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MR24: Cycle 4 - In Which Balelight Suffocates Someone The sky was dark above Balelight’s city. Above the clouds, though, the sky was bright and blue. Balelight allowed herself a rare smile. On a whim, she cast her gaze downward, burning a hole through the clouds and anything that happened to be beneath them. Lasers pierced the clouds and struck the ground beneath, which Balelight recognised as near the hospital. She descended slowly through the clouds in the shaft of sunlight she’d created, like a goddess from the heavens. Her eyes were met with chaos. Indistinctly, through the rain, she could see fighting and the glow of what looked like a forcefield, although most of it was obscured by mist. “What is this,” she said, voice amplified by the air around her. She began to gesture a wave of air to push away the rain obscuring her way, but was stopped by a voice. “Balelight! Balelight,” gasped Stormwarden. “I didn’t do this, it isn’t my fault, I don’t know what’s going on, I came and found you as soon as I could-” She tried to continue talking, but no sound came out. Balelight brought down the fist she’d made, holding the air in Annabelle’s lungs. “Hush,” she said, entirely unnecessarily. “Blathering irritates me. And as far as I can tell, the enemies to my rule have still not been found,” she said, amplifying her voice again. “Let this be a lesson to you all. Every time that you do not bring me a suspect or kill them yourselves, someone in this city will die. Perhaps many people. Do not test me.” Stormwarden fell to the ground. Balelight ignored her, stalking toward the commotion that had occurred earlier and pushing away the rain in an expanding wave as she did so. “Now, would anyone care to tell me what, exactly, is going on here?” Hissss. This is the sound of water superheating. Plop. This is the sound of a girl falling into a puddle of lava. Aieeeeeee. This is the sound of Altea Meza’s scream as she burns to death in said puddle. Lemonelon was killed by Balelight’s wrath! She was the Epic Stormwarden, with powers of Chain Lightning and Windform, and part of the Epic Cabal! Crimsn has died! Vote Count: No one voted on anyone. Cycle 4 has begun. You have 47 hours to vote and send in actions. Player List: [REDACTED] - Paranoid King, person who specializes in collecting relics. Starshatter and Birdrider - Winter Devotion, star crossed Australian runaways. Jon - Jondesu, amazing with computers but absolutely useless when it comes to talking to peopleReckoners Demolitions Expert Mark - Mark IV Biff - Elenion, a street salesman in the wrong place at the wrong time Sandra Kensington - Sami, weapons manufacturer with dark secret Rashers - Majestic, a bacon-summoning Epic Hydroplane Impulse - The Flash Shockwave - King Cole, Epic with a terrible singing voice Matt - Shqueeves, orphan who never knew anything better Anonymous - Alvron, The Collective will ensure you never know anything about him Silver Feather - Roadwalker Malcontent Tammy - Rebecca, the accidental daughter of Obliteration () Amy Scott - Brightness Radiant, out of place punster Nameless Character I - Drake Marshall Annabelle - Lemonelon, an "engineer" Epic Stormwarden Sol - Eternum Lightwood - RippleGylf Outblack - Hemalurgic_Headshot Falchion - Elithanathile Cranium - Frozen Mint Annoan - Megasif Nameless Character II - Ecthelion III Pickle - asterion137, a small - time thief Altea Meza - Crimsn_Wolf, a petite young drifter Fess - Arinian
LG21: To Reforge a God Background: Since the last two wars with Odium, the Cosmere has finally had peace. The 16 Shards are now able to turn again to their own pursuits - creation or destruction, as it suits their Intents. But the greatest conflict since the Shattering brews on the horizon. Hoid, the discredited leader of the 17th Shard, is rumored to have returned. The last letter he wrote since he left the Cosmere to parts unknown hinted at his desire to end the rule of the Shards entirely, and reforge that from which they Shattered. The name can be heard floating on the Rosharan highstorms. It curls with the mists in Scadrial. The colors of Nalthis whisper it to the Returned. Adonalsium. Through the length and the breadth of the Cosmere, the message travels, leaving consternation in its wake. The final conflict of the divided Cosmere approaches. The end of the order of uncounted millennia looms. The Shards gather their forces for one last stand. Will they be able to defeat Hoid and end his goal of reforging Adonalsium once and for all? Or will Hoid take his final vengeance on that Coalition? Only one thing is certain. The Cosmere will never be the same again. Factions: Shardic Coalition: For untold millennia, you have supported the rule of order in the Cosmere. Hoid and his interference has brought you only two costly wars, and the insolent fool didn't even have the decency to face his punishment for warmongering. Now, he has returned, and you must stop his plan to bring about the return of Adonalsium at any cost. The Coalition wins after killing all members of the 17th Shard, as well as Odium and Autonomy and their Champion(s)/Agent(s). 17th Shard: You have been brought into Hoid's great plan for the worlds of the Cosmere. He was there when Adonalsium was Shattered, and he intends to be there when the God is reborn. To bring his plan to fruition, you must gather up the Shards from their original holders. Unfortunately, they are not likely to surrender them peacefully. To win, you need to outnumber the members of the Shardic Coalition. (Autonomy, Odium, Survival, and any Champions of Odium/Agents of Autonomy do not count towards either faction for purposes of outnumbering.) In addition, the 17th Shard has a sudden death win condition - if at any time, members of the 17th Shard hold all 10 Unshattered Shards, the game is immediately over and they win. If Cultivation is Shattered, this sudden death win condition is no longer possible. The 17th Shard have a doc to conspire in, and have a Faction kill. In addition, there are three Shards who have separate win conditions. These will be described in the Roles section. Roles: All players may make up to three actions in a turn (spread out over day and night cycles). The following count as actions: using a Shardic action or investment ability, using a minor role ability or Faction kill, investing in another player, passing a Shard to another player, moving to another planet. Voting in the thread does not count as an action. Planets and PMs: There will be 7 worlds available: Scadrial, Roshar, Nalthis, Sel, Taldain, Yolen, and First of the Sun. Each of these worlds will have a PM associated with it. Anyone on that world may use the PM freely. Other than these planet PMs and PMs that may be created by Devotion, no PMs between players are allowed. Order of Actions (Day): Secret Votes Redirect Vote/Action Investment Non-specific Shardic Abilities and Meta-Roles Lynch Order of Actions (Night): Redirect Action/Roleblock/Destroy Planet Investment Conversion Non-specific Shardic Abilities and Meta-Roles Protection and Healing Poison Mastrell Awakener and Analyst scans Attack Actions Worldhopping The game will start Saturday, 5/14/16, at midnight, Mountain Daylight Time. Day Cycles will be 48 hours, Night Cycles will be 24 hours. Future turns will end at midnight, MDT, on the appropriate day. Writeups will be posted as soon as is convenient following that.