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The Final Empire is OVER!!! WINNERS: @Illwei AND @Experience Welcome to Imperial Nomic! This game is a version of Nomic, a game where the players actively change the rules of the game. Players make Proposals of new laws or propose Amendments of old laws. All of the rules (including these rules here in the introduction) can be changed. All of the players are trying to win, but the requirements for winning and the methods for getting there change throughout the game. In this case, the players win when they get 1,024 Atium. There are various ways to get Atium. What makes Imperial Nomic different from regular Nomic is that in Imperial Nomic the Lord Ruler is the one who approves or rejects all rule changes, so it goes much faster. We also have a Senate with some approving power. The Lord Ruler's power is balanced by the fact that he/she cannot personally make rule changes; only non-Lord Ruler players can do that, although the Lord Ruler can suggest some things that he/she would be likely to approve, and can note in approvals or rejections his/her reasoning. In addition, the Lord Ruler cannot win the game while he/she is Lord Ruler. Basically, if you liked Elend’s legal plotline in Well of Ascension, this game is really going to burn your metals. I will try to keep the area below updated with all of the current laws. I hope this will be fun! 0- Basic Rules 1- The Lord Ruler 2- The Steel Ministry 3- Other Roles and the Senate 4- Judgment 5- House Interactions 6- Posts and Messages 7- The Black Market
Welcome to Imperial Nomic! This game is a version of Nomic, a game where the players actively change the rules of the game. Players make Proposals of new laws or propose Amendments of old laws. All of the rules (including these rules here in the introduction) can be changed. All of the players are trying to win, but the requirements for winning and the methods for getting there change throughout the game. In this case, the players win when they get 1,000 spheres. What makes Imperial Nomic different from regular Nomic is that in Imperial Nomic the King of Alethkar is the one who approves or rejects all rule changes, so it goes much faster. The King’s power is balanced by the fact that he/she cannot personally make rule changes; only non-King players can do that, although the King can suggest some things that he/she would be likely to approve, and can note in approvals or rejections his/her reasoning. In addition, the King of Alethkar cannot win the game while he/she is the King. The King will post a census at least once per page that has the name of each player and the number of spheres they have. There are titles that can be given such as highprince of commerce, war, information, though none of them exist at the start of the game. If at any time when a census is taken a player's sphere count goes below zero, they are stripped of any title(s) they may have. If any of your proposals are accepted, you gain 5 spheres. If any of your proposals are rejected, you lose 5 spheres. The Game will end in three months on Janurary 28th at 5:00 PM if no players have reached 1,000 spheres. If this happens, the player with the most spheres will win.
Another Message from Future Meta (circa the proposal of the Unification Law): Hi, everyone! It appears activity on this has picked up again, without any prompting from me. The game state has changed rather significantly since then. It’s now an RP. I shouldn’t be surprised. If you post for the first time, and then don’t post for 24 hours or 3 pages, you become a Wandering Merchant. That means you can set up quests for people, and you get to be in a Guild. If you’d like to be in the RP, post your sheet in the thread. The current President, Ene, will add it to the list. Message from Future Meta (circa the passing of the Maybe Rule): Hello, prospective players! One of the side effects of the rules of Nomic (which you can read below the horizontal bar - highly recommended) is that the game quickly sprawls out of control. This has happened. I’m here to answer a few questions, and generally make it easier to join the game. Q: Do I need to understand all the rules? Heh. No. In fact, rule infractions are frequent, and nobody really understands all the rules apart from a select few. If you understand the basics, you will get by. Q: What are the basics? The currency of the game is Eggs. Getting one million Eggs makes you win. You can get Eggs by challenging people to games or duels, or by passing rules (or asking AonEne nicely). You can lose Eggs and have your actions in a post invalidated by breaking rules in that post. However, you only lose those Eggs and actions when somebody calls you out on said rule breaking - by saying UNO. You can also call out other people for rule breaking by saying UNO - however, you get nothing from it. Calling UNO is therefore a strategic decision. Every post must have an animal picture in it. If you vote on stuff, you must also propose a rule. Q: That sounds complicated! You don’t need to understand it all. Just vote on the proposals, and challenge some people to games, and you’ll get a sense for what Nomic is like eventually. CURRENT OLD GAME STATE (complicated): To celebrate April’s Fools (for my time zone, at least), I would like to propose a new forum game. It is called Nomic, and it only has three rules. (Well, three rules right now.) The essence of Nomic is that we collectively determine the rules of the game, with each player trying to bend the rules such that he or she can win first. EXISTING RULES: The Main Idea: Players take turns suggesting rules, or amendments to or the removal of existing rules. The Voting Clause: Upon a majority vote of more than three players, said amendments or removals are taken into effect. (Note: no rule is exempt from this rule, including this one, unless superseded by another rule.) The Winning Rule: The winning player shall be the first player that wins. When one player wins, all other players lose. Every rule can be changed, including the rule that says every rule can be changed (thus making it so that some rules cannot be changed - unless, of course, we collectively decide that all rules can be changed again.) This means that the game starts simple, but inevitably spirals out of control. I’ve seen games become glorified DND, complex blends of Chinese Checkers and Monopoly, and even entirely new board and card games. There are also two ways to play Nomic - we can carefully consider the ramifications of each rule, force everyone to understand rules to the fullest, and avoid contradictions. The second one is where rules are forgotten until someone brings them up - where bad ideas are voted into effect on a whim, and where the complexities of the ruleset invariably cause the game to collapse, sending it spinning out of control. In my opinion, the second one is much preferred. To start us off, I shall propose two new rules. Again, these are not in effect until they reach majority. The Points Rule: The winning player shall be the first player to reach one million points. The Equal Opportunity Act: any rule that discriminates based on the identities of players outside of the game (including screenname, rank, etc.) shall be considered invalid. I suggest that whoever takes their next turn should start devising ways to get points. It should be noted that said rules should also allow other people to get points, and shouldn’t give you too much of an advantage - otherwise, they won’t be inclined to pass it.
The return of Nomic from it's untimely grave and subsequent resurrection. The rules are as follows: https://legacy.earlham.edu/~peters/writing/nomic.htm#initial set New rules begin at the index 301. We will separate the game into "Dynasties". When a player wins, that Dynasty ends and a new Dynasty begins with all rules returning to the initial set [excluding a scant few that are too precious which will be decided between dynasties] @The Second Post, @The_Truthwatcher, @xinoehp512, come forth from the aether and respond in the affirmative and we shall begin.