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The Accura Corporation (Also known as the "The Three-Headed Hydra" by it's few opposers) is a world-spanning ghost. There's no mention of it anywhere- not in any newspapers, government records, other company records, nowhere. As far as the wider world is concerned, it simply doesn't exist. But it does. It hides underground, in plain sight, even in the sky- it hides behind behind exorbitant amount of bribes, shell companies, kidnappings, blackmail, and assassinations. They aren't interested in money, however. Instead, they seek to experiment with magic and technology for, presumably, their own gain, and they will do anything and everything to progress this, ethics and morals ignored. Human experimentation is a norm for them, twisting flesh and breaking minds to see what happens. The Corporation has three branches, each dedicated to a different type of experimentation. They are: The Technological Division Your conventional machinery- electricity powers cybernetics, enhancing minds and bodies while also controlling them, wielding plasma rifles and nanobots to tear through enemies. The Arcane Division Mystics and mages, this division deals in psychics, psionics, wizards, sorcerers, and darker beings... The Biological Division DNA is manipulated and the natural order disrupted- monstrosities flow from their facilities, hybrids that should not be born, and tentacles and claws grafted where an arm should be. The worst aspect? The three often collaborate for experiments. Nanobots enhance the strength of a giant spider, machines attach to your mind to double the power of your psionics, and dragons roar under a kilometer of rock. And nothing good can happen when all three come together... Unfortunately, you are one of the unlucky people to be abducted by them, taken to one of their facilities, experimented on, and are now slated to be disposed. Your families have at best been mindwiped of your very existence, or at worst have been abducted as well and sent off far away. You now sit in a cell, inhibitors attached to suppress any abilities you might of gained, and simple locks or shut-offs for the more physical abilities, just waiting to be recycled or incinerated- you can hear the prisoners in neighboring cells, but otherwise can't see outside your cell, which contains nothing but a bed and a toilet.