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  1. QF52: Dancing in the Mists Jastes, Tensions in Luthadel are running high. The Ventures - don’t tell Elend I said this - seem to be close to breaking apart, the Tekiels were nearly slaughtered, and at least four different nobles have been exposed as Mistborn. One, Shan Elariel, was found dead at Keep Venture, seemingly killed by one of the Ventures' own Mistborn - however, rumors have already begun to spread that it was a setup like the one that took down the Tekiels. One by my House Hasting. Whether that’s true, I have no idea. But I do know that House Elariel wants revenge, and this gives them someone to lash out at. They attacked a caravan of ours, almost out in the open. And to make matters worse, Keep Hasting is hosting this month's ball. We had to bar any Elariel from entering, because… well, I don’t want to say in writing. You never know. But we don’t have enough intel to keep everyone friendly with the Elariels out, and we can't just postpone the ball. It would make us look too weak. Hopefully nothing goes wrong. -Telden Hasting Welcome to QF52: Dancing in the Mists! You've been invited to host the grand ball of Keep Hasting, to kick back, relax, and finalize those pesky alliances that have been so brittle lately. However, beware! Due to recent events, any members or affiliates of House Elariel are barred from the premises, and if found, they will be assumed to be conducting espionage and be thrown out of the keep*. Because, well, they will be conducting espionage. Or worse. So it is your duty as the Hosts of the party to keep an eye out for any suspicious activity and report it to the proper channels. However, we nobles can hardly act in the open - you must be discrete. Inform Lord Hasting quietly. *Floor level may vary. The Hasting Hosts form the Village faction, and must live to eliminate all of the Elariel Eliminators to win the game. The execution has a 2-vote minimum, and ties will result in all players tied dying. The Elariel Eliminators (sorry) form the Eliminator faction, and must reach parity with the Hasting Hosts to win the game. They have a faction doc and a kill every cycle. (If all players are dead by the end of a cycle, it also counts as an Eliminator win.) 0 to 0 is still parity. This game has a simple mechanism: anonymous voting. All votes must be cast through the GM PM, and the vote count (including who voted for who and who didn't vote) and execution-ee will be revealed in the writeup in the next cycle. Any vote, whether Green, Red, or Black, posted in the thread will not be counted, but can be used as an indicator of intentions - but are you sure they're really telling the truth? In addition, during the first cycle, each player may choose one other player. They will then gain a PM with that player for the rest of the game (made by the GM) starting the next cycle. Other than that, PMs are closed. (If two players select each other for PMs, then neither gets to repick.) Other than that, no secrets, no roles, just good old fashioned intrigue. Signups will end on Thursday, April 15th at 12:00 1:00 PM PST, which will be the standard rollover time unless someone yells at me to change the time back. Since I've got pinch hitters... there will be an inactivity filter of 2 cycles. You must post at least once during that time, or you will be replaced by a pinch hitter or killed. Also, @Lotus will be the co-GM and @Araris Valerian will be the IM! What? No, of course this isn't a mechanism for Ash not to spend time making vote counts and watching the thread. Why would you think that? Player List: Spectators/Pinch Hitters: Quicklinks:
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