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Found 2 results

  1. “Ooh, ooh, tell me a story!” Coyote pranced around the Court’s latest medium in a decidedly undignified fashion, body undulating in a way that was unsettling to the eye. “What sort of story?” “A story about me, of course! Those are always the best stories.” The god grinned widely, muzzle full of far too many teeth, all razor sharp. “Of course,” the medium agreed gravely, settling themselves on a nearby stump. “So which story will you tell?” Coyote nuzzled against the medium’s legs before rolling onto his back, demanding wordlessly that his belly be scratched. “Will you tell of how I placed the stars in the sky? Of how I hid the moon?” As the medium cautiously obliged Coyote with scratches, the god turned, snapping at their fingers, missing by only a hair. “Or will you tell of how I tore the Wood and Court asunder? Of how I trapped the Seed Bismuth, and made the humans know fear?” “I will not tell any of those stories, I think.” “But you must! Those are my favourites.” The air in the wood seemed to thicken. Strange shadows flickered at the edge of the medium’s vision, and Coyote let out a low growl, teeth growing longer, sharper, if that were possible. “I think you will like this one, once I have told it. It is a tale of your cleverness, your wisdom, your vengeance and your mercy.” The shadows abated, and Coyote’s form rippled, becoming smaller, less aggressive. A look of puzzlement replaced his former snarl. “That does sound like me. But I am not sure I know this story.” “It is an old tale, and not well known. It begins a few short years after you divided the Court from the Wood, and the Archer cursed the Annan Waters. Suspicion and fear ruled. “No one spoke of it, but the Court and the Wood were at war.” So, before we get started, this game is going to be a little unusual. This is not a standard Elimination game. This is not a Faction game. This is not a free-for-all. It’s a bit of all three. For this game, there will be two game threads, not one. One for the Court, and one for the Wood. Players can only communicate with or PM players in their respective threads, outside of special circumstances. (PMs are night only.) Likewise, there are two factions, Gunnerkrigg and Gillitie. In the Court thread, Gunnerkrigg is Village, and Gillitie Eliminator, and vice versa in the Wood thread. When one game ends, both do. Turns will have th standard 48/24 Day/Night lengths. Because of the nature of this game, and the source material, there are a few additional mechanics. The Test. Each player can, once in the game, choose to die. If they do, they will be resurrected into the other thread, given a random non-unique role and have a 60% chance to switch alignments (ergo, villagers will tend to stay villagers, just in the new thread, and elims will tend to stay elims.). Mediums, and Meetings. In addition to the lynch vote that each thread has each day, each thread also has a Medium vote, where a player can be given or stripped of the Medium role. Mediums may post/PM in both threads, and gain a neutral alignment, unless they are an Eliminator. Additionally, they can appoint a Guardian from their original thread. This Guardian gains either the Dragonslayer, or Protector of the Forest role, depending on their thread, and gains the win-con of ensuring their Medium’s survival. If the Medium loses their role, so does their Guardian. In addition to the powers the Medium had before, the appointed Medium gains the ability to call a Meeting. During a Meeting, there is only one thread, and all players can take actions on each other, PM each other, and they have a group lynch. The game cannot end during a Meeting. Meetings cannot be held concurrently. Again, given the nature of the source material, there are additional secret roles and mechanics that you'll have to discover as you play. These secrets do not belong to any particular faction. Roles: Forest: Hollow Faerie: Hollow Faeries cannot undergo the Test. However, if they are killed, they are automatically resurrected in the other game following standard rules. Regional Faerie: You have a small power over the Ether. While generally speaking you are harmless, you can be annoying. Target a player, any action they take has a 25% chance to fail, or any action taken against them has a 25% chance to fail. Air Elemental: Using your mastery over the air, you can PM one player of your choice during the day. Anwyn/Forest Elf: Although not the most Etherically powerful of Forest dwellers, you come from a strong people, and not many can boast your tolerance for alcohol. During the day, you can slip someone a glass of achewater, and they will pass out and forget to vote. Rogat Orjak: Despite appearances, you are not a dragon, and would much rather not be compared to one of those barbarians, thank you. Your large size allows you to shrug off most attacks, and makes your fellows reluctant to accuse you, even though you’ve assured them multiple times you’re quite nice, really. (Extra life, optional -1 vote at the end of the Day.) Shadowperson: One of the remnants of Coyote’s failed attempt to replicate humanity, you have no particular Etheric talents, but you are sneaky. You can follow a player at night and see what actions they take. Wisp: A masterful illusionist, you can convince anyone of anything. During the day, you can move one player’s vote. Ysengrin: A wolf spirit who is unswervingly loyal to Coyote, you have an enormously powerful etheric presence. (Kill/Protect) Unique. Reynard: A trickster-spirit, your etheric skills revolve around misdirection and illusion. (Redirect/Conceal[<-Coppercloud equivalent, blocks Shadowperson scan and vote manipulation, amongst other things.]) Unique. Protector of the Forest: Gifted enormous power by Coyote to protect your Medium, the very trees have become an extension of your being. In Gillitie Wood, you are all but omnipotent, although you feel your physical body atrophying. Kill, Protect, Roleblock, Redirect, Extra Life. Can use up to two actions each night, however, additional uses count towards atrophy. If they use three actions consecutively, they die. Powers weakened during Meetings (loses the extra action period). Unique. Court: Barrier Mage: You can attempt to protect a player each night. Although you will save them from death, there is a chance they will be injured, unable to place a vote or take actions next cycle. Witch: Each night you may cast a spell attempt to gauge a player’s intentions. (Basically an alignment scanner, albeit with a chance of failure.) Telepath: Each day, you are given the option to PM up to three random active players. Making Everything Boring: Any random effect always lands the way you wish it. Unique. (Note, requires specific targets, and knowledge of the random effects; cannot affect more than two things at once.) Demi Fire Elemental: One kill attempt per cycle; as with Barrier Mage, it cannot fail completely, but it can injure instead. Dragonslayer: Trained and warded to enhance your physical abilities to a superhuman degree, you are the greatest warrior of the Court. Two lives, kill/protect. Unique. Teleport: You can randomly swap two player’s locations, so that actions that would affect one instead affect the other. (Basically, trade actions that would target you for actions targeting a random other player.) Zeta: Officially speaking, you do not have a power. Unofficially speaking, you are very, very scary. 10% chance each Turn for you and a random number of others to be transported to a nightmarish alternate dimension. If this happens, you will all be put in a PM together for the turn, and be unable to speak in-thread. Each player taken has a 20% chance to die, or change alignments (alignments beyond the simple Court/Forest split...). Actions taken while Zeta’s role is in effect can have unpredictable results. Unique. Engineer: You specialize in building robots. You can send a drone to stalk a player, either listening in on their conversations or reporting back their actions. High failure chance. However, you can send this outside the Court. If you do, however, and it fails, the drone will attempt to take root, and you will be executed at the next Meeting. Etheric Scientist: While you have no talent with the Ether yourself, you’ve devoted all your time to studying it. Largely powerless on your own, although you can disrupt or enhance Etheric abilities. (Roleblock or remove failure chance of roles, Engineer excepted.) Miscellaneous: Hello everybody. This game is going to be run by me and @A Joe in the Bush; while we haven't quite finished finalizing things, one of us is probably going to take the Wood Thread, while the other takes the Court. Likewise, rollover time and game start are still up in the air, but a good bet puts the game start between the 8th and the 11th, and rollover at around 11PM central time. While I know this is a non-Sanderson setting, and not a super well-known one, at that, I'm hoping people will play. We'll need a lot for this game to last longer than a week or so. (Like, 28 minimum, preferred 30+). If you're interested in getting to know the setting a bit before the game, start here . (Or start here , and jump back to the beginning if it catches your interest. The beginning's a little rough.) I think Wilson's probably the IM, (since she knows too much. ) And there will be a spec doc available upon request, although I'd much prefer people play. (Seriously. If you're reading this, sign up. Doesn't matter if you've never played SE before, or if it's been a while, we could use the players.) And I think that's all, folks. EDIT: Game now has an official start time. Woooo! Player List: Locke Tekiel (Orlok Tsubodai) Marv (Hemalurgic Headshot) Straw (Straw) Elbe (Elbereth) Budgie (A Budgie) Altea Meza (Crimsn-Wolf) Araris Valerian (Araris Valerian) Tautali Laust (Megasif) Centaurus (Darkness Ascendant) Stick (Stick) Carrie Brule (Burnt Spaghetti) Koru (Doc12) Bart Allen (Flash) Clanky (Clanky) The Inspector (Paranoid King) Reginald Canuk (Dalinar Kholin) Sean (Polkinghornbd) Anwir (Drake Marshal) Anansi (Metacognition) Fess (Arinian) John (Winter Devotion) Jordren (Majestic) Small Large (Stink) Lyren (Droughtbringer) Shqueeves (Shqueeves) Pickle (asterion137) Rendren (cloudjumper) Kintas (Jondesu) Lopen (TheMightyLopen) Noah (Eternum) Tarek (Randuir) BrightnessRadiant Ecthelion Quick Links: (Note that there are separate threads, this is so the game is still readable afterwards. If we were to merge the two threads together then it would be pure chaos. Similarly, as of this game, we, the Mods, were unaware of a way to duplicate posts and thus merging the Meetings into one thread but not the other would also cause chaos and so were merged into this thread. There are posts/edits at the points where the threads change type so you shouldn't have too much trouble reading through. Hopefully.) Court: Forest: Meetings:
  2. Now, I'm probably not the only one who's thought how epic (sorry, bad pun) it would be if people from different serieses (is that even how you say it?) could come together and become the ultimate warrior. This doesn't include Shards and gods from the percy jackson series since they either are not allowed to directly interfere or they don't have bodies so they can't really do anything. So, so far, this is what I have: Percy + Nico + Annabeth + Katniss + TLR + Reynik + Femke + Kaladin + Fitch + Calamity + Eragon + Mandorallen + Garion/Belgarion + Galbatorix + Silk + Lorelei von Leyden + Ruby Redfort + Hitch + Thor + Heracles + Four + Antikas Karios + a ton of other stuff I'm probably forgetting. Together, these characters are from: Winter Warriors; the Belgariad/the Malloreon; the Inheritance Cycle; Ruby Redfort; the Norse myths; the Greek myths; Heroes of Olympus; Mistborn; the Rithmatist; the Stormlight Archive; the Lorien Legacies; Imperial Assassin; Reckoners. Together, these people make someone who is a Mistborn; a Feruchemist; can control wind, lightning, water, the dead; is super smart; is the ultimate epic; can break into people's minds really well; can use magic in it's various different forms; can fight really well with a sword and spear and can throw a knife really accurately; is a master martial artist; is great at codes; can parkour; is really strong; is a master of disguise; can shoot a bow really well; is a windrunner; can use any legacy (due to his/her Ximic). If you think of anything else to add, just leave a comment down below, but just make sure to add the name of the series/book the character is from. Edit: P.S. please make sure that this doesn't include books with really bad magic systems, like Harry Potter (I'm not saying the books are bad, just that the magic system is really cr*p since it doesn't have any boundaries or limits or stuff you must have to do anything (this doesn't include wands!))