevant posts. Now I realize this is a reasonably strict filter, but I understand that sometimes life happens, and if you let me know, I'll make arrangements. You can post in thread, or send me a PM. I can neither confirm nor deny that there is or isn't any of, but not limited to, the following: Hidden Factions, Sleeper Agents, WMD , Vord Elbereth will be Co-GMing! And Alv will be your Impartial Moderator. Signups will last for a bit under a week. I may extend it by a day or two if numbers are too low, but hopefully we'll be fine! Player List: Write ups:
  3. I read way to many sci-fi and fantasy novels. They've caused me to come up with various plans and procedures in case of supernatural events. For instance, I can prove to my past self I'm myself from the future, I can teach others how to prove to me they're trapped in a Timeloop, I have a signed 'Roomate' Agreement that dictates exactly what will happen if I get a clone (Evil or otherwise), and I know what to do if I'm sent into various alternate dimensions. One thing someone brought up to me though, is memory Wiping. What do I do to prevent memory wiping? Assuming I realize someone is about to wipe my memory of the past 5 minutes, or entire lifespan, how do I ensure my memory is restored?